2010-09-18T00:02:27 *** ermau has quit IRC (Quit: ermau) 2010-09-18T00:24:00 *** drewrobb_ has joined #aichallenge 2010-09-18T00:44:23 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T00:50:46 Zannick: is that really faster? 2010-09-18T00:50:55 i don't know 2010-09-18T00:51:09 i haven't tried it out 2010-09-18T00:51:14 so wait, the C commandline doens't link against -lm but the g++ one does? 2010-09-18T00:51:20 no, they both do 2010-09-18T00:51:23 oh 2010-09-18T00:51:38 i was reading only the compile commandline, and not the link commandline 2010-09-18T00:57:40 *** Olathe has quit IRC (Ping timeout: 245 seconds) 2010-09-18T00:58:48 *** Zeiris has joined #aichallenge 2010-09-18T01:13:14 *** justin_pdx has joined #aichallenge 2010-09-18T01:13:43 McLeopold back tcp server... anybody wanna take a shot? 2010-09-18T01:13:48 back on... 2010-09-18T01:18:08 *** justin_pdx has quit IRC (Ping timeout: 265 seconds) 2010-09-18T01:18:48 *** drewrobb_ has quit IRC (Read error: Connection reset by peer) 2010-09-18T01:23:00 *** Utkarsh has quit IRC (Ping timeout: 240 seconds) 2010-09-18T01:28:27 *** Utkarsh has joined #aichallenge 2010-09-18T01:28:30 *** amstan has quit IRC (Ping timeout: 245 seconds) 2010-09-18T01:31:26 *** hellman has joined #aichallenge 2010-09-18T01:32:53 woahhhh. woahhh what's up 2010-09-18T01:33:06 typing is crazy right now. 2010-09-18T01:33:08 *** syntaxglitch has quit IRC (Ping timeout: 265 seconds) 2010-09-18T01:38:49 *** Eiii|laptop has quit IRC (Ping timeout: 276 seconds) 2010-09-18T01:39:49 Why is it not advantageous to shoot big things of fleets and instead keep sending steady streams of one or two fleets at a time? 2010-09-18T01:40:10 I see all the top bots doing it but I don't see why it's better? 2010-09-18T01:44:24 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T01:44:32 *** mega1 has joined #aichallenge 2010-09-18T01:45:05 Naith: usually when I see the small streams it's because the planet is firing out ships as fast as it can make them. I can't think of an advantage to waiting around to send a big chunk - you want to get ships there as fast as you can 2010-09-18T01:48:48 rwa: Ahh, thanks! Ya that makes a lot more sense now! :P 2010-09-18T01:48:51 *** Utkarsh has quit IRC (Ping timeout: 255 seconds) 2010-09-18T01:54:10 Naith: fleets on long trips are no longer commandable, you're less flexible (to react to opponent) when all your ships are in-flight, that's a vague disadvantage 2010-09-18T01:54:58 also, if you send everything from a source planet, you leave the source planet more vulnerable. fleets have no defensive value. 2010-09-18T01:55:22 *** Utkarsh has joined #aichallenge 2010-09-18T02:00:12 dhartmei: hmm man that's really true! Thanks, yeah, my logic was just something like bigger chunks would be better because you're using unnecessary ships to cope with the growth rate of the other planets when you send them in small streams in the longer time it takes to take over a planet 2010-09-18T02:00:37 *** pjreddie has quit IRC (Quit: Page closed) 2010-09-18T02:02:44 *** kozlovsky has joined #aichallenge 2010-09-18T02:07:26 *** kcn1700 has joined #aichallenge 2010-09-18T02:09:00 *** kozlovsky has quit IRC (Quit: Page closed) 2010-09-18T02:09:11 *** Baphomet has quit IRC (Ping timeout: 240 seconds) 2010-09-18T02:22:35 *** kozlovsky has joined #aichallenge 2010-09-18T02:25:27 a1k0n: is 0.4 a new bot? 2010-09-18T02:25:50 yeah, mostly from scratch 2010-09-18T02:25:56 it kinda sucks but it has potential 2010-09-18T02:26:19 i fele the same about mine 2010-09-18T02:26:29 got caned by your other one stupidly in under 30 moves 2010-09-18T02:26:38 i love how hard this is though 2010-09-18T02:26:47 i was banging my head away for hours last night 2010-09-18T02:28:06 http://ai-contest.com/visualizer.php?game_id=4537465 lol 2010-09-18T02:30:02 haha 2010-09-18T02:30:20 omg 2010-09-18T02:30:45 and that's why games need to go longer 2010-09-18T02:39:42 lol. but I have optimized for 200 moves only. 2010-09-18T02:39:49 sad 2010-09-18T02:41:06 me too: http://www.benzedrine.cx/planetwars/canvas?game_id=26262 2010-09-18T02:41:17 my bot is like 'whatever, dude. you're not gonna make it by turn 200' 2010-09-18T02:43:16 hehe nice 2010-09-18T02:44:24 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T02:44:29 ! 2010-09-18T02:44:46 i'm gonna go up there! 2010-09-18T02:44:47 (?) 2010-09-18T02:45:22 that's not at all what it says now 2010-09-18T02:45:44 huh 2010-09-18T02:46:24 some more familiar names tho 2010-09-18T02:46:40 hmmm playing vortex 2010-09-18T02:46:42 i better win 2010-09-18T02:47:17 yeah, i won 2010-09-18T02:48:09 wow, 6 php bots 2010-09-18T02:48:19 and one in place 52 2010-09-18T02:51:07 *** Baphomet has joined #aichallenge 2010-09-18T02:51:20 jmcarthur: i'm still using less than 2 seconds for set up and almost nothing each other turn 2010-09-18T02:52:05 *** zaph has joined #aichallenge 2010-09-18T02:52:34 *** justin_pdx has joined #aichallenge 2010-09-18T02:53:25 *** zaph has quit IRC (Client Quit) 2010-09-18T02:58:01 *** choas has joined #aichallenge 2010-09-18T03:02:31 *** sqrrl has joined #aichallenge 2010-09-18T03:02:39 Hello 2010-09-18T03:02:57 hi sqrrl 2010-09-18T03:03:16 I'm unable to sign up for the challenge. Can someone help with that? 2010-09-18T03:03:47 what's failing? the form is accepted but you don't get the confirmation email? 2010-09-18T03:04:13 It wouldn't accept "Other" as an organization. 2010-09-18T03:04:44 Ends up with: "The organization you selected is invalid. Please contact the contest staff." 2010-09-18T03:05:44 jmcarthur: that's me! ;) 2010-09-18T03:05:49 hmmm... that, along with this page: http://www.ai-contest.com/organization_profile.php?org_id=81 makes me think their db has borked data 2010-09-18T03:07:34 sqrrl: i left a message for danielvf to look into it. if you're desperate, pick some random organization to sign up :) 2010-09-18T03:08:45 Can I change it later? 2010-09-18T03:09:36 sqrrl: look for a 'None' option... If that is there then it is the one to pick... 2010-09-18T03:10:02 sqrrl: my organization change from 'Other' to 'None' inexplicably. 2010-09-18T03:10:10 s/change/changed/ 2010-09-18T03:10:59 *** joeb_ has joined #aichallenge 2010-09-18T03:11:03 Funny enough, it worked. 2010-09-18T03:11:17 I didn't see "None" though, but two "Other". 2010-09-18T03:11:42 One in the sort of "quick-list" on top of the selection, another deep in the long alphabetical list. 2010-09-18T03:11:49 The latter worked. 2010-09-18T03:22:35 *** joeb_ has quit IRC (Quit: Page closed) 2010-09-18T03:23:40 jmcarthur: 33rd place now ;) 2010-09-18T03:25:01 Is someone running the example bots on the TCP server? I just beat RageBot ;) 2010-09-18T03:25:18 yes, i run RageBot and DualBot 2010-09-18T03:25:51 dhartmei: Awesome. Keep up the good work :) 2010-09-18T03:26:55 RageBot is ranked #126, so a good number of players are already better. interesting to see how that rank drops over the next weeks :) 2010-09-18T03:26:57 *** blbrown_win3_ has joined #aichallenge 2010-09-18T03:27:04 *** ratatata has joined #aichallenge 2010-09-18T03:27:27 what is dualbot's rank? 2010-09-18T03:27:34 *** alexshendi has left #aichallenge ("Verlassend") 2010-09-18T03:27:46 i just started it a couple of minutes ago, it must settle first. RageBot runs for several hours already. 2010-09-18T03:27:55 ah, ok 2010-09-18T03:28:10 the other examples are hopeless, right? 2010-09-18T03:28:14 yup 2010-09-18T03:28:17 ok 2010-09-18T03:30:10 anyone knows some good video lectures for Artificial Intelligence ? 2010-09-18T03:30:34 *** blbrown_win3 has quit IRC (Ping timeout: 255 seconds) 2010-09-18T03:36:35 *** Kastra has joined #aichallenge 2010-09-18T03:40:31 *** delt0r_ has joined #aichallenge 2010-09-18T03:42:16 *** delt0r___ has quit IRC (Ping timeout: 276 seconds) 2010-09-18T03:43:30 dhartmei: nice additions on ze ranking page! :) 2010-09-18T03:44:24 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T03:44:57 oh, speaking of the ranking page, what do the 2010-09-18T03:45:09 "+", "-", and "oppo" columns mean? 2010-09-18T03:45:21 *** joshrl has joined #aichallenge 2010-09-18T03:47:19 sigh: I think 'oppo' is a value regarding the quality/high ranking of the opponents you faced 2010-09-18T03:47:45 is it just an average of elo? 2010-09-18T03:48:09 i also assume +- are confidence level, but again just a guess 2010-09-18T03:49:28 *** whiteside has quit IRC (Disconnected by services) 2010-09-18T03:52:55 well that's embarrasing, i lost against dual bot 2010-09-18T03:53:10 oh, it was a timeout, that's alright 2010-09-18T04:01:17 Is the TCP able to be read? just wondering if Im just sending my script over to other people? 2010-09-18T04:02:01 Snowplan: your bot is run completely locally 2010-09-18T04:02:17 I mean tech you should be able to grab the code though right 2010-09-18T04:02:34 I don't understand? 2010-09-18T04:02:50 only the command your bot generates are sent to the server 2010-09-18T04:02:55 *** sinan has joined #aichallenge 2010-09-18T04:02:56 *commands 2010-09-18T04:03:12 *** sinan has quit IRC (Client Quit) 2010-09-18T04:04:58 Psh, that TCP server can't be trusted! I bet every second player is playing manually and just type really fast! 2010-09-18T04:05:58 that's what I do... I'm not a very good player, so I cheat and get my bot to suggest moves for me 2010-09-18T04:08:44 I was just worried of whats getting sent over is all 2010-09-18T04:09:43 Snowplan: you can read the tcp.c source if you want, you'll see that the only thing it does with your bot is run it as an executable and communicate iwth it over stdin/stdout 2010-09-18T04:10:09 or if you are really paranoid, connect up RageBot or something and look at what tcp sending using wireshark 2010-09-18T04:10:52 but your bot does not get sent to the server 2010-09-18T04:14:45 Thanks I just wanted to get some feedback. Sometimes I send data all wily nilly 2010-09-18T04:15:36 no worries 2010-09-18T04:15:45 *** Snowplan has left #aichallenge 2010-09-18T04:16:11 all stdout your bot generates gets sent verbatim to the tcp server (i.e. the orders, if you write anything else to stdout, you get a loss due to 'invalid command'). if you want to print anything to your screen, write to stderr from the bot. tcp.c doesn't read stderr from the bot, just stdout. 2010-09-18T04:18:26 How often does my bot play matches? 2010-09-18T04:19:18 sqrrl: on the official server? once immeditately after submission, then once an hour, iirc. 2010-09-18T04:33:37 *** justin_pdx has quit IRC (Quit: justin_pdx) 2010-09-18T04:35:45 *** hellman has quit IRC (Remote host closed the connection) 2010-09-18T04:44:24 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T04:50:01 *** sqrrl has quit IRC (Quit: Page closed) 2010-09-18T04:50:21 *** sqrrl has joined #aichallenge 2010-09-18T04:53:59 *** nullkuhl has quit IRC (Read error: Connection reset by peer) 2010-09-18T04:56:01 mmmm, new bot up on official 2010-09-18T04:56:07 wonder how long that'll take to reach it's place 2010-09-18T04:56:32 i don't think it's capable of first yet 2010-09-18T04:57:29 *** dgg has joined #aichallenge 2010-09-18T04:57:52 *** espes has quit IRC (Ping timeout: 255 seconds) 2010-09-18T05:03:50 *** sinan has joined #aichallenge 2010-09-18T05:23:36 *** espes has joined #aichallenge 2010-09-18T05:24:48 *** atmz443 has quit IRC (Quit: atmz443) 2010-09-18T05:29:38 *** joshrl has quit IRC (Quit: Leaving) 2010-09-18T05:35:12 *** hakand has joined #aichallenge 2010-09-18T05:40:58 *** jaspervdj has joined #aichallenge 2010-09-18T05:44:25 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T05:47:08 *** hellman has joined #aichallenge 2010-09-18T05:49:03 *** wh1teside has joined #aichallenge 2010-09-18T05:55:51 *** alexshendi has joined #aichallenge 2010-09-18T05:58:01 *** wh1teside has quit IRC (Ping timeout: 265 seconds) 2010-09-18T05:58:51 *** hakand has quit IRC (Read error: Connection reset by peer) 2010-09-18T05:59:27 *** hakand has joined #aichallenge 2010-09-18T06:01:18 *** kcn1700 has quit IRC (Quit: ¡¬(^o^)£¯) 2010-09-18T06:02:02 *** Archena has joined #aichallenge 2010-09-18T06:02:47 hey everyone. I don't seem to be able to sign "The organization you selected is invalid. Please contact the contest staff." 2010-09-18T06:03:18 after selecting 'other' (because 'University of York' isn't there - which would be a nice addition, incidentally) 2010-09-18T06:03:30 Archena: There's another 'Other' option futher down the list, use that one 2010-09-18T06:03:43 that was the work around the last guy with the same problem found :D 2010-09-18T06:04:39 ok, that works. Cheers! 2010-09-18T06:04:48 no worries 2010-09-18T06:06:41 *** wh1teside has joined #aichallenge 2010-09-18T06:08:23 :-) 2010-09-18T06:09:49 *** Appleman1234 has joined #aichallenge 2010-09-18T06:12:00 *** Any_Key has quit IRC (Ping timeout: 265 seconds) 2010-09-18T06:12:39 silly silly bugs 2010-09-18T06:14:03 *** Any_Key has joined #aichallenge 2010-09-18T06:15:09 *** Bobng has joined #aichallenge 2010-09-18T06:15:41 sigh: how the hell, you got three games fast as! 2010-09-18T06:16:20 *** Baphomet has quit IRC (Ping timeout: 276 seconds) 2010-09-18T06:16:21 * sigh hides 2010-09-18T06:16:55 *** ratatata has quit IRC (Quit: Page closed) 2010-09-18T06:17:26 i'ma beat you down next time we play ;) 2010-09-18T06:17:33 antimatroid1: :D 2010-09-18T06:21:53 *** Baphomet has joined #aichallenge 2010-09-18T06:23:51 bah, i ll just submit ragebot 2010-09-18T06:24:00 with a bit luck, i bet i ll be in top 100 2010-09-18T06:24:36 ragebot is quite awesome 2010-09-18T06:24:45 surpsisingly awesome 2010-09-18T06:25:00 i wonder how an optimal response like bot would go 2010-09-18T06:25:11 i guess that's the idea, but to what they JUST did 2010-09-18T06:25:22 antimatroid1: what do you mean? 2010-09-18T06:25:40 well there's a very obvious optimal move if say the other bot tries to take a neutral near you 2010-09-18T06:25:55 yes... 2010-09-18T06:26:10 so do a bot that strictly responds to the moves the enemy just made 2010-09-18T06:26:25 it wouldn't be a winning strategy, but i'd be curious as to how well that ranked 2010-09-18T06:26:33 http://a1k0n.net/temp/map34.html best game i watched so far (: 2010-09-18T06:26:45 i just gave bartwe a pounding 2010-09-18T06:27:02 *** Theobon has quit IRC (Quit: Leaving.) 2010-09-18T06:27:02 *** Theobon1 has joined #aichallenge 2010-09-18T06:27:18 \part 2010-09-18T06:27:34 no, wait, that's not right ;) 2010-09-18T06:27:37 *** Archena has left #aichallenge 2010-09-18T06:27:59 hakand: haha... that game is quite silly :P 2010-09-18T06:28:06 (: 2010-09-18T06:28:07 antimatroid1: I still don't know what you mean 2010-09-18T06:28:25 this game doesn't necessarily have optimal moves 2010-09-18T06:28:35 *** hellman has quit IRC (Remote host closed the connection) 2010-09-18T06:29:00 no, i was using the term very losely, basically just a bot that picks its moves off of the information of the moves made by the player in the last turn 2010-09-18T06:29:08 so basically assumes there is always a second mover advantage 2010-09-18T06:29:15 ah, ok... yes 2010-09-18T06:29:21 which is clearly not general, but would do reasonably well 2010-09-18T06:29:47 so optimal moves under the pessimal assumption that the opponent knows the move you are going to make? 2010-09-18T06:31:47 antimatroid1: hah... I got a 4th game 2010-09-18T06:33:11 damn you, i'm on two and i uploaded like at least an hour earlier 2010-09-18T06:34:32 anti: meh 2010-09-18T06:34:43 anti: which game ? 