2010-11-16T00:04:06 *** bhasker has quit IRC (Read error: Connection reset by peer) 2010-11-16T00:04:44 *** bhasker has joined #aichallenge 2010-11-16T00:06:16 *** McLeopold has joined #aichallenge 2010-11-16T00:06:50 *** hellman has joined #aichallenge 2010-11-16T00:08:08 lost power, server back up 2010-11-16T00:08:14 cheers 2010-11-16T00:13:05 *** McLeopold has quit IRC (Ping timeout: 240 seconds) 2010-11-16T00:17:17 *** delt0r has joined #aichallenge 2010-11-16T00:17:28 Top 10 players: bocsimacko(3740), bix0r4ever(3562), davidjliu(3553), dmj111(3548), _iouri_(3545), protocolocon(3477), shangas(3474), george(3466), Xrillo(3451), SUA.khb(3431) 2010-11-16T00:17:53 *** delt0r___ has quit IRC (Ping timeout: 240 seconds) 2010-11-16T00:18:44 *** TheMacca has left #aichallenge 2010-11-16T00:23:59 *** Utkarsh has quit IRC (Ping timeout: 264 seconds) 2010-11-16T00:24:00 *** bhasker has quit IRC (Read error: Connection reset by peer) 2010-11-16T00:24:39 *** genericbob has quit IRC (Ping timeout: 276 seconds) 2010-11-16T00:24:41 *** bhasker has joined #aichallenge 2010-11-16T00:25:07 *** genericbob has joined #aichallenge 2010-11-16T00:28:10 *** Utkarsh has joined #aichallenge 2010-11-16T00:36:27 the main competition seems to be for second place 2010-11-16T00:36:41 it's completely random 2010-11-16T00:36:47 whereas 1st is securely held 2010-11-16T00:40:44 *** rebelxt_ has quit IRC (Quit: Page closed) 2010-11-16T00:45:51 *** bhasker_ has joined #aichallenge 2010-11-16T00:47:40 hmm down to 3-4ms per state update 2010-11-16T00:47:44 with tuples 2010-11-16T00:47:49 and no debugging 2010-11-16T00:47:54 and no debug logging rather 2010-11-16T00:49:26 *** bhasker has quit IRC (Ping timeout: 272 seconds) 2010-11-16T00:52:47 not bad down to 2.74ms by removing all repeated object variable lookups 2010-11-16T00:54:38 down to 2ms 2010-11-16T00:54:49 goddamn object lookups are SLOW as hell in python 2010-11-16T00:56:36 *** amriedle has quit IRC (Quit: Lost terminal) 2010-11-16T00:56:52 *** Mjothvitnir has joined #aichallenge 2010-11-16T00:57:33 *** Utkarsh has quit IRC (Ping timeout: 245 seconds) 2010-11-16T00:59:25 *** Palmik has joined #aichallenge 2010-11-16T00:59:56 python SLOW as hell 2010-11-16T01:03:04 Accoun: at least we agree on something 2010-11-16T01:03:06 c++ <3 2010-11-16T01:03:23 *** Utkarsh has joined #aichallenge 2010-11-16T01:03:33 heh yea 2010-11-16T01:03:40 well at least i got my state code to update state in under 2ms 2010-11-16T01:03:53 so i can at least do 100 different state updates in probably 200 ms 2010-11-16T01:03:54 ! 2010-11-16T01:04:00 ... 2010-11-16T01:04:19 c++ could do it probably in 1/4th tie 2010-11-16T01:04:25 will see what more i can optimize away 2010-11-16T01:04:38 just need to rethink the way i do stuff with python 2010-11-16T01:05:01 did mcleopold stop his tcp server? 2010-11-16T01:17:28 Top 10 players: bocsimacko(3728), Accoun(3643), hutabhu(3623), davidjliu(3575), dmj111(3541), bix0r4ever(3538), _iouri_(3534), george(3477), shangas(3473), DarkEmi(3466) 2010-11-16T01:21:50 *** tapwater has quit IRC (Quit: tapwater) 2010-11-16T01:27:34 bhasker_: he said it's windy there tonight and likely to go down 2010-11-16T01:33:05 *** sigh has quit IRC (Ping timeout: 240 seconds) 2010-11-16T01:40:28 *** mega1 has quit IRC (Ping timeout: 245 seconds) 2010-11-16T01:43:00 *** HangFire_ has quit IRC (Quit: Page closed) 2010-11-16T02:07:44 *** yasith has joined #aichallenge 2010-11-16T02:10:01 *** narnach has quit IRC (Quit: Leaving.) 2010-11-16T02:10:35 *** narnach has joined #aichallenge 2010-11-16T02:11:15 *** Mjothvitnir has quit IRC (Quit: Page closed) 2010-11-16T02:16:44 *** Ice_Harley has joined #aichallenge 2010-11-16T02:17:29 Top 10 players: bocsimacko(3724), dmj111(3536), davidjliu(3536), DarkEmi(3523), bix0r4ever(3512), _iouri_(3503), shangas(3478), george(3478), hutabhu(3469), Accoun(3468) 2010-11-16T02:29:23 *** hellman has quit IRC (Ping timeout: 264 seconds) 2010-11-16T02:40:44 http://zeroviz.us down 2010-11-16T02:41:05 Accoun: McLeopolds got bad weather 2010-11-16T02:41:08 *** mistmanov has joined #aichallenge 2010-11-16T02:45:38 *** sigh has joined #aichallenge 2010-11-16T02:57:08 *** j3camero has quit IRC (Ping timeout: 245 seconds) 2010-11-16T02:58:23 *** j3camero has joined #aichallenge 2010-11-16T03:00:29 *** phxtrack has quit IRC (Ping timeout: 250 seconds) 2010-11-16T03:09:07 *** phxtrack has joined #aichallenge 2010-11-16T03:12:54 *** jaspervdj has joined #aichallenge 2010-11-16T03:17:29 Top 10 players: bocsimacko(3720), davidjliu(3577), bix0r4ever(3551), dmj111(3522), _iouri_(3517), DarkEmi(3503), hutabhu(3492), george(3473), shangas(3470), Xrillo(3461) 2010-11-16T03:22:53 right, i'm trying minimax agian 2010-11-16T03:22:56 :P 2010-11-16T03:28:41 *** aerique has joined #aichallenge 2010-11-16T03:32:49 *** perror has joined #aichallenge 2010-11-16T03:46:15 *** narnach1 has joined #aichallenge 2010-11-16T03:46:16 *** narnach1 is now known as narnach_mb 2010-11-16T03:55:38 *** medrimonia has quit IRC (Ping timeout: 240 seconds) 2010-11-16T04:09:01 *** medrimonia has joined #aichallenge 2010-11-16T04:15:08 very need TCP server with new map set 2010-11-16T04:17:30 Top 10 players: bocsimacko(3721), bix0r4ever(3544), Accoun(3532), davidjliu(3520), dmj111(3513), _iouri_(3513), hutabhu(3506), Raschi(3477), george(3474), shangas(3464) 2010-11-16T04:18:02 Accoun: Doesn't the new tcp server have that already? 2010-11-16T04:18:04 @tcp 2010-11-16T04:18:05 d0ugal: tcp = (#1) http://www.benzedrine.cx/planetwars/, or (#2) http://72.44.46.68/, or (#3) http://zeroviz.us:8080, or (#4) 76.121.152.123:995 (zeroviz.us) 2010-11-16T04:18:41 http://zeroviz.us down 2010-11-16T04:19:15 if you can get hold of dhartmei, he'd probably be happy to put some up 2010-11-16T04:19:19 but no one knows where he is 2010-11-16T04:20:22 oficial server useless for testing 2010-11-16T04:20:38 3-4 days to get true reiting 2010-11-16T04:22:01 new map set in averange more compact 2010-11-16T04:22:14 less averange palnet nunber 2010-11-16T04:22:23 and less abverange distance 2010-11-16T04:23:11 fast expand dont own 2010-11-16T04:23:36 Accoun: the distance thing will be fixed, janzert is away 2010-11-16T04:23:57 there are new maps on zeroviz with fixed distances, but it's down :P 2010-11-16T04:24:16 antimatroid> no any more fixes!!!! 2010-11-16T04:24:26 antimatroid> evil kid! 2010-11-16T04:24:41 they are 2 things that are miss haps 2010-11-16T04:25:06 they're not actual changes to the structure of maps (other than correcting for original maximum distances) 2010-11-16T04:25:43 antimatroid> no any more fixes!!!!! 2010-11-16T04:26:04 antimatroid> keep u evil hand avay from map_generator.py 2010-11-16T04:26:36 суки канадские 2010-11-16T04:33:45 Accoun: sample maps with the two fixes antimatroid (well, everyone) wants here: http://ai-contest.com/forum/viewtopic.php?f=19&t=1094&p=7353#p7353 2010-11-16T04:34:23 if McLeopold's sever was up he would have maps from the same generator running 2010-11-16T04:35:07 *** Naktibalda has joined #aichallenge 2010-11-16T04:48:07 *** mistmanov has quit IRC () 2010-11-16T04:50:39 lavalamp_> never be used 2010-11-16T05:10:22 look like oficial cerver haz bug with ELO score rescale 2010-11-16T05:10:43 new postings plased on top 2010-11-16T05:17:31 Top 10 players: Raschi(3700), bocsimacko(3698), Accoun(3619), davidjliu(3537), bix0r4ever(3528), dmj111(3510), _iouri_(3501), hutabhu(3495), george(3464), shangas(3462) 2010-11-16T05:30:43 *** mistmanov has joined #aichallenge 2010-11-16T05:31:05 bocsimacko is not first - pleasure to see. Even temporary ) 2010-11-16T05:35:00 *** Froist has joined #aichallenge 2010-11-16T05:35:19 *** wvdschel has joined #aichallenge 2010-11-16T05:38:07 *** Froist has quit IRC (Client Quit) 2010-11-16T05:40:57 *** Froist has joined #aichallenge 2010-11-16T05:54:00 Accoun: new postings quite often seem to overshoot their elo score, it doesn't seem to last long though and shouldn't matter with the final contest 2010-11-16T06:05:26 *** Rubicon-|-Cross has joined #aichallenge 2010-11-16T06:10:32 what is -2^2? 2010-11-16T06:15:56 *** wvdschel has quit IRC (Ping timeout: 255 seconds) 2010-11-16T06:17:31 Top 10 players: bocsimacko(3678), Raschi(3560), bix0r4ever(3530), Accoun(3505), davidjliu(3500), _iouri_(3496), dmj111(3488), hutabhu(3471), george(3446), DarkEmi(3441) 2010-11-16T06:17:58 *** yasith has quit IRC (Ping timeout: 245 seconds) 2010-11-16T06:21:30 *** Frontier has joined #aichallenge 2010-11-16T06:30:50 *** yasith has joined #aichallenge 2010-11-16T06:34:27 antimatroid: http://www.google.co.uk/search?q=-2^2 2010-11-16T06:36:19 yeah, for some reason I read a reddit post and was like nah it is -4, but then i looked at it again and was like nah, i do give ^ preference 2010-11-16T06:44:53 @google -2^2 2010-11-16T06:44:53 Frontier: (google [--{filter,language} ]) -- Searches google.com for the given string. As many results as can fit are included. --language accepts a language abbreviation; --filter accepts a filtering level ('active', 'moderate', 'off'). 2010-11-16T06:45:24 *** Froist has quit IRC (Quit: Froist) 2010-11-16T06:50:27 *** iFire` has joined #aichallenge 2010-11-16T06:50:51 *** phreeza has joined #aichallenge 2010-11-16T06:51:40 *** iFire has quit IRC (Ping timeout: 240 seconds) 2010-11-16T06:52:22 *** Froist has joined #aichallenge 2010-11-16T06:52:32 *** wvdschel has joined #aichallenge 2010-11-16T06:52:32 *** wvdschel has joined #aichallenge 2010-11-16T06:52:36 *** Froist has quit IRC (Client Quit) 2010-11-16T06:57:25 "and was like nah, it's 4***" then realised i was an idiot, and was again :) 2010-11-16T07:01:31 *** mistmanov has quit IRC (Quit: ragequit) 2010-11-16T07:08:45 @google -2^2 2010-11-16T07:08:45 Accoun: (google [--{filter,language} ]) -- Searches google.com for the given string. As many results as can fit are included. --language accepts a language abbreviation; --filter accepts a filtering level ('active', 'moderate', 'off'). 