2010-10-07T00:00:12 another problem that i fixed was , i was using a staging planet concept but that would result in planets sending ships backwards at times 2010-10-07T00:00:20 if the staging was behind enemy front 2010-10-07T00:00:25 oops rather behind my front 2010-10-07T00:00:33 i fixed that so that planets don't send ships backwards 2010-10-07T00:01:00 otherwise i will have these huge fleets flying back right after capture 2010-10-07T00:01:04 and would lose the planet the next turn 2010-10-07T00:02:27 why not just update your staging planet after you capture the new planet? 2010-10-07T00:03:00 well how i decide the staging planet is using average distancdes 2010-10-07T00:03:14 sometimes the newly acquire is necessarily not the best staging planet 2010-10-07T00:03:20 ok, fair enough 2010-10-07T00:03:35 so basically not sending ships back fixes the problem 2010-10-07T00:03:41 it just does a simple check 2010-10-07T00:03:47 if enemy planet is closer than staging don't send 2010-10-07T00:03:48 back 2010-10-07T00:04:01 I don't have explicit staging planets as such, so sorry if my question was naive :) 2010-10-07T00:04:01 just hold the ships, most probably next turn the attack can be launched straight from this planet 2010-10-07T00:04:14 well my staging planet is just the top of a routemap 2010-10-07T00:04:16 that i build 2010-10-07T00:04:20 based on distances 2010-10-07T00:04:30 i see 2010-10-07T00:04:50 since that wil be the closest to the enemy and best located 2010-10-07T00:04:54 to attack most of his planets 2010-10-07T00:05:33 do you care about the number of enemy units, or growth rates when choosing a staging planet 2010-10-07T00:05:46 no 2010-10-07T00:05:53 its purely a positional decision 2010-10-07T00:06:02 yup, that makes sense 2010-10-07T00:06:23 its basically the planet that is at ( avg_dist from my_planets+avg_dist from_enemy_planets)/2 2010-10-07T00:06:30 rather the least 2010-10-07T00:06:53 my bot is does something much simpler, it just moves units forward 2010-10-07T00:07:14 my bot is very simple 2010-10-07T00:07:22 but which way is forward? 2010-10-07T00:07:29 bhasker: closer to the enemy 2010-10-07T00:07:33 it calculates where it wants to go on the first turn, sends those ships, and then exits 2010-10-07T00:07:33 if an enemy attacks behind your lines? 2010-10-07T00:07:42 then which way is forward? 2010-10-07T00:08:05 check out wormbot, it usually know which way is forward 2010-10-07T00:08:05 closeness to the enemy is just measured by distance to closest enemy 2010-10-07T00:08:13 so just sends to planets which are closer 2010-10-07T00:08:19 hmm i should try that maybe 2010-10-07T00:08:27 and ditch the complicated staging planet 2010-10-07T00:08:40 it's got a simple forwarding system, distance to enemy 2010-10-07T00:08:55 it's slightly more sophisticated than that, to stop it doing stupid things but that's the gist of it 2010-10-07T00:09:09 bhasker: I fully believe staging planets will be needed 2010-10-07T00:09:22 hmm 2010-10-07T00:09:27 brb 2010-10-07T00:09:37 *** delt0r___ has joined #aichallenge 2010-10-07T00:09:42 my bot implicitly creates staging planets 2010-10-07T00:09:44 that's what mold bot tries to do 2010-10-07T00:10:11 sigh: i think on most bots it's just an accident 2010-10-07T00:10:24 my bot on the main site is more aggressive, it can decide to "stage" on an enemy planet :D 2010-10-07T00:10:43 McLeopold: I wouldn't call it an accident 2010-10-07T00:10:58 unintended benefit? 2010-10-07T00:10:59 *** delt0r_ has quit IRC (Ping timeout: 252 seconds) 2010-10-07T00:11:12 in my case, it was completely intended 2010-10-07T00:11:55 although, unlike bhasker... my implicit staging planets are closest to my own planets rather than closest to enemy planets 2010-10-07T00:12:07 ie, the planets which can be best fortified 2010-10-07T00:12:42 mine just kind of happens 2010-10-07T00:12:42 i feel like I am not explaining myself well 2010-10-07T00:13:00 the back planets send stuff forward and the forward planets don't attack 2010-10-07T00:13:25 yeah, but when you do that, the outcome is kind of obvious :) 2010-10-07T00:13:39 which is? 2010-10-07T00:14:05 it's not obvious to me 2010-10-07T00:14:13 your ships accumulate on certain planets, which are in effect staging planets from which attacks are launched 2010-10-07T00:14:31 yeah, but no special staging code 2010-10-07T00:14:54 sure, it is emergent behaviour 2010-10-07T00:15:09 *** Appleman1234 has quit IRC (Ping timeout: 265 seconds) 2010-10-07T00:15:42 *** Appleman1234 has joined #aichallenge 2010-10-07T00:16:18 http://72.44.46.68/canvas?game_id=347860 2010-10-07T00:16:21 I mean, the main way I see of doing ship redistribution while avoiding this effect is to have some weighting on planets and send ships in proportion 2010-10-07T00:16:26 check out my attack at turn 20 2010-10-07T00:16:41 which I think kcm1700 does? 2010-10-07T00:17:47 kcm1700 just goes crazy 2010-10-07T00:17:55 haha 2010-10-07T00:18:00 yeah, that is a nice attack :) 2010-10-07T00:18:15 I think he wins because nobody can predict his movements 2010-10-07T00:18:29 hey, if it works for rock-paper-scissors :P 2010-10-07T00:20:03 it's hard to tell how I won that game 2010-10-07T00:20:17 you had more ships at the end 2010-10-07T00:20:23 * Zannick is helpful :P 2010-10-07T00:20:40 s/how/why/ 2010-10-07T00:21:20 McLeopold: you got better on growth with the 52 ship neutral? 2010-10-07T00:21:33 which is very good positionally as well 2010-10-07T00:21:58 our growth was even the whole game 2010-10-07T00:21:59 mostly 2010-10-07T00:22:29 I think if he followed up the attack at turn 51, he would have won 2010-10-07T00:22:38 go to move 50... he has the entire center and you are STILL ahead on growth 2010-10-07T00:23:06 and which that center planet your planets are better coordinated 2010-10-07T00:23:07 move 54, 21-26 his favor 2010-10-07T00:23:32 yeah, but he took a planet in your sphere of influence 2010-10-07T00:23:36 which you quickly corrected 2010-10-07T00:24:01 but, if he had sent more ships, he would have held longer 2010-10-07T00:24:10 he takes a 49 neutral right after that 2010-10-07T00:24:22 back 2010-10-07T00:24:34 bhasker: did you fix it 2010-10-07T00:24:51 McLeopold: exactly the time you capitalise on the ship advantage and start taking the center 2010-10-07T00:25:13 but I was down ships at that moment 2010-10-07T00:25:33 not after his neutral capture 2010-10-07T00:25:41 not yet 2010-10-07T00:25:50 was busy with something else 2010-10-07T00:25:56 now to look at the knapsack code 2010-10-07T00:26:01 and see why its doing stupid stuff 2010-10-07T00:26:23 ultimatly I think it is the the reason you won is because you took the 52-ship neutral and opponent didn't 2010-10-07T00:26:26 hmm, it looks like that was it 2010-10-07T00:26:57 that planet was the most important planet in the game, strategically... imo 2010-10-07T00:26:59 it think it was that 49 neutral at turn 67 2010-10-07T00:27:17 bhasker: that another time not to take a neutral 2010-10-07T00:27:44 49 was incidental, if opp hadn't done that you would have got ahead on growth 2010-10-07T00:27:50 oh you were asking if i fixed the neutral issue? 2010-10-07T00:28:02 and your position meant that you could defend even with less ships 2010-10-07T00:29:21 you'd think he'd spend an extra 4 ships for the 52 2010-10-07T00:30:22 I can see how it would come about, but I agree that it is not optimal 2010-10-07T00:30:27 okay, time to fix my invalid orders 2010-10-07T00:30:44 *** yellowseed has quit IRC (Quit: yellowseed) 2010-10-07T00:39:35 mcleopold found the reason why my bot half acquired a neutral , its a bug , i normally always try and complete the sync order as long as i have ships 2010-10-07T00:40:01 but when i added a heuristic i shadowed the check where i see if i have already committed to acquiring a neutral and not to bypass it 2010-10-07T00:40:10 so one turn it was to acquire neutrals 2010-10-07T00:40:15 and the next it became false 2010-10-07T00:40:21 and it never followed through 2010-10-07T00:41:19 ouch 2010-10-07T00:41:34 I'm not sure how to fix my partial neutral bug 2010-10-07T00:41:59 i wonder what i could have done better to detect this 2010-10-07T00:41:59 http://72.44.46.68/getplayer?player=bhaskerv20.10 2010-10-07T00:42:02 partial neutral? 2010-10-07T00:42:02 oops 2010-10-07T00:42:08 http://72.44.46.68/getplayer?player=bhaskerv20.10 2010-10-07T00:42:22 ? 2010-10-07T00:42:29 need a game link 2010-10-07T00:42:32 dammit 2010-10-07T00:42:36 i fail at copy paste 2010-10-07T00:42:41 http://72.44.46.68/canvas?game_id=349928 2010-10-07T00:42:55 he just sent everything at the central 1 size planet 2010-10-07T00:42:59 and i got overrun:-\ 2010-10-07T00:43:08 since i had committed too many ships already 2010-10-07T00:44:08 you could have taken back that center one 2010-10-07T00:44:28 you funneled to the lowly growth 1 2010-10-07T00:45:02 when you did take it back, you didn't follow it up 2010-10-07T00:45:22 i had no ships? 2010-10-07T00:45:37 you had eleven left at 30 on the small one 2010-10-07T00:45:44 27 2010-10-07T00:45:46 turn 48 2010-10-07T00:46:10 with an extra 48 going to a growth 1 that should have been redirected to the center 2010-10-07T00:46:18 hmm true 2010-10-07T00:46:30 i guess the reason thats happening is because i try and reinforce my planets first 2010-10-07T00:46:38 before attacking 2010-10-07T00:46:41 that works sometimes 2010-10-07T00:46:44 that center planet is you planet 2010-10-07T00:46:52 THEY ARE ALL YOUR PLANETS 2010-10-07T00:47:05 well those that are actively producing planets for me 2010-10-07T00:47:06 ^ that's important 2010-10-07T00:47:08 oops ships 2010-10-07T00:47:11 i guess yea 2010-10-07T00:47:16 i used to have a single priority queue 2010-10-07T00:47:31 but my planet value heuristic isnt good 2010-10-07T00:47:36 it does stupid things sometimes 2010-10-07T00:47:41 5 > 1 ? 2010-10-07T00:47:52 i guess so... 2010-10-07T00:47:56 oh well let me tinker with that 2010-10-07T00:48:06 you have a very nice bot, I'm just critical 2010-10-07T00:48:14 usually when i have tried a single queue 2010-10-07T00:48:20 i end up launching attacks when i should be defending 2010-10-07T00:48:21 etc 2010-10-07T00:48:50 so i enforced a strict split, where i try and reinforce planets befrore acquiring neutrals or enemy planets 2010-10-07T00:48:56 or attacking enemy planets* rather 2010-10-07T00:49:05 it seems to work fine, except in situations like these 2010-10-07T00:49:15 where it saw a 1 growth planet under attack and committed ships to defense 2010-10-07T00:49:18 and had nothing left for offense 2010-10-07T00:49:37 probably i should just learn to abandon planets 2010-10-07T00:49:51 and just decide to attack something else, rather than try and save a 1 growth planet 2010-10-07T00:50:27 well, it think it was you defended with too much 2010-10-07T00:51:24 but, at some point, defending a 1 should come second to aquiring a 5 2010-10-07T00:51:40 yea. 2010-10-07T00:51:51 i need to develop better heuristics 2010-10-07T00:51:58 my current ones are rather crappy 2010-10-07T00:52:09 and make them more internally consistent 2010-10-07T00:55:38 *** krokokrusa has quit IRC (Read error: Operation timed out) 2010-10-07T00:59:43 Top 10 players: ruilov(3807), dmj111(3761), felixcoto(3725), savchenko(3710), davidjliu(3683), bix0r4ever(3675), Hazard(3673), Arekku(3620), DocBot(3579), adumlah(3569) 2010-10-07T01:11:55 *** hornairs has joined #aichallenge 2010-10-07T01:15:06 hmm unified queue seems to be working better now that i fixed most of the stupid bugs 2010-10-07T01:15:14 *** krokokrusa has joined #aichallenge 2010-10-07T01:18:20 haha http://72.44.46.68/canvas?game_id=350382 2010-10-07T01:18:20 :D 2010-10-07T01:23:19 haha fun game http://72.44.46.68/canvas?game_id=350480 2010-10-07T01:25:20 *** rebelxt_ has joined #aichallenge 2010-10-07T01:31:42 dhartmei only checks for the first 10 turns? 2010-10-07T01:32:04 that's classic :D 2010-10-07T01:32:34 :D 2010-10-07T01:32:37 that was funny 2010-10-07T01:32:41 the explosion 2010-10-07T01:32:44 it looks cool 2010-10-07T01:32:57 you've got the perfect counter 2010-10-07T01:33:19 yup, actually merging the queues seems to be working better 2010-10-07T01:33:20 overall 2010-10-07T01:33:27 i think earlier there were too many bugs 2010-10-07T01:33:35 so enforcing a strict ordering was the only way to defend properly 2010-10-07T01:33:37 that's what I run into alot 2010-10-07T01:33:53 since i merged the queues http://72.44.46.68/getplayer?player=bhaskerv20.10 2010-10-07T01:34:00 1 loss in last 20 odd games 2010-10-07T01:34:12 that too was a tie 2010-10-07T01:34:14 almost 2010-10-07T01:34:16 he had more ships 2010-10-07T01:34:27 but we were pretty much tied 2010-10-07T01:35:13 McLeopold: are you running your "main" bot on tcp at the moment? 