2010-10-01T00:03:38 *** Jahnson has joined #aichallenge 2010-10-01T00:04:13 *** delt0r_ has joined #aichallenge 2010-10-01T00:05:38 *** delt0r___ has quit IRC (Ping timeout: 255 seconds) 2010-10-01T00:06:52 jmcarthur: is this you: http://geekrant.wordpress.com/2008/06/23/misconceptions/ 2010-10-01T00:07:22 sigh: indeed, but it's not quite the same topic as earlier 2010-10-01T00:07:36 oh, ok 2010-10-01T00:07:53 still interesting 2010-10-01T00:07:57 thanks :) 2010-10-01T00:08:07 i should blog more 2010-10-01T00:08:11 that is old 2010-10-01T00:08:16 :) 2010-10-01T00:09:12 whats its mean "u1tr0n lost by issuing an invalid order." ? 2010-10-01T00:09:49 lol 2010-10-01T00:09:54 how do you get that ? tcp ? 2010-10-01T00:10:05 no on off server 2010-10-01T00:10:12 ah 2010-10-01T00:23:28 *** u1tr0n has quit IRC () 2010-10-01T00:34:19 *** Cyndre has quit IRC (Quit: Leaving) 2010-10-01T00:36:51 *** contestbot_ has joined #aichallenge 2010-10-01T00:36:51 *** contestbot has quit IRC (Disconnected by services) 2010-10-01T00:38:15 *** Gemini has quit IRC (Quit: Page closed) 2010-10-01T00:38:16 *** contestbot_ is now known as contestbot 2010-10-01T00:38:17 *** ChanServ sets mode: +o contestbot 2010-10-01T00:42:09 *** Olathe has quit IRC (Ping timeout: 276 seconds) 2010-10-01T00:42:56 *** keynes has quit IRC (Ping timeout: 252 seconds) 2010-10-01T00:50:37 *** keynes has joined #aichallenge 2010-10-01T00:58:27 Top 10 players: Hazard(3793), sequoh(3681), _iouri_(3676), dmj111(3655), felixcoto(3648), davidjliu(3616), sighbot(3593), rsergio(3588), cfaftw(3586), adumlah(3537) 2010-10-01T01:01:49 *** Jahnson has quit IRC (Quit: Page closed) 2010-10-01T01:08:00 *** Zeiris has joined #aichallenge 2010-10-01T01:15:34 *** hellman has joined #aichallenge 2010-10-01T01:45:26 *** JCS^ has quit IRC (Quit: \x00) 2010-10-01T01:58:29 *** jesionaj` has quit IRC (Ping timeout: 265 seconds) 2010-10-01T01:58:30 Top 10 players: Hazard(3800), sequoh(3691), _iouri_(3679), dmj111(3662), felixcoto(3651), davidjliu(3624), cfaftw(3623), sighbot(3597), rsergio(3592), adumlah(3544) 2010-10-01T02:00:46 *** Palmik has joined #aichallenge 2010-10-01T02:08:51 yay done coding the base stuff :D 2010-10-01T02:11:16 *** dyl has joined #aichallenge 2010-10-01T02:20:40 Top 10 players: Sylph(over 9000), Hazard(3800), sequoh(3691), _iouri_(3679), dmj111(3662), felixcoto(3651), davidjliu(3624), cfaftw(3623), sighbot(3597), rsergio(3592), adumlah(3544) 2010-10-01T02:23:48 wth? 2010-10-01T02:23:50 lol 2010-10-01T02:23:57 who played with the bot 2010-10-01T02:24:19 *** tapwater has quit IRC (Quit: tapwater) 2010-10-01T02:24:42 lol 2010-10-01T02:24:45 lol 2010-10-01T02:25:00 oh man.. that took a while 2010-10-01T02:25:05 lol 2010-10-01T02:25:09 i had to even get a new plugin for it 2010-10-01T02:25:14 ROFL 2010-10-01T02:25:17 You're bad 2010-10-01T02:25:36 Made me look somehow, to see if you mess with the site too :p 2010-10-01T02:26:20 *** vpetro has joined #aichallenge 2010-10-01T02:26:28 nah.. that would of been more complicated.. 2010-10-01T02:26:35 lol 2010-10-01T02:26:36 yeah 2010-10-01T02:26:39 actually 2010-10-01T02:26:42 especially since on the site my name is Sylph82 >.> 2010-10-01T02:26:43 not Sylph :| 2010-10-01T02:26:47 nvm.. i guess the bot just reads what's on the site 2010-10-01T02:26:55 just add another row on top 2010-10-01T02:26:56 * Sylph nods 2010-10-01T02:27:08 It might be funny to put in random names on rank 1 2010-10-01T02:27:12 like 'santa claus' xd 2010-10-01T02:27:15 or something 2010-10-01T02:27:20 Chuck Norris 2010-10-01T02:27:22 and link to the best fights with him as the winner 2010-10-01T02:27:25 lol that'd be fun 2010-10-01T02:27:43 ny 2010-10-01T02:27:44 contestbot: say Top 10 players: Chuck Norris(over 18000), Hazard(3800), sequoh(3691), _iouri_(3679), dmj111(3662), felixcoto(3651), davidjliu(3624), cfaftw(3623), sighbot(3597), rsergio(3592), adumlah(3544) 2010-10-01T02:27:44 amstan: Error: "say" cannot be used to send private messages. 2010-10-01T02:27:47 aww 2010-10-01T02:27:49 lol 2010-10-01T02:27:57 contestbot: say #aichallenge Top 10 players: Chuck Norris(over 18000), Hazard(3800), sequoh(3691), _iouri_(3679), dmj111(3662), felixcoto(3651), davidjliu(3624), cfaftw(3623), sighbot(3597), rsergio(3592), adumlah(3544) 2010-10-01T02:27:57 Top 10 players: Chuck Norris(over 18000), Hazard(3800), sequoh(3691), _iouri_(3679), dmj111(3662), felixcoto(3651), davidjliu(3624), cfaftw(3623), sighbot(3597), rsergio(3592), adumlah(3544) 2010-10-01T02:28:04 notice how it's 11 players.. 2010-10-01T02:28:05 lol 2010-10-01T02:28:42 contestbot: help alias 2010-10-01T02:28:42 amstan: (alias [] []) -- Adds a new key for factoid associated with . is only necessary if there's more than one factoid associated with . The same action can be accomplished by using the 'learn' function with a new key but an existing (verbatim) factoid content. 2010-10-01T02:28:49 ew 2010-10-01T02:29:13 wait what, why is chuck norris claimed as 1? 2010-10-01T02:29:17 chuck norris is a douchebag 2010-10-01T02:29:19 lol 2010-10-01T02:29:28 I don't know, he always is #1 somehow 2010-10-01T02:29:33 don't have to have a reason i think? 2010-10-01T02:29:47 could at least be someone that isn't an asshole :) 2010-10-01T02:29:59 antimatroid2: dude.. even if someone wins #1, chuck norris will still beat him 2010-10-01T02:30:00 this is bad, my power adapter dying hrm 2010-10-01T02:30:32 *** vpetro has quit IRC (Remote host closed the connection) 2010-10-01T02:30:43 amstan: have you heard chuck norris speak about his "values"? 2010-10-01T02:30:46 *** davidjliu has quit IRC (Quit: Page closed) 2010-10-01T02:30:53 i thought everyone had decided he's a douche 2010-10-01T02:30:54 antimatroid2: not erally 2010-10-01T02:31:12 he is probably like 'my values is that I am the best...' 2010-10-01T02:31:13 or something 2010-10-01T02:32:18 no, more like a typical right wing discriminative american 2010-10-01T02:32:30 well, what is portrayed to be typical anyway 2010-10-01T02:32:32 contestbot: slap Chuck Norris 2010-10-01T02:32:32 * contestbot slaps Chuck Norris... Succeeded. 2010-10-01T02:32:50 amstan: <3 at the main site giving errors for last games 2010-10-01T02:32:51 contestbot: slap contestbot 2010-10-01T02:32:51 sigh: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command). 2010-10-01T02:32:56 awww 2010-10-01T02:33:04 I hope my laptop motherboard hasn't died or something >.< 2010-10-01T02:33:05 wait wha? 2010-10-01T02:33:08 my bot no longer works on the main server, i get to spend tonight working out why 2010-10-01T02:33:09 it wouldn't be nice if i gotta buy a new one :/ 2010-10-01T02:33:15 what language, antimatroid2? 2010-10-01T02:33:19 errors for lost* 2010-10-01T02:33:21 c++ 2010-10-01T02:33:22 sigh: can you do @rankings ? 2010-10-01T02:33:23 ah ok 2010-10-01T02:33:27 @rankings 2010-10-01T02:33:28 sigh: Top 10 players: Hazard(3788), sequoh(3680), cfaftw(3675), _iouri_(3674), dmj111(3656), felixcoto(3645), davidjliu(3614), rsergio(3598), sighbot(3591), adumlah(3537) 2010-10-01T02:33:39 sigh: what about @hi? 2010-10-01T02:33:40 I wish I can see if my bot works on the main server. as it is C# bots screws up 2010-10-01T02:33:44 @hi 2010-10-01T02:33:44 hi sigh 2010-10-01T02:33:45 it works fine on my computer which makes it even harder to work the problem out, caue i need to resubmit every time :| 2010-10-01T02:33:46 even on compilation 2010-10-01T02:33:54 @bye 2010-10-01T02:33:54 bye sigh 2010-10-01T02:33:56 ah 2010-10-01T02:33:56 sigh: i'm confused 2010-10-01T02:34:00 time o ut ? 2010-10-01T02:34:07 contestbot: slap contestbot 2010-10-01T02:34:07 * contestbot slaps contestbot... Succeeded. 2010-10-01T02:34:08 timouts or invalid moves 2010-10-01T02:34:11 what turns ? 2010-10-01T02:34:17 i have no idea how my checks aren't preventing any illegal moves 2010-10-01T02:34:21 at the start 2010-10-01T02:34:21 first/last turn or middle turns ? :/ 2010-10-01T02:34:23 ah 2010-10-01T02:34:23 oh well.. i'm out 2010-10-01T02:34:24 there is something very very wrong 2010-10-01T02:34:25 !rainbow wtf 2010-10-01T02:34:25 sigh: wtf 2010-10-01T02:34:29 that's crappy 2010-10-01T02:34:42 wish server got debugging info :/ 2010-10-01T02:34:44 it's alright, i probably need to go through and clean everything anyway :P 2010-10-01T02:34:55 main site, says at the bottom of the page why you crashed now 2010-10-01T02:35:02 http://www.ai-contest.com/profile.php?user_id=3945 2010-10-01T02:35:10 go into some of my games, bottom right of the canvas bit 2010-10-01T02:35:30 ah cool 2010-10-01T02:35:38 the bottom right was lying in some game, declaring the wrong person the winner 2010-10-01T02:35:41 lol 2010-10-01T02:35:43 true 2010-10-01T02:35:48 that's funny 2010-10-01T02:36:06 although, if you view more games and look at the win i had against phate666, it claims i was the one to cause an error :| 2010-10-01T02:36:13 yeah 2010-10-01T02:36:29 but is that the bottom right being wrong or the actual engine handing the wrong person the win? 2010-10-01T02:36:40 i assume it's the error message being wrong 2010-10-01T02:37:58 I can't imagine the visualizer getting data from anywhere but what the engine says 2010-10-01T02:38:15 so visualizer must be wrong 2010-10-01T02:38:19 it's really really bad if the engine is getting the winner wrong 2010-10-01T02:38:28 not so bad if the visualiser fucks up 2010-10-01T02:39:06 the winner and loser are in the "var data" in javascript, but the visualiser was not displaying the correct winner 2010-10-01T02:39:41 okay sure, but it even says on my profile that i won a game i assume i lost 2010-10-01T02:40:15 :S 2010-10-01T02:40:53 DanielVF: you about? 2010-10-01T02:41:14 *** mega1 has joined #aichallenge 2010-10-01T02:42:19 i like hazards latest games list 2010-10-01T02:42:39 w,w,w,w,w,w,w,w,w,w,w,w,l,w,w,w,l,w,w,w,w,w,w .... 2010-10-01T02:42:40 :( 2010-10-01T02:47:54 :D 2010-10-01T02:48:04 hrm 2010-10-01T02:48:14 which hazards 2010-10-01T02:48:25 oh his 2010-10-01T02:48:37 I say everyone are going to be C++ up there 2010-10-01T02:48:40 :D 2010-10-01T02:48:53 considering my approach, I should have gone c++... 2010-10-01T02:51:10 *** astebbin has left #aichallenge 2010-10-01T02:55:57 *** rul has quit IRC (Ping timeout: 245 seconds) 2010-10-01T02:58:28 Top 10 players: Hazard(3789), _iouri_(3678), sequoh(3677), dmj111(3656), felixcoto(3642), cfaftw(3641), davidjliu(3617), rsergio(3612), sighbot(3593), riddles(3582) 2010-10-01T03:00:52 *** Florian has joined #aichallenge 2010-10-01T03:01:14 *** Florian has joined #aichallenge 2010-10-01T03:02:20 *** rul has joined #aichallenge 2010-10-01T03:02:37 *** mega1 has quit IRC (Ping timeout: 245 seconds) 2010-10-01T03:03:47 *** smhanov_ has joined #aichallenge 2010-10-01T03:03:52 *** Appleman1234 has quit IRC (Ping timeout: 245 seconds) 2010-10-01T03:06:52 *** smhanov has quit IRC (Ping timeout: 240 seconds) 2010-10-01T03:11:24 *** rul has quit IRC (Ping timeout: 240 seconds) 2010-10-01T03:13:01 I thought I was being a bit heavy on the calculation, but only took 10 ms with logging on per turn still locally, hrm >.