2010-09-17T00:00:07 Cyndre: i don't remember installing cpanel on hypertriangle 2010-09-17T00:00:08 its like, this state pleases me 2010-09-17T00:00:27 amstan: so I can have my bot scrape html pages when its running on the ai-contest server? 2010-09-17T00:00:35 odinsbane: no 2010-09-17T00:00:40 amstan: I take the shell access back, but leave the db there 2010-09-17T00:00:56 amstan: cpanels just a cheap solution 2010-09-17T00:00:59 odinsbane: you have to make a system to change the bot, upload it, let it cook, then download results 2010-09-17T00:01:09 Cyndre: huh? 2010-09-17T00:01:11 amstan: probably an open source one for splitting up mysql dbs though 2010-09-17T00:01:19 For that tcp should work, anyway see y'll around 2010-09-17T00:01:24 Cyndre: so like... you're free to try it 2010-09-17T00:01:33 Cyndre: ideas are cheap, implementing them is hard 2010-09-17T00:01:35 amstan: thinking about it 2010-09-17T00:01:37 *** odinsbane has quit IRC (Quit: outta here.) 2010-09-17T00:01:43 amstan: execution is king 2010-09-17T00:02:34 btw - grats if any of you are working on this - http://www.engadget.com/2010/09/16/quadrocopters-can-now-fly-through-thrown-hoops-the-end-really-i/ 2010-09-17T00:03:02 i'm about an hour off finishing uni for the week 2010-09-17T00:03:11 then i'm going home and fixing my bot to own all of you :) 2010-09-17T00:03:13 heads up 2010-09-17T00:03:39 woot woot 2010-09-17T00:03:46 antiUni: not fair, you have schooling 2010-09-17T00:04:25 *** smhanov_ has quit IRC (Ping timeout: 272 seconds) 2010-09-17T00:04:53 Cyndre: why is that unfair? 2010-09-17T00:04:56 antiUni, i don't finish until 5 tomorrow :( 2010-09-17T00:05:06 ahh ouch 2010-09-17T00:05:22 i had to stay up last night doing maths assignments though, so didn't get to do any programming 2010-09-17T00:07:20 antiUni: cause Im older with family, and job and not as much resources to invest in this 2010-09-17T00:09:27 you know what the best part about loosing is? being able to find bugs to fix by watching the match - I love losing - hmmmm, lost again, must be a bug 2010-09-17T00:10:14 http://ai-contest.com/visualizer.php?game_id=4515850 thats horrible, I was nicely in the lead, and not only gave it up,. got stomped fast 2010-09-17T00:13:15 Cynder: players at rank 1200 and below are gonna whoop our asses out of nowhere ;) 2010-09-17T00:13:44 *** antiUni has quit IRC (Quit: Page closed) 2010-09-17T00:15:47 pgpaskar_: all your fault: http://ai-contest.com/forum/viewtopic.php?f=18&t=668 2010-09-17T00:15:49 pgpaskar_: lol 2010-09-17T00:16:04 danielvf: fixing it, stop doing it 2010-09-17T00:22:01 contestbot: where visualizer 2010-09-17T00:22:01 amstan: visualizer = (#1) http://github.com/DanielVF/Planet-Wars-Canvas-Visualizer, or (#2) http://csclub.uwaterloo.ca/~amstan/aichallenge/canvas-visualizer/ 2010-09-17T00:33:17 has anyone got the pythonn visuliser working? 2010-09-17T00:33:29 shit dun work for me 2010-09-17T00:37:55 i run java -jar tools/PlayGame.jar maps/map12.txt 1000 200 log.txt "pw.exe" "pw2.exe" | "visualizer/visualize_localy.py" 2010-09-17T00:38:33 ánd after turn 1 but before turn 2 it outputs Traceback (most recent call last): 2010-09-17T00:38:33 File "C:\planwars\visualizer\visualize_localy.py", line 32, in 2010-09-17T00:38:33 data = raw_input() 2010-09-17T00:38:33 EOFError: EOF when reading a line 2010-09-17T00:38:40 *** naglijo has joined #aichallenge 2010-09-17T00:38:50 and then nothing happens after the game finishes 2010-09-17T00:38:56 what am i doing wrong 2010-09-17T00:39:36 hi, can i do webservice calls? what is the max file size of what i can submit? 2010-09-17T00:40:39 Baphomet: are you sure one of the bots isn't crashing after turn 1? 2010-09-17T00:40:43 very sure 2010-09-17T00:40:53 it works perfectly with the normal visuliser 2010-09-17T00:41:04 naglijo: no network access of any kind 2010-09-17T00:41:15 and they both work on the offical server and on tcp svr 2010-09-17T00:41:17 *** sigh has joined #aichallenge 2010-09-17T00:41:37 Baphomet: hmm, from that traceback it seems like visualize_localy.py stdin is being closed 2010-09-17T00:41:38 and the game does actually finish 2010-09-17T00:41:59 also its not always after turn 1 2010-09-17T00:42:10 but it always happens before the game ends 2010-09-17T00:42:51 you cant write to files but you can read, correct? 2010-09-17T00:42:53 sorry, no other idea then 2010-09-17T00:43:00 naglijo: yes 2010-09-17T00:43:15 is there a max file size of your submission? 2010-09-17T00:43:48 I heard a 10MB rumor but I don't really know 2010-09-17T00:44:00 Your zip file may not exceed 2 MB in size. If you need to submit a bigger file for some reason, that's fine. Post on the forums and we'll work something out. 2010-09-17T00:44:11 odinsbane & rogue780: I use TCP but i time out or dc all the time. and no i use a mac. 2010-09-17T00:44:12 are the rules for what is considered a security violation made public? 2010-09-17T00:44:25 yea 2010-09-17T00:44:28 silly macs 2010-09-17T00:44:33 stop tryign to hack and cheat lol 2010-09-17T00:44:47 not cheating, want to know the full rules 2010-09-17T00:44:53 http://ai-contest.com/rules.php 2010-09-17T00:45:00 probbly should take a read? 2010-09-17T00:45:03 ive only been shown the spec 2010-09-17T00:45:06 everything is on there 2010-09-17T00:45:21 Rule: don't do anything malicious :) 2010-09-17T00:46:06 tcp is ok but you can't repeat trials and debug stuff easily. 2010-09-17T00:46:10 you could actually do a LOT of damage if you wanted to 2010-09-17T00:46:19 considering the code is being executed locally 2010-09-17T00:46:20 ive seen that, im wondering about this point in the endgame conditions: # 2010-09-17T00:46:20 # A bot attempts to do something that the tournament manager deems a security issue and is disqualified. 2010-09-17T00:46:53 lil' bita buffer overflow here and there, some shell code injections and your all set ;) 2010-09-17T00:47:27 It is at least run sandboxed under a VM so it should take a *bit* of work to do real damage :/ 2010-09-17T00:48:10 im not looking to do damage or subvert the tournament 2010-09-17T00:48:14 i remember once someone made an exploit to vmware server where you could take control over all of the other vms on the same box 2010-09-17T00:48:46 yeah, I'm sure it's possible to break out 2010-09-17T00:49:12 you can spawn child processes, correct? 2010-09-17T00:49:17 no 2010-09-17T00:49:28 but your bot can be in java? 2010-09-17T00:49:29 no forking or threading 2010-09-17T00:49:33 oh.. 2010-09-17T00:50:04 well damn. 2010-09-17T00:51:08 *** hellman has joined #aichallenge 2010-09-17T00:51:24 *** computerwiz_222 has left #aichallenge 2010-09-17T00:51:27 can you create files? 2010-09-17T00:51:33 nope 2010-09-17T00:51:46 you can read files in your directry though 2010-09-17T00:51:58 does google give access to your bots output? 2010-09-17T00:52:16 it says it silently captures stderr, can you access it? 2010-09-17T00:52:21 no 2010-09-17T00:52:50 *** justin_pdx has quit IRC (Quit: justin_pdx) 2010-09-17T00:52:58 not from the games played on the contest server that is 2010-09-17T00:53:24 if you want to output from your bot, play on the tcp server 2010-09-17T00:56:44 i will... ty 2010-09-17T00:58:40 keep getting this on tcp "read: Connection reset by peer" any ideas? 2010-09-17T00:58:48 does my internet just suck? 2010-09-17T00:59:55 I can't believe this game plays out 999 turns 2010-09-17T00:59:57 before I win 2010-09-17T01:00:11 pjreddie: I can get on 2010-09-17T01:00:19 There are currently 28 connections and 12 games running 2010-09-17T01:00:44 oh i get on and start playing. then i get the reset message 2010-09-17T01:01:41 oh, then I don't know 2010-09-17T01:02:08 pjreddie: what is closing the connection? 2010-09-17T01:02:08 *** Queue29 has quit IRC (Read error: Connection reset by peer) 2010-09-17T01:05:42 i don't know 2010-09-17T01:14:38 *** Eiii has joined #aichallenge 2010-09-17T01:15:07 *** rwa has joined #aichallenge 2010-09-17T01:15:32 hi 2010-09-17T01:16:56 bots on the tcp server do not have the conform to the same rules as the offical challenge, no? 2010-09-17T01:17:45 in what way are they different? 2010-09-17T01:18:54 *** justin_pdx has joined #aichallenge 2010-09-17T01:20:03 your bot runs locally so you do not have to conform to the rules of no network calls, file writes, or bot size 2010-09-17T01:20:09 etc 2010-09-17T01:20:13 correct 2010-09-17T01:20:33 that's one of the points of it, I think, is so that you can log/debug, etc. 2010-09-17T01:22:07 the engine used is different than in the official challenge tho, correct? 2010-09-17T01:22:35 technically yes but I think it is designed to have the same rules 2010-09-17T01:22:56 certainly bots doing well on the tcp server are also doing well on the main server 2010-09-17T01:25:52 all of them except mine, that is...lol 2010-09-17T01:27:49 *** botman has quit IRC (Quit: Page closed) 2010-09-17T01:29:20 how is your bot coded? :) 2010-09-17T01:30:01 *** vegacom has quit IRC (Quit: Page closed) 2010-09-17T01:32:03 very carefully ;) 2010-09-17T01:32:36 I'm anomalously at #1 on tcp server right now (don't blind, I won't stay there) 2010-09-17T01:33:01 don't blink, I meant to say 2010-09-17T01:33:02 my bot sucks 2010-09-17T01:33:06 http://ai-contest.com/profile.php?user_id=3911 2010-09-17T01:33:46 rwa your vortex.1? 2010-09-17T01:33:47 ... and it's the weekend 2010-09-17T01:33:58 Cyndre - yeah, all the vortex.N are variants of my bot 2010-09-17T01:33:59 marathon programming weekend :D 2010-09-17T01:34:04 rwa grats :) 2010-09-17T01:34:09 thanks! 2010-09-17T01:34:32 dude this contest might cost me my job... or my wife 2010-09-17T01:34:53 rwa: it's already costing me my uni marks 2010-09-17T01:35:01 I've spent many hours thinking about my strategy 2010-09-17T01:35:05 i contemplated dropping my cs major just so i'd have more time for programming 2010-09-17T01:35:09 fyi - a1k0n got a promotion at work and turned down a goldman sachs offer after winning the tron contest 2010-09-17T01:35:19 raw: same, i'm now implementing 2010-09-17T01:35:37 antimatroid1: whoa, dropping cs major maybe not a winning strategy 2010-09-17T01:35:39 i have done data storage and simple heuristics, this weekend i'm trying to actually implement something decent 2010-09-17T01:35:52 rwa: I have majors in economics and maths as well :P 2010-09-17T01:35:53 rwa: so it is definatly worth winning if your looking for major cred with big players (a1k0n works at yahoo) 2010-09-17T01:35:58 and i don't plan to work in cs 2010-09-17T01:36:29 Cyndre: yep, that's definitely on my mind 2010-09-17T01:36:42 *** matburt has joined #aichallenge 2010-09-17T01:37:18 rwa: I just want to say Im better then vortex 2010-09-17T01:37:26 jobs, meh, acquire fun problems all day and thrust 2010-09-17T01:37:38 antimatroid1: the job I want is a fun problem 2010-09-17T01:37:58 which job is that? 2010-09-17T01:38:10 my wife was like your doing well - and Im like "Well? Are you serious? There is litterly 165 people above me - my current position needs to improve 165 times before Im doing well...." 2010-09-17T01:38:26 yeah i feel like that and my bots 28th atm 2010-09-17T01:38:31 one that involves him getting paid large sums of money to trade stocks 2010-09-17T01:38:38 i wont be happy till i'm sitting up in first 2010-09-17T01:38:53 oh i have contemplated that, but then finance is so bleh statsy 2010-09-17T01:38:58 or large sums of money to "work" 2010-09-17T01:38:59 i shouldn't have told that story, heh 2010-09-17T01:39:00 I want to work with these guys: 2010-09-17T01:39:02 to each their own though :) 2010-09-17T01:39:04 http://www.makanipower.com/ 2010-09-17T01:39:11 or these guys: 2010-09-17T01:39:24 did you look at that helicopter link I posted? 2010-09-17T01:39:26 http://www.jobyenergy.com/ 2010-09-17T01:39:29 wow that's awesome 2010-09-17T01:39:49 woah, the colour on the page changes as i tab between windows 2010-09-17T01:40:01 http://www.engadget.com/2010/09/16/quadrocopters-can-now-fly-through-thrown-hoops-the-end-really-i/ 2010-09-17T01:40:18 yea I seen the first one 2010-09-17T01:40:35 Cyndre: yes, I've seen that 2010-09-17T01:40:45 autonomous flight is a big part of the makani/joby concept 2010-09-17T01:40:55 it's all about control systems, which are a form of AI in a way 2010-09-17T01:41:10 i just bought a copy of 'the art of modeling dynamic systems' in the hope of building a UAV at some point 2010-09-17T01:41:36 have you checked out DIY drones? 2010-09-17T01:41:39 i have 2010-09-17T01:41:40 I want to order the copter he mentions to just play with it 2010-09-17T01:41:55 awesome 2010-09-17T01:42:23 but currently working on docsis cable modems and location based stuff - rather fun 2010-09-17T01:42:56 I select 'Other' as my organization when signing up and it says The organization you selected is invalid. Please contact the contest staff. 2010-09-17T01:43:22 nice. i notice 'other' got eliminated from the ranking page 2010-09-17T01:43:25 naglijo: I didn't have that problem. I'm pretty sure it let me select other, as my org was not on the list. 2010-09-17T01:43:41 i suspect danielvf is tinkering 2010-09-17T01:44:20 tcp server needs a challenge button - challenge target bot after connecting 2010-09-17T01:45:15 *** ermau has quit IRC (Quit: ermau) 2010-09-17T01:45:45 that would be cool 2010-09-17T01:45:45 yah 2010-09-17T01:45:54 add 'other' back to the ref table danielvf kthx 2010-09-17T01:45:55 like, you connect and you go into a lobby 2010-09-17T01:46:03 i wanted that on the official site last time round 2010-09-17T01:46:09 where you could challenge anyone above you 2010-09-17T01:46:10 OR you can still do random games 2010-09-17T01:46:32 *** naglijo has quit IRC () 2010-09-17T01:46:34 whoever made the tcp.c should redo it lol 2010-09-17T01:46:45 yeah, and in the lobby you'd be like "I'm buying in for $20 HU, any takers?" 2010-09-17T01:46:57 haha 2010-09-17T01:47:01 rwa: Im betting on rwa 2010-09-17T01:47:17 a1k0n that would be a wiked feature 2010-09-17T01:48:00 *** Palmik has joined #aichallenge 2010-09-17T01:50:22 I still think there should be a communal accoutn to donate money to 2010-09-17T01:50:24 woohoo, I finally beat bartwe.8. probably a fluke. 2010-09-17T01:50:25 for funding prize money 2010-09-17T01:51:38 I need dmj and deepblue to get on here to see if my latest bot has the right stuff 2010-09-17T01:51:59 Can your bot make web service calls? 2010-09-17T01:53:21 my bot plays tetris 2010-09-17T01:53:29 kidding. why? 2010-09-17T01:54:07 I just wish there was a way to record how the matches went. 2010-09-17T01:54:14 on the main server? 2010-09-17T01:54:23 yup 2010-09-17T01:54:38 I say just play on the tcp server, it's SO much faster and more productive 2010-09-17T01:54:49 and you can log the heck out of it if you want 2010-09-17T01:56:02 Sounds like a plan. 2010-09-17T01:57:00 Thanks 2010-09-17T01:57:40 send all payments to me and Ill give them away to place (insert place of adamdomoney bot) 2010-09-17T02:04:22 oh, it all makes sense now--like fame and notoriety, but ain't got the ranking? Adam "does" money... get out those checkbooks, boys and girls! 2010-09-17T02:05:33 *** Theobon has quit IRC (Quit: Leaving.) 2010-09-17T02:07:20 that is my realname in case your wondering 2010-09-17T02:08:54 I had a sneaking suspicion... I had hoped it was, because then the lame joke is actually a lame joke instead of an actual bribe bot :) 2010-09-17T02:09:24 *** Theobon has joined #aichallenge 2010-09-17T02:09:39 whiteside-green-0.6 is yours I presume whiteside? 2010-09-17T02:10:13 Gah, still no clue why my client times out. :( Must be some really dumb typo or something. http://hpaste.org/30137/google_ai_challenge 2010-09-17T02:10:24 yeah, any of those whiteside-.* be mine, I tend not to flood the board with more than one or two at a time though 2010-09-17T02:10:49 *** syntaxglitch has quit IRC (Ping timeout: 276 seconds) 2010-09-17T02:11:13 If I run more than 2 at a time I tend to have timeouts 2010-09-17T02:11:39 ah, thanks for the heads-up 2010-09-17T02:12:35 *** hellman has quit IRC (Remote host closed the connection) 2010-09-17T02:13:27 is that a bot parameter you're encoding in the name? 2010-09-17T02:13:31 or just a version # 2010-09-17T02:14:18 just some simple increments with the numbers, and "general idea" in the colors 2010-09-17T02:15:44 I'm still in the 8-color crayonbox in practice, but I've been writing down enough junk to get well into mauve-saffron-chartreuse-coquelicot territory eventually 2010-09-17T02:17:19 I'm still on my first general idea 2010-09-17T02:17:32 mostly because I only really have one general idea...lol 2010-09-17T02:18:13 hey, it obviously works 2010-09-17T02:18:32 so far so good 2010-09-17T02:19:10 you're the one unleashing all those vortices right? 