2010-10-07T01:35:22 no :( 2010-10-07T01:35:27 It's broken 2010-10-07T01:35:48 I'm sending invalid orders. 2010-10-07T01:36:07 I probably put a decimal in the wrong spot again. 2010-10-07T01:36:23 then i'd be glad to fight you ;-) 2010-10-07T01:37:53 ? 2010-10-07T01:38:00 dmj111: not getting paired with you for some reason :( 2010-10-07T01:38:13 on tcp? 2010-10-07T01:38:21 I just beat dmj_exp 2010-10-07T01:38:36 McLeopold: i was just joking ;-) my bot got a good beating last time it tried 2010-10-07T01:38:43 name? 2010-10-07T01:39:03 yeah.. i'm playing others but not running into dmj's bots :( 2010-10-07T01:39:10 me? rebelxt101 2010-10-07T01:40:22 a loss against flavor? 2010-10-07T01:40:50 ( you can't fight for me now ) 2010-10-07T01:41:50 oh crap 2010-10-07T01:41:54 yeah that was a very ugly loss ;-) lots of room for improvement 2010-10-07T01:42:12 my planets are sending fleets to themselves 2010-10-07T01:42:25 wtf? 2010-10-07T01:42:28 haha 2010-10-07T01:43:21 "I need help...oh here's a fleet" 2010-10-07T01:43:42 It's like they are embezzeling the empire's funds... 2010-10-07T01:44:45 *** blkperl has left #aichallenge 2010-10-07T01:50:55 *** Palmik has joined #aichallenge 2010-10-07T01:51:17 *** hellman has joined #aichallenge 2010-10-07T01:51:31 yay just beat dmj_exp 2010-10-07T01:52:10 gj 2010-10-07T01:52:20 http://72.44.46.68/canvas?game_id=350807 2010-10-07T01:52:23 yay simplex 2010-10-07T01:52:33 a lot of back and forth 2010-10-07T01:54:59 you beat dmj1.8 too earlier today. nice! 2010-10-07T01:56:26 yea that was weird 2010-10-07T01:56:31 his bot never went beyond the second planet 2010-10-07T01:56:37 and mine never went beyond the 3rd 2010-10-07T01:56:42 we both just sat in the corner 2010-10-07T01:56:45 and built up ships 2010-10-07T01:58:21 hehe my bot also loves to just sit and do nothing when it's behind by a planet ;-) 2010-10-07T01:59:04 anyone remember the number of a map in the starting 100 map where the 2 starting planet are very close to each other? 2010-10-07T01:59:07 most boring game ever 2010-10-07T01:59:09 http://72.44.46.68/canvas?game_id=350887 2010-10-07T01:59:13 right here marc 2010-10-07T01:59:16 check that game out 2010-10-07T01:59:20 30 2010-10-07T01:59:22 MarcAndrePC: 30 and 44 2010-10-07T01:59:32 22, 26, 30, 44, 64, 86 2010-10-07T01:59:40 ty 2010-10-07T01:59:43 Top 10 players: ruilov(3806), dmj111(3756), felixcoto(3727), savchenko(3707), davidjliu(3689), bix0r4ever(3679), Hazard(3672), Arekku(3615), DocBot(3589), adumlah(3569) 2010-10-07T02:00:05 bhasker: intense game 2010-10-07T02:00:12 :D 2010-10-07T02:00:16 so much action 2010-10-07T02:00:17 ! 2010-10-07T02:01:03 at least it validates my first few steps, 2010-10-07T02:01:57 McLeopold another bot with the same explosion game http://72.44.46.68/canvas?game_id=350904 2010-10-07T02:02:02 at turn 10 exactly 2010-10-07T02:02:35 man, you try and tell people not to do that, but do the listen? 2010-10-07T02:02:45 heh 2010-10-07T02:02:50 What's with the 4000 ships hanging out? 2010-10-07T02:03:31 my bot has a bug, sometimes it just decides that it needs X ships to take enemy 2010-10-07T02:03:35 and keeps sending X 2010-10-07T02:03:36 Actually, my latest bot might do that too... 2010-10-07T02:03:49 assuming that X will win the planet 2010-10-07T02:03:50 and never sends more 2010-10-07T02:04:04 so sometimes i will control the whole map but keep sending 10 ships at a time to the last planet 2010-10-07T02:04:20 actually not to the last planet it usually happens when enemy has 2-3 left 2010-10-07T02:04:28 then i don't calculate the flow rate into the planet correctly 2010-10-07T02:04:37 I looks like you don't account for his constant support 2010-10-07T02:04:50 yea 2010-10-07T02:04:57 i do,but i am underestimating it 2010-10-07T02:05:03 need to fix that 2010-10-07T02:05:54 handling close starts will boost you up on the ranks 2010-10-07T02:06:08 some top bots don't check for that 2010-10-07T02:07:00 well my bot has a problem too with close starts sometimes, where it will underestimate the nearby planet if the enemy expands too rapidly 2010-10-07T02:07:17 i think this version can make it to the top 40 at least 2010-10-07T02:07:21 my older version is at 77 odd 2010-10-07T02:07:26 probably, it looks good 2010-10-07T02:07:40 If it can beat ScotBot5, then it can 2010-10-07T02:07:59 lets see , still to be paired up against scotbot since i unified the queue 2010-10-07T02:08:07 last two matchups my bot got thrashed 2010-10-07T02:08:14 I'll start it up again 2010-10-07T02:08:50 a1k0n 2010-10-07T02:08:50 lets see if i can hit 400 Elo 2010-10-07T02:09:26 *** rebelxt_ has quit IRC (Ping timeout: 265 seconds) 2010-10-07T02:09:37 win against a1k0n... 2010-10-07T02:09:51 dang, a1k0n again... 2010-10-07T02:10:05 heh 2010-10-07T02:10:27 this 9-9 bot keeps thrashing me 2010-10-07T02:10:35 another win... 2010-10-07T02:10:40 9-9 is good 2010-10-07T02:10:49 yea :-\ 2010-10-07T02:11:00 I have yet to finish a game with him. 2010-10-07T02:11:01 9-9 is FlagCapper 2010-10-07T02:11:14 My current one keeps sending invalid orders 2010-10-07T02:11:21 ah 2010-10-07T02:11:39 I've build checks into my output function to validate against invalid orders 2010-10-07T02:11:49 locally it spits out big error messages 2010-10-07T02:12:07 yea, i missed the "sending fleets to same planet" error 2010-10-07T02:12:17 but now I need to know why I was trying that 2010-10-07T02:12:21 :) 2010-10-07T02:12:48 ouch, loss to 9-9 2010-10-07T02:13:00 DaTwinkDaddy is up next... 2010-10-07T02:13:06 still no bhasker 2010-10-07T02:14:00 dmj1.9... 2010-10-07T02:14:12 heh 2010-10-07T02:14:14 he must have a new version 2010-10-07T02:15:12 *** JCS^ has quit IRC (Quit: \x00) 2010-10-07T02:15:14 whose bots are these Da-TwinkDaddy? 2010-10-07T02:15:32 and vortex? 2010-10-07T02:16:04 http://72.44.46.68/canvas?game_id=351088 2010-10-07T02:16:47 ouch 2010-10-07T02:16:53 he literally pounces 2010-10-07T02:17:09 yea, pretty cool 2010-10-07T02:17:22 keep going up against DaTwink variants 2010-10-07T02:17:46 anyway time to catch some shut eye 2010-10-07T02:17:50 will just leave the bot running 2010-10-07T02:17:56 so hopefully we get some games 2010-10-07T02:18:26 his bot looks dumb when it sits there, but when if it pounces, it's all over 2010-10-07T02:18:40 yup 2010-10-07T02:19:02 he just races through your planets before you can do anything 2010-10-07T02:19:12 vortex is rwa 2010-10-07T02:19:29 My bot expanded to fast. One planet at a time, wait for num_ship to equalize, then do next planet 2010-10-07T02:19:42 yea i added some checks for that in my bot 2010-10-07T02:19:51 DaTwinkDaddy just comes on here as DaTwinkDaddy i think 2010-10-07T02:19:53 basically it looks at how many ships enemy is committing to neutrals as well 2010-10-07T02:20:00 so i commit if he is committing 2010-10-07T02:20:05 kind of checks 2010-10-07T02:20:36 gah i just keep going up against him 2010-10-07T02:20:43 7th or 8th game in a row 2010-10-07T02:21:07 he has like 4 different versions running 2010-10-07T02:21:10 I'll step it up 2010-10-07T02:21:33 4 running at a time... 2010-10-07T02:21:44 hopefully my bandwidth will hold... 2010-10-07T02:21:49 heh 2010-10-07T02:22:03 i run it off my laptop and i log like crazy 2010-10-07T02:22:09 so can't run more than 2 at a time 2010-10-07T02:22:16 i have 20.10/.9 running right now 2010-10-07T02:23:09 my cpu fan just kicked on... 2010-10-07T02:23:42 hehe, maybe i should put my quadcore desktop to use 2010-10-07T02:23:54 bhasker: hehe, that's what I use 2010-10-07T02:24:16 I ssh into my desktop from my laptop, so I can work on my laptop and get the power of my desktop :D 2010-10-07T02:24:23 i will do that tomorrow 2010-10-07T02:25:19 only trouble is that it means that I have to use the canvas visualiser and server the generated page to view it from my laptop :P 2010-10-07T02:25:26 *serve 2010-10-07T02:25:35 heh 2010-10-07T02:25:43 lots of games. no bhasker yet 2010-10-07T02:25:50 yea:( 2010-10-07T02:25:55 i am like 4 ranks behind scotbot 2010-10-07T02:26:06 and like 18 elo points 2010-10-07T02:26:33 McLeopold: is scotbot aware of distance? 2010-10-07T02:26:33 i am just going up against datwink continously 2010-10-07T02:26:56 kinda, on some things, but it will send attack across the whole field 2010-10-07T02:27:16 so just restrict to stop neutrals being stolen? 2010-10-07T02:27:44 I don't think v5 had that 2010-10-07T02:27:50 I just beat 9-9 2010-10-07T02:28:05 *** keynes has quit IRC (Ping timeout: 265 seconds) 2010-10-07T02:28:10 http://72.44.46.68/getplayer?player=bhaskerv20.10 last 10 games mostly datwink 2010-10-07T02:28:29 we have a matchup mc 2010-10-07T02:29:22 lost... 2010-10-07T02:29:22 i win yay:D 2010-10-07T02:29:31 well done :) 2010-10-07T02:29:37 okay, top 40 for sure 2010-10-07T02:29:42 thanks:D 2010-10-07T02:29:44 time to crash now 2010-10-07T02:29:56 gotta watch the replay first 2010-10-07T02:30:30 yeah, that's is my official bot's weakness 2010-10-07T02:30:43 it sends attacks to far and doesn't compensate for growth 2010-10-07T02:31:57 *** krokokrusa has quit IRC (Ping timeout: 265 seconds) 2010-10-07T02:36:19 *** McLeopold has quit IRC (Quit: Leaving) 2010-10-07T02:40:48 *** mega1 has joined #aichallenge 2010-10-07T02:40:58 *** hornairs has quit IRC (Remote host closed the connection) 2010-10-07T02:41:58 *** ichti has joined #aichallenge 2010-10-07T02:53:32 *** Arthur_ has quit IRC (Ping timeout: 240 seconds) 2010-10-07T02:55:55 *** Arthur has joined #aichallenge 2010-10-07T02:56:14 *** yasith__ has quit IRC (Ping timeout: 250 seconds) 2010-10-07T02:59:39 *** ichti has quit IRC (Ping timeout: 276 seconds) 2010-10-07T02:59:43 Top 10 players: ruilov(3812), dmj111(3751), savchenko(3739), felixcoto(3720), Arekku(3637), bix0r4ever(3635), davidjliu(3626), DocBot(3577), EBraun(3573), adumlah(3566) 2010-10-07T03:06:39 *** shawn_ has joined #aichallenge 2010-10-07T03:07:32 *** rogue780|server has quit IRC (Ping timeout: 252 seconds) 2010-10-07T03:08:17 *** yasith__ has joined #aichallenge 2010-10-07T03:12:48 *** MarcAndrePC has quit IRC (Quit: Page closed) 2010-10-07T03:21:54 *** _Utkarsh <_Utkarsh!~admin@117.201.80.38> has quit IRC (Ping timeout: 276 seconds) 2010-10-07T03:22:56 *** iFire has quit IRC (Read error: Connection reset by peer) 2010-10-07T03:25:29 *** iFire has joined #aichallenge 2010-10-07T03:26:39 *** Utkarsh has joined #aichallenge 2010-10-07T03:47:13 *** aerique has joined #aichallenge 2010-10-07T03:47:38 *** Meatkat has joined #aichallenge 2010-10-07T03:48:56 Hey all, what's the good word? 2010-10-07T03:49:42 *** Utkarsh has quit IRC (Ping timeout: 276 seconds) 2010-10-07T03:59:44 Top 10 players: ruilov(3818), dmj111(3755), savchenko(3743), felixcoto(3724), Arekku(3651), bix0r4ever(3640), davidjliu(3630), EBraun(3577), DocBot(3572), adumlah(3570) 2010-10-07T04:01:41 *** Utkarsh has joined #aichallenge 2010-10-07T04:01:59 *** tapwater has quit IRC (Quit: tapwater) 2010-10-07T04:03:30 *** Meatkat has quit IRC (Ping timeout: 265 seconds) 2010-10-07T04:08:12 *** jaspervdj has joined #aichallenge 2010-10-07T04:14:21 *** ichti has joined #aichallenge 2010-10-07T04:18:28 *** boegel has joined #aichallenge 2010-10-07T04:39:56 *** irchs has joined #aichallenge 2010-10-07T04:43:12 *** Naktibalda has joined #aichallenge 2010-10-07T04:46:13 *** Florian has joined #aichallenge 2010-10-07T04:47:02 *** irchs has quit IRC (Quit: irchs) 2010-10-07T04:53:04 *** Naktibalda_ has joined #aichallenge 2010-10-07T04:53:44 *** Naktibalda has quit IRC (Read error: Connection reset by peer) 2010-10-07T04:54:13 *** Naktibalda_ is now known as Naktibalda 2010-10-07T04:55:54 *** Blkt has joined #aichallenge 2010-10-07T04:58:59 good day everyone! 2010-10-07T04:59:15 *** Florian has quit IRC (Disconnected by services) 2010-10-07T04:59:16 Blkt: hiya 2010-10-07T04:59:29 hi aerique 2010-10-07T04:59:31 *** Florian95 has joined #aichallenge 2010-10-07T04:59:45 Top 10 players: ruilov(3819), dmj111(3754), savchenko(3734), felixcoto(3722), Arekku(3646), bix0r4ever(3635), davidjliu(3629), DocBot(3579), EBraun(3576), adumlah(3567) 2010-10-07T05:00:08 I see your bot's doing very well, isn't it' 2010-10-07T05:00:09 ? 