< 2010-10-01T03:13:22 I guess I can feel safe about not taking too long :D 2010-10-01T03:13:31 *** rul has joined #aichallenge 2010-10-01T03:15:28 depends, i want my backend to be fairly efficient so i can then use it to throw better ideas together 2010-10-01T03:18:10 *** Appleman1234 has joined #aichallenge 2010-10-01T03:18:22 yeah 2010-10-01T03:18:28 that's the backend :D :D :D 2010-10-01T03:18:30 mostly 2010-10-01T03:18:38 I was worried that the backend is time consuming already 2010-10-01T03:18:42 but 10 ms isn't bad 2010-10-01T03:18:54 The way I coded it also makes the front end easy to code and work with :) 2010-10-01T03:18:57 yeah, but i might then run some of those algorithms a lot of times 2010-10-01T03:19:03 I will, likely 2010-10-01T03:19:13 the quicker the better 2010-10-01T03:19:17 was why I'd start to worry if it's 50ms :/ 2010-10-01T03:19:27 That was including writing several dozen lines of text into the text file 2010-10-01T03:19:45 how many ms is your bot taking now ? 2010-10-01T03:19:53 i print LOTS when i print my planet wars object 2010-10-01T03:19:58 lol 2010-10-01T03:20:04 you're really printing a lot eh :p 2010-10-01T03:20:10 :P 2010-10-01T03:20:12 I only print out a few dozen lines atm per turn 2010-10-01T03:20:13 output to file anyway 2010-10-01T03:20:33 i do a couple for each planet, each line fairly long 2010-10-01T03:20:40 50 lines atm 2010-10-01T03:20:49 mostly destination scores though 2010-10-01T03:20:57 i haven't got mine turned on, nor is my bot in a working state :P 2010-10-01T03:21:02 currently cleaning everything up 2010-10-01T03:21:06 was my first part for my best planet heuristic 2010-10-01T03:21:09 Ah 2010-10-01T03:21:18 I just finished writing the backend from like scratch 2010-10-01T03:21:33 mine is pretty well set up minus refinements 2010-10-01T03:21:35 Moved from java bot that was built on top of starter package to a C# bot with totally rewritten stuff 2010-10-01T03:21:38 Ah nice 2010-10-01T03:21:44 I'm done with the backend 2010-10-01T03:21:50 just need to add the bot commands :) 2010-10-01T03:21:51 *** keynes has quit IRC (Ping timeout: 255 seconds) 2010-10-01T03:21:58 working on the number of ships I need to send next 2010-10-01T03:22:04 then start working on more heuristics 2010-10-01T03:22:13 *** HakanD has joined #aichallenge 2010-10-01T03:22:21 i'm looking to try actual algorithms now to pick moves 2010-10-01T03:22:24 It got much more complicated than i bargained for in some ways, but in other ways it became much easier 2010-10-01T03:22:25 ah 2010-10-01T03:22:36 yeah, i've only added the distance calculation 2010-10-01T03:22:36 i think i've sort of worked out the desirable moves one might like to make to planets 2010-10-01T03:22:38 still need the other methods 2010-10-01T03:22:44 to add 2010-10-01T03:22:51 distance score is done i mean 2010-10-01T03:22:52 you have future states yeah? 2010-10-01T03:23:00 I read the entire game state to the very end 2010-10-01T03:23:04 to account for incoming fleets? 2010-10-01T03:23:05 not really, but hey, that's the idea 2010-10-01T03:23:10 that was my old bot 2010-10-01T03:23:14 that i coded on first day i joined 2010-10-01T03:23:21 took into account incoming friendly/hostile fleets 2010-10-01T03:23:27 this one is kinda beyond that 2010-10-01T03:23:30 way beyond :p 2010-10-01T03:26:02 I just can't wait til It works so I can see that all my effort redoing the backend paying off :D 2010-10-01T03:26:59 i always get to the end, put it up on tcp, then start fucking with stuff when it loses a match 2010-10-01T03:27:04 then it all ends up a complete mess again aha 2010-10-01T03:27:19 it's a viscious cycle 2010-10-01T03:27:36 lol 2010-10-01T03:27:43 Atm it shouldn't turn into complete mess 2010-10-01T03:27:48 I put all the mess on the planetwars.cs >.> 2010-10-01T03:28:05 so that i can relax on my NormalBotBehaviour.cs file :) 2010-10-01T03:28:33 oh wow, sigh is not top 10 anymore ? 2010-10-01T03:28:37 what are you doing, sigh :p 2010-10-01T03:29:34 he is 9th on the main site 2010-10-01T03:29:39 ah 2010-10-01T03:29:45 oops 2010-10-01T03:29:46 I was blind 2010-10-01T03:29:50 @rankings 2010-10-01T03:29:52 sigh: Top 10 players: Hazard(3785), _iouri_(3674), sequoh(3673), dmj111(3652), felixcoto(3637), cfaftw(3637), davidjliu(3610), rsergio(3608), sighbot(3589), riddles(3582) 2010-10-01T03:29:54 somehow didn't see his name on the @contestbot list >.> 2010-10-01T03:30:18 not just yet 2010-10-01T03:30:22 I guess I was hoping to replace your name, sigh. :P 2010-10-01T03:30:34 :) 2010-10-01T03:31:10 :) 2010-10-01T03:31:13 my bot almost operational 2010-10-01T03:31:14 :D 2010-10-01T03:31:19 I'll be happy when it start walking 2010-10-01T03:31:31 cool :) 2010-10-01T03:31:59 morning 2010-10-01T03:32:13 Morning :) 2010-10-01T03:32:29 afternoon 2010-10-01T03:33:23 :p 2010-10-01T03:33:28 rebel! 2010-10-01T03:33:55 it's actually early evening 2010-10-01T03:34:47 antimatroid2, did you solved the problem with ur bot? 2010-10-01T03:36:03 *** Palmik has quit IRC (Remote host closed the connection) 2010-10-01T03:36:16 antimatroid2: what time does evening start? 2010-10-01T03:37:28 HakanD: i'm doing a complete clean up atm, hopefully i find/fix the issue while doing that 2010-10-01T03:37:39 it's 5:30 and not an overly warm day here 2010-10-01T03:37:43 it's officially evening :P 2010-10-01T03:38:09 yeah hazard seems pretty stable at #1 now 2010-10-01T03:38:39 so was dmj a couple of days ago :P 2010-10-01T03:38:44 :p 2010-10-01T03:39:30 *** sigh has quit IRC () 2010-10-01T03:39:33 i want 1 damnit 2010-10-01T03:41:54 *** Florian has quit IRC (Read error: Connection reset by peer) 2010-10-01T03:42:12 *** Florian has joined #aichallenge 2010-10-01T03:45:26 *** jimmerton_ has joined #aichallenge 2010-10-01T03:46:30 hrm, tempting to log even more info >.< 2010-10-01T03:47:43 *** jimmerton has quit IRC (Ping timeout: 265 seconds) 2010-10-01T03:47:43 *** jimmerton_ is now known as jimmerton 2010-10-01T03:48:37 I see that dmj extended too far vs hazard. 2010-10-01T03:48:47 to a far planet that he can't defend in time 2010-10-01T03:52:52 *** rul has quit IRC (Ping timeout: 240 seconds) 2010-10-01T03:52:56 *** perror has joined #aichallenge 2010-10-01T03:53:23 *** smellyhippy has joined #aichallenge 2010-10-01T03:58:29 Top 10 players: Hazard(3783), sequoh(3680), _iouri_(3670), cfaftw(3659), dmj111(3652), felixcoto(3634), rsergio(3621), davidjliu(3607), sighbot(3589), adumlah(3526) 2010-10-01T04:04:59 *** wvdschel has joined #aichallenge 2010-10-01T04:05:37 dmj attacked too early to hazard's main planets 2010-10-01T04:06:41 * Sylph nods 2010-10-01T04:07:39 I just realized that my code will mainly work especially good for people who play like dmj. >.> 2010-10-01T04:07:43 against 2010-10-01T04:07:45 i mean 2010-10-01T04:08:08 got a couple 'weaknesses' in reading people who do random things 2010-10-01T04:08:31 when are we gonna see it (: 2010-10-01T04:08:35 some day xd 2010-10-01T04:08:39 taking so long 2010-10-01T04:08:44 to code :| 2010-10-01T04:08:46 days already now :/ 2010-10-01T04:09:04 what language do you do yours in ? 2010-10-01T04:09:19 python 2010-10-01T04:09:23 ah fun 2010-10-01T04:09:39 at least yours is guaranteed to work :D 2010-10-01T04:09:58 although not did much for now 2010-10-01T04:09:59 hehe 2010-10-01T04:10:04 Ah :) 2010-10-01T04:10:10 I keep procrastinating 2010-10-01T04:10:25 coudl have done 20 functions per day, only do like 5-10 2010-10-01T04:11:09 im in the middle of a big change so dont have much time to code 2010-10-01T04:11:12 ah 2010-10-01T04:11:39 Hrm, just realized that this month I have to move to a new place >.< 2010-10-01T04:11:56 would eat my polishing time :/ 2010-10-01T04:13:19 windows > linux , netbeans ide > emacs , qwerty layout > dvorak layout 2010-10-01T04:13:24 :p 2010-10-01T04:13:35 I was able to type in dvorak, and can in colemak now 2010-10-01T04:13:43 and dvorak layout is definitely useless 2010-10-01T04:13:56 why? 2010-10-01T04:14:00 the important hotkeys are moved off 2010-10-01T04:14:11 *** Cyndre has joined #aichallenge 2010-10-01T04:14:19 i think there's some mods you can use/do to hit certain other keys to make them work, but.... 2010-10-01T04:14:44 colemak don't need to do that at all 2010-10-01T04:15:32 its a lot similar to qwerty 2010-10-01T04:15:39 colemak is 2010-10-01T04:15:50 cwtx,and some other important keys are kept similar to qwerty 2010-10-01T04:15:52 @whatis tcp-server 2010-10-01T04:15:52 greghaynes: tcp-server = http://www.benzedrine.cx/planetwars/ 2010-10-01T04:16:00 kept the same, i meant 2010-10-01T04:16:11 @whatis a greghayness 2010-10-01T04:16:11 Sylph: Error: No factoid matches that key. 2010-10-01T04:16:12 didn't seemed appealing to me 2010-10-01T04:16:21 You dont wanna know 2010-10-01T04:16:26 lol 2010-10-01T04:16:35 I'm not sure if its really good tbh, but theoretically it minimize your finger travel time 2010-10-01T04:16:44 cause less strain in the long term, and let you type faster 2010-10-01T04:16:52 but... theories xd 2010-10-01T04:17:21 grr, typing with 20 wpm is really killing me 2010-10-01T04:17:37 switched to another layout? 2010-10-01T04:18:03 I got to 40-50 wpm on dvorak, and 30 on colemak i think, and yeah way too slow for my liking :/ 2010-10-01T04:18:27 yep dvorak 2010-10-01T04:18:37 ouch - I hit 110 - 120 on qwerty 2010-10-01T04:18:37 ah 2010-10-01T04:18:38 *** area has quit IRC (Read error: Connection reset by peer) 2010-10-01T04:18:55 yup, probably same, cyndre, and much higher on burst/or when i try 2010-10-01T04:19:03 or higher when i try harder i mean 2010-10-01T04:19:13 well thats transcribing of course - I am sure its faster then that when typing from mind 2010-10-01T04:19:17 *** area has joined #aichallenge 2010-10-01T04:19:17 it really hurt when it drops to under 60-80 wpm :/ 2010-10-01T04:19:19 i was at 80 90 at qwerty 2010-10-01T04:19:20 * Sylph nods 2010-10-01T04:20:09 3 more functions then my bot can move :| 2010-10-01T04:20:11 can't wait 2010-10-01T04:21:08 well, since it has been just 3 days since I switched, not a big problem 2010-10-01T04:21:12 di bshacker or sigh create a copy bot/ganker bot 2010-10-01T04:21:28 lol ? 