2010-09-17T02:19:14 yes 2010-09-17T02:19:33 oh, .5 just took a hit 2010-09-17T02:21:19 ahh yes... I made a comment the other day when you fired your bot up again, something about my ranking swirling down the crapper 2010-09-17T02:21:30 not that that's what you meant by "vortex" but the imagery certainly stuck with me 2010-09-17T02:22:13 I was thinking more swirling tornado, but yea 2010-09-17T02:22:51 pjreddie seems to either timeout or win 2010-09-17T02:23:03 unfortunately for his ranking he times out 80% of the time 2010-09-17T02:25:19 bartwe.6 owned me a couple days ago, now I seem to have an edge on him 2010-09-17T02:26:25 oh ouch, I see what you mean with pjreddie 2010-09-17T02:26:39 yeah, he's the only non-vortex bot which has beat vortex.5 2010-09-17T02:27:27 * whiteside makes a mental note to "offer him free hosting on my personal machine" just because he's such a swell guy/gal 2010-09-17T02:27:37 what's the shortest non-error match you've seen? 2010-09-17T02:27:58 I took this guy out in 18 turns 2010-09-17T02:28:03 http://www.benzedrine.cx/planetwars/canvas?game_id=13283 2010-09-17T02:28:09 Not super low, I want to say like low 40 2010-09-17T02:28:25 *** Theobon has quit IRC (Quit: Leaving.) 2010-09-17T02:28:49 oh ho ho, nice... that right there is something I have coded in my bot 2010-09-17T02:29:05 the right conditions haven't sprung up yet 2010-09-17T02:29:09 but the routine is literally "dick_move" 2010-09-17T02:29:12 *** Utkarsh has quit IRC (Ping timeout: 252 seconds) 2010-09-17T02:30:03 I just removed the if Im ahead part and it looks like its doing way better :( 2010-09-17T02:30:14 I hate functions that are good in concept but bad in execution 2010-09-17T02:30:42 pjreddie has my number - I'm 0/2 against him now 2010-09-17T02:31:47 you see Cyndre, once your bot ceases worrying excessively and nitpicking about every single little thing in its life, the stress and self-defeating ideas leave, and it is truly free to do its best 2010-09-17T02:32:23 98 out of 100 on dual bot but 94/100 on rage bot 2010-09-17T02:32:38 my rage bot winning went down by 4, and dualbot winning went up by 4 2010-09-17T02:33:03 *** kjeldahl has quit IRC (Remote host closed the connection) 2010-09-17T02:35:25 *** Utkarsh has joined #aichallenge 2010-09-17T02:38:51 *** dhartmei_ has joined #aichallenge 2010-09-17T02:40:04 *** amstan has quit IRC (Ping timeout: 255 seconds) 2010-09-17T02:40:52 Cyndre: I've spent all day making my bot `better', and every improvement I've made has made it perform worse 2010-09-17T02:41:12 atmz443: did that from about 6 pm to 2 am yesterday 2010-09-17T02:41:15 atmz443 :( 2010-09-17T02:41:29 Hey at least your bot works 2010-09-17T02:41:31 :p 2010-09-17T02:42:07 It's only 5 places behind the bot I made yesterday now, so it's getting there 2010-09-17T02:42:20 what? you guys stopped at some point, and then continued to stop doing coding for a significant length of time afterwards? 2010-09-17T02:42:43 the thought is... terrifying... 2010-09-17T02:42:56 work, daily 2010-09-17T02:43:17 :) 2010-09-17T02:43:28 the main reason I want to do respectably 2010-09-17T02:43:32 yes, I went to work and sat there with graph paper for 8 hours working out strategies before going home to code some more ;) 2010-09-17T02:44:41 so that next year, I'm too busy with a job to spend all of my time trying to do well enough on it that I don't have to spend all my time doing well on it so that I don't have to spend all my time doing well on it so that I don't have to spend all of my time doing... 2010-09-17T02:46:24 I'm starting work in november :( 2010-09-17T02:46:24 http://www.benzedrine.cx/planetwars/canvas?game_id=13375 wtf 2010-09-17T02:48:11 yeah, guys, if you have time try to make sure your bots finish people off when they're winning, it'll save time for you and everyone you crush :) 2010-09-17T02:48:12 Cyndre: playing defense, eh? 2010-09-17T02:48:28 (in this case I assume your bot was supossed to do that) 2010-09-17T02:48:51 rwa: well my evaulation code on whose winning excludes fleets in air so I removed it 2010-09-17T02:49:54 rwa: I had a fun bot going earlier which only defended and snatched planets that had *just* been taken by the enemy; it wasn't very good, but very amusing when it won 2010-09-17T02:50:07 Cyndre: ooh, that would be entirely fatal against my bot... it keeps most of its ships in flight intentionally 2010-09-17T02:50:11 rwa: and other then a few tricks I want to try (scan censored for censored to figure out blackout within cut out of paper 2010-09-17T02:50:34 Cyndre: hahahaha 2010-09-17T02:50:56 whiteside: well only the part that decides if it should switch to attack mode 2010-09-17T02:51:05 ty 2010-09-17T02:51:06 (the hahaha was regarding the "declassified" documents) 2010-09-17T02:51:39 ships in flight can't be attacked... but they also can't be directed to attack or defend 2010-09-17T02:52:30 *** boegel has joined #aichallenge 2010-09-17T02:52:42 okay okay, how can we fuck with these assholes that want us to declasify our shit? LMAO lets put our friends and realitves in charge of censoring secret information (adjective nouns english words) - not only do they not get what they were hoping for, our family/friends group profits off it (90k/year job * 10,000) 2010-09-17T02:52:43 pros and cons, pros and cons... definitely the point to end all points about it, though 2010-09-17T02:53:35 I think this weekend I should be top 50 with that censored idea btw 2010-09-17T02:54:40 i want 1 by end of tonight damnit 2010-09-17T02:54:48 *** drewrobb_ has quit IRC (Ping timeout: 272 seconds) 2010-09-17T02:54:56 i get a head start on most people for the weekend 2010-09-17T02:55:08 i still have a lot of work to do before my current idea is all implemented 2010-09-17T02:55:40 hmmm maybe I should check to make sure I own planets I send fleets from 2010-09-17T02:55:56 atmz443: and that you have enough ships there to send ;) 2010-09-17T02:56:14 it takes pretty much no time, and ensures you don't lose a game like that 2010-09-17T02:56:51 hence why people say update a planets ship count as you send fleets off each turn 2010-09-17T02:56:55 (I changed my defense code to use pre-calculated nearest-neighbor lists instead of randomly picking planets to defend from) 2010-09-17T02:57:10 (and precalculated lists obviously dont include just my planets) 2010-09-17T02:57:17 lmao 2010-09-17T02:57:20 (fixed now, but i lost 5 games to invalid input :p) 2010-09-17T02:58:23 the first 9 bots are really only 2 different ones 2010-09-17T02:58:23 i have a terrible habbit of getting near something new, chopping it together till it works, then spending the next 2-3 days cleaning wtf i did up 2010-09-17T02:58:31 well different versions of those 2 2010-09-17T02:59:08 it's at times hilarious to have little imaginary moments where you pretend the little ships are in an actual war, with some dudes flying around... "Go defend that planet." "B-but.. sir! It's the enemy's stronghold now! It hasn't been our planet si--" "I SAID GO" 2010-09-17T02:59:12 the mess i had after rewriting planet wars was horrible to sort through aha 2010-09-17T03:00:00 http://www.benzedrine.cx/planetwars/canvas?game_id=13501 why would it stop and let the enemy catch up 2010-09-17T03:00:06 I'm only winning games when the other bot crashes, that's no good, is it? 2010-09-17T03:00:39 http://www.benzedrine.cx/planetwars/canvas?game_id=13478 2010-09-17T03:01:10 Cyndre: collecting ships? 2010-09-17T03:01:34 boegel: no - its supposed to just expand 2010-09-17T03:01:37 its very simple 2010-09-17T03:01:56 you'd be surprised how much sadism a bot can implement with technologies these days 2010-09-17T03:02:13 and my only loss's should have been wins 2010-09-17T03:02:15 Cyndre: well, it's not, for some reason :P 2010-09-17T03:02:41 and turn 6 it does it as well 2010-09-17T03:03:33 how do you guys figure out why you won/lost? I see stuff happening but mostly its a very fine line between winning and losing and I'm not sure what i'm doing right/wrong 2010-09-17T03:03:40 e.g. i have no idea why i won http://www.benzedrine.cx/planetwars/canvas?game_id=13488 2010-09-17T03:03:53 those ones were pretty obvious 2010-09-17T03:04:38 dont use the way points for moving ships around 2010-09-17T03:05:31 the enemy gains ground while you have the majority of your fleet in flight 2010-09-17T03:06:05 at turn 61 the game changes hands 2010-09-17T03:06:56 ie turn 66, 586 ships, 162 on planets and 424 in aitr 2010-09-17T03:06:59 er air 2010-09-17T03:07:35 atmz443: the enemy seems to be more interest in enforcing it's own planets 2010-09-17T03:08:00 atmz443: you could be more aggressive at the end though, it takes you a while before you're actually winning 2010-09-17T03:08:18 *** apophis_ has quit IRC (Read error: Connection reset by peer) 2010-09-17T03:08:28 oh, I looked at the wrong color 2010-09-17T03:08:30 sorry 2010-09-17T03:08:34 you made the nice move half way through 2010-09-17T03:08:42 er at turn 66 2010-09-17T03:09:16 cyndre:no prob, your explaination was still good :) 2010-09-17T03:09:49 ty 2010-09-17T03:10:07 thats an nice come from behind btw - my bots currently punishing itself 2010-09-17T03:10:44 Goddamn why does this not work. I have a program that accepts all input, and only prints "go\n" when it sees a line starting with "go". And it STILL times out. 2010-09-17T03:11:03 Is there some key thing that's needed for the engine to accept a bot? 2010-09-17T03:11:18 *** jaspervdj has joined #aichallenge 2010-09-17T03:12:14 *** sinan has joined #aichallenge 2010-09-17T03:12:27 if len(current_line) >= 2 and current_line.startswith("go"): is what is in my python package 2010-09-17T03:12:31 try checking length 2010-09-17T03:13:00 I've dumped what the python package receives as input, there are no blank or short lines. 2010-09-17T03:13:23 try escaping the \ 2010-09-17T03:13:42 The what? o.O 2010-09-17T03:13:54 try "go\\" 2010-09-17T03:14:03 try "go\\n" 2010-09-17T03:14:52 As input or output? 2010-09-17T03:15:11 outbput 2010-09-17T03:15:38 McLeopold on top now 2010-09-17T03:15:50 Existing clients output only one \n after "go", which print already puts in. Tried that anyway, and nope :\ 2010-09-17T03:15:51 sigh: you started weekend marathon yet? 2010-09-17T03:16:09 McLeopold ate my lunch yesterday on the tcp server. Wish he'd come back for my latest... 2010-09-17T03:16:27 he's top on official at the moment 2010-09-17T03:16:29 or was last i checked 2010-09-17T03:17:18 *** hellman has joined #aichallenge 2010-09-17T03:17:32 yep 2010-09-17T03:17:40 McLeopold.5 on tcp was fearsome 2010-09-17T03:17:53 I couldn't really pick out what he was doing, other than swallowing me alive 2010-09-17T03:18:03 i was beating your bots for a while, haven't updated properly in a few days 2010-09-17T03:18:11 i hope to get something else up by the end of tonight 2010-09-17T03:18:29 antimatroid1: yes you were, your 2.0 had my number 2010-09-17T03:18:30 antimatroid1: a bit, yeah... I basically re-writing my bot, so don't know how that will turn out 2010-09-17T03:21:14 http://ai-contest.com/visualizer.php?game_id=4517020 2010-09-17T03:21:18 *** rogue780 has quit IRC (Read error: Connection reset by peer) 2010-09-17T03:22:27 rwa: my 2.0 was just taking information and badly making choices from it, wait till i actually make it do some smart decisions :P 2010-09-17T03:22:35 *** hellman has quit IRC (Ping timeout: 240 seconds) 2010-09-17T03:22:36 sigh: in the same boat :P 2010-09-17T03:22:54 antimatroid1: bring it on ;P 2010-09-17T03:23:10 i just worked out how to solve one of my problems, but it's going to take a while to code up the algorithm :| 2010-09-17T03:23:18 *** hellman has joined #aichallenge 2010-09-17T03:23:25 then i'm not even sure if i'll be able to calculate it in time 2010-09-17T03:23:45 I'm already pushing limits of calc time 2010-09-17T03:23:57 gonna have to do some profiling soon 2010-09-17T03:24:01 really? i'm at like 0.01 seconds 2010-09-17T03:24:09 what the hell are you doing 2010-09-17T03:24:22 calculating :P 2010-09-17T03:24:23 that wasn't an actual question 2010-09-17T03:24:27 so am i :P 2010-09-17T03:24:35 are you using c++? 2010-09-17T03:24:38 yes 2010-09-17T03:24:42 and did you rewrite planetwars? 2010-09-17T03:24:46 no 2010-09-17T03:25:05 is there reason to? I haven't really looked in there yet 2010-09-17T03:25:07 i'm generating expected states for each planet for max distance in each turn 2010-09-17T03:25:43 i found it horrible, rewrote it to update stuff as it passed the game state and use just one pw variable in MyBot for the whole game 2010-09-17T03:25:54 everything became public too 2010-09-17T03:26:45 *** ratatata has joined #aichallenge 2010-09-17T03:26:58 good mornin 2010-09-17T03:27:11 good evening 2010-09-17T03:27:52 is there any way to see all past results on the server? 2010-09-17T03:27:59 don't think so sorry 2010-09-17T03:28:48 antimatroid1: I see what you mean. there's a lot of needless copying in here. 2010-09-17T03:29:18 I just submitted a ruby bot. How long should I expect it to take to be approved? 2010-09-17T03:30:21 *** tapwater has quit IRC (Quit: tapwater) 2010-09-17T03:30:26 i'm not sure it makes a huge difference on time, but if you're already maxing it 2010-09-17T03:30:44 i'm struggling to use any of it, and i have sorted distances from each planet to every other etc. etc. 2010-09-17T03:31:08 justin_pdx: I don't know about ruby but recently my C++ bots have shown up within a few minutes 2010-09-17T03:32:06 *** hellman has quit IRC (Ping timeout: 240 seconds) 2010-09-17T03:32:20 I got a failure notice. 2010-09-17T03:32:34 I put my files into a directory, zipped it, and submitted the zip file. 2010-09-17T03:32:48 I included a MyBot.rb. Could I have done something wrong? 2010-09-17T03:32:52 *** s_denchev has joined #aichallenge 2010-09-17T03:34:05 Do I have to name my zip file something specific? 2010-09-17T03:34:39 i had problems (with java) when it wasn't named the same as the starter pack zip 2010-09-17T03:35:05 yeah, yelled at me for changing MyBot.cc to Bot.cc 2010-09-17T03:35:34 justin_pdx: I don't think so, mine is named after my bot's name. But I did have a problem with some files being accidentally included, that persisted after multiple submissions even though I removed them from the zipfile. 2010-09-17T03:36:04 it's like it was unzipping to an existing directory and leaving stuff that was already there 2010-09-17T03:36:32 rwa: wow that sucks, have they fixed that? 2010-09-17T03:36:53 sigh: dunno, I haven't repeated the mistake. 2010-09-17T03:37:30 I named my directory "MyBot" and the zip was "MyBot.zip" and it worked. 2010-09-17T03:38:09 *** apophis has joined #aichallenge 2010-09-17T03:38:35 *** apophis is now known as Guest3280 2010-09-17T03:39:08 Yay! My bot won its first game! 2010-09-17T03:39:25 *** delt0r_ has joined #aichallenge 2010-09-17T03:39:31 http://ai-contest.com/visualizer.php?game_id=4525194 2010-09-17T03:40:49 *** delt0r___ has quit IRC (Ping timeout: 255 seconds) 2010-09-17T03:40:53 *** Guest3280 is now known as Apophis_ 2010-09-17T03:42:10 *** Apophis_ has quit IRC (Client Quit) 2010-09-17T03:42:10 justin_pdx: interesting game 2010-09-17T03:42:44 wow, there's a black hole in the center of that galaxy 2010-09-17T03:42:49 *** Apophis_ has joined #aichallenge 2010-09-17T03:42:54 :) 2010-09-17T03:43:17 It doesn't know how to defend or reinforce attacks yet. 2010-09-17T03:44:10 Now I'm eager to see it play more but it hasn't yet. 2010-09-17T03:45:05 guys this is the real black hole: http://www.benzedrine.cx/planetwars/canvas?game_id=6411 2010-09-17T03:45:20 *** aerique has joined #aichallenge 2010-09-17T03:46:22 whoa! truly. 2010-09-17T03:46:36 that reminds me of the old game "Tempest" 2010-09-17T03:46:58 (which likely dates me) 2010-09-17T03:47:18 *** boegel has quit IRC (Quit: Leaving) 2010-09-17T03:48:35 woohoo, ranked 747 on official server 2010-09-17T03:49:24 Where do I go to learn how to use the tcp server? 2010-09-17T03:49:29 Forums? 2010-09-17T03:50:09 http://www.benzedrine.cx/planetwars/ 2010-09-17T03:50:11 read that 2010-09-17T03:50:18 code's there and link to forum post with details 2010-09-17T03:50:45 anybody here ever play Tempest the old video game? 2010-09-17T03:52:50 *** num1 has quit IRC (Ping timeout: 276 seconds) 2010-09-17T03:54:31 *** kcn1700 has joined #aichallenge 2010-09-17T03:55:04 shoulda named my bot McLovin 2010-09-17T03:55:07 How do I use my bot with the tcp program? It's in ruby. Does it have to be in C? 2010-09-17T03:55:51 shouldn't matter 2010-09-17T03:56:04 as long as you can run the bot from the cmd line 2010-09-17T03:57:21 you have to compile tcp.c tho 2010-09-17T03:57:24 then 2010-09-17T03:57:51 ./tcp 213.3.30.106 9999 botname ./botprog 2010-09-17T03:57:58 you on a windows box or linux box? 2010-09-17T03:59:59 I got it working. I had to put #!