2010-10-07T05:00:39 *** Zeiris_ has quit IRC (Ping timeout: 265 seconds) 2010-10-07T05:00:46 Blkt: yeah, it suprised me since there's much to improve still 2010-10-07T05:01:02 Blkt: then again, those improvements will probably make it worse :) 2010-10-07T05:01:32 ahahahah 2010-10-07T05:01:33 sure 2010-10-07T05:04:06 *** espes has joined #aichallenge 2010-10-07T05:13:38 *** Migi32 has joined #aichallenge 2010-10-07T05:17:06 *** perror has joined #aichallenge 2010-10-07T05:20:22 *** sigh_ has joined #aichallenge 2010-10-07T05:21:59 *** iFire` has joined #aichallenge 2010-10-07T05:23:06 *** iFire`` has joined #aichallenge 2010-10-07T05:25:58 *** iFire has quit IRC (Ping timeout: 265 seconds) 2010-10-07T05:26:56 *** iFire` has quit IRC (Ping timeout: 272 seconds) 2010-10-07T05:29:02 *** Titankiller has joined #aichallenge 2010-10-07T05:40:05 *** iFire`` has quit IRC (Read error: Connection reset by peer) 2010-10-07T05:40:31 *** iFire has joined #aichallenge 2010-10-07T05:40:34 *** Titankiller has quit IRC (Ping timeout: 255 seconds) 2010-10-07T05:41:49 *** Titankiller has joined #aichallenge 2010-10-07T05:47:46 *** iFire` has joined #aichallenge 2010-10-07T05:48:01 *** Itkovian has quit IRC (Quit: Itkovian) 2010-10-07T05:50:52 *** iFire has quit IRC (Ping timeout: 264 seconds) 2010-10-07T05:59:08 oh boy oh boy oh boy 2010-10-07T05:59:10 new south park 2010-10-07T05:59:45 Top 10 players: ruilov(3815), dmj111(3742), savchenko(3722), felixcoto(3702), Arekku(3630), bix0r4ever(3618), davidjliu(3616), ofrias(3559), EBraun(3558), DocBot(3558) 2010-10-07T06:00:23 *** hellman has quit IRC (Remote host closed the connection) 2010-10-07T06:02:31 I could probably be a decent NASCAR driver 2010-10-07T06:02:41 it's more or less a matter of thinking with body parts other than my brain 2010-10-07T06:02:53 and the moths in my wallet are worth more than the paper they're chewing 2010-10-07T06:05:31 *** Umsturz has joined #aichallenge 2010-10-07T06:23:48 *** Arthur has quit IRC (Ping timeout: 260 seconds) 2010-10-07T06:25:49 *** Umsturz has left #aichallenge 2010-10-07T06:26:10 *** Arthur has joined #aichallenge 2010-10-07T06:26:19 *** Umsturz has joined #aichallenge 2010-10-07T06:30:56 we should really have an official page with the specs of the CPU's that our bots will be running on 2010-10-07T06:34:55 why 2010-10-07T06:35:40 *** boegel has quit IRC (Quit: This computer has gone to sleep) 2010-10-07T06:36:07 Error323, no I meant an official page with the CPU type, I can look up the specs myself 2010-10-07T06:36:40 but why do you want that 2010-10-07T06:37:25 *** ichti has quit IRC (Ping timeout: 276 seconds) 2010-10-07T06:38:05 1. because a lot of people ask if the CPU we will be running on is 32 bit or 64 bit 2010-10-07T06:38:17 2. because I want to know how much 1 second really is 2010-10-07T06:38:43 3. why would we *not* want that? 2010-10-07T06:39:33 *** Titankiller has quit IRC (Ping timeout: 240 seconds) 2010-10-07T06:39:34 1. mkay, i kinda doubt wether this will matter for any bot out there though :P 2010-10-07T06:40:14 2. could you explain why you can't implement a timer urself? 2010-10-07T06:40:29 3. i don't see why its necessary 2010-10-07T06:40:35 :) 2010-10-07T06:42:04 Migi32: could you explain? 2010-10-07T06:42:14 is there anything left to explain? 2010-10-07T06:42:26 yes 2010-10-07T06:42:29 ^_^ 2010-10-07T06:42:34 sorry I'm prolly stupid 2010-10-07T06:42:59 but if you use a timer, and check regularly, wouldn't that suffice? 2010-10-07T06:43:07 I can (and have) implemented a timer, but I still want to know how 1 second on the server compares to 1 second on my pc 2010-10-07T06:44:09 it's the same 1 second 2010-10-07T06:44:11 also, in any sport there's standards for everything, like the air pressure / diameter of a football etc 2010-10-07T06:44:22 *** ichti has joined #aichallenge 2010-10-07T06:44:46 drodil, but it's not the same amount of CPU cycles 2010-10-07T06:45:19 no it's not and it is not counted in CPU cycles but in real time 2010-10-07T06:46:37 exactly 2010-10-07T06:47:09 http://www.ai-contest.com/forum/viewtopic.php?f=18&t=870&p=5525&hilit=timer#p5525 2010-10-07T06:47:53 so use gettimeofday() or similar for timing 2010-10-07T06:48:16 drodil, srsly I already have a timer. Let's just run your bot on an 8-bit gameboy and see how you do 2010-10-07T06:48:24 you'll also get 1 full second real-time 2010-10-07T06:48:33 *** ichti has quit IRC (Ping timeout: 250 seconds) 2010-10-07T06:49:48 if your timer is not based on CPU cycles, but to actual time in milliseconds or microseconds it should work, right ? 2010-10-07T06:50:20 this is also what I don't get 2010-10-07T06:50:35 just cut off the algorithm if the time is up 2010-10-07T06:50:44 ? 2010-10-07T06:50:56 also possible on the 8-bit gameboy 2010-10-07T06:51:12 it'll probably win less though :P 2010-10-07T06:51:29 how many times do I have to keep repeating I already have a timer 2010-10-07T06:51:36 and it works fine 2010-10-07T06:51:46 *** Haggis has joined #aichallenge 2010-10-07T06:51:48 but that doesn't stop me from wanting to know the CPU type 2010-10-07T06:52:20 why are you so offended by that question? 2010-10-07T06:53:15 I'm sorry if I seem offended, I am just curious. I don't have anything todo with the servers or sth 2010-10-07T06:53:23 but I thought perhaps you know sth I don't. 2010-10-07T06:59:45 *** sigh is now known as Guest85987 2010-10-07T06:59:46 Top 10 players: ruilov(3832), dmj111(3765), felixcoto(3716), savchenko(3689), bix0r4ever(3657), davidjliu(3638), Arekku(3637), DocBot(3573), ofrias(3571), adumlah(3569) 2010-10-07T07:00:00 *** sigh_ is now known as sigh 2010-10-07T07:12:39 *** ichti has joined #aichallenge 2010-10-07T07:21:48 *** Itkovian has joined #aichallenge 2010-10-07T07:25:53 Migi32: I think the CPU varies. The main system was a Pentium 4 @ 2.x GHz. Some of the matches of being farmed out in a distributed fashion, I believe. 2010-10-07T07:26:00 *** bss03-AFK is now known as bss03 2010-10-07T07:26:52 Migi32: I don't know if the system the finals will run on has been decided or not. 2010-10-07T07:27:57 *** boegel has joined #aichallenge 2010-10-07T07:35:10 Anyone used JBOTManager.jar for replays and know of a less flacky alternative? 2010-10-07T07:35:25 beat dmj at its own game http://72.44.46.68/canvas?game_id=354922 2010-10-07T07:37:09 *** Titankiller has joined #aichallenge 2010-10-07T07:38:11 aerique, there are a few on the forums. Even if you use java (or not) you don't need to use a java one (or can) 2010-10-07T07:38:30 aerique, Also what one is JBOTManager.jar 2010-10-07T07:39:15 oh 2010-10-07T07:39:19 is it my one? 2010-10-07T07:39:24 delt0r: that yours yes :) 2010-10-07T07:39:35 sure its not polished... but it shouldn't be flaky 2010-10-07T07:39:38 bhasker: nice :) Still haven't gotten more aggressive about neutrals.... 2010-10-07T07:39:41 delt0r: didn't realize you were in this channel 2010-10-07T07:39:47 :D 2010-10-07T07:39:54 whats the problem with it? 2010-10-07T07:40:09 i have been making my bot less aggresive still have one bug, where it will go after 3-4 neutrals at the same time 2010-10-07T07:40:15 in mid game 2010-10-07T07:40:19 need to fix that 2010-10-07T07:40:23 delt0r: maybe it's my java version but it crashes now and then, the back / go to beginning buttons stop working now and then 2010-10-07T07:40:29 yeah... everything I try ends up doing the same thing. 2010-10-07T07:40:33 oh 2010-10-07T07:40:36 s/the/that/ 2010-10-07T07:40:42 delt0r: and it starts counting turns from 0 :-) 2010-10-07T07:40:46 yea that a bug aerique that i fixed 2010-10-07T07:40:53 the "crashing" 2010-10-07T07:40:56 delt0r: i really, really like its replay functionality though 2010-10-07T07:41:19 It only happens when you push << etc before play 2010-10-07T07:41:20 yup and that costs me quite a few games when i do that 2010-10-07T07:41:24 the counting from 0 2010-10-07T07:41:25 mm 2010-10-07T07:41:34 sounds like a n-1 error somewhere... 2010-10-07T07:41:42 delt0r: being able to drag the timeline is awesome 2010-10-07T07:41:59 I use it a lot 2010-10-07T07:42:12 delt0r: same here :) 2010-10-07T07:42:20 I often get other games too and see where someone lost 2010-10-07T07:42:45 I could get a update up later with the crash issue... 2010-10-07T07:42:55 can't promise about the turn 0 however 2010-10-07T07:43:19 Also there is the C++ one there too if mine is not working well enough for you 2010-10-07T07:43:47 delt0r: have you checked it out? 2010-10-07T07:43:56 no 2010-10-07T07:44:26 can't be bothered with the whole c++ compiling stack --i don't really have my machines set up for it really 2010-10-07T07:44:33 well my IDE's 2010-10-07T07:44:39 my machines are fine 2010-10-07T07:44:41 delt0r: same here, yours was easy to get going 2010-10-07T07:45:04 since i am writing java anyway... my own one works well for me 2010-10-07T07:45:37 But i will fix the crash issue and upload... If you are in here i'll beep. Otherwise I will just post to the forum thread 2010-10-07T07:45:51 delt0r: thanks 2010-10-07T07:46:43 I do realize its not very polished and its a bit quriky... but this is code I can't call a day job... so good enough is about as far as i get 2010-10-07T07:47:54 delt0r: yeah, i understand that. i'm glad you made it. i was thinking about making one myself but i still wouldn't have a competitive bot if i had 2010-10-07T07:48:22 aerique, I don't have a bot in the comp yet :-/ 2010-10-07T07:48:34 delt0r: see :) 2010-10-07T07:48:42 yea 2010-10-07T07:48:45 ironic 2010-10-07T07:49:01 double send from A to B cause error on ofocial server? 2010-10-07T07:49:16 *** Accoun_ is now known as Accoun 2010-10-07T07:50:05 Accoun: only if you haven't enough ships for second send :) 2010-10-07T07:50:31 *** wvdschel has joined #aichallenge 2010-10-07T07:50:43 Naktibalda> 100% information? 2010-10-07T07:51:13 oh, no, wait for an official answer :) 2010-10-07T07:51:54 no any debuging inaomation on oficial server 2010-10-07T07:59:46 Top 10 players: ruilov(3800), dmj111(3749), felixcoto(3700), savchenko(3668), Arekku(3612), davidjliu(3611), bix0r4ever(3606), EBraun(3569), DocBot(3562), ofrias(3548) 2010-10-07T08:02:27 *** Bobng has joined #aichallenge 2010-10-07T08:03:49 *** Umsturz has quit IRC (Quit: Umsturz) 2010-10-07T08:10:11 *** delt0r_ has joined #aichallenge 2010-10-07T08:12:19 *** delt0r___ has quit IRC (Ping timeout: 276 seconds) 2010-10-07T08:16:17 *** aerique has quit IRC (Ping timeout: 240 seconds) 2010-10-07T08:17:05 *** wvdschel has quit IRC (Quit: Leaving) 2010-10-07T08:17:59 *** aerique has joined #aichallenge 2010-10-07T08:24:01 *** aerique has quit IRC (Ping timeout: 276 seconds) 2010-10-07T08:24:29 *** aerique has joined #aichallenge 2010-10-07T08:29:06 *** Appleman1234 has quit IRC (Ping timeout: 250 seconds) 2010-10-07T08:32:37 *** eregon has quit IRC (Ping timeout: 240 seconds) 2010-10-07T08:33:32 *** krokokrusa has joined #aichallenge 2010-10-07T08:52:52 *** bss03 is now known as bss03-AFK 2010-10-07T08:59:12 *** krokokru1a has joined #aichallenge 2010-10-07T08:59:46 Top 10 players: ruilov(3759), dmj111(3743), felixcoto(3711), savchenko(3677), cfaftw(3647), davidjliu(3609), Arekku(3591), EBraun(3557), DocBot(3542), goldman(3529) 2010-10-07T09:01:23 what's the status of submissions? 2010-10-07T09:02:31 *** krokokrusa has quit IRC (Ping timeout: 264 seconds) 2010-10-07T09:05:58 *** krokokru1a is now known as krokokrusa 2010-10-07T09:07:54 I've uploaded a new bot and it lost a 1 turn game without any reason shown. 2010-10-07T09:08:01 Is that to be expected these days? 2010-10-07T09:10:47 *** yasith__ has quit IRC (Ping timeout: 240 seconds) 2010-10-07T09:12:52 This might be a stupid question, but how come the c++ version's while(true) loop is terminated (that is the program stops automatically)? 2010-10-07T09:13:09 return 0 is never called 2010-10-07T09:13:12 which is a pitty 2010-10-07T09:13:51 for any profiling 2010-10-07T09:14:01 *** pi05jo3 has joined #aichallenge 2010-10-07T09:14:05 because you made a bug 2010-10-07T09:14:53 is the uploader fixed? 2010-10-07T09:16:06 oh 2010-10-07T09:16:27 I've been putting an exit(0); in mine at say turn 100 or so for profiling 2010-10-07T09:17:04 *** Titankiller has quit IRC (Quit: Nettalk6 - www.ntalk.de) 2010-10-07T09:17:57 wh1teside: yeah same here, but the visualizer doesn't like that 2010-10-07T09:18:24 i can't safely delete memory onw 2010-10-07T09:18:25 now* 2010-10-07T09:18:52 would it be possible to let the server send a termination character? 2010-10-07T09:19:17 *** eregon has joined #aichallenge 2010-10-07T09:19:21 otherwise i'd have to do a lot of unnecessary reallocations etc 2010-10-07T09:21:08 how does it kill a bot now? 2010-10-07T09:21:23 *** Arthur has quit IRC (Disconnected by services) 2010-10-07T09:21:46 *** Arthur_ has joined #aichallenge 2010-10-07T09:22:43 *** ichti has quit IRC (Ping timeout: 252 seconds) 2010-10-07T09:23:08 probably just kills the process with a signal 2010-10-07T09:23:34 *** yasith__ has joined #aichallenge 2010-10-07T09:24:16 *** BtbN has joined #aichallenge 2010-10-07T09:26:22 *** cfaftw has joined #aichallenge 2010-10-07T09:31:38 :/ 2010-10-07T09:33:04 Error323: what exactly do you mean about extra reallocations? 