2010-10-01T04:22:53 we were talking earlier about a bot that would only react. Once enemy dispatched ships you would either copy the move or dispatch ships to gank. If your ships to take was less then enemy ships to take including growth you ganked the planet 2010-10-01T04:23:16 i have 3 functions left also 2010-10-01T04:24:07 predict future, do logic and issueorder :p 2010-10-01T04:24:08 iyi 2010-10-01T04:24:12 oops 2010-10-01T04:24:14 lol 2010-10-01T04:24:27 i got the predict done 2010-10-01T04:24:52 just calculate ship needed, attack, defend 2010-10-01T04:24:57 left 2010-10-01T04:25:07 cool, I almost have the extrapolate 200 turns part done 2010-10-01T04:25:15 nice 2010-10-01T04:25:19 good job 2010-10-01T04:25:31 I don't extrapolate 200 turns xD 2010-10-01T04:25:37 as tempting as it is :p 2010-10-01T04:26:04 its easy 2010-10-01T04:26:36 It start to get incorrect when calculating too far down 2010-10-01T04:26:56 ? 2010-10-01T04:27:14 too many possible variables and noise 2010-10-01T04:27:18 Sylph, where are u from? 2010-10-01T04:27:23 *** Itkovian has joined #aichallenge 2010-10-01T04:27:23 USA 2010-10-01T04:27:32 Not american though :) 2010-10-01T04:28:06 which one than(: 2010-10-01T04:28:23 I'm Asian, just here as a student. 2010-10-01T04:28:43 *** hellman has quit IRC (Ping timeout: 264 seconds) 2010-10-01T04:29:01 ah 2010-10-01T04:29:28 << from Turkey 2010-10-01T04:29:32 ah 2010-10-01T04:30:48 *** a1k0n has quit IRC (Read error: Connection reset by peer) 2010-10-01T04:30:52 *** a1k0n has joined #aichallenge 2010-10-01T04:32:50 *** area has quit IRC (Quit: Leaving) 2010-10-01T04:34:54 *** Florian has quit IRC (Disconnected by services) 2010-10-01T04:36:43 *** aerique has joined #aichallenge 2010-10-01T04:40:44 *** FlagCapper has quit IRC (Ping timeout: 252 seconds) 2010-10-01T04:44:46 *** Florian95 has joined #aichallenge 2010-10-01T04:46:32 *** Florian95 has quit IRC (Remote host closed the connection) 2010-10-01T04:46:38 *** sigh has joined #aichallenge 2010-10-01T04:47:08 *** HakanD has quit IRC (Quit: Leaving) 2010-10-01T04:47:27 *** HakanD has joined #aichallenge 2010-10-01T04:52:07 *** Florian95 has joined #aichallenge 2010-10-01T04:58:29 Top 10 players: Hazard(3769), cfaftw(3674), sequoh(3667), _iouri_(3655), dmj111(3639), felixcoto(3625), rsergio(3606), davidjliu(3597), sighbot(3579), savchenko(3528) 2010-10-01T05:03:06 *** Bobng has joined #aichallenge 2010-10-01T05:03:56 *** HakanD_ has joined #aichallenge 2010-10-01T05:04:12 *** HakanD has quit IRC (Ping timeout: 240 seconds) 2010-10-01T05:08:13 *** Umsturz has joined #aichallenge 2010-10-01T05:13:27 not sure if ganking is a normal strategy, tbh, cyndre. Being slow hurts too. 2010-10-01T05:13:53 I've been considering it too, and still am though 2010-10-01T05:13:57 sick of enemy doing that to me 2010-10-01T05:13:57 ganking? 2010-10-01T05:14:11 though the new bot i got is unlikely to get ganked. 2010-10-01T05:14:17 we were talking earlier about a bot that would only react. Once enemy dispatched ships you would either copy the move or dispatch ships to gank. If your ships to take was less then enemy ships to take including growth you ganked the planet 2010-10-01T05:15:14 sounds like valid tactic to me 2010-10-01T05:15:45 Umsturz: they are talking about using that as an entire strategy, not just a tactic 2010-10-01T05:16:14 so has anyone implemented this, or is it just all talk? :P 2010-10-01T05:16:16 well then it sounds like a valid, if not smart strategy to me ; ) 2010-10-01T05:17:40 I think "ganking" will still loose against a good swarming bot 2010-10-01T05:17:58 it kinda depends on the map 2010-10-01T05:18:30 see Mcleopold's post about early game 2010-10-01T05:19:04 oh cool I didnt check the forum for quite a while... 2010-10-01T05:19:08 *** kjeldahl has joined #aichallenge 2010-10-01T05:20:08 *** jaspervdj has joined #aichallenge 2010-10-01T05:21:51 *** aerique has quit IRC (Quit: ...) 2010-10-01T05:22:13 copying against good bots wont work 2010-10-01T05:22:37 yeah 2010-10-01T05:23:02 you want to think of what they're gonna do, not follow behind 2010-10-01T05:23:08 and let them get growth 2010-10-01T05:23:35 screw all this talk, I'm implementing me a copybot 2010-10-01T05:23:40 one growth difference is going to change the game. 2010-10-01T05:23:56 lol sigh 2010-10-01T05:24:15 haha 2010-10-01T05:29:10 *** wvdschel has quit IRC (Quit: Leaving) 2010-10-01T05:29:30 *** wvdschel has joined #aichallenge 2010-10-01T05:31:15 *** wvdschel has quit IRC (Client Quit) 2010-10-01T05:31:34 *** wvdschel has joined #aichallenge 2010-10-01T05:35:47 *** ichti has joined #aichallenge 2010-10-01T05:41:38 implented a naive copybot, it sucks 2010-10-01T05:44:04 not suprisingly (: 2010-10-01T05:44:32 what are the results? 2010-10-01T05:45:00 it loses to my bots in around 100 moves 2010-10-01T05:45:51 *** Arthur_ has joined #aichallenge 2010-10-01T05:45:55 oh wait, I ran my tournament wrong 2010-10-01T05:46:04 hang on... I'll re-run it 2010-10-01T05:46:18 if you want I can upload it to main site 2010-10-01T05:46:38 to see how it does 2010-10-01T05:46:43 nah, I'll just put it on tcp so you guys can see what it does :P 2010-10-01T05:46:53 k 2010-10-01T05:52:02 oooh... my local tournament is taking ages because I accidently blew away my results cache :( 2010-10-01T05:52:21 so now it's playing all my bots against each other, instead of just against the new bot 2010-10-01T05:54:12 copybot: http://72.44.46.68/getplayer?player=copybot-1 2010-10-01T05:54:21 so far it's played ragebot, it's not a very exciting game 2010-10-01T05:54:25 *** Florian95 has quit IRC (Read error: No route to host) 2010-10-01T05:54:50 but you can see clearly how it falls behind 2010-10-01T05:55:23 *** rul has joined #aichallenge 2010-10-01T05:55:46 haha 2010-10-01T05:56:14 funny against ragebot 2010-10-01T05:57:21 against a 425 elo: http://72.44.46.68/canvas?game_id=254920 2010-10-01T05:58:14 (rules for this bot is copy if possible, if not enough ships then send max ships, otherwise do nothing) 2010-10-01T05:58:30 Top 10 players: Hazard(3779), sequoh(3679), _iouri_(3673), dmj111(3658), cfaftw(3645), felixcoto(3638), davidjliu(3618), rsergio(3610), sighbot(3584), adumlah(3523) 2010-10-01T06:00:24 hello, unlike galcon, in planetwars you can send the number of ships that you specify yeah ? 2010-10-01T06:01:07 yes 2010-10-01T06:01:52 and you can't rotate the the move 2010-10-01T06:02:02 fleets 2010-10-01T06:15:42 *** rul has quit IRC (Ping timeout: 252 seconds) 2010-10-01T06:16:22 *** rul has joined #aichallenge 2010-10-01T06:19:08 lol sigh 2010-10-01T06:19:11 on copybot 2010-10-01T06:19:27 It actually won against someone once :D 2010-10-01T06:19:49 haha, yeah: http://72.44.46.68/canvas?game_id=255130 2010-10-01T06:19:57 central planet is the killer 2010-10-01T06:20:04 lol 2010-10-01T06:21:33 did you like find the planet ids being attacked by the location ? 2010-10-01T06:21:37 *** hellman has joined #aichallenge 2010-10-01T06:21:39 hmm, going to sleep 2010-10-01T06:21:45 i thought i was going to be done with the num ships needed 2010-10-01T06:21:48 but got bugs :| 2010-10-01T06:21:54 nite nite 2010-10-01T06:21:57 night 2010-10-01T06:22:17 night 2010-10-01T06:23:00 I just used that fact that the script generates planets in pairs, so (1,2), (3,4)... will be symetrical pairs 2010-10-01T06:23:19 *** jmpespxoreax has quit IRC (Ping timeout: 264 seconds) 2010-10-01T06:25:14 *** jmpespxoreax has joined #aichallenge 2010-10-01T06:38:28 *** amstan has quit IRC (Ping timeout: 245 seconds) 2010-10-01T06:40:47 *** BtbN has joined #aichallenge 2010-10-01T06:45:16 *** rul has quit IRC (Ping timeout: 255 seconds) 2010-10-01T06:46:26 *** rul has joined #aichallenge 2010-10-01T06:51:49 *** dmj has joined #aichallenge 2010-10-01T06:52:59 *** rul has quit IRC (Ping timeout: 240 seconds) 2010-10-01T06:53:03 *** HakanD_ has quit IRC (Read error: Connection reset by peer) 2010-10-01T06:53:03 *** Zeiris has quit IRC (Ping timeout: 245 seconds) 2010-10-01T06:53:32 *** dmj has quit IRC (Client Quit) 2010-10-01T06:53:36 my bot plays on the main server again :D 2010-10-01T06:53:42 no idea what the issue was in the end though 2010-10-01T06:54:04 *** rul has joined #aichallenge 2010-10-01T06:54:42 *** HakanD_ has joined #aichallenge 2010-10-01T06:55:23 HakanD_: my problem appears to be gone :D 2010-10-01T06:56:09 nice (: 2010-10-01T06:56:31 any idea about the reason? 2010-10-01T06:58:30 Top 10 players: Hazard(3771), sequoh(3668), _iouri_(3659), cfaftw(3657), dmj111(3642), felixcoto(3628), rsergio(3608), davidjliu(3606), sighbot(3564), savchenko(3515) 2010-10-01T07:02:41 no idea, changed a fair bit before trying 2010-10-01T07:02:42 then it worked 2010-10-01T07:03:08 i spammed the fuck out of the main site with submissions last night, so thought i'd just do a big clean up before doing that again 2010-10-01T07:13:12 sigh: turns out i'm not over that issue 2010-10-01T07:13:13 http://72.44.46.68/canvas?game_id=255700 2010-10-01T07:18:55 *** Nuriaion has joined #aichallenge 2010-10-01T07:20:11 hi 2010-10-01T07:24:15 *** Palmik has joined #aichallenge 2010-10-01T07:25:24 antimatroid2: what issue 2010-10-01T07:25:26 Nuriaion: hi 2010-10-01T07:26:54 Good morning 2010-10-01T07:27:14 not sending enough to win when you well and truly can 2010-10-01T07:27:47 *** Nuriaion has quit IRC (Quit: Nuriaion) 2010-10-01T07:28:36 antimatroid2: welcome to the club: http://www.ai-contest.com/visualizer.php?game_id=5041300 2010-10-01T07:29:03 morning DanielVF 2010-10-01T07:33:02 antimatroid2: btw, I don't understand your redistribution... it seems to me like you still leave too many ships in the back 2010-10-01T07:36:49 *** javagamer has quit IRC (Ping timeout: 245 seconds) 2010-10-01T07:37:25 *** mega1 has joined #aichallenge 2010-10-01T07:37:40 *** Palmik has quit IRC (Remote host closed the connection) 2010-10-01T07:37:48 *** u1tr0n has joined #aichallenge 2010-10-01T07:38:35 sigh: it does, currently trying to work out how to make it send more when it doesn't need to save some 2010-10-01T07:39:25 fair enough, these things can be tricky :) 2010-10-01T07:39:33 DanielVF: http://www.ai-contest.com/profile.php?user_id=3945 that says i lost to delete, but then it says his bot crashed? 