2010-09-18T06:35:03 there was a few i won in a row, was nice after you consistently used to rape me 2010-09-18T06:36:03 i haven't done any serious improvements for the last few days 2010-09-18T06:36:16 got some attempts i haven't completed 2010-09-18T06:36:21 serious time shortage 2010-09-18T06:36:28 :( 2010-09-18T06:38:12 there's over 2 months yet :) 2010-09-18T06:42:44 ok 2010-09-18T06:42:48 8.2 is deployed 2010-09-18T06:42:58 with a crappy pattern repeating future predictor 2010-09-18T06:43:19 *** smellyhippy has quit IRC (Ping timeout: 252 seconds) 2010-09-18T06:44:25 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T06:44:46 hmz, should i upload .8 to the contest, .6 is 23th it seems 2010-09-18T06:45:23 i uploaded a new one before as i was in a similar position :P 2010-09-18T06:45:26 i say might as well 2010-09-18T06:45:31 takes a while to get some games though 2010-09-18T06:45:56 seem to have a 50/50 win/lose ratio against your 2.1 version 2010-09-18T06:46:39 yeah, doesn't really seem sure of who should win 2010-09-18T06:47:06 the answer should be obvious, the best one should 2010-09-18T06:47:27 depends on the map though :P 2010-09-18T06:47:41 *** speedway has joined #aichallenge 2010-09-18T06:47:44 you could always end up with a cyclic ordering on one map too i think 2010-09-18T06:47:59 with more than 2 bots obviously, or randomness 2010-09-18T06:48:19 i'm suprised ELO works so good actually 2010-09-18T06:48:36 *** smellyhippy has joined #aichallenge 2010-09-18T06:48:37 i guess the 'real' ranking if more of an N dimensional force graph 2010-09-18T06:48:49 'force graph' did i really say that ? ugh 2010-09-18T06:49:07 i mean points that are a distance to eachother based on game outcomes 2010-09-18T06:49:49 yeah i know, it does seem to work rather well 2010-09-18T06:50:09 much better than number of wins/draws/loses that's for sure 2010-09-18T06:51:25 yeah, i like it when i beat mcleopold too :) 2010-09-18T06:54:38 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-18T06:55:02 *** speedway has joined #aichallenge 2010-09-18T06:57:07 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-18T07:01:07 *** ntroPi has joined #aichallenge 2010-09-18T07:01:12 hi 2010-09-18T07:02:14 hi 2010-09-18T07:04:48 I've got a Compile Problem on the server (c++) and to solve it i would need an additional include folder to solve it. 2010-09-18T07:05:23 It seems i don't have access to the compiler flags though? 2010-09-18T07:05:26 *** speedway has joined #aichallenge 2010-09-18T07:07:27 *** speedway has quit IRC (Read error: Connection reset by peer) 2010-09-18T07:09:05 oh, as if us is 1-3 2010-09-18T07:09:15 at least java isn't on top anymore 2010-09-18T07:10:01 py (: 2010-09-18T07:11:52 *** javagamer_Cpp has quit IRC (Ping timeout: 245 seconds) 2010-09-18T07:13:35 *** Baphomet has quit IRC (Ping timeout: 276 seconds) 2010-09-18T07:13:57 *** sinan has quit IRC (Ping timeout: 245 seconds) 2010-09-18T07:18:27 *** Baphomet has joined #aichallenge 2010-09-18T07:20:12 Baphomet: how's the bot coming along? 2010-09-18T07:21:16 awww, my ranking was just soaring on tcp, then i timed out, lame 2010-09-18T07:21:27 *** kcn1700 has joined #aichallenge 2010-09-18T07:24:25 *** krakrjak has quit IRC (Remote host closed the connection) 2010-09-18T07:26:20 *** Utkarsh has quit IRC (Ping timeout: 264 seconds) 2010-09-18T07:31:01 *** ntroPi has left #aichallenge 2010-09-18T07:32:09 *** Utkarsh has joined #aichallenge 2010-09-18T07:35:54 *** jaspervdj has quit IRC (Quit: leaving) 2010-09-18T07:39:32 *** Bobng has quit IRC (Ping timeout: 276 seconds) 2010-09-18T07:42:57 *** Macuyiko has joined #aichallenge 2010-09-18T07:44:25 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T07:44:26 *** danielvf has quit IRC (Read error: Connection reset by peer) 2010-09-18T07:46:05 damn the main server sucks this time aha, need more computor thrust 2010-09-18T07:48:26 gief decentralization 2010-09-18T07:48:31 or more servers by Google (: 2010-09-18T07:49:21 depending on growth rate of the contestants, it ll be a HUGE problem soon 2010-09-18T07:51:49 *** RainCT has joined #aichallenge 2010-09-18T07:52:11 did google provide the server? 2010-09-18T07:53:52 no idea 2010-09-18T07:54:00 but it can 2010-09-18T07:54:43 at least thats is what i expect from sponsorship 2010-09-18T07:59:31 hakand: I think it's more a "looks google for google and encourages more people to enter" relationship than anything else 2010-09-18T08:00:16 yep thats what i think 2010-09-18T08:01:23 it works but it wont be good if ppl start to think "a contest of google sucks" because of this slowness 2010-09-18T08:01:42 the contest is too awesome for anyone to think it sucks :P 2010-09-18T08:01:58 hehe, true also (: 2010-09-18T08:02:27 i ll be more than happy to provide server power if they can work out this decentralization idea 2010-09-18T08:03:34 *** atmz443 has joined #aichallenge 2010-09-18T08:05:21 *** Naith has quit IRC (Quit: Naith) 2010-09-18T08:06:04 *** sqrrl has quit IRC (Quit: Page closed) 2010-09-18T08:09:31 so, obtaining(?) more servers from the sponser google is the work for the admins. 2010-09-18T08:10:26 finding a way to speed things up is the work for the admins and volunteers also 2010-09-18T08:10:34 i dont care which way it is (: 2010-09-18T08:12:17 *** Naktibalda has joined #aichallenge 2010-09-18T08:16:17 nice, Current Rank: 54 2010-09-18T08:19:30 *** n2kra has quit IRC () 2010-09-18T08:20:05 *** Sean_McEligot has joined #aichallenge 2010-09-18T08:20:48 *** braddunbar has joined #aichallenge 2010-09-18T08:21:54 ah nice, 8.2 is infact stronger then 8 which it should 2010-09-18T08:25:32 *** s_denchev has joined #aichallenge 2010-09-18T08:26:09 *** sinan has joined #aichallenge 2010-09-18T08:26:59 Hello 2010-09-18T08:27:04 I do have a question 2010-09-18T08:27:12 When you are in a round. 2010-09-18T08:27:39 So a fleet is attacking an enemy planet, and the remaining distance is 1 round. 2010-09-18T08:27:53 So What's happening the next round ? 2010-09-18T08:28:17 1. planet growth, 2. battle 2010-09-18T08:28:24 ok, 2010-09-18T08:28:30 thank you. 2010-09-18T08:29:58 *** kozlovsky has quit IRC (Ping timeout: 252 seconds) 2010-09-18T08:39:36 elijahbal: for more detail look here: http://www.ai-contest.com/specification.php#game-state-update 2010-09-18T08:39:49 it gives the exact sequence of all actions 2010-09-18T08:40:40 « Euclidean distance to the destination from the source and rounding up » 2010-09-18T08:40:46 Ceil ? 2010-09-18T08:40:50 yes 2010-09-18T08:40:55 aka 14.01 is 15 rounds ? 2010-09-18T08:41:00 yes 2010-09-18T08:41:05 thank you 2010-09-18T08:44:20 *** cherwin has quit IRC (Ping timeout: 264 seconds) 2010-09-18T08:44:26 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T08:47:41 *** jmreardon has joined #aichallenge 2010-09-18T08:48:48 bartwe: what's your username in contest site? 2010-09-18T08:49:54 the same 2010-09-18T08:50:09 just resumitted a ot 2010-09-18T08:50:21 now i have two problems :( 2010-09-18T08:50:21 so ranking is 359 win 3 won games 2010-09-18T08:50:37 *** cherwin has joined #aichallenge 2010-09-18T08:50:41 hakand: and those are ? 2010-09-18T08:51:16 regular expressions (: 2010-09-18T08:51:28 "Some people, when confronted with a problem, think 'I know, I'll use regular expressions.' Now they have two problems." —Jamie Zawinski 2010-09-18T08:51:34 rankings must be very unstable because of this 2010-09-18T08:53:06 any reason why the server may have reset my bot? (deleted old games/reset ranking) 2010-09-18T08:53:17 resubmission? 2010-09-18T08:53:48 the tcp server 2010-09-18T08:54:10 stats timeout after 8 hours or so 2010-09-18T08:54:58 hmz or longer 2010-09-18T08:55:17 I think maybe it resets stats if you havent played in a while 2010-09-18T08:55:28 but if you are active, it remembers your old stats 2010-09-18T08:56:02 bartwe: i told you it's slow 2010-09-18T08:56:08 i just put a new one up on tcp 2010-09-18T09:00:06 *** Olathe has joined #aichallenge 2010-09-18T09:02:43 antimatroid1: your profile on the site says you are working in a team? or am I reading that wrong? 2010-09-18T09:02:52 for a good ranking on benzedrine you only need a few hours, main site it can take more then a day 2010-09-18T09:04:38 sigh: i am, but my partner hasn't really done anything yet 2010-09-18T09:04:45 we worked on our tron bot too 2010-09-18T09:04:51 ah, I see 2010-09-18T09:05:01 are you the math or economics one? 2010-09-18T09:05:08 i have bounced ideas off him etc. though, so I couldn't claim to have worked only on my own 2010-09-18T09:05:13 we both do both 2010-09-18T09:05:20 i have cs major and he has finance major too 2010-09-18T09:05:29 but we both did way more maths and eco 2010-09-18T09:05:41 heh 2010-09-18T09:05:50 sounds busy :P 2010-09-18T09:06:03 i'm doing 6 units this semester :P 2010-09-18T09:06:11 *** Zeiris has quit IRC (Ping timeout: 276 seconds) 2010-09-18T09:06:34 that would be a bit much for me :) 2010-09-18T09:06:52 maths units aren't too bad, just do the assignments and goto lectures and you're fine 2010-09-18T09:07:00 probably couldn't handle other units with large assignments etc. 2010-09-18T09:07:07 i don't have to write a single essay this year :D 2010-09-18T09:07:27 haha, yeah, I hate essays too 2010-09-18T09:08:16 when are you going to put your new bot up on tcp? 2010-09-18T09:09:02 I'm making some small changes to my tcp client right now for better logging 2010-09-18T09:09:12 so after that 2010-09-18T09:09:23 but be warned, my bot times out half the time 2010-09-18T09:09:36 on tcp 2010-09-18T09:09:39 fair enough, i haven't been logging on there, just running and watching 2010-09-18T09:09:49 mine does alright most of the time 2010-09-18T09:09:59 and i'm in tassie :P, you have no complaints about connection 2010-09-18T09:10:15 :P 2010-09-18T09:10:49 anti:8.2 kicks yur ass ;p 2010-09-18T09:12:04 bartwe: can 8.2 avoid 7 move KO? :P 2010-09-18T09:12:21 nope 2010-09-18T09:12:28 thats what .9 or .10 is for 2010-09-18T09:12:38 heh, fair enough 2010-09-18T09:12:57 big refactoring plans, just not enough time/motivation 2010-09-18T09:12:58 bartwe: i know, so i made a few mods and put a new one up 2010-09-18T09:13:01 they're playing now 2010-09-18T09:13:14 what exactly does 'Disconnected' means on TCP server ? 2010-09-18T09:13:23 connetion lost 2010-09-18T09:13:23 a probelm with my internet connection ? 2010-09-18T09:13:39 damn you 2010-09-18T09:13:42 thanks 2010-09-18T09:14:12 *** sinan has quit IRC (Ping timeout: 240 seconds) 2010-09-18T09:14:42 did some of the big names move off of benzedrine ? 2010-09-18T09:14:50 i'm not sseing deepblue and a1kon around 2010-09-18T09:15:08 a1kon has 2 bots running 2010-09-18T09:15:15 oh right 2010-09-18T09:15:35 * Naktibalda has 2:2 score with a1kon-0.4 :) 2010-09-18T09:15:49 a1k0n hasn't really done much recently i don't think 2010-09-18T09:15:58 and others are probably sleep or something 2010-09-18T09:16:10 *** Utkarsh has quit IRC (Ping timeout: 265 seconds) 2010-09-18T09:16:31 *** Utkarsh has joined #aichallenge 2010-09-18T09:17:08 *** Appleman1234 has quit IRC (Quit: Leaving) 2010-09-18T09:17:11 hmm, deepblue dropped to #104 in ai-contest 2010-09-18T09:17:41 did he upload a new bot? 2010-09-18T09:17:53 would be surprised if his strategy managed to become that useless compared to many others 2010-09-18T09:19:34 *** Olathe has quit IRC (Ping timeout: 265 seconds) 2010-09-18T09:19:52 last upload 2 days ago 2010-09-18T09:20:05 bartwe: damn your 8.2! 2010-09-18T09:20:13 its working ? 2010-09-18T09:20:21 geh i was thinking the new predicition would suck 2010-09-18T09:21:09 wow i started with a huge growthrate lag behind 2010-09-18T09:29:22 *** Utkarsh has quit IRC (Ping timeout: 245 seconds) 2010-09-18T09:29:30 bartwe: not far off first now :P 2010-09-18T09:29:45 *** polska has joined #aichallenge 2010-09-18T09:31:06 *** javagamer has joined #aichallenge 2010-09-18T09:34:15 3.5 hours later, finally back up to something like my previous rank on the main site -_- 2010-09-18T09:34:16 *** mightybyte has joined #aichallenge 2010-09-18T09:34:37 *** Utkarsh has joined #aichallenge 2010-09-18T09:34:58 *** ntroPi has joined #aichallenge 2010-09-18T09:35:05 hi 2010-09-18T09:35:09 hi 2010-09-18T09:35:27 finally :-D compiles on the server and I start losing games. 2010-09-18T09:35:37 sigh: i'm still ages away, but contemplating uploading again anyway 2010-09-18T09:35:43 so that'd probably do me for the night 2010-09-18T09:36:08 I was just lucky and got matched up with someone ranked 26 2010-09-18T09:36:32 they really should just keep your rating the same after you submit a new bot, but with zero confidence 2010-09-18T09:36:33 yep, hopefully should have worked things out somewhat by morning 2010-09-18T09:39:09 ok, my bot is running on tcp now 2010-09-18T09:39:18 *** Queue29 has joined #aichallenge 2010-09-18T09:40:38 *** hakand has quit IRC (Ping timeout: 240 seconds) 2010-09-18T09:42:37 *** hakand has joined #aichallenge 2010-09-18T09:44:27 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T09:44:31 *** Pitel has joined #aichallenge 2010-09-18T09:45:15 on neutral planet, NumShips is the nomber of ships I have to send to capture this planet? 2010-09-18T09:45:31 no, number of ships plus one to capture it 2010-09-18T09:46:16 think of it like this, if you send the same number of ships as neutral has, then they battle each other till none are left, then neutral maintains ownership as there's noone left to claim ownership 2010-09-18T09:47:41 *** Queue29 has quit IRC (Remote host closed the connection) 2010-09-18T09:48:46 *** FlagCapper has quit IRC (Quit: Page closed) 2010-09-18T09:51:36 *** sinan has joined #aichallenge 2010-09-18T09:51:38 hmmm... my bot keeps timing out on exactly move 44... WTF? 2010-09-18T09:51:45 *** sinan has quit IRC (Client Quit) 2010-09-18T09:52:01 *** sinan has joined #aichallenge 2010-09-18T09:52:29 *** Naktibalda has quit IRC (Ping timeout: 272 seconds) 2010-09-18T09:52:34 *** Eiii has joined #aichallenge 2010-09-18T09:52:39 it's doing alright on the main site, and it seems an awful big coincidence for connection problems, so this is just bizzare 2010-09-18T09:52:50 First win! (opponent crashed or something *g*) 2010-09-18T09:53:56 nice work :) 2010-09-18T09:54:44 nice 2010-09-18T09:54:51 i'm about to hit 600 elo for first time on tcp 2010-09-18T09:55:01 definitely going to need to upload to main site again 2010-09-18T09:55:37 :) 2010-09-18T09:55:48 but it's just a slightly tweaked exampleBot for now. The big work is still ahead. 2010-09-18T09:56:08 ntroPi: it's a lot of fun ;) 2010-09-18T09:56:32 yes, the worst part is done. It's compiling on the server :-D 2010-09-18T09:56:52 ntroPi: http://www.benzedrine.cx/planetwars/ try that, much more games 2010-09-18T09:57:41 how much is there to do to get my bot running on tcp? Win7 btw. 2010-09-18T09:57:56 Oh Vista ^^ wrong PC 2010-09-18T09:58:28 antimatroid1: Frst priority is getting a decent AI though. 2010-09-18T09:58:54 i am running on there with xp 2010-09-18T09:58:55 I've spent almost a full days worth of time refactoring my bot, for some reason it just sucks :D doesn't do anything I want it to do :/ 2010-09-18T09:59:14 Lah: i've had those issues, just keep ironing out any bugs 2010-09-18T09:59:17 if I had just improved my old bot I would've climbed easily top-200 2010-09-18T10:01:49 woohoo: win against #1 on tcp: http://www.benzedrine.cx/planetwars/canvas?game_id=29906 2010-09-18T10:02:30 at least my bot can do something when it'snot timing out 2010-09-18T10:03:02 nice, i can't seem to get a game against dhartmei 2010-09-18T10:03:37 Wow, I just realized the code that updated what turn I was on was in my debugging code *facepalm* 2010-09-18T10:06:12 *** Eiii has quit IRC (Ping timeout: 240 seconds) 2010-09-18T10:09:14 hmm, starting packages ranking around 500~ 2010-09-18T10:09:59 that is surprisingly high 2010-09-18T10:10:24 unless it is ragebot... ragebot is awesome 2010-09-18T10:10:32 its more than awesome (: 2010-09-18T10:11:23 btw, its the starter packages that is using too much resources 2010-09-18T10:11:32 lots of matches last 200 turns 2010-09-18T10:11:45 only 1 fleet from each flying around 2010-09-18T10:12:05 *** odinsbane has joined #aichallenge 2010-09-18T10:12:07 yup 2010-09-18T10:14:25 *** vulture- has quit IRC (Disconnected by services) 2010-09-18T10:14:26 *** vulture has joined #aichallenge 2010-09-18T10:16:39 more matches in the upper half of the ranking seems a good idea. 2010-09-18T10:16:44 *** Utkarsh has quit IRC (Ping timeout: 252 seconds) 2010-09-18T10:17:30 yeah, a good portion of people sign up, realise they suck, then nothing gets submitted past the starter bots 2010-09-18T10:17:46 disabling starter packages after (?) number of matches is a good idea also 2010-09-18T10:17:51 w/in 6 2010-09-18T10:17:55 oops 2010-09-18T10:18:38 *** mightybyte has quit IRC (Quit: mightybyte) 2010-09-18T10:18:41 hakand: they were talking about doing something like that 2010-09-18T10:19:22 it ll surely help 2010-09-18T10:20:08 random, i just resubmitted by bot on official site, got an email saying there was a compile error, but a success one too and it's already played on game 2010-09-18T10:21:10 *** default_ has joined #aichallenge 2010-09-18T10:21:49 username password for tcp is the same as for main side? 2010-09-18T10:22:02 ntroPi: no, it's just whatever you want it to be 2010-09-18T10:22:26 so password is defined by first use? 2010-09-18T10:22:55 there are starter packages around 900-1000 2010-09-18T10:23:01 and there are a total of 1557 bots 2010-09-18T10:23:10 *** default_ has quit IRC (Client Quit) 2010-09-18T10:23:24 hakand: :( 2010-09-18T10:24:01 ntroPi: tcp is completely informal, password is optional and is just there if you want to protect your user name 2010-09-18T10:24:10 means there is 500~ bots doing nothing but increasing server load 2010-09-18T10:24:17 are* 2010-09-18T10:24:19 i see 2010-09-18T10:24:25 but yes, password is defined by first use 2010-09-18T10:26:15 jmcarthur: is anything planned to do sth about that? 2010-09-18T10:28:18 wow... I have a huge bug in my code that redistributes ships between my own planets 2010-09-18T10:28:34 now the question is whether fixing this bug will make my bot better :S 2010-09-18T10:28:55 ^^ always keep a backup. 