/usr/bin/ruby at the top of my file. 2010-09-17T04:01:29 just when my new bot was looking good, it goes and loses twice to my old one.. :( 2010-09-17T04:10:25 http://ai-contest.com/forum/viewtopic.php?f=18&t=621 perl starter packages 2010-09-17T04:14:07 *** mega1 has joined #aichallenge 2010-09-17T04:17:45 *** vikhyat has joined #aichallenge 2010-09-17T04:24:54 *** Naktibalda has joined #aichallenge 2010-09-17T04:25:03 hi 2010-09-17T04:25:13 awesome, I started timing out on games that are clear wins 2010-09-17T04:25:44 I wonder if it's a connection thing 2010-09-17T04:25:50 my last game is Draw T 2010-09-17T04:25:52 I think so, I'm suddenly having the same problem 2010-09-17T04:26:00 looks like server has some issues 2010-09-17T04:26:43 who is tcp server writer guy? 2010-09-17T04:26:45 dhartmei? 2010-09-17T04:28:20 dhartmei: I'm trying to get a profile of my code while running on your tcp server, but if the program doesn't quit cleanly it never generates gmon.out. Is there a way to get the code to quit cleanly? 2010-09-17T04:28:39 right now it seems to hang and I hit ^C to get out 2010-09-17T04:28:50 maybe there's another way? 2010-09-17T04:34:20 *** Diversus has joined #aichallenge 2010-09-17T04:34:57 hi 2010-09-17T04:36:08 how testing my bot? 2010-09-17T04:36:16 with you? 2010-09-17T04:37:50 connect to tcp server 2010-09-17T04:38:27 http://www.benzedrine.cx/planetwars/ 2010-09-17T04:41:10 *** Diversus has quit IRC (Ping timeout: 252 seconds) 2010-09-17T04:45:53 *** rwa has quit IRC (Quit: rwa) 2010-09-17T04:57:58 *** nick_ has joined #aichallenge 2010-09-17T04:58:20 *** nick_ is now known as Guest65907 2010-09-17T04:58:28 Is there any way to increase the speed of playback in the visualizer? 2010-09-17T04:59:03 Java or Canvas? 2010-09-17T04:59:23 *** kuwabara has left #aichallenge ("WeeChat 0.2.6") 2010-09-17T04:59:52 I don't know what you mean, the visualizer is in java, and my code is in C++, or maybe i didn't get you 2010-09-17T05:00:13 you did 2010-09-17T05:02:24 i cant even get the canvis visuliser to work :( 2010-09-17T05:02:28 i was sadface 2010-09-17T05:05:58 heh, it's rather easy to change a playback speed for canvas visualizer 2010-09-17T05:06:17 just execute Visualizer.config.turnsPerSecond = 100; in firebug console 2010-09-17T05:08:00 *** oh_cripes has joined #aichallenge 2010-09-17T05:10:56 *** vikhyat has quit IRC (Ping timeout: 245 seconds) 2010-09-17T05:14:37 *** AndChat- has joined #aichallenge 2010-09-17T05:16:39 *** AndChat- has quit IRC (Read error: Connection reset by peer) 2010-09-17T05:22:54 the canvas things is so choppy is my firefox it's almost unusable 2010-09-17T05:23:10 mega1: it's better in chrome 2010-09-17T05:23:27 create less fleets :) 2010-09-17T05:24:05 *** vikhyat has joined #aichallenge 2010-09-17T05:25:07 *** Guest65907 has quit IRC (Quit: Leaving) 2010-09-17T05:29:24 that's true about canvas tho.. I was surprised to see how slow it was running on my C2D1.83 laptop.. PC is fine 2010-09-17T05:33:30 I seem to recall a QT one was mentioned somewhere. 2010-09-17T05:33:47 and a combined engine/visualizer too 2010-09-17T05:43:07 QT one visualizes the tcp game in realtime iirc.. URL: http://github.com/greghaynes/QTcpPlanetWars by greghaynes 2010-09-17T05:43:37 *** kozlovsky has joined #aichallenge 2010-09-17T05:45:47 *** whiteside has quit IRC (Quit: Page closed) 2010-09-17T05:52:23 ratatata: hmm, that should be easy to modify to handle some command line args and local games 2010-09-17T05:57:02 arrgggh.... got compile error 2010-09-17T05:57:10 * Naktibalda couldn't find anything that looks like refresh rate in source code 2010-09-17T05:58:20 ah, because it updates on event :) 2010-09-17T05:58:20 *** justin_pdx has quit IRC (Quit: justin_pdx) 2010-09-17T06:04:38 *** dmj111 has joined #aichallenge 2010-09-17T06:07:01 *** kozlovsky has quit IRC (Quit: Page closed) 2010-09-17T06:10:48 *** speedway has joined #aichallenge 2010-09-17T06:11:13 *** kozlovsky has joined #aichallenge 2010-09-17T06:12:08 hmz 2010-09-17T06:12:25 Box 2010-09-17T06:12:37 what is a good function that as a result has a limit in 1 for input with a limit to infinity ? 2010-09-17T06:13:34 min(10, log2(x))/10 meh, that sucks but goes some way 2010-09-17T06:14:47 1/(x-1) or similar? 2010-09-17T06:15:44 1+ 1/x 2010-09-17T06:16:04 thanks 2010-09-17T06:16:31 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-17T06:16:39 *** speedway has joined #aichallenge 2010-09-17T06:17:13 dhartmei - please unban me, i will stop to mass download games. IP 213.88.2.78 2010-09-17T06:17:59 dhartmei: timeout seem on the rise, is your uplink saturated ? should i limit to maybe two bots ? 2010-09-17T06:20:48 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-17T06:20:52 Accoun: dhartmei told, that he will provide a package of game records daily 2010-09-17T06:22:39 *** iFire has quit IRC (Read error: Connection reset by peer) 2010-09-17T06:23:16 *** speedway has joined #aichallenge 2010-09-17T06:23:24 *** farbe_ has joined #aichallenge 2010-09-17T06:24:31 Naktibalda> link? 2010-09-17T06:24:36 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-17T06:24:54 no idea 2010-09-17T06:26:19 Naktibalda> whaw to cantact with dhartmei? 2010-09-17T06:26:47 bartwe_: have you got that pack yesterday? 2010-09-17T06:27:15 2010-09-16T05:53:40 bartwe_: 4500 games right now are 60MB .tar.gz.... 2010-09-17T06:27:52 Naktibalda> who to contact with him? 2010-09-17T06:28:22 Naktibalda> how to contact with him? 2010-09-17T06:28:42 Naktibalda> say him please unban me IP 213.88.2.78 2010-09-17T06:29:01 Naktibalda> i wil syop to dounload games 2010-09-17T06:29:30 Naktibalda> i wil stop to dounload games 2010-09-17T06:29:42 I can't do anything, have some patience 2010-09-17T06:29:51 or get another IP :) 2010-09-17T06:30:19 no any another IP 2010-09-17T06:30:49 my bot is running in free shell server :) 2010-09-17T06:31:08 *** iFire has joined #aichallenge 2010-09-17T06:34:07 *** Apophis_ has quit IRC (Read error: Connection reset by peer) 2010-09-17T06:34:21 *** Apophis_ has joined #aichallenge 2010-09-17T06:40:28 *** speedway has joined #aichallenge 2010-09-17T06:41:54 *** AndChat- has joined #aichallenge 2010-09-17T06:41:55 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-17T06:42:28 *** hellman has joined #aichallenge 2010-09-17T06:45:01 *** ratatata has quit IRC (Quit: Page closed) 2010-09-17T06:45:19 Naktibalda: which free shell service are you using? 2010-09-17T06:46:31 first one from the list :) 2010-09-17T06:46:31 *** AndChat- has quit IRC (Read error: Connection reset by peer) 2010-09-17T06:47:30 does it help much with preventing time-outs? 2010-09-17T06:47:42 *** speedway has joined #aichallenge 2010-09-17T06:48:02 0 timeouts 2010-09-17T06:48:31 well, there was a Draw timeout this morning, when tcp server had some problem 2010-09-17T06:49:55 now I know why I played multiplayer so badly in WII game :) 2010-09-17T06:51:59 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-17T06:52:12 *** speedway has joined #aichallenge 2010-09-17T06:53:13 http://www.benzedrine.cx/planetwars/canvas?game_id=15546 :( 2010-09-17T06:53:16 *** mightybyte has left #aichallenge 2010-09-17T06:53:44 anyone managed to compile qtcp gui one on windows? 2010-09-17T06:57:01 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-17T06:57:16 *** speedway has joined #aichallenge 2010-09-17T06:57:19 Utkarsh: I will have a java one ready sometime in the weekend... That will at least save the compile pain 2010-09-17T06:59:41 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-17T07:00:54 *** speedway has joined #aichallenge 2010-09-17T07:02:56 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-17T07:04:56 *** speedway has joined #aichallenge 2010-09-17T07:06:58 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-17T07:07:21 *** speedway has joined #aichallenge 2010-09-17T07:08:54 *** Utkarsh has quit IRC (Ping timeout: 265 seconds) 2010-09-17T07:10:30 *** rafsoaken has joined #aichallenge 2010-09-17T07:11:56 Is there a place where humans can play the game? 2010-09-17T07:12:06 *** kay is now known as Guest72833 2010-09-17T07:12:58 against contest bots? no 2010-09-17T07:13:43 And against other people? 2010-09-17T07:14:03 find a link to Galcon in contest site 2010-09-17T07:14:10 speedway: Why would you want to? 2010-09-17T07:14:25 our bots don't play like people do 2010-09-17T07:14:33 Is it exactly the same game? 2010-09-17T07:14:37 no 2010-09-17T07:14:48 game mechanics are the same 2010-09-17T07:14:49 *** Utkarsh has joined #aichallenge 2010-09-17T07:15:05 *** HakanD has joined #aichallenge 2010-09-17T07:15:13 humans have no chance against bot, unless they get a minute per turn and use a ruler a lot 2010-09-17T07:15:18 But then galcon has a lot of variants too 2010-09-17T07:15:28 I believe learning to play can help me write a better cot 2010-09-17T07:15:34 do you want to buy one for your iphone? :) 2010-09-17T07:15:37 Bot 2010-09-17T07:15:51 I played it for learning too 2010-09-17T07:16:00 Me too 2010-09-17T07:16:03 speedway: at any rate i do have a player that would let you play agaist local bots 2010-09-17T07:16:26 Playing for learning is a good idea 2010-09-17T07:16:32 Is it available anywhere? 2010-09-17T07:16:38 I am working on it now 2010-09-17T07:16:48 Yep 2010-09-17T07:16:51 On galcon site 2010-09-17T07:16:57 Very nice, thanks 2010-09-17T07:17:01 Real time version 2010-09-17T07:17:19 Not the same, but still geliÅŸ 2010-09-17T07:17:24 I permit "turn finished" and "real time" where you set a timer. 2010-09-17T07:17:26 Helps* 2010-09-17T07:17:37 Its for debug more than anything else 2010-09-17T07:19:01 delt0r_: Will it be ready on weekend? 2010-09-17T07:19:10 thats the plan 2010-09-17T07:19:19 just doing a refactor now 2010-09-17T07:19:29 Hope so (: 2010-09-17T07:19:32 If I can learn to beat my bot I can probably learn to improve it 2010-09-17T07:20:08 speedway: It will be hard without the "turn finished " button.. ie the human gets as long as needed 2010-09-17T07:20:10 what if you fail? :) 2010-09-17T07:21:13 I think that it would be a good idea to run another instance of bot as target advisor 2010-09-17T07:21:38 hmm, it's stupid 2010-09-17T07:21:56 err, no 2010-09-17T07:22:04 * Naktibalda has a split personality now 2010-09-17T07:22:09 (: 2010-09-17T07:23:13 *** Sean_McEligot has joined #aichallenge 2010-09-17T07:23:39 untill you have a top bot, you can steal ideas from top bots 2010-09-17T07:23:43 *** jmreardon has joined #aichallenge 2010-09-17T07:26:08 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-17T07:26:51 *** speedway has joined #aichallenge 2010-09-17T07:26:53 Hey, its not called stealing (: 2010-09-17T07:27:40 strategical watch or sth 2010-09-17T07:30:48 *** HakanD has quit IRC (Quit: Colloquy for iPhone - http://colloquy.mobi) 2010-09-17T07:31:14 *** speedway has quit IRC (Ping timeout: 255 seconds) 2010-09-17T07:35:28 *** Olathe has joined #aichallenge 2010-09-17T07:36:12 also you can't "steal" ideas :p 2010-09-17T07:37:34 you can mimic 2010-09-17T07:39:21 *** hellman has quit IRC (Ping timeout: 272 seconds) 2010-09-17T07:39:41 and improve :) 2010-09-17T07:42:30 you can copy & improve yes 2010-09-17T07:45:09 *** rafsoaken_ has joined #aichallenge 2010-09-17T07:45:28 *** hellman has joined #aichallenge 2010-09-17T07:45:37 *** rafsoaken has quit IRC (Ping timeout: 252 seconds) 2010-09-17T07:47:31 *** ddd has joined #aichallenge 2010-09-17T07:49:42 *** farbe_ has quit IRC (Quit: farbe_) 2010-09-17T07:51:32 *** hellman has quit IRC (Ping timeout: 252 seconds) 2010-09-17T07:57:54 *** smellyhippy has quit IRC (Ping timeout: 276 seconds) 2010-09-17T08:03:57 *** smellyhippy has joined #aichallenge 2010-09-17T08:03:57 *** smellyhippy has joined #aichallenge 2010-09-17T08:08:09 *** n2kra has joined #aichallenge 2010-09-17T08:08:15 *** Any_Key has quit IRC (Ping timeout: 264 seconds) 2010-09-17T08:08:22 *** braddunbar has quit IRC (Ping timeout: 265 seconds) 2010-09-17T08:11:39 *** Any_Key has joined #aichallenge 2010-09-17T08:11:39 *** rafsoaken_ has quit IRC (Ping timeout: 252 seconds) 2010-09-17T08:14:22 *** smhanov has joined #aichallenge 2010-09-17T08:16:21 *** speedway has joined #aichallenge 2010-09-17T08:17:50 *** tobiassjosten has joined #aichallenge 2010-09-17T08:20:40 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-17T08:26:19 *** olexs has joined #aichallenge 2010-09-17T08:29:53 *** olexs has left #aichallenge 2010-09-17T08:46:12 is there any way to page over on benze? 2010-09-17T08:47:10 *** braddunbar has joined #aichallenge 2010-09-17T08:51:26 *** amstan has joined #aichallenge 2010-09-17T08:51:26 *** ChanServ sets mode: +o amstan 2010-09-17T08:53:28 nonowasan.ricora Found 2220 games. and all ends in Invalid instruction :) 2010-09-17T08:54:08 i know i played him so much last night too 2010-09-17T08:54:26 it looks like it's restarting very fast after crash on first turn 2010-09-17T08:54:29 although i can't talk cause i time out all the time 2010-09-17T08:54:50 page is filled in 2 minutes 2010-09-17T08:55:19 prolly has a script like me, just continually tcping 2010-09-17T08:56:58 *** amstan has quit IRC (Quit: Konversation terminated!) 2010-09-17T08:57:07 my script has 15 second pauses 2010-09-17T08:57:16 *** amstan has joined #aichallenge 2010-09-17T08:57:16 *** ChanServ sets mode: +o amstan 2010-09-17T08:57:17 well, not mine, dhartmei's 2010-09-17T08:57:30 orly why? 2010-09-17T08:58:04 I can kill it without loosing a game :) 2010-09-17T08:58:04 i'm temporarily blocking his ip now 2010-09-17T08:58:35 have you seen this? Accoun> Naktibalda> say him please unban me IP 213.88.2.78 2010-09-17T08:58:39 *** Any_Key has quit IRC (Ping timeout: 264 seconds) 2010-09-17T08:58:43 yes, done already 2010-09-17T08:58:45 thanks 2010-09-17T08:59:10 dhartmei_: what's he doing? 2010-09-17T08:59:19 thi seems serious 2010-09-17T08:59:24 s/thi/this 2010-09-17T08:59:48 it looks like my bot waits in queue longer for a game 2010-09-17T09:00:22 ugh, i think my bots decent and then i play felixcoto, dominated in < 50 turns http://ai-contest.com/visualizer.php?game_id=4528294 2010-09-17T09:00:26 it's just a buggy bot reconnecing immediately again 2010-09-17T09:00:35 not a problem for the server, but annoying for the other users 2010-09-17T09:01:00 he gets paired with himnself most of the time, but sometimes with stronger users (if nobody else is available in that second) 2010-09-17T09:01:23 maybe a genetic algorithm learning the very basics still? :) 2010-09-17T09:02:15 dhartmei_: probably 2010-09-17T09:02:36 dhartmei_: perhaps you should make your tcp client be multithreaded 2010-09-17T09:02:41 so it can run more bots at once 2010-09-17T09:04:52 several people are running multiple instances concurrently, that's fine, it increases the games-played-per-minute rate, server and bandwidth are still ok. but it's annoying to die on first turn 1000 times :) 2010-09-17T09:05:20 *** Nuriaion has joined #aichallenge 2010-09-17T09:05:39 *** Any_Key has joined #aichallenge 2010-09-17T09:06:22 Does anyone know ruby that could help me with this while statement? http://pastebin.com/pDvD93f1It breaks on line 25 when it tries to output that variable and I have no idea why : / 2010-09-17T09:09:57 *** oh_cripes has quit IRC (Ping timeout: 252 seconds) 2010-09-17T09:11:57 @Naith the link is invalid 2010-09-17T09:11:58 Nuriaion: Error: "Naith" is not a valid command. 2010-09-17T09:13:19 oops had it set for only 10 minutes 2010-09-17T09:13:21 http://pastebin.com/5ZquxKrd 2010-09-17T09:15:27 *** Appleman1234 has quit IRC (Ping timeout: 264 seconds) 2010-09-17T09:18:27 I don't see the error 2010-09-17T09:18:39 do you have some error msg's ? 2010-09-17T09:21:02 Ooo actually I think it's from issuing the order twice : / 2010-09-17T09:21:12 I thought the fleets were automatically deducted 2010-09-17T09:21:26 but you have to manually do that or something? 2010-09-17T09:26:38 *** blister has quit IRC (Quit: leaving) 2010-09-17T09:29:24 *** Nuriaion has left #aichallenge 2010-09-17T09:29:34 Naith: generally yes 2010-09-17T09:29:51 at least in the old java one you did... check the code 2010-09-17T09:30:25 ya you're right it just flushes it thanks 2010-09-17T09:32:27 contestbot: destroy earth 2010-09-17T09:32:28 amstan: I'm sorry Dave, I cannot do destroy 2010-09-17T09:39:44 contestbot: destroy the universe 2010-09-17T09:39:45 amstan: I have no idea what you mean. 2010-09-17T09:39:48 contestbot: too bad 2010-09-17T09:39:50 amstan: I have no idea what you mean. 2010-09-17T09:39:54 contestbot: shut up 2010-09-17T09:39:54 amstan: User error -- Replace user. 2010-09-17T09:40:05 contestbot: ugh 2010-09-17T09:40:06 amstan: I'm sorry Dave, I cannot ugh. 2010-09-17T09:40:14 contestbot: you got it 2010-09-17T09:40:15 amstan: User error -- Replace user. 2010-09-17T09:44:15 @success 2010-09-17T09:44:15 amstan: Yes master! 