2010-10-01T07:39:39 that seems to happen quite a lot 2010-10-01T07:41:05 raw js data agrees that delete is the winner, odd that the visualiser ignores that 2010-10-01T07:42:43 oh, wtf... the js data error variable says that delete lost, but the winner variable says delete won 2010-10-01T07:43:00 ok, not the visualiser's fault, the data is fubar 2010-10-01T07:43:18 i think the engine is making mistakes 2010-10-01T07:43:22 and that is a BIG bug 2010-10-01T07:44:56 well, can't say one way or another without looking at the code 2010-10-01T07:47:29 antimatroid2: DanielVF talks about this issue in this thread: http://www.ai-contest.com/forum/viewtopic.php?f=18&t=831 2010-10-01T07:48:09 seems like you are right, engine bug 2010-10-01T07:50:08 http://72.44.46.68/canvas?game_id=256038 kthxbye 2010-10-01T07:51:39 well done :) 2010-10-01T07:53:52 just put a new username onto tcp 2010-10-01T07:58:30 Top 10 players: Hazard(3777), sequoh(3663), _iouri_(3660), cfaftw(3651), dmj111(3639), felixcoto(3629), rsergio(3617), davidjliu(3609), sighbot(3557), savchenko(3505) 2010-10-01T07:59:19 *** Blkt has joined #aichallenge 2010-10-01T08:00:55 *** dmj111 has joined #aichallenge 2010-10-01T08:02:53 oh how i have missed you high elo score :D 2010-10-01T08:04:11 *** delt0r___ has joined #aichallenge 2010-10-01T08:05:19 *** delt0r_ has quit IRC (Ping timeout: 240 seconds) 2010-10-01T08:05:34 haha, playing ragebot did not do good things to my elo score, despite winning 2010-10-01T08:06:14 antimatroid2 Back 2010-10-01T08:06:26 Yes, I think it is an engine bug 2010-10-01T08:06:31 it seems you are aware of it :) 2010-10-01T08:07:08 From what you've seen, is it usualy the error messages, or the game winner that's are out of sync with reality? 2010-10-01T08:07:32 i've seen a combination of each 2010-10-01T08:07:41 i had lots going on with my bot before 2010-10-01T08:07:46 *** dmj111 has left #aichallenge ("ERC Version 5.3 (IRC client for Emacs)") 2010-10-01T08:07:47 i managed to break it such that it was timing out 2010-10-01T08:07:58 have you looked at some of the games of bots repeatedly dying on the first move? 2010-10-01T08:08:10 or making invalid moves etc. etc. 2010-10-01T08:08:18 Not much 2010-10-01T08:08:21 Yett 2010-10-01T08:08:28 *** u1tr0n has quit IRC () 2010-10-01T08:08:35 yeah, unless you have a bot which consistently errors, it's hard to tell what really happened 2010-10-01T08:08:49 all we see is that the winner and error don't match up, no way to tell which is right 2010-10-01T08:09:10 *** u1tr0n has joined #aichallenge 2010-10-01T08:09:16 i''m top on tcp for the moment :) 2010-10-01T08:09:22 cool :) 2010-10-01T08:09:41 oh err 2010-10-01T08:09:48 i put it back onto the old username for games somhow 2010-10-01T08:10:16 sigh Yup 2010-10-01T08:10:24 no wonder the elo score was completely different in the console than for the website :P 2010-10-01T08:10:53 and then i put it back onto the new one for its first loss aha 2010-10-01T08:11:22 woah, that was a bug too :( 2010-10-01T08:11:54 that's good, means easy fix 2010-10-01T08:12:12 i have no idea what's causing it :P 2010-10-01T08:12:27 just that it shouldn't have sent that much on the first move by expected design 2010-10-01T08:12:44 at least you have a concrete failure case 2010-10-01T08:13:15 okay, this bot is way buggy :| 2010-10-01T08:13:21 i can't believe it won the first 12 or so games 2010-10-01T08:13:32 haha 2010-10-01T08:20:34 *** yasith has quit IRC (Ping timeout: 252 seconds) 2010-10-01T08:20:37 let's try that again 2010-10-01T08:20:41 *** yasith_ has quit IRC (Ping timeout: 255 seconds) 2010-10-01T08:32:24 *** yasith_ has joined #aichallenge 2010-10-01T08:33:15 *** yasith has joined #aichallenge 2010-10-01T08:39:25 *** HakanD_ has left #aichallenge ("Leaving") 2010-10-01T08:39:30 *** HakanD_ has joined #aichallenge 2010-10-01T08:40:33 27 wpm moments ago / 20 wpm 2 hours ago / 16 wpm 20 hours ago 2010-10-01T08:58:30 Top 10 players: Hazard(3770), cfaftw(3678), _iouri_(3649), sequoh(3645), rsergio(3630), dmj111(3627), felixcoto(3618), davidjliu(3611), Killer(3601), sighbot(3550) 2010-10-01T09:03:13 ah... almost knocked out of rankings 2010-10-01T09:05:42 contestbot: rankings 15 2010-10-01T09:05:43 HakanD_: Top 15 players: Hazard(3772), cfaftw(3680), _iouri_(3648), sequoh(3647), rsergio(3632), dmj111(3630), felixcoto(3624), davidjliu(3613), Killer(3602), sighbot(3553), adumlah(3508), kcm1700(3498), Mistmanovx(3496), Arekku(3493), McLeopold(3492) 2010-10-01T09:06:35 45 points (: 2010-10-01T09:07:09 points swing quite rapidly :P 2010-10-01T09:10:42 anyway, all my rank drops have not been form players immediately below, but rather new contenders in the top 10 2010-10-01T09:21:41 *** Appleman1234 has quit IRC (Ping timeout: 276 seconds) 2010-10-01T09:22:47 *** Florian95 has joined #aichallenge 2010-10-01T09:29:54 *** BtbN has quit IRC (Quit: Verlassend) 2010-10-01T09:32:36 *** BtbN has joined #aichallenge 2010-10-01T09:38:30 *** keynes has joined #aichallenge 2010-10-01T09:38:50 contestbot: ranking 200 2010-10-01T09:38:50 rabidus: Error: Cannot do that many players. 2010-10-01T09:38:52 :p 2010-10-01T09:39:03 contestbot: rank me 2010-10-01T09:39:04 rabidus: Error: The command "rank" is available in the Alias, ChannelStats, and Factoids plugins. Please specify the plugin whose command you wish to call by using its name as a command before "rank". 2010-10-01T09:42:29 *** hellman has quit IRC (Ping timeout: 276 seconds) 2010-10-01T09:58:32 Top 10 players: Hazard(3778), cfaftw(3697), _iouri_(3651), rsergio(3646), sequoh(3644), Killer(3641), dmj111(3632), felixcoto(3630), davidjliu(3614), sighbot(3555) 2010-10-01T10:05:56 *** rul has quit IRC (Ping timeout: 264 seconds) 2010-10-01T10:10:46 *** rul has joined #aichallenge 2010-10-01T10:15:23 *** jesionaj has joined #aichallenge 2010-10-01T10:15:29 *** mrSpec has joined #aichallenge 2010-10-01T10:15:32 Hello 2010-10-01T10:16:43 hello 2010-10-01T10:18:25 hello 2010-10-01T10:20:59 *** u1tr0n has quit IRC (Ping timeout: 245 seconds) 2010-10-01T10:22:05 *** sigh has quit IRC (Quit: Leaving...) 2010-10-01T10:23:09 *** olgagirl has joined #aichallenge 2010-10-01T10:25:51 *** u1tr0n has joined #aichallenge 2010-10-01T10:26:09 *** olgagirl has quit IRC (Client Quit) 2010-10-01T10:26:24 We've decided to take part in challange, during our labs. Will it be any probalem that 15 studens will have the same IP? Should we inform you about our gruop? (as we dont want be banished) 2010-10-01T10:28:36 ask on forums 2010-10-01T10:28:59 ok. thanks 2010-10-01T10:36:45 *** mightybyte has joined #aichallenge 2010-10-01T10:37:03 *** mightybyte has left #aichallenge 2010-10-01T10:37:59 *** mightybyte has joined #aichallenge 2010-10-01T10:48:17 mrSpec: shouldn't be a problem 2010-10-01T10:48:52 It will only become a problem if one of the rules listed are broken (i.e. submitting the same bot under multiple accounts or having one person controlling multiple accounts) 2010-10-01T10:48:58 (or grey area therein) 2010-10-01T10:50:10 ok, to be sure I'll post on forum when I know all players' nicks. It is not a big problem :) 2010-10-01T10:56:52 Ah, I have one more question. My university is on the list, but only as its abbreviation. I'd like suggest the full name instead of abbr. should I post on forum too, or I can inform someone who's online? :D 2010-10-01T10:58:32 Top 10 players: Hazard(3785), cfaftw(3690), _iouri_(3657), rsergio(3655), dmj111(3633), sequoh(3629), felixcoto(3625), Killer(3621), davidjliu(3614), sighbot(3555) 2010-10-01T10:58:59 dont think any of the admins around now (: 2010-10-01T11:04:32 *** JCS^ has joined #aichallenge 2010-10-01T11:04:38 *** sinan has joined #aichallenge 2010-10-01T11:05:49 *** emtles has joined #aichallenge 2010-10-01T11:11:23 *** Itkovian has quit IRC (Quit: Itkovian) 2010-10-01T11:13:20 *** yasith_ has quit IRC (Ping timeout: 276 seconds) 2010-10-01T11:13:29 *** yasith has quit IRC (Ping timeout: 276 seconds) 2010-10-01T11:14:21 *** keynes has quit IRC (Ping timeout: 265 seconds) 2010-10-01T11:14:28 *** bhasker has quit IRC (Quit: bhasker) 2010-10-01T11:20:07 *** wvdschel has quit IRC (Quit: Leaving) 2010-10-01T11:25:38 *** McLeopold has joined #aichallenge 2010-10-01T11:25:57 My anti-dmj code works. :D http://72.44.46.68/canvas?game_id=257477 2010-10-01T11:26:05 *** yasith_ has joined #aichallenge 2010-10-01T11:26:15 *** yasith has joined #aichallenge 2010-10-01T11:26:54 haha 2010-10-01T11:26:58 :D 2010-10-01T11:27:15 I call the the "Beat Down" approach 2010-10-01T11:38:21 *** wvdschel has joined #aichallenge 2010-10-01T11:40:55 *** sinan has quit IRC (Quit: WeeChat 0.2.6.3) 2010-10-01T11:42:50 *** emtles has quit IRC (Quit: Page closed) 2010-10-01T11:49:40 any forum admins? plz delete http://ai-contest.com/forum/viewtopic.php?f=17&t=835 with extreme prejudice 2010-10-01T11:56:52 wow: http://72.44.46.68/canvas?game_id=258047 2010-10-01T11:57:02 persistence pays off 2010-10-01T11:58:29 *** krokokrusa has joined #aichallenge 2010-10-01T11:58:32 Top 10 players: Hazard(3798), cfaftw(3709), rsergio(3655), _iouri_(3645), Killer(3643), dmj111(3637), sequoh(3635), felixcoto(3624), davidjliu(3602), EBraun(3580) 2010-10-01T11:59:04 how could he managed to lose (: 2010-10-01T11:59:21 Neutral planet management. He had none. 2010-10-01T11:59:42 yea 2010-10-01T11:59:48 You can see I maintain higher growth rate even though I get pushed back. 2010-10-01T12:00:19 But losing that first growth 5 is a mistake I'm trying to correct. 2010-10-01T12:00:59 he wasted a lot of ships by keeping them at the back 2010-10-01T12:01:18 and lost the advantage 2010-10-01T12:01:50 He does a good job of overpower my planets. He just doesn't back it up with more. 2010-10-01T12:02:49 *** keynes has joined #aichallenge 2010-10-01T12:05:59 *** yasith has quit IRC (Ping timeout: 240 seconds) 2010-10-01T12:06:00 *** yasith_ has quit IRC (Ping timeout: 245 seconds) 2010-10-01T12:11:23 *** hellman has joined #aichallenge 2010-10-01T12:18:43 *** yasith has joined #aichallenge 2010-10-01T12:19:11 *** yasith_ has joined #aichallenge 2010-10-01T12:23:01 *** krokokrusa has quit IRC (Ping timeout: 240 seconds) 2010-10-01T12:29:18 *** kjeldahl has quit IRC (Remote host closed the connection) 2010-10-01T12:31:27 *** HakanD_ has quit IRC (Quit: brb) 2010-10-01T12:53:30 *** mightybyte has quit IRC (Ping timeout: 245 seconds) 2010-10-01T12:58:32 Top 10 players: Hazard(3818), cfaftw(3740), rsergio(3669), _iouri_(3663), sequoh(3650), dmj111(3649), felixcoto(3636), Killer(3627), davidjliu(3623), sighbot(3565) 2010-10-01T13:01:53 *** Umsturz has quit IRC (Quit: Umsturz) 2010-10-01T13:02:26 *** bhasker has joined #aichallenge 2010-10-01T13:11:50 *** u1tr0n has quit IRC (Ping timeout: 245 seconds) 2010-10-01T13:16:11 *** u1tr0n has joined #aichallenge 2010-10-01T13:28:16 *** Zeiris has joined #aichallenge 2010-10-01T13:36:58 *** sinan has joined #aichallenge 2010-10-01T13:37:16 *** jaspervdj has quit IRC (Quit: NEVER GONNA GIVE YOU UP NEVER GONNA LET YOU DOWN) 2010-10-01T13:44:45 *** rul has quit IRC (Ping timeout: 245 seconds) 2010-10-01T13:45:58 *** rul has joined #aichallenge 2010-10-01T13:46:44 *** nullkuhl has quit IRC (Read error: Connection reset by peer) 2010-10-01T13:47:35 *** u1tr0n has quit IRC () 2010-10-01T13:49:17 *** Jahnson has joined #aichallenge 2010-10-01T13:58:34 Top 10 players: Hazard(3831), cfaftw(3746), rsergio(3673), _iouri_(3671), sequoh(3670), dmj111(3661), felixcoto(3639), davidjliu(3632), EBraun(3630), sighbot(3574) 2010-10-01T13:59:56 *** wvdschel has quit IRC (Ping timeout: 252 seconds) 2010-10-01T14:00:23 *** Jahnson has quit IRC (Quit: Page closed) 2010-10-01T14:04:20 *** mega1 has quit IRC (Ping timeout: 245 seconds) 2010-10-01T14:12:15 Cyndre: not to beat a dead horse or stir things up again, but this a bit related to what i was trying to convey about AI in our unnecessarily heated discussion a while ago: http://wiki.lesswrong.com/wiki/Paperclip_maximizer 2010-10-01T14:15:39 *** mega1 has joined #aichallenge 2010-10-01T14:22:40 *** keynes has quit IRC (Ping timeout: 240 seconds) 2010-10-01T14:25:53 *** amstan has joined #aichallenge 2010-10-01T14:25:53 *** ChanServ sets mode: +o amstan 2010-10-01T14:25:54 *** ichti has quit IRC (Ping timeout: 276 seconds) 2010-10-01T14:31:47 *** Haggis has joined #aichallenge 2010-10-01T14:36:11 *** keynes has joined #aichallenge 2010-10-01T14:38:41 *** jaspervdj has joined #aichallenge 2010-10-01T14:39:33 *** Florian95 has quit IRC (Ping timeout: 264 seconds) 2010-10-01T14:41:50 *** rul has quit IRC (Ping timeout: 245 seconds) 2010-10-01T14:43:40 *** rul has joined #aichallenge 2010-10-01T14:45:36 *** phyizal has joined #aichallenge 2010-10-01T14:52:51 *** justin_pdx has joined #aichallenge 2010-10-01T14:54:51 jmcarthur: what was the discussion? 