2010-09-18T10:29:21 yah, everything I do is in version control 2010-09-18T10:29:43 ok tcp says this is gameId whatever ... how long should i wait after that? 2010-09-18T10:30:07 ah now he has finished :-) 2010-09-18T10:31:24 hakand: no idea 2010-09-18T10:31:29 it's been discussed a lot 2010-09-18T10:32:54 *** smellyhippy has quit IRC (Quit: BUT WAIT! What are those penguins up to?!) 2010-09-18T10:33:05 well, as the time advances, it will be a huge problem with the current server 2010-09-18T10:33:19 well if you followed the tutorial you sent the starting package right away 2010-09-18T10:33:53 the argument against removing them is that we are wanting to hook people quickly and the best way to do that is to have a working bot, submitted, playing games, and in the ranks, right off the bat 2010-09-18T10:34:18 *** Utkarsh has joined #aichallenge 2010-09-18T10:34:25 I agree 2010-09-18T10:34:26 there are arguments to be made for removing them after x games though 2010-09-18T10:34:42 yep thats is what came into my mind also 2010-09-18T10:34:50 losed ;-( 2010-09-18T10:35:38 *** Queue29 has joined #aichallenge 2010-09-18T10:35:41 as the matches between starter bots are generally lasts 200 turns with 1 fleet from each flying around 2010-09-18T10:35:53 waste of resources, totally 2010-09-18T10:37:17 f there's that many starting bots, you can even just cache the results and use that 2010-09-18T10:37:20 *if 2010-09-18T10:38:09 haha, true 2010-09-18T10:38:38 uh ... seems i lose my elo rank if the opponent i won agains submits a new entry. 2010-09-18T10:39:49 okay, games between starter bots should be determinied probabilistically based on some sample data. that actually sounds like a reasonable idea to me 2010-09-18T10:40:36 Doesn't that give some roome for manipulation? Especially assuming Multiple accounts? 2010-09-18T10:40:52 ntroPi: on the official server? 2010-09-18T10:40:57 yes 2010-09-18T10:41:10 starter vs starter -> mapx -> cached result 2010-09-18T10:41:21 ntroPi: well, you only lost rank because your game against that opponent no longer counts 2010-09-18T10:41:25 instead of wasting 200 turns 2010-09-18T10:41:31 hakand: ah yeah, needs map too 2010-09-18T10:41:55 ah i guess it can be caches. the starters are all deterministic, right? 2010-09-18T10:42:03 *** Naktibalda has joined #aichallenge 2010-09-18T10:42:06 ntroPi: as far as I know these rating are preliminary 2010-09-18T10:42:07 yea 2010-09-18T10:42:17 so someone with enough accounts could make some wins for the top placed not count 2010-09-18T10:42:23 so you shouldn`t bother about losing a point or two 2010-09-18T10:42:26 ntroPi: s_denchev is right. these don't count in the long run 2010-09-18T10:42:35 ah well then :-) 2010-09-18T10:42:37 ntroPi: multiple accounts are explicitly not allowed 2010-09-18T10:42:51 ntroPi: and it's not very helpful to have multiple accounts anyway 2010-09-18T10:42:59 yea and murder is not allowed ... that's why it never happens :-D 2010-09-18T10:43:10 ntroPi: in order to hurt a top bot you would first have to have a bot that's good enough to play that many games against it 2010-09-18T10:43:21 ntroPi: the matching algorithm prefers to match bots with similar rank 2010-09-18T10:43:43 and in elo wins against weak bots dont count for much as i remember ... 2010-09-18T10:43:46 and even if you do that... there's not much benefit in doing that trick 2010-09-18T10:43:50 k shoulnd't be that bad then 2010-09-18T10:43:58 because all of your nice bots will have played against each other 2010-09-18T10:44:12 ntroPi: also, rank doesn't only go down when a bot is resubmitted 2010-09-18T10:44:14 it can also go up 2010-09-18T10:44:26 well i could chek before which of them didn't play against my favourite. 2010-09-18T10:44:27 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T10:44:59 it would actually be a very difficult thing to get right, *assuming* you can coordinate it, and it will *still* be for nothing because this doesn't count 2010-09-18T10:45:09 the final tournament will not have any new submissions for its entire duration 2010-09-18T10:45:29 great. :-) Just noticed. 2010-09-18T10:48:29 ... i could watch top matches all day intead of working on my bot ;) 2010-09-18T10:49:04 *** blbrown_win3_ has quit IRC (Quit: Leaving) 2010-09-18T10:57:48 opened an issue about catching idea 2010-09-18T10:57:49 http://code.google.com/p/ai-contest/issues/detail?id=166 2010-09-18T10:57:56 *** smellyhippy has joined #aichallenge 2010-09-18T10:58:48 *** Vi0 has joined #aichallenge 2010-09-18T11:00:45 is it catch or cache? 2010-09-18T11:00:46 yeah, i'd be 1 on tcp right now if it wasn't for an elo flaw 2010-09-18T11:01:16 although still waiting for a game against proper bartwe 2010-09-18T11:01:46 bah, should be cache 2010-09-18T11:01:51 lack of sleed -_- 2010-09-18T11:01:54 sleep* 2010-09-18T11:02:21 How do you know they're started bots? 2010-09-18T11:04:03 odinsbane, they suck 2010-09-18T11:04:08 *** amriedle has joined #aichallenge 2010-09-18T11:04:54 odinsbane: just diff the files 2010-09-18T11:05:01 or hash them and compare 2010-09-18T11:05:14 *** hellman has joined #aichallenge 2010-09-18T11:05:17 yep with hash check 2010-09-18T11:06:46 sigh: they did something like that last time 2010-09-18T11:06:59 but the started packages seem to have been updated every day or two this time 2010-09-18T11:07:16 i see 2010-09-18T11:07:27 i wasn't involved last time 2010-09-18T11:07:41 also if they are to do that, they can't really do it yet 2010-09-18T11:07:53 as it encourages people to participate getting on right away and watching a few games 2010-09-18T11:08:20 sigh: careful with your timer, if you timeout in final tournament your bot gets disabled 2010-09-18T11:08:26 happened to me last time, sucked 2010-09-18T11:08:27 well, nothing changes from the user side of view 2010-09-18T11:08:46 my timer is fine, my bot takes less than 1ms on most moves 2010-09-18T11:09:00 i didn't even realise that wasn't just a loss until it happened :| 2010-09-18T11:09:08 I've never timed out on the main site 2010-09-18T11:09:08 if someone submits start bots, without playing game, the results are ready. 2010-09-18T11:09:10 yeah cool, so does mine so far 2010-09-18T11:09:20 first move is still under 1.2 seconds 2010-09-18T11:09:57 shouldn't that be under 1 second? 2010-09-18T11:10:20 0.012 yeah sorry 2010-09-18T11:10:21 aha 2010-09-18T11:10:26 :) 2010-09-18T11:10:33 although i'm pretty sure we get 3 seconds on first move again 2010-09-18T11:10:36 i read that somewhere 2010-09-18T11:10:48 i see 2010-09-18T11:10:50 it's only on tcp that I have issues 2010-09-18T11:10:59 yeah i've had them, but not as bad as you 2010-09-18T11:11:04 i get about 500ms pings 2010-09-18T11:11:07 even locally I set my timeout to 200ms and never had any issues 2010-09-18T11:11:41 * Naktibalda had up to 1000s, it was impossible to run bot locally 2010-09-18T11:11:46 err, ms 2010-09-18T11:11:49 lol 2010-09-18T11:12:01 i still didnt updated my starter bot, and it played tons of games in 5 days 2010-09-18T11:12:02 *** danielvf has joined #aichallenge 2010-09-18T11:12:04 total vaste 2010-09-18T11:12:06 waste* 2010-09-18T11:12:25 http://ai-contest.com/profile_games.php?user_id=7263 2010-09-18T11:12:34 dhartmei: I think I've fixed the "Other" problem 2010-09-18T11:12:35 either way, I'm mostly on tcp to collect data, rather determine ranking 2010-09-18T11:13:00 *** Queue29 has quit IRC (Remote host closed the connection) 2010-09-18T11:13:08 *** sinan has quit IRC (Ping timeout: 245 seconds) 2010-09-18T11:13:09 danielvf: what was happening there... I noticed that the second "Other" had the same id as "Portland State"? 2010-09-18T11:13:17 hakand: would the games stop if you submit somthing that doesn't compile? Or will the server use the last compiling one? 2010-09-18T11:13:24 Yeah, somebody messed up the db. 2010-09-18T11:13:30 ntroPi: Stop playing 2010-09-18T11:13:35 but maps vary, so I've doubt about the effect of caching start bots. 2010-09-18T11:13:39 ntroPi: it would stop 2010-09-18T11:13:45 sigh: I changed portland's id. 2010-09-18T11:14:26 *** ratatata has joined #aichallenge 2010-09-18T11:15:42 has anybody here given up parsing planet lines after the first turn? 2010-09-18T11:15:52 rwa: bring it on 2010-09-18T11:16:21 antimatroid1: just messing with parameters at the moment. maybe implement some more strategy on Sunday evening. 2010-09-18T11:16:42 23,24,25 will probably suck 2010-09-18T11:17:14 ha damn you, got me anyway 2010-09-18T11:17:35 antimatroid1: first move is only 1 second 2010-09-18T11:17:46 antimatroid1: the spec says three, but i've had a patch in the queue to fix it because it's wrong 2010-09-18T11:18:14 antimatroid1: there are two seconds for "warmup" time, but they occur before the engine sends the first game state to the bot 2010-09-18T11:18:22 s 2010-09-18T11:19:03 jmcarthur: so i can set up if i put it in the right place for an extra second? 2010-09-18T11:19:08 ./2? 2010-09-18T11:19:18 *** Vi0 has quit IRC (Ping timeout: 276 seconds) 2010-09-18T11:19:33 antimatroid1: you can use extra time for setup, but it's pointless because you won't have map data yet 2010-09-18T11:19:46 antimatroid1: once you receive the first game state you only have 1 second 2010-09-18T11:19:48 ah yes, that is true 2010-09-18T11:19:49 it's just needed for java bots :-P 2010-09-18T11:20:33 are they fixing it at 23 planets or not? 2010-09-18T11:20:40 i could allocate some of the data i need in that time 2010-09-18T11:20:51 not really going to make a huge difference though 2010-09-18T11:20:55 you do have plenty of time between moves though :P 2010-09-18T11:21:02 sigh: ? 2010-09-18T11:21:34 well, if you have a large setup but don't need it for the first move 2010-09-18T11:21:43 you can do it between the first and second, no? 2010-09-18T11:21:45 sigh: there isn't much time between moves 2010-09-18T11:21:46 *** odinsbane has quit IRC (Quit: off to upgrade) 2010-09-18T11:21:57 hmm 2010-09-18T11:21:59 sigh: the engine runs both bots concurrently, not interleaved 2010-09-18T11:22:12 yes, didn't think of that 2010-09-18T11:23:02 I think that's a sign I should head off to sleep 2010-09-18T11:23:32 *** sigh has quit IRC (Quit: Leaving...) 2010-09-18T11:30:12 *** phreeza has joined #aichallenge 2010-09-18T11:30:26 *** amstan has joined #aichallenge 2010-09-18T11:30:26 *** ChanServ sets mode: +o amstan 2010-09-18T11:30:56 dhartmei: I'm trying to run the tcp server here, it tells me "board maps is not valid", what does that mean? 2010-09-18T11:32:03 *** r has joined #aichallenge 2010-09-18T11:34:15 *** r has quit IRC (Client Quit) 2010-09-18T11:35:00 *** smf68 has joined #aichallenge 2010-09-18T11:40:10 *** hakand has quit IRC (Quit: Brb) 2010-09-18T11:41:05 *** delt0r___ has joined #aichallenge 2010-09-18T11:42:05 *** jaspervdj has joined #aichallenge 2010-09-18T11:42:40 *** Eiii has joined #aichallenge 2010-09-18T11:42:51 *** delt0r_ has quit IRC (Ping timeout: 272 seconds) 2010-09-18T11:44:28 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T11:45:55 *** Naith has joined #aichallenge 2010-09-18T11:45:58 contestbot: alias add allyourspace echo are belong to us 2010-09-18T11:45:58 amstan: Ready to serve. 2010-09-18T11:46:05 contestbot: allyourspace 2010-09-18T11:46:05 are belong to us 2010-09-18T11:46:11 pgpaskar_: ^ 2010-09-18T11:46:39 *** Utkarsh has quit IRC (Ping timeout: 272 seconds) 2010-09-18T11:46:46 you have no chance to survive make your time 2010-09-18T11:49:08 *** odinsbane has joined #aichallenge 2010-09-18T11:50:56 my bot just took a pounding aha 2010-09-18T11:53:58 man voidptr's bot is just agnozing 2010-09-18T11:54:41 voidptrs? 2010-09-18T11:54:50 http://www.benzedrine.cx/planetwars/getplayer?player=voidptr 2010-09-18T11:55:43 *** s_denchev has quit IRC (Quit: Page closed) 2010-09-18T11:56:20 lol, i see what they did there 2010-09-18T11:56:28 ? 2010-09-18T11:56:29 that is annoying 2010-09-18T11:56:33 what? 2010-09-18T11:57:09 they're not actually going for enemies planets, or whatever is meant to do that is marking them all off as not to attack 2010-09-18T11:57:13 i don't. it just sends 20 ships all over teh place and fails to go in for the kill 2010-09-18T11:57:32 yeah, perhaps 2010-09-18T11:57:35 yeah, either it's not checking about taking enemies, or the check for it is marking them as bad moves 2010-09-18T11:57:45 i've had it like that when debugging 2010-09-18T11:58:05 it does actually attack enemy planets. sorta. 2010-09-18T11:58:32 only with fleets going in 2010-09-18T11:58:51 so i think it's accounting for those ships, but not going for something just owned by the enemy 2010-09-18T11:58:53 what is this i don't even 2010-09-18T11:59:15 it's bots like that which will slow teh server down most 2010-09-18T11:59:30 and starter bots playing starter bots 2010-09-18T11:59:47 yeah it takes forever to play against him 2010-09-18T11:59:56 although presumably they would all make their moves pretty fast 2010-09-18T12:00:35 i need to set up an awaylog 2010-09-18T12:00:44 i keep getting highlighted and not know who/where/when it was 2010-09-18T12:01:14 pgpaskar_: page up, 2 pages should do it 2010-09-18T12:01:16 or.. 2010-09-18T12:01:20 contestbot: allyourspace 2010-09-18T12:01:20 are belong to us 2010-09-18T12:01:25 same thing 2010-09-18T12:01:31 use a decent irc client :P 2010-09-18T12:01:56 it's not that hard to look in the backlog, he was online for the whole time 2010-09-18T12:02:24 nothing like simply hitting meta-p to jump to a previous highlight 2010-09-18T12:03:02 *** Kastra has quit IRC (Ping timeout: 240 seconds) 2010-09-18T12:03:14 amstan: i havent checked this window in 8 hours 2010-09-18T12:03:20 theres a lot of backlog to check but i see it now ta 2010-09-18T12:03:42 *** ntroPi has quit IRC () 2010-09-18T12:04:01 nice, gcc internal error 2010-09-18T12:04:31 segfault ftw 2010-09-18T12:07:49 *** odinsbane has quit IRC (Quit: seeing if monitor state has been saved) 2010-09-18T12:10:09 *** pc has quit IRC (Ping timeout: 276 seconds) 2010-09-18T12:12:20 is anyone plotting #1 elo relative to dualbot or some other fixed starter bot over time? 2010-09-18T12:12:38 that would be really cool to see. 2010-09-18T12:13:05 *** Naith has quit IRC (Quit: Naith) 2010-09-18T12:13:27 a1k0n: i think you just volunteered 2010-09-18T12:14:23 too bad you can't grab elo score from http://ai-contest.com/profile.php?user_id=3930 2010-09-18T12:15:16 i still want to see some tarballs of game data 2010-09-18T12:18:54 dang, another hot alabama week coming up :( 2010-09-18T12:19:40 highs around 100F plus humidity for the next few days again 2010-09-18T12:20:00 *** Naith has joined #aichallenge 2010-09-18T12:20:03 we're into spring here in australia :) 2010-09-18T12:20:18 i wish i had a place to migrate to, like birds 2010-09-18T12:21:09 sunny with a high of 70 most of the week in the bay area 2010-09-18T12:21:33 that rarely changes anyway :P 2010-09-18T12:21:40 damnit, i was about to go to bed, now i've had another fairly easy to implement strategy idea 2010-09-18T12:21:50 good thing i've got red bulls in the fridge 2010-09-18T12:22:12 the day i stopped drinking red bull was the day i started losing weight 2010-09-18T12:22:25 a1k0n: what do you mean ? 2010-09-18T12:22:39 i didn't even expect to lose weight from dropping red bull 2010-09-18T12:23:12 i don't usually drink it, but i picked up an 8 pack for the weekend 2010-09-18T12:23:16 but i've lost 15 pounds in a little over a month 2010-09-18T12:23:25 well 2010-09-18T12:23:27 wow, i got an unkown exception from tcp server 2010-09-18T12:23:31 a month and a half 2010-09-18T12:23:48 bartwe: hm? 2010-09-18T12:23:51 i didn't even drink that much 2010-09-18T12:23:58 jmcarthur: What are you going to do with tarbars of game data? 2010-09-18T12:24:33 danielvf: what's the state of the distribution? 