2010-10-07T09:34:15 jmcarthur: since the while loop isn't broken, I'll leak memory 2010-10-07T09:34:34 so I have to delete everything every turn, and reallocate again 2010-10-07T09:34:40 umm 2010-10-07T09:34:54 leak memory? why are you leaking memory? i don't understand 2010-10-07T09:35:11 if the bot program is being killed, it can't leak memory 2010-10-07T09:35:16 ^ 2010-10-07T09:35:19 this 2010-10-07T09:35:37 mmm 2010-10-07T09:35:58 if I understand Error323 correctly, his program exits when it performs while(true) 2010-10-07T09:36:12 yes 2010-10-07T09:36:22 without breaking the while loop 2010-10-07T09:36:26 all memory is returned to the OS when the process exits 2010-10-07T09:36:27 it gets killed I think 2010-10-07T09:36:32 Error323: the OS reclaims resources whenever a process it killed. they are not gone 2010-10-07T09:36:43 *is killed 2010-10-07T09:36:48 Error: Then you need to debug your code 2010-10-07T09:36:54 still it's not clean =) 2010-10-07T09:37:01 :( 2010-10-07T09:37:16 I don't think much code relating to this project is clean 2010-10-07T09:37:21 especially not the backend :) 2010-10-07T09:37:23 mine is pretty clean so far 2010-10-07T09:37:25 true :) 2010-10-07T09:37:31 no the backend has pretty fugly code 2010-10-07T09:37:42 Why not send a terminal char :/ 2010-10-07T09:37:45 * Bobng spies compile_anything 2010-10-07T09:37:48 Error323: why bother? 2010-10-07T09:38:14 1) I can profile with gprof 2010-10-07T09:38:20 Error323: the server doesn't want to have to wait around while a bot cleans up anyway 2010-10-07T09:38:21 2) memory gets deleted properly 2010-10-07T09:38:27 memory is freed anyway 2010-10-07T09:38:35 so your second point is meaningless 2010-10-07T09:38:47 as for profiling... you could just modify your local engine 2010-10-07T09:38:47 Error323: what would be the point? The term char would be instantly followed by a terminate signal 2010-10-07T09:38:50 it would be easy 2010-10-07T09:39:22 *** brainfarm has joined #aichallenge 2010-10-07T09:39:33 The engine is not going to let the process terminate itself, all cleanup code would be redundant 2010-10-07T09:39:47 interesting :P 2010-10-07T09:39:53 installed minecraft last night... desire to work on bot... diminishing... 2010-10-07T09:39:55 you would just be freeing memory that would be freed anyway 2010-10-07T09:41:15 cfaftw: another one bites the dust 2010-10-07T09:41:38 oh, also i noticed two more servers are back online... what ended up being the problem? 2010-10-07T09:41:45 * jmcarthur shrugs 2010-10-07T09:42:04 i only see one more 2010-10-07T09:42:12 and the game rate is still much lower than it was before 2010-10-07T09:42:53 http://www.ai-contest.com/game_stats.php 2010-10-07T09:42:59 i see 3 servers up 2010-10-07T09:43:17 yesterday afternoon/evening only server #0 was up, doing something like 6-7 gpm 2010-10-07T09:44:02 #0 seems to be doing a lot less than #14/15 2010-10-07T09:44:03 Bobng: I have no idea what you mean. 2010-10-07T09:44:58 *** sigh has quit IRC (Remote host closed the connection) 2010-10-07T09:45:36 Bobng: #0 is also the web server, and it has horribly low specs 2010-10-07T09:45:45 cfaftw: oh, yesterday i saw two 2010-10-07T09:46:10 *** sigh has joined #aichallenge 2010-10-07T09:46:16 I might be able to set you up with a high spec VPS if you like 2010-10-07T09:46:23 I think we have a few spare 2010-10-07T09:47:10 *** boegel has quit IRC (Quit: This computer has gone to sleep) 2010-10-07T09:47:11 *** sigh has quit IRC (Remote host closed the connection) 2010-10-07T09:48:24 Bobng: talk to danielvdf or j3camero 2010-10-07T09:49:04 what kind of specs are #14/15? 2010-10-07T09:49:15 i have no idea 2010-10-07T09:49:43 i think they are spare ec2 cycles, but don't quote me on that 2010-10-07T09:50:05 *** mrWatson has joined #aichallenge 2010-10-07T09:50:15 anyone tried to code a bot retreiving server's specs and then encoding them in fleets' ships numbers ? 2010-10-07T09:50:18 Well I will have a talk to them when I next see them chat. 2010-10-07T09:51:01 lol how many times ago i used irc 2010-10-07T09:51:07 Bobng: i think if you have access to these VPSs you're talking about then you would have to be disqualified from the contest in order for the contest to use them :\ 2010-10-07T09:51:23 Thats fine, I haven't submitted a bot 2010-10-07T09:51:32 I submitted a few backend patches instead 2010-10-07T09:51:35 ah 2010-10-07T09:51:38 this is so much like twitter 2010-10-07T09:51:45 mrWatson: .... 2010-10-07T09:52:12 I wouldn't compare twitter to IRC. 2010-10-07T09:52:30 i don't really see much in common between the two, for sure 2010-10-07T09:53:06 typical message is less than 140 chars? :) 2010-10-07T09:53:15 heh 2010-10-07T09:53:20 but a limit is 300 :) 2010-10-07T09:53:24 But anyway jmcarthur, I wouldn't have access to the VPSs, I would simply host them 2010-10-07T09:53:36 twitter is funny web 2.0 slick and sexy irc wrapper 2010-10-07T09:53:36 out of interest would that still disqualify me? 2010-10-07T09:54:25 Nah, twitter is facebook without any of the interesting features 2010-10-07T09:54:26 cfaftw: o_O gratz 2010-10-07T09:54:28 Bobng: i don't know. if you have no access to it whatsoever that might not disqualify you 2010-10-07T09:54:37 Error323, on what? 2010-10-07T09:54:41 you are first 2010-10-07T09:54:44 it seems 2010-10-07T09:54:54 oh, that won't last 2010-10-07T09:54:59 wait till i get more games in 2010-10-07T09:55:02 well Ai contest is so interesting...i visit rank list everyday 2010-10-07T09:55:19 i submitted two nights ago, but the server's been playing games VERY slowly 2010-10-07T09:56:24 well... 2010-10-07T09:56:47 cfaftw: are you sure? you won every game xD 2010-10-07T09:57:25 Error323, so far... 2010-10-07T09:58:03 once my bot gets more play against all the top 10 opponents on a broader variety of maps, there are sure to be losses 2010-10-07T09:58:14 but you're right, it is a good start 2010-10-07T09:58:16 8) 2010-10-07T09:58:33 i'll say..... =) 2010-10-07T09:58:44 nice work 2010-10-07T09:58:52 though soonnnnnnnn. 2010-10-07T09:58:55 you'll die : 2010-10-07T09:58:58 with the rest 2010-10-07T09:59:00 :P 2010-10-07T09:59:23 heh mr ruilov is the 2nd now 2010-10-07T09:59:47 Top 10 players: cfaftw(3794), ruilov(3731), dmj111(3709), felixcoto(3686), savchenko(3599), davidjliu(3595), Arekku(3557), EBraun(3539), ofrias(3527), Alvraro(3517) 2010-10-07T10:00:28 just wait 2010-10-07T10:00:51 for that CCCF bot on the TCP server to be submitted (if it hasn't already) 2010-10-07T10:00:52 I would quite like to see the source code for the top 10 bots after the contest finishes 2010-10-07T10:01:13 that bot wins against my bot every time... but also loses some matches against weaker opponents, so who knows 2010-10-07T10:02:09 *** Bobng has quit IRC (Quit: Leaving) 2010-10-07T10:05:01 *** ichti has joined #aichallenge 2010-10-07T10:06:53 *** mega1 has quit IRC (Ping timeout: 276 seconds) 2010-10-07T10:07:22 #whois 2010-10-07T10:07:22 mrWatson: Error: The command "whois" is available in the Internet and Network plugins. Please specify the plugin whose command you wish to call by using its name as a command before "whois". 2010-10-07T10:10:58 so i got to go, workday is off, Moscow traffic jam is so ugly...see you...good luck 2010-10-07T10:12:02 *** mrWatson has left #aichallenge 2010-10-07T10:13:32 *** rsergio has joined #aichallenge 2010-10-07T10:16:31 *** wvdschel has joined #aichallenge 2010-10-07T10:21:21 http://www.youtube.com/watch?v=xbj3v_yS_mI&feature=related 2010-10-07T10:24:05 *** hellman has joined #aichallenge 2010-10-07T10:25:44 *** Florian95 has quit IRC (Ping timeout: 276 seconds) 2010-10-07T10:33:21 *** pi05jo3 has quit IRC (Quit: Leaving) 2010-10-07T10:41:16 *** Hazard_ has joined #aichallenge 2010-10-07T10:42:37 *** Florian95 has joined #aichallenge 2010-10-07T10:47:50 *** boegel has joined #aichallenge 2010-10-07T10:49:27 wow, i really feel like killing my bot for this game: http://ai-contest.com/visualizer.php?game_id=5541241 (blew almost 2x ship advantage mid game) 2010-10-07T10:50:01 cfaftw: nice run to the top! who is CCCF? 2010-10-07T10:55:42 I like this top 3 2010-10-07T10:55:50 rebelxt, thanks, and i don't know... just a bot on TCP 2010-10-07T10:55:55 but who the hell is ruilov? Does he ever come on irc? 2010-10-07T10:56:29 i fell to rank 4... my currently submitted bot is buggy (the one i submitted a few days ago) 2010-10-07T10:56:35 i lost to a guy at rank 90 -_- 2010-10-07T10:56:35 seen him on the forums but not irc 2010-10-07T10:56:55 *** aerique has quit IRC (Quit: ...) 2010-10-07T10:56:58 Migi32: yes, it's crazy, there's a whole world of people out there on forums and not on irc, it's bizarre! 2010-10-07T10:57:16 i'm too much of an ircer, i can't even forum :( 2010-10-07T10:57:56 maybe i need an forum2irc interface 2010-10-07T10:58:01 *** Hazard_ has quit IRC (Quit: Page closed) 2010-10-07T10:58:28 a* 2010-10-07T10:58:44 also weird that the top ELO score is going down, quite fast 2010-10-07T10:58:54 *** justin_pdx has joined #aichallenge 2010-10-07T10:59:22 I am sharing this game, not because of any particular skill of the bots, but because it has a crazy graph: http://ai-contest.com/visualizer.php?game_id=5540681 2010-10-07T10:59:22 yeah 2010-10-07T10:59:48 Top 10 players: ruilov(3716), dmj111(3705), felixcoto(3694), cfaftw(3684), savchenko(3618), davidjliu(3571), Arekku(3542), Alvraro(3525), ofrias(3519), DocBot(3492) 2010-10-07T11:00:04 justin_pdx, wow... monnom totally blew it 2010-10-07T11:00:08 he was way on top 2010-10-07T11:01:17 *** justin_pdx has quit IRC (Client Quit) 2010-10-07T11:02:02 *** justin_pdx has joined #aichallenge 2010-10-07T11:06:06 *** boegel has quit IRC (Quit: This computer has gone to sleep) 2010-10-07T11:16:25 *** McLeopold has joined #aichallenge 2010-10-07T11:22:15 *** JensTi has joined #aichallenge 2010-10-07T11:23:32 *** mega1 has joined #aichallenge 2010-10-07T11:30:36 rebelxt, i just watched that game you linked 2010-10-07T11:30:45 *** Bobng has joined #aichallenge 2010-10-07T11:30:49 i can't believe your bot lost that 2010-10-07T11:31:25 what's the link? 2010-10-07T11:31:30 cfaftw: yep that's a loss of the week! next version should not be so stupid 2010-10-07T11:31:42 http://ai-contest.com/visualizer.php?game_id=5541241 2010-10-07T11:31:59 *** BtbN_ has joined #aichallenge 2010-10-07T11:32:44 rebelxt, actually i think i know what went wrong 2010-10-07T11:33:09 rebelxt, you're sending you were sending your ships over too great a distance, leaving the planet cluster in the top right really vulnerable 2010-10-07T11:33:38 *** BtbN has quit IRC (Ping timeout: 252 seconds) 2010-10-07T11:33:38 turn 60 you send 86 to lower left 2010-10-07T11:33:51 *** ebrahim has joined #aichallenge 2010-10-07T11:33:51 *** ebrahim has joined #aichallenge 2010-10-07T11:34:13 That's where it was lost 2010-10-07T11:34:38 cfaftw: yep i try to send as many ships as needed to conquer the planet assuming that enemy re-inforces with all available ships - bad assumption in many cases 2010-10-07T11:34:40 *** Itkovian has quit IRC (Quit: Itkovian) 2010-10-07T11:35:22 McLeopold: agreed - re-working my scoring function to avoid such bad moves 2010-10-07T11:36:03 or maybe better fleet tunneling, either would have helped 2010-10-07T11:36:03 *** wvdschel has quit IRC (Quit: Leaving) 2010-10-07T11:41:03 McLeopold: yeah getting funneling right is becoming a big challenge.. 3 different algorithms implemented, and they all have weaknesses 2010-10-07T11:43:48 http://ai-contest.com/game_stats.php - awesome! 4 servers up, 55 gamer per minute 2010-10-07T11:44:05 http://ai-contest.com/visualizer.php?game_id=5542940 2010-10-07T11:44:13 http://ai-contest.com/visualizer.php?game_id=5545605 2010-10-07T11:44:20 need longer games :( 2010-10-07T11:45:21 *** ebrahim has quit IRC (Remote host closed the connection) 2010-10-07T11:47:47 What is EPM ? 2010-10-07T11:48:07 mcleopold, why? 2010-10-07T11:48:21 so I can find out what happens? 