2010-10-01T14:55:43 McLeopold: probably best not to bring it up again. we both though the other was being irrational and rude by the end and ended up with some mutual /ignores 2010-10-01T14:55:47 *thought 2010-10-01T14:56:19 jmcarthur: okay, but now I've read this article and I don't know why 2010-10-01T14:56:25 nor do i 2010-10-01T14:56:43 just one of those silly internet things that happens 2010-10-01T14:57:20 So... my fleet maximizer might be evil? 2010-10-01T14:57:28 I'll keep it contained. 2010-10-01T14:57:28 McLeopold: really the main reason i don't want to try explaining what it was about is because my explanation would be biased against Cyndre, and that wouldn't be fair 2010-10-01T14:57:54 with him apparently not here to explain his side and i not understanding it 2010-10-01T14:58:03 *and me 2010-10-01T14:58:34 Top 10 players: Hazard(3807), cfaftw(3732), _iouri_(3655), sequoh(3649), EBraun(3647), dmj111(3644), rsergio(3642), felixcoto(3619), davidjliu(3608), sighbot(3549) 2010-10-01T15:03:05 *** jahnson has joined #aichallenge 2010-10-01T15:03:29 *** perror has quit IRC (Quit: Bye all !) 2010-10-01T15:05:14 *** justin_pdx has quit IRC (Quit: justin_pdx) 2010-10-01T15:12:10 *** phyizal has quit IRC (Ping timeout: 252 seconds) 2010-10-01T15:13:56 *** justin_pdx has joined #aichallenge 2010-10-01T15:17:02 *** smellyhippy has quit IRC (Ping timeout: 240 seconds) 2010-10-01T15:21:44 *** Accoun has quit IRC () 2010-10-01T15:25:25 *** sinan has quit IRC (Ping timeout: 240 seconds) 2010-10-01T15:34:30 how did you win that, McLeopold @_@ 2010-10-01T15:34:35 don't you both have the same amount of growth 2010-10-01T15:34:42 oh wait, one of their is one size too small 2010-10-01T15:34:43 nm 2010-10-01T15:34:46 one of dmj's 2010-10-01T15:34:56 just woke up, hard to notice that difference in diameter 2010-10-01T15:35:08 jmcarthur: LessWrong is great 2010-10-01T15:37:20 *** Obeleh has joined #aichallenge 2010-10-01T15:37:40 *** ichti has joined #aichallenge 2010-10-01T15:38:46 *** Accoun has joined #aichallenge 2010-10-01T15:46:01 *** jahnson has quit IRC (Quit: Page closed) 2010-10-01T15:55:58 hmz losing 50% off games on timeouts 2010-10-01T15:56:01 geh 2010-10-01T15:58:34 Top 10 players: Hazard(3799), cfaftw(3710), _iouri_(3642), dmj111(3641), EBraun(3637), sequoh(3631), rsergio(3608), felixcoto(3603), davidjliu(3603), sighbot(3546) 2010-10-01T16:04:46 *** delt0r_ has joined #aichallenge 2010-10-01T16:05:32 *** hellman has quit IRC (Remote host closed the connection) 2010-10-01T16:05:48 http://72.44.46.68/canvas?game_id=261238 2010-10-01T16:05:51 must be a record 2010-10-01T16:06:29 lol 2010-10-01T16:06:47 *** delt0r___ has quit IRC (Ping timeout: 272 seconds) 2010-10-01T16:09:30 *** RainCT has joined #aichallenge 2010-10-01T16:11:39 *** Sylph has quit IRC () 2010-10-01T16:16:24 *** davidjliu has joined #aichallenge 2010-10-01T16:19:30 *** Migi32 has joined #aichallenge 2010-10-01T16:19:36 geh 2010-10-01T16:19:47 tiny improvement in the picking of the staging area 2010-10-01T16:19:55 and i'm back in the top10 on benzedrine 2010-10-01T16:20:40 apparently it is getting tighter 2010-10-01T16:25:06 bartwe: that win against won't last long. Fixing it is my next improvement. http://72.44.46.68/canvas?game_id=261327 2010-10-01T16:27:21 It's like lemmings over a cliff: http://72.44.46.68/getplayer?player=McLeopold.6.2 2010-10-01T16:27:22 McLeopold, fixing what? I believe you lost at move 1 already. So you mean not taking center with that amount of ships? 2010-10-01T16:27:32 Yeah, that's what I'm fixing. :D 2010-10-01T16:27:43 o.O McLeopold 2010-10-01T16:27:52 Most of my loses are similar. 2010-10-01T16:28:12 oh geez that is total pwnage 2010-10-01T16:28:56 I bet you'd be top 3 if you submitted your bot to main now (unless you still have those problems you talked about) 2010-10-01T16:28:57 If you looking at the second game, I really like the long line of ships going to their death at the end. 2010-10-01T16:29:21 No, I think that one problem is a big one. I might bump to top 10. 2010-10-01T16:30:21 you vs whiteside-cobalt? 2010-10-01T16:31:02 No, bartwe 12.3 2010-10-01T16:32:27 http://72.44.46.68/canvas?game_id=257477 2010-10-01T16:32:45 That one is like the death star blowing up the home planet. 2010-10-01T16:34:10 that one is weird 2010-10-01T16:34:18 it changed tactics at turn 123-124 2010-10-01T16:34:43 yea 2010-10-01T16:35:10 but yes, it's kinda cool that you send a line of ships and his home planet goes 150... 149... 148... 2010-10-01T16:35:32 the count down until failure... 2010-10-01T16:35:43 yes, and after 70 turns of that it's at 70 and then the strategy changes 2010-10-01T16:36:37 McLeopold, I don't get the 4 ships you sent there first turn 2010-10-01T16:36:50 no wait 2nd turn 2010-10-01T16:37:10 what were they for? 2010-10-01T16:37:12 Yeah, sometimes it's hard to explain my bot. 2010-10-01T16:37:32 Like, I don't really know why it changed strategies at turn 124. 2010-10-01T16:37:45 It's still attacking the right planet. 2010-10-01T16:38:30 well, maybe it saw something there, but it's far more reasonable than sending 4 ships into a 5-growth planet 2010-10-01T16:39:27 at turn 123, he had 77. which means in 78 turns the planet is mine. 2010-10-01T16:39:48 123 + 78 = 211 2010-10-01T16:40:02 *** Mathiasdm has left #aichallenge 2010-10-01T16:40:42 turn 172, dmj stops supporting 2010-10-01T16:41:21 he probably saw the inevitable doom 2010-10-01T16:41:41 which means dmj looks 28 turns ahead 2010-10-01T16:41:47 interesting :P 2010-10-01T16:42:41 I suppose sending directly from each planet is faster than routing through the center. 2010-10-01T16:42:51 But the pulsing? I have no idea. 2010-10-01T16:42:56 And I wrote it. :D 2010-10-01T16:44:56 heh 2010-10-01T16:45:04 Here's some good analysis. At turn 30, dmj has 170 "extra" units on his side. 2010-10-01T16:45:25 lost in move 1 http://72.44.46.68/canvas?game_id=261516 2010-10-01T16:45:27 stupid 2010-10-01T16:45:28 If he went for the 85, he would have held. 2010-10-01T16:46:10 he could've broken you with 158 ships 2010-10-01T16:46:23 well, 159 2010-10-01T16:46:30 Me? Never. 2010-10-01T16:46:33 18 ships + 10 turns * 14 growth 2010-10-01T16:46:43 oh no wait its 19 growth 2010-10-01T16:46:53 He has to cross the void as well as me. 2010-10-01T16:47:21 yea, I know, I just miscalculated 2010-10-01T16:47:54 he needed 198 ships 2010-10-01T16:48:08 just to break your front 2010-10-01T16:48:39 bartwe: you didn't really lose until turn 44 2010-10-01T16:49:07 bartwe: and turn 48 2010-10-01T16:50:35 at move 44 i'm 200 units behind (311 vs 531) i think at that point winning has become impossible 2010-10-01T16:50:46 I think you could have held. 2010-10-01T16:50:58 You abandoned a planet. 2010-10-01T16:51:32 spending all 100 ships on the distant 5-growth was suboptimal, though 2010-10-01T16:51:40 (McLeopold, I PM'd you) 2010-10-01T16:51:41 Yes, it was. 2010-10-01T16:53:03 hmz, right 2010-10-01T16:54:20 *** sinan has joined #aichallenge 2010-10-01T16:55:01 bartwe: your growth was only 5 behind. 2010-10-01T16:55:09 *4 2010-10-01T16:55:24 geh, i'll fix it if i find the time 2010-10-01T16:56:39 http://72.44.46.68/canvas?game_id=261854 2010-10-01T16:56:58 bartwe: in that game, I show you how. :) 2010-10-01T16:57:19 the difficulty of this game is really increasing, though 2010-10-01T16:57:36 kcm, former top 1, is in a couple days down to #14 2010-10-01T16:58:09 Yeah, and I'm 15. 2010-10-01T16:58:26 is that the same bot as on TCP? 2010-10-01T16:58:35 Top 10 players: Hazard(3794), cfaftw(3702), dmj111(3648), EBraun(3644), _iouri_(3640), bix0r4ever(3640), sequoh(3632), rsergio(3610), felixcoto(3609), davidjliu(3601) 2010-10-01T16:58:44 No, that was from the 16th. 2010-10-01T16:59:07 I'm actually surprised I'm still doing so well. 2010-10-01T16:59:21 I've found some critical bugs in the old version. 2010-10-01T17:01:05 like, miscalculations or bad orders? 2010-10-01T17:01:12 miscalculations 2010-10-01T17:01:31 *** FlagCapper has joined #aichallenge 2010-10-01T17:01:39 *** Obeleh has quit IRC (Quit: Page closed) 2010-10-01T17:01:45 Off by 1 means a loss. 2010-10-01T17:02:19 well, if it's one too few, then yes :) 2010-10-01T17:02:28 one too many may not hurt 2010-10-01T17:03:20 Sometimes it does. Like bartwe's 100 to the side game. 2010-10-01T17:06:57 gahh, it's so hard to come up with a good algorithm to evaluate position... 2010-10-01T17:07:25 Yeah, I wish I knew how dmj thinks. 2010-10-01T17:13:11 *** coventry has joined #aichallenge 2010-10-01T17:14:31 *** boiserm has joined #aichallenge 2010-10-01T17:15:01 *** coventry has left #aichallenge 2010-10-01T17:16:22 *** sarbeluc has joined #aichallenge 2010-10-01T17:18:29 *** sarbeluc has quit IRC (Client Quit) 2010-10-01T17:27:59 McLeopold, you are well on your way to an entire page of wins on TCP 2010-10-01T17:30:06 *** Sylph has joined #aichallenge 2010-10-01T17:30:50 meh, dmj isn't playing 2010-10-01T17:31:57 oh wait, he is. 2010-10-01T17:33:44 2 losses, thank for the jinx. ;) 2010-10-01T17:34:09 woops 2010-10-01T17:34:15 hahaµ 2010-10-01T17:34:39 I like bartwe's strategy. It's like a ninja RageBot 2010-10-01T17:34:47 at least in your last game 2010-10-01T17:35:15 haha 2010-10-01T17:35:58 hmm... that game sucked... 