2010-11-16T07:08:53 @google gfdhdfhg 2010-11-16T07:08:54 Accoun: No matches found. 2010-11-16T07:09:04 @google "-2^2" 2010-11-16T07:09:04 Accoun: (google [--{filter,language} ]) -- Searches google.com for the given string. As many results as can fit are included. --language accepts a language abbreviation; --filter accepts a filtering level ('active', 'moderate', 'off'). 2010-11-16T07:09:20 @google привет 2010-11-16T07:09:21 Accoun: No matches found. 2010-11-16T07:09:29 @google privet 2010-11-16T07:09:30 Accoun: Privet - Wikipedia, the free encyclopedia: ; Russian Family in Seattle: ; Privet: ; Privet Hedges | Ligustrum Shrubs | Privet Shrubs: ; Privet Shrubs | Gardening Tips | Garden Guides: Top 10 players: bocsimacko(3685), bix0r4ever(3528), dmj111(3500), Accoun(3491), _iouri_(3491), davidjliu(3475), hutabhu(3454), DarkEmi(3450), george(3449), protocolocon(3443) 2010-11-16T07:33:09 *** wvdschel has left #aichallenge ("Leaving") 2010-11-16T08:17:07 *** delt0r___ has joined #aichallenge 2010-11-16T08:17:32 Top 10 players: bocsimacko(3688), bix0r4ever(3520), dmj111(3493), davidjliu(3491), Accoun(3487), _iouri_(3479), hutabhu(3458), DarkEmi(3455), shangas(3453), george(3442) 2010-11-16T08:18:19 *** delt0r has quit IRC (Ping timeout: 240 seconds) 2010-11-16T08:19:04 @google @d0ugal 2010-11-16T08:19:05 d0ugal: Dougal Matthews (d0ugal) on Twitter: ; AWS Developer Forums: User Profile for d0ugal: ; AWS Developer Forums: Amazon CloudFront Signed URLs helper ...: ; Amazon Web Services Developer Community : User Profile for d0ugal: (2 more messages) 2010-11-16T08:23:38 *** yasith has quit IRC (Ping timeout: 260 seconds) 2010-11-16T08:25:33 @google @antimatroid 2010-11-16T08:25:34 antimatroid: Antimatroid - Wikipedia, the free encyclopedia: ; Antimatroid, The: ; 11011110: How to implement an antimatroid: ; Correspondence between two antimatroid algorithmic characterizations: ; [math/0307013] (2 more messages) 2010-11-16T08:25:35 *** mceier has joined #aichallenge 2010-11-16T08:26:21 i found an imposter 2010-11-16T08:26:26 http://antimatroid.wordpress.com/ that's not me 2010-11-16T08:30:14 heh 2010-11-16T08:30:28 I don't think the amazon results are me, not sure 2010-11-16T08:37:03 *** yasith has joined #aichallenge 2010-11-16T08:39:54 i 2010-11-16T08:40:03 i got reminded of that 17x17 problem before 2010-11-16T08:40:10 so i've taken a night out writing up a new solver for it 2010-11-16T08:40:24 i'm almost done, then i'm going to leave it running over night and see if it manages to find anything 2010-11-16T08:40:37 doubtful though 2010-11-16T08:43:22 *** Mathnerd314 has quit IRC (Ping timeout: 240 seconds) 2010-11-16T09:17:33 Top 10 players: bocsimacko(3695), Raschi(3546), bix0r4ever(3512), Accoun(3512), dmj111(3496), _iouri_(3486), davidjliu(3480), shangas(3464), hutabhu(3453), DarkEmi(3452) 2010-11-16T09:17:46 *** mceier has quit IRC (Quit: leaving) 2010-11-16T09:30:36 *** Rubicon-|-Cross has quit IRC (Quit: Leaving) 2010-11-16T09:38:18 *** lavalamp_ has quit IRC (Quit: Page closed) 2010-11-16T10:06:11 *** JamesMG has joined #aichallenge 2010-11-16T10:07:45 *** Zoost has quit IRC (Ping timeout: 250 seconds) 2010-11-16T10:08:16 *** Zoost has joined #aichallenge 2010-11-16T10:17:34 Top 10 players: bocsimacko(3683), davidjliu(3504), dmj111(3485), bix0r4ever(3485), _iouri_(3484), DarkEmi(3479), BetterThanBose(3460), shangas(3454), protocolocon(3453), george(3440) 2010-11-16T10:38:15 *** Migi32 has joined #aichallenge 2010-11-16T10:43:40 *** ebrahim has joined #aichallenge 2010-11-16T10:44:14 *** lavalamp_ has joined #aichallenge 2010-11-16T10:53:53 *** bhasker_ has quit IRC (Ping timeout: 240 seconds) 2010-11-16T10:57:54 *** McLeopold has joined #aichallenge 2010-11-16T11:00:50 *** bhasker has joined #aichallenge 2010-11-16T11:06:41 amstan: or other devs 2010-11-16T11:06:58 Imo after having changed the maps all the ratings should have been resetted 2010-11-16T11:07:22 I think they'll merge to the correct spot 2010-11-16T11:07:26 now there are ppl with such stable ratings slowly but surely dropping because of the new maps that their bots are less good at 2010-11-16T11:07:38 *** Mistmanov has joined #aichallenge 2010-11-16T11:07:46 instead they should have been resetted 2010-11-16T11:07:48 It only uses 3 days of results, so it should be mostly new maps only. 2010-11-16T11:07:56 Mistmanov: has this problem also i think 2010-11-16T11:08:18 the point is the players still have ratings from way before 2010-11-16T11:08:19 Wow, even the barest hint of unbreaking my defense code was worth over 200 Elo on tcp... 2010-11-16T11:08:23 abuh? 2010-11-16T11:08:24 *** superflit has quit IRC (Quit: superflit) 2010-11-16T11:08:46 Error323: the system only rates the last three days 2010-11-16T11:08:47 what problem do I have also? 2010-11-16T11:09:02 lavalamp_: then why are all their histories still intact? 2010-11-16T11:09:17 Dunno, but that's what amstan and janzert said 2010-11-16T11:09:24 are you saying that the history has no impact from before 3 days back? 2010-11-16T11:09:30 because I think it does 2010-11-16T11:09:32 yeah that's what I'm saying ^^ 2010-11-16T11:09:48 I could be wrong but at least my misinformation comes from the best source 2010-11-16T11:10:05 Yes, janzert said 3 days. 2010-11-16T11:10:06 then why keep the history in the first place 2010-11-16T11:10:11 doesn't make sense 2010-11-16T11:10:17 So you can review your past matches 2010-11-16T11:10:38 The issue is, it takes too long to process the scores. 2010-11-16T11:11:02 With BayesElo, you always process the entire batch from scratch. 2010-11-16T11:11:30 I fear that people resubmitting now for the first time in > 10 days are in for a scare 2010-11-16T11:14:28 mcleopolds tcp server down? 2010-11-16T11:16:54 nvm, just saw on the forum you have no power 2010-11-16T11:17:34 Top 10 players: bocsimacko(3701), bix0r4ever(3632), davidjliu(3508), protocolocon(3497), Accoun(3492), DarkEmi(3485), dmj111(3482), _iouri_(3479), shangas(3466), george(3442) 2010-11-16T11:17:36 McLeopold: what takes too long? 2010-11-16T11:17:37 *** Utkarsh has quit IRC (Read error: Connection reset by peer) 2010-11-16T11:17:42 ? 2010-11-16T11:17:45 *** aerique has quit IRC (Quit: ...) 2010-11-16T11:17:51 Oh, on the elo results? 2010-11-16T11:17:55 ye 2010-11-16T11:17:59 It's lots of data 2010-11-16T11:18:45 I'm only wondering if the history has been fully reset for every contestant as if he was resubmitting when the maps changed on the server. 2010-11-16T11:18:57 btw: Yes, my tcp is down. No power at home. 2010-11-16T11:19:08 how long ago did the maps change? 2010-11-16T11:19:10 2 days? 2010-11-16T11:19:15 3 now 2010-11-16T11:19:16 *** mega1 has joined #aichallenge 2010-11-16T11:19:24 saturday night I think 2010-11-16T11:19:31 because if not.... some will have a huge problem 2010-11-16T11:19:49 you see my point? 2010-11-16T11:20:10 McLeopold> obama make USE powerless? 2010-11-16T11:20:10 Well by tonight everyone will be rated only on new games 2010-11-16T11:20:16 McLeopold> obama make USA powerless? 2010-11-16T11:20:25 lavalamp_: how is that? 2010-11-16T11:20:30 Accoun: is that a joke? 2010-11-16T11:20:38 Accoun, yeah, Obama personally caused the storm that took out his power, he's that awesome 2010-11-16T11:20:46 * lavalamp_ rolls eyes 2010-11-16T11:20:47 China makes USA powerless. 2010-11-16T11:20:48 McLeopold> why USA select obama? 2010-11-16T11:21:08 Error323: I think you should look up Bayeselo 2010-11-16T11:21:19 Because we hated the party of the last guy 2 years ago. 2010-11-16T11:21:23 It's a whole-history method, not an incremental method 2010-11-16T11:21:24 conspiracy by candle manufactureres 2010-11-16T11:21:27 But now we hate Obama's party. 2010-11-16T11:21:40 lavalamp_: I think your misunderstanding me 2010-11-16T11:21:48 I know how it works 2010-11-16T11:21:53 roughly 2010-11-16T11:22:14 if you only plug three days of games into it, you'll only be rated on those three days 2010-11-16T11:22:33 McLeopold> obama - mr klinton - ms klinton - bad company 2010-11-16T11:22:34 the rating you had before that period effectively shouldn't matter 2010-11-16T11:23:19 ok 2010-11-16T11:24:07 McLeopold> select respublican paty for me next time 2010-11-16T11:24:13 Sure 2010-11-16T11:24:32 McLeopold> democrates make $ like tualet paper 2010-11-16T11:24:37 let say contestant X is rated 20th and has a history with its latest submission of 1000 games. He submitted 20 days before the maps changed. 20 days later the maps changed and because of his massive history his rating is very stable resulting in very slow decrease of his rating. Whilest when he would resubmit, the true problem would show up as he wouldn't come anywhere near his old ranking. 2010-11-16T11:25:30 *** p4p4 has joined #aichallenge 2010-11-16T11:25:42 My point is everyones score should have been completely resetted (as if they all resubmitted) when the server maps had changed. 2010-11-16T11:25:47 AFAIK, bayeselo doesn't carry over stability info like that; you are rated solely on the games it's given 2010-11-16T11:26:07 it's as if everyone submitted their bot three days ago 2010-11-16T11:26:25 well thats not true, bayeselo holds a history 2010-11-16T11:26:33 only for the games you feed it 2010-11-16T11:26:37 losing 10 times of X is very different from losing 1 time of X 2010-11-16T11:26:47 right 2010-11-16T11:27:08 it forgets everything between rating runs though. That's why you have to give it all the games at once. 2010-11-16T11:28:25 I could be thinking of another rating algorithm but I'm pretty sure I'm not 2010-11-16T11:34:29 *** Utkarsh has joined #aichallenge 2010-11-16T11:37:05 *** narnach_mb has quit IRC (Quit: Leaving.) 