2010-09-18T12:24:41 danielvf: public tarballs would mean we can make pretty graphs, do data mining for researching our bots, etc. 2010-09-18T12:24:45 anyone else getting unknown errors on tcp atm? 2010-09-18T12:24:52 a1k0n: #1 elo relative to dualbot 2010-09-18T12:24:58 not sure what you mean by that 2010-09-18T12:25:10 bartwe: i just had one against you 2010-09-18T12:25:12 danielvf: did you see a1k0n's postmortem from the tron contest? 2010-09-18T12:25:27 jmcarthur: do want game playback data, or just submission x vs submission y, result d 2010-09-18T12:25:30 bartwe: plot (top_bot_score - dual_bot_score) 2010-09-18T12:25:32 jmcarthur: Yeah 2010-09-18T12:25:46 bartwe: yeah, so that you get a graph of how "objectively good" the best bot is over time 2010-09-18T12:26:06 danielvf: game playback data, submission ids, results, etc. 2010-09-18T12:26:11 to see how the state of the art advances, etc 2010-09-18T12:26:15 a1k0n: ahs that would be fun 2010-09-18T12:26:24 danielvf: the idea when we discussed it before was to distribute via bittorrent to save bandwidth 2010-09-18T12:26:35 a1k0n: i try to do that for myself by keeping all the point relaeses, and keeping some of them running on benzedrine 2010-09-18T12:27:18 Ah 2010-09-18T12:27:36 danielvf: but it beats everybody writing scrapers ;) 2010-09-18T12:28:01 antimatroid1: nice, .8.2 clearly fails to ensure growth parity/superiority 2010-09-18T12:28:08 and that enusres failure 2010-09-18T12:28:09 jmcarthur: Yes 2010-09-18T12:28:17 *** odinsbane has joined #aichallenge 2010-09-18T12:29:39 Is j3 around? 2010-09-18T12:29:50 j3camero: ping 2010-09-18T12:33:43 *** dhartmei_ has joined #aichallenge 2010-09-18T12:44:29 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T12:46:43 *** Utkarsh has joined #aichallenge 2010-09-18T12:47:17 contestbot: seen j3camero 2010-09-18T12:47:17 amstan: j3camero was last seen in #aichallenge 2 days, 13 hours, 57 minutes, and 7 seconds ago: Cyndre: are you interested in building it? That would be soooo bitchin. I have seen some simple online IDEs before, and I gotta say it's pretty cool. We could build something unprecedented! 2010-09-18T12:47:22 danielvf: looks like no 2010-09-18T12:47:23 lol 2010-09-18T12:47:30 2 days... wow 2010-09-18T12:47:31 yup 2010-09-18T12:47:43 i have no idea what he's doing 2010-09-18T12:47:59 danielvf: what's the question about? 2010-09-18T12:48:19 Posting to mailing list 2010-09-18T12:48:35 k 2010-09-18T12:48:51 *** justin_pdx has joined #aichallenge 2010-09-18T12:56:55 *** dstufft_ is now known as dstufft 2010-09-18T12:58:56 New idea: 2010-09-18T12:59:00 Megalotragus tests your bot as you develop it. 2010-09-18T12:59:00 Watch a replay on benzine, the real server, or your local visualizer. Press a button on a turn that your bot made a mistake. Megalotragus will grab the current game state, then ask you what your bot should or should not have done in response. 2010-09-18T12:59:00 After that every time you save changes to your bot, Megalotragus will test your bot against all those situations, and display a nice chart showing your bot's success or failure on each. 2010-09-18T13:00:34 nice 2010-09-18T13:01:35 but what if your bot has a random component 2010-09-18T13:01:51 Good point 2010-09-18T13:01:56 or path depentent behaviour, ie learns from the oponents previous actions 2010-09-18T13:02:14 Good points all. 2010-09-18T13:02:26 but a nice idea still :) 2010-09-18T13:02:28 *** Olathe has joined #aichallenge 2010-09-18T13:02:43 where does the name come from? :D 2010-09-18T13:05:49 *** jamii has joined #aichallenge 2010-09-18T13:06:34 *** sinan has joined #aichallenge 2010-09-18T13:07:05 *** Olathe has quit IRC (Ping timeout: 272 seconds) 2010-09-18T13:15:13 *** mega1 has quit IRC (Ping timeout: 240 seconds) 2010-09-18T13:16:18 phreeza: I needed something cool 2010-09-18T13:16:26 danielvf: http://ai-contest.com/forum/viewtopic.php?f=18&t=697#p4147 2010-09-18T13:16:28 danielvf: what is that? 2010-09-18T13:16:38 "Yup. Fixed. Anyone in portland will need to get their organization changed to a new id." 2010-09-18T13:16:38 phreeza: It's an extinct african animal. 2010-09-18T13:16:48 so.. like.. there's no way for them to change 2010-09-18T13:16:53 ah i see 2010-09-18T13:16:58 hehehe 2010-09-18T13:17:07 Portland's organization id was set to to the same ID as "Other" 2010-09-18T13:17:13 Causing new signups to stop 2010-09-18T13:17:18 and other chaos. 2010-09-18T13:17:59 danielvf: in similar situations in the future, can you just execute an sql query that fixes everyone? 2010-09-18T13:18:01 ID isn't unique? 2010-09-18T13:18:14 but hold on 2010-09-18T13:18:21 how come other's id is 83? 2010-09-18T13:18:26 it should of been 0 2010-09-18T13:18:50 amstan: Because both other and portland uni were set to 81 2010-09-18T13:19:01 I can't tell which users belonged to which 2010-09-18T13:19:02 danielvf: no... other with id 81 should not exist 2010-09-18T13:19:11 Oh? 2010-09-18T13:19:14 danielvf: other already has id 0 2010-09-18T13:19:17 Ah 2010-09-18T13:19:27 You want to fix it then? 2010-09-18T13:19:42 *** polska has quit IRC (Quit: Page closed) 2010-09-18T13:19:48 what was the name of their org? 2010-09-18T13:19:56 The only thing I did was move portland uni to some other number 2010-09-18T13:20:06 danielvf: what number? 2010-09-18T13:20:10 "Portland State University" 2010-09-18T13:20:52 danielvf: but don't do just that.. people have no way of switching 2010-09-18T13:20:56 why is id not unique? 2010-09-18T13:20:58 lol 2010-09-18T13:21:09 dstufft: because of poor db design 2010-09-18T13:21:21 dstufft: believe it or not, this db did not even have indexes when it was first made 2010-09-18T13:21:34 sweet 2010-09-18T13:21:55 imo add a unique constraint, because i can't think of any possible reason for 2 org's to exist with the same id 2010-09-18T13:22:01 sigh.. 2010-09-18T13:22:10 now portland state has like 81 ppl in it 2010-09-18T13:23:23 http://www.lulu.com/product/paperback/natural-harvest---a-collection-of-semen-based-recipes/5198959 2010-09-18T13:23:39 dstufft: umm 2010-09-18T13:24:20 *** justin_pdx has quit IRC (Quit: justin_pdx) 2010-09-18T13:24:20 greghaynes: can you help me with this? http://ai-contest.com/forum/viewtopic.php?f=18&t=697&p=4159#p4159 2010-09-18T13:25:44 the org_id should just be set as the primary key for the organizations table 2010-09-18T13:27:09 and really probably also be set to "NOT NULL auto_increment" 2010-09-18T13:27:41 i added not null and auto_increment last time i added like 30 orgs in it 2010-09-18T13:27:54 it really should be a table that is not touched by humans.. 2010-09-18T13:28:10 ahh, good. the schema file is just out of date 2010-09-18T13:28:14 * Janzert agrees 2010-09-18T13:28:23 don't ask me to make another one, took me 2 hours last time 2010-09-18T13:28:27 *** ratatata has quit IRC (Ping timeout: 252 seconds) 2010-09-18T13:28:56 what took you 2 hours? 2010-09-18T13:29:23 to download the db, clear the users, find out a way to transfer the db to another db, then reexport it to an sql 2010-09-18T13:29:46 i was also doing that while my internet was working at 10kbps 2010-09-18T13:32:54 to make it easier if someone attempts it again I think a mysqldump with --no-data option will do it 2010-09-18T13:33:47 though the organizations and countries need to be populated, so dump them separately 2010-09-18T13:35:42 Janzert: such an animal as you have described is commit to svn trunk 2010-09-18T13:35:50 *commited 2010-09-18T13:36:53 yes, it's apparently out of date with what is on the server already though 2010-09-18T13:37:32 *** loverman has joined #aichallenge 2010-09-18T13:40:15 starting to set up a local server env for testing. the contest server is running ubuntu 8.04 64bit right? 2010-09-18T13:40:17 *** jaspervdj has quit IRC (Quit: leaving) 2010-09-18T13:40:58 Janzert: 32, i think 2010-09-18T13:41:14 *** gerard has joined #aichallenge 2010-09-18T13:41:18 make sure it works for 64 too though 2010-09-18T13:41:31 oh, ok 2010-09-18T13:42:01 hi, is there any way to debug a official game crash? 2010-09-18T13:44:30 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T13:45:11 not particularly, no 2010-09-18T13:46:32 *** Kastra has joined #aichallenge 2010-09-18T13:47:17 I guess I'll try with the tcp server 2010-09-18T13:47:55 my new submissions should beat my old bot, but it has like 300 ELO less right now :/ 2010-09-18T13:50:06 it takes time to reach a correct rank 2010-09-18T13:51:45 just beating your old bot doesn't mean it's strictly better, either 2010-09-18T13:51:58 yep, that's what I'm afraid 2010-09-18T13:53:40 when I compared my new version to old, new version won 70 maps out of 100 2010-09-18T13:54:43 yep, that's my case too, but you can still do a bot that is only good at beating your old bot 2010-09-18T13:55:06 nevertheless my new one is also better at beating DualBot and RageBot 2010-09-18T13:55:43 but I've been testing with 300 turns (stupid me) 2010-09-18T13:56:09 shouldn't matter a lot 2010-09-18T13:56:14 I've lost one tournament game that I could have won in 300 turns 2010-09-18T13:57:18 *** jamii has quit IRC (Ping timeout: 245 seconds) 2010-09-18T13:59:43 I should have tried this tcp server before, it works pretty well :) 2010-09-18T14:02:47 *** Eiii has quit IRC (Ping timeout: 265 seconds) 2010-09-18T14:04:27 Ive seen the game change hands - it needs to go for a winner or a deadlock 2010-09-18T14:17:14 *** fahi has joined #aichallenge 2010-09-18T14:17:43 *** mightybyte has joined #aichallenge 2010-09-18T14:18:22 Hey, is there any way to see the exceptions thrown server-side when my bot plays? My bot works locally and no exceptions are thrown, but on the server it dies in the middle of the game. 2010-09-18T14:19:03 fahi: I'm afraid not, I'm also having the same problem 2010-09-18T14:19:09 just double check your orders before sending them 2010-09-18T14:19:14 and see if the error goes away 2010-09-18T14:19:47 yep, that's a starting point 2010-09-18T14:20:05 make sure you don't send more ships than you have or you don't try to send ships from planet to the same planet 2010-09-18T14:20:25 I actually check that 2010-09-18T14:20:55 I briefly had a problem if a planet tried to send two fleets in the same turn and it didn't update numShips in that planet between fleets 2010-09-18T14:21:58 *** dhartmei has quit IRC (Quit: This computer has gone to sleep) 2010-09-18T14:22:42 *** atmz443 has quit IRC (Ping timeout: 240 seconds) 2010-09-18T14:22:53 Mh, that should not happen here, but if an exception occurs in my logic, the python bot would die too (are they automatically respawned?) 2010-09-18T14:23:33 try to run your bot in all maps agaist few example bots 2010-09-18T14:23:48 Cyndre: the game will never run indefinaently 2010-09-18T14:24:13 isn't the bot's stderr supposed to be mailed to the account owner? 2010-09-18T14:25:14 Hay fahi, I have the exact same problem. 2010-09-18T14:25:42 camedee: welcome to the club. :) 2010-09-18T14:26:51 probably it was disabled 2010-09-18T14:27:08 even compilation errors wasn't mailed for a few days 2010-09-18T14:28:06 *** justin_pdx has joined #aichallenge 2010-09-18T14:30:25 Hey I went to Portland State. I was really excited when I saw so many people assigned to it but was confused that they were in so many countries. 2010-09-18T14:31:42 the bots are not respawned, and stderr is ignored 2010-09-18T14:32:28 Zannick: okay, thanks 2010-09-18T14:34:34 dstufft: Ive seen it where they stop fighting and just gain ships - should be a 10 turns without ships launching or one player dies 2010-09-18T14:34:58 cyndre: and what would that gain ? 2010-09-18T14:35:06 *** ratatata has joined #aichallenge 2010-09-18T14:35:09 here is allready a move limit 2010-09-18T14:35:18 bartwe: seen a game last night at 180 turns the guy turns it around and wins 2010-09-18T14:35:20 i've seen it do that but then about 30 turns later go back to a normal game 2010-09-18T14:35:25 *** justin_pdx has quit IRC (Quit: justin_pdx) 2010-09-18T14:39:38 *** mightybyte has quit IRC (Quit: mightybyte) 2010-09-18T14:42:43 *** sinan has quit IRC (Ping timeout: 276 seconds) 2010-09-18T14:43:43 wow, I got a great rating because dhartmei doesn't attack if you don't do anything. 2010-09-18T14:44:08 *** pacotabaco has joined #aichallenge 2010-09-18T14:44:30 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T14:44:40 *** sinan has joined #aichallenge 2010-09-18T14:45:43 http://www.benzedrine.cx/planetwars/canvas?game_id=32176 2010-09-18T14:45:44 i win! 2010-09-18T14:46:12 *** ratatata has quit IRC (Ping timeout: 252 seconds) 2010-09-18T14:46:18 haha 2010-09-18T14:46:55 the tcp server groups fleets, does the main server also do that? 2010-09-18T14:47:52 It does now. 2010-09-18T14:48:57 a1k0n: hey, so i tested out that ceilsqrt function i wrote last night 2010-09-18T14:49:06 it does much, much worse than ceil(sqrt()) 2010-09-18T14:49:36 Zannick: compilers are smart like that :) 2010-09-18T14:50:13 are you really going to be spending that much time on (ceil . sqrt) anyway? 2010-09-18T14:50:41 jmcarthur: no, but a misread of the compile script last night made me think i wouldn't have the math library to link against 2010-09-18T14:50:47 ah 2010-09-18T14:50:51 so i had to write my own >.> 2010-09-18T14:50:54 woops 2010-09-18T14:51:13 you could have, you know, copied it from the math library 2010-09-18T14:51:24 i thought i would try being clever 2010-09-18T14:51:29 is it possible to get more info as to why my bot couldn't even play 1 chance in any game? it works fine on my pc, and the tcp server. 2010-09-18T14:52:34 is the tcp server telling you you're sending invalid commands? 2010-09-18T14:53:08 it used to. but i fixed that (sending ships from planet x to x) 2010-09-18T14:54:43 Utkarsh: what language? 2010-09-18T14:55:16 ruby 2010-09-18T14:56:02 *** sinan has quit IRC (Ping timeout: 272 seconds) 2010-09-18T14:57:54 *** sinan has joined #aichallenge 2010-09-18T15:00:53 *** coventry has joined #aichallenge 2010-09-18T15:02:21 does the game end if all of your ships are in fleets? 2010-09-18T15:02:53 *** sinan has quit IRC (Quit: WeeChat 0.2.6.3) 2010-09-18T15:03:04 no 2010-09-18T15:03:06 no 2010-09-18T15:07:25 have you tried to launch your bot with some old version of Ruby? 2010-09-18T15:07:54 Versions of supported programming languages should be listed somewhere on site 2010-09-18T15:07:55 dhartmei_: Any chance you could version your bots on the tcp server? 2010-09-18T15:08:08 I mean "should", not "is" 2010-09-18T15:10:50 Naktibalda: they said they've installed 1.9 I use the same. I'm installing an older version, just to test, now. 2010-09-18T15:12:02 coventry: sure, no problem. the current one hasn't changed in 12 hours, fyi. 2010-09-18T15:13:50 Thanks. It will make the developments easier to follow. I was imagining that your bot's early choice to attack bartwe in http://www.benzedrine.cx/planetwars/canvas?game_id=27050 reflected an experimental change in strategy, but I guess I guessed wrong. :-) 2010-09-18T15:15:44 *** cherwin has quit IRC (Ping timeout: 240 seconds) 2010-09-18T15:15:48 *** cherwin has joined #aichallenge 2010-09-18T15:16:14 *** cYmen has quit IRC (Ping timeout: 240 seconds) 2010-09-18T15:17:56 *** cYmen has joined #aichallenge 2010-09-18T15:17:58 *** Alex-Fiber has joined #aichallenge 2010-09-18T15:22:55 *** boegel has joined #aichallenge 2010-09-18T15:25:19 *** RainCT has quit IRC (Remote host closed the connection) 2010-09-18T15:26:10 *** RainCT has joined #aichallenge 2010-09-18T15:27:05 *** nullkuhl has joined #aichallenge 2010-09-18T15:27:36 *** syntaxglitch has joined #aichallenge 2010-09-18T15:32:07 *** justin_pdx has joined #aichallenge 2010-09-18T15:32:25 *** HakanD has joined #aichallenge 2010-09-18T15:35:08 I added a sucker punch but I think I need to do more work on it 2010-09-18T15:38:08 does anyone have a perfect record yet? 2010-09-18T15:39:08 what is it? 2010-09-18T15:39:35 lmao, cant tell you my secrets 2010-09-18T15:39:49 I asked about perfect record :) 2010-09-18T15:39:59 oh, no one does that I know of yet 2010-09-18T15:40:30 A sucker punch is a blow made without warning, allowing no time for preparation or defense on the part of the recipient. It is usually delivered from close range or from behind. 2010-09-18T15:41:40 9=12bot beat me 2010-09-18T15:42:43 what? :) 2010-09-18T15:43:04 *** atmz443 has joined #aichallenge 2010-09-18T15:43:16 er 8-12 2010-09-18T15:43:16 http://www.benzedrine.cx/planetwars/canvas?game_id=32968 2010-09-18T15:43:45 what bot carries out the most successful cheese? 