2010-09-17T09:52:49 *** Naith has quit IRC (Quit: Naith) 2010-09-17T09:55:01 oh god long rewrite :| 2010-09-17T09:58:34 amstan: i'm seeing a double entry in the score list for alexoooo id 8228 rank 1383 2010-09-17T09:58:39 http://www.ai-contest.com/rankings.php?page=15 2010-09-17T09:59:05 bartwe_: add an issue 2010-09-17T09:59:28 ok 2010-09-17T09:59:37 *** mightybyte has joined #aichallenge 2010-09-17T10:00:48 *** Olathe has quit IRC (Ping timeout: 276 seconds) 2010-09-17T10:02:47 done 2010-09-17T10:03:33 *** oh_cripes has joined #aichallenge 2010-09-17T10:07:20 Anyone with access to the game server online? 2010-09-17T10:07:29 *** dhartmei has quit IRC (Quit: This computer has gone to sleep) 2010-09-17T10:08:07 huh? 2010-09-17T10:09:17 amstan: oh right :) Could you tell / mail me what's in this file?: http://code.google.com/p/ai-contest/source/browse/trunk/planet_wars/backend/compile_anything.py#164 2010-09-17T10:09:38 amstan: /usr/local/bin/make-clisp that is 2010-09-17T10:10:01 yeah, that would be interesting 2010-09-17T10:11:45 Hey, do I have to create a patch for PHP myself? 2010-09-17T10:13:16 *** rwa has joined #aichallenge 2010-09-17T10:13:34 Naktibalda: sure.. 2010-09-17T10:13:49 ok, will be done tonight 2010-09-17T10:13:56 no such file yet 2010-09-17T10:14:08 what file? 2010-09-17T10:14:15 *** ddd_ has joined #aichallenge 2010-09-17T10:14:33 /usr/local/bin/make-clisp: ERROR: cannot open `/usr/local/bin/make-clisp' (No such file or directory) 2010-09-17T10:14:33 amstan: awesome. is the "sbcl" package already installed? 2010-09-17T10:14:48 amstan: "sbcl --version" on the commandline should tell 2010-09-17T10:14:58 not installed 2010-09-17T10:15:06 amstan: could you please install it? 2010-09-17T10:15:13 it's not my job 2010-09-17T10:15:14 amstan: it's for Common Lisp support 2010-09-17T10:15:18 :) 2010-09-17T10:15:19 amstan: alright 2010-09-17T10:15:23 amstan: who should i bother? 2010-09-17T10:15:39 yeah, it looks like new languages is a very low priority 2010-09-17T10:15:40 the issue list is the place for implementing all that 2010-09-17T10:15:52 use what is available for now 2010-09-17T10:15:59 bartwe_: fuck no 2010-09-17T10:16:20 aerique: then stay on benzedrine remotely 2010-09-17T10:16:46 he's just trying to get things rolling 2010-09-17T10:16:47 bartwe_: i am, but since they've added ruby, f# and javascript it seems they're working on the new languages queue :) 2010-09-17T10:16:59 aerique: also, its a gift, not a right, so ask nicely 2010-09-17T10:17:38 he said "could" and "please" 2010-09-17T10:17:46 keep it civil, "please" 2010-09-17T10:17:49 then he said 'fuck no' 2010-09-17T10:17:51 bartwe_: i have been asking nicely for two weeks now :) like mega1 said: just trying to get things rolling 2010-09-17T10:17:57 bartwe_: that was to you 2010-09-17T10:18:14 *** Theobon has joined #aichallenge 2010-09-17T10:18:29 got me there 2010-09-17T10:18:32 oh, if they started rolling you should have a more patience really 2010-09-17T10:18:37 bartwe_: btw, you live in NL right? perhaps we could go for a planet wars beer sometime if you're near the hague 2010-09-17T10:18:55 currently in groningen 2010-09-17T10:19:03 bartwe_: ouch 2010-09-17T10:19:40 * aerique goes back to work 2010-09-17T10:20:35 now that we are all [remote] friends, how come f# is there before CL?! 2010-09-17T10:21:11 mega1: probably because there was already C# support 2010-09-17T10:21:47 nay, I suspect personal biases and conspiracy. 2010-09-17T10:21:49 where do you see that it was added? 2010-09-17T10:22:01 is the text on the main website messed up for anybody else? I see squares instead of letters in a lot of places 2010-09-17T10:22:09 Naktibalda: forums, [NEW LANGUAGE] posts 2010-09-17T10:22:12 find me a biasless persion, and i'll show you the most boring person ever ;p 2010-09-17T10:23:23 in technical issues? 2010-09-17T10:23:24 Well if they were really biased they could have just left it at scheme only!\ 2010-09-17T10:23:45 could you give me a direct link? 2010-09-17T10:25:24 Naktibalda: http://ai-contest.com/forum/viewtopic.php?f=18&t=514#p3921 and http://ai-contest.com/forum/viewtopic.php?f=18&t=401&start=10#p3919 2010-09-17T10:26:03 *** kmlarose has joined #aichallenge 2010-09-17T10:28:59 what about F# ? 2010-09-17T10:29:19 Naktibalda: could not find that post, I might have been wrong about it 2010-09-17T10:29:19 *** Eiii|laptop has joined #aichallenge 2010-09-17T10:29:49 last post yesterday, nothing says that it's supported allready 2010-09-17T10:30:56 *** Eiii has quit IRC (Ping timeout: 240 seconds) 2010-09-17T10:30:57 I take back my ill advised outburst on F# vs CL ... for now. 2010-09-17T10:31:22 mega1: since they're not using make-clisp we should figure out the best commandline for compiling MyBot.lisp (like f.e. Haskell, C and Go in compile_anything.py) 2010-09-17T10:31:26 I think that they may have an incompatible version of Mono 2010-09-17T10:31:52 mega1: or a script they can call 2010-09-17T10:32:04 aerique: I guess the most flexible would be to run 'make' 2010-09-17T10:32:08 or a script. 2010-09-17T10:32:27 mega1: i don't think they want Makefiles in bot submissions 2010-09-17T10:32:42 How is a script better? 2010-09-17T10:33:04 mega1: they can check that and need to install it only once, all bots will use it 2010-09-17T10:33:49 aerique: I'll strive to make that script almost empty. 2010-09-17T10:34:15 as in "./bin/run-sbcl.sh --load compile-for-server.lisp" 2010-09-17T10:34:56 There is nothing to be gained here by not using make. 2010-09-17T10:35:14 Or is there? 2010-09-17T10:35:44 mega1: perhaps we should continue on the forums, i have to do some more work before heading home :) 2010-09-17T10:36:11 that's fine, I'll try to keep an eye on the forum 2010-09-17T10:38:32 *** ratatata has joined #aichallenge 2010-09-17T10:48:55 *** rwa has quit IRC (Quit: rwa) 2010-09-17T10:49:50 7 move KO of bartwe8.1: http://www.benzedrine.cx/planetwars/canvas?game_id=19655 :D 2010-09-17T10:50:30 haha 2010-09-17T10:51:20 *** bradtgmurray has joined #aichallenge 2010-09-17T10:52:21 bartwe's bot is stupid :) 2010-09-17T10:53:41 geee, thanks 2010-09-17T10:54:34 it tends to make moves even it thinks has a negative expected value 2010-09-17T10:54:48 bad cost prediciton 2010-09-17T10:54:48 this map is a deadlock 2010-09-17T10:55:23 you need 21 ships to capture a corner planet, but if you send out that much, you lose a home planet 2010-09-17T10:55:44 you have 25 ship leaway, so you can afford 21 ships 2010-09-17T10:55:47 all maps are deadlocked if you look at it like that 2010-09-17T10:55:53 isn't it a 4 distance? 2010-09-17T10:55:54 problem is that opponent might then attack the planet you took 2010-09-17T10:55:54 unless homes are seriously far apart 2010-09-17T10:56:16 bartwe_: they aren't if you can capture a neutral cheaply 2010-09-17T10:56:22 best ev+ move here seems to take the enemy regardless 2010-09-17T10:56:45 Naktibalda: looks like 5 to me 2010-09-17T10:56:50 if he stays its ev0, if he returns the favor its ev0, goes anywhere else its ev+ 2010-09-17T10:57:15 then it's solvable :) 2010-09-17T10:57:25 what's all this ev stuff? 2010-09-17T10:57:31 expected value 2010-09-17T10:57:33 of exp val got it 2010-09-17T10:57:34 ya 2010-09-17T10:57:38 *oh 2010-09-17T10:58:17 sure its solvable this is also precisely what im working on for bartwe.10 2010-09-17T10:58:23 so be afraid :) 2010-09-17T10:58:29 :D 2010-09-17T11:00:01 its very hard 2010-09-17T11:00:02 wait, where's bartwe9? 2010-09-17T11:00:20 assuming a strong enemy makes it possible to win against strong enemies, but lose against weak enemies 2010-09-17T11:00:42 because you completely mispredict reactions 2010-09-17T11:00:42 like ragebot? 2010-09-17T11:00:45 what map # in that? 2010-09-17T11:01:13 *** aerique has quit IRC (Quit: ...) 2010-09-17T11:01:31 .9 may be here later, its not actually any good 2010-09-17T11:02:24 pjreddie: maps/map30.txt 2010-09-17T11:02:43 2010-09-17 14:41:13 vortex.9 DrawT 2010-09-17T11:02:59 draws on timeout, i don't get it 2010-09-17T11:03:01 what's wrong with server? it's at least the 4th game of this kind today 2010-09-17T11:03:05 is that the server timing out maybe ? 2010-09-17T11:03:10 both timeout at the same time? 2010-09-17T11:03:20 highly unlikely 2010-09-17T11:03:24 hm, are players equidistant from the 20's? 2010-09-17T11:03:30 must be an issue in server's network 2010-09-17T11:03:42 pjreddie: I haven't checked 2010-09-17T11:04:07 I remember someone mentioning that the server occasionally sent bad data causing both bots to timeout 2010-09-17T11:04:14 I don't know if that has been fixed yet 2010-09-17T11:04:22 aparently not 2010-09-17T11:04:44 hope it doesn't interfere with the elo too much 2010-09-17T11:04:46 data causing a bot to timeout? what does it send? 1GB of rubish? 2010-09-17T11:04:53 i gues slonger games are more likely to have this problem 2010-09-17T11:05:24 Naktibalda: no just badly formatted such the the bot doesn't recognise that hte server is waiting for a response 2010-09-17T11:05:47 ah, like broken go 2010-09-17T11:05:50 yup 2010-09-17T11:06:28 IIRC, it was Zannick running copybot who brought it up 2010-09-17T11:13:39 *** Theobon has quit IRC (Quit: Leaving.) 2010-09-17T11:17:08 *** Utkarsh has quit IRC (Ping timeout: 240 seconds) 2010-09-17T11:17:40 *** Bobng has joined #aichallenge 2010-09-17T11:18:31 *** hornairs has joined #aichallenge 2010-09-17T11:21:04 *** rwa has joined #aichallenge 2010-09-17T11:22:01 *** Utkarsh has joined #aichallenge 2010-09-17T11:22:28 *** rwa has quit IRC (Client Quit) 2010-09-17T11:22:46 *** smhanov has quit IRC (Ping timeout: 272 seconds) 2010-09-17T11:25:44 *** smhanov has joined #aichallenge 2010-09-17T11:29:01 *** Kastra has joined #aichallenge 2010-09-17T11:30:15 no, someone else saw that happening, i didn't notice 2010-09-17T11:31:44 did someone highlight me at some point 2010-09-17T11:32:03 Zannick: sorry, my mistake 2010-09-17T11:33:53 *** hornairs has quit IRC (Quit: hornairs) 2010-09-17T11:37:36 *** kauptimo has joined #aichallenge 2010-09-17T11:37:56 *** dhartmei has joined #aichallenge 2010-09-17T11:37:56 *** s_denchev has quit IRC (Quit: Page closed) 2010-09-17T11:38:22 *** kauptimo is now known as Lafi 2010-09-17T11:38:33 http://www.ai-contest.com/visualizer.php?game_id=4525091 have you ever seen anything this retarded ? :p 2010-09-17T11:38:38 my first attempt at AI 2010-09-17T11:39:03 at that bot is currently at 233. place, can you believe it :D 2010-09-17T11:39:12 (the blue one is mine) 2010-09-17T11:39:16 say waht you want, that game was cool 2010-09-17T11:39:27 your timeline isn't perfect yet, you don't add growth completely :) 2010-09-17T11:39:38 yeah 2010-09-17T11:39:54 *** rafsoaken has joined #aichallenge 2010-09-17T11:39:54 i'ma beat you soon dhartmei 2010-09-17T11:39:59 just refactoring the bot I have some enhancement ideas 2010-09-17T11:40:00 *** delt0r___ has joined #aichallenge 2010-09-17T11:40:03 bring it on :P 2010-09-17T11:40:27 i had to take a few days off for uni work, but been programming for like 5 hours now, will have something to test out in a couple more 2010-09-17T11:41:51 *** delt0r_ has quit IRC (Ping timeout: 264 seconds) 2010-09-17T11:41:57 *** McLeopold has joined #aichallenge 2010-09-17T11:42:05 *** dhartmei_ has quit IRC (Quit: .) 2010-09-17T11:44:17 *** sinan has quit IRC (Ping timeout: 245 seconds) 2010-09-17T11:44:42 *** oh_cripes has quit IRC (Ping timeout: 252 seconds) 2010-09-17T11:47:16 *** McLeopold has quit IRC (Quit: Leaving) 2010-09-17T11:48:20 * Naktibalda should take a week off :) 2010-09-17T11:52:57 *** Kastra has quit IRC (Ping timeout: 240 seconds) 2010-09-17T11:54:06 *** rogue780 has joined #aichallenge 2010-09-17T11:55:11 Is there a set max distance in the maps? 2010-09-17T11:56:08 nope 2010-09-17T11:56:18 *** smhanov has quit IRC (Ping timeout: 255 seconds) 2010-09-17T11:56:38 *** hakand has joined #aichallenge 2010-09-17T11:56:58 *** sigh has quit IRC (Remote host closed the connection) 2010-09-17T11:59:25 i'll just leave this here: http://www.reddit.com/r/canada/comments/7x8tb/pic_former_pm_paul_martin_at_uwaterloos_no_pants/ 2010-09-17T12:00:49 haha 2010-09-17T12:01:00 *** ddd_ has quit IRC (Quit: Page closed) 2010-09-17T12:06:01 *** ermau has joined #aichallenge 2010-09-17T12:09:10 *** smhanov has joined #aichallenge 2010-09-17T12:09:51 *** jamii_ has joined #aichallenge 2010-09-17T12:10:37 does anyone know if the ocaml starter package will work yet? 2010-09-17T12:11:17 jamii_: Probably won't yet 2010-09-17T12:11:28 *** rafsoaken has quit IRC (Ping timeout: 252 seconds) 2010-09-17T12:11:53 there's a forum post on the 10th saying it just needs to be added to the database and then ... nothing 2010-09-17T12:12:44 just, wait, it looks like they started adding new languages last night 2010-09-17T12:13:10 well, they sort of added Rubby support last night and Javascript support today 2010-09-17T12:13:43 Ruby's ticket was created on ~ 4th of September 2010-09-17T12:13:44 ok, cool. just wanted to know if it was going to happen at all. looks like i just need to be more patient 2010-09-17T12:14:32 the ocaml ticket was 6th september so looks good 2010-09-17T12:14:51 *** oh_cripes has joined #aichallenge 2010-09-17T12:15:39 hmm, that's right, ocaml's build line exist in compile_anything.py 2010-09-17T12:16:44 yep. says here http://ai-contest.com/forum/viewtopic.php?f=18&t=404 that they just need an admin to add an ocaml entry to mysql. ill try submitting the ocaml starter package and see what happens 2010-09-17T12:20:00 *** rafsoaken has joined #aichallenge 2010-09-17T12:21:00 INSERT INTO languages (`name`, `main_code_file`, `command`) VALUES('Php','MyBot.php','php MyBot.php') 2010-09-17T12:21:23 ok, i wiped my latest games but it doesnt show up in the submission list. so ill take that as a no 2010-09-17T12:21:27 *it wiped 2010-09-17T12:21:46 *** justin_pdx has joined #aichallenge 2010-09-17T12:22:01 *** justin_pdx has quit IRC (Client Quit) 2010-09-17T12:23:32 it looks lazy when they have a starter package and code in compile_anything and the only thing left is a simple row in table 2010-09-17T12:26:17 well, there can be one more thing - ocaml isn't installed in server :) 2010-09-17T12:26:30 *** rafsoaken has quit IRC (Ping timeout: 252 seconds) 2010-09-17T12:28:55 *** Blkt has joined #aichallenge 2010-09-17T12:31:16 When I re-upload code, will my bot again be matched against bots it already fought? 2010-09-17T12:32:09 *** hakand has quit IRC (Ping timeout: 240 seconds) 2010-09-17T12:32:34 Oh, now I see. My "Latest games" have been wiped. Didn't catch if my ELO rating was reset though. Is it? 2010-09-17T12:32:44 *** ratatata has quit IRC (Ping timeout: 252 seconds) 2010-09-17T12:33:32 ooo, a turn counter on benzedrine.cx 2010-09-17T12:34:07 good evening everyone 2010-09-17T12:34:30 If you have say 3 players and one times out. The planets go to the "neutral" team. What happens to the fleets? 2010-09-17T12:35:11 they go to player 1 2010-09-17T12:35:26 is anywhere formated version of visualizer.js from TCP server site ? (with stats near bot names) 2010-09-17T12:35:49 a1k0n: You mean to netrual? or are you being funny? 2010-09-17T12:35:55 delt0r___: the latter 2010-09-17T12:35:57 hee hee 2010-09-17T12:36:00 lol 2010-09-17T12:36:10 it was player 1 that timed out 2010-09-17T12:36:14 :P 2010-09-17T12:36:23 you had a three-player game? 2010-09-17T12:36:29 *** hakand has joined #aichallenge 2010-09-17T12:36:31 no 2010-09-17T12:36:46 But i want to do in in my game engine... for laughs 2010-09-17T12:36:59 up to 32 players 2010-09-17T12:38:14 Accoun: http://planetwars.zerd.net/visualizer-v2.js 2010-09-17T12:38:26 not sure whether that's the latest one or not 2010-09-17T12:39:02 but it does show the ship count and growth rate at the bottom of the source 2010-09-17T12:43:52 a1k0n> thanks 2010-09-17T12:44:15 32 bot game must be a massacre 2010-09-17T12:45:14 PHP enabled 2010-09-17T12:45:31 Good news (: 2010-09-17T12:46:29 Wait, new languages are getting added? 2010-09-17T12:47:47 yep 2010-09-17T12:47:57 * ermau sighs 2010-09-17T12:48:02 so is anyone trying machine learning or a genetic algo? 2010-09-17T12:48:22 Ruby and JS already added as far as i know 2010-09-17T12:48:59 McLeopold lose inters to play with us an testing with self 2010-09-17T12:49:06 McLeopold lose interes to play with us an testing with self 2010-09-17T12:49:38 im trying to convince a buddy to get in the contest, an expert in machine learning 2010-09-17T12:49:41 no luck for now 2010-09-17T12:52:26 *** justin_pdx has joined #aichallenge 2010-09-17T12:52:49 now showing number of turns and last/first seen times on benzedrine.cx. display too busy, or useful? 2010-09-17T12:52:54 danielvf: thank you 2010-09-17T12:53:09 Naktibalda: you are welcome. 