2010-11-16T11:41:26 Error323: make sense? 2010-11-16T11:41:30 *** superflit has joined #aichallenge 2010-11-16T11:44:03 *** AlliedEnvy has quit IRC (Ping timeout: 276 seconds) 2010-11-16T11:51:06 Wow, that's very un cool. If you go here http://ai-contest.com/check_submit.php and your logged in, it clears your current submission thinking an upload has failed 2010-11-16T11:51:45 why would you go there? 2010-11-16T11:51:55 wha i almost clicked the link without fully reading 2010-11-16T11:52:02 bad idea 2010-11-16T11:52:50 Naktibalda: I clicked back in the browser a few times and ended up there 2010-11-16T11:53:09 phreeza: sorry, i probably shouldn't have psoted it :/ 2010-11-16T11:55:53 *** Utkarsh has quit IRC (Ping timeout: 245 seconds) 2010-11-16T12:00:35 *** Utkarsh has joined #aichallenge 2010-11-16T12:03:24 *** tapwater has joined #aichallenge 2010-11-16T12:12:50 @issues 2010-11-16T12:12:51 Zannick: issues = http://code.google.com/p/ai-contest/issues/list 2010-11-16T12:13:00 d0ugal: please file a bug ^ 2010-11-16T12:17:34 Top 10 players: bocsimacko(3704), bix0r4ever(3610), davidjliu(3500), protocolocon(3496), Accoun(3486), Raschi(3483), dmj111(3480), _iouri_(3473), shangas(3468), DarkEmi(3453) 2010-11-16T12:24:14 lavalamp_: no 2010-11-16T12:24:23 *** Bobng has joined #aichallenge 2010-11-16T12:24:29 well, I mean, my rating is very unstable with little games 2010-11-16T12:24:35 and becomes more stable over time 2010-11-16T12:24:46 so I don't understand your story 2010-11-16T12:24:59 it stops getting more stable after three days 2010-11-16T12:25:19 ahhh 2010-11-16T12:25:32 now i understand :P 2010-11-16T12:25:36 haha ok 2010-11-16T12:27:12 thats very weird though 2010-11-16T12:27:35 only a few games are played for a contestant in 3 days 2010-11-16T12:28:18 lavalamp_: are you sure thats the case? 2010-11-16T12:28:26 when I left mine running it got quite a few 2010-11-16T12:28:30 for a week that is 2010-11-16T12:28:46 it seemed to play like one an hour or so 2010-11-16T12:29:16 yes well thats like 72 games 2010-11-16T12:29:19 hm, Error323 if my bot were a little brighter it should have won this I think: 2010-11-16T12:29:21 http://72.44.46.68/canvas?game_id=1055373 2010-11-16T12:29:49 if you're arguing not enough games are played for accurate ratings, I agree ^^ 2010-11-16T12:30:10 indeed i am 2010-11-16T12:30:31 :) 2010-11-16T12:30:36 its one big randomfest if what you are saying is true 2010-11-16T12:30:39 :( 2010-11-16T12:31:15 it probably depends on the level of the program to some extent 2010-11-16T12:31:40 my first submission bounced between place 120 and 270-- that's incredibly innacurate 2010-11-16T12:31:41 no but seriously 2010-11-16T12:31:48 the variety in the maps is so big now 2010-11-16T12:32:05 that 3 days of play is not enough for accurate ratings 2010-11-16T12:32:14 ~72 games 2010-11-16T12:32:24 its highly dependent on the map 2010-11-16T12:32:32 maps* 2010-11-16T12:32:37 *** Apophis has joined #aichallenge 2010-11-16T12:32:38 I totally agree, and further, it wasn't before the new maps, either 2010-11-16T12:33:02 no... but probably less of a problem 2010-11-16T12:33:35 devs? 2010-11-16T12:33:44 you can double check with janzert but I'm 95% sure what I'm saying is correct 2010-11-16T12:33:58 or amstan 2010-11-16T12:34:02 amstan: ping 2010-11-16T12:35:14 well i hope i'm missing something 2010-11-16T12:35:25 but from the looks of the dropping of some players I'm not sure 2010-11-16T12:36:07 awesome, my bot is so much better at close positions now: http://72.44.46.68/canvas?game_id=1055535 2010-11-16T12:42:22 *** AlliedEnvy has joined #aichallenge 2010-11-16T12:42:48 mine is failing more each day 2010-11-16T12:42:49 :/ 2010-11-16T12:44:05 Mine too, I'm making a big work, but I just can hope that I'll finish it before the deadline 2010-11-16T12:45:21 I have a lot left to do still, I'm worried I won't have much time to do any tuning once I get it all written :/ 2010-11-16T12:49:39 i'm having a crisis in wether to pursue my new approach 2010-11-16T12:49:46 or optimize/tweak my old 2010-11-16T12:50:17 new approach is more risk with higher payoff 2010-11-16T12:50:23 old is less payoff less risk 2010-11-16T12:50:25 :P 2010-11-16T12:51:33 bhasker: what the hell happened to ur bot? :S 2010-11-16T12:51:44 at tcp 2010-11-16T12:53:49 oh i am just trying out new stuff 2010-11-16T12:53:55 ah ok 2010-11-16T12:53:57 changed the routing logic 2010-11-16T12:54:04 so it doesn't do the fly past stuff 2010-11-16T12:54:11 but its doing other stuff that isn't correct 2010-11-16T12:54:54 i see 2010-11-16T12:55:04 well i really need to update my attacking system 2010-11-16T12:55:08 cuz its teh suck atm 2010-11-16T12:55:24 not as bad as my defense, I'm sure 2010-11-16T12:56:26 *** hellman has joined #aichallenge 2010-11-16T12:57:32 http://72.44.46.68/canvas?game_id=1055815 2010-11-16T12:57:38 the new routing doesn't fly past my planets 2010-11-16T12:57:38 i wish i could predict with how much to attack an enemy planet better without heavily overestimating 2010-11-16T12:57:51 error i wish i could do the same 2010-11-16T12:58:00 but i can't get the math right for that:-\ 2010-11-16T12:58:14 thats because its not just math 2010-11-16T12:58:27 but highly dependent on the enemy's behavior 2010-11-16T12:58:51 nice work on the routing though, looking more like mine now :> 2010-11-16T12:59:11 I like looking at routing :P 2010-11-16T12:59:23 i'm going mental over this game 2010-11-16T12:59:34 lol 2010-11-16T12:59:42 ^_^ 2010-11-16T13:00:33 i fixed my state udpation code, now takes 2 ms to update all 23 planets 2010-11-16T13:00:43 and do all the fleet resolution for all planets 2010-11-16T13:01:04 cool, your approach is the complement of mine 2010-11-16T13:01:09 xD 2010-11-16T13:01:12 heh 2010-11-16T13:01:28 though for some stuff urs make more sense 2010-11-16T13:01:38 like fleetrequests or sth 2010-11-16T13:01:56 this bogusbrainpower keeps killing my bot 2010-11-16T13:04:47 lavalamp_: did you last stated that taking the average was a pretty good eval function? 2010-11-16T13:07:59 average of what? 2010-11-16T13:08:22 that would be my question 2010-11-16T13:09:43 *** p4p4 has quit IRC (Quit: ChatZilla 0.9.84 [SeaMonkey 2.0a3/20090223135443]) 2010-11-16T13:17:34 Top 10 players: bocsimacko(3707), bix0r4ever(3692), Raschi(3575), davidjliu(3518), protocolocon(3493), Accoun(3485), dmj111(3476), DarkEmi(3474), _iouri_(3466), shangas(3465) 2010-11-16T13:18:55 i am getting tired of this bogusbrainpower bot 2010-11-16T13:35:33 Error323: average ships count * average production (over the next max distance turns) 2010-11-16T13:36:01 that's a large part of my eval function right now and it's surprisingly hard to improve on 2010-11-16T13:36:50 Zannick: Sorry, was away - filing a bug now. 2010-11-16T13:36:51 lavalamp_: average over what? 2010-11-16T13:37:32 from the current turn until [max distance on the board] turns from now 2010-11-16T13:37:33 planets? 2010-11-16T13:37:38 ohhh 2010-11-16T13:37:39 sorry yes 2010-11-16T13:37:42 over time 2010-11-16T13:37:43 ? 2010-11-16T13:37:46 yeah 2010-11-16T13:37:51 all my planets over time 2010-11-16T13:38:36 mmm 2010-11-16T13:38:40 makes sense i guess 2010-11-16T13:39:12 but why only the furthest 2010-11-16T13:39:17 or max distance 2010-11-16T13:39:35 actually I used 20 and just changed it to max distance this morning 2010-11-16T13:39:57 I do know if I use max distance *2 it's horrible 2010-11-16T13:41:51 I need to do more experimentation to figure out what is actually going on 2010-11-16T13:42:00 yeah 2010-11-16T13:42:12 I don't have an explanation for it 2010-11-16T13:42:13 there's some more in my eval, now, too-- 2010-11-16T13:42:15 but i'll try it out 2010-11-16T13:42:20 see if it works here as well 2010-11-16T13:42:56 For example, I don't include planets that I think ragebot could take 2010-11-16T13:43:05 Zannick and anybody else it concerns: Issue can be found here; http://code.google.com/p/ai-contest/issues/detail?id=211 2010-11-16T13:43:52 I also have a connectedness metric, positions score better if their planets are more cohesive 2010-11-16T13:44:12 ah 2010-11-16T13:44:22 if it gets near the end of the game I switch to just using ship count at the last turn 2010-11-16T13:44:52 yeah its already becomming more hary :P 2010-11-16T13:44:58 but the connectedness thing doesn't really do much 2010-11-16T13:45:01 haha 2010-11-16T13:45:25 some of what I have is band-aids to fix problems that should be fixed other ways 2010-11-16T13:45:26 *** Rubicon-|-Cross has joined #aichallenge 2010-11-16T13:46:33 lesson being: if your bot doesn't know how to fortify/defend itself, you can't fix that with an eval function 2010-11-16T13:49:40 because the eval function won't notice a planet is vulnerable until it actually gets taken 2010-11-16T13:49:53 *** narnach1 has joined #aichallenge 2010-11-16T13:49:53 *** narnach1 is now known as narnach_mb 2010-11-16T13:50:05 yea 2010-11-16T13:52:10 I will probably remove the connectedness thing unless I can show it does something useful 2010-11-16T13:57:45 yay my bot is climbing back up on official now that I have a new version... disastrous upload yesterday, ugh 2010-11-16T13:58:33 whats ur unofficial rank? 2010-11-16T13:59:32 sucky xP 2010-11-16T13:59:44 ow :P 2010-11-16T13:59:47 I was in the 500's before I killed it yesterday 2010-11-16T13:59:57 shot down to 1500 2010-11-16T14:00:03 ouch 2010-11-16T14:00:03 now it's back to 600 2010-11-16T14:00:19 hopefully it will keep going, hehe 2010-11-16T14:00:30 the bot I had before the map change was 100-200 2010-11-16T14:00:41 but I had to put up my new one early 2010-11-16T14:02:26 -150 on tcp right now but who knows what that means, tcp is brutal lately 2010-11-16T14:02:39 true that 2010-11-16T14:02:52 is it in anyway representive of the maps on official? 