2010-10-07T11:53:08 nothing was likely to hapen 2010-10-07T11:53:34 *** fawek has joined #aichallenge 2010-10-07T11:55:55 kcm would have likely defended in the 2nd game, but it would be fun to watch! what if he launched counter attack by mistake like my bot likes to do? ;-) 2010-10-07T11:56:32 *** ShaneHudson has joined #aichallenge 2010-10-07T11:56:40 Hi all 2010-10-07T11:56:50 hey 2010-10-07T11:59:48 Top 10 players: felixcoto(3724), ruilov(3711), dmj111(3698), cfaftw(3667), davidjliu(3601), savchenko(3572), Alvraro(3533), Arekku(3530), ofrias(3530), EBraun(3507) 2010-10-07T12:03:29 cfaftw: I think I fixed my invalid order bug 2010-10-07T12:04:19 rebelxt: yeah, it's mistakes I want to look for 2010-10-07T12:04:40 It's flawed to assume every bot becomes perfect after 200 turns. 2010-10-07T12:05:19 a bot is flawed if it doesn't win by the turn limit :P 2010-10-07T12:05:20 mcleopold, invalid order bug? 2010-10-07T12:05:35 http://72.44.46.68/getplayer?player=McLeopold.ScotBot6.py 2010-10-07T12:05:45 look at my losses 2010-10-07T12:06:57 ohhh... invalid command 2010-10-07T12:07:02 i was thinking "invalid sequence" 2010-10-07T12:07:07 haha 2010-10-07T12:07:13 embarrasing 2010-10-07T12:07:31 I least people won't target me as the guy to beat. :) 2010-10-07T12:07:40 *** hexsprite has quit IRC (Ping timeout: 252 seconds) 2010-10-07T12:07:52 is that an early version of your new bot, then? 2010-10-07T12:08:07 yeah, it's been playing tcp for a week 2010-10-07T12:08:22 *** bss03-AFK is now known as bss03 2010-10-07T12:08:24 There are still 2 major pieces to implement before I go official 2010-10-07T12:08:25 scotbot... is that named after something? 2010-10-07T12:08:32 me 2010-10-07T12:08:35 My name is Scott 2010-10-07T12:09:09 oh ok 2010-10-07T12:09:23 i'm actually upset i didn't register my account name to be ShazBot 2010-10-07T12:09:26 :( 2010-10-07T12:09:36 that would have been awesome 2010-10-07T12:09:47 I wonder if there is one already? 2010-10-07T12:09:58 *** brainfarm has quit IRC (Ping timeout: 240 seconds) 2010-10-07T12:10:14 afaik, we can't search for names? 2010-10-07T12:10:33 subtle 2010-10-07T12:10:50 no, there's no search 2010-10-07T12:11:26 or they have it hidden very well 2010-10-07T12:11:41 *** bss03 is now known as bss03-AFK 2010-10-07T12:12:09 *** bss03-AFK has quit IRC (Read error: Connection reset by peer) 2010-10-07T12:12:13 cfaftw: you need to start up jetbot when I'm ready. Maybe 10 minutes or so 2010-10-07T12:14:10 mcleopold, can't... jetbot is in the shop for repairs :) 2010-10-07T12:14:33 probably not going to get to work on it until this evening 2010-10-07T12:14:36 hmm... older version? from source control? 2010-10-07T12:14:55 yeah i guess i could throw up what's been playing 2010-10-07T12:16:52 is there a way to turn off those move messages with the Java TCP client? 2010-10-07T12:17:10 i'm in windows right now, no cygwin, have to use the java tcp client 2010-10-07T12:17:48 nvm... he released the source too 2010-10-07T12:17:51 i'll just squelch it 2010-10-07T12:18:04 you can redirect output 2010-10-07T12:19:02 but i want to use it with some other dude's automated TCP python script 2010-10-07T12:19:11 it parses output, but it's based on the C TCP client 2010-10-07T12:19:29 i could ignore the output, but if i can have the parsing, i'd like it 2010-10-07T12:19:54 *** ebrahim has joined #aichallenge 2010-10-07T12:19:54 *** ebrahim has joined #aichallenge 2010-10-07T12:20:37 dang, now my bot plays bad :( 2010-10-07T12:21:15 just because you removed the invalid orders? 2010-10-07T12:21:23 removed = fixed 2010-10-07T12:21:30 McLeopold: so you have a scottish looking nick and your name is scott? 2010-10-07T12:21:47 jmcarthur, you're a smart man 2010-10-07T12:21:47 is your nick your last name? 2010-10-07T12:22:01 No, Hamilton, but still scottish. 2010-10-07T12:22:04 ah 2010-10-07T12:22:20 Leopold is more german. 2010-10-07T12:22:21 interesting name, in that case. i don't know any other scots names scot 2010-10-07T12:22:43 *named scott 2010-10-07T12:24:04 McLeopold, what did you change to it? 2010-10-07T12:24:07 that made it play bad 2010-10-07T12:24:11 yeah Leopold could be german, but McLeopold still looks very scottish to me. maybe i'm seeing it the way i see McLeod 2010-10-07T12:24:36 McLeod is way different from McLeopold 2010-10-07T12:24:47 Leopold means "prince of the people" 2010-10-07T12:24:53 Leod means "Ugly" 2010-10-07T12:24:56 lol 2010-10-07T12:25:14 such a prince could be ugly 2010-10-07T12:25:28 >:| 2010-10-07T12:26:14 So, thanks goodness for version control, because I can now look at the diffs from a few days ago. :) 2010-10-07T12:28:07 * jmcarthur has the "privilege" of having ancestors named "Thomas Jefferson McArthur", "Christopher Columbus McArthur", and "Benjamin Franklin McArthur" 2010-10-07T12:28:36 and "John Franklin McArthur" 2010-10-07T12:29:59 i'm... not using version control 2010-10-07T12:30:03 x_x 2010-10-07T12:30:09 start now 2010-10-07T12:30:14 it's easy! 2010-10-07T12:30:18 i'm basically using dropbox 2010-10-07T12:30:41 I've got my own svn install 2010-10-07T12:30:55 distributed is even easier to get started with 2010-10-07T12:31:19 meh, it's all the same as long as you have access 2010-10-07T12:31:52 i just mean in that you can just type ` init` and go. no need for a server 2010-10-07T12:33:00 what about git? 2010-10-07T12:33:03 i don't think it's all the same though 2010-10-07T12:33:16 git has a fairly complicated UI, but the basics are very simple 2010-10-07T12:33:48 init, add, and commit are the important ones 2010-10-07T12:34:12 http://csclub.uwaterloo.ca/unix/unix103.html 2010-10-07T12:35:04 * krokokrusa using git completely w/o UI 2010-10-07T12:35:13 there are no really great intro tutorials for darcs :( 2010-10-07T12:35:19 krokokrusa: so.. you edit files manually? 2010-10-07T12:35:21 krokokrusa: you are using a UI even if it's not a GUI 2010-10-07T12:35:22 i mostly use svn without a ui right now 2010-10-07T12:35:28 cfaftw: ^^ 2010-10-07T12:35:31 I develop in eclipse, so I don't really do command line stuff. 2010-10-07T12:35:36 UI!=GUI 2010-10-07T12:35:59 jmcarthur: oh, you are right :) 2010-10-07T12:36:09 * krokokrusa is using git w/o *G*UI 2010-10-07T12:36:18 "alias.lol=log --pretty=oneline --abbrev-commit --graph --decorate --color --all" FTW 2010-10-07T12:36:19 i hate GUI wrappers for version control 2010-10-07T12:36:23 i haven't seen one i liked, anyway 2010-10-07T12:36:35 amstan_: yes, manually! you? :) 2010-10-07T12:36:41 automated the process? :) 2010-10-07T12:36:50 I don't do any branching or merging, so it works. 2010-10-07T12:37:11 i'm just saying.. the only way to use git without an ui is to do git's job manually on those object files 2010-10-07T12:37:35 agreed 2010-10-07T12:37:46 even that has a UI 2010-10-07T12:37:48 my bad confusing ui with gui 2010-10-07T12:37:54 it's just not git 2010-10-07T12:38:35 ok guys... playing minecraft with a friend for lunch 2010-10-07T12:38:37 be back in a bit 2010-10-07T12:38:50 riiight 2010-10-07T12:39:05 rofl that really has taken over the world 2010-10-07T12:39:18 Notch did well with that clone :) 2010-10-07T12:39:50 krokokrusa, "bit" may mean at least an hour 2010-10-07T12:40:05 I love darcs for small projects 2010-10-07T12:40:05 great now i'm thinking about minecraft 2010-10-07T12:40:16 i love darcs for large projects too 2010-10-07T12:40:38 I never managed to convince other people involved 2010-10-07T12:40:56 i've done some ghc patches since darcs is fast now 2010-10-07T12:41:04 *** JCS^ has joined #aichallenge 2010-10-07T12:41:24 there are still a few operations that are slow, but they are uncommon operations at least, and are being worked on 2010-10-07T12:42:14 annotate was slow last time I checked 2010-10-07T12:42:37 also, network pulls 2010-10-07T12:43:28 cfaftw: just found out why the servers are going up and down. they are being pulled and rebuilt automatically as amazon pricing changes 2010-10-07T12:43:33 *** justin_pdx has joined #aichallenge 2010-10-07T12:43:37 Gorovkhaia2: annotate is still slow. pull is now fast 2010-10-07T12:43:57 Gorovkhaia2: i can get an *entire* ghc checkout in 3 minutes now, without cache. with cache it's like 0.5 seconds 2010-10-07T12:44:23 jmcarthur, that's unfortunate :\ 2010-10-07T12:44:38 cfaftw: nah, it's good that they are optimizing for price 2010-10-07T12:44:50 cfaftw: it also means if they would just raise some stinking money we could get more matches 2010-10-07T12:45:11 hmm... it occurs to me that that could be a way to motivate some donations. donators could get some priority matches or something 2010-10-07T12:45:12 jmcarthur, isn't google sponsoring the contest? i feel like the biggest sponsor need is money for servers 2010-10-07T12:45:22 cfaftw: no, google doesn't really have much to do with it 2010-10-07T12:45:52 cfaftw: the name google is just being "used with permission" and that's about the extent of the sponsorship. i kind of disagree with this situation 2010-10-07T12:46:10 jmcarthur> double send from A to B cause error on ofocial server? 2010-10-07T12:46:12 disagree that we should be using google's name without actual sponsorship, that is 2010-10-07T12:46:30 jmcarthur, if that's the case, i agree that they shouldn't use google's name without any type of real sponsorship 2010-10-07T12:46:31 Accoun: i have no idea. i don't really mess with the engine or server 2010-10-07T12:46:46 Accoun: only if it would cause more ships than are available on A to be sent 2010-10-07T12:47:00 jmcarthur, how much money do they have allocated toward the servers now? 2010-10-07T12:47:02 The two fleets will be combined by the server though 2010-10-07T12:47:10 cfaftw: might need to ask j3camero that later 2010-10-07T12:47:16 k 2010-10-07T12:49:16 @later tell j3camero idea: take donations from contestants for additional amazon CPU time, giving their bots some extra matches 2010-10-07T12:49:16 jmcarthur: Ready to serve. 2010-10-07T12:53:56 *** Arthur_ has quit IRC (Ping timeout: 255 seconds) 2010-10-07T12:55:30 Are submissions working? 2010-10-07T12:56:53 idk, are they? 2010-10-07T12:57:23 I guess they are I just didn't get an email. That's cool. 2010-10-07T12:59:48 Top 10 players: ruilov(3734), dmj111(3697), felixcoto(3691), cfaftw(3685), savchenko(3601), davidjliu(3584), ofrias(3551), Alvraro(3530), Arekku(3521), Momotebo(3508) 2010-10-07T13:00:01 *** ichti has quit IRC (Ping timeout: 260 seconds) 2010-10-07T13:01:13 *** kozlovsky has joined #aichallenge 2010-10-07T13:02:07 Yay, 26 old branches out of circulation. 2010-10-07T13:06:13 *** boegel has joined #aichallenge 2010-10-07T13:09:08 *** Itkovian has joined #aichallenge 2010-10-07T13:12:03 @later tell bobng test 2010-10-07T13:12:03 Bobng: OK 2010-10-07T13:12:36 interesting. 2010-10-07T13:12:39 @later help 2010-10-07T13:12:40 Bobng: No! 2010-10-07T13:12:46 :< 2010-10-07T13:17:07 *** nrub_ has quit IRC (Ping timeout: 240 seconds) 2010-10-07T13:17:33 *** bss03 has joined #aichallenge 2010-10-07T13:18:05 *** bss03 is now known as bss03-AFK 2010-10-07T13:20:54 *** felixcoto has joined #aichallenge 2010-10-07T13:26:27 *** Naktibalda has quit IRC (Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]) 2010-10-07T13:31:20 *** EfTwelve_ has joined #aichallenge 2010-10-07T13:32:47 cwaft: I read in the logs that you ask who is cccf in tcp server 2010-10-07T13:32:48 *** EfTwelve has quit IRC (Ping timeout: 276 seconds) 2010-10-07T13:32:54 cccf is my bot 2010-10-07T13:33:01 *** EfTwelve_ is now known as EfTwelve 2010-10-07T13:33:11 *** Blkt has quit IRC (Ping timeout: 240 seconds) 2010-10-07T13:33:16 the same version currently playing in official server 2010-10-07T13:39:24 I wish that new entries would get a quicker few plays until they have about 5 or so. 2010-10-07T13:39:41 So that I can more rapidly get a sense of my bot rather than waiting a day. 2010-10-07T13:40:22 *** Meatkat has joined #aichallenge 2010-10-07T13:42:25 it already biases in favor of new submissions 2010-10-07T13:42:30 *** bhasker has quit IRC (Ping timeout: 264 seconds) 2010-10-07T13:42:47 felixcoto, oh ok 2010-10-07T13:43:19 felixcoto, what's the deal with the name? 2010-10-07T13:48:53 *** Florian95 has quit IRC (Remote host closed the connection) 2010-10-07T13:48:53 *** bhasker has joined #aichallenge 2010-10-07T13:50:21 cfaftw: cccf is a joke with my friends 2010-10-07T13:50:55 cfaftw:the rest is the methods that change in version, and the number of version 2010-10-07T13:51:02 oh ok 2010-10-07T13:51:05 cool 2010-10-07T13:51:22 mof3=moveOwnFleets3 2010-10-07T13:52:00 Ah!, congratulations for the first place for a moment 2010-10-07T13:52:56 *** yasith__ has quit IRC (Remote host closed the connection) 2010-10-07T13:54:26 haha, thanks... it was short lived 2010-10-07T13:54:38 my bot that's on the official servers now is buggy 2010-10-07T13:54:43 submitted it two days ago 2010-10-07T13:54:52 right before the server slowdown 2010-10-07T13:56:56 *** Bobng has quit IRC (Quit: Leaving) 2010-10-07T13:59:32 *** felixcoto has quit IRC (Quit: Page closed) 2010-10-07T13:59:48 Top 10 players: ruilov(3760), Hazard(3714), dmj111(3712), felixcoto(3706), cfaftw(3682), savchenko(3642), rsergio(3601), davidjliu(3585), ofrias(3553), Alvraro(3543) 2010-10-07T14:00:30 *** agweber has joined #aichallenge 2010-10-07T14:00:43 *** rebelxt has left #aichallenge 2010-10-07T14:00:50 How do I determine what the current turn is? 2010-10-07T14:01:17 *** Tobu has quit IRC (Read error: Operation timed out) 2010-10-07T14:01:30 agweber, you have to track it yourself 2010-10-07T14:01:45 everytime the server sends you a "go", inc by 1 2010-10-07T14:01:54 Oh? That's annoying. Now I have to learn to work outside my go function =P 2010-10-07T14:02:26 agweber: what language? 