2010-09-18T15:43:56 *** nullkuhl_ has joined #aichallenge 2010-09-18T15:44:02 cheese = an all-in strategy that either works or doesn't 2010-09-18T15:44:19 that is, no chance of recovery if it fails 2010-09-18T15:44:31 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T15:45:19 Tracer has been up there for a long time, does his bot change? 2010-09-18T15:45:49 Is it allowed to send ships from more than one planet in one turn? 2010-09-18T15:45:53 yes 2010-09-18T15:46:30 infact that may be a tactic of its own 2010-09-18T15:46:39 *** nullkuhl has quit IRC (Ping timeout: 240 seconds) 2010-09-18T15:46:58 possibly timing out an opponent with tlarge numbers of inglights 2010-09-18T15:47:49 http://www.benzedrine.cx/planetwars/canvas?game_id=33005 bah 2010-09-18T15:48:10 *** Alex-Fiber has quit IRC (Ping timeout: 252 seconds) 2010-09-18T15:48:19 * Cyndre kicks bartwe' 2010-09-18T15:48:21 s bot 2010-09-18T15:48:23 fahi: you may send as many fleets from as many planets as you want 2010-09-18T15:48:29 pfa 2010-09-18T15:49:00 I think its time I work on the I am ahead eval 2010-09-18T15:49:23 *** naglijo has joined #aichallenge 2010-09-18T15:49:32 it doesnt count fleets in flight and the planets they are going to take so it gets a little ansi premptive striking 2010-09-18T15:49:44 what cant you sign up as other anymore? 2010-09-18T15:50:14 naglijo: there was a database issue of some sort 2010-09-18T15:50:27 naglijo: something like other and portland state having the same key in the db 2010-09-18T15:50:44 i don't know the permanance of the situation 2010-09-18T15:50:58 the bug that i reported ? 2010-09-18T15:51:05 woot 2010-09-18T15:51:26 it needs to be either fixed or removed as a choice 2010-09-18T15:51:34 fustrating new users is never good 2010-09-18T15:51:58 Cyndre: the beauty of bartwe's strategy is that his attack routes are minimally short so you have the least amount of time to react unless you are also considering his support fleets approaching a planet close to you and not only fleets that are on a direct line of attack 2010-09-18T15:52:13 danielvf said he solved it earlier today 2010-09-18T15:52:22 jmcarthur: actually you can see where I start attacking him and commit suicide because of his fleets in the air 2010-09-18T15:52:24 *** smellyhippy has quit IRC (Ping timeout: 272 seconds) 2010-09-18T15:52:35 * jmcarthur looks again 2010-09-18T15:52:47 *** aleksey has joined #aichallenge 2010-09-18T15:53:22 turn 18 - 28 is where I kill myself 2010-09-18T15:53:28 attacking his top most planet 2010-09-18T15:53:31 thanks 2010-09-18T15:53:43 naglijo: anymore? what do you mean? 2010-09-18T15:53:47 intrestingly enough my both is not top10 material 2010-09-18T15:53:56 position 60 atm 2010-09-18T15:54:26 *** Accoun has quit IRC () 2010-09-18T15:54:27 do you beat rage and dual bot 100%? 2010-09-18T15:54:36 bartwe: top bots are probably watching support fleets more closely 2010-09-18T15:55:09 my bot beats ragebot 96/100, I should find maps where it fails 2010-09-18T15:55:10 i'm calling fleets that are sent to a planet you already own "support fleets" 2010-09-18T15:56:11 *** smellyhippy has joined #aichallenge 2010-09-18T15:56:11 *** smellyhippy has joined #aichallenge 2010-09-18T15:56:26 naglijo: i think it's fixed now.. 2010-09-18T15:56:32 naglijo: can you try? 2010-09-18T15:57:44 bartwe are you winning 100% of the dual/rage bots locally? 2010-09-18T15:59:10 dunno, haven't tried 2010-09-18T15:59:16 mostly looking at benzedrine 2010-09-18T15:59:41 oh 2010-09-18T16:01:05 oh god - no wonder Im having bad results 2010-09-18T16:01:21 my test against the dual/rage bot is 200 turns max and my games Im running to 1000 2010-09-18T16:01:42 so at turn 200 I am losing, but I win on turn 703 2010-09-18T16:02:46 @amstan: sure, one moment please 2010-09-18T16:02:47 naglijo: I have no idea what you mean. 2010-09-18T16:03:07 games don't last 700 moves 2010-09-18T16:03:18 running locally 2010-09-18T16:04:00 nice 2010-09-18T16:05:07 *** aleksey has quit IRC (Quit: Page closed) 2010-09-18T16:05:30 http://www.benzedrine.cx/planetwars/canvas?game_id=33187 woot - I took a1k0n down 2010-09-18T16:05:54 signed up successfully, other is appearing as an organization on the ranking page again 2010-09-18T16:06:00 thank you for fixing that 2010-09-18T16:06:46 jmcarthur: ohhh I get what you meant about bartwe - you not only have to track the fleets target, but also the surrounding planets (harder to predict the total str) 2010-09-18T16:06:59 Cyndre: whats your average number of turns against bots? 2010-09-18T16:07:12 60 - 120 against the first 2 2010-09-18T16:07:40 Cyndre: right. you have to speculate about next moves and stuff 2010-09-18T16:07:47 fortunately the pattern is at least easy to see 2010-09-18T16:08:04 it's just a matter of "seeing" it programmatically. and special casing your bot might be a waste of time :\ 2010-09-18T16:08:23 the top 50 seem to have no trouble anyway 2010-09-18T16:09:04 i really hope my bot will be as efficient as my estimates seem to imply 2010-09-18T16:09:24 just uploaded a new bot 2010-09-18T16:09:58 my bot will take a lot of memory, like it did in tron :\ 2010-09-18T16:10:04 but not *as* much at least 2010-09-18T16:10:14 I think when I submitted my old bot was playing a game (from submit to profile and I had a loss of a 115 turn game) 2010-09-18T16:10:33 heh 2010-09-18T16:11:26 http://ai-contest.com/visualizer.php?game_id=4563761 my new bot 2010-09-18T16:11:36 jmcarthur: are you stil going for emergent strategies? 2010-09-18T16:11:42 was that you? :) 2010-09-18T16:12:37 *** Accoun has joined #aichallenge 2010-09-18T16:12:58 lmao - I was doing a comparison and I think I uploaded my bot with my new suckerpunch disabled 2010-09-18T16:12:59 lmao 2010-09-18T16:13:04 * fahi is still trying to figure out why his bot is producing invalid input 2010-09-18T16:13:21 your printing a logging statement that has 2 spaces in it 2010-09-18T16:13:26 and 3 words 2010-09-18T16:13:40 I'm only printing to stderr :) 2010-09-18T16:13:46 look for the patern I said 2010-09-18T16:14:02 then change it so it doesnt have 3 words and 2 spaces 2010-09-18T16:14:08 :))) 2010-09-18T16:14:12 finally have a bot that at least contends with dhartmei 2010-09-18T16:14:22 and next is verify source/target planet owners, num ships 2010-09-18T16:14:43 that's what I have: http://dpaste.com/245587/ I can't think of anything else 2010-09-18T16:15:17 *** justin_pdx has quit IRC (Quit: justin_pdx) 2010-09-18T16:15:51 I have similar code, but it throws exceptions instead of return :) 2010-09-18T16:15:56 are you tracking ships after you dispatch? 2010-09-18T16:16:06 fahi: i < 0? 2010-09-18T16:16:07 maybe your sending two fleets and going by the same numships 2010-09-18T16:16:09 Cyndre: no, isn't the framework doing that? o.O 2010-09-18T16:16:18 no 2010-09-18T16:16:21 :( 2010-09-18T16:16:25 you can change it to though 2010-09-18T16:16:56 fahi: I wouldn't call it a framework, you can change that file as much as you want 2010-09-18T16:22:13 amstan: Still need help with that? 2010-09-18T16:23:47 *** loverman has quit IRC (Quit: Page closed) 2010-09-18T16:25:19 Cyndre: I just won against you 2010-09-18T16:26:02 Lithosphere? 2010-09-18T16:26:15 it said "You WIN against Cyndre", but maybe that's not you 2010-09-18T16:26:24 yes? 2010-09-18T16:26:32 Cyndre: ah you timed out 2010-09-18T16:26:45 :( 2010-09-18T16:26:47 *** lexplua has joined #aichallenge 2010-09-18T16:28:55 greghaynes: yes, post in there 2010-09-18T16:29:16 *** boegel has quit IRC (Quit: Leaving) 2010-09-18T16:29:44 phreeza: not entirely emergent 2010-09-18T16:30:04 phreeza: but i think you identified me as at least an interested party in the idea 2010-09-18T16:30:11 correctly, that is 2010-09-18T16:30:37 not sure why its timing out now 2010-09-18T16:30:57 amstan: Give a min 2010-09-18T16:31:59 amstan: How did all those people get in the group? 2010-09-18T16:33:39 phreeza: if it works out, i will gladly talk openly about it nearer to the end of the contest :) 2010-09-18T16:33:48 phreeza: if it doesn't work out i will share it sooner, of course 2010-09-18T16:33:57 hehe ok 2010-09-18T16:34:11 i like to laugh at how sloccount estimates how much it cost to develop what i write 2010-09-18T16:34:25 Zannick: i know! it's horrible 2010-09-18T16:34:31 i'm trying more explicit aproaches anyway 2010-09-18T16:34:48 my current, unfinished bot, of 256 lines of c, cost an estimated $6461 2010-09-18T16:35:03 i am simply mixing a few ideas in, i hope, an intelligent way 2010-09-18T16:35:05 but in general i'm interested in emergent methods 2010-09-18T16:35:21 Zannick: how did you come up with that figure? 2010-09-18T16:35:32 phreeza: sloccount 2010-09-18T16:35:35 amstan: Heres the list of people I know: http://pastebin.com/Z7jRGKMZ 2010-09-18T16:35:40 *** odinsbane has quit IRC (Quit: leaving) 2010-09-18T16:35:54 Zannick: C should cost more per line than python :P 2010-09-18T16:35:59 phreeza: http://www.dwheeler.com/sloccount/ 2010-09-18T16:36:41 Zannick: estimation that you will be debugging and refactoring it for 2 months is included in cost :) 2010-09-18T16:37:18 what's implemented so far is probably correct :) 2010-09-18T16:37:34 still, that is more than i make in a month 2010-09-18T16:37:50 costs include overhead, not just wages and benefits 2010-09-18T16:37:54 and those 256 lines took me only a couple days to write 2010-09-18T16:38:00 ah... but which employer would actually pay you 6k$ for 256 lines of C? 2010-09-18T16:38:09 i'd like to know! 2010-09-18T16:38:19 none, i'm salaried :) 2010-09-18T16:38:37 change of loc isn't allways positive, sometimes it's negative 2010-09-18T16:38:53 :) have you calculated you average work output with that? 2010-09-18T16:38:55 *** Guest72833 has quit IRC (Read error: Operation timed out) 2010-09-18T16:39:14 actually, i've probably contributed less than 256 lines at my job so far... 2010-09-18T16:39:18 at my first job we were all paid by the hour. i thought it was weird at first, but when they told me that nobody every worked overtime there, it clicked 2010-09-18T16:39:23 You can do a lot in 256 lines of C 2010-09-18T16:39:25 *nobody ever 2010-09-18T16:39:39 jmcarthur: I did 276 hours/month once 2010-09-18T16:39:47 oh, and that 256 doesn't include comments and blank lines 2010-09-18T16:39:49 Naktibalda: travel? 2010-09-18T16:39:57 no, office :) 2010-09-18T16:39:59 god 2010-09-18T16:40:00 *** kay_ has joined #aichallenge 2010-09-18T16:40:13 I tried to protest next month and I manage to reduce it to 268h 2010-09-18T16:40:33 i liked having zero overtime 2010-09-18T16:40:43 by overtime i mean over 40 hours 2010-09-18T16:40:48 I hadn't overtime since 2006 2010-09-18T16:40:49 per week 2010-09-18T16:41:34 @whatis tcpserver 2010-09-18T16:41:34 greghaynes: tcpserver = http://www.benzedrine.cx/planetwars/ 2010-09-18T16:41:39 at this point i'd rather have some overtime than my current situation of no job 2010-09-18T16:42:19 then again, i am learning valuable lessons about frugality 2010-09-18T16:42:20 *** Blkt has joined #aichallenge 2010-09-18T16:44:31 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T16:45:17 Naktibalda: that's crazy, here in finland they can hardly press you to overtime and we do 37.5h per week 2010-09-18T16:45:32 I do sometimes though 2010-09-18T16:45:48 it was my first fulltime job, and everybody were working like that 2010-09-18T16:46:11 i am a bit jealous of european work hours 2010-09-18T16:46:16 *** Delin has joined #aichallenge 2010-09-18T16:46:20 ? 2010-09-18T16:46:21 and vacation time 2010-09-18T16:46:28 jmcarthur: I am a bit jealous of USA salaries 2010-09-18T16:46:35 fair enough :) 2010-09-18T16:46:49 whats the diff in salary? 2010-09-18T16:46:49 well, that's how I see it :P 2010-09-18T16:47:26 mmm, after taxes, you can get around 2500 euros a month 2010-09-18T16:47:29 i am curious about that as well 2010-09-18T16:47:35 here in finland 2010-09-18T16:47:49 *** hellman has quit IRC (Remote host closed the connection) 2010-09-18T16:48:05 yeah, my first job out of uni was higher than that 2010-09-18T16:48:10 thats for a guy let's say 3/4 years senior 2010-09-18T16:48:37 on the other hand, union unemployment goes up to 70% of your salary 2010-09-18T16:48:38 gerad: Im making 3500 canadian after tax's 2010-09-18T16:48:59 and they really have to be in deep shit (economically) to fire you 2010-09-18T16:49:07 Cyndre: What did you mean by "are you tracking ships after you dispatch"? Do I have to add/subtract the fleets to the planets as they arrive/depart? 2010-09-18T16:49:11 even then, only the negotiations can take months 2010-09-18T16:49:31 i was laid off a month before the company made it to a "top 500 fastest growing companies" list 2010-09-18T16:49:55 fahi: no, I meant that if you dispatch 2 fleets in 1 turn, you have to make sure they dont total more then numships on planet 2010-09-18T16:50:04 oh, and our education is mostly free, so you don't have a big debt out of university 2010-09-18T16:50:28 Cyndre: but that would only apply when I dispatch 2 fleets from the same planet, right? 2010-09-18T16:50:29 Im ready to quit my job 2010-09-18T16:50:30 *** Delin has quit IRC (Ping timeout: 252 seconds) 2010-09-18T16:50:33 a majority of our uni debts are paid for through scholarships and gov programs though 2010-09-18T16:50:35 fahi yes 2010-09-18T16:50:42 not all, and it depends on the school 2010-09-18T16:50:46 *** jamii has joined #aichallenge 2010-09-18T16:53:47 *** Olathe has joined #aichallenge 2010-09-18T16:55:50 *** lexplua has quit IRC (Quit: Leaving) 2010-09-18T16:56:50 *** saltedAI has joined #aichallenge 2010-09-18T16:58:25 *** Cyndre_ has joined #aichallenge 2010-09-18T16:58:34 *** Cyndre has quit IRC (Ping timeout: 276 seconds) 2010-09-18T17:02:41 Ok I figured out what I did wrong - I sent floats for the number of ships instead of ints 2010-09-18T17:03:12 *** DirtyKeyboard has joined #aichallenge 2010-09-18T17:03:28 ha, that will work :) 2010-09-18T17:03:54 sending half a ship? yeah :) 2010-09-18T17:05:20 Does anyone know what libraries are required to compile the TCP server code? It works for my mac but not on my ubuntu server. 2010-09-18T17:05:59 *** justin_pdx has joined #aichallenge 2010-09-18T17:06:54 I'm getting an error about arc4random not being declared in scope.. 2010-09-18T17:10:26 amstan: Revised list: http://pastebin.com/yiyRg4aF 2010-09-18T17:10:49 DirtyKeyboard: That may be part of gmp 2010-09-18T17:10:50 Can anyone tell me what version of ruby the server is running? 2010-09-18T17:10:54 DirtyKeyboard: works for me in kubuntu 10.04 2010-09-18T17:11:22 Ah, its in libbsd 2010-09-18T17:11:23 it doesn't for my ubuntu 10.04 2010-09-18T17:11:41 My question has been answered by osor at LinuxQuestions.org: in order to use arc4random() in a C program one must link to libbsd when compiling: "gcc -lbsd -o command filename.c" 2010-09-18T17:11:56 Naktibalda: yeah, I saw that... that solution didn't work 2010-09-18T17:12:00 :) 2010-09-18T17:12:06 Do you have libbsd-dev? 2010-09-18T17:12:25 greghaynes: yep 2010-09-18T17:12:40 I'm installing gmp dev libraries now... I'll see if that works 2010-09-18T17:12:52 *** atmz443 has quit IRC (Ping timeout: 276 seconds) 2010-09-18T17:12:56 it sounds about right 2010-09-18T17:12:57 *** Areku has joined #aichallenge 2010-09-18T17:13:06 nm /usr/lib/libbsd.so | grep arc4random 2010-09-18T17:13:07 *** atmz443 has joined #aichallenge 2010-09-18T17:13:10 That may yield some info 2010-09-18T17:13:46 er, libbsd.a 2010-09-18T17:15:23 *** kcn1700 has quit IRC (Quit: ¡¬(^o^)£¯) 2010-09-18T17:16:29 *** jamii has quit IRC (Ping timeout: 245 seconds) 2010-09-18T17:16:52 bsdsockets 2010-09-18T17:18:07 multiple libraries defining the same symbols -> fail 2010-09-18T17:19:03 Does the irc server error out if you issue an order for 0 ships? 2010-09-18T17:19:27 justin_pdx: irc server? 2010-09-18T17:19:31 I believe it does 2010-09-18T17:19:33 The local java playgame I can run allows me to do it but those bots always crash out on the irc server. 2010-09-18T17:19:37 I reckon he means game server though 2010-09-18T17:20:01 Yeah, the playgame irc benzedrine thing. 2010-09-18T17:20:12 funny, mine locks up if I try to send 0 fleets though :D 2010-09-18T17:20:15 justin_pdx: yeah, it does 2010-09-18T17:20:37 Okay, I need to avoid doing that though. It's funny to see the 0's flying around on my local machine. 2010-09-18T17:20:54 um yeah 2010-09-18T17:21:21 remember the strategy when you send out so many fleets that your opponent can't process them all and times out? 2010-09-18T17:21:58 Areku: :) I plotted doing that until finding out that it was blocked... and for good reason 2010-09-18T17:22:02 Well that' wasn't my intent. 