2010-11-16T14:03:40 tcp? doesn't look like it atm, the owner is AWOL 2010-11-16T14:04:34 mmm 2010-11-16T14:04:38 dhartmei? 2010-11-16T14:06:34 *** McLeopold has quit IRC (Quit: Leaving) 2010-11-16T14:06:40 *** mceier has joined #aichallenge 2010-11-16T14:06:59 yeah 2010-11-16T14:14:17 *** yasith has quit IRC (Ping timeout: 255 seconds) 2010-11-16T14:15:28 *** hellman has quit IRC (Remote host closed the connection) 2010-11-16T14:17:25 *** Accoun has quit IRC () 2010-11-16T14:17:34 Top 10 players: bix0r4ever(3808), bocsimacko(3686), davidjliu(3507), protocolocon(3478), shangas(3458), dmj111(3455), _iouri_(3450), DarkEmi(3449), george(3442), Xrillo(3434) 2010-11-16T14:29:08 *** Accoun has joined #aichallenge 2010-11-16T14:30:31 *** McLeopold has joined #aichallenge 2010-11-16T14:38:12 *** perror has quit IRC (Quit: Bye all !) 2010-11-16T14:39:10 @tcp 2010-11-16T14:39:11 McLeopold: tcp = (#1) http://www.benzedrine.cx/planetwars/, or (#2) http://72.44.46.68/, or (#3) http://zeroviz.us:8080, or (#4) 76.121.152.123:995 (zeroviz.us) 2010-11-16T14:39:23 contestbot forget tcp 4 2010-11-16T14:39:23 McLeopold: As you wish. 2010-11-16T14:39:57 contestbot learn tcp as 98.247.248.39:995 (zeroviz.us) 2010-11-16T14:39:57 McLeopold: I come to serve. 2010-11-16T14:40:01 @tcp 2010-11-16T14:40:02 McLeopold: tcp = (#1) http://www.benzedrine.cx/planetwars/, or (#2) http://72.44.46.68/, or (#3) http://zeroviz.us:8080, or (#4) 98.247.248.39:995 (zeroviz.us) 2010-11-16T14:41:56 tcp is back up 2010-11-16T14:42:15 don't seem to be connecting 2010-11-16T14:42:22 new ip 2010-11-16T14:42:32 how does this happen 2010-11-16T14:42:33 http://72.44.46.68/canvas?game_id=1057166 2010-11-16T14:42:38 and then i go lose to flavor!@#!@#!@# 2010-11-16T14:42:39 umm... maybe I didn't save my firwall rules... 2010-11-16T14:42:39 dns not propogated? 2010-11-16T14:42:42 *** ebrahim has quit IRC (Remote host closed the connection) 2010-11-16T14:43:51 lavalamp_: lol well its performing incredibly bad here =) 2010-11-16T14:44:14 do you also count inflight ships of yourself? 2010-11-16T14:45:57 JamesMG: can you try again? 2010-11-16T14:46:10 dns not propogated yet 2010-11-16T14:46:13 use ip 2010-11-16T14:47:15 Nice, thx 2010-11-16T14:47:16 *** RainCT has joined #aichallenge 2010-11-16T14:48:05 Accoun: tcp back up 2010-11-16T14:52:36 *** AlliedEnvy has quit IRC (Quit: AlliedEnvy) 2010-11-16T14:59:19 Error323: let me check... 2010-11-16T14:59:36 well i lose like everything xD 2010-11-16T14:59:36 *** AlliedEnvy has joined #aichallenge 2010-11-16T15:00:18 Yeah I do count ships in flight 2010-11-16T15:00:43 lol, our programs might be too different 2010-11-16T15:00:45 mja so did i 2010-11-16T15:00:57 hehe prolly action generation itself is 2010-11-16T15:01:29 worst game ever: 2010-11-16T15:01:30 http://72.44.46.68/canvas?game_id=1054828 2010-11-16T15:01:47 currently my code is pretty focused on expansion, if yours isn't maybe that's the difference 2010-11-16T15:01:59 Mistmanov: omg 2010-11-16T15:02:06 really weird bug somewhere in my defensive routine causes that.. just have to track it down (first time I've it happening) 2010-11-16T15:02:14 it's also possible that yours was way better than mine already ^^ 2010-11-16T15:02:18 thats insande =) 2010-11-16T15:02:21 insane* 2010-11-16T15:02:49 having 3x as many ships, more production, and still managing to lose 2010-11-16T15:02:51 that's skills 2010-11-16T15:02:58 jeep 2010-11-16T15:03:00 n1 2010-11-16T15:03:07 loooool 2010-11-16T15:03:10 ouch that game must hurt 2010-11-16T15:03:14 he just basically had a free pass 2010-11-16T15:03:24 you were in some sort of lock 2010-11-16T15:03:42 yeah the defensive thingie wasn't looking forward for some reason 2010-11-16T15:03:58 Error323 and Mistmanov: go back to zeroviz.us! 2010-11-16T15:04:25 will go back to testing once I track down the bug ;) 2010-11-16T15:04:37 McLeopold: me too, still working on something 2010-11-16T15:04:45 :) 2010-11-16T15:04:58 btw McLeopold the reason i'm not on it is because i have no idea what the ratings mean 2010-11-16T15:05:01 and its unstable 2010-11-16T15:05:16 I need atleast a night of non-stop running for results 2010-11-16T15:05:31 but then again 2010-11-16T15:05:34 you need critical mass 2010-11-16T15:05:38 so i'll join 2010-11-16T15:05:45 just make it stable :P 2010-11-16T15:05:52 *** narnach_mb has quit IRC (Quit: Leaving.) 2010-11-16T15:05:57 * RainCT wonders what's the last date he can upload an improved bot 2010-11-16T15:06:01 If I were at home I'd connect mine 2010-11-16T15:06:16 *** narnach1 has joined #aichallenge 2010-11-16T15:06:16 *** narnach1 is now known as narnach_mb 2010-11-16T15:06:25 They have no meaning at dhartmei's either 2010-11-16T15:06:35 @rankings 2010-11-16T15:06:36 McLeopold: Top 10 players: Raschi(3825), bocsimacko(3676), bix0r4ever(3646), davidjliu(3506), protocolocon(3468), shangas(3454), dmj111(3451), _iouri_(3440), Xrillo(3439), george(3439) 2010-11-16T15:06:40 McLeopold: well more to me :) since its been around quite some time 2010-11-16T15:06:43 yeah ratings on those are totally variable 2010-11-16T15:06:44 holy crap 2010-11-16T15:07:02 Once dmj111 and mega1 start playing, they'll have some meaning 2010-11-16T15:07:17 McLeopold: but could you solely generate maps using http://tinyurl.com/aimapgen 2010-11-16T15:07:27 then i'll get on it for sure 2010-11-16T15:07:27 Accoun is #12 right now on official, so that has some meaning. 2010-11-16T15:07:44 nah he recently uploaded 2010-11-16T15:08:02 fail defense here too 2010-11-16T15:08:02 http://zeroviz.us:8080/canvas?game_id=35 2010-11-16T15:08:10 if that's antimatroid's code, then yes 2010-11-16T15:08:32 its in the topic 2010-11-16T15:08:35 it must be right? 2010-11-16T15:08:51 just generate 500 maps or sth 2010-11-16T15:09:00 no more experimental weirdness 2010-11-16T15:09:06 cuz it says nothing to me 2010-11-16T15:09:17 no, I removed those 2010-11-16T15:09:23 I'll have a port just for fun later. 2010-11-16T15:09:26 McLeopold you used the updated script with the two changes right? 2010-11-16T15:09:30 yes 2010-11-16T15:09:40 but the original 30 are still there 2010-11-16T15:09:45 They still fit the spec 2010-11-16T15:10:09 yeah ok 2010-11-16T15:10:13 Although, I don't like the circle shape instead of a square, personally. 2010-11-16T15:10:54 men i need to change my attackscheme but i don't know how :/ 2010-11-16T15:11:00 I thought I heard antimatroid say something about changing that 2010-11-16T15:11:00 dmj111's in 2010-11-16T15:11:14 http://10.7.10.1:8080/canvas?game_id=40 2010-11-16T15:11:19 ouch, serious defense fail 2010-11-16T15:11:56 McLeopold: local ip fail ^^ 2010-11-16T15:12:01 hehe 2010-11-16T15:12:23 haha 2010-11-16T15:12:48 http://zeroviz.us:8080/canvas?game_id=46 2010-11-16T15:13:29 huh wouldn't rage have beaten dmj with a start like that? 2010-11-16T15:13:31 *** AlliedEnvy has quit IRC (Remote host closed the connection) 2010-11-16T15:13:37 *** McLeopold has quit IRC (Quit: Leaving) 2010-11-16T15:14:02 *** AlliedEnvy has joined #aichallenge 2010-11-16T15:14:21 dmj.13 was written on tequilla... gotta debug tonight... 2010-11-16T15:14:51 haha ok 2010-11-16T15:16:06 it frustrates me that I have to hold back my expansion just to beat ragebot, even though no one good will play like ragebot. So I was thinking about making my bot play rage's moves sometimes on close maps just to keep people honest 2010-11-16T15:16:26 who is ron? 2010-11-16T15:16:51 dmj111: nice =) 2010-11-16T15:17:16 man, I have some debugging to do :( 2010-11-16T15:17:34 don't we all, don't we all.. :) 2010-11-16T15:17:34 Top 10 players: bocsimacko(3655), bix0r4ever(3556), davidjliu(3493), Raschi(3477), protocolocon(3475), shangas(3457), dmj111(3455), _iouri_(3444), Xrillo(3442), DarkEmi(3440) 2010-11-16T15:17:47 Mistmanov: stop developing 2010-11-16T15:17:48 *** shades has joined #aichallenge 2010-11-16T15:17:50 ^_^ 2010-11-16T15:18:32 All the new maps business has encouraged me to start working on my bot again actually.. 2010-11-16T15:18:42 must beat the people who were in favor of new bots ;) 2010-11-16T15:18:46 eh maps 2010-11-16T15:18:49 the new maps broke my most recent code more than my older code 2010-11-16T15:19:01 probably a good thing though 2010-11-16T15:19:26 Mistmanov: are you in for switching binaries? 2010-11-16T15:19:44 * Error323 needs data 2010-11-16T15:19:48 =) 2010-11-16T15:20:04 you can have my source code :p 2010-11-16T15:20:12 really don't care that much :p 2010-11-16T15:20:32 how do you do the red letter/private message thing btw -_- (irc noob along with programming noob) 2010-11-16T15:20:53 that's a client feature when your name is mentioned Mistmanov 2010-11-16T15:21:01 ow ok 2010-11-16T15:21:06 so everyone can still read it 2010-11-16T15:21:08 never mind then :p 2010-11-16T15:21:14 ehh o_O 2010-11-16T15:21:19 you can do /msg name something also though 2010-11-16T15:21:22 for a real PM 2010-11-16T15:22:07 nah you don't wanna give out ur sourcecode man 2010-11-16T15:22:13 thats fail =) 2010-11-16T15:22:37 suit yourself =) 2010-11-16T15:22:52 Mistmanov: are you on windows or linux? 