2010-10-01T17:36:09 *** jahnson has joined #aichallenge 2010-10-01T17:43:26 *** rod has joined #aichallenge 2010-10-01T17:49:56 *** RobotCaleb has quit IRC (Ping timeout: 240 seconds) 2010-10-01T17:57:51 *** mtsay has joined #aichallenge 2010-10-01T17:58:36 Top 10 players: Hazard(3802), cfaftw(3716), EBraun(3673), dmj111(3650), _iouri_(3644), sequoh(3639), felixcoto(3616), davidjliu(3603), rsergio(3589), ClusterTeam(3545) 2010-10-01T18:01:58 I'm kinda bored :| 2010-10-01T18:02:16 wrote like 1k lines of code in the last 2-3 days for this, and now i'm nearing functional bot and getting bored, hrm :p 2010-10-01T18:02:29 well, over 1k lines 2010-10-01T18:09:12 would be interesting to get line counts for top ~50 bots 2010-10-01T18:09:26 compare within each programming language, etc. 2010-10-01T18:11:31 and what would you think is better, less or more? 2010-10-01T18:11:39 MOAAAARRRRRRRRR 2010-10-01T18:11:44 less is better obviously 2010-10-01T18:11:46 if it works better 2010-10-01T18:11:47 that is 2010-10-01T18:11:54 *** u1tr0n has joined #aichallenge 2010-10-01T18:12:10 i prefer to use less over more 2010-10-01T18:12:11 well, actually up to the resource consumptions too 2010-10-01T18:12:27 less code with much more bloated memory or cpu requirement is not good either 2010-10-01T18:12:32 or cat, for really small files 2010-10-01T18:14:23 My guess is that it would be surprisingly few lines for the top bots 2010-10-01T18:14:44 I doubt it :p 2010-10-01T18:14:52 you need to predict the future, etc 2010-10-01T18:14:59 few lines = you get no predictions, and flying blindly 2010-10-01T18:15:08 need some level of prediction, anyway 2010-10-01T18:15:21 agreed, prediction is good 2010-10-01T18:15:26 I dunno, maybe I'm wrong 2010-10-01T18:15:57 maybe they're massive behemoths of brute-force calculating power 2010-10-01T18:15:57 my script right now pretty much outrule any possible ninja-ing of my planet 2010-10-01T18:16:11 nah, some may not do a really crazy brute-force stuff 2010-10-01T18:16:34 from what i heard 2010-10-01T18:16:39 some might be, shrug 2010-10-01T18:17:04 At one point I broke the top 300... haven't looked at it in a week, and now I'm #676. :-P 2010-10-01T18:17:08 :p 2010-10-01T18:17:22 so... take whatever I say w/ a grain of salt, obviously 2010-10-01T18:17:25 :) 2010-10-01T18:17:27 my bot i coded on my first day got to 300 stable and still around there 2010-10-01T18:17:34 but rewriting so much on another language atm :/ 2010-10-01T18:17:36 * boiserm golf clap 2010-10-01T18:17:40 hush :p 2010-10-01T18:17:51 ;) 2010-10-01T18:18:06 I am just going to be like 'wtf' if my new bot does worse. :P 2010-10-01T18:18:13 which I doubt 2010-10-01T18:19:20 why isnt c# being fixed 2010-10-01T18:19:31 it won't til my b ot start working :D 2010-10-01T18:19:34 just kidding 2010-10-01T18:19:37 i have no idea 2010-10-01T18:19:59 they like to use outdated mono version to gimp us, or there are severely outdated apps in the server that depend on old mono 2010-10-01T18:20:09 or just lazy 2010-10-01T18:20:10 :| 2010-10-01T18:20:16 darn 2010-10-01T18:20:40 Mine atm is brute forcing a lot tbh, boiserm 2010-10-01T18:20:48 Java's close enough for speed+ease i guess 2010-10-01T18:20:58 yea, was why i switched to java, but back to C# now :/ 2010-10-01T18:21:05 I prefer C#, even if its largely the same. :| 2010-10-01T18:21:10 what do you guys mean by bruteforcing 2010-10-01T18:21:15 *** RainCT has quit IRC (Remote host closed the connection) 2010-10-01T18:21:17 yeah 2010-10-01T18:21:21 calculating every possible future move, rod. 2010-10-01T18:21:27 oh... 2010-10-01T18:21:39 thats a lot 2010-10-01T18:21:43 yup 2010-10-01T18:21:50 you can choose how far you get into that though 2010-10-01T18:21:53 how many can you do in 1 sec? 2010-10-01T18:21:55 and remove the crappy moves 2010-10-01T18:22:00 from calculations 2010-10-01T18:22:14 no idea, i only go as far as I feel I need 2010-10-01T18:22:20 it have a weakness that i might fix later if i have to 2010-10-01T18:22:39 there's one major thing that it don't predict, but it should theoretically not matter so much in the grand scheme 2010-10-01T18:22:44 not saying what though :D 2010-10-01T18:22:58 lol 2010-10-01T18:23:38 It would turn into a headache implementing that/fixing that. >.> 2010-10-01T18:24:09 oh wait nm, maybe it calculates it :D 2010-10-01T18:24:11 Nevermind :D :D :D 2010-10-01T18:24:16 * Sylph happy now 2010-10-01T18:24:54 from headache to already implemented :-| 2010-10-01T18:24:59 lol 2010-10-01T18:25:02 yeah >.<;; 2010-10-01T18:25:07 magic code 2010-10-01T18:25:33 lol 2010-10-01T18:26:17 future branching predictions gets to be a headache, and confuse me sometimes xD 2010-10-01T18:26:20 even on my own code 2010-10-01T18:27:03 *** sinan has quit IRC (Read error: Operation timed out) 2010-10-01T18:27:19 who vs who is it on Kiante's stream now? 2010-10-01T18:27:35 well fleets arent even discrete like chess 2010-10-01T18:27:42 exactly 2010-10-01T18:27:43 'magine that make it harder 2010-10-01T18:27:49 * Sylph nods 2010-10-01T18:27:53 heh 2010-10-01T18:27:57 sorry wrong channel 2010-10-01T18:28:01 lol 2010-10-01T18:28:06 probably won't try to much of that 2010-10-01T18:28:11 yaeh 2010-10-01T18:28:29 i spent like last 2-3 days coding this when my brain don't feel like it's about to burst :D 2010-10-01T18:28:30 thinking about it 2010-10-01T18:28:44 but it remove every possibility of jerks ninjaing my planet 2010-10-01T18:28:49 :| 2010-10-01T18:28:50 *** mrSpec has quit IRC (Quit: mrSpec) 2010-10-01T18:28:51 ya :| 2010-10-01T18:28:51 sick of that :p 2010-10-01T18:28:59 cant begin to think how to solve it 2010-10-01T18:29:07 * Sylph nods 2010-10-01T18:29:35 just need to add planet scoring and attack now 2010-10-01T18:29:53 I use the pull vs push method. 2010-10-01T18:30:03 the old bot used push method and it was obviously weak xd 2010-10-01T18:31:23 ninja'ing == ? 2010-10-01T18:31:36 someone stealing your planet one turn after you took it from neutral 2010-10-01T18:31:49 oh. Fair enough. 2010-10-01T18:35:24 dinner time. I'll be back to write losing bots later :) 2010-10-01T18:35:40 cya 2010-10-01T18:36:28 *** RobotCaleb has joined #aichallenge 2010-10-01T18:54:06 *** BtbN has quit IRC (Quit: Verlassend) 2010-10-01T18:58:35 Top 10 players: Hazard(3805), cfaftw(3719), EBraun(3668), dmj111(3643), _iouri_(3637), sequoh(3635), felixcoto(3609), davidjliu(3597), rsergio(3581), ClusterTeam(3541) 2010-10-01T19:01:30 *** Blkt has quit IRC (Quit: Error: do not makunbound t please) 2010-10-01T19:02:42 *** Itkovian has joined #aichallenge 2010-10-01T19:12:41 xd 2010-10-01T19:12:52 bot was making 35k lines of logs in 3-5 turns >.> 2010-10-01T19:12:56 * Sylph clean that up 2010-10-01T19:13:16 dont clean just read it all 2010-10-01T19:13:27 *** sigh has joined #aichallenge 2010-10-01T19:13:35 *** Queue29 has joined #aichallenge 2010-10-01T19:14:48 morning everyone 2010-10-01T19:15:06 evening* 2010-10-01T19:15:18 afternoon 2010-10-01T19:15:23 evening ;) 2010-10-01T19:16:11 ok, timezone check complete 2010-10-01T19:16:12 lol u1tron 2010-10-01T19:16:20 i moved them to Verbose Log 2010-10-01T19:16:26 which i may never enable 2010-10-01T19:17:25 my log is only 1.4mb and this b#tch didnt show me whats making wrong :( 2010-10-01T19:17:35 no fun :/ 2010-10-01T19:17:46 my bot is almost working, but it's starting to be boring 2010-10-01T19:18:23 what's boring? 2010-10-01T19:18:30 coding it :p 2010-10-01T19:18:34 :P 2010-10-01T19:18:44 wrote like over 1000 lines of code in the last 2-3 days. >.>;; 2010-10-01T19:18:46 for it 2010-10-01T19:18:46 i need to come up with a better way to manage state and calculate available ships 2010-10-01T19:18:49 per planet 2010-10-01T19:18:56 I got all that handled 2010-10-01T19:18:59 my current way is just not working out 2010-10-01T19:19:00 just need to do the attacking now 2010-10-01T19:19:03 too buggy by half 2010-10-01T19:19:03 * Sylph nods 2010-10-01T19:19:05 good luck 2010-10-01T19:19:19 I need to work on the bot behaviours now 2010-10-01T19:19:23 the rest are done :/ 2010-10-01T19:19:30 bruteforced 2010-10-01T19:19:43 i am thinking of altering my bot strategy, to an optimization problem 2010-10-01T19:19:48 ah 2010-10-01T19:19:54 basically, given X ships 2010-10-01T19:20:00 over the next 20 turns 2010-10-01T19:20:14 what is the best set of moves based on how many ships i end up with at end of 20 2010-10-01T19:20:18 * Sylph nods 2010-10-01T19:20:20 that's nice 2010-10-01T19:20:25 i don't go that far 2010-10-01T19:20:32 hrm 2010-10-01T19:20:35 maybe i am 2010-10-01T19:20:36 but obviously its not correct since i don't account for enemy moves 2010-10-01T19:20:37 lol 2010-10-01T19:20:38 but I just predict every possible ones xd 2010-10-01T19:21:00 ow 2010-10-01T19:21:03 basically if a planet has a -ve roi i ignore it 2010-10-01T19:21:06 bhasker: even without considering enemy moves you have to make a lot more simplifications 2010-10-01T19:21:11 why b other if you aren't counting their moves>.< 2010-10-01T19:21:11 yea 2010-10-01T19:21:26 *** Bobng has quit IRC (Quit: Leaving) 2010-10-01T19:21:43 well the problem has always been that if i go with heuristics for planet values based on their position and growth rate 2010-10-01T19:21:50 also, why 20 moves? 2010-10-01T19:22:06 oh well my plan is to look forward maxDistance/2 2010-10-01T19:22:12 ah 2010-10-01T19:22:17 mine actually look forward maxdistance atm 2010-10-01T19:22:18 :| 2010-10-01T19:22:19 20 i just picked as a number 2010-10-01T19:22:25 why maxdistance/2? :P 2010-10-01T19:22:27 why /2 ? 