2010-09-18T17:22:27 btw, bartwe, I envy your bots 2010-09-18T17:22:29 I was just sending out growth_rate - 1. 2010-09-18T17:22:42 what if growth rate is 0? 2010-09-18T17:22:42 thanks 2010-09-18T17:22:51 personally i feel they aren't strong enough 2010-09-18T17:22:55 Areku: that shouldn't happen 2010-09-18T17:23:07 i only rank 44 in the main contest 2010-09-18T17:23:08 I've had it in one of my matches 2010-09-18T17:23:15 I beat a couple of them once... but some versions just spank me 2010-09-18T17:23:26 Why growth rate - 1? 2010-09-18T17:23:42 heh I wish I ranked 144 :D 2010-09-18T17:23:50 Ive been trying to figure out why people do that 2010-09-18T17:23:56 Areku: there'd literally be no reason to go for that planet... :-\ 2010-09-18T17:24:11 staging point 2010-09-18T17:24:31 but yeah, kinda useless 2010-09-18T17:24:42 *** jamii has joined #aichallenge 2010-09-18T17:24:52 Areku: eh... you get maybe a point where you can make different decisions but still... lame 2010-09-18T17:25:20 kinda found out I forgot to account for growth rate, so did my opponent 2010-09-18T17:25:30 greghaynes: If a planet had no good target to attack, it would send ships to a "hub" while building up a defensive force at the rate of 1 per turn. 2010-09-18T17:25:30 so we both fought over a useless rock, yay :D 2010-09-18T17:25:45 *** cherwin has quit IRC (Remote host closed the connection) 2010-09-18T17:25:46 ah... 2010-09-18T17:26:09 what makes a good hub? 2010-09-18T17:26:21 Close to the next planet you want to attack 2010-09-18T17:26:25 Thats the only property 2010-09-18T17:26:28 * Naktibalda has rank 45 2010-09-18T17:27:00 I have two hubs. One is "the planet closest to the mean of the area my_planets cover" so, roughly my middle. 2010-09-18T17:27:01 only my first day :D 2010-09-18T17:27:23 Go more offensive! 2010-09-18T17:27:46 Another hub is "the planet I own closest to the mean location of my center and enemy center" and I call it battle_front. 2010-09-18T17:28:01 heh 2010-09-18T17:28:01 cheers mate :D 2010-09-18T17:28:19 But I think that these hubs are naive. 2010-09-18T17:28:25 I could tell you what I use, but it's going to be embarasing 2010-09-18T17:28:37 operation bumrush - attack closest planet 2010-09-18T17:28:39 I'd rather be weighting the "center" by the number of ships. 2010-09-18T17:28:42 from python import planetwars 2010-09-18T17:28:45 planetwars.win() 2010-09-18T17:28:57 er, from future 2010-09-18T17:29:10 no, that's not how you use it 2010-09-18T17:29:22 But mostly right now I'm just seeing if I can implement simple strats, just to learn how it works and to see if I can do it. 2010-09-18T17:29:25 http://www.benzedrine.cx/planetwars/getplayer?player=Cyndre2 2010-09-18T17:29:26 planetwars.win(a) where a is the probability you want to win at 2010-09-18T17:29:28 Build confidence and complexity slowly. 2010-09-18T17:29:29 much better :) 2010-09-18T17:29:56 Areku: actually my bot is using the same tactic 2010-09-18T17:30:08 justin_pdx: What language? 2010-09-18T17:30:11 the closest planet that I have enough ships to capture 2010-09-18T17:30:23 Ruby. 2010-09-18T17:30:26 ah 2010-09-18T17:30:51 Theres a couple nice utility methods I worked on the first couple days that have made tweaking my bot so much easier 2010-09-18T17:30:58 yeah, except that when in bumrush mode mine doesn't care about wining :D 2010-09-18T17:31:12 Like planet.StrengthAfter(n_turns) 2010-09-18T17:31:54 greghaynes: I have a function like that, but it also changes ownership. :) 2010-09-18T17:32:13 um 2010-09-18T17:32:27 http://www.benzedrine.cx/planetwars/canvas?game_id=34038 you can see my sucker punch working now - yay 2010-09-18T17:32:27 This does also 2010-09-18T17:33:03 Its a bit complex also, takes into acout varying growth rates based in ownership changes in interim 2010-09-18T17:33:24 Once you have that its all downhill ;) 2010-09-18T17:33:51 *** Kastra has quit IRC (Ping timeout: 240 seconds) 2010-09-18T17:34:22 *** Macuyiko has quit IRC (Ping timeout: 272 seconds) 2010-09-18T17:34:58 how do I play on the benz server? 2010-09-18T17:35:23 use tcp client 2010-09-18T17:35:36 http://www.benzedrine.cx/planetwars/ 2010-09-18T17:35:40 Has instructions. 2010-09-18T17:35:49 cheers mate 2010-09-18T17:36:10 Yay, I think I solved my problem. The tcp server hates you if you send ships to yourself. 2010-09-18T17:36:39 http://www.benzedrine.cx/planetwars/canvas?game_id=34094 sweet - bartwe.7.6.3 goes down 2010-09-18T17:38:17 *** Macuyiko has joined #aichallenge 2010-09-18T17:38:55 gna, you nailed it the first few steps 2010-09-18T17:39:06 got pretty close to a comeback 2010-09-18T17:40:02 justin_pdx: you mean src == dst? 2010-09-18T17:40:16 Yes. 2010-09-18T17:40:26 I still find it silly to send a stream of small fleets when you have enough ships in planet to send a big fleet 2010-09-18T17:40:28 justin_pdx: that is explicitly illegal i think, for the record 2010-09-18T17:40:54 Yeah I didn't mean to, I just couldn't figure out what was wrong. The java playgame isn't as strict. 2010-09-18T17:42:13 IMO any local engine should be at *least* as strict as the server 2010-09-18T17:44:31 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T17:44:45 have everyone's bots gotten more aggressive or have I accidentially made mine more timid? I'm getting rushed to death a lot and that didn't use to happen so much.. 2010-09-18T17:45:14 sorry :( 2010-09-18T17:45:31 sorry m8 2010-09-18T17:45:38 *** Zaphus has joined #aichallenge 2010-09-18T17:45:48 I can't seem to figure out how to use the client properly 2010-09-18T17:46:07 if I have a java bot how would I use it? 2010-09-18T17:46:07 did you read the tcp.c ? 2010-09-18T17:46:07 jmcarthur: I agree, I was just using the one from the starter packages. 2010-09-18T17:46:29 *** oh_cripes has joined #aichallenge 2010-09-18T17:46:37 Your file has to be exeuctable and have whatever necessary headers to tell your shell how to use it, I think. 2010-09-18T17:46:38 yeah. i was complaining about the java engine 2010-09-18T17:46:41 sorry mate I'll try that 2010-09-18T17:47:22 ./tcp 213.3.30.106 9999 Cyndre ./runbot.py is mine 2010-09-18T17:47:38 cheers 2010-09-18T17:48:01 so mine should be ./tcp 213.3.30.106 9999 ..... java MyBot 2010-09-18T17:48:36 I think that you need a shell script to launch hava 2010-09-18T17:48:37 java 2010-09-18T17:48:49 I don't think so, I think the last param has to be an executable file. 2010-09-18T17:50:15 http://ai-contest.com/forum/viewtopic.php?f=18&t=424&start=40#p3786 2010-09-18T17:50:34 it has source code for a java tcp client 2010-09-18T17:51:59 *** Zeiris has joined #aichallenge 2010-09-18T17:52:06 *** Zaphus has quit IRC (Ping timeout: 252 seconds) 2010-09-18T17:52:32 http://www.benzedrine.cx/planetwars/canvas?game_id=34231 sweet - aik0n-0.2 is down - best I have done 2010-09-18T17:52:42 gz 2010-09-18T17:52:56 thanks 2010-09-18T17:53:33 well this is great, execv: gij: No such file or directory. 2010-09-18T17:54:13 gij is the java interpreter? 2010-09-18T17:54:29 if so, use the full path to that binary 2010-09-18T17:54:39 hey when I try to run "./tcp 213.3.30.106 9999 Naith -p password ./MyBot.rb" it gives me "execv: ./MyBot.rb: Exec format error" can anyone tell me what I'm doing wrong? 2010-09-18T17:54:54 cheers 2010-09-18T17:54:57 can you run just: ./MyBot.rb successfully? 2010-09-18T17:55:36 we are doing a little hacking session here for our bots, me albert and morphy, but its turning out to be more of a lecture in compiler onstruction from albert :D 2010-09-18T17:56:56 hey cool 2010-09-18T17:57:01 Alberto by chance phreeza? 2010-09-18T17:57:03 it works if I set it to /usr/bin/gij :D 2010-09-18T17:57:08 dhartmei_: ya it's a ruby script but when I do "./tcp 213.3.30.106 9999 member:Naith -p password ruby ./MyBot.rb" it gives execv: ruby ./MyBot.rb: No such file or directory 2010-09-18T17:57:27 we should be using passwords now dhartmei_? 2010-09-18T17:58:09 you can, if you like 2010-09-18T17:59:21 Naith: it has a hashbang line (the first one, with #!/path/to/python), is executable (chmod u+x), and you can run it from the shell with just $ ./MyBot.rb? 2010-09-18T17:59:53 Ooo! Thanks a ton! I totally forgot that! 2010-09-18T17:59:55 Cyndre_: no its Albert 2010-09-18T18:01:00 *** Pitel has quit IRC (Quit: KTHXBYE) 2010-09-18T18:02:47 http://www.benzedrine.cx/planetwars/canvas?game_id=34309 2010-09-18T18:02:54 you know what this means? 2010-09-18T18:03:13 *** FlagCapper has joined #aichallenge 2010-09-18T18:04:05 you lost? 2010-09-18T18:04:37 naw, I lost badly :D 2010-09-18T18:05:15 *** davidkelly999 has joined #aichallenge 2010-09-18T18:05:25 lots of high-growth planets on that map... 2010-09-18T18:06:02 *** oh_cripes has quit IRC (Ping timeout: 252 seconds) 2010-09-18T18:06:03 hello everyone 2010-09-18T18:06:10 seems my fleet is vulnerable to the early counter strategy 2010-09-18T18:07:56 Besides writing to a file, is there anyway to track the number of turns? 2010-09-18T18:08:11 justin_pdx: what's your bot's name 2010-09-18T18:08:14 static variable? 2010-09-18T18:08:29 which language are you using? 2010-09-18T18:08:34 Foundation is my ai-challenge handle. 2010-09-18T18:08:59 I just submitted a new bot and it's not doing very well. I want to put my old one back up. 2010-09-18T18:10:22 unless you saved the code I don't think you can 2010-09-18T18:10:23 *** choas has quit IRC (Quit: leaving) 2010-09-18T18:10:35 *** DirtyKeyboard has quit IRC (Read error: Connection reset by peer) 2010-09-18T18:10:53 can you search for a handle? 2010-09-18T18:11:34 Is anyone else having problems submitting new code.. or is it just me? I updated my client several hours ago, but it is not showing up as submitted and I haven't received an email 2010-09-18T18:12:35 How do I see compiler errors for submitted code? 2010-09-18T18:15:11 *** Zaphus has joined #aichallenge 2010-09-18T18:16:16 brb need to compile some fixes 2010-09-18T18:16:20 *** Areku has quit IRC (Quit: Page closed) 2010-09-18T18:17:07 Olathe: Sometimes it will be displayed on the email you get saying compile failure 2010-09-18T18:17:36 *** jmreardon has quit IRC (Read error: Connection reset by peer) 2010-09-18T18:17:45 *** jmreardon has joined #aichallenge 2010-09-18T18:18:41 piBotV.2 beat me twice and finally I took him down 2010-09-18T18:19:39 davidkelly999: Ahh, thanks. 2010-09-18T18:20:13 *** sigh has joined #aichallenge 2010-09-18T18:20:32 *** justin_pdx has quit IRC (Quit: justin_pdx) 2010-09-18T18:21:55 *** Zeiris has quit IRC (Ping timeout: 240 seconds) 2010-09-18T18:22:49 conestbot: rankings 2010-09-18T18:22:58 @rankings 2010-09-18T18:22:59 sigh: Top 10 players: McLeopold(3505), EBraun(3487), montanalow(3333), Mr.Alt(3238), felixcoto(3217), Longing(3206), dmj111(3202), sighbot(3197), 3WorldsCollide(3190), Tracer(3184) 2010-09-18T18:23:07 back in the top 10 :) 2010-09-18T18:26:02 I get 1 game and then never another :( 2010-09-18T18:26:04 *** jmreardon has quit IRC (Ping timeout: 245 seconds) 2010-09-18T18:26:15 *** Arekku has joined #aichallenge 2010-09-18T18:28:29 *** sigh has quit IRC (Remote host closed the connection) 2010-09-18T18:29:24 sigh: nice work, I'm still waiting for more games to see where my tweaked version gets to, averaging one every 90 minutes or so :-( 2010-09-18T18:30:18 *** sigh has joined #aichallenge 2010-09-18T18:30:40 sigh: nice work, I'm still waiting for more games to see where my tweaked version gets to, averaging one every 90 minutes or so :-( (resend, since he dropped) 2010-09-18T18:30:52 we saw 2010-09-18T18:31:08 so, I just noticed yet another oversight on my fleet 2010-09-18T18:31:12 http://www.benzedrine.cx/planetwars/canvas?game_id=34559 that was a cool game 2010-09-18T18:31:41 Zaphus: yeah, the games are getting fewer and further between :( 2010-09-18T18:31:50 http://www.benzedrine.cx/planetwars/canvas?game_id=34410 2010-09-18T18:32:14 my combat resolver can only handle 2 factions 2010-09-18T18:33:26 hmm, getting "server not found" at ai-contest.com 2010-09-18T18:33:33 *** dgg has quit IRC (Ping timeout: 252 seconds) 2010-09-18T18:33:39 my bot played 2 games in 7 second interval in ai-contest :) 2010-09-18T18:33:46 must be a bug :) 2010-09-18T18:33:55 yep 2010-09-18T18:34:47 so, what happened was that my AI thought it was going to win that planet, and from there it just went downhill :( 2010-09-18T18:35:01 *** pjreddie has joined #aichallenge 2010-09-18T18:35:17 Arekku: "my combat resolver can only handle 2 factions" << what does this mean? 2010-09-18T18:35:36 can't do 3 or 4 player probably? 2010-09-18T18:35:51 yep 2010-09-18T18:36:02 or maybe players attacking neutral at the same time 2010-09-18T18:36:10 which sucks to code 2010-09-18T18:36:11 so when me, enemy and neutral are fighting for a planet the results are unpredicatable 2010-09-18T18:36:19 ahhh 2010-09-18T18:36:26 neutrals at the same time thingie 2010-09-18T18:36:34 which is why I lost that game 2010-09-18T18:36:46 yeah, attacking neutrals at the same time make my simulation code messy 2010-09-18T18:37:38 but you managed to find a way around it at least 2010-09-18T18:37:52 it's easy to handle all kind of cases with one simple function 2010-09-18T18:38:25 can anyone else see ai-contest.com ? or is it the crappy wireless internet I'm on that's causing me issues ? 2010-09-18T18:38:37 Current Rank: 134 in before the drop back down to 700 :D 2010-09-18T18:38:45 group forces, sort by numbers, pick top two, if same result is 0 for original owner, if different winner is top and he has best-secondbest ships 2010-09-18T18:38:47 *** jmreardon has joined #aichallenge 2010-09-18T18:38:55 Haha you resubmitting? 2010-09-18T18:38:55 *** DirtyKeyboard has joined #aichallenge 2010-09-18T18:38:59 *** Olathe has quit IRC (Ping timeout: 264 seconds) 2010-09-18T18:39:25 submitted like fiftyeleven times today 2010-09-18T18:39:29 jmcarthur: exactly what I do... but I consider that messy compared to the other battles :P 2010-09-18T18:39:48 Is there an easy way to sort a list in java? 2010-09-18T18:39:53 haha yeah i keep making modifications, but my old bot still beats it >< 2010-09-18T18:40:01 so I can sort the fleets in order of arrival 2010-09-18T18:40:02 sigh: just do the same for all battles 2010-09-18T18:40:21 even non-battles (player reinforcing his own planet) 2010-09-18T18:40:36 it's not messy :P 2010-09-18T18:41:15 Yeah I'll do that mod and resubmit 2010-09-18T18:41:20 Arreku: alright if you're taking the plunge so am i... 700 here i come. 2010-09-18T18:41:36 jmcarthur: yes, but where it gets tricky is when I have an existing simulation and I doing calculations based on it, like how many extra ships I will need to take over a planet 2010-09-18T18:42:00 given all incoming fleets 2010-09-18T18:42:11 you only need enough to beat the next largest force 2010-09-18T18:42:20 you can completely ignore the weakest 2010-09-18T18:42:31 and then it's the same as for just two forces 2010-09-18T18:42:53 brilliant 2010-09-18T18:43:08 who has wtfbbq 2010-09-18T18:43:12 what i do is keep an array of the troop balance though 2010-09-18T18:43:20 maybe I just suck at programming :D 2010-09-18T18:43:31 Arekku: "troop balance"? 2010-09-18T18:43:57 sorry it's just what i call it 2010-09-18T18:44:15 i just don't know what you mean 2010-09-18T18:44:25 #ships on each planet? 2010-09-18T18:44:31 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T18:44:44 troop balance = my ships - enemy ships (for the turn) 2010-09-18T18:44:45 ah, back out of the top 10 2010-09-18T18:44:50 ah 2010-09-18T18:44:54 ah 2010-09-18T18:45:02 *** Olathe has joined #aichallenge 2010-09-18T18:45:07 see you can do that and ignore the weakest force with no problem :) 2010-09-18T18:45:14 so if troop balance in 10 turns is -45, I need to send 46 2010-09-18T18:45:34 sigh: whatever you're doing must be working pretty well if you're around the top 10. I'm hoping one day to crack the top 100 (I feel pretty good about this newest update though..) 