2010-11-16T15:23:00 cygwin 2010-11-16T15:23:05 no idea how that counts 2010-11-16T15:23:38 *** Utkarsh has quit IRC (Ping timeout: 260 seconds) 2010-11-16T15:24:55 Mistmanov: is your binary a *.exe 2010-11-16T15:24:56 =) 2010-11-16T15:25:06 hmhm 2010-11-16T15:25:21 mmmkej, crap 2010-11-16T15:25:35 * lavalamp_ wishes my bot were good enough that someone would want to do a binary swap 2010-11-16T15:25:56 I'll swap your binary for my old minimax source 2010-11-16T15:26:06 not a good deal for you though 2010-11-16T15:26:09 lol 2010-11-16T15:26:12 lol 2010-11-16T15:27:53 *** Utkarsh has joined #aichallenge 2010-11-16T15:28:27 maybe i should start writing my bot now. 2010-11-16T15:28:33 * brx looks at the date 2010-11-16T15:28:49 nah, you still got a couple weeks 2010-11-16T15:28:51 plenty of time 2010-11-16T15:29:30 Error323, still interested? 2010-11-16T15:29:50 Mistmanov: well i can't run your binary and you can't run mine 2010-11-16T15:29:55 aha 2010-11-16T15:30:07 well in that case.. 2010-11-16T15:30:07 Hostname: jarvis - OS: Linux 2.6.35-gentoo-r5/x86_64 - CPU: 4 x Intel(R) Core(TM)2 Quad (2666.923 MHz) - Processes: 199 - Uptime: 16d 11h 42m - Load Average: 0.18 - Memory Usage: 655.84MB/2008.39MB (32.65%) - Disk Usage: 635.75GB/1768.99GB (35.94%) 2010-11-16T15:30:11 ugh, ouch: http://zeroviz.us:8080/canvas?game_id=71 2010-11-16T15:30:16 lavalamp_: i noticed you linked to a modified "new map generator" in the forums. notably the change of maxRadius. what's up with that? :) 2010-11-16T15:31:09 brx: old maps could be larger than new maps. There's more discussion in the forum thread 2010-11-16T15:31:47 will this be changed officially or is this unknown? 2010-11-16T15:31:53 damn dmj stole my idea! lol 2010-11-16T15:32:14 brx I think it will be change officially but getting commitments out of them is like pulling teeth 2010-11-16T15:36:28 *** McLeopold has joined #aichallenge 2010-11-16T15:37:03 interesting game 2010-11-16T15:37:04 http://zeroviz.us:8080/canvas?game_id=118 2010-11-16T15:37:42 hahah cool 2010-11-16T15:39:19 dmj dmj.13 needs fixing, i think its failing rage bot 2010-11-16T15:39:26 as someone mentioned before 2010-11-16T15:42:43 http://zeroviz.us:8080/by_Turns.html 2010-11-16T15:46:11 hah E323 you and me are rated 9/10 on zeroviz lol 2010-11-16T15:46:17 elo of 10 and 9 2010-11-16T15:46:45 lol http://zeroviz.us:8080/canvas?game_id=145 2010-11-16T15:46:47 bug 2010-11-16T15:47:15 we both seem to ignore neutrals with 0 left? 2010-11-16T15:47:21 hahaha, wow 2010-11-16T15:47:32 holy shit 2010-11-16T15:47:36 I like that game, thanks bhasker 2010-11-16T15:47:48 i guess i will have to see what happened 2010-11-16T15:48:19 this version of mine ain't good, but that is a real bug in my code somewhere 2010-11-16T15:48:32 lol that's hilarious 2010-11-16T15:48:56 yea 2010-11-16T15:50:02 heh lamo, got sniped all over http://zeroviz.us:8080/canvas?game_id=157 2010-11-16T15:50:53 oehf 2010-11-16T15:50:55 that hurts 2010-11-16T15:55:24 @tcp 2010-11-16T15:55:25 Mistmanov: tcp = (#1) http://www.benzedrine.cx/planetwars/, or (#2) http://72.44.46.68/, or (#3) http://zeroviz.us:8080, or (#4) 98.247.248.39:995 (zeroviz.us) 2010-11-16T15:56:09 lol error both of us in -ve elo on new server 2010-11-16T15:56:10 :( 2010-11-16T15:56:11 *** sigh has quit IRC (Remote host closed the connection) 2010-11-16T15:56:35 yeah 2010-11-16T15:56:36 :( 2010-11-16T15:57:59 i'll just put my regular bot in there 2010-11-16T15:58:06 but it'll prolly won't do much better 2010-11-16T15:58:41 McLeopold: where does your tcp server live now? 2010-11-16T15:58:58 http://zeroviz.us:8080/ 2010-11-16T15:59:00 just ping it mega1 2010-11-16T15:59:03 @tcp 2010-11-16T15:59:03 McLeopold: tcp = (#1) http://www.benzedrine.cx/planetwars/, or (#2) http://72.44.46.68/, or (#3) http://zeroviz.us:8080, or (#4) 98.247.248.39:995 (zeroviz.us) 2010-11-16T15:59:13 McLeopold: your IP is dynamic 2010-11-16T15:59:14 ^^ new ip 2010-11-16T15:59:16 saw that 2010-11-16T15:59:24 same home connection? 2010-11-16T15:59:28 which is kinda annoying =) 2010-11-16T15:59:30 It only changes after a power outage. :) 2010-11-16T15:59:41 ah 2010-11-16T15:59:42 So, once a year. 2010-11-16T15:59:42 hehe 2010-11-16T15:59:47 thought you moved it for a minute 2010-11-16T16:00:42 http://zeroviz.us:8080/canvas?game_id=180 lol Mistmanov 2010-11-16T16:02:02 eh, the insane "supplying each other" thing still needs to be fixed ;) 2010-11-16T16:02:21 although it may help in screwing up the opponent's calculations 2010-11-16T16:03:42 hehe 2010-11-16T16:04:21 not in the top 50 i think 2010-11-16T16:04:31 or 100 2010-11-16T16:04:52 sweet, I'm number 1 on my own server! 2010-11-16T16:04:56 hooray, my dev bot finally won something on zerovis 2010-11-16T16:05:30 you've got 5 wins 2010-11-16T16:05:48 oh, 4 to yourself... 2010-11-16T16:06:03 lol i can't believe there are still user registries 2010-11-16T16:06:05 it's a rousing success 2010-11-16T16:06:05 http://ai-contest.com/game_stats.php 2010-11-16T16:07:58 i recommend not instantiating multiple versions at the same time on a tcp servr 2010-11-16T16:08:10 because it will bias your rating a lot 2010-11-16T16:09:11 being second to last one a server (even if there are only 14 players above you.) feels really depressing -_- 2010-11-16T16:09:36 I'll turn Rage back on. :) 2010-11-16T16:09:42 just as negative elo 2010-11-16T16:09:45 ;_; 2010-11-16T16:09:52 Mistmanov: don't feel bad, I'm last :) 2010-11-16T16:10:06 yeah it could always be worse ;) 2010-11-16T16:10:15 not always :P 2010-11-16T16:11:23 shit i'm such a moron 2010-11-16T16:11:29 still testing on the standard maps >_< 2010-11-16T16:11:54 *** eburnette has joined #aichallenge 2010-11-16T16:13:58 I'm trying the zeroviz server now, it's a little mind blowing after staring at point symmetric maps for so long 2010-11-16T16:15:22 There must be something wrong with the server, it's printing this a lot: You LOSE against E323-17.2 :) 2010-11-16T16:15:23 *** delt0r___ has quit IRC (Read error: Connection reset by peer) 2010-11-16T16:15:26 http://ai-contest.com/game_stats.php the cloud is vaporizing 2010-11-16T16:15:50 eburnette: lol 2010-11-16T16:16:25 yeah I'm pretty sure it's broken, I only win against myself 2010-11-16T16:17:06 *** delt0r___ has joined #aichallenge 2010-11-16T16:17:34 Top 10 players: bocsimacko(3656), bix0r4ever(3544), _Astek_(3535), protocolocon(3472), davidjliu(3469), xpctxpeer(3457), _iouri_(3451), dmj111(3450), shangas(3449), Xrillo(3431) 2010-11-16T16:19:44 so guys the old tcp server doesn't have a new mapset? 2010-11-16T16:20:23 correct 2010-11-16T16:20:46 (wishes he had better logging) 2010-11-16T16:21:06 eburnette: are you electronicBurrito? 2010-11-16T16:21:20 funny name but no 2010-11-16T16:21:34 I do pokemon names, currently up to Houndoom 2010-11-16T16:21:37 oh, they just appeared in the rankings on zeroviz so I assumed 2010-11-16T16:25:33 McLeopold: you are sure that your server is using the maps generated by the topic mapgen right? 2010-11-16T16:25:45 Accoun is sniping me to death. My minimax is definitely not working right. 2010-11-16T16:25:47 yes 2010-11-16T16:25:55 ok good 2010-11-16T16:26:06 McLeopold: how many maps? 2010-11-16T16:26:10 But, I believe there is a bais in the generator 2010-11-16T16:26:20 http://zeroviz.us:8080/by_Map.html 2010-11-16T16:26:23 about 160 2010-11-16T16:26:26 ok 2010-11-16T16:27:14 accoun snipes a lot 2010-11-16T16:27:19 if you are too aggressive against him 2010-11-16T16:27:20 you get owned 2010-11-16T16:29:25 E323 at top 2010-11-16T16:29:28 nice 2010-11-16T16:29:58 with this asymmetrical maps its all the more important not to go for disputed planets:-\ 2010-11-16T16:30:03 lol that was quick 2010-11-16T16:30:06 i keep getting owned 2010-11-16T16:30:12 by going for wrong planets at start 2010-11-16T16:30:48 I think knapsack does not work on this type of map 2010-11-16T16:31:36 Is newmap27.txt valid? 2010-11-16T16:32:42 honestly I don't see how peolpe have gotten knapsack to work at all... do you factor in travel time? 2010-11-16T16:32:53 yeah 2010-11-16T16:32:58 I have at various points lavalamp_ 2010-11-16T16:33:08 eburnette: I think it's valid, those planets are all 2 turns away, right? 2010-11-16T16:33:16 it helped my score a lot a couple of weeks ago 2010-11-16T16:33:30 do you factor in the ships that will be available the turn after you capture a new planet 2010-11-16T16:33:35 ? 2010-11-16T16:34:58 what do you count as 2 turns away? Launch on turn 3 and arrive on turn 4? 2010-11-16T16:35:41 distance of 2.00 to 2.99999 2010-11-16T16:36:07 talking about this game, right? http://zeroviz.us:8080/canvas?game_id=298 2010-11-16T16:36:36 @tcp 2010-11-16T16:36:37 d0ugal: tcp = (#1) http://www.benzedrine.cx/planetwars/, or (#2) http://72.44.46.68/, or (#3) http://zeroviz.us:8080, or (#4) 98.247.248.39:995 (zeroviz.us) 2010-11-16T16:36:48 JamesMG yes 2010-11-16T16:38:07 I can't actually tell, now that you mention it. would have to step through the game state 2010-11-16T16:38:14 profit[planet] = (horizon - distanceFromStarter) * dest.GrowthRate()) - attackSize 2010-11-16T16:39:05 what's horizon? 2010-11-16T16:39:41 it varies 2010-11-16T16:40:03 JamesMG first command was "F 2 17 2 17 2 1 / F 1 20 1 16 2 1" 2010-11-16T16:40:18 first state I mean, turn 1 2010-11-16T16:41:22 eburnette that map looks fine to me 2010-11-16T16:42:42 ok 2010-11-16T16:42:57 yay I'm at my highest official rating since the map change 2010-11-16T16:43:31 I think my bot has settled in at 250th or so 2010-11-16T16:44:07 unlike my last one I should have plenty of ways to continue to improve after I get up there 2010-11-16T16:44:16 wuut 2010-11-16T16:44:20 i'm second \o/ 2010-11-16T16:44:38 McLeopold: why is the rank messed up btw? 2010-11-16T16:44:57 how so 2010-11-16T16:45:19 http://zeroviz.us:8080/ very weird countings 2010-11-16T16:45:31 that's only the active bots 2010-11-16T16:45:32 what does it mean 2010-11-16T16:45:36 oh 2010-11-16T16:47:05 better? 