2010-10-01T19:22:37 hold on 2010-10-01T19:22:41 optimization or something ? that would hurt you. 2010-10-01T19:22:47 your prediction 2010-10-01T19:23:15 well go to far into future and it will break down without counting enemy moves 2010-10-01T19:23:19 the further i predict 2010-10-01T19:23:23 the worse it will be 2010-10-01T19:23:25 naturally 2010-10-01T19:23:29 just add counting enemy moves to it :D 2010-10-01T19:23:41 can't solve it in one second 2010-10-01T19:23:45 mine does that anyway 2010-10-01T19:23:46 if you start adding enemy moves 2010-10-01T19:23:47 * Sylph nods 2010-10-01T19:23:47 okay 2010-10-01T19:23:58 the further you look, the more you emphasis production rate 2010-10-01T19:23:58 mine does that, but diff bot diff algorithm xd 2010-10-01T19:24:00 so initially i can predict far because on most maps enemy is far 2010-10-01T19:24:13 as the game progresses reduce the prediction distance 2010-10-01T19:24:19 to a few turns 2010-10-01T19:24:36 or rather depending on enemy position change the prediction distance 2010-10-01T19:24:46 sounds complicated .:D 2010-10-01T19:24:58 basically i am hoping it will help me pick planets better 2010-10-01T19:25:01 mine just predict everything for max distance turns. ^^ 2010-10-01T19:25:24 I just predict until the arrival of the last fleet (for a given planet) 2010-10-01T19:25:27 the problem i have right now is, it goes by how valuable a planet will be given its location and growth rate 2010-10-01T19:25:34 * Sylph nods at sigh 2010-10-01T19:25:37 because anything after is simple calculation 2010-10-01T19:25:55 as a result it picks wrong planets when there could be something easier to grab nearby 2010-10-01T19:26:16 one way to fix that will be to scan my list and boost planets that are nearby in priority 2010-10-01T19:26:20 so that i first try to grab them 2010-10-01T19:26:37 that's sort of what I did 2010-10-01T19:26:48 the alternative is to do an optimization strategy 2010-10-01T19:26:56 where i try to maximize my ROI 2010-10-01T19:27:04 people target closest distance, its kinda basic 2010-10-01T19:27:06 so if i could capture planet X,Y or Z 2010-10-01T19:27:13 which of them will give me the best ROI 2010-10-01T19:27:16 over next X turns 2010-10-01T19:27:21 considering the fleets in flight 2010-10-01T19:27:35 bhasker: I bet you will still have the same problem 2010-10-01T19:27:50 hmm shouldn't if there is a cheap planet to acquire its ROI will e high 2010-10-01T19:27:57 since cost to acquire will be low 2010-10-01T19:28:13 so i am hoping it will pick cheaper planets over just positional planets 2010-10-01T19:28:31 you aren't doing an ROI-type cacluation as it is? 2010-10-01T19:28:34 @_@ 2010-10-01T19:28:35 Sylph: I'm sorry Dave, I cannot _@. 2010-10-01T19:28:49 i'm confused, don't everyone calculate based on ROI and distance already? 2010-10-01T19:29:09 going with only one of those would really hurt 2010-10-01T19:29:14 doing ROI caculations result in picking planets that are too far sometimes 2010-10-01T19:29:19 need to be smarter\ 2010-10-01T19:29:30 it won't pick far planets 2010-10-01T19:29:34 cause time to acquire them will be high 2010-10-01T19:29:38 so ROI will be low 2010-10-01T19:29:52 ok, we'll see :) 2010-10-01T19:29:58 well, you're just renaming 'score' to ROI from what I see 2010-10-01T19:30:03 :| 2010-10-01T19:30:10 hmm my current bot doesn't do any ROI 2010-10-01T19:30:26 what it does is places a value on each planet which is pretty much calculated as the value of the planet to me 2010-10-01T19:30:31 and goes after the most valuable planet 2010-10-01T19:30:37 * Sylph nods 2010-10-01T19:30:49 koay 2010-10-01T19:30:52 good luck :) 2010-10-01T19:30:52 which is a heuristic based on growth and distance from my planets 2010-10-01T19:31:08 not based on ship on the planet and incoming ? 2010-10-01T19:31:34 nope i go through my list of planets in order of value 2010-10-01T19:31:41 and try to acquire ones of highest value if i can 2010-10-01T19:31:46 well, you can add those to the values 2010-10-01T19:31:47 if i can't , i skip to the next one 2010-10-01T19:32:03 the problem is when you combine 4 different factors 2010-10-01T19:32:07 into one heuristic 2010-10-01T19:32:20 you get values you can't really explain ,since all of them are not in the same scale 2010-10-01T19:32:29 that's where you cahnge the scale 2010-10-01T19:32:41 hint: cut down the heuristics you consider by using dimensional analysis 2010-10-01T19:33:04 * Sylph reads dimensional analysis 2010-10-01T19:33:13 ah well yea 2010-10-01T19:33:32 hmm i will have to read that i think i learnt it back in school or something 2010-10-01T19:33:32 ^ 2010-10-01T19:33:40 in other words, make sure your units work out, and your score is in units that make sense 2010-10-01T19:34:01 and don't add apples to oranges, e.g. adding growth rate to number of ships 2010-10-01T19:34:15 yup thats why i kept my basic heuristic simple 2010-10-01T19:34:27 which actually works out quite well 2010-10-01T19:34:33 my bot is in the top 100 2010-10-01T19:34:33 :) 2010-10-01T19:34:40 cool 2010-10-01T19:34:42 but...it does stupid things 2010-10-01T19:34:49 haha, mine too 2010-10-01T19:35:03 like ignores an enemy planet right next to mine which may need like 5 ships to acquire 2010-10-01T19:35:06 but since i work down my list 2010-10-01T19:35:13 i would be out of ships by the time i get to it 2010-10-01T19:35:24 *** Appleman1234 has joined #aichallenge 2010-10-01T19:35:27 lol 2010-10-01T19:35:37 I'm hoping my new bot will get to top 50 at least :| 2010-10-01T19:35:42 so much work on it, but can't test til its done 2010-10-01T19:36:14 theoretically once i works out the kink it should easily be top 10, and the rest are just heuristic works. >.> 2010-10-01T19:36:23 but taking time. :| 2010-10-01T19:36:26 code it for me, sigh :| 2010-10-01T19:36:29 i'm fine with you being #1 :P 2010-10-01T19:36:32 http://ai-contest.com/profile.php?user_id=5822 2010-10-01T19:36:35 hah 2010-10-01T19:36:41 so it isnt doing too bad 2010-10-01T19:36:43 even if you copy ideas 2010-10-01T19:36:49 yeah 2010-10-01T19:37:07 i'm on the ROI heuristic atm actually 2010-10-01T19:37:17 trying to figure what I want atm for this bot iteration 2010-10-01T19:37:33 bhasker: a week or two ago your bot would have been in the top 20-30 I think 2010-10-01T19:37:47 it hit top 50 yesterday 2010-10-01T19:37:59 cool 2010-10-01T19:37:59 i think it went upto 48 or something 2010-10-01T19:38:05 then dropped 30 ranks 2010-10-01T19:38:12 ahh 2010-10-01T19:38:13 ah 2010-10-01T19:42:04 *** Itkovian has quit IRC (Quit: Itkovian) 2010-10-01T19:42:37 *** Bobng has joined #aichallenge 2010-10-01T19:45:35 *** Mathnerd314 has joined #aichallenge 2010-10-01T19:47:59 http://72.44.46.68/getplayer?player=bhaskerv20.7 2010-10-01T19:48:00 :D 2010-10-01T19:48:23 lucky bot 2010-10-01T19:49:25 its on a roll 2010-10-01T19:49:28 7 wins in a row 2010-10-01T19:49:33 6 rather 2010-10-01T19:49:42 gotta lose soon 2010-10-01T19:49:44 it isn't that good 2010-10-01T19:49:56 at least for now its in the top 5 :D 2010-10-01T19:50:22 wow must be my lucky day make that 7 wins 2010-10-01T19:51:34 wow #3 now thanks to ObligatoryShampoo feeding me ELO points 2010-10-01T19:53:15 hrm you're right bhasker, I'm finding getting rid the 'distance score' stuff might be useful 2010-10-01T19:53:32 since the 'ROI' stuff that calculate the worth of the planet already take that into account :| 2010-10-01T19:53:41 yup 2010-10-01T19:53:48 also logs and squares are your friend 2010-10-01T19:53:55 linear addition usually doesn't work 2010-10-01T19:54:48 *** jahnson has quit IRC (Quit: Page closed) 2010-10-01T19:54:56 i'm not sure how i want to implement those atm :/ 2010-10-01T19:54:56 *** Zeiris has quit IRC (Ping timeout: 240 seconds) 2010-10-01T19:55:17 I just scale all the heuristic values to 0-1 2010-10-01T19:55:23 and multiply them before adding 2010-10-01T19:55:25 and dividing 2010-10-01T19:55:37 atm 2010-10-01T19:55:38 frankly i want heuristics that when i look at them , i know what they mean 2010-10-01T19:55:41 when i combine 4-5 values 2010-10-01T19:55:44 i have no idea what it means 2010-10-01T19:55:45 * Sylph nods 2010-10-01T19:56:04 *** keyne has joined #aichallenge 2010-10-01T19:56:22 either my new bot is much better or its just plain lucky 2010-10-01T19:56:34 15 wins 1 loss till now 2010-10-01T19:58:16 *** Naith has joined #aichallenge 2010-10-01T19:58:36 Top 10 players: Hazard(3800), cfaftw(3688), dmj111(3632), EBraun(3622), sequoh(3617), _iouri_(3615), felixcoto(3610), davidjliu(3576), sighbot(3537), ClusterTeam(3512) 2010-10-01T19:59:22 *** keynes has quit IRC (Ping timeout: 264 seconds) 2010-10-01T20:00:25 well, winning the first 7-10 wins is easy 2010-10-01T20:00:35 but might be much better with the last 5 wins 1 loss? 2010-10-01T20:00:36 no idea 2010-10-01T20:00:57 bhasker: is that the official results? 2010-10-01T20:01:05 seems not 2010-10-01T20:01:16 since i just checked the ofifcial pagea :p 2010-10-01T20:01:21 and he have much more loss than that 2010-10-01T20:01:30 no 2010-10-01T20:01:33 on TCP server 2010-10-01T20:01:43 the one official is a version behind 2010-10-01T20:01:44 I see one loss.... 2010-10-01T20:01:48 against you:p 2010-10-01T20:01:58 *** Bobng has quit IRC (Quit: Leaving) 2010-10-01T20:02:04 ah just lost my second one 2010-10-01T20:02:08 looks like the lucky string is over 2010-10-01T20:03:31 Mm, basic heuristic done, just need to add attackign 2010-10-01T20:03:35 then later defending, etc :| 2010-10-01T20:03:49 need attacking so i can test it xD 2010-10-01T20:03:49 all the best 2010-10-01T20:04:02 i am so tempted to rewrite the bot, but i am not sure my rewrite will do better 2010-10-01T20:04:02 thanks 2010-10-01T20:04:10 I rewrote my bot completely from my first bot 2010-10-01T20:04:11 so its a constant struggle between tweaking my current bot 2010-10-01T20:04:15 but my first bot was a first day result 2010-10-01T20:04:21 vs rewriting 2010-10-01T20:04:22 built on top of the dumb starter package 2010-10-01T20:04:26 SnakeBot is not doing so good. :( http://72.44.46.68/getplayer?player=McLeopold.SnakeBot.py 2010-10-01T20:04:36 lol 2010-10-01T20:04:37 snakebot ? :p 2010-10-01T20:04:46 I see what you mean by snakebot 2010-10-01T20:04:47 funny 2010-10-01T20:04:53 snakebot is too slow though 2010-10-01T20:04:56 Just wait until it gets the right map. :D 2010-10-01T20:04:58 lol 2010-10-01T20:05:16 If you lose to snaky, you have a problem. 2010-10-01T20:05:19 LOL 2010-10-01T20:05:22 Kinda like RageBot. 2010-10-01T20:05:25 yeah 2010-10-01T20:06:15 I'm trying to build simple bots with vastly different strategies. 2010-10-01T20:06:25 I'm looking for holes in my own bot. 2010-10-01T20:06:43 Snaky will beat my official bot on map 7. 2010-10-01T20:06:47 *** iFire has quit IRC (Read error: Connection reset by peer) 2010-10-01T20:07:19 heh 2010-10-01T20:07:31 http://72.44.46.68/canvas?game_id=264021 2010-10-01T20:07:33 Best one yet 2010-10-01T20:07:51 lol, look at the leap frogging 2010-10-01T20:09:03 *** iFire has joined #aichallenge 2010-10-01T20:09:09 lol 2010-10-01T20:09:51 lol http://72.44.46.68/canvas?game_id=264041 2010-10-01T20:09:56 roflmao, sent 1000 units to a planet 2010-10-01T20:09:57 scary :p 2010-10-01T20:10:05 new record 2010-10-01T20:10:27 lol that was a funny bot to watch 2010-10-01T20:10:40 jmcarthur, why does everyone assume ai will never evolve, mutate, or make connections between treat humans nicely - humans live - treat all life nicely 2010-10-01T20:10:42 lol 2010-10-01T20:10:44 158 turns 2010-10-01T20:10:48 that took a while 2010-10-01T20:10:50 for them to kill the bot 2010-10-01T20:10:51 lol 2010-10-01T20:10:54 surprisingly 2010-10-01T20:11:19 I think it sent an invalid order? 