2010-09-17T12:53:26 my bot is retarded and still wins every now and then... 2010-09-17T12:53:55 *** justin_pdx has quit IRC (Client Quit) 2010-09-17T12:54:04 dhartmei: number of turns is useful 2010-09-17T12:54:30 hmm, not so usefull after failures are displayed in a list 2010-09-17T12:56:09 pjreddie: i'm dabbling with some inspiration from those things, but i'm not counting on it being very amazing and might not actually put up that bot 2010-09-17T12:58:11 dhartmei: useful, and not too busy 2010-09-17T12:58:23 dhartmei: might be nice, visually, to add some padding to that table though 2010-09-17T12:58:34 *** Theobon has joined #aichallenge 2010-09-17T12:58:41 *** xvinyl has joined #aichallenge 2010-09-17T12:58:43 dhartmei: to the cells of the table, i mean 2010-09-17T13:00:08 like this? 2010-09-17T13:00:56 yes! 2010-09-17T13:01:07 much less painful to the eyes now 2010-09-17T13:01:29 ok, thanks! 2010-09-17T13:01:37 np 2010-09-17T13:02:24 dhartmei: Would it be possible to show which input(s) were invalid? The tcp.c doesn't seem to output that anymore 2010-09-17T13:02:55 ulope: the last one :) log all orders 2010-09-17T13:04:22 Naktibalda: Uhm.. last one? Sorry I don't get it 2010-09-17T13:05:24 you get invalid input error then you send something wrong, for example more ships than are left in planet, or negative number of ships 2010-09-17T13:06:30 Naktibalda: Yes I understand that. But it would be nice to know which order was considered invalid since there are games that play to completion and still show the "I" marker 2010-09-17T13:06:51 then it's I in the last turn 2010-09-17T13:07:03 it happens 2010-09-17T13:07:24 dhartmei himself lost against me in the last turn :) 2010-09-17T13:07:31 Naktibalda: Hm actually your right. Doh.... 2010-09-17T13:09:08 i manage to get up to 165 for a while just with a quick hack to reinforce planets that might fall 2010-09-17T13:09:11 *managed 2010-09-17T13:09:32 Why are people generally splitting their fleets up? Isn't that inefficient? If your opponent nicks the neutral planet you've been wearing down, for example. 2010-09-17T13:10:23 I think that they are lazy to calculate so they send random fleets until it's enough 2010-09-17T13:10:54 it also makes it easy to calculate stuff as flow on a graph rather than making discrete decisions 2010-09-17T13:11:40 flexibility, confusing the opponent 2010-09-17T13:13:23 *** sinan has joined #aichallenge 2010-09-17T13:14:48 jamii_: Hmm.. That went over my head. :) 2010-09-17T13:14:55 dhartmei: now it's too spread out.. make the font smaller. :) 2010-09-17T13:15:04 Then again, I'm a happy amateur in this. 2010-09-17T13:15:40 it's inefficient to split fleets up when attacking neutrals but when attacking the enemy it makes no difference 2010-09-17T13:15:57 *** ratatata has joined #aichallenge 2010-09-17T13:16:04 tobiassjosten: not sure how to explain quickly, its quite a vague idea 2010-09-17T13:16:24 jamii_: No problem. 2010-09-17T13:16:33 think of your fleets as liquid flowing around on pipes between the planets. 2010-09-17T13:16:42 my bot does have an explicit "don't send fewer than N+1 ships to an N-size neutral" rule in it 2010-09-17T13:17:24 you can specify quite complex strategies in terms of changing pressure 2010-09-17T13:17:30 sounds funny 2010-09-17T13:17:43 my bot has a rule "send n+1 ship to neutral" 2010-09-17T13:17:48 i havent actually tried it yet, i only started yesterday 2010-09-17T13:18:01 jamii_: I grasp the idea and that's kind of what I'm doing. 2010-09-17T13:18:05 copybot has a rule "wait for the other player to move first" 2010-09-17T13:18:13 jamii_: Though I have that rule that a1k0n decided not to use. :) 2010-09-17T13:18:13 but i think it will be easier to train a machine learning program on pressure rather than discrete fleets 2010-09-17T13:18:17 less variables 2010-09-17T13:18:34 tobiassjosten: hm? i am using that rule 2010-09-17T13:18:41 it can make sense to send fewer than N+1, when you can't gather all N in the same turn (only from different sources at different distances), BUT you can get all of them there before the opponent can.... 2010-09-17T13:18:55 *** Naktibalda has quit IRC (Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]) 2010-09-17T13:19:14 dhartmei: very true 2010-09-17T13:19:35 just don't weaken neutral when the opponent can take it before you, that's just a gift to the opponent 2010-09-17T13:19:38 a1k0n: Sorry, I read "does" as "doesn't". Quite the difference. 2010-09-17T13:19:51 s/does have/has/ 2010-09-17T13:20:26 dhartmei: But that wouldn't be either more or less efficient? 2010-09-17T13:20:45 *** Vi0 has joined #aichallenge 2010-09-17T13:21:01 it may be the only option if your first source planet doesn't have enough ships to complete the order, and you want to take the neutral that early 2010-09-17T13:21:55 it's equally efficient: no growth for neutral. it's only less optimal because you don't gain growth for between your first shipment and completion... 2010-09-17T13:21:56 But then you'd still have to wait for the second (or third) wave to take the planet. No difference in terms of growth. And you might risk wasting ships if you need to change your mind and defend instead. 2010-09-17T13:22:08 *** speedway has joined #aichallenge 2010-09-17T13:22:10 the sources don't have same distance to the neutral 2010-09-17T13:22:52 But you said "your first planet". :) 2010-09-17T13:23:25 say: 10 ships on planet 1 (distance to neutral: 5), 10 ships on planet 2 (distance to neutral: 7). neutral has 15 ships. 2010-09-17T13:24:22 *** vikhyat has quit IRC (Quit: Leaving) 2010-09-17T13:24:36 growth 1 on both source planets 2010-09-17T13:24:37 Right. Then it'd make sense to send from planet 2 first. 2010-09-17T13:24:47 True enough. 2010-09-17T13:26:50 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-17T13:27:43 perl bots enabled 2010-09-17T13:27:53 *** sinan has quit IRC (Quit: WeeChat 0.2.6.3) 2010-09-17T13:27:59 time to select starter pacage 2010-09-17T13:29:08 *** speedway has joined #aichallenge 2010-09-17T13:29:52 * jamii_ votes for ocaml 2010-09-17T13:32:20 the mysterious hint about shortening travel by hopping is resolved, btw. in original galcon, planets really have sizes (circle diameter), and you arrive at the edge and can leave at the other edge in the same turn, thereby traveling the diameter instantly... 2010-09-17T13:33:33 *** Utkarsh has quit IRC (Read error: Connection reset by peer) 2010-09-17T13:33:52 *** Utkarsh has joined #aichallenge 2010-09-17T13:34:54 Does this system use multiple computers to make matches? 2010-09-17T13:35:35 kcn1700: not yet 2010-09-17T13:35:41 does the number of planets vary on each map? 2010-09-17T13:35:48 jamii_: yes, of course 2010-09-17T13:36:02 actually all of them seem to have 23 2010-09-17T13:36:31 thats what i though 2010-09-17T13:36:33 *thought 2010-09-17T13:36:52 is there any future plan to use multiple computers to make matches between participants? 2010-09-17T13:37:06 and they're all symmetric, and you always have players start on exactly one planet each, and those have growth 5 and 100 ships... 2010-09-17T13:37:12 i'm just curious ~_~ 2010-09-17T13:37:17 which makes life easier for the machine learning approach 2010-09-17T13:37:28 and there are no fleets initially... 2010-09-17T13:37:50 i think they posted the code for generating maps. will go look for ti 2010-09-17T13:38:30 would be interesting to make some maps with fleets initially, since there's nothing preventing that 2010-09-17T13:39:26 if no different maps are introduced within the first weeks, people will assume those are givens, and it will be unpopular to change it at all before the finals 2010-09-17T13:39:29 like you get 500 reinforcements 100 turns out 2010-09-17T13:39:34 the script places 23 but it looks like they plan to make it vary 2010-09-17T13:39:59 it goes: 2010-09-17T13:40:03 done = False 2010-09-17T13:40:08 while not done: 2010-09-17T13:40:10 stuff.... 2010-09-17T13:40:13 done = True 2010-09-17T13:41:03 23 planets so there is always 1 planet right in the middle ? 2010-09-17T13:41:05 can elo deal with unfair maps that must be played twice with reversed positions? 2010-09-17T13:41:27 aren't maps mirror maps ? 2010-09-17T13:41:41 *** Kastra has joined #aichallenge 2010-09-17T13:41:52 dhartmei: bayeselo lets you set an advantage for one side but that would apply to all maps 2010-09-17T13:42:07 ah, so we're stuck with symmetric maps, i guess. 2010-09-17T13:42:19 Aaaagh rage bot i will kill you! who invented this psycho masterpiece?? 2010-09-17T13:42:22 using only mirror maps for the contest is pretty fair. 2010-09-17T13:42:30 i wonder if anyone submitted ragebot 2010-09-17T13:43:05 it just dominates me when bases are close by 2010-09-17T13:43:10 *** hellman has joined #aichallenge 2010-09-17T13:46:04 *** Naktibalda has joined #aichallenge 2010-09-17T13:46:26 pjreddie: An example map? 2010-09-17T13:46:40 30 2010-09-17T13:46:48 or 22 2010-09-17T13:46:52 a1k0n: yeah, there are StarterPack_Rage and Duel, iirc 2010-09-17T13:47:31 heyyy i just made a bot which can utterly dominate ragebot 2010-09-17T13:47:50 i think 2010-09-17T13:49:54 great a1kon :) 2010-09-17T13:50:04 20th map ownz me with ragebot :( 2010-09-17T13:50:11 each my bot 2010-09-17T13:50:20 hm, draws on that one 2010-09-17T13:50:34 my noob bot wins in 67 turns ragebot in that one 2010-09-17T13:50:36 nm, this bot sucks 2010-09-17T13:50:57 er, 45 turns on that one. i forgot to actually run my bot. 2010-09-17T13:51:28 *** oh_cripes has quit IRC (Quit: Page closed) 2010-09-17T13:51:32 danielvf: error while compiling submission 2010-09-17T13:51:51 On PHP? 2010-09-17T13:53:33 accoun's perl starter package top few lines includes: "russian supercomputer center of atomic weapon" 2010-09-17T13:53:39 *** sinan has joined #aichallenge 2010-09-17T13:53:39 well, time to take the plunge and resubmit. I just hate how long it takes to get back all my points 2010-09-17T13:53:49 lol 2010-09-17T13:53:52 awesome 2010-09-17T13:54:20 i wonder where ebrahim is 2010-09-17T13:54:53 i can write him an email, inviting him over 2010-09-17T13:56:05 pjreddie: Since you ranking is statical, sometimes you come in higher on resubmit. 2010-09-17T13:56:50 *** speedway has quit IRC (Ping timeout: 272 seconds) 2010-09-17T13:57:02 *** amstan has quit IRC (Quit: Konversation terminated!) 2010-09-17T13:57:11 danielvf: php isn't defined in compile_anything.py 2010-09-17T13:57:19 ah.... there seems to be no way to win ragebot in map30 2010-09-17T13:57:21 *** amstan has joined #aichallenge 2010-09-17T13:57:21 *** ChanServ sets mode: +o amstan 2010-09-17T13:57:31 if i can stay online.. lol 2010-09-17T13:57:35 higher than 15? 2010-09-17T13:57:42 seems unlikely 2010-09-17T13:58:05 Naktibalda: It is on the server, just not in subversion 2010-09-17T13:58:08 how's the performance on the official server? has someone already submitted a cpu benchmark that communicates the measurement back as orders of ships or such? 2010-09-17T13:58:47 dhartmei: FYI, the server only runs at 80% of it's CPU 2010-09-17T13:59:16 so it should run one bot at about the same speed (if not faster) than a stock desktop machine? 2010-09-17T13:59:41 hahahah ragebot chases me all over the map on 30 2010-09-17T14:00:06 wow this bot is hilarious, i'm gonna run it on benzedrine.cx 2010-09-17T14:00:12 please do :) 2010-09-17T14:00:55 i'm thinking about adding a feature to tcp.c that let's you specify a desired opponent (via a regex) for a game 2010-09-17T14:01:22 so you could play against a specific opponent if he becomes available, or immediately, if he, too, specifies you 2010-09-17T14:02:19 a1k0n: ok.. nvm, i'm bored, you can do it if you want 2010-09-17T14:02:32 *** num1 has joined #aichallenge 2010-09-17T14:02:32 *** num1 has joined #aichallenge 2010-09-17T14:02:53 dhartmei: that would be pretty slick :) 2010-09-17T14:04:56 dhartmei: if you're taking suggestions, how about requesting an opponent "close" in elo? 2010-09-17T14:06:08 it does that already doesn't it? 2010-09-17T14:06:17 it's just that most of the time all other opponents are tied up 2010-09-17T14:06:31 a longer "lobby" waiting time would help 2010-09-17T14:06:34 I really dislike bots that give up once they lose all their planets even if they have fleets still 2010-09-17T14:06:45 lol 2010-09-17T14:07:15 i wish i could share replays of this bot losing all its planets and not giving up 2010-09-17T14:09:45 danielvf: is my compile error logged somewhere? 2010-09-17T14:10:23 there was supposed to be an email server that would email you your compilation results 2010-09-17T14:10:30 Naktibalda: I'll need to check 2010-09-17T14:10:31 it may have gone down in the load 2010-09-17T14:10:53 s/in/with/ 2010-09-17T14:11:11 such a good regexp. 2010-09-17T14:12:45 http://a1k0n.net/temp/map34.html 2010-09-17T14:13:02 oh, oh. 2010-09-17T14:13:09 running your own server? 2010-09-17T14:13:10 *** amstan has quit IRC (Ping timeout: 276 seconds) 2010-09-17T14:13:11 ^ bot that doesn't give up 2010-09-17T14:13:14 *** mmm has joined #aichallenge 2010-09-17T14:13:21 nope, just trying to share replays against ragebot on my laptop 2010-09-17T14:13:46 hahaha 2010-09-17T14:14:05 lol hilarious 2010-09-17T14:14:07 wait what the fuuuuck? 2010-09-17T14:14:12 i captured a 70 with 13? 2010-09-17T14:14:16 wait, it picked the 45 planets first? 2010-09-17T14:14:59 *** jaspervdj has quit IRC (Quit: leaving) 2010-09-17T14:15:08 i have no idea why it picked those first 2010-09-17T14:15:27 the 24 seems like a better choice 2010-09-17T14:15:39 i just wrote this bot an hour ago, i guess i shoudl debug it 2010-09-17T14:16:02 a1k0n: i already tried to get ebrahim to join. he says he doesn't have the time :( 2010-09-17T14:16:04 the 15s are the same size, and one is closer than both the 45s 2010-09-17T14:16:11 bummer. 2010-09-17T14:16:52 i want the stiffest competition possible 2010-09-17T14:17:03 and he did very well last time 2010-09-17T14:18:38 *** smellyhippy has quit IRC (Ping timeout: 240 seconds) 2010-09-17T14:18:41 heh i know why it picked the 45s first 2010-09-17T14:18:44 they're first on the list 2010-09-17T14:19:08 :< 2010-09-17T14:19:16 lol that bot *is* hilarious 2010-09-17T14:19:22 it's like cat and mouse 2010-09-17T14:19:53 *** mtcbot has joined #aichallenge 2010-09-17T14:21:17 *** amstan has joined #aichallenge 2010-09-17T14:21:17 *** ChanServ sets mode: +o amstan 2010-09-17T14:21:36 *** Palmik has quit IRC (Remote host closed the connection) 2010-09-17T14:22:04 not been there a while ... Now the server does not send error mesages from compilation by email, right? 2010-09-17T14:23:39 does for me 2010-09-17T14:23:57 a1k0n: why can't you? 2010-09-17T14:24:51 *** smellyhippy has joined #aichallenge 2010-09-17T14:24:57 *** smellyhippy has joined #aichallenge 2010-09-17T14:25:07 amstan: what? 2010-09-17T14:25:17 *** DonDanbury has joined #aichallenge 2010-09-17T14:25:19 "i wish i could share replays of this bot losing all its planets and not giving up" 2010-09-17T14:25:25 so.. share replays then 2010-09-17T14:25:25 wow 2010-09-17T14:25:27 i can, and did: http://a1k0n.net/temp/map34.html 2010-09-17T14:25:29 so many people 2010-09-17T14:25:53 should make a replay pastebin thing 2010-09-17T14:26:01 *** Ported has quit IRC (Quit: Page closed) 2010-09-17T14:27:43 lol 2010-09-17T14:27:46 that's fun stuff 2010-09-17T14:28:26 When I upload the code, it appears in the "recent submisions" table (error while compiling submision), but no email arrives. 2010-09-17T14:29:24 read text in upload page 2010-09-17T14:29:42 Read but ... how I can get the error message ? 2010-09-17T14:29:49 *** aiflo has joined #aichallenge 2010-09-17T14:30:51 *** Naith has joined #aichallenge 2010-09-17T14:33:30 *** sinan has quit IRC (Quit: WeeChat 0.2.6.3) 2010-09-17T14:34:42 *** justin_pdx has joined #aichallenge 2010-09-17T14:39:48 btw, when will be the next ai contest? 2010-09-17T14:39:50 any planned date? 2010-09-17T14:42:06 no specifics planned yet that i'm aware of 2010-09-17T14:42:24 easier to learn from current contests before making such decisions, i'm sure 2010-09-17T14:43:01 hakand: there are some rumors of creating a nice infrastructure to organize these things more frequently, i think 2010-09-17T14:43:39 hope so 2010-09-17T14:44:14 im a little inexperienced in ai, so little hope for me in this contest 2010-09-17T14:45:04 *** Zannick has quit IRC (Ping timeout: 255 seconds) 2010-09-17T14:45:25 lol, why does my bot always die at turn 67? 2010-09-17T14:45:53 *** Zannick has joined #aichallenge 2010-09-17T14:46:06 On all maps vs. all bots? 2010-09-17T14:46:22 on the maps I tried 2010-09-17T14:46:31 Did you try more than one? 2010-09-17T14:46:47 Are you talking about on the official site or your local machine? 