2010-11-16T16:47:06 ugh.. there I was, all proud that my bot scored a victory against the new player "bitterandtwisted" 2010-11-16T16:47:20 looked at the game and went "oh... ragebot in disguise >_<" 2010-11-16T16:48:53 we gotta get george and iouri on zeroviz... 2010-11-16T16:49:15 all the top 10 2010-11-16T16:49:15 and flag 2010-11-16T16:49:25 what's the holdup on betting benzedrine updated? 2010-11-16T16:49:39 and oldman, even though his bot enrages me 2010-11-16T16:49:47 haha, I hear that 2010-11-16T16:49:47 dunno, can't get ahold of dhartmei 2010-11-16T16:50:27 *** Naktibalda has quit IRC (Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]) 2010-11-16T16:50:54 Does anyone know how openmp works? I just though it could be active by default in the current gcc releases and unroll loops on multiple cpu cores transparently. That could become an oversight on the server side some time and give c(++) programs an advantage. Or is there no need to worry? 2010-11-16T16:50:59 *** nullkuhl has quit IRC (Read error: Connection reset by peer) 2010-11-16T16:51:23 OpenMP requires you to code #pragmas 2010-11-16T16:51:46 alright, thx for the info 2010-11-16T16:52:11 However the c compiler has options to do things with vectorization, not quite the same as multiple threads though 2010-11-16T16:53:38 it could use simd instructions, why not :) 2010-11-16T16:54:48 hmm weird 2010-11-16T16:54:49 http://zeroviz.us:8080/canvas?game_id=374 2010-11-16T16:54:53 why did i lose this one? 2010-11-16T16:55:22 no error message nothing nada 2010-11-16T16:55:26 it just stopped at 168 2010-11-16T16:55:30 O_O 2010-11-16T16:56:30 McLeopold: ^ 2010-11-16T16:56:32 ? 2010-11-16T16:56:49 I also didn't get an error message for a game I just lost by getting into an infinite loop.. 2010-11-16T16:57:02 oh, I haven't written the part to show you disconnects and timeouts yet 2010-11-16T16:57:39 *** amstan_ has joined #aichallenge 2010-11-16T16:57:39 *** ChanServ sets mode: +o amstan_ 2010-11-16T16:58:01 aah 2010-11-16T16:58:43 it was a timeout 2010-11-16T16:58:58 hmm 2010-11-16T17:03:15 *** sigh has joined #aichallenge 2010-11-16T17:07:29 holy fucking hell 2010-11-16T17:07:51 oh no nvm 2010-11-16T17:07:56 i need a break ^_^ 2010-11-16T17:10:32 http://zeroviz.us:8080/by_Problems.html 2010-11-16T17:11:00 mistmanov: http://zeroviz.us:8080/INVALID.html 2010-11-16T17:11:28 yay, the only invalid move! 2010-11-16T17:11:29 :p 2010-11-16T17:11:52 ok, so it wasn't an infinite loop.. but the problem has still been solved =) 2010-11-16T17:12:26 d0ugal: http://zeroviz.us:8080/canvas?game_id=424 2010-11-16T17:13:51 Nice 2010-11-16T17:13:59 yeah, that map... 2010-11-16T17:14:21 My bot is really bad on the maps that are that close 2010-11-16T17:14:30 but then its poor compared to all you guys in general 2010-11-16T17:15:41 so, try not to attack too far away 2010-11-16T17:16:00 put a max distance on your attacking, and you'll do much better 2010-11-16T17:16:21 There's probably a better way to go about that, but just try the easy way and see how you do. 2010-11-16T17:16:22 McLeopold: Yeah, I'm just workin on that part 2010-11-16T17:16:55 It's a total re-write, I only got it to a point where it finished a game two days ago, so plenty of tweaking to do 2010-11-16T17:17:08 cool 2010-11-16T17:17:23 Need to update the fitness function to give the distance more of a negative value 2010-11-16T17:17:36 Top 10 players: bocsimacko(3656), thedreamer(3512), davidjliu(3484), protocolocon(3470), _iouri_(3454), shangas(3449), dmj111(3442), bix0r4ever(3440), oldman(3433), Xrillo(3428) 2010-11-16T17:18:49 *** narnach has quit IRC (Quit: Leaving.) 2010-11-16T17:19:14 *** narnach has joined #aichallenge 2010-11-16T17:19:22 But the handy thing about the tcp server allows me to collect data and learn from the top players ;) heh 2010-11-16T17:21:08 Darn, I forgot to add if (stupid(move)) break; 2010-11-16T17:21:12 McLeopold: how are you determining when players have disconnected? 2010-11-16T17:21:25 i mean, to refresh the list 2010-11-16T17:21:28 That part is dhartmei's code 2010-11-16T17:21:43 oh 2010-11-16T17:21:48 cuz tcp ain't doing that 2010-11-16T17:22:43 if the tcp connection is closed 2010-11-16T17:22:56 tcp is a stateful connection 2010-11-16T17:23:04 so your end needs to not hang up 2010-11-16T17:25:32 men 2010-11-16T17:25:54 i wonder if the dev team truely realized how much they changed the game with the new mapgen 2010-11-16T17:26:01 and how many ppl they pissed off 2010-11-16T17:26:20 who says there aren't any women here -_- 2010-11-16T17:26:37 I think they don't care, since technically it's still within the original specs. 2010-11-16T17:26:38 but yeah.. the dev team itself isn't developing any bots? 2010-11-16T17:26:44 *** Mathnerd314 has joined #aichallenge 2010-11-16T17:26:47 McLeopold: any chance you could put a newline between player names and shipcount/growth? 2010-11-16T17:26:51 lol http://zeroviz.us:8080/canvas?game_id=496 2010-11-16T17:26:54 on the canvas page 2010-11-16T17:26:59 that may influence their perspective on how they see changes to the rules 2010-11-16T17:27:02 i think the biggest problem with the new mapgen is that somehow a lot of the maps have very close planets that the visualizer overlaps 2010-11-16T17:27:13 JamesMG: I'll try 2010-11-16T17:27:23 tired of the wiggle? 2010-11-16T17:27:27 yup 2010-11-16T17:27:41 Zannick: I think there is a bias in the new generator 2010-11-16T17:27:51 for planets to be closer to center 2010-11-16T17:28:12 it's the whole sqrt() thing for radius, instead of log() 2010-11-16T17:28:35 hm 2010-11-16T17:29:00 that should weight it higher, though 2010-11-16T17:29:18 log(random.random()) would make it negative 2010-11-16T17:29:38 I don't understand why it does the generation in polar coords 2010-11-16T17:29:45 log( random( 1 to 4) , 2) 2010-11-16T17:29:59 yeah, that's kinda a waste to 2010-11-16T17:30:18 the radius is generated by sqrt( uniform[0,1) ) 2010-11-16T17:30:26 times max and whatnot 2010-11-16T17:30:40 *** davidjliu has joined #aichallenge 2010-11-16T17:30:51 the generation is in polar to get the symmetry more easily 2010-11-16T17:31:09 you don't need polar for symmetry 2010-11-16T17:31:35 generate x and y 2010-11-16T17:31:46 no you don't, but for arbitrary angle reflective symmetry it's easier 2010-11-16T17:31:47 ... it's possible to convert one to the other 2010-11-16T17:31:48 for point symmetry, use -x and -y 2010-11-16T17:32:00 for line symmetry, use -x, y or x, -y 2010-11-16T17:32:00 line symmetry, i mean 2010-11-16T17:32:24 rotate afterwards if you need it to be astetically pleasing 2010-11-16T17:32:37 even for line symmetry you can convert x,y to r,theta 2010-11-16T17:32:43 whoohoo 2010-11-16T17:32:44 and translate to positive coords 2010-11-16T17:32:58 i agree, though, the distribution is making planets much closer 2010-11-16T17:33:26 there's also more planets now though, so you have to expect it to be denser 2010-11-16T17:33:31 the other thing is, I think the old generator staying in a square shape, the new one is in a circle shape 2010-11-16T17:33:42 yes that is true 2010-11-16T17:33:46 yes 2010-11-16T17:33:57 but if you don't hit large radii, it doesn't matter 2010-11-16T17:34:17 that removes less than a quarter of the original space 2010-11-16T17:34:32 for radius 12, yes 2010-11-16T17:34:43 but he want's to bump it up to 17, so more space 2010-11-16T17:34:46 it should hit large radii, though, it's less likely to hit small radii 2010-11-16T17:34:59 Zannick, it should be even 2010-11-16T17:35:17 it should be that every point be as likely as before 2010-11-16T17:35:25 radius 2 *should* have twice the probability, if he used log 2010-11-16T17:35:28 or at least balance 2010-11-16T17:36:47 probability of exact numbers are hard to specify 2010-11-16T17:37:16 well, the circumference of radius 2 is twice radius 1 2010-11-16T17:37:33 yes, and the radius is a randomly selected "real" 2010-11-16T17:37:46 so yes, twice 0 is 0 :P 2010-11-16T17:37:51 ? 2010-11-16T17:38:16 what's the probability a random real number between 0 and 12 is exactly 1? 2010-11-16T17:38:38 very small 2010-11-16T17:38:39 but 2010-11-16T17:38:56 ugh... a bunch of crybabies 2010-11-16T17:39:00 what's the probability that it is closer to 1 than 2? 2010-11-16T17:39:02 now transforming in a flame war 2010-11-16T17:39:07 perhaps i should lock that topic 2010-11-16T17:39:11 amstan: this is math, not flame 2010-11-16T17:39:25 he's talking about the forum 2010-11-16T17:39:33 amstan: I think there is a bais in the map generator, which should be fixed 2010-11-16T17:41:34 good old fashioned base swap: http://zeroviz.us:8080/canvas?game_id=538 2010-11-16T17:41:38 You WIN against dmj.12 2010-11-16T17:45:39 woohoo i have a +ve elo of 4 on mcleopolds server 2010-11-16T17:46:31 i'm talking about the random people ranting how this is all very unprofessional, and how we're lying 2010-11-16T17:46:42 and how we should not host this contest in the future 2010-11-16T17:46:57 like.. i'm doing this is my spare time 2010-11-16T17:47:20 yeah don't pay attention to that 2010-11-16T17:47:32 it's really depressing 2010-11-16T17:47:56 but you have to understand that the mapchange had a massive impact on some ppl's time which is easily just as frustrating 2010-11-16T17:49:22 amstan_: I don't think you should take that to heart 2010-11-16T17:50:08 amstan_: are they calling you evil canadians yet? 2010-11-16T17:50:10 You can't make everybody happy amstan_ 2010-11-16T17:50:14 Error323: http://zeroviz.us:8080/canvas?game_id=558 2010-11-16T17:50:20 Zannick: that's mostly Accoun 2010-11-16T17:50:35 JamesMG: heh yeah, be more carefull ;) 2010-11-16T17:50:37 i'm just saying :) 2010-11-16T17:50:53 wooooow 2010-11-16T17:50:57 I don't like maps like that one in game 558 2010-11-16T17:51:17 amstan_: on a different topic, is it true that the elo rating has a history knowledge of only 3 days? 2010-11-16T17:51:19 okay, that looks like a serious issue with generating theta... 