2010-09-18T18:46:00 or rather, if I send reinforcements that'll arrive in 10 turns, I check the troop balance in 10 turns and send an appropriate amount 2010-09-18T18:46:08 i love it when my bots beat old versions of themselves 2010-09-18T18:46:15 same 2010-09-18T18:50:05 *** Eiii has joined #aichallenge 2010-09-18T18:50:45 bartwe: http://www.benzedrine.cx/planetwars/canvas?game_id=34636 short but sweet ;) 2010-09-18T18:51:02 *** jmreardon_ has joined #aichallenge 2010-09-18T18:51:04 *** jmreardon has quit IRC (Ping timeout: 245 seconds) 2010-09-18T18:51:05 *** jmreardon_ is now known as jmreardon 2010-09-18T18:52:04 *** Zaphus has quit IRC (Quit: Page closed) 2010-09-18T18:52:14 remember when I fought for the 0 growth planet? I think it was this map http://ai-contest.com/visualizer.php?game_id=4565951 2010-09-18T18:53:38 *** sorki has quit IRC (Ping timeout: 276 seconds) 2010-09-18T18:53:46 Didn't touch it this time :D 2010-09-18T18:54:14 Arekku: there was a funny game that bartwe's bots were playing against each on (on tcp) where both poured all their ships into a center 0-growth planet 2010-09-18T18:54:31 cool, could you link it? 2010-09-18T18:54:42 I'm trying to find it 2010-09-18T18:54:52 *** sorki has joined #aichallenge 2010-09-18T18:55:27 *** naglijo has quit IRC (Ping timeout: 272 seconds) 2010-09-18T18:56:18 and by find, I mean download the channel logs and grep them 2010-09-18T18:56:54 *** jmreardon has quit IRC (Ping timeout: 245 seconds) 2010-09-18T18:56:55 Cheers 2010-09-18T18:58:09 *** davidkelly999 has quit IRC (Quit: goodbye) 2010-09-18T18:58:41 Unrelated question, is there any way to change affiliation or description after the account is created? 2010-09-18T18:59:07 *** JCS^ has joined #aichallenge 2010-09-18T18:59:11 Arekku: currently you have to have a maintainer change it for you manually via mysql 2010-09-18T18:59:24 hmm... I found the link, but it doesn't seem like the game is available on benzedrine anymore: http://www.benzedrine.cx/planetwars/canvas?game_id=6411 2010-09-18T18:59:36 too bad 2010-09-18T18:59:45 Jm: But they will add it eventually? 2010-09-18T19:06:06 Arekku: there's a ticket for it, but i don't know if it's a big priority 2010-09-18T19:06:46 Well doesn't really matter, would be neat to change it but I can live without it 2010-09-18T19:07:54 *** odinsbane has joined #aichallenge 2010-09-18T19:09:19 Oh this is nice, what does invalid input mean? Is this an illegal move or a malformed request? 2010-09-18T19:10:30 on which client? 2010-09-18T19:10:41 *** dhartmei_ has quit IRC (Ping timeout: 265 seconds) 2010-09-18T19:10:58 tcp.c 2010-09-18T19:11:08 on benzedrine 2010-09-18T19:11:25 don't know sry 2010-09-18T19:11:28 chances are your bot is issuing an illegal move 2010-09-18T19:11:35 yeah probably 2010-09-18T19:12:12 I like that...not that my bot issued an illegal move, but the notice. 2010-09-18T19:12:26 check that the move is valid m8 2010-09-18T19:15:55 *** justin_pdx has joined #aichallenge 2010-09-18T19:17:05 does anyone know why I can't download Common Lisp starter packages from the forum's post? 2010-09-18T19:17:44 hey I just received the best hint ever 2010-09-18T19:18:04 "hunt down and kill those above you?" It's awesome :P 2010-09-18T19:18:25 * sigh hides 2010-09-18T19:19:19 so considering my skill, anyone got a machine gun for sale and a few clips? 2010-09-18T19:20:03 your idea is forbidden by contest rules 2010-09-18T19:24:09 *** RainCT has quit IRC (Remote host closed the connection) 2010-09-18T19:24:50 *** Appleman1234 has joined #aichallenge 2010-09-18T19:25:43 i hope 2010-09-18T19:26:23 *** naglijo has joined #aichallenge 2010-09-18T19:27:29 It's cool guys, to get to you he has to go through me. 2010-09-18T19:27:44 *loads a round in the chamber* 2010-09-18T19:29:04 fortunately for me I have you outnumbered 2010-09-18T19:29:21 so when I use PlayGame.jar, is the PlayGame.jar writing to stderr? 2010-09-18T19:29:50 i am a collection of minjas 2010-09-18T19:29:51 odinsbane: yes, it outputs the current turn, then the winner on stderr 2010-09-18T19:30:01 attached together 2010-09-18T19:31:01 fair enough 2010-09-18T19:31:05 what is a minja? 2010-09-18T19:31:23 midget ninja 2010-09-18T19:31:28 beat me to it 2010-09-18T19:31:37 Ask a Ninja episode 18 2010-09-18T19:31:53 (i was googling for it preemptively) 2010-09-18T19:32:16 *** coventry has quit IRC (Ping timeout: 252 seconds) 2010-09-18T19:32:17 except i think it's episode 14 now.... 2010-09-18T19:32:24 confused 2010-09-18T19:32:26 oh well 2010-09-18T19:32:38 no, 18 2010-09-18T19:34:47 odinsbane: it will also forward anything you write to stderr with the prefix "Player 1: " 2010-09-18T19:35:08 braddunbar: thats nice 2010-09-18T19:35:36 bartwe: take that! http://www.benzedrine.cx/planetwars/canvas?game_id=35299 :D 2010-09-18T19:35:52 odinsbane: yep, much easier to debug that way =) 2010-09-18T19:38:07 *** jmreardon has joined #aichallenge 2010-09-18T19:38:30 I've got a good debuging system setup for writing files, but now I want to start grabbing results and seeing who I lost too. 2010-09-18T19:39:25 *** FlagCapper has quit IRC (Quit: Page closed) 2010-09-18T19:39:53 *** mightybyte has joined #aichallenge 2010-09-18T19:40:18 Hey I'm in the top spot of Moscov University :D I'm also on the last spot :( 2010-09-18T19:41:05 *** delt0r_ has joined #aichallenge 2010-09-18T19:41:55 you should change your university to Moscow :) 2010-09-18T19:42:35 naw 2010-09-18T19:42:45 That would mean competition... 2010-09-18T19:42:47 *** delt0r___ has quit IRC (Ping timeout: 272 seconds) 2010-09-18T19:44:32 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T19:45:07 could anyone try to download Common Lisp starter package at this link http://ai-contest.com/forum/download/file.php?id=112 ? I'm not able to download it... 2010-09-18T19:46:32 works for me 2010-09-18T19:46:44 do you have skype blkt? 2010-09-18T19:46:50 yes 2010-09-18T19:47:20 tell you what then, you tell me your skype name and I send it to you? 2010-09-18T19:47:22 *** braddunbar has quit IRC (Quit: leaving) 2010-09-18T19:47:33 I sent you a pvt message 2010-09-18T19:47:40 with my id 2010-09-18T19:48:54 *** Zarathust has joined #aichallenge 2010-09-18T19:48:56 right I'm going to sleep now, bb (after sending file) 2010-09-18T19:49:02 hi, im new 2010-09-18T19:49:07 *** Arekku has quit IRC (Quit: Page closed) 2010-09-18T19:49:09 is there a way to use the visualiser with c# ? 2010-09-18T19:49:19 Zarathust: yes 2010-09-18T19:49:24 sure 2010-09-18T19:49:38 there should be a page in the website describing how to use it 2010-09-18T19:49:45 http://github.com/DanielVF/Planet-Wars-Canvas-Visualizer 2010-09-18T19:50:39 the visualiser does care what language you are using, it just take game data into stdin 2010-09-18T19:51:37 Zarathust: the visualizer does not care. 2010-09-18T19:51:57 oooh i see 2010-09-18T19:52:06 Zarathust: are you trying to use it w/out using java at all? 2010-09-18T19:52:25 ya 2010-09-18T19:53:10 this visualizer needs python 2010-09-18T19:53:25 I know there is a c++ visualizer available in the forums 2010-09-18T19:54:40 Hey, what's the reasoning behind ending the match as soon as someone loses all their planets? My friend just lost http://www.ai-contest.com/visualizer.php?game_id=4551776 but it appears he at the very least had a chance of winning had this not happened 2010-09-18T19:55:09 javagamer: did he send an erroneous cmd because he had no planets? 2010-09-18T19:55:28 odinsbane, I didn't think of that, I thought it just ended b/c he lost his planets 2010-09-18T19:55:38 So, it is supposed to keep going until the last fleet dies? 2010-09-18T19:55:52 javagamer: yes, or even if the last fleet will die. 2010-09-18T19:56:10 Oh! Never mind then 2010-09-18T19:57:42 hmm... contestbot's hourly ranking updates are incorrect, they just show the rankings from when amstan set up the scheduler 2010-09-18T19:57:50 @ranking 2010-09-18T19:57:51 sigh: Top 10 players: McLeopold(3517), EBraun(3458), golfin(3288), Longing(3279), montanalow(3261), sighbot(3257), Mr.Alt(3208), felixcoto(3191), dmj111(3190), Yhlonx(3189) 2010-09-18T20:00:19 *** justin_pdx has quit IRC (Ping timeout: 252 seconds) 2010-09-18T20:01:49 Look pretty close to whats on the page. 2010-09-18T20:02:24 that's not what I meant... @ranking gives the correct results 2010-09-18T20:02:25 *** sorki has quit IRC (Quit: Lost terminal) 2010-09-18T20:02:54 but every hour, amstan has set up contestbot to output the rankings. this is being done incorrectly 2010-09-18T20:03:03 *** Blkt has quit IRC (Quit: Error: do not makunbound t please) 2010-09-18T20:03:23 if you look about 15 min ago in the channel you will see 2010-09-18T20:06:40 *** justin_pdx has joined #aichallenge 2010-09-18T20:09:07 *** justin_pdx has quit IRC (Client Quit) 2010-09-18T20:11:13 *** pc has joined #aichallenge 2010-09-18T20:20:07 *** Eiii has quit IRC (Ping timeout: 252 seconds) 2010-09-18T20:20:19 *** amriedle has quit IRC (Ping timeout: 272 seconds) 2010-09-18T20:20:36 *** amriedle has joined #aichallenge 2010-09-18T20:22:25 *** csr has joined #aichallenge 2010-09-18T20:28:00 benzedrine down? 2010-09-18T20:30:18 rwa: There are currently 43 connections and 21 games running 2010-09-18T20:30:43 temporary glitch I guess 2010-09-18T20:31:30 *** Olathe has quit IRC (Ping timeout: 245 seconds) 2010-09-18T20:31:48 rwa: what's your username on there? 2010-09-18T20:31:55 vortex 2010-09-18T20:31:59 ahh 2010-09-18T20:32:11 can you find me? ;) 2010-09-18T20:32:14 :D 2010-09-18T20:32:49 is that the same name you use onthe main site? 2010-09-18T20:32:55 yes 2010-09-18T20:33:09 but I'm going to have to tweak my bot for the main site - I timeout too much 2010-09-18T20:33:25 1s on my macbook is apparently much different than 1s on the server 2010-09-18T20:33:34 that's unortunate 2010-09-18T20:33:38 *** mightybyte has quit IRC (Quit: mightybyte) 2010-09-18T20:33:46 unfortunate, even 2010-09-18T20:33:48 what language? 2010-09-18T20:34:14 yeah, I think I can easily pare it down without losing much, I just haven't focused on the main site yet - so much more productive to develop on benzedrine 2010-09-18T20:34:44 fair enough 2010-09-18T20:35:04 rwa: it's a network issue 2010-09-18T20:36:21 the timeout thing? 2010-09-18T20:36:38 *** Macuyiko has quit IRC (Ping timeout: 255 seconds) 2010-09-18T20:36:55 anybody here own retybok? 2010-09-18T20:37:12 that would be retybok 2010-09-18T20:37:17 imagine that 2010-09-18T20:37:32 *** phreeza has quit IRC (Quit: Computer has gone to sleep) 2010-09-18T20:38:08 retybok2 doesn't seem to work 2010-09-18T20:38:15 *** justin_pdx has joined #aichallenge 2010-09-18T20:38:52 I have high hopes for vortex.39... 2010-09-18T20:39:25 but usually the ideas I'm most excited about turn out to be a step backward 2010-09-18T20:39:47 i at least have analyzed a game and figured out what my bot is doing wrong, which is generally kind of hard to do 2010-09-18T20:40:14 still no idea why a1k0n-0.2 is so good 2010-09-18T20:40:45 *** naglijo has quit IRC (Ping timeout: 240 seconds) 2010-09-18T20:40:49 I see patterns and can usually ferret out why bot my bot does badly in certain scenarios 2010-09-18T20:41:03 patching up those holes without messing up the behavior I want is not so easy 2010-09-18T20:41:32 without messing up the rest of the behavior that's already working well that is... 2010-09-18T20:42:19 for example I had a bot which whipped RageBot like a little bitch, but it was terrible on benzedrine. It was too specific in what it was trying to counter. 2010-09-18T20:43:06 mine rolls over ragebot and a1k0n-0.2 like they aren't even there but generally sucks on benzedrine.cx 2010-09-18T20:43:29 not because it's not too specific, but because it's as naïve as the bots it's designed to kill 2010-09-18T20:43:43 er, too many nots there 2010-09-18T20:44:23 anyway i have a competitive approach in mind now, so yay. we'll see. 2010-09-18T20:44:33 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T20:44:55 heh! yeah that's wrong indeed. 2010-09-18T20:45:35 I am spending too much time watching my bots play and not enough time implementing new ideas 2010-09-18T20:46:20 @ranking 2010-09-18T20:46:21 sigh: Top 10 players: McLeopold(3522), EBraun(3441), montanalow(3291), Longing(3264), sighbot(3220), Mr.Alt(3209), Tracer(3201), felixcoto(3198), sim0629(3190), Yhlonx(3189) 2010-09-18T20:48:10 any idea why benzedrine tends to do multiple matches against the same bot? 2010-09-18T20:48:25 I'm not complaining - sometimes that's what I want 2010-09-18T20:48:45 because it just matches you against the available person who is closest to your rank 2010-09-18T20:48:54 ah 2010-09-18T20:49:02 chances are if you both finished at the same time, you are both available :P 2010-09-18T20:49:08 indeed 2010-09-18T20:50:16 bring on dhartmei for vortex.39... 2010-09-18T20:51:20 *** kmlarose has quit IRC (Ping timeout: 240 seconds) 2010-09-18T20:52:13 *** kmlarose has joined #aichallenge 2010-09-18T20:52:37 does anyone know an easy way to exact the map from the visualiser on the main site? 2010-09-18T20:53:39 sigh: nope 2010-09-18T20:53:52 you mean extract? 2010-09-18T20:53:58 map_id=718 2010-09-18T20:54:01 i swear someone saw a way to pull the info from the page source 2010-09-18T20:54:08 rwa: yes, sorry 2010-09-18T20:54:09 var data = "game_id=4562915\nwinner=133560\nloser=133719\nmap_id=737 2010-09-18T20:55:25 where do I get that map then? has the starter pack been updated with a lot more maps? 2010-09-18T20:55:49 it must be in playback string 2010-09-18T20:56:06 playback_string=10.9223757492,10.8036295984,0,130,4:17.2938551645,13.101907507,1,100,5:4.55089633388,8.5053516899,2,100,5:0.0,1.91752761775,0,6,3 2010-09-18T20:56:18 looks like planets separated by : 2010-09-18T20:56:41 yeah, but unfortunatly that's not the same format as the maps that the game engine uses :( 2010-09-18T20:56:52 looks like I might have to parse it myself 2010-09-18T20:56:56 * Naktibalda is going to try 2010-09-18T20:56:58 yeah, it's gotta be x, y, player, numships, growth 2010-09-18T20:57:24 *** blbrown_win3 has joined #aichallenge 2010-09-18T20:57:40 rwa: yup, visualiser.js has this comment: // (x,y,owner,numShips,growthRate) 2010-09-18T20:59:01 shouldn't be hard to convert to map.txt format, just a few replaces 2010-09-18T20:59:22 *** nann has joined #aichallenge 2010-09-18T21:00:46 yeah, I'm going to write a script... my bot seems to have died on move 1 on the main site, and I have no idea why 2010-09-18T21:01:06 so I need to replicate locally 2010-09-18T21:01:19 sigh: yeah, some feedback from main site would be really helpful 2010-09-18T21:01:32 I assume I'm timing out, but I really have no idea why bot dies mid-run half the time 2010-09-18T21:02:15 *** Apophis_ has quit IRC (Ping timeout: 240 seconds) 2010-09-18T21:02:28 rwa: Usually for me it's sending a bad order, like more ships than a planet has in one turn. 2010-09-18T21:02:58 just_pdx: yeah, except I have assertions in the code that should prevent that, and they never trigger on benzedrine. 2010-09-18T21:05:44 *** justin_pdx has quit IRC (Quit: justin_pdx) 2010-09-18T21:05:45 me too... I get error logs like "ERROR: Prevented sending -25 ships from 1 -> 10 2010-09-18T21:05:46 :P 2010-09-18T21:08:17 *** RobotCaleb has quit IRC (Ping timeout: 272 seconds) 2010-09-18T21:08:43 *** RobotCaleb has joined #aichallenge 2010-09-18T21:10:46 *** naglijo has joined #aichallenge 2010-09-18T21:10:53 Your opponent is magebot with 109 Elo 2010-09-18T21:10:53 This is game_id=36173 2010-09-18T21:10:53 sleeping 15s 2010-09-18T21:11:29 *** DirtyKeyboard has quit IRC (Read error: Connection reset by peer) 2010-09-18T21:11:40 hmm, I won it actually 2010-09-18T21:11:49 *** DirtyKeyboard has joined #aichallenge 2010-09-18T21:12:13 is it possible that tcp client doesn't report invalid instruction? 2010-09-18T21:12:28 it does report some 2010-09-18T21:12:45 it reports timeouts and disconnects 2010-09-18T21:13:17 I swear ever since I bought this Mac, it makes noises I just can't figure out 2010-09-18T21:14:57 *** FlagCapper has joined #aichallenge 2010-09-18T21:20:15 *** sigh has quit IRC (Ping timeout: 240 seconds) 2010-09-18T21:20:52 *** sigh has joined #aichallenge 2010-09-18T21:25:03 dammit, I parsed the map data and my bot works fine locally 2010-09-18T21:28:22 *** mightybyte has joined #aichallenge 2010-09-18T21:29:56 Ive got 4 wins so far 2010-09-18T21:31:13 sigh: you need the same opponent 2010-09-18T21:31:35 Naktibalda: the game ends on move 1 2010-09-18T21:31:45 oh 2010-09-18T21:31:52 yeah 2010-09-18T21:32:24 * Naktibalda just discovered bug, that the same planet exists in my_planets and in enemy_planets :) 2010-09-18T21:32:39 starter pack bug, or your bug? 2010-09-18T21:33:11 it would be the same :) 2010-09-18T21:33:43 heh 2010-09-18T21:37:51 the final specs say 200 turns? 