2010-09-17T14:47:01 no, on mine 2010-09-17T14:47:10 100% my fault 2010-09-17T14:47:17 hakand: it's a good way to get some experience :) 2010-09-17T14:48:23 yep, thats what im doing (: 2010-09-17T14:48:43 but to be fair, I wrote the whole code in the last 3 hours 2010-09-17T14:48:49 i just bought my first ai programming books, than saw this contest after a week or so 2010-09-17T14:48:54 from 1 am to 4 am... there must be something wrong XD 2010-09-17T14:50:52 *** Utkarsh has quit IRC (Ping timeout: 264 seconds) 2010-09-17T14:50:57 *** Obeleh has joined #aichallenge 2010-09-17T14:51:19 Hey All 2010-09-17T14:51:24 hi 2010-09-17T14:51:55 *** justin_pdx has quit IRC (Quit: justin_pdx) 2010-09-17T14:55:22 *** DonDanbury has quit IRC (Ping timeout: 252 seconds) 2010-09-17T14:56:00 btw, anyone from Turkey around? 2010-09-17T14:56:05 hi everyone 2010-09-17T14:56:22 hmm i only heard of this contest yesterday, it seems that some bots are quite good already 2010-09-17T14:56:34 *** Utkarsh has joined #aichallenge 2010-09-17T14:56:43 i hope it's possible to catch up still :) 2010-09-17T14:56:59 ofc, there is still tons of time 2010-09-17T14:57:28 deadline: nov 27 2010-09-17T14:57:57 *** justin_pdx has joined #aichallenge 2010-09-17T14:58:29 that's indeed a quite comfortable deadline 2010-09-17T14:58:52 the last progamming contest i participated in was the "mars rover" ICFPC, does anyone remember that one? 2010-09-17T15:01:48 *** Sean_McEligot has quit IRC (Ping timeout: 245 seconds) 2010-09-17T15:02:03 *** mtcbot has quit IRC (Quit: Page closed) 2010-09-17T15:03:30 icfp contest 2008 2010-09-17T15:04:21 *** Sean_McEligot has joined #aichallenge 2010-09-17T15:10:02 *** sinan has joined #aichallenge 2010-09-17T15:11:11 hah ,yeah that one ruled 2010-09-17T15:11:26 *** choas has joined #aichallenge 2010-09-17T15:11:37 i got eliminated in the 2nd-from-last round :( 2010-09-17T15:11:47 *** tobiassjosten has quit IRC (Ping timeout: 265 seconds) 2010-09-17T15:11:57 i had a huge bug in my steering model which would have been easily fixed had i read the documentation 2010-09-17T15:16:08 *** smhanov has quit IRC (Ping timeout: 240 seconds) 2010-09-17T15:18:37 just looked up, we got kicked out one round before that 2010-09-17T15:19:15 we spent too much time optimizing pathfinding and too little time evading the martians 2010-09-17T15:29:00 *** smhanov has joined #aichallenge 2010-09-17T15:29:48 *** amstan has quit IRC (Ping timeout: 240 seconds) 2010-09-17T15:30:24 ^ I'm gonna post that on FB. I like to post the best quotes from my day and that one is pretty good. 2010-09-17T15:34:59 *** amriedle has joined #aichallenge 2010-09-17T15:36:45 *** num1 has quit IRC (Ping timeout: 252 seconds) 2010-09-17T15:38:02 *** amstan has joined #aichallenge 2010-09-17T15:38:02 *** ChanServ sets mode: +o amstan 2010-09-17T15:44:04 *** num1 has joined #aichallenge 2010-09-17T15:44:04 *** num1 has joined #aichallenge 2010-09-17T15:51:41 *** Accoun has quit IRC () 2010-09-17T15:52:37 danielvf: around? 2010-09-17T15:53:50 huh, my chewing-gum-and-string bot is at 90 2010-09-17T15:53:55 unstable rankings? 2010-09-17T15:54:57 good languages aren't supported yet 2010-09-17T15:55:37 what are you talking about? c and c++ are supported ;) 2010-09-17T15:55:39 You're just trying to start a discussion eh? 2010-09-17T15:56:07 Language discussions allways work well :P 2010-09-17T15:58:11 emacs > all 2010-09-17T15:58:14 *hides* 2010-09-17T15:58:28 jk! 2010-09-17T15:58:29 anyone successfully submitted a ruby bot in yet? 2010-09-17T15:58:34 I have! 2010-09-17T15:58:48 Foundation is my handle. My ruby bot is doing alright. 2010-09-17T15:58:53 did you use anything specific in the first line of MyBot ? 2010-09-17T15:58:58 i lost 2 games.. with 0 chances 2010-09-17T15:59:00 played 2010-09-17T15:59:09 "#!/usr/bin/env ruby" ? 2010-09-17T15:59:47 I have #!/usr/bin/ruby but it wasn't necessary to get it working on the site. 2010-09-17T15:59:59 *** aerique has joined #aichallenge 2010-09-17T16:00:12 It was necessary to use the tcp server though. 2010-09-17T16:00:19 the server explicitly runs the ruby command 2010-09-17T16:00:27 I guess folders might be causing this. 2010-09-17T16:00:30 *ruby interpreter 2010-09-17T16:00:31 i have a file in a folder 'modules' 2010-09-17T16:00:36 that i include 2010-09-17T16:00:37 Name your folder MyBot 2010-09-17T16:00:44 folder or file? 2010-09-17T16:00:48 put all your files in it and zip it. 2010-09-17T16:00:55 all your sources have to be in the same folder 2010-09-17T16:01:01 according to the site 2010-09-17T16:01:11 not for interpreted languages, or for certain compiled languages 2010-09-17T16:01:30 Your root folder should be named MyBot. At least mine did. 2010-09-17T16:01:49 any compiled languages that require a specific linking step will have to have all sources in the same directory 2010-09-17T16:01:49 oh, I have to zip a folder? 2010-09-17T16:01:53 i added the files directly into the zip 2010-09-17T16:01:54 *** amriedle has quit IRC (Quit: Lost terminal) 2010-09-17T16:01:56 file 2010-09-17T16:01:58 i've not seen any need for a folder 2010-09-17T16:04:03 *** Accoun has joined #aichallenge 2010-09-17T16:04:54 *** num1 has quit IRC (Ping timeout: 252 seconds) 2010-09-17T16:05:06 *** TapewormGalactos has joined #aichallenge 2010-09-17T16:05:06 what version of ruby is this? 2010-09-17T16:05:47 Hi, I have a feature request for the website: could you turn the language on the profile page into a link to the language scores? 2010-09-17T16:05:52 hmm. it says 1.9. tried 3 times already 2010-09-17T16:05:55 like it work on the rankings 2010-09-17T16:07:04 @where issues 2010-09-17T16:07:04 Naktibalda: issues = http://code.google.com/p/ai-contest/issues/list 2010-09-17T16:07:33 I do all my coding in Word 2010. 2010-09-17T16:08:56 My favorite programming langauge is VBS with Excel. :-) 2010-09-17T16:08:57 which is running on WINE in Gentoo which is running in a virtual box that is hosted by Mac OS X on a home-built hackintosh 2010-09-17T16:09:15 but VBS with Excel is not supported :( 2010-09-17T16:09:22 kcn1700, that's bullshit 2010-09-17T16:09:28 we should start a riot 2010-09-17T16:10:02 is DaTwinkDaddy in here? 2010-09-17T16:10:03 lol 2010-09-17T16:11:00 *** Theobon has quit IRC (Quit: Leaving.) 2010-09-17T16:11:05 I just wanted to gloat about beating his haskell bot 2010-09-17T16:12:01 how to reopen an issue? 2010-09-17T16:12:40 NO!!!!!! 2010-09-17T16:12:57 Merle Haggard is sick 2010-09-17T16:13:46 so, who in here is ranked below 288? 2010-09-17T16:14:22 rogue780: on official page? 2010-09-17T16:14:42 yes 2010-09-17T16:15:31 and by below I mean has a ranking that is better than 288. I'm trying to see who I need to beat 2010-09-17T16:15:31 rogue780: I was just going to ask.. why does that matter? from what I've seen.. it's still early :) 2010-09-17T16:16:05 I'm 181 with a bot from the first 24 hours 2010-09-17T16:16:06 I'm at 106, was around 80s 2 hours ago.. and my bot is not that sophisticated 2010-09-17T16:16:19 did sysadmin stuff after that 2010-09-17T16:16:25 and so can't compete anymore 2010-09-17T16:16:42 so, the site doesn't provide any info to debug why my bot is crashing? 2010-09-17T16:18:03 I was really rooting for atariman up until the very end http://ai-contest.com/visualizer.php?game_id=4537018 2010-09-17T16:19:44 wat is the max size of a map? 2010-09-17T16:19:56 *** justin_pdx has quit IRC (Quit: justin_pdx) 2010-09-17T16:20:09 does a name of zip file matter? 2010-09-17T16:20:44 rogue780: not specified, but I have seen max diag. distance of 35 so far 2010-09-17T16:20:46 Naktibalda: which language are you submitting? 2010-09-17T16:20:51 Naktibalda: it doesn't 2010-09-17T16:20:58 php 2010-09-17T16:21:23 *** justin_pdx has joined #aichallenge 2010-09-17T16:21:32 I'm looking at backend source, the only place that can fail, is unpacking 2010-09-17T16:21:49 @later tell danielvf can you check on the server? it's pretty loaded now 2010-09-17T16:21:49 amstan: As you wish. 2010-09-17T16:21:50 or main file name is set wrong in database :) 2010-09-17T16:22:59 *** justin_pdx has quit IRC (Client Quit) 2010-09-17T16:25:31 *** aiflo has quit IRC (Quit: aiflo) 2010-09-17T16:25:35 cya 2010-09-17T16:25:41 *** hakand has quit IRC (Quit: Leaving) 2010-09-17T16:26:58 Naktibalda: Tonight I hope to get PHP working - gotta be working now 2010-09-17T16:27:44 ("entry.zip", "unzip -u") 2010-09-17T16:27:55 does it mean that a file must be named entry.zip ? 2010-09-17T16:28:56 *** jjohnny has joined #aichallenge 2010-09-17T16:29:30 Hi all 2010-09-17T16:30:27 *** jjohnny has quit IRC (Client Quit) 2010-09-17T16:31:04 rogue780: 61 2010-09-17T16:31:28 *** kozlovsky has quit IRC (Quit: Page closed) 2010-09-17T16:31:48 *** danielvf has quit IRC (Ping timeout: 245 seconds) 2010-09-17T16:31:51 *** drewrobb_ has joined #aichallenge 2010-09-17T16:32:57 bartwe: Hey een NLer :) 2010-09-17T16:33:24 rogue780: max for any coordinate is 12 2010-09-17T16:33:26 *** zaph has joined #aichallenge 2010-09-17T16:33:45 jamii are you sure? 2010-09-17T16:34:06 yep: http://code.google.com/p/ai-contest/source/browse/trunk/planet_wars/backend/map_generator.py 2010-09-17T16:34:47 so the max diameter is just under 34 2010-09-17T16:36:15 awesome 2010-09-17T16:38:10 *** braddunbar has quit IRC (Ping timeout: 240 seconds) 2010-09-17T16:42:21 *** zaph has quit IRC (Quit: Bye) 2010-09-17T16:42:49 notice though that some of the maps already in use could not have been created with that generator, or at least the present version of it 2010-09-17T16:43:17 so I wouldn't take the information from that generator as a firm limit on the maps used 2010-09-17T16:43:48 danielf: do you have access to the error messages for the ocaml package? i can have a look at it for you 2010-09-17T16:46:03 he has quit 2010-09-17T16:48:18 probably not 2010-09-17T16:48:50 ah well 2010-09-17T16:48:52 no rush 2010-09-17T16:48:53 they aren't logged anywhere 2010-09-17T16:49:40 i love watching my bot play against itself. 2010-09-17T16:49:53 mines determinstic, which makes things a little dull 2010-09-17T16:50:06 oh look, another perfect draw 2010-09-17T16:50:41 aren't fleets merged on the official server? see http://ai-contest.com/visualizer.php?game_id=4538179 2010-09-17T16:51:13 taxes the visualizer, and probably the enemy as well: http://ai-contest.com/forum/viewtopic.php?f=19&t=695 2010-09-17T16:51:53 0 ships is allowed? 2010-09-17T16:52:08 is that ships or src? 2010-09-17T16:52:29 you can send a fleet with 0 ships 2010-09-17T16:52:34 *** FlagCapper has joined #aichallenge 2010-09-17T16:52:38 some bots do it accidently 2010-09-17T16:52:48 i do it deliberately 2010-09-17T16:52:49 probably they use an unsigned integer and no additional checking, because negative fleets fail :) 2010-09-17T16:53:04 vaguely hoping to crash my opponent 2010-09-17T16:53:09 dhartmei: i just pushed a patch for that to trunk last night 2010-09-17T16:53:19 it may not have gone to the server, though 2010-09-17T16:53:20 ah, i see. thanks :) 2010-09-17T16:53:27 when was this game? 2010-09-17T16:53:42 *** choas has quit IRC (Quit: leaving) 2010-09-17T16:53:48 Sep 17 02:49:50 PM 2010-09-17T16:54:01 *** choas has joined #aichallenge 2010-09-17T16:54:04 geez, that's a lot of 0 fleets 2010-09-17T16:54:09 should definitely be disallowed though 2010-09-17T16:54:16 Zannick: yeah, i dont send that many 2010-09-17T16:54:45 i actually had to merge with someone else's change that disallowed sending 0 size fleets 2010-09-17T16:54:54 *** mmm has quit IRC (Quit: Page closed) 2010-09-17T16:55:31 oh, no, wait 2010-09-17T16:55:48 their change checked for the planets being legit numbers 2010-09-17T16:56:01 my change merges fleets and ignores 0s 2010-09-17T16:56:19 hmm, i should change mine to 1s before that goes through 2010-09-17T16:57:02 *** ratatata has quit IRC (Quit: Page closed) 2010-09-17T16:57:17 well, when the new engine is up, sending lots of fleets only hurts the server 2010-09-17T16:57:30 can you guys not? 2010-09-17T16:57:41 we do reserve the right to ban ppl 2010-09-17T16:57:59 Zannick: Might want to mark issue 112 and 126 closed now 2010-09-17T16:58:06 yeah 2010-09-17T16:58:40 *** choas has quit IRC (Client Quit) 2010-09-17T16:58:41 still need an admin to push it to the server, judging from that game played a few hours ago 2010-09-17T16:58:57 *** choas has joined #aichallenge 2010-09-17T16:59:05 oh.. you do? 2010-09-17T16:59:08 amstan: surely sending fleets of 1 is ok. that puts a pretty hard limit on how many i can send 2010-09-17T16:59:10 make a code review 2010-09-17T16:59:22 i can svn update 2010-09-17T16:59:38 contestbot, where issue 2010-09-17T16:59:38 amstan: I do not know about 'issue', but I do know about these similar topics: 'issues' 2010-09-17T16:59:39 contestbot, where issues 2010-09-17T16:59:39 amstan: issues = http://code.google.com/p/ai-contest/issues/list 2010-09-17T16:59:40 amstan: 126 is the code review for the patch 2010-09-17T16:59:56 amstan: it's already merged to trunk though 2010-09-17T17:00:07 so... svn update? 2010-09-17T17:00:14 revision 361 2010-09-17T17:00:19 yeah 2010-09-17T17:00:19 oh well 2010-09-17T17:00:24 This sneaky basterd waits one round and @ start and cleverly takes my homeplanet :) http://www.benzedrine.cx/planetwars/canvas?game_id=22448 2010-09-17T17:00:31 * Zannick hopes it doesn't bring down the server while he's at work 2010-09-17T17:00:54 *one round @ start 2010-09-17T17:01:14 Janzert: revision 361? the one in the tournament engine is 255 2010-09-17T17:01:20 sometihing's fishy there 2010-09-17T17:01:27 i don't want to svn update and bring the contest down 2010-09-17T17:02:28 wow 2010-09-17T17:02:38 yeah, might want to talk to danielvf too. I seem to recall a comment from him that led me to believe that he has manually changed some files on the server so a svn update might overwrite some of his changes as well. 2010-09-17T17:03:06 although it should cause a conflict first :} 2010-09-17T17:03:10 http://code.google.com/p/ai-contest/source/diff?spec=svn310&old=233&r=361&format=side&path=/trunk/planet_wars/backend/engine.py 2010-09-17T17:03:21 here is the diff for the engine 2010-09-17T17:03:51 it is possible to update only one file with svn update backend/engine.py, *i believe* 2010-09-17T17:04:07 but yeah, talk to the others first, good plan 2010-09-17T17:04:09 my MyBot.hs file currently contains 4 lines of code and 222 lines of notes and ideas 2010-09-17T17:04:20 i have more code in other files though, at least 2010-09-17T17:04:32 4 lines of haskell code can contain a lot of ai 2010-09-17T17:04:42 indeed, but not in this case ;) 2010-09-17T17:05:06 *** choas has quit IRC (Quit: leaving) 2010-09-17T17:05:19 *** McLeopold has joined #aichallenge 2010-09-17T17:05:26 McLeopold, congrats 2010-09-17T17:05:36 Thanks. :) 2010-09-17T17:05:43 i'm glad i took this much time to refine my idea though. i think it might actually stand a chance, and it will be very unique 2010-09-17T17:06:21 I've already found some bugs in my official entry though... 2010-09-17T17:06:24 and taking the time to refine it has led to several orders of magnitude efficiency improvement too 2010-09-17T17:06:33 jmcarthur: do you have any replays yet? 2010-09-17T17:06:43 jamii_: not yet 2010-09-17T17:07:06 i'm taking my time to get this right because i can afford to 2010-09-17T17:07:08 k, sent an email to the mailing list, this should be done sson 2010-09-17T17:07:14 we have so much time this time around :o 2010-09-17T17:07:34 How long was it last year? 2010-09-17T17:07:43 a month 2010-09-17T17:07:55 i don't remember if an extra week was added or not 2010-09-17T17:08:04 i think there was an extra week though... 2010-09-17T17:08:10 there might be an advantage to entering late as well, if your strategy is unique 2010-09-17T17:08:12 That is still a lot of time. 2010-09-17T17:08:33 jamii_: it being a search algorithm i don't think anybody will be able to infer it from watching replays 2010-09-17T17:08:33 McLeopold: nice relay technique you got there 2010-09-17T17:08:52 McLeopold: i also was completely loaded down at work around that time 2010-09-17T17:08:53 Which game? 2010-09-17T17:10:27 I'll credit barwe and his chain lightning of death for that idea. 2010-09-17T17:10:37 heh 2010-09-17T17:11:29 http://ai-contest.com/visualizer.php?game_id=4537465 2010-09-17T17:11:40 Would this game be a case for longer matches? 2010-09-17T17:12:55 why? 2010-09-17T17:13:30 It feels unresolved. I think beanhome would still have one, but it needed to go longer. 2010-09-17T17:13:32 because it looks too close to call 2010-09-17T17:13:44 lol 2010-09-17T17:13:45 im gonna have to boot into windows. i cant resist tweaking my bot and the rank will never settle down 2010-09-17T17:13:55 there can always be games where it was too close to call at the turn limit 2010-09-17T17:14:03 regardless of the actual turn limit 2010-09-17T17:14:37 True, but there has to be some type of metric on whether to extend or not. 2010-09-17T17:14:43 maybe it should end n turns after the last "crossover point" in forces with some minimum and maximum bound 2010-09-17T17:15:24 or it could be related to the ratio of forces perhaps 2010-09-17T17:15:26 Maybe a percentage of total? 