2010-11-16T17:51:49 Error323: i have no idea 2010-11-16T17:53:28 amstan: I'm very grateful for all your work, and the other organizers. 2010-11-16T17:53:39 This contest is awesome. 2010-11-16T17:53:47 +1 2010-11-16T17:53:49 Agreed, I'm having fun 2010-11-16T17:54:24 so am i 2010-11-16T17:54:26 thanks 2010-11-16T17:54:27 I'm not sure if I'm having fun or am obsessed... but thanks for running it 2010-11-16T17:54:33 =) a little difference of opinion over some aspects of the contests shouldn't overshadow the overall experience =) 2010-11-16T17:54:44 indeed 2010-11-16T17:55:26 damnit dmj111 I hate you 2010-11-16T17:55:36 your attacks are scary 2010-11-16T17:56:20 Actually, all the people ranting about how unprofessional this is, is really a testament to how close this is to really being professional. 2010-11-16T17:56:41 McLeopold: hmm? 2010-11-16T17:56:53 Kinda like only being critical of things you care about. 2010-11-16T17:57:28 antimatroid: there seem to be problems with distances http://zeroviz.us:8080/canvas?game_id=558 2010-11-16T17:57:57 Zannick: that map is totally within spec 2010-11-16T17:58:10 Error323: that hurts :) 2010-11-16T17:58:20 ;) 2010-11-16T17:58:23 or random numbers 2010-11-16T17:58:32 amstan_: which topic is that? 2010-11-16T17:58:35 that map/game is kind of awesome actually 2010-11-16T17:58:38 558 I mean 2010-11-16T17:58:47 round robin and brutally short 2010-11-16T17:58:47 McLeopold: when i see a lot of those maps, i suspect a problem is occurring 2010-11-16T17:58:50 *** dmj111 has left #aichallenge ("ERC Version 5.3 (IRC client for Emacs)") 2010-11-16T17:59:01 mega1: http://www.ai-contest.com/forum/viewtopic.php?f=18&t=1094&start=40#p7360 2010-11-16T17:59:03 True, there may be another bias 2010-11-16T17:59:58 mega1 is still on top though 2010-11-16T18:00:00 @ratings 2010-11-16T18:00:01 eburnette: An error occured while trying to show the previous error. 2010-11-16T18:00:02 *** dmj111 has joined #aichallenge 2010-11-16T18:00:09 @rankings 2010-11-16T18:00:11 eburnette: Top 10 players: bocsimacko(3656), oldman(3566), GreenTea(3502), davidjliu(3493), bix0r4ever(3485), protocolocon(3466), shangas(3452), _iouri_(3443), dmj111(3442), george(3426) 2010-11-16T18:00:19 eburnette: with a smaller margin 2010-11-16T18:00:43 oh man.. oldman got second.. epic 2010-11-16T18:01:14 oldman only has 3 games 2010-11-16T18:01:38 mega1: do you have any plans to try the 98.247.248.39:995 server? 2010-11-16T18:01:59 yes, when the new version settles down 2010-11-16T18:02:08 why do you guys use the ip address directly? wouldn't the hostname be more flexible? 2010-11-16T18:02:13 maybe in about 5-6 hours 2010-11-16T18:02:22 amstan_: doesn't work for some reason 2010-11-16T18:02:31 weird 2010-11-16T18:02:35 maybe the client doesn't look it up properly 2010-11-16T18:03:08 Somebody's home computer using dyndns maybe? 2010-11-16T18:04:17 i noticed McLeopold changing the ip in the contestbot factoid 2010-11-16T18:05:05 after the power outage, I got a new ip 2010-11-16T18:05:16 dns has to propogate throughout the world now 2010-11-16T18:05:57 McLeopold: change TTL of your DNS, if you can, in case it happens again :) 2010-11-16T18:05:59 mega1: it's working now 2010-11-16T18:06:05 what to? 2010-11-16T18:06:19 I think it's a 2 hours? 2010-11-16T18:06:21 60 minutes? how low can you go? 2010-11-16T18:06:56 2 mintues 2010-11-16T18:07:42 Then after this change there shouldn't be many issues with "dns has to propogate throughout the world now" 2010-11-16T18:08:44 *** Tobu has quit IRC (Ping timeout: 272 seconds) 2010-11-16T18:08:57 yeah, i'm tempted to rewrite the coordinate generation in the map generator 2010-11-16T18:09:15 so that each point is equally likely 2010-11-16T18:09:17 #topic add Turn count WILL stay at 200! 2010-11-16T18:09:22 what's wrong with the coordinate generation? 2010-11-16T18:09:24 @topic add Turn count WILL stay at 200! 2010-11-16T18:09:24 *** contestbot changes topic to "Official Google AI Challenge: http://ai-contest.com/ || Channel Logs: http://contestbot.hypertriangle.com/ || No stupid questions. Don't ask to ask. || New MapGen is being used: http://tinyurl.com/aimapgen || Turn count WILL stay at 200!" 2010-11-16T18:09:27 yeah! 2010-11-16T18:09:30 a decision! 2010-11-16T18:10:03 Zannick: does it generate angles and distances uniformly or what? 2010-11-16T18:10:05 200! is a bit high, imo 2010-11-16T18:10:10 the change in generating points by radius and theta seems to be throwing something off 2010-11-16T18:10:15 sigh: shut up, lol 2010-11-16T18:10:18 :( 2010-11-16T18:10:29 or the reduced space is making a lot of very close maps 2010-11-16T18:10:33 "Someone doesn't like having their cheese moved. Well AI is about handling moved cheese. And seriously, it hasn't been moved much at all." 2010-11-16T18:10:39 yeah you gotta love that quote 2010-11-16T18:10:41 :D 2010-11-16T18:11:02 I have enough clueless quotes. 2010-11-16T18:11:10 dmj11 we're having a weird game now 2010-11-16T18:11:36 now, who have I just insulted? 2010-11-16T18:11:43 decision w00t! 2010-11-16T18:11:50 though i told myself i would not contribute anything more until the contest was over 2010-11-16T18:11:58 I know why I'm not moving, why are you not moving dmj111? 2010-11-16T18:12:55 eburnette: I don't see it... not sure if I have a dead process or something? 2010-11-16T18:13:20 mega1: clueless? 2010-11-16T18:13:29 *** Mistmanov has quit IRC (Quit: bedtime..) 2010-11-16T18:13:30 http://98.247.248.39:8080/canvas?game_id=641 2010-11-16T18:13:33 oh, radius is a uniform distribution, yeah, that willl cluster points in the center 2010-11-16T18:13:58 Zannick: i think that would be a good change. 2010-11-16T18:14:13 Error323: just a more combative way of saying that I'm not in agreement. 2010-11-16T18:14:46 eburnette: my bot is, and might always be, a chicken. 2010-11-16T18:15:31 mega1: I see 2010-11-16T18:16:55 holy crap its 00:12 already 2010-11-16T18:16:58 ugh 2010-11-16T18:17:00 mega1: Why dost thou not play on new tcp? 2010-11-16T18:17:31 McLeopold: I'm at work and testing new stuff too locally. 2010-11-16T18:17:36 Top 10 players: bocsimacko(3655), oldman(3564), GreenTea(3497), davidjliu(3493), bix0r4ever(3484), protocolocon(3472), shangas(3450), _iouri_(3442), dmj111(3441), george(3424) 2010-11-16T18:17:53 okay, just send me your old code and I'll get it up and running for you 2010-11-16T18:18:33 I have very promising local tests. 2010-11-16T18:18:41 i've had a read up above 2010-11-16T18:18:54 use log! 2010-11-16T18:18:58 2 things, 1. they would be significantly more bunched up atm, the map size is tinier 2010-11-16T18:19:05 ..was my opinion 2010-11-16T18:19:14 seconly log(0,1) is between -inf and 0 or whatever 2010-11-16T18:19:14 maybe I can catch up with the map changes after several days of hacking 2010-11-16T18:19:25 secondly, using sqrt is meant to give uniform distribution inside the circle 2010-11-16T18:19:28 on average 2010-11-16T18:19:44 "uniform on average" 2010-11-16T18:19:46 ? 2010-11-16T18:20:00 Yeah, but this is math, and I can prove you wrong. 2010-11-16T18:20:20 we did ask the #math channel :\ 2010-11-16T18:20:25 ah, just a terminology confusion 2010-11-16T18:20:35 :) 2010-11-16T18:20:44 seriously, do you want a graph? 2010-11-16T18:21:20 mega1: if you got a new bot, make sure to run it at McLeopold 's server, the old tcp has obsolete maps and will rate you wrong 2010-11-16T18:21:31 *** nullkuhl has joined #aichallenge 2010-11-16T18:21:40 Well, they won't be that off, but yes, use the new one. 2010-11-16T18:21:43 Error323: I'll run at both 2010-11-16T18:21:59 McLeopold: they will be that off hehe 2010-11-16T18:22:04 they are significantly different 2010-11-16T18:22:04 ( Little does everyone know that they are feeding my neutral net. Bwahaha! ) 2010-11-16T18:22:16 how come ppl don't see how a massive impact those maps have on bots o_O 2010-11-16T18:22:20 neutral net is a new concept 2010-11-16T18:22:32 naw, net neutrality has existed for a while 2010-11-16T18:22:43 not for long... 2010-11-16T18:22:47 lol neutral net :P 2010-11-16T18:22:52 i love it how people say the rules just need to be clear about 200 turn limit so people don't get an advantage from guessing the rules 2010-11-16T18:23:00 yet half of those people are bitching like crazy about the map change 2010-11-16T18:23:07 if you needed to run a TCP server to feed a neural net I wouldn't be too worried about it 2010-11-16T18:23:22 to be honest my bot assumes the game will end on a multiple of 50... 2010-11-16T18:23:30 Error323: maybe they have more basic problems 2010-11-16T18:23:31 antimatroid: i'm not bitching, just stating facts 2010-11-16T18:23:51 Error323: the old maps were never a rule 2010-11-16T18:24:05 to now use them allows people who guessed they would be used to have that same advantage people are talking about 2010-11-16T18:24:21 doesn't matter antimatroid, its what the server has been running for all these months 2010-11-16T18:24:24 but i've been over that, i was just pointing out peoples double argumets :) 2010-11-16T18:24:27 ppl overfit on them, it happens 2010-11-16T18:24:28 we could tell people that if they're unhappy with the change we'll refund their money 2010-11-16T18:24:31 ;) 2010-11-16T18:24:44 I have many ideas, but until the more serious problems are fixed it's impossible to gauge their worth. 