2010-10-01T20:11:33 http://wiki.lesswrong.com/wiki/Paperclip_maximizer <- refering to that in case you or anyones wondering 2010-10-01T20:13:40 *** boiserm has quit IRC (*.net *.split) 2010-10-01T20:13:40 *** FlagCapper has quit IRC (*.net *.split) 2010-10-01T20:13:40 *** davidjliu has quit IRC (*.net *.split) 2010-10-01T20:13:40 *** Haggis has quit IRC (*.net *.split) 2010-10-01T20:13:40 *** dyl has quit IRC (*.net *.split) 2010-10-01T20:13:45 *** jimmerton_ has joined #aichallenge 2010-10-01T20:14:27 Ohh, lost to rage. :( 2010-10-01T20:14:30 aw 2010-10-01T20:14:43 I need to work on attack function for my bot now :/ 2010-10-01T20:15:28 *** iFire has quit IRC (Remote host closed the connection) 2010-10-01T20:15:51 *** Appleman1234 has quit IRC (Ping timeout: 240 seconds) 2010-10-01T20:16:11 *** jimmerton has quit IRC (Ping timeout: 265 seconds) 2010-10-01T20:16:11 *** jimmerton_ is now known as jimmerton 2010-10-01T20:16:30 http://72.44.46.68/canvas?game_id=264115 dhartmei's bot does weird stuff 2010-10-01T20:17:22 I don't understand why he sends ships backwards 2010-10-01T20:17:32 *** iFire has joined #aichallenge 2010-10-01T20:17:37 victory dance? like voidptr's fireworks? 2010-10-01T20:17:51 neutrals in the back? 2010-10-01T20:17:53 with staging planet 2010-10-01T20:17:56 my bot does that too 2010-10-01T20:18:14 bhasker: even after all neutrals are taken 2010-10-01T20:18:49 hmm that was weird 2010-10-01T20:18:52 it should have just built up 2010-10-01T20:18:53 it seems like exactly the wrong thing to do 2010-10-01T20:19:00 instead of sending ships back and forst 2010-10-01T20:19:01 too bad snakebot didn't strike 2010-10-01T20:19:16 *** justin_pdx has quit IRC (Quit: justin_pdx) 2010-10-01T20:19:28 i want to see how my bot does against snake bot would be interseting to watch 2010-10-01T20:19:32 i think my bot will do horribly 2010-10-01T20:19:35 it seems like he's got some weighting function for planets, and distributes based on that 2010-10-01T20:19:51 probably 2010-10-01T20:19:58 Cyndre: eh, i don't really want to get into it again :) 2010-10-01T20:20:07 *** DanielVF has quit IRC (Remote host closed the connection) 2010-10-01T20:20:15 Cyndre: i just thought that page illustrated my point fairly well 2010-10-01T20:20:59 *** Migi32 has quit IRC (Quit: http://boinc.berkeley.edu) 2010-10-01T20:21:01 jmcarthur: yes I agree with that 2010-10-01T20:21:21 jmcarthur: but do you think ai 's code will never change or evolve? Because the page makes that broad assumption 2010-10-01T20:21:57 certainly the AI could optimize itself further for optimizing paperclip production, sure 2010-10-01T20:22:10 no, random bitflips that change behavior 2010-10-01T20:22:18 ah, then we aren't talking about software 2010-10-01T20:22:25 why not? 2010-10-01T20:22:54 random bitflips sounds like a hardware thing, doesn't it? 2010-10-01T20:23:23 or perhaps wetware, if you are including human coding error 2010-10-01T20:23:34 but that would only be an upfront randomness 2010-10-01T20:23:37 no, durring expansion/replication random bit can flip durring copying 2010-10-01T20:24:04 yeah that sounds like something that can only happen for physical reasons to me 2010-10-01T20:24:07 http://72.44.46.68/canvas?game_id=264191 SnakeBot! 2010-10-01T20:24:28 or at least i don't know of a way for software to randomly flip a bit 2010-10-01T20:24:39 the software has to run on something 2010-10-01T20:24:46 jmcarthur: import random 2010-10-01T20:25:17 Cyndre: i'm just not considering the hardware to be "AI" and you are, that's all 2010-10-01T20:25:22 McLeopold: :P 2010-10-01T20:25:33 Cyndre: to be a part of AI, rather 2010-10-01T20:25:55 jmcarthur: but thats like saying I dont look at our bodys to be part of being human 2010-10-01T20:25:56 but what if the AI is coded to be random? 2010-10-01T20:25:58 anyway, a good AI would make itself robust against errors 2010-10-01T20:26:01 like do random things 2010-10-01T20:26:07 and evolve 2010-10-01T20:26:21 which is what I was suggesting 2010-10-01T20:26:34 a random bit flip shouldn't affect a good AI 2010-10-01T20:26:38 Cyndre: i fully admit that a random bitflip caused by a freak hardware malfunction could cause an AI to optimize its duration of existence rather than something else, but that's essentially the same reason as human error. it's an outside force creating it, not an internal willpower 2010-10-01T20:26:57 jmcarthur: thats how evolution works 2010-10-01T20:27:38 evolution has to act under specific conditions, not every system can evolve 2010-10-01T20:27:41 Cyndre: i agree, but this still boils down to a physical argument about a (what i understood to be) metaphysical topic 2010-10-01T20:27:51 http://72.44.46.68/canvas?game_id=264229 SnakeBot gets chopped up :( 2010-10-01T20:28:02 random errors alone aren't enough for evolution 2010-10-01T20:28:03 best game yet though 2010-10-01T20:28:39 sigh: its the compilation of millions of random errors that dont kill the bot 2010-10-01T20:29:03 * jmcarthur flips to another workspace and lets sigh take over 2010-10-01T20:29:04 lest we forget where humans came from 2010-10-01T20:29:36 Cyndre: you can't just introduce random errors, and call it evolution! 2010-10-01T20:29:40 Cyndre: btw, the reason i /ignored you earlier wasn't an attempt to be rude. it was just so we would stop arguing 2010-10-01T20:29:43 that's not how it works 2010-10-01T20:29:49 anyway, I got to go too 2010-10-01T20:29:59 and the same applied now. i just need to get some work done :) 2010-10-01T20:30:02 *applies 2010-10-01T20:30:13 *** sigh has quit IRC (Remote host closed the connection) 2010-10-01T20:30:22 heh that was hasty :P 2010-10-01T20:30:32 okay, really looking away now 2010-10-01T20:30:41 :p 2010-10-01T20:30:43 lies 2010-10-01T20:30:57 had an annoying bug on my codde i just fixed xd 2010-10-01T20:30:57 mm 2010-10-01T20:31:05 anyways I gotta take kids to park, but look up evolution - random mutations that allow you to out compete those around you 2010-10-01T20:32:04 I'm out competing other bots. Are you calling me a mutant? 2010-10-01T20:32:28 ug, second loss to ragebot 2010-10-01T20:35:05 merriam webster says nothing about randomness, mutations, or competition in its definitions for evolution 2010-10-01T20:35:46 well, it does mention "modifications in successive generations" 2010-10-01T20:36:01 so i guess that could be seen as a kind of mutation 2010-10-01T20:37:12 I WIN! http://72.44.46.68/canvas?game_id=264334 2010-10-01T20:38:23 ow McLeopold 2010-10-01T20:38:30 ROFLMAO 2010-10-01T20:41:05 Maybe if SnakeBot actually cared about incoming fleets... 2010-10-01T20:42:40 *** McLeopold has quit IRC (Quit: Leaving) 2010-10-01T20:42:52 *** mtsay has left #aichallenge 2010-10-01T20:46:09 I love SICP snake. http://waro.su/src/ac9796c3e0f734d02932f9cd8a0e46e5c69bbddeea18faa72229ea698a119cd6.gif 2010-10-01T20:46:21 *** rod has left #aichallenge 2010-10-01T20:46:44 *** bhasker has quit IRC (Ping timeout: 272 seconds) 2010-10-01T20:58:37 Top 10 players: Hazard(3809), cfaftw(3689), EBraun(3654), dmj111(3631), _iouri_(3617), sequoh(3617), felixcoto(3612), davidjliu(3585), sighbot(3543), adumlah(3509) 2010-10-01T21:14:19 *** Appleman1234 has joined #aichallenge 2010-10-01T21:26:38 *** justin_pdx has joined #aichallenge 2010-10-01T21:34:07 *** ichti has quit IRC (Ping timeout: 276 seconds) 2010-10-01T21:42:46 *** sigh has joined #aichallenge 2010-10-01T21:53:08 *** justin_pdx has quit IRC (Quit: justin_pdx) 2010-10-01T21:56:27 *** u1tr0n has quit IRC (Ping timeout: 240 seconds) 2010-10-01T21:57:58 http://72.44.46.68/canvas?game_id=265103 2010-10-01T21:58:03 that might be my fastest win yet 2010-10-01T21:58:39 Top 10 players: Hazard(3822), cfaftw(3694), dmj111(3633), sequoh(3631), felixcoto(3629), EBraun(3623), _iouri_(3621), davidjliu(3592), sighbot(3552), adumlah(3523) 2010-10-01T22:01:38 *** u1tr0n has joined #aichallenge 2010-10-01T22:06:25 *** yasith has quit IRC (Ping timeout: 252 seconds) 2010-10-01T22:06:30 *** Zeiris has joined #aichallenge 2010-10-01T22:06:35 *** yasith_ has quit IRC (Ping timeout: 264 seconds) 2010-10-01T22:11:40 *** jimmerton_ has joined #aichallenge 2010-10-01T22:11:55 *** Zeiris has quit IRC (Ping timeout: 252 seconds) 2010-10-01T22:14:07 *** jimmerton has quit IRC (Ping timeout: 265 seconds) 2010-10-01T22:14:09 *** jimmerton_ is now known as jimmerton 2010-10-01T22:14:12 back 2010-10-01T22:19:14 *** yasith has joined #aichallenge 2010-10-01T22:19:41 *** yasith_ has joined #aichallenge 2010-10-01T22:21:12 damn you bartwe 2010-10-01T22:21:18 i won 23 games in a row till i played you 2010-10-01T22:22:37 *** u1tr0n has quit IRC () 2010-10-01T22:24:25 http://72.44.46.68/canvas?game_id=265079 2010-10-01T22:24:31 dmj lost to rage bot again 2010-10-01T22:24:55 still beat me damnit 2010-10-01T22:30:48 lol 2010-10-01T22:31:03 Trying to figure out a bug or two no my code, atm hrm 2010-10-01T22:37:05 i have many bugs atm 2010-10-01T22:37:15 but the bot seems quite strong once they're gone 2010-10-01T22:37:49 hopefully I will have it more worked out soon 2010-10-01T22:38:37 *** amstan_ has joined #aichallenge 2010-10-01T22:38:37 *** ChanServ sets mode: +o amstan_ 2010-10-01T22:38:57 yeah same 2010-10-01T22:39:00 i want it running >.< 2010-10-01T22:39:04 at least my bot is almost running for once 2010-10-01T22:40:01 just one of the future prediction update as i send unit out miscalculate for some weird reason. :/ 2010-10-01T22:40:04 oh well i'll fix it in a bit 2010-10-01T22:49:42 *** contestbot_ has joined #aichallenge 2010-10-01T22:49:42 *** amstan__ has joined #aichallenge 2010-10-01T22:49:42 *** ChanServ sets mode: +o amstan__ 2010-10-01T22:49:42 *** contestbot has quit IRC (Disconnected by services) 2010-10-01T22:51:53 *** contestbot has joined #aichallenge 2010-10-01T22:51:54 *** ChanServ sets mode: +o contestbot 2010-10-01T22:53:28 *** amstan_ has quit IRC (Ping timeout: 252 seconds) 2010-10-01T22:54:17 *** contestbot_ has quit IRC (Ping timeout: 252 seconds) 2010-10-01T22:55:07 *** amstan__ has quit IRC (Ping timeout: 252 seconds) 2010-10-01T22:58:07 *** Naith has quit IRC (Quit: Naith) 2010-10-01T22:58:16 *** jimmerton has quit IRC (Quit: jimmerton) 2010-10-01T22:58:40 Top 10 players: Hazard(3814), cfaftw(3665), felixcoto(3634), dmj111(3630), sequoh(3618), _iouri_(3615), EBraun(3614), davidjliu(3580), sighbot(3543), adumlah(3521) 2010-10-01T23:02:56 *** krokokrusa has joined #aichallenge 2010-10-01T23:08:58 aw 2010-10-01T23:41:09 fixed bug :D 2010-10-01T23:41:16 this is getting way more complicated than i bargained for hrm 2010-10-01T23:41:39 to bruteforce xd 2010-10-01T23:58:39 Top 10 players: Hazard(3814), cfaftw(3668), dmj111(3637), felixcoto(3637), rsergio(3636), EBraun(3634), sequoh(3619), _iouri_(3612), davidjliu(3568), sighbot(3550)