2010-09-17T17:15:33 it's a case for better bots :) 2010-09-17T17:16:01 it's not a situation i'm *too* worried about 2010-09-17T17:16:01 If a lot of top bots are good at defense, it may be an issue. 2010-09-17T17:16:23 beanhome kept defending for a long time when it could capture another planet 2010-09-17T17:16:37 He tried, I stole them. 2010-09-17T17:16:37 i think if we see a large proportion of games looking like this in the future we could consider some change in turn-count policy, but for now this is pretty rare and probably going to be rarer as we go (i'm guessing) 2010-09-17T17:16:59 it's just statistical noise for now 2010-09-17T17:18:04 i do agree that that game could have been completely different with a longer turn count 2010-09-17T17:18:08 Maybe I should care about turns left... 2010-09-17T17:18:47 the latest iteration of my bot has gotten 3/30 draws at the turn limit so far 2010-09-17T17:20:38 *** kcn1700 has quit IRC (Quit: ¡¬(^o^)£¯) 2010-09-17T17:20:58 err, not draws, what's a word for winning/losing at time up? 2010-09-17T17:23:38 *** supermoose has quit IRC (Quit: Page closed) 2010-09-17T17:25:34 hit the turn limit? 2010-09-17T17:26:14 I guess, hmm, just hit it again 2010-09-17T17:26:23 default? 2010-09-17T17:27:17 *** jamii_ has quit IRC (Quit: Page closed) 2010-09-17T17:27:45 seriously, i think that 0 ship thing should just be silently absorbed by the engine 2010-09-17T17:27:47 dhartmei: that usually means something like "won by lack of opposition", ie. the other team didn't show up 2010-09-17T17:28:13 then it's only penalizing the spammer for wasting the time on I/O 2010-09-17T17:28:31 but wouldn't kill bots making sloppy decisions 2010-09-17T17:29:39 *** amstan has quit IRC (Ping timeout: 272 seconds) 2010-09-17T17:30:29 *** Vi0 has quit IRC (Ping timeout: 264 seconds) 2010-09-17T17:30:34 *** sinan has quit IRC (Ping timeout: 245 seconds) 2010-09-17T17:31:49 *** jamii_ has joined #aichallenge 2010-09-17T17:33:20 still cannot get my bot to work :-( 2010-09-17T17:36:45 *** Theobon has joined #aichallenge 2010-09-17T17:37:31 jmreardon: like forfeit? 2010-09-17T17:38:41 *** pc has joined #aichallenge 2010-09-17T17:39:56 jmcarthur: I think that action must be the same as for negative fleet, it's an invalid input 2010-09-17T17:40:00 *** sigh has joined #aichallenge 2010-09-17T17:40:20 *** xvinyl has quit IRC (Ping timeout: 276 seconds) 2010-09-17T17:40:34 it may be a bug in bots code, fatal error improves debugging skills :) 2010-09-17T17:40:59 *** mega1 has quit IRC (Ping timeout: 245 seconds) 2010-09-17T17:41:15 jmcarthur: the new version of the engine does that 2010-09-17T17:41:19 Naktibalda: what's invalid about it? 2010-09-17T17:41:21 0 is ignored, not invalid 2010-09-17T17:41:26 Zannick: good :) 2010-09-17T17:41:27 negative is invalid 2010-09-17T17:41:36 that is not the live version, though 2010-09-17T17:41:46 Naktibalda: did i divide by zero because i have 0 cups of coffee on my desk? :P 2010-09-17T17:41:58 :) 2010-09-17T17:42:15 the example bots will sometimes send 0 sized fleets so I think it may be too late to change that to an invalid order 2010-09-17T17:42:15 *** TapewormGalactos has quit IRC (Read error: Operation timed out) 2010-09-17T17:42:26 Janzert: ew 2010-09-17T17:42:34 *** danielvf has joined #aichallenge 2010-09-17T17:42:46 Naktibalda: PHP should work now 2010-09-17T17:43:09 I just got a error while compiling submission for PHP 2010-09-17T17:43:10 danielvf is a magic man 2010-09-17T17:43:22 I am glad the engine will silently absorb them now though :) 2010-09-17T17:43:22 *** Kastra has quit IRC (Ping timeout: 240 seconds) 2010-09-17T17:43:30 danielvf: thanks, it works 2010-09-17T17:43:32 sucessfully entered into contest 2010-09-17T17:43:39 ahh 2010-09-17T17:43:40 genericbob: try once again? 2010-09-17T17:43:46 * danielvf afk 2010-09-17T17:43:46 it seems I did it too soon ;) 2010-09-17T17:43:49 Thanks! 2010-09-17T17:44:01 i am still arg @ that spelling mistake 2010-09-17T17:44:20 * Naktibalda won his first game 2010-09-17T17:44:25 danielvf: when you get a chance can you get with amstan about updating the contest server to the latest svn engine 2010-09-17T17:44:36 what mistake? 2010-09-17T17:44:43 sucessfully 2010-09-17T17:45:04 client = Sadbox(working_directory=p["path"], 2010-09-17T17:45:05 lol 2010-09-17T17:45:10 what is a Sadbox? 2010-09-17T17:45:13 but sadbox is awesome 2010-09-17T17:45:16 sadbox is sad 2010-09-17T17:45:18 it's a sad sandbox 2010-09-17T17:45:22 Naktibalda: "sandbox" 2010-09-17T17:45:48 personally i love sadbox. best typo ever 2010-09-17T17:45:56 *** Obeleh has quit IRC (Quit: Page closed) 2010-09-17T17:46:24 http://img.myconfinedspace.com/wp-content/uploads/tdomf/53880/sadbox1-375x500.jpg 2010-09-17T17:46:25 It's so good I had assumed it was on purpose 2010-09-17T17:47:35 heh, http://en.wikipedia.org/wiki/Sadbox 2010-09-17T17:48:02 the last paragraph fits the purpose used in the contest code pretty well :) 2010-09-17T17:48:09 lol 2010-09-17T17:49:01 *** RainCT has joined #aichallenge 2010-09-17T17:50:23 *** TapewormGalactos has joined #aichallenge 2010-09-17T17:50:35 *** amstan has joined #aichallenge 2010-09-17T17:50:35 *** ChanServ sets mode: +o amstan 2010-09-17T18:09:54 how do you view a log file? I'm trying cat log.txt | java -jar tools/ShowGame.jar but it explodes :( 2010-09-17T18:10:49 the log file isn't the playback format 2010-09-17T18:11:51 if you want to save a game for later playback, use "> playback.txt" instead of "| java -jar tools/ShowGame.jar" 2010-09-17T18:12:00 then you can use that as you do 2010-09-17T18:13:10 *** alexshendi has joined #aichallenge 2010-09-17T18:13:11 *** coventry has joined #aichallenge 2010-09-17T18:14:17 *** mightybyte has quit IRC (Quit: leaving) 2010-09-17T18:14:53 *** Lithosphere has quit IRC (Remote host closed the connection) 2010-09-17T18:15:08 *** TapewormGalactos has quit IRC (Quit: Ex-Chat) 2010-09-17T18:15:12 *** Lithosphere has joined #aichallenge 2010-09-17T18:15:22 Whenever my 10.04 laptop wakes up and establishes a network connection, at the top of /etc/resolv.conf it puts the local IP address of my wireless router at home, 192.168.2.1. This makes DNS lookups very slow if I'm not on my home network. Where should I look for the misconfiguration which is causing this? 2010-09-17T18:15:53 Oops, meant for #ubuntu. Sorry. :-) 2010-09-17T18:19:52 *** nullkuhl has quit IRC (Read error: Connection reset by peer) 2010-09-17T18:20:21 *** nullkuhl has joined #aichallenge 2010-09-17T18:22:05 *** speedway has joined #aichallenge 2010-09-17T18:24:07 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-17T18:24:18 *** speedway has joined #aichallenge 2010-09-17T18:26:19 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-17T18:26:33 *** speedway has joined #aichallenge 2010-09-17T18:29:02 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-17T18:29:21 *** speedway has joined #aichallenge 2010-09-17T18:31:22 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-17T18:32:59 *** amstan has quit IRC (Ping timeout: 276 seconds) 2010-09-17T18:35:32 *** mewo2 has quit IRC (Remote host closed the connection) 2010-09-17T18:35:47 *** Lithosphere has quit IRC (Remote host closed the connection) 2010-09-17T18:35:57 *** amstan has joined #aichallenge 2010-09-17T18:35:57 *** ChanServ sets mode: +o amstan 2010-09-17T18:36:04 *** Lithosphere has joined #aichallenge 2010-09-17T18:38:06 *** McLeopold has quit IRC (Quit: Leaving) 2010-09-17T18:38:59 *** sorki has joined #aichallenge 2010-09-17T18:44:53 *** drewrobb_ has quit IRC (Ping timeout: 276 seconds) 2010-09-17T18:45:09 *** aerique has quit IRC (Quit: ...) 2010-09-17T18:45:37 *** Macuyiko has joined #aichallenge 2010-09-17T18:46:22 *** Appleman1234 has joined #aichallenge 2010-09-17T18:59:21 *** amstan has quit IRC (Ping timeout: 240 seconds) 2010-09-17T19:02:53 *** ddd has quit IRC (Ping timeout: 252 seconds) 2010-09-17T19:05:57 *** coventry has quit IRC (Remote host closed the connection) 2010-09-17T19:08:10 *** braddunbar has joined #aichallenge 2010-09-17T19:10:08 *** drewrobb has joined #aichallenge 2010-09-17T19:12:14 *** hellman has quit IRC (Remote host closed the connection) 2010-09-17T19:17:55 ./MyBot:200 java -jar example_bots/RageBot.jar:0, avg turns: 38 2010-09-17T19:17:58 that's right, fucker! 2010-09-17T19:19:13 :) 2010-09-17T19:19:37 nice 2010-09-17T19:19:56 all it can do is kill ragebot but oh well 2010-09-17T19:20:07 *** justin_pdx has joined #aichallenge 2010-09-17T19:20:18 *** kozlovsky has joined #aichallenge 2010-09-17T19:20:34 ragebot is pretty easy to detect, though 2010-09-17T19:21:03 sends 100 fleets at your head on the first turn 2010-09-17T19:21:30 yeah so my bot basically just expects that to happen 2010-09-17T19:25:05 I do a test to see if the enemy ever attacks a neutral planet. 2010-09-17T19:25:26 I see a number of people on the site registered with my old college, Portland State in Portland, OR, USA. 2010-09-17T19:25:44 genericbob: that's interesting! what do you do with that information? 2010-09-17T19:25:45 I'd really like to meet up with them. Is there a way to email the members of an organization? 2010-09-17T19:27:07 *** evgenius has joined #aichallenge 2010-09-17T19:28:56 *** drewrobb has quit IRC (Ping timeout: 265 seconds) 2010-09-17T19:30:31 *** RainCT has quit IRC (Remote host closed the connection) 2010-09-17T19:39:07 dang, 1500 submitted bots now 2010-09-17T19:39:11 almost, anyway 2010-09-17T19:40:30 *** delt0r_ has joined #aichallenge 2010-09-17T19:40:50 *** whiteside has joined #aichallenge 2010-09-17T19:41:36 *** jamii_ has quit IRC (Quit: Page closed) 2010-09-17T19:42:32 *** delt0r___ has quit IRC (Ping timeout: 276 seconds) 2010-09-17T19:46:21 ~æ~. 2010-09-17T19:46:23 This results page is a bit broken: http://www.ai-contest.com/organization_profile.php?org_id=81 2010-09-17T19:46:27 How do you register for an account on http://www.benzedrine.cx/planetwars/ ? 2010-09-17T19:46:41 camedee: you just connect using the tcp client 2010-09-17T19:46:43 jmcarthur: where's yours? :) 2010-09-17T19:47:11 *** Appleman1234 has quit IRC (Quit: Leaving) 2010-09-17T19:47:17 camedee: download tcp.c, compile it, then run it with the correct options and you are done 2010-09-17T19:47:18 wait what? benzedrine has a 200-turn limit now? 2010-09-17T19:47:40 yes, it was changed ~12h ago 2010-09-17T19:47:58 makes sense, since that seems to be the official move limit 2010-09-17T19:48:09 yeah. good to know 2010-09-17T19:48:29 anyone have any idea if that is going to be reviewed, or is it set in concrete? 2010-09-17T19:50:18 a1k0n: taking my time 2010-09-17T19:51:09 a1k0n: also, mine won't work with the version of ghc on the server anyway. i'm hoping we can get one of these sandbox ideas going so we can just run binaries 2010-09-17T19:51:51 failing that, i'll have to backport my code and it will probably be too slow to be competitive 2010-09-17T19:53:03 *** evgenius has left #aichallenge 2010-09-17T19:53:12 bummer 2010-09-17T19:53:51 although... with my efficiency improvements of today it might still be okay... 2010-09-17T19:54:35 to backport it with any sort of efficiency i'd have to manually fuse a bunch of loops and stuff. would be very annoying and C-like, and in such a case might as well just port to C 2010-09-17T19:55:01 jmcarthur: sorry for the late reply... I use that to give more weight to the risk of attacking a neutral planet. Basically if I attack a neutral planet that is in a dangerous location, they could take it from me and thus expand. 2010-09-17T19:55:29 genericbob: ah! but if you attack a neutral then it's not going to be neutral when they attack anyway 2010-09-17T19:56:14 jmcarthur: true, but if it is closer to their planets then mine, I may not be able to keep it defended. 2010-09-17T19:56:47 At the moment, I just refrain from attacking neutrals that are closer to my enemy 2010-09-17T19:57:49 can't think of many situations where that is a good idea 2010-09-17T19:58:05 Yeah, the sniping recently conquered neutrals is a deadly strategy. 2010-09-17T19:58:41 it can be a good start to a finishing move if you can keep a stream of forces toward it while still building forces up for a final attack 2010-09-17T19:59:01 since then your opponent has to focus on that planet right next to him 2010-09-17T19:59:28 but you have to be pretty much winning already 2010-09-17T19:59:33 jmcarthur: yeah, makes sense but if you can do that, you probably have the forces to attack the enemy directly? 2010-09-17T19:59:34 yeah 2010-09-17T19:59:56 well it could be that you want to prevent the enemy from expanding to an easier neutral 2010-09-17T20:00:12 by making him have to focus on that one 2010-09-17T20:00:22 well, if it is so easy for you to take then you WANT him to expand there 2010-09-17T20:00:34 no i mean a different neutral 2010-09-17T20:00:45 one closer to you and maybe having fewer forces there 2010-09-17T20:01:02 hmm... that sort of strategy is too high level for me right now :) 2010-09-17T20:01:06 by attacking the neutral near the enemy you make it illogical to attack the nicer neutral 2010-09-17T20:01:24 it's still a finishing move though 2010-09-17T20:01:31 you still have to have a strong advantage already 2010-09-17T20:01:35 just finishes the game quicker 2010-09-17T20:01:37 yeah 2010-09-17T20:01:37 http://www.benzedrine.cx/planetwars/canvas?game_id=23879 2010-09-17T20:01:38 or attack the neutral near him, wait for him to attack it, and attack him directly 2010-09-17T20:02:13 a1k0n: jeez 2010-09-17T20:02:18 dhartmei: you should put 'avg # turns' on the map statistics 2010-09-17T20:02:24 that map seems to get decided quickly 2010-09-17T20:02:29 a1k0n: granted that's on one of those crazy maps that start you right next to your opponent 2010-09-17T20:02:37 yeah. that's the only thing this bot is good at 2010-09-17T20:02:53 hm 2010-09-17T20:02:57 that's the kind of map that i think my bot will be the worst at 2010-09-17T20:03:12 i've been thinking about that kind of map 2010-09-17T20:03:44 namely, something like what a1k0n is doing 2010-09-17T20:04:00 steamrolling the opponent? 2010-09-17T20:04:18 no, being patient, not sending everything out on the first turn 2010-09-17T20:04:25 then grabbing his 5g planet 2010-09-17T20:04:37 yeah, slow expansion is wiser in that situation 2010-09-17T20:05:10 a1k0n: mine is quicker: http://www.benzedrine.cx/planetwars/canvas?game_id=19655 2010-09-17T20:05:40 lol 2010-09-17T20:06:07 lol 2010-09-17T20:06:17 the center planet is such a bad idea to go for first 2010-09-17T20:06:46 7-turn win is pro 2010-09-17T20:07:07 I wonder what the shortest valid game is 2010-09-17T20:07:25 both attack each other full force in one turn 2010-09-17T20:07:40 you mean without disconnects/invalid commands/timeouts? 2010-09-17T20:07:47 yup 2010-09-17T20:07:57 actually not full force 2010-09-17T20:08:07 i guess it would have to be two turns 2010-09-17T20:08:20 so one person sends all their fleets to neutral planets to leave them at zero and the other sends to capture them 2010-09-17T20:08:32 one freak out and attack the other, lose, then the other attack back and win 2010-09-17T20:08:47 that doesn't work, since they'd have the same number of ships 2010-09-17T20:08:57 yup, one of them has to take a neutral 2010-09-17T20:09:05 not take, even :) 2010-09-17T20:09:10 :D 2010-09-17T20:09:13 just discard their ships without conquering 2010-09-17T20:09:26 SuicideBot 2010-09-17T20:10:07 *** felixcoto has joined #aichallenge 2010-09-17T20:10:08 can be two turns if the opponent and a 11-or-more ship neutral are 2 away 2010-09-17T20:10:46 that might be the minimal game there 2010-09-17T20:11:01 yeah 2010-09-17T20:11:08 SuicideBot sends 11 ships to a neutral, RageBot sends 100 to SuicideBot's planet 2010-09-17T20:11:14 we should have that map 2010-09-17T20:11:15 Turn 2: RageBot takes the planet with 1. 2010-09-17T20:11:25 and suicidebot's ships die 2010-09-17T20:11:32 game over 2010-09-17T20:12:16 actually, the two starting planets have to start right next to each other for that 2010-09-17T20:12:22 not two away 2010-09-17T20:12:22 yes 2010-09-17T20:12:26 no 2010-09-17T20:12:34 game starts on turn 0 2010-09-17T20:12:40 *** braddunbar has quit IRC (Ping timeout: 240 seconds) 2010-09-17T20:12:44 hmm... can two planets be 0 distance? 