2010-10-07T14:02:37 I went with Java just because it worked for me 2010-10-07T14:05:43 same, for applications I tend to use C# but couldnt figure it out for this lol 2010-10-07T14:06:13 Well, my programming experience is pretty much limited to a tiny bit in school years ago and from game editors 2010-10-07T14:06:45 I wanted to try with python originally, not that sure why, but I couldn't quite get it working so I fell back to java because the tut was in java. 2010-10-07T14:06:57 And it worked, so I just went from there 2010-10-07T14:07:30 *** yasith has joined #aichallenge 2010-10-07T14:08:32 *** perror has quit IRC (Quit: Bye all !) 2010-10-07T14:09:18 *** amstan_ is now known as amstan 2010-10-07T14:10:34 *** Cyndre_ has joined #aichallenge 2010-10-07T14:11:04 Trying to come up with a formula that factors in number of ships, distance, growth, and alliance is aggravating! 2010-10-07T14:11:26 *** Cyndre has quit IRC (Ping timeout: 252 seconds) 2010-10-07T14:11:38 I keep coming up with something that targets little planets the furthest away... XD 2010-10-07T14:11:47 Now if the target was to lose the quickest I'd be all over that 2010-10-07T14:11:49 someone should make a bot that tries to make alliances with other bots 2010-10-07T14:11:58 here! let's just draw! 2010-10-07T14:12:15 How about a mimic bot? 2010-10-07T14:12:22 If that maps are all symmetrical 2010-10-07T14:12:33 agweber: sounds like you need a minus sign in front of whatever number your calculation spits out 2010-10-07T14:12:56 agweber: it can only mimic with a one move delay 2010-10-07T14:13:07 Yeah, I was thinking of that. 2010-10-07T14:13:18 It'd never win if it depended on being behind 2010-10-07T14:14:09 copybot? 2010-10-07T14:14:51 Pretty much.. 2010-10-07T14:15:09 Tell the bot to make the planets stop producing ships and work on missile silos. =/ 2010-10-07T14:16:02 copybot's been done 2010-10-07T14:16:30 *** hellman has quit IRC (Remote host closed the connection) 2010-10-07T14:18:12 agweber: you can't because you only know about the enemy's move after you submitted your move for that turn 2010-10-07T14:18:18 so you'll always lag behind 2010-10-07T14:18:28 That was established 2010-10-07T14:18:39 oh, sorry, missed it 2010-10-07T14:18:42 =] 2010-10-07T14:19:13 q) what do you guys think of a kamikaze strategy 2010-10-07T14:19:29 i am wondering if in games where you are like behind by 1 production and slowly losing 2010-10-07T14:19:41 if it would be a better strategy to just launch all the ships at enemy planets 2010-10-07T14:20:02 i wonder if that will work 2010-10-07T14:20:23 like slam one planet with all the ships 2010-10-07T14:20:29 and cascade from there 2010-10-07T14:23:04 I'd say it's worth a try.. I see a lot of upper level games that just get stuck in a bind with one guy slightly on top, at which point the other will have to try something, otherwise it'd lose by default. 2010-10-07T14:23:17 *** mdocs has joined #aichallenge 2010-10-07T14:23:18 yea 2010-10-07T14:23:27 i have a bunch of games where i lose just stuck in that position 2010-10-07T14:23:30 by like 30 ships or something 2010-10-07T14:23:34 sometimes by even less 2010-10-07T14:23:46 Maybe have your largest planets send about 75% of their forces, and wait for them to try to stockpile their own forces for defense, and then take out any weakened planets 2010-10-07T14:23:55 Be worth a shot imo 2010-10-07T14:23:57 going to write something up to detect a stable but losing position 2010-10-07T14:23:57 *** fawek has quit IRC (Read error: Connection reset by peer) 2010-10-07T14:24:10 and execute a kamikaze 2010-10-07T14:24:12 lets see 2010-10-07T14:25:04 it's not much of a kamikaze if you're destined to die anyway :P 2010-10-07T14:25:49 It's kamikaze in the sense you're crashing your plane instead of flying circles around the harbour while they're blasting away at you. 2010-10-07T14:26:00 *** irchs has joined #aichallenge 2010-10-07T14:26:51 In Galacon you can redirect fleets midflight, can the bots do that?? 2010-10-07T14:26:52 it is kamikaze, when you basically do a suicide attempt 2010-10-07T14:26:58 with the hope that you cause great damage 2010-10-07T14:27:12 No they can't 2010-10-07T14:27:16 @shane 2010-10-07T14:27:17 agweber: I have no idea what you mean. 2010-10-07T14:27:21 Ah ok thanks 2010-10-07T14:27:32 *** wvdschel has joined #aichallenge 2010-10-07T14:27:36 @shutyourfaceholemr.bot 2010-10-07T14:27:37 my hope will be to reverse the losing situation 2010-10-07T14:27:37 agweber: User error, it's not my fault. 2010-10-07T14:28:14 Harhar 2010-10-07T14:28:57 @error 2010-10-07T14:28:58 bhasker: You have no gotten any error messages recently, so here's a random one just to let you know that we care. 2010-10-07T14:29:04 @error 2010-10-07T14:29:05 bhasker: User error -- Replace user. 2010-10-07T14:29:16 *** cfaftw has quit IRC (Quit: Leaving) 2010-10-07T14:29:25 @rainbow 2010-10-07T14:29:25 bhasker: (rainbow ) -- Returns colorized like a rainbow. 2010-10-07T14:29:28 rainbow 2010-10-07T14:29:37 @contestbot rainbow blah 2010-10-07T14:29:38 bhasker: I have no idea what you mean. 2010-10-07T14:29:43 @rainbow blah 2010-10-07T14:29:43 bhasker: blah 2010-10-07T14:36:02 don't molest the bot pls 2010-10-07T14:36:12 *** brainfarm has joined #aichallenge 2010-10-07T14:39:07 *** Bobng has joined #aichallenge 2010-10-07T14:40:01 *** tobiasw has joined #aichallenge 2010-10-07T14:41:48 *** mceier has joined #aichallenge 2010-10-07T14:43:37 *** JamesMG has joined #aichallenge 2010-10-07T14:43:58 *** krokokrusa has quit IRC (Ping timeout: 240 seconds) 2010-10-07T14:44:10 *** Bobng has quit IRC (Read error: Connection reset by peer) 2010-10-07T14:44:29 *** Bobng has joined #aichallenge 2010-10-07T14:44:38 *** nullkuhl has joined #aichallenge 2010-10-07T14:44:54 ooh new amazon servers up ,# of games per minute going up 2010-10-07T14:44:56 *** mdocs has quit IRC (Ping timeout: 265 seconds) 2010-10-07T14:46:31 *** dvf has quit IRC (Remote host closed the connection) 2010-10-07T14:50:03 bhasker: and the man responsible is gone until november now :( 2010-10-07T14:50:15 oh:( 2010-10-07T14:50:45 daniel has been awesome. i hope we do alright in his absence 2010-10-07T14:55:43 i hope j3camero becomes more active 2010-10-07T14:56:44 *** EfTwelve has quit IRC (Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]) 2010-10-07T14:57:05 *** wvdschel is now known as jaspervdj2 2010-10-07T14:57:44 *** brainfarm has quit IRC (Quit: Русифицированный mIRC 7.1 от yXo [ www.BestIRC.ru ]) 2010-10-07T14:58:36 *** jaspervdj2 is now known as wvdschel 2010-10-07T14:58:40 *** brainfarm has joined #aichallenge 2010-10-07T14:59:49 Top 10 players: rsergio(3865), ruilov(3803), dmj111(3759), felixcoto(3731), cfaftw(3700), savchenko(3672), Hazard(3656), davidjliu(3630), ofrias(3588), DocBot(3563) 2010-10-07T15:01:45 *** JensTi1 has joined #aichallenge 2010-10-07T15:03:28 *** JensTi has quit IRC (Read error: Connection reset by peer) 2010-10-07T15:03:32 I finally fixed the bug! 2010-10-07T15:03:40 now I can have infinite chases :P 2010-10-07T15:03:41 http://visualizer.naktibalda.lt/126 2010-10-07T15:04:15 they've played games of over 5000 turns but Nabaktilda's visualizer doesn't seem to allow upload of >1 MB 2010-10-07T15:04:51 I'm impressed 2010-10-07T15:05:17 in the end red has 11K ships :P 2010-10-07T15:05:21 You've got to run that on tcp. 2010-10-07T15:05:26 ok 2010-10-07T15:05:38 I expect it to die a lot before it will win one, though 2010-10-07T15:05:44 Why not the 22 +5 planets? 2010-10-07T15:06:24 what happens when the opponent takes the middle? 2010-10-07T15:06:31 it never touches them 2010-10-07T15:06:31 Very cute, Migi32! 2010-10-07T15:06:45 Yin yang, I like it. 2010-10-07T15:07:10 *** wvdschel is now known as jaspervdj2 2010-10-07T15:07:19 it can send ships if there's an angle of >30 between their direction and the center of the map 2010-10-07T15:07:52 ScotBot6 is on tcp. I think its worse than before. :( 2010-10-07T15:08:12 But no invalid orders yet. :) 2010-10-07T15:08:33 *** mikle has joined #aichallenge 2010-10-07T15:08:49 *** jaspervdj2 is now known as wvdschel 2010-10-07T15:08:51 dmj1.9 is impressive 2010-10-07T15:09:02 Looks like I was the lucky one to play your vortex bot Migi32 2010-10-07T15:09:05 how does your bot go against it, McLeopold? 2010-10-07T15:09:25 It beats my offical bot. It has for weeks now. 2010-10-07T15:09:36 *** justin_pdx has quit IRC (Quit: justin_pdx) 2010-10-07T15:09:38 Still to major things to implement before I release it. 2010-10-07T15:09:43 2 things 2010-10-07T15:10:02 JamesMG, my first game wasn't against you, it was against flavor.131_02 and it won o.O *blink* o.O 2010-10-07T15:10:11 Oh, hah 2010-10-07T15:10:22 game link? 2010-10-07T15:10:37 http://72.44.46.68/canvas?game_id=360181 2010-10-07T15:11:03 think it had a lot to do with the map 2010-10-07T15:12:02 probably. It lost all games since. 2010-10-07T15:12:57 Migi32: you should put in some simple defense. 2010-10-07T15:13:04 That's what I did with WormBot. 2010-10-07T15:13:20 Just enough to make sure you survive a little longer. 2010-10-07T15:14:18 McLeopold, there is a little bit of defence, it calculates the minimum number of ships required to hold the incoming fleets and if positive will only send out that many 2010-10-07T15:14:25 very basic ofc 2010-10-07T15:14:53 Yes, the next step would be to see if it will lose the planet, and send the right amount from the closest friendly 2010-10-07T15:15:05 counterclockwise? no wai 2010-10-07T15:15:08 :P 2010-10-07T15:15:20 It would slow the vortex, but at least it would survive for people to see it. 2010-10-07T15:15:38 ok ok you have a point :) 2010-10-07T15:15:52 Or, maybe just the back planets don't forward. 2010-10-07T15:16:11 The enemy would take the next to back, then the back could reclaim it. 2010-10-07T15:16:30 Well, you should at least try it to see the affect. 2010-10-07T15:16:47 I've got a "defense" snippet of code I can drop in all my bots. 2010-10-07T15:18:35 you could make is a clockwise vortex in the center and a counterclockwise one on the outside 2010-10-07T15:18:38 *make it 2010-10-07T15:18:48 then you could do some defense, maybe 2010-10-07T15:18:57 maybe routing ships through the center 2010-10-07T15:19:07 yeah, use the center planets for defense only? 2010-10-07T15:19:35 it would end up looking like a few swirling eddies, i think 2010-10-07T15:20:48 I have some snippets of code as well, maybe with the neutral stealing one I can get it to take the center 2010-10-07T15:21:11 *** rsergio has quit IRC (Ping timeout: 265 seconds) 2010-10-07T15:22:10 so i wrote a simplex algorithm last night, but lo and behold, i didn't realize i needed two phase simplex 2010-10-07T15:22:54 so i know what i'm doing tonight 2010-10-07T15:25:35 jmcarthur: what is the linear problem that you want to solve with it? 2010-10-07T15:26:33 *** Accoun has quit IRC () 2010-10-07T15:26:41 i'm actually solving two different linear problems with it 2010-10-07T15:27:28 mega1: Migi32 correctly guessed last night that one of the uses is to find nash equilibriums 2010-10-07T15:27:28 *** mikle has quit IRC (Ping timeout: 265 seconds) 2010-10-07T15:27:33 the other i'm keeping a secret 2010-10-07T15:27:47 fair enough 2010-10-07T15:28:30 jmcarthur, are you converting existing code or writing your own from scratch? 2010-10-07T15:29:11 my own. i would have just used a C binding, but i think the overhead from the FFI would actually outweigh what might otherwise have been a performance improvement 2010-10-07T15:29:38 plus this way it's easier to interface with the rest of my code 2010-10-07T15:30:30 *** ebrahim has quit IRC (Remote host closed the connection) 2010-10-07T15:31:27 ebrahim was in here?! 2010-10-07T15:31:36 i thought he wasn't going to be able to participate this time 2010-10-07T15:33:38 *** jesionaj has joined #aichallenge 2010-10-07T15:36:39 *** jaspervdj has quit IRC (Quit: NEVER GONNA GIVE YOU UP NEVER GONNA LET YOU DOWN) 2010-10-07T15:38:41 is there a way to get the game result from the visualizer without showing the game (visualization off) ? 