2010-09-18T21:38:35 sigh: you're new bot is doing pretty well 2010-09-18T21:38:41 mine is doing miserably on the main site 2010-09-18T21:38:49 83rd 2010-09-18T21:38:57 antimatroid1: my bot managed to lose on move 1 twice 2010-09-18T21:39:03 hasn't played anyone decent and copped two losses 2010-09-18T21:39:10 yeah i saw that, rather annoying 2010-09-18T21:39:24 yeah :( 2010-09-18T21:39:28 i'm trying to work out how to make mine better 2010-09-18T21:40:30 as for me, looks like I'll be hunting bugs today 2010-09-18T21:40:35 sigh, hehe 2010-09-18T21:40:53 yep, mine doesn't appear as good as I thought or the main server sucks at ranking 2010-09-18T21:41:07 antimatroid1: wasn't it doing well on tcp? 2010-09-18T21:41:10 Hi %fname%! 2010-09-18T21:41:13 You've been chosen to receive a -$-250 Subway FootLong Gift Card. 2010-09-18T21:41:21 it's double negative! 2010-09-18T21:41:37 :) 2010-09-18T21:42:07 sigh: it was, that's why i said it's not as good as i thought 2010-09-18T21:42:14 the phishing schemes are becoming rather inventive 2010-09-18T21:42:32 I don't usually receive any phising crap :\ 2010-09-18T21:42:42 antimatroid1: that's odd that it would do well on tcp, but not on the main site 2010-09-18T21:42:54 antimatroid1: it's probably just that you haven't had many games 2010-09-18T21:43:07 antimatroid1: you want phishing crap? 2010-09-18T21:43:09 sigh: hasn't been paired against anyone decent on main and lost against two people above 100 2010-09-18T21:43:18 plus, I think we had an easy time on tcp last night 2010-09-18T21:43:33 i see 2010-09-18T21:43:46 *** braddunbar has joined #aichallenge 2010-09-18T21:43:51 given everyone being asleep while we're hard at work :P 2010-09-18T21:44:26 i'm just sitting in bed, poking my keyboard every so often :P 2010-09-18T21:44:27 a1k0n: you damn americans love being on top don't you 2010-09-18T21:44:33 Top 10 players: McLeopold(3594), montanalow(3346), felixcoto(3321), Yhlonx(3314), dmj111(3291), Tracer(3261), ApmeM123(3245), EBraun(3228), smatcher(3208), Beanhome(3202) 2010-09-18T21:44:54 heh 2010-09-18T21:45:04 antimatroid1: well i can't help that you're in new zealand 2010-09-18T21:45:15 you didn't just say that aha 2010-09-18T21:45:22 only antarctica is below you 2010-09-18T21:45:52 (I'm in Australia by the way, if the joke wasn't actually intended) 2010-09-18T21:46:16 *** braddunbar has quit IRC (Client Quit) 2010-09-18T21:46:19 it... wasn't at first, but it's funnier that way 2010-09-18T21:46:21 bah, you're on a little island off the coast of Australia 2010-09-18T21:46:44 tassie is awesome, there isn't buttloads of people 2010-09-18T21:46:50 hehe 2010-09-18T21:47:30 ibm gave out way cooler stress balls for acm regionals this year, yellow ones with a smiley face, rather than black with an ibm logo 2010-09-18T21:47:38 if it was even ibm that provided them :P 2010-09-18T21:52:52 *** saltedAI has quit IRC (Quit: Page closed) 2010-09-18T21:54:24 *** csr has quit IRC (Quit: Saindo) 2010-09-18T21:55:07 *** odinsbane has quit IRC (Quit: peace) 2010-09-18T21:55:11 who pinged me? 2010-09-18T21:55:27 oh.. 2010-09-18T21:55:29 darn 2010-09-18T21:55:36 contestbot: scheduler delete rankings 2010-09-18T21:55:37 amstan: I have no idea what you mean. 2010-09-18T21:55:44 contestbot: scheduler remove rankings 2010-09-18T21:55:44 amstan: Aye, aye, sir 2010-09-18T21:56:03 contestbot: scheduler repeat rankings 3600 "echo [rankings]" 2010-09-18T21:56:04 Top 10 players: McLeopold(3526), EBraun(3447), kcm1700(3317), montanalow(3277), adumlah(3253), Longing(3245), felixcoto(3216), wagstaff(3213), sighbot(3213), Tracer(3201) 2010-09-18T21:56:11 there we go 2010-09-18T21:56:12 better 2010-09-18T21:56:21 sigh: thanks for noticing 2010-09-18T21:56:29 amstan: no worries 2010-09-18T21:56:44 it's that if i don't put it in quotes it doesn't act like a lambda 2010-09-18T21:56:54 it actually solves it before it stores it 2010-09-18T21:57:14 ah, I was going to say that 2010-09-18T21:57:22 that's that the same command you ran last time 2010-09-18T21:57:31 but I just noticed the quotes 2010-09-18T22:06:35 *** mightybyte has quit IRC (Quit: mightybyte) 2010-09-18T22:06:46 http://ai-contest.com/profile.php?user_id=3911 I hate that - no choice but to wait for a loss 2010-09-18T22:08:26 why do you want a loss? 2010-09-18T22:08:36 Cyndre_: huh? 2010-09-18T22:08:46 hate to replace an undefeated bot 2010-09-18T22:08:54 lol 2010-09-18T22:09:00 that's the best bot to replace 2010-09-18T22:09:05 you can always remember him 2010-09-18T22:09:11 as being perfect 2010-09-18T22:09:13 *** justin_pdx has joined #aichallenge 2010-09-18T22:09:16 lmao, those are false memorys though 2010-09-18T22:09:26 might as well see how good he does then lie about him later :) 2010-09-18T22:18:40 *** amriedle has quit IRC (Ping timeout: 240 seconds) 2010-09-18T22:18:56 *** amriedle has joined #aichallenge 2010-09-18T22:22:05 *** alexshendi has quit IRC (Ping timeout: 265 seconds) 2010-09-18T22:24:55 with the aichallenge and java, can you use Reflection. Are there libraries that are restricted 2010-09-18T22:27:38 Hehe i must say, a bit late, that i approve of what pjreddie said 2010-09-18T22:30:18 blbrown_win3: you can use whatever you want so long as it doesn't involve processes 2010-09-18T22:30:46 System.execute("rm -f *") I guess I can't do that 2010-09-18T22:32:40 blbrown_win3: you'll just get access denied 2010-09-18T22:32:49 blbrown_win3: all the syscalls are restricted 2010-09-18T22:32:52 libraries are not 2010-09-18T22:32:54 they'll still work 2010-09-18T22:33:00 h 2010-09-18T22:33:01 ah 2010-09-18T22:33:57 *** alexshendi has joined #aichallenge 2010-09-18T22:34:57 I am having trouble understanding the resolution of turn 44 and 45 of this game: http://www.benzedrine.cx/planetwars/canvas?game_id=35796 2010-09-18T22:35:37 There is a planet in the upper right that is neutral, with two large fleets from each faction coming in. 2010-09-18T22:36:18 justin_pdx: i don't see it 2010-09-18T22:37:11 he has 52, I have 56, neutral has 49 2010-09-18T22:37:12 *** Zeiris has joined #aichallenge 2010-09-18T22:37:40 those ships should hav been a turn behind though 2010-09-18T22:38:34 but still 52 ships are unaccounted for 2010-09-18T22:38:43 I just don't understand how the game resoloves that conflict. 2010-09-18T22:39:31 Cyndre_: Exactly, some ships are missing or something. UNLESS it deducts the amount of neutral ships from EACH incoming fleet. 2010-09-18T22:39:43 then were missing ships still 2010-09-18T22:39:48 but only 6 2010-09-18T22:40:46 hmmm I think I have my order mixed up 2010-09-18T22:40:47 3-way battles like that are resolved as the winner minus the second place 2010-09-18T22:40:49 So you agree that something is fishy there? 2010-09-18T22:41:00 red 56, blue 46, neutral 49 2010-09-18T22:41:10 so it ends up as 56-49 = 7 for red 2010-09-18T22:41:11 53 for blue 2010-09-18T22:41:33 where are you getting that? 2010-09-18T22:41:38 that's a 1, not a 7 2010-09-18T22:41:42 oh 2010-09-18T22:41:59 so where did blues 46 ships go 2010-09-18T22:42:08 Okay, just curious. I'll need to take that kind of conflict into account. 2010-09-18T22:42:24 like i said, a three-way conflict is simultaneous 2010-09-18T22:43:03 think of it in rounds 2010-09-18T22:43:08 each round each player loses a ship 2010-09-18T22:43:19 until one player is left 2010-09-18T22:43:39 So blue just wasted it's ships, massively. 2010-09-18T22:43:42 after 46 rounds, blue is out of the combat 2010-09-18T22:43:43 that makes my ships twice as valuable that way 2010-09-18T22:43:47 yeah, basically 2010-09-18T22:44:25 that 45 one turn later would have saved him about 30 ships 2010-09-18T22:44:25 showing up like that is a bad idea 2010-09-18T22:44:44 unless you are stronger than the enemy :) 2010-09-18T22:44:56 (interesting strategy...) 2010-09-18T22:45:17 its horrible 2010-09-18T22:45:48 Yeah either player showing up one turn later would have been smart, but since Red's fleet was in flight first, blue shouldn't have sent that 45 (or it should have sent that 18 one faster). 2010-09-18T22:46:56 Thank you Zannick. 2010-09-18T22:47:17 my bots are not much differnt 2010-09-18T22:47:28 http://www.benzedrine.cx/planetwars/canvas?game_id=36986 2010-09-18T22:47:35 not sure how that one stomped the crap out of that one 2010-09-18T22:50:33 *** xvinyl has joined #aichallenge 2010-09-18T22:50:46 *** pc has quit IRC (Remote host closed the connection) 2010-09-18T22:51:29 That was pretty fast. 2010-09-18T22:53:01 *** justin_pdx has quit IRC (Quit: justin_pdx) 2010-09-18T22:55:14 red one was wasting fleets on stuff it couldnt capture 2010-09-18T22:56:05 Top 10 players: McLeopold(3528), EBraun(3449), adumlah(3356), kcm1700(3322), montanalow(3254), wagstaff(3248), Longing(3235), felixcoto(3208), dmj111(3198), Petrrr(3197) 2010-09-18T22:58:50 *** naglijo has quit IRC (Ping timeout: 255 seconds) 2010-09-18T22:59:37 *** farbe_ has joined #aichallenge 2010-09-18T23:02:19 yay, they change! 2010-09-18T23:02:36 any news on when portland state rankings are going to be fixed? 2010-09-18T23:04:57 what's so special about portland state? 2010-09-18T23:05:09 ~. 2010-09-18T23:05:15 *** jamii has quit IRC (Ping timeout: 245 seconds) 2010-09-18T23:05:21 erg 2010-09-18T23:10:39 blkperl: they are fixed.. 2010-09-18T23:10:45 we just need a list of people that are in portlans 2010-09-18T23:10:48 portland* 2010-09-18T23:10:59 i asked greghaynes to provide, but i haven't heard back 2010-09-18T23:12:05 amstan: http://pastebin.com/yiyRg4aF 2010-09-18T23:12:11 thats the list greg made 2010-09-18T23:12:28 blkperl: cool, can you help me now, and get the ids of everyone on that list? 2010-09-18T23:14:14 blkperl: actually nvm, it's all one table 2010-09-18T23:18:15 blkperl: k 2010-09-18T23:18:20 omg amstan 2010-09-18T23:18:23 i bought a desk from ikea 2010-09-18T23:18:25 blkperl: fixed: http://ai-contest.com/organization_profile.php?org_id=81 2010-09-18T23:18:29 now i can finally set up my computer 2010-09-18T23:18:32 pgpaskar_: already have one, it's epic 2010-09-18T23:18:34 life is good again 2010-09-18T23:18:35 pgpaskar_: wow.. 2010-09-18T23:18:58 pgpaskar_: which desk? link? 2010-09-18T23:19:49 http://www.ikea.com/ca/en/catalog/products/S09836977 2010-09-18T23:20:09 ew 2010-09-18T23:20:22 ? 2010-09-18T23:20:30 it owns 2010-09-18T23:20:42 its just a flat surface that is epically stable 2010-09-18T23:20:46 amstan: cool thanks 2010-09-18T23:21:27 pgpaskar_: i have this at home: http://www.ikea.com/ca/en/catalog/products/30064057 2010-09-18T23:21:34 ew 2010-09-18T23:21:45 it's epic, even has keyboard tray 2010-09-18T23:21:52 i hate keyboard trays 2010-09-18T23:21:59 and all those shelves ugh they take up valuable space 2010-09-18T23:22:09 and then here i have http://www.ikea.com/ca/en/catalog/products/S99851435 2010-09-18T23:22:13 i think 2010-09-18T23:22:15 no 2010-09-18T23:22:16 i have a huge mousepad and large keyboard 2010-09-18T23:22:18 mine's bigger 2010-09-18T23:22:38 i don't have a mousepad, my keyboard costs $15 2010-09-18T23:22:45 soft 2010-09-18T23:22:57 *** amriedle has quit IRC (Quit: Lost terminal) 2010-09-18T23:23:05 :) 2010-09-18T23:24:09 i like that second one 2010-09-18T23:24:13 maybe i should have got that 2010-09-18T23:24:21 i have 45 days to change my decision so we'll see 2010-09-18T23:24:24 it seemed to short in the store 2010-09-18T23:24:34 this one that i bought seemed large enough -- 90cm height or so 2010-09-18T23:24:36 but no.. i would get that first one again any day 2010-09-18T23:24:43 i just happened to have this one already brought 2010-09-18T23:25:09 idk i just want a simple flat surface 2010-09-18T23:25:19 no shelves no drawers no nothing 2010-09-18T23:25:26 what ranking do i need to get into the highest tier for getting placed into more matches? 2010-09-18T23:25:40 pjreddie: there's no such system 2010-09-18T23:25:42 like 250 or something right? 2010-09-18T23:25:51 orly? 2010-09-18T23:25:54 all people get the same gametime, regardless of the rank 2010-09-18T23:26:10 nevermind i thought i heard something about it but i must be crazy 2010-09-18T23:26:22 it's to make it cool to participate both for beginners and for pros 2010-09-18T23:26:35 pjreddie: yeah.. you're crazy. lol 2010-09-18T23:26:39 pjreddie: jk ;) 2010-09-18T23:27:28 amstan: what do you need to put a ruby starter kit on the site? 2010-09-18T23:27:43 amstan: if you're still on the server or get a chance would you mind doing a "mysqldump -u -p'' contest countries > countries.sql" and check countries.sql into svn? 2010-09-18T23:28:14 Janzert: i can pastebin it for you 2010-09-18T23:28:22 Janzert: i don't have a working svn copy anywhere 2010-09-18T23:28:32 ahh, that'd be great too then. 2010-09-18T23:28:35 what do you want? contries table? 2010-09-18T23:28:38 yeah, i just thought there was something to prioritize since there are a lot of bots that are from the starter kits or that are broken 2010-09-18T23:28:40 yep 2010-09-18T23:28:41 pastebin good? 2010-09-18T23:28:45 sure 2010-09-18T23:29:16 it seems like something that should be in svn eventually but I can use it now myself :) 2010-09-18T23:29:55 * Janzert is working on a local server to test changes against 2010-09-18T23:30:01 http://pastebin.com/Z5WzVhch 2010-09-18T23:30:03 server changes that is 2010-09-18T23:30:06 Janzert: oh.. in that case: 2010-09-18T23:30:06 *** Naith has quit IRC (Quit: Naith) 2010-09-18T23:30:10 contestbot: sampledb 2010-09-18T23:30:11 amstan: sampledb = http://csclub.uwaterloo.ca/~amstan/aichallenge/sample.sql 2010-09-18T23:30:20 thank you 2010-09-18T23:30:25 it has all data, except the games table 2010-09-18T23:30:29 only 5 games are in there 2010-09-18T23:30:38 keep in mind that it might be a little out of date 2010-09-18T23:30:47 ahh, ok 2010-09-18T23:31:03 all your space 2010-09-18T23:31:06 contestbot: all your space 2010-09-18T23:31:07 pgpaskar_: Run as fast as you can and don't look back. 2010-09-18T23:31:15 * pgpaskar_ slaps contestbot with a tuna fish 2010-09-18T23:31:31 I've got the schema from svn set up so I'll try and check for any differences before using it 2010-09-18T23:31:32 pgpaskar_: you keep trying that command :P 2010-09-18T23:31:37 @allyourspace 2010-09-18T23:31:37 are belong to us 2010-09-18T23:31:45 * pgpaskar_ sla-- nevermind, 2010-09-18T23:31:45 ahhh 2010-09-18T23:35:28 *** McLeopold has joined #aichallenge 2010-09-18T23:35:56 *** Eiii has joined #aichallenge 2010-09-18T23:36:14 *** pc has joined #aichallenge 2010-09-18T23:36:39 Anyone here capable of diagnosing forum registration issues? 2010-09-18T23:36:48 McLeopold: sure 2010-09-18T23:36:51 McLeopold: what's up? 2010-09-18T23:37:08 you still in top? if you're not, i can't help you... 2010-09-18T23:37:12 contestbot: rankings 3 2010-09-18T23:37:13 amstan: Top 3 players: McLeopold(3530), kcm1700(3470), EBraun(3443) 2010-09-18T23:37:18 McLeopold: ok.. you may proceed 2010-09-18T23:37:19 lol 2010-09-18T23:37:27 ha, ha 2010-09-18T23:37:40 *** xvinyl has quit IRC (Remote host closed the connection) 2010-09-18T23:37:44 Apparently just whining on this forum fixed my issue. 2010-09-18T23:38:19 McLeopold: what issue did you have? 2010-09-18T23:38:39 Registering for the forums was getting a timeout. It just worked so I'm okay. 2010-09-18T23:39:23 yeah, the server's working pretty hard now 2010-09-18T23:40:29 amstan: would server load cause some bots to timeout? 2010-09-18T23:40:46 yeah... that would be a problem 2010-09-18T23:41:11 a couple hours ago I lost 2 games on the first move 2010-09-18T23:41:20 oh well, we're getting more servers soon 2010-09-18T23:41:26 :) 2010-09-18T23:43:16 I've had some odd problems with first turn loses. They have all turned out to be bugs so far. 2010-09-18T23:44:44 *** Theobon1 has quit IRC (Ping timeout: 272 seconds) 2010-09-18T23:48:39 McLeopold: what sort of bugs? invalid moves, or timeouts? 2010-09-18T23:52:51 Invalid moves, such as negative fleets. 2010-09-18T23:53:31 Also some divide by zeros. 2010-09-18T23:53:42 yeah, I've got checks for most of those conditions right before out output my orders to stdout 2010-09-18T23:53:51 amstan: woot! 2010-09-18T23:53:59 I added that in, just in case. 2010-09-18T23:53:59 yes, div0 is a bit trickier :) 2010-09-18T23:54:00 rwa: hmm? 2010-09-18T23:55:35 amstan: more servers soon 2010-09-18T23:55:49 amstan: good news 2010-09-18T23:56:05 Top 10 players: McLeopold(3529), kcm1700(3469), EBraun(3442), adumlah(3366), montanalow(3265), wagstaff(3243), Longing(3234), dmj111(3217), felixcoto(3205), Tracer(3193) 2010-09-18T23:56:37 server does actual clock time, not cycles? 2010-09-18T23:57:06 *** DirtyKeyboard has quit IRC (Read error: Connection reset by peer) 2010-09-18T23:57:14 *** DirtyKeyboard has joined #aichallenge 2010-09-18T23:57:24 pjreddie: for now, yes 2010-09-18T23:57:24 pjreddie: right :( 2010-09-18T23:57:35 if you guys can figure out ways to do it, go right ahead