2010-09-17T20:12:46 remember you never see fleets with turns remaining of 0 or total turns 2010-09-17T20:12:55 two planets can't be 1 apart 2010-09-17T20:13:07 ah, ok 2010-09-17T20:13:08 so planets that are two apart, you'll see fleets between them for exactly 1 turn 2010-09-17T20:13:29 oh i see. i was thinking the winner waits for the loser to send ships first 2010-09-17T20:13:33 that would have made it three 2010-09-17T20:13:38 so the starting planets have to be two away from the center planet 2010-09-17T20:13:42 but if he moves speculatively then it's two, right 2010-09-17T20:13:48 jmcarthur: RageBot doesn't know what "wait" means 2010-09-17T20:13:49 which means the shortest distance they could be is three 2010-09-17T20:13:51 right 2010-09-17T20:14:17 Zannick: doesn't have to be a center planet 2010-09-17T20:14:22 no 2010-09-17T20:14:31 but the map generator makes one, then makes the map symmetric 2010-09-17T20:14:31 the planets could form an equilateral triangle 2010-09-17T20:14:47 that would be mirror symmetry 2010-09-17T20:15:03 sure 2010-09-17T20:15:11 I made a map generator for mirror symetric maps 2010-09-17T20:15:13 i guess you could say the origin is on the neutral anyway 2010-09-17T20:15:22 * * . * * planets can be in a line 2010-09-17T20:15:23 the origin is neutral, yes 2010-09-17T20:15:28 also 3fold and 4fold rotational symatry 2010-09-17T20:15:35 sorry spelling 2010-09-17T20:15:43 genericbob: cool! 2010-09-17T20:17:27 My bot is now doing well in 3 and 4 player games (vs the example bots of course) 2010-09-17T20:19:58 does your bot treat the other players independently or as one large enemy? 2010-09-17T20:22:14 most decisions are made assuming they are one army. But the weight adjustments (based on how I'm doing) recognise the difference between the players. 2010-09-17T20:23:34 Wow, I went from rank 194 to rank 152 without playing a 4th game ;) 2010-09-17T20:23:40 *** Naith has quit IRC (Read error: Connection reset by peer) 2010-09-17T20:23:43 :) 2010-09-17T20:24:56 *** Naith has joined #aichallenge 2010-09-17T20:26:10 * Naktibalda is slowly climbing 2010-09-17T20:28:00 *** amstan has joined #aichallenge 2010-09-17T20:28:00 *** ChanServ sets mode: +o amstan 2010-09-17T20:28:02 I wish the main site had a way to search by username :( 2010-09-17T20:29:44 sigh: everything you say, i read with a sigh in front of it 2010-09-17T20:29:45 lol 2010-09-17T20:30:11 contestbot, sigh sounds depressing 2010-09-17T20:30:11 i know... 2010-09-17T20:30:42 I love this command, thanks amstan :D 2010-09-17T20:31:03 oh.. you mean sigh? 2010-09-17T20:31:05 @sigh 2010-09-17T20:31:05 i know... 2010-09-17T20:31:15 i was about to ask why contestbot was talking 2010-09-17T20:31:17 lol 2010-09-17T20:31:33 Wow, there are four if us using PHP so far. 2010-09-17T20:31:39 yeah 2010-09-17T20:31:39 haha 2010-09-17T20:31:39 @help sigh 2010-09-17T20:31:39 sigh: (sigh ) -- Alias for "echo i know...". 2010-09-17T20:31:56 @help rankings 2010-09-17T20:31:56 amstan: (rankings [how many]) -- Get the top $(how many) players. 2010-09-17T20:32:00 *** artyom_shegeda has quit IRC (Ping timeout: 252 seconds) 2010-09-17T20:32:01 you put it in when you were frustrated about the servers 2010-09-17T20:32:09 yeah 2010-09-17T20:32:15 oh.. this is also cool: 2010-09-17T20:32:17 @success 2010-09-17T20:32:17 amstan: I come to serve. 2010-09-17T20:32:19 @success 2010-09-17T20:32:19 amstan: Yep. 2010-09-17T20:32:21 @success 2010-09-17T20:32:21 amstan: Yep. 2010-09-17T20:32:23 @success 2010-09-17T20:32:23 amstan: OK 2010-09-17T20:32:27 and then 2010-09-17T20:32:27 hehe 2010-09-17T20:32:28 @ghdfsjkhyusky6raj 2010-09-17T20:32:29 amstan: An error occured while trying to show the previous error. 2010-09-17T20:32:32 @ghdfsjkhyusky6raj 2010-09-17T20:32:33 amstan: User error, it's not my fault. 2010-09-17T20:32:35 o_O 2010-09-17T20:32:36 @ghdfsjkhyusky6raj 2010-09-17T20:32:37 amstan: User error, it's not my fault. 2010-09-17T20:32:40 @ghdfsjkhyusky6raj 2010-09-17T20:32:41 amstan: Run as fast as you can and don't look back. 2010-09-17T20:32:47 @help ghdfsjkhyusky6raj 2010-09-17T20:32:47 sigh: Error: There is no command "ghdfsjkhyusky6raj". 2010-09-17T20:33:11 @asdfasdfas 2010-09-17T20:33:11 @ghdfsjkhyusky6raj 2010-09-17T20:33:11 sigh: An error occured while trying to show the previous error. 2010-09-17T20:33:12 sigh: No! 2010-09-17T20:33:27 @hgf 2010-09-17T20:33:28 amstan: No! 2010-09-17T20:33:30 @hgf 2010-09-17T20:33:31 amstan: User error -- Replace user. 2010-09-17T20:33:38 i like that one 2010-09-17T20:33:52 contestbot: am I going to win? 2010-09-17T20:33:53 sigh: User error, it's not my fault. 2010-09-17T20:34:09 :P 2010-09-17T20:34:13 contestbot: gdhj 2010-09-17T20:34:14 amstan: No! 2010-09-17T20:34:17 contestbot: gdhj 2010-09-17T20:34:18 amstan: User error -- Replace user. 2010-09-17T20:34:28 there's a fun one 2010-09-17T20:34:30 i forgot it 2010-09-17T20:34:31 lol 2010-09-17T20:34:54 haha 2010-09-17T20:39:44 lmao - I should make a script that twitters/facebook posts my results 2010-09-17T20:40:11 *** Macuyiko has quit IRC (Ping timeout: 240 seconds) 2010-09-17T20:41:11 you will be ignored by all your friends 2010-09-17T20:41:37 nah, Ill setup its own account 2010-09-17T20:41:44 and follow it 2010-09-17T20:41:45 Cyndre: you use twitter/irc for that 2010-09-17T20:41:53 contestbot: rankings 2010-09-17T20:41:54 amstan: Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-17T20:41:59 that's why i got that 2010-09-17T20:42:09 contestbot: adamdomoney last match 2010-09-17T20:42:10 Cyndre: Run as fast as you can and don't look back. 2010-09-17T20:42:27 * Cyndre pokes amstan 2010-09-17T20:42:32 ? 2010-09-17T20:42:35 yes? 2010-09-17T20:42:50 just want an easy way to see my new match - can the bot do it 2010-09-17T20:42:52 *** Apophis_ is now known as Apophis 2010-09-17T20:43:11 maybe.. 2010-09-17T20:43:43 not functional though 2010-09-17T20:44:20 contestbot: scheduler repeat rankings 3600 echo [rankings] 2010-09-17T20:44:21 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-17T20:46:18 amstan: you're finally enabling that? 2010-09-17T20:46:57 well.. it seems more responsive now 2010-09-17T20:47:04 so i guess it could be reenabled 2010-09-17T20:47:44 hey wow my new bot is actually an improvement. 2010-09-17T20:48:03 a1k0n: not in top 10, no talking.. lol 2010-09-17T20:48:08 *** kozlovsky has quit IRC (Ping timeout: 252 seconds) 2010-09-17T20:48:26 haha, ok 2010-09-17T20:48:30 amstan: you could have #aichallenge-top10 2010-09-17T20:48:32 that's not very democratic 2010-09-17T20:48:46 Mathnerd314: you mean a channel? 2010-09-17T20:48:51 *** justin_pdx has quit IRC (Quit: justin_pdx) 2010-09-17T20:48:52 yeah 2010-09-17T20:48:59 sigh: hahaha 2010-09-17T20:49:02 Mathnerd314: nah... what happens when the rankings change? 2010-09-17T20:49:05 @yay 2010-09-17T20:49:05 Double rainbow all the way! 2010-09-17T20:49:14 amstan: you re-voice the people 2010-09-17T20:49:37 Mathnerd314: so like... adding new organizations is already overwhelming 2010-09-17T20:50:14 i could somehow make contestbot do it.. but it still needs to associate rankings users and irc users 2010-09-17T20:50:41 profile field for IRC nickname? 2010-09-17T20:51:01 *** delt0r___ has joined #aichallenge 2010-09-17T20:51:06 Mathnerd314: people can't change their profiles anymore 2010-09-17T20:51:21 *** delt0r_ has quit IRC (Write error: Broken pipe) 2010-09-17T20:51:26 *** syntaxglitch has joined #aichallenge 2010-09-17T20:51:36 why? have an "update profile" page... 2010-09-17T20:52:49 Mathnerd314: ok.. make it 2010-09-17T20:53:03 *** knuckles has joined #aichallenge 2010-09-17T20:53:09 amstan: on it as I type 2010-09-17T20:53:14 k 2010-09-17T20:57:05 amstan: what shouldn't be allowed to change? 2010-09-17T20:57:31 *** dstufft_ has joined #aichallenge 2010-09-17T20:58:07 sbcl is instaled apparently 2010-09-17T20:58:17 any lisp guys? 2010-09-17T20:58:20 *** dstufft has quit IRC (Remote host closed the connection) 2010-09-17T21:01:01 Mathnerd314: FYI, there is already a separate patch for changing the password in review 2010-09-17T21:01:06 in case you haven't seen it 2010-09-17T21:02:30 other than that I would say bio, country, orginization and possibly email should all be changeable 2010-09-17T21:02:56 is it possible to use canvas visualizer locally? 2010-09-17T21:03:09 contestbot: visualizers 2010-09-17T21:03:10 Janzert: I do not know about 'visualizers', but I do know about these similar topics: 'visualizer' 2010-09-17T21:03:17 contestbot: visualizer 2010-09-17T21:03:18 Janzert: visualizer = (#1) http://github.com/DanielVF/Planet-Wars-Canvas-Visualizer, or (#2) http://csclub.uwaterloo.ca/~amstan/aichallenge/canvas-visualizer/ 2010-09-17T21:03:28 Naktibalda: yes ^ 2010-09-17T21:03:29 2 of them? 2010-09-17T21:03:52 amstan's is a derivative work I believe :) 2010-09-17T21:04:12 *** amstan has quit IRC (Ping timeout: 272 seconds) 2010-09-17T21:04:13 actually, just seems to show it in action 2010-09-17T21:04:22 :) 2010-09-17T21:04:41 not sure why the second url is there realyl 2010-09-17T21:05:08 it's an old version 2010-09-17T21:05:17 I can't seem to sign up, I keep getting the error "The organization you selected is invalid. Please contact the contest staff." 2010-09-17T21:08:18 *** jamii_ has joined #aichallenge 2010-09-17T21:08:18 *** Olathe has joined #aichallenge 2010-09-17T21:08:22 Naktibalda: I made a PHP version that will pull the games from a directoy. My bot can create output optionally. It puts it in a directory and I can visualize it afterwords. 2010-09-17T21:10:52 hmm, it launches konqueror instead of firefox 2010-09-17T21:12:54 *** Zeiris has quit IRC (Ping timeout: 276 seconds) 2010-09-17T21:13:32 *** jamii_ has quit IRC (Quit: Page closed) 2010-09-17T21:13:34 *** knuckles has quit IRC (Quit: Page closed) 2010-09-17T21:16:17 whatever, I can refresh file in firefox myself :) 2010-09-17T21:16:19 thanks for a link 2010-09-17T21:17:34 where's that page giving a detailed explanation of game specifics? 2010-09-17T21:23:56 specifications link in the sidebar of the main site? 2010-09-17T21:24:03 *** blbrown_win3 has joined #aichallenge 2010-09-17T21:24:03 that one? 2010-09-17T21:25:18 *** CIA-78 has joined #aichallenge 2010-09-17T21:27:12 *** CIA-1 has quit IRC () 2010-09-17T21:28:31 *** dmj111 has quit IRC (Quit: ERC Version 5.3 (IRC client for Emacs)) 2010-09-17T21:34:32 I'm here 2010-09-17T21:40:25 *** Blkt has quit IRC (Quit: Error: do not makunbound t please) 2010-09-17T21:44:21 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-17T21:46:38 couple correctings still need to work their way into that 2010-09-17T21:46:39 *corrections 2010-09-17T21:48:36 *** amstan has joined #aichallenge 2010-09-17T21:48:36 *** ChanServ sets mode: +o amstan 2010-09-17T21:49:21 are there any strategy guides out there? 2010-09-17T21:49:27 *** sigh has quit IRC (Remote host closed the connection) 2010-09-17T21:49:39 blbrown_win3: i don't think there are 2010-09-17T21:49:43 dammit 2010-09-17T21:49:44 if you see any can you come back to me 2010-09-17T21:49:54 though.. from my experience, watching games in this one is the best idea 2010-09-17T21:49:56 the spec is out there 2010-09-17T21:50:09 http://ai-contest.com/specification.php 2010-09-17T21:50:29 i'm one of the organizers, i know everything that's on the main site, i meant external stuff 2010-09-17T21:51:23 oh sorry 2010-09-17T21:52:07 blbrown_win3: something to go in this page: http://ai-contest.com/advanced_strategy_guide.php 2010-09-17T22:05:10 *** Bobng has quit IRC (Quit: Leaving) 2010-09-17T22:06:18 I don't think anybody wants to make a strategy guide 2010-09-17T22:06:38 if someone does, then there will be a huge influx of that strategy in the game 2010-09-17T22:07:05 likewise, people usually don't want to give up too much about the inner workings of their bot, and that tends to go hand in hand with strategy 2010-09-17T22:09:20 they had a guide for the tron bot challenge 2010-09-17T22:14:25 well, there are general hints that can be provided 2010-09-17T22:14:50 growth is key, closer planets are better to capture first, ... 2010-09-17T22:15:35 I will do like last challenge. Write a bunch of code that does just slightly better than the random bot 2010-09-17T22:24:08 Woohoo! I'm in the top 100. (for the moment) 2010-09-17T22:25:17 danielvf: cool, thanks for the update, any idea what the course of action for 0 sized fleets is? 2010-09-17T22:26:02 contestbot: time 2010-09-17T22:26:02 amstan: 10:26 PM, September 17, 2010 2010-09-17T22:26:09 wtf? something's not right 2010-09-17T22:26:10 lol 2010-09-17T22:26:29 * danielvf back 2010-09-17T22:26:45 I thought I heard that 0 size fleets were fixed by that patch 2010-09-17T22:27:10 danielvf: yeah, but fixed how? 2010-09-17T22:27:21 Yeah. By the fleet merge code 2010-09-17T22:27:28 http://ai-contest.com/visualizer.php?game_id=4544384 2010-09-17T22:27:47 cool 2010-09-17T22:27:47 they should be 2010-09-17T22:28:42 was the patch pushed to the server? 2010-09-17T22:29:52 I beat dhartmei on the tcp server! Although it was on one of those tricky close maps. 2010-09-17T22:30:03 Zannick: Yes 2010-09-17T22:30:07 *** danielvf has left #aichallenge 2010-09-17T22:30:11 cool 2010-09-17T22:30:15 *** danielvf has joined #aichallenge 2010-09-17T22:30:24 danielvf: cool, thanks 2010-09-17T22:32:00 *** amriedle has joined #aichallenge 2010-09-17T22:32:14 http://ai-contest.com/visualizer.php?game_id=4542871 2010-09-17T22:32:58 "Fatal error: Allowed memory size of 33554432 bytes exhausted" 2010-09-17T22:33:18 i like how mine just loads forever :) 2010-09-17T22:35:53 I just added a feature that if my bot hasn't recieved a go command in 5 minutes, it exits. Aparently ./tcp was leaving my bots running sometimes. I had 10 processes running busy loops :( 2010-09-17T22:37:23 epic fight 2010-09-17T22:37:23 http://ai-contest.com/visualizer.php?game_id=4541404 2010-09-17T22:37:24 *** felixcoto has quit IRC (Ping timeout: 252 seconds) 2010-09-17T22:37:32 genericbob: good idea 2010-09-17T22:40:26 awesome danielvf 2010-09-17T22:43:40 sweet, my rank went up 30 spots and my game count stayed the same - at least the 3 I beat up are still fighting 2010-09-17T22:44:22 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-17T22:44:28 Bonus language on server 2010-09-17T22:44:34 Coffeescript. :P 2010-09-17T22:44:50 Cyndre: ha! 2010-09-17T22:45:11 I love coffeescript. :P 2010-09-17T22:45:17 :D 2010-09-17T22:45:58 NewBot vs DualBot 100/100 Avg Turns: 104.0 2010-09-17T22:45:59 NewBot vs RageBot 96/100 Avg Turns: 83.0 2010-09-17T22:47:25 danielvf: a language that compiles to javascript? 2010-09-17T22:47:40 Naktibalda: yes 2010-09-17T22:47:57 although on the server, that all happens transparently 2010-09-17T22:51:20 uh 2010-09-17T22:51:21 arg 2010-09-17T22:51:45 the use of sqrt and ceil in c require math.h, and linking against libm 2010-09-17T22:52:38 i may have to be clever in finding that number 2010-09-17T22:58:03 3 games in like 3 hours 2010-09-17T22:58:46 *** johndarc has joined #aichallenge 2010-09-17T23:00:16 * Naktibalda uploaded a new version, it should be much better than previous 2010-09-17T23:00:42 *** johndarc has joined #aichallenge 2010-09-17T23:05:10 *** sigh has joined #aichallenge 2010-09-17T23:05:18 *** jmreardon has quit IRC (Quit: jmreardon) 2010-09-17T23:06:59 accidently it launches much more fleets 2010-09-17T23:12:10 *** Apophis_ has joined #aichallenge 2010-09-17T23:15:21 *** amriedle has quit IRC (Ping timeout: 265 seconds) 2010-09-17T23:15:21 *** Apophis has quit IRC (Ping timeout: 265 seconds) 2010-09-17T23:15:40 *** amriedle has joined #aichallenge 2010-09-17T23:19:30 *** rwa has joined #aichallenge 2010-09-17T23:23:05 /ctcp rwa version 2010-09-17T23:23:09 *** johndarc has quit IRC (Quit: leaving) 2010-09-17T23:23:20 okay, i have written my own ceilsqrt function 2010-09-17T23:24:44 it...uh...binary searches for the smallest integer x such that x^2 is greater than the value given 2010-09-17T23:25:02 *** Naktibalda has quit IRC (Remote host closed the connection) 2010-09-17T23:25:23 if I remember correctly last contest STL was added to the C++ linking so I would think libm shouldn't be a problem to get added for C. Especially since it would seem like any serious bot is going to want it 2010-09-17T23:25:33 eh 2010-09-17T23:25:46 i wonder if this is an optimization on ceil(sqrt()) 2010-09-17T23:26:25 oh wait 2010-09-17T23:26:27 possibly, even better since there is such a small number of distances in use just build a table at program startup 2010-09-17T23:26:32 oh 2010-09-17T23:26:34 they do link it 2010-09-17T23:27:08 the linking command includes '-lm' 2010-09-17T23:27:11 for both c and c++ 2010-09-17T23:27:17 ahh :) 2010-09-17T23:28:15 also, explicitly linking stl isn't necessary with g++, i believe 2010-09-17T23:30:04 oh, maybe not. I thought I remembered someone needing to request it last time but I'm probably wrong 2010-09-17T23:32:55 *** Any_Key has quit IRC (Ping timeout: 265 seconds) 2010-09-17T23:32:55 *** Any_Key has joined #aichallenge 2010-09-17T23:33:26 bahahahahaha: http://www.youtube.com/watch?v=4HX5-ulcdXc 2010-09-17T23:44:22 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-17T23:44:49 @allyourspace 2010-09-17T23:44:50 pgpaskar_: I'm sorry Dave, I cannot allyourspace. 2010-09-17T23:45:00 amstan: that should say "are belong to us" 2010-09-17T23:45:02 Cheers. 2010-09-17T23:45:21 *** amriedle has quit IRC (Quit: Lost terminal) 2010-09-17T23:50:58 *** Sean_McEligot has quit IRC (Remote host closed the connection)