2010-10-07T15:39:04 *** RainCT has joined #aichallenge 2010-10-07T15:39:45 *** Accoun has joined #aichallenge 2010-10-07T15:40:45 nullkuhl, why? 2010-10-07T15:41:17 you mean like http://ai-contest.com/game_info.php?game_id=5556843 2010-10-07T15:42:42 *** Itkovian has quit IRC (Quit: Itkovian) 2010-10-07T15:42:44 *** boegel has quit IRC (Quit: This computer has gone to sleep) 2010-10-07T15:45:44 *** wvdschel has quit IRC (Ping timeout: 272 seconds) 2010-10-07T15:48:14 what's the nick on irc of the person developing the TCP server? 2010-10-07T15:48:37 was it darthmei? 2010-10-07T15:48:43 yes 2010-10-07T15:48:47 also on irc? 2010-10-07T15:48:52 err dhartmei 2010-10-07T15:48:59 oh lol 2010-10-07T15:50:26 *** brainfarm has quit IRC (Quit: Русифицированный mIRC 7.1 от yXo [ www.BestIRC.ru ]) 2010-10-07T15:51:04 *** brainfarm has joined #aichallenge 2010-10-07T15:53:05 *** Haggis has quit IRC (Ping timeout: 265 seconds) 2010-10-07T15:58:03 *** nullkuhl_ has joined #aichallenge 2010-10-07T15:58:33 cant i disable the visulization output by some flag or so ? 2010-10-07T15:59:37 *** criis_ has joined #aichallenge 2010-10-07T15:59:49 Top 10 players: rsergio(3962), Hazard(3814), ruilov(3787), felixcoto(3780), dmj111(3778), cfaftw(3733), savchenko(3704), davidjliu(3641), ofrias(3626), DocBot(3590) 2010-10-07T16:00:36 Janzert: yes but i meant for the desktop application, there is this visualizer that comes with the starter packages , the one i use is the java package and its visualizer outputs : Turn1 .... Turn N , then output Player X wins 2010-10-07T16:00:48 nullkuhl_, but what would you use it for? Can't you press the >>| button to see who wins? 2010-10-07T16:01:27 you mean ShowGame.jar? 2010-10-07T16:01:34 just don't run ShowGame.jar 2010-10-07T16:02:07 Janzert: if i dont run showgame.jar it doesnt tell me who wins 2010-10-07T16:02:12 just run PlayGame.jar and redirect stdout to a file or /dev/null 2010-10-07T16:02:21 does playgame.jar outputs winner ? 2010-10-07T16:02:40 sure it does, PlayGame.jar is outputing the Turn n and Player X wins messages to the console 2010-10-07T16:02:57 ShowGame.jar doesn't print anything to the console I don't believe 2010-10-07T16:03:33 and they are being written on stderr 2010-10-07T16:03:54 *** kozlovsky has quit IRC (Quit: Page closed) 2010-10-07T16:05:35 *** rsergio has joined #aichallenge 2010-10-07T16:05:57 Janzert: thanks 2010-10-07T16:11:25 *** fry has quit IRC (Ping timeout: 240 seconds) 2010-10-07T16:14:59 *** contestbot has joined #aichallenge 2010-10-07T16:15:00 *** ChanServ sets mode: +o contestbot 2010-10-07T16:15:53 *** nullkuhl has quit IRC (*.net *.split) 2010-10-07T16:15:54 *** criis has quit IRC (*.net *.split) 2010-10-07T16:15:54 *** jmpespxoreax has quit IRC (*.net *.split) 2010-10-07T16:17:41 *** jmpespxoreax has joined #aichallenge 2010-10-07T16:19:50 *** BtbN_ has quit IRC (Quit: Verlassend) 2010-10-07T16:24:01 *** Tobu has joined #aichallenge 2010-10-07T16:24:07 *** Guest85987 has quit IRC (Remote host closed the connection) 2010-10-07T16:25:35 hehe vortexbot won against a1k0n: http://72.44.46.68/canvas?game_id=361140 2010-10-07T16:26:24 burn 2010-10-07T16:27:11 *** Naktibalda has joined #aichallenge 2010-10-07T16:30:01 sorry I won't do that again 2010-10-07T16:31:09 *** choas has joined #aichallenge 2010-10-07T16:31:18 *** ichti has quit IRC (Ping timeout: 255 seconds) 2010-10-07T16:31:33 *** yasith has quit IRC (Ping timeout: 245 seconds) 2010-10-07T16:36:46 I wonder if j3camero would consider putting a paypal donation button on the front page. A $5 donation would pay for a server to run games on for around 3 days. 2010-10-07T16:39:33 isn't it sponsored by google? 2010-10-07T16:39:56 I don't think we need money if we're sponsored by google 2010-10-07T16:40:18 sponsored by google basically just means we can use their name I believe 2010-10-07T16:41:20 I think all the costs are currently coming out of j3camero's and possibly the UW's cs club pocket 2010-10-07T16:44:01 *** sigh has joined #aichallenge 2010-10-07T16:44:18 I'm pretty sure being sponsored means they pay you for using their name (for them it's publicity) 2010-10-07T16:44:33 that would be nice 2010-10-07T16:45:22 *** yasith has joined #aichallenge 2010-10-07T16:49:06 Migi32: google is not paying anything. the sponsorship is a farce. it basically just means we are allowed to use their name. i am not a fan of this. 2010-10-07T16:49:10 *** rsergio has quit IRC (Ping timeout: 265 seconds) 2010-10-07T16:51:52 *** fawek has joined #aichallenge 2010-10-07T16:56:13 *** alpha-aquilae has joined #aichallenge 2010-10-07T16:56:21 Since the map generator has been changed I wonder if the spec should be updated to specify that planets will indeed always have > 1 distance between them 2010-10-07T16:57:01 probably should 2010-10-07T16:57:11 there are a lot of changes that should be made to it. i have been neglecting it 2010-10-07T16:59:51 Top 10 players: felixcoto(3812), ruilov(3798), dmj111(3775), rsergio(3772), Hazard(3759), cfaftw(3751), savchenko(3699), davidjliu(3631), ofrias(3614), DocBot(3598) 2010-10-07T17:02:20 *** Zeiris_ has joined #aichallenge 2010-10-07T17:03:01 *** alpha-aquilae has left #aichallenge 2010-10-07T17:04:28 *** sigh has quit IRC (Remote host closed the connection) 2010-10-07T17:09:43 *** Janzert has left #aichallenge 2010-10-07T17:11:48 what, why are they always above 1? 2010-10-07T17:11:49 that sucks 2010-10-07T17:12:30 http://72.44.46.68/canvas?game_id=361442 2010-10-07T17:12:40 The ultimate side swap. 2010-10-07T17:12:51 *** Meatkat has quit IRC (Ping timeout: 265 seconds) 2010-10-07T17:13:48 *** Janzert has joined #aichallenge 2010-10-07T17:13:50 lol 2010-10-07T17:13:58 Nice 2010-10-07T17:16:12 http://72.44.46.68/canvas?game_id=360928 2010-10-07T17:16:21 The knapsack problem... 2010-10-07T17:16:41 only the first 18 turns matter 2010-10-07T17:17:46 *** ichti has joined #aichallenge 2010-10-07T17:17:51 Notice dmj1.9 hit first on the little ones, but old man did hit first on what matters 2010-10-07T17:18:31 *** ZanniqlcKzxkq is now known as Zannick 2010-10-07T17:20:56 *** Palmik has quit IRC (Remote host closed the connection) 2010-10-07T17:25:52 *** choas has quit IRC (Quit: leaving) 2010-10-07T17:32:10 are a lot of games timing out on the official server 2010-10-07T17:32:20 since i uploaded my new version i have been crashing out on the official server 2010-10-07T17:32:45 i don't see any of my moves taking over a couple of hundred ms 2010-10-07T17:33:18 The official server has a habit of crashing for no reason 2010-10-07T17:34:11 flag all those 9-X variants are your bots? 2010-10-07T17:34:36 like this game http://ai-contest.com/visualizer.php?game_id=5565520 crashed for no reason 2010-10-07T17:34:40 no way i am hitting timeouts 2010-10-07T17:35:02 Yeah, those are mine 2010-10-07T17:35:57 ah our bots seem to go up against each other a lot 2010-10-07T17:35:59 Do you have something that checks for timeouts anyway? The server may simply be overloaded 2010-10-07T17:36:05 Yup 2010-10-07T17:36:24 not really and my bot was running without a single timeout since last few days 2010-10-07T17:36:31 my latest version isnt that much different 2010-10-07T17:36:35 to have a timeout in the middle 2010-10-07T17:41:28 jmcarthur, ok that kinda sucks. But I do have to admit that because it's a "Google" AI challenge my first impression was a lot better 2010-10-07T17:42:18 if it were just called a "University Of Waterloo AI Challenge" then I'd have thought there'd be a lot of trouble I'd have to go through to get started 2010-10-07T17:43:05 so in some way, even if they pay nothing I think it's better to leave it 2010-10-07T17:43:09 imho 2010-10-07T17:43:10 indeed, i am very disappointed that google isn't actually involved with it 2010-10-07T17:46:58 *** ichti has quit IRC (Ping timeout: 240 seconds) 2010-10-07T17:48:34 is there a memory limit on how much your bot can use? 2010-10-07T17:48:50 is there a limit on how much memory your bot can use? 2010-10-07T17:49:32 I agree, I may not have joined if it were not the "Google AI" that I saw on the link in the email I got from aigamedev 2010-10-07T17:50:47 also, do player 1 and player 2's bots run on the same (probably virtual) machine? Cause if so I can see a way to crash/timeout other bots by allocating tons of memory 2010-10-07T17:50:54 *** boegel has joined #aichallenge 2010-10-07T17:51:28 there are memory limits set on each bot, I don't remember offhand what it is though 2010-10-07T17:52:55 *** RainCT has quit IRC (Remote host closed the connection) 2010-10-07T17:57:04 *** boegel has quit IRC (Quit: Leaving) 2010-10-07T17:59:50 Top 10 players: Hazard(3872), felixcoto(3823), rsergio(3821), ruilov(3797), cfaftw(3782), dmj111(3770), savchenko(3697), ofrias(3648), davidjliu(3630), DocBot(3609) 2010-10-07T18:04:50 *** sigh has joined #aichallenge 2010-10-07T18:04:56 Why the fuss about Google? 2010-10-07T18:05:20 Did the name "Google" make you think it would be popular or well funded? 2010-10-07T18:05:40 It may not be well funded, but it is popular. 2010-10-07T18:05:49 Thanks to the Google name. 2010-10-07T18:06:17 Yes the google name helped a lot (even if it was just to entice me :D) 2010-10-07T18:07:02 McLeopold, the Google name gave me the impression of being well-funded, professional and not hard to get into 2010-10-07T18:07:09 As long as it entices everyone. 2010-10-07T18:07:22 Migi32: it wasn't hard to get into. The starter packages are nice. 2010-10-07T18:07:28 it enticed me, now I'm having too much fun to be mad about it 2010-10-07T18:07:32 The community is big enough to help people. 2010-10-07T18:07:33 Have you tried getting funding from google? 2010-10-07T18:07:48 McLeopold, the professional and not hard to get into parts turned out to be true 2010-10-07T18:08:08 i have no idea how to go about doing that, and j3camero supposedly had other contacts 2010-10-07T18:08:24 did the Tron contest get money? 2010-10-07T18:09:42 i don't think google's ever been financially involved 2010-10-07T18:11:16 I think the organizers are doing a great job. Even though there is a lot of whining about not enough games. 2010-10-07T18:11:32 It's just impatience. 2010-10-07T18:11:39 *** fawek has quit IRC (Remote host closed the connection) 2010-10-07T18:12:09 It really doesn't matter what rank you bot hits. If you see 1 loss, you have something to analyze and improve. 2010-10-07T18:18:00 heh, how about the idea that new bots keep playing fairly quickly until they get a loss then? 2010-10-07T18:18:19 or until they reach #1 :P 2010-10-07T18:18:33 well... heh, yeah 2010-10-07T18:22:27 *** Bobng has quit IRC (Read error: Connection reset by peer) 2010-10-07T18:22:53 davidjliu: with using bayeselo, they could seed bots with large confidence intervals (or not much confidence in current rank) 2010-10-07T18:23:12 but then you need to also allow established bots to play some to 2010-10-07T18:23:54 right now its whoever played last, which does favor new bots for the first match 2010-10-07T18:24:39 Why not initially seed a bot based on someone's previous submission? 2010-10-07T18:25:19 So if I was in say, 50th with my last entry don't match me up with someone in 2000th on the first game 2010-10-07T18:25:22 *** Bobng has joined #aichallenge 2010-10-07T18:26:29 FlagCapper: you right, but they don't do it 2010-10-07T18:27:40 *** JamesMG has quit IRC (Quit: home) 2010-10-07T18:31:59 *** optimum has quit IRC (Ping timeout: 245 seconds) 2010-10-07T18:37:42 *** optimum has joined #aichallenge 2010-10-07T18:38:31 *** Itkovian has joined #aichallenge 2010-10-07T18:40:20 Rofl my first official game: http://ai-contest.com/visualizer.php?game_id=5570044 Looks like mine needs improving a little :P 2010-10-07T18:40:54 starting with distances and amount of fleets! 2010-10-07T18:43:29 *** Migi32 has quit IRC (Remote host closed the connection) 2010-10-07T18:43:49 and target selection 2010-10-07T18:44:53 your bot sent all ships to other end of map when it could take identical planet next to his starting planet 2010-10-07T18:44:53 ShaneHudson: http://ai-contest.com/forum/viewtopic.php?f=17&t=854 2010-10-07T18:47:42 that's a nice thread 2010-10-07T18:49:37 Naktibalda: Yes, distance defintely needs doing. Not done any of it today as I have been busy so this is what I got from my first few hours playing about yesterday 2010-10-07T18:50:13 McLeopold: Thanks for that link :) 2010-10-07T18:50:20 np 2010-10-07T18:51:04 mcmillen: o/ 2010-10-07T18:58:11 *** Arthur_ has joined #aichallenge 2010-10-07T18:59:51 Top 10 players: Hazard(3941), felixcoto(3855), cfaftw(3839), ruilov(3814), rsergio(3805), dmj111(3777), savchenko(3741), ofrias(3694), youwillfail(3679), davidjliu(3638) 2010-10-07T18:59:58 time for bed, goodnight all 2010-10-07T19:00:06 *** ShaneHudson has quit IRC (Quit: leaving) 2010-10-07T19:02:08 http://ai-contest.com/forum/viewtopic.php?f=18&t=892 2010-10-07T19:02:11 wow! 2010-10-07T19:03:01 *** yasith has quit IRC (Ping timeout: 276 seconds) 2010-10-07T19:03:50 haha! 2010-10-07T19:03:51 :/ 2010-10-07T19:04:20 o_O 2010-10-07T19:05:55 So according to this your beered account needs a new password, http://ai-contest.com/forum/viewtopic.php?f=18&t=892 2010-10-07T19:05:57 Your new password is: 2010-10-07T19:07:17 what does (and KB) in the post title mean? 2010-10-07T19:07:23 keyboard? 2010-10-07T19:07:34 * sigh slaps forehead 2010-10-07T19:07:45 thanks 2010-10-07T19:09:09 *** irchs has quit IRC (Quit: irchs) 2010-10-07T19:10:08 *** jesionaj has quit IRC (Ping timeout: 240 seconds) 2010-10-07T19:13:19 *** ulope has quit IRC (Ping timeout: 240 seconds) 2010-10-07T19:13:49 *** ulope has joined #aichallenge 2010-10-07T19:18:29 reply: 2010-10-07T19:18:30 Thank you very much. 2010-10-07T19:18:32 \0/ 2010-10-07T19:18:33 | 2010-10-07T19:18:35 / \ 2010-10-07T19:18:36 *** yasith has joined #aichallenge 2010-10-07T19:18:39 *** JensTi1 has quit IRC (Quit: Leaving.) 2010-10-07T19:19:20 maybe you should have kept the shower incident private 2010-10-07T19:26:28 *** jesionaj has joined #aichallenge 2010-10-07T19:35:36 *** mceier has quit IRC (Quit: leaving) 2010-10-07T19:43:24 *** Mathnerd314 has joined #aichallenge 2010-10-07T19:51:27 !predict 2010-10-07T19:51:27 I predict that davidjliu will win! 2010-10-07T19:51:49 that's not a bad prediction 2010-10-07T19:52:01 heh, I bet it won't happen 2010-10-07T19:52:09 :P 2010-10-07T19:52:16 !predict 2010-10-07T19:52:16 I predict that jhawthorn will win! 2010-10-07T19:52:36 clearly contestbot will not be 100% correct 2010-10-07T19:53:17 *** Appleman1234 has joined #aichallenge 2010-10-07T19:54:44 !bet 2010-10-07T19:54:45 delt0r___: You have no gotten any error messages recently, so here's a random one just to let you know that we care. 2010-10-07T19:54:57 haha, that would be cool 2010-10-07T19:55:59 !dice 5d10 2010-10-07T19:55:59 sigh: 2, 7, 8, 1, and 2 2010-10-07T19:56:01 yeah, !bet Zannick 5 2010-10-07T19:56:09 5 what? well, doesn't matter 2010-10-07T19:56:35 5 elo! 2010-10-07T19:56:37 :P 2010-10-07T19:57:27 !seen aerique 2010-10-07T19:57:27 delt0r___: aerique was last seen in #aichallenge 12 hours, 8 minutes, and 52 seconds ago: delt0r: see :) 2010-10-07T19:57:55 !seen sigh 2010-10-07T19:57:55 sigh: sigh was last seen in #aichallenge 1 minute and 18 seconds ago: :P 2010-10-07T19:58:12 lies, clearly I was seen last saying "!seen sigh" 2010-10-07T19:58:54 i know bots that implemented that with "You're right there, silly!" 2010-10-07T19:59:23 I have seen far ruder response from some bots of old 2010-10-07T19:59:27 !seen contestbot 2010-10-07T19:59:27 sigh: I have not seen contestbot. 2010-10-07T19:59:36 ^^ do they handle this better as well? :P 2010-10-07T19:59:53 Top 10 players: Hazard(3974), felixcoto(3865), cfaftw(3827), rsergio(3822), dmj111(3797), ruilov(3789), savchenko(3726), ofrias(3693), davidjliu(3666), Arekku(3655) 2010-10-07T20:00:12 sigh: yea---and then some... why some were sentient. 2010-10-07T20:00:14 ;) 2010-10-07T20:00:16 *** McLeopold has quit IRC (Quit: Leaving) 2010-10-07T20:00:19 :P 2010-10-07T20:00:22 wow... ruilov dropped from 1 to 6 2010-10-07T20:00:39 leaderboard is no where near stable 2010-10-07T20:00:57 if you look at wins and losses you can see why. 2010-10-07T20:01:14 they are lossing and winning agaist each other... 2010-10-07T20:01:19 loosing 2010-10-07T20:01:21 whatever 2010-10-07T20:01:24 haha 2010-10-07T20:01:36 yeah... I need to pay more attention to the top games 2010-10-07T20:02:17 well 2am here... so I better sleep 2010-10-07T20:02:35 night 2010-10-07T20:04:26 *** FlagCapper has quit IRC (Ping timeout: 265 seconds) 2010-10-07T20:06:55 *** oPless has joined #aichallenge 2010-10-07T20:19:57 *** iFire` has quit IRC (Ping timeout: 252 seconds) 2010-10-07T20:21:40 *** justin_pdx has joined #aichallenge 2010-10-07T20:28:25 *** yellowseed has joined #aichallenge 2010-10-07T20:31:35 hello, hello 2010-10-07T20:31:50 hello 2010-10-07T20:32:20 i think you are always here when I come around... even though we are on opposite sides of the globe :) 2010-10-07T20:32:40 I just have irc open all day at work 2010-10-07T20:33:11 ah. 2010-10-07T20:33:36 I have to use irc to talk to coworkers, so its easy to notice when people talk in here :P 2010-10-07T20:33:53 i tried, but we don't let it out. 2010-10-07T20:34:02 let it out? 2010-10-07T20:34:08 firewall didn't let me connect. 2010-10-07T20:34:20 ah, that sucks 2010-10-07T20:34:40 windows shop... so we use some weird proprietary stuff. 2010-10-07T20:34:47 for internal chat. 2010-10-07T20:36:16 yeah, that would be annoying :( 2010-10-07T20:36:33 but also blocking irc means that you can't ask for help in relevent channels for work stuff 2010-10-07T20:37:41 not many people does that 2010-10-07T20:37:55 it's just a waste of time mostly 2010-10-07T20:39:48 could say the same thing about the internet :P 2010-10-07T20:40:00 :) 2010-10-07T20:40:09 i'm not sure how many of my coworkers have heard of irc. 2010-10-07T20:40:14 * Naktibalda have never tried to work without this waste of time 2010-10-07T20:40:49 *** justin_pdx has quit IRC (Quit: justin_pdx) 2010-10-07T20:42:31 *** jesionaj has quit IRC (Ping timeout: 264 seconds) 2010-10-07T20:46:11 irc is dying 2010-10-07T20:49:52 this is as much irc as I have ever used. 2010-10-07T20:50:38 * Naktibalda has 10 years of experience :D 2010-10-07T20:50:50 *** justin_pdx has joined #aichallenge 2010-10-07T20:51:52 *** jahnson has joined #aichallenge 2010-10-07T20:54:32 For programming questions Stack Overflow is a better place than Freenode 2010-10-07T20:56:19 *** dmj111 has quit IRC (Quit: ERC Version 5.3 (IRC client for Emacs)) 2010-10-07T20:57:20 *** jahnson has quit IRC (Quit: Page closed) 2010-10-07T20:57:36 *** krokokrusa has joined #aichallenge 2010-10-07T20:58:41 *** dmj111 has joined #aichallenge 2010-10-07T20:59:42 sigh: so, my neutral / enemy strat. got me against rage bot. 2010-10-07T20:59:54 Top 10 players: Hazard(3995), felixcoto(3889), cfaftw(3840), ruilov(3817), dmj111(3808), rsergio(3790), savchenko(3767), ofrias(3709), davidjliu(3684), Arekku(3680) 2010-10-07T21:00:01 in one case, I attack a neutral instead of defending atainst an incoming fleet. 2010-10-07T21:00:14 "neutral / enemy strat"? 2010-10-07T21:00:45 For programming questions Stack Overflow is a better place than Freenode 2010-10-07T21:00:45 alternating between attacking a neutral planet, then enemy, instead of trying to figure out which is better. 2010-10-07T21:00:53 that depends on the quality of the question and the people around at the time 2010-10-07T21:01:04 For python the support is great @ freenode 2010-10-07T21:01:12 pop in, ask any question and you will get an answer 2010-10-07T21:01:16 unless its fairly stupid. 2010-10-07T21:01:30 dmj http://72.44.46.68/canvas?game_id=364533 2010-10-07T21:01:32 :D 2010-10-07T21:01:33 dmj111: ahh... you don't do explicit checks against rage type attacks? 2010-10-07T21:01:47 well, in StackOverflow you don't have to ask, just use a search :) 2010-10-07T21:02:03 no... I just added, in dmj1.9, to defend against possible all out attacks. 2010-10-07T21:02:05 so ..i replaced my complicated planet selection heuristic with a simple growth rate based one and my bot seems to do better 2010-10-07T21:02:05 my bot doesn't send out ships if someone acting like ragebot would screw things up 2010-10-07T21:02:06 :-\ 2010-10-07T21:02:37 But, in this one map, there was 100 incoming. I could have defended, but instead took a nearby neutral. 2010-10-07T21:02:45 bhasker: let me look... 2010-10-07T21:02:54 bhasker: simple is good :) 2010-10-07T21:03:11 yea i am thinking i will rewrite with simple heuristics 2010-10-07T21:03:14 for planet selection 2010-10-07T21:03:23 and just have a good starting strategy 2010-10-07T21:03:34 bhasker: nice. I really need to get better at neutrals . 2010-10-07T21:03:44 my evaluation is a simple function of cost, distance and growth 2010-10-07T21:03:54 thanks dmj, though my bot does stupid things 2010-10-07T21:03:55 the only complicated part is determining the "cost" 2010-10-07T21:03:57 sometimes it will beat your bot 2010-10-07T21:04:04 othertimes it will go lose to a -200 elo bot 2010-10-07T21:04:05 :( 2010-10-07T21:06:57 woot ... 100/100 on ragebot. finally. 2010-10-07T21:08:23 @yay 2010-10-07T21:08:23 Double rainbow all the way! 2010-10-07T21:08:30 i love bots. 2010-10-07T21:08:42 even you, contestbot. 2010-10-07T21:09:43 j3camero yt? 2010-10-07T21:25:24 *** justin_pdx has quit IRC (Quit: justin_pdx) 2010-10-07T21:27:12 *** krokokrusa has quit IRC (Ping timeout: 240 seconds) 2010-10-07T21:29:07 *** Bobng has quit IRC (Quit: Leaving) 2010-10-07T21:29:39 *** Mathnerd314 has quit IRC (Ping timeout: 272 seconds) 2010-10-07T21:33:11 *** FlagCapper has joined #aichallenge 2010-10-07T21:50:48 *** bhasker has quit IRC (Ping timeout: 240 seconds) 2010-10-07T21:54:58 *** Titankiller has joined #aichallenge 2010-10-07T21:59:54 Top 10 players: Hazard(3970), felixcoto(3895), cfaftw(3815), dmj111(3810), ruilov(3808), rsergio(3802), savchenko(3744), ofrias(3722), Arekku(3692), EBraun(3691) 2010-10-07T22:00:53 *** Titankiller has quit IRC (Quit: Nettalk6 - www.ntalk.de) 2010-10-07T22:09:18 ragebot is a little tricky 2010-10-07T22:13:10 *** Naktibalda has quit IRC (Remote host closed the connection) 2010-10-07T22:20:48 *** Cyndre_ is now known as Cyndre 2010-10-07T22:21:09 *** JCS^ has quit IRC (Read error: Connection reset by peer) 2010-10-07T22:22:50 *** Mathnerd314 has joined #aichallenge 2010-10-07T22:28:43 *** JCS^ has joined #aichallenge 2010-10-07T22:32:34 *** iFire has joined #aichallenge 2010-10-07T22:51:04 java is doing a takeover of the top 10 2010-10-07T22:51:11 i'm going to have to do something about that 2010-10-07T22:52:00 *** optimum has quit IRC (Ping timeout: 245 seconds) 2010-10-07T22:53:12 yikes. 2010-10-07T22:59:54 Top 10 players: Hazard(3932), felixcoto(3895), dmj111(3827), cfaftw(3826), ruilov(3816), rsergio(3777), bix0r4ever(3746), savchenko(3744), ofrias(3731), EBraun(3713) 2010-10-07T23:04:29 *** bhasker has joined #aichallenge 2010-10-07T23:19:28 *** Meatkat has joined #aichallenge 2010-10-07T23:29:40 *** Meatkat has quit IRC () 2010-10-07T23:36:36 *** agweber has quit IRC (Quit: Page closed) 2010-10-07T23:50:59 *** yasith has quit IRC (Ping timeout: 250 seconds) 2010-10-07T23:53:35 submitted dmj1.9. probably not much better than what was there... but I wanted to see what it does. 2010-10-07T23:54:47 my latest submission just keeps timing out on the official server 2010-10-07T23:54:53 :-\ 2010-10-07T23:55:14 *** jesionaj has joined #aichallenge 2010-10-07T23:55:26 yuck. 2010-10-07T23:56:00 you made me check.... I wasn't sure I _even_ had a safety in there for timeouts. 2010-10-07T23:56:16 (not that _that_ is your problem... I think there are server issues now, right?) 2010-10-07T23:57:21 i think so 2010-10-07T23:57:28 cause i haven't had a single timeout on the tcp sever 2010-10-07T23:57:30 server* 2010-10-07T23:57:32 and from my log 2010-10-07T23:57:38 i see that my turns don't take more than 200 ms 2010-10-07T23:57:39 at most 2010-10-07T23:57:45 *** jesionaj` has joined #aichallenge 2010-10-07T23:57:55 so i shoulnd't be hitting the 1 second wall time limit 2010-10-07T23:58:05 *** davidjliu has quit IRC (Quit: Page closed) 2010-10-07T23:58:09 i don't even have any expensive loops in my code 2010-10-07T23:58:14 its mostly just queues and walking queues 2010-10-07T23:58:17 I am sure that is frustrating. 2010-10-07T23:59:21 i replaced my complicated heuristic for planets with a simple one and it works much better 2010-10-07T23:59:43 that's good. oh yeah.... we looked at that beating you gave me earlier :) 2010-10-07T23:59:54 Top 10 players: Hazard(3982), felixcoto(3887), ruilov(3837), cfaftw(3777), rsergio(3767), savchenko(3766), ofrias(3747), bix0r4ever(3735), EBraun(3727), davidjliu(3687)