2010-11-16T18:24:46 *** lavalamp_ has quit IRC (Quit: Page closed) 2010-11-16T18:24:50 Zannick: time is money 2010-11-16T18:25:01 antimatroid: not to the irs 2010-11-16T18:25:41 I hope not, if they started taxing me on free time I'd be broke 2010-11-16T18:26:06 i don't think i'm going to like future contests as much, it looks like people will be demanding genetors be set in stone early so they can gear their "bots" to work on very specific kinds of maps 2010-11-16T18:27:02 maybe make it a facet of the competition that generators can and will change 2010-11-16T18:27:11 makes the "AI" aspect of it more interesting anyways 2010-11-16T18:27:24 antimatroid: then make the map generator not very specific to begin with? :) 2010-11-16T18:27:29 antimatroid: then make the generator general enough 2010-11-16T18:27:37 no, we'll set in stone the qualities of the map 2010-11-16T18:27:43 not the generator 2010-11-16T18:28:02 *** JamesMG has quit IRC (Quit: Leaving.) 2010-11-16T18:28:09 so like the things you said in the thread, map size, number of planets, and such 2010-11-16T18:28:22 iamluck: it wasn't ever stated to be an official generator :P 2010-11-16T18:28:25 re read the specs 2010-11-16T18:28:38 its all ppl had 2010-11-16T18:28:52 yes, it says make your own test maps 2010-11-16T18:29:08 the right way is to make a general enough generator 2010-11-16T18:29:18 yes 2010-11-16T18:29:22 *** RainCT has quit IRC (Remote host closed the connection) 2010-11-16T18:29:29 the right way is to make three generators and release them over time 2010-11-16T18:29:33 I'm not trying to argue, it is what it is... Why not then create the generator that makes these maps from the get go? ;) You have to agree if we had line symmetrical maps from the get go we wouldn't be having this argument. 2010-11-16T18:30:01 the first generator was never meant to last that long, nobody else made a suitable new one 2010-11-16T18:30:02 so i did 2010-11-16T18:30:13 i had been waiting for it to change, but couldn't do anything due to exams 2010-11-16T18:30:26 thats not the point =) 2010-11-16T18:30:59 my point is if people wanted clearer rules about maps they should have done something themselves, not made assumptions :P 2010-11-16T18:31:17 like ask for clarification? 2010-11-16T18:31:30 antimatroid: ugh your quite stubborn :P 2010-11-16T18:31:37 i am :) 2010-11-16T18:31:44 look, the point is not us creating our own generator or sth 2010-11-16T18:31:54 we can *ONLY* test on official or tcp 2010-11-16T18:32:00 mega1: that was bad yes, not my fault, and no answer doesn't mean go and make assumptions 2010-11-16T18:32:13 btw... i posted something about the next contest on the mailing list, anyone want to read it? 2010-11-16T18:32:16 so our own generators would be worth *NOTHING* 2010-11-16T18:32:22 most people probably won't read everything anyway 2010-11-16T18:32:23 amstan: brb 2010-11-16T18:32:45 what you still cannot appreciate that there is no way to avoid assumptions 2010-11-16T18:32:49 amstan: link? 2010-11-16T18:33:02 antimatroid: pm 2010-11-16T18:33:03 iamluck: on the mailing list, i can also pastebin it 2010-11-16T18:33:08 *** amstan has quit IRC (Remote host closed the connection) 2010-11-16T18:33:11 *** amstan_ is now known as amstan 2010-11-16T18:33:25 amstan: yes plz 2010-11-16T18:33:27 amstan: is it on the forum? but sure, pastebin it :) 2010-11-16T18:33:31 i'm not on the list 2010-11-16T18:33:39 amstan: can you get me on that list? i've been interested in helping organize 2010-11-16T18:33:43 iamluck: it's not that forum related, more about the background stuff 2010-11-16T18:33:47 Zannick: hmm, idk 2010-11-16T18:33:57 all right, i'll ask jeff later 2010-11-16T18:33:59 yes, pastebin it please :) 2010-11-16T18:34:02 @where repo 2010-11-16T18:34:02 amstan: repo = http://code.google.com/p/ai-contest/ 2010-11-16T18:34:25 amstan: I think the most important fixes needed are rules being VERY clear at the start of the contest, like maximum dimensions of maps etc. 2010-11-16T18:34:32 my mail: http://pastebin.com/DPdvBwYx 2010-11-16T18:34:53 general is fine, in fact I prefer it, but they need to be clear, and if the rules are general, they have to be followed that generally in the final contest, so people who made assumptions get no advantage 2010-11-16T18:35:00 antimatroid: that's more related to the actual game, i'm interested in the code and framework 2010-11-16T18:35:54 amstan: moving to git is an excellent idea 2010-11-16T18:36:09 i know, it's been killing me this term 2010-11-16T18:36:17 svn is way too complicated to setup 2010-11-16T18:36:21 2010-11-16 15:36:07,432-v0.1-DEBUG- Turn:135 doTurn() - MyShips:1,EnemyShips:1555 2010-11-16T18:36:22 2010-11-16 15:36:07,432-v0.1-DEBUG- Turn:135 doTurn() - Dead nothing to do 2010-11-16T18:36:22 T 2010-11-16T18:36:23 ./cry 2010-11-16T18:36:36 ./mourn 2010-11-16T18:36:37 bhasker: do fireworks mode 2010-11-16T18:36:44 with 1 ship? 2010-11-16T18:36:45 bhasker: maybe you can crash the enemy bot 2010-11-16T18:36:52 bhasker: oh.. nvm, you're screwed 2010-11-16T18:37:02 haha 2010-11-16T18:37:19 bhasker: do fireworks earlier 2010-11-16T18:37:49 hehe 2010-11-16T18:37:51 should try that 2010-11-16T18:38:00 when losing, fire off tonne of 1 size fleets 2010-11-16T18:38:04 at all planets 2010-11-16T18:38:11 that should crash most bots! 2010-11-16T18:38:14 including mine 2010-11-16T18:38:21 *** Mathnerd314 has quit IRC (Disconnected by services) 2010-11-16T18:38:23 amstan: would it be psosible to do 2 contests? one with a very specific map generator for people who want to write bots on very specific maps and another when absolutely any kind of map someone can come up with (but is symmetric) is used? 2010-11-16T18:38:25 bhasker: ask voidptr for the code 2010-11-16T18:38:35 not for this, but in future 2010-11-16T18:38:35 heh 2010-11-16T18:39:12 antimatroid: i'm not exactly sure about the multiple contest thing 2010-11-16T18:39:13 *** Mathnerd314_ has joined #aichallenge 2010-11-16T18:39:18 *** Mathnerd314_ is now known as Mathnerd314 2010-11-16T18:39:52 an official tcp server wouldn't be a bad idea actually 2010-11-16T18:39:57 given the mess tcp servers are now 2010-11-16T18:40:16 antimatroid: i agree 2010-11-16T18:40:21 me 2 2010-11-16T18:40:26 yup 2010-11-16T18:40:38 antimatroid: or just a package for the tcp server at least 2010-11-16T18:40:48 antimatroid: you don't really have to force symmetry :) - have two games for non-symmetrical maps - whomever wins faster wins the map? and obviously if they win from both starting positions, they double win :) 2010-11-16T18:40:49 that we have control over 2010-11-16T18:41:24 @rankings 20 2010-11-16T18:41:27 iamluck: we had this talk before, there's not much advantage over doing that, it'll require double the games to get the same info 2010-11-16T18:41:31 Error323: Top 20 players: bocsimacko(3656), asavis(3521), bix0r4ever(3519), davidjliu(3496), protocolocon(3476), thedreamer(3454), shangas(3451), luismi(3443), dmj111(3441), oldman(3440), _iouri_(3437), george(3426), Xrillo(3420), Accoun(3407), DarkEmi(3395), Error323(3392), felixcoto(3381), sajmon(3367), hutabhu(3358), jimrogerz(3343) 2010-11-16T18:41:33 iamluck: currently it only matter if you win/lose not how much or how fast 2010-11-16T18:41:34 :D 2010-11-16T18:41:50 I know, but with all this talk about map changes, I'm just saying you don't have to force symmetry at all :) 2010-11-16T18:42:10 iamluck: I'll have those maps on my fun server soon enough 2010-11-16T18:42:23 regarding tcp server: it would be awesome if you had a virtualbox for it setup! 2010-11-16T18:43:51 hah interesting 2010-11-16T18:43:52 http://zeroviz.us:8080/canvas?game_id=714 2010-11-16T18:44:45 amstan: at the start of contests, you guys always make it sound like n-players is possible 2010-11-16T18:45:07 while I would be down for an n-player ai contest, realise that as soon as players increases, it's a completely different game as coalitions become important 2010-11-16T18:45:08 antimatroid: well.. it is 2010-11-16T18:45:09 lol 2010-11-16T18:45:16 I was considering setting up the TCP server on something like Google App Engine before. Ofcourse, tcp.exe would have to change... Not sure how feasible that is :) Google would be a sponsor then! 2010-11-16T18:45:52 *** Palmik has quit IRC (Remote host closed the connection) 2010-11-16T18:46:32 i'm not sure how you guys can get subscribed, the email for the newsgroups is ai-contest-discuss@googlegroups.com 2010-11-16T18:47:20 darn 2010-11-16T18:47:29 there was this thing i wanted to suggest too, i forgot it now 2010-11-16T18:48:08 oh! API 2010-11-16T18:48:52 how much is one allowed to contribute while remaining eligible to compete? 2010-11-16T18:49:18 i know that's a bit iffy, but roughly :P 2010-11-16T18:49:45 *** eburnette has quit IRC (Ping timeout: 265 seconds) 2010-11-16T18:49:51 antimatroid: contribute all you want, i don't think we have any point now for not compeeting 2010-11-16T18:50:01 antimatroid: as long as you don't get any admin accounts you should be fine 2010-11-16T18:50:10 we got pretty open 2010-11-16T18:50:22 yeah, the openness is great 2010-11-16T18:50:23 and getting admin accounts requires action from us.. so.. 2010-11-16T18:50:54 tansparency and consistency, two of my most treasured attributes :P 2010-11-16T18:51:01 i contributed a lot early on 2010-11-16T18:52:47 i'm thinking having 2 official repos, one as the main one... that anyone has push access on github 2010-11-16T18:52:55 and one as a mirror of the servers 2010-11-16T18:53:11 that only admins will be able to pull the changes from the main repo 2010-11-16T18:53:19 and the servers will automatically pull it 2010-11-16T18:53:40 sounds good 2010-11-16T18:55:32 *** Migi32 has quit IRC (Remote host closed the connection) 2010-11-16T18:55:39 *** Frontier has quit IRC (Ping timeout: 276 seconds) 2010-11-16T18:56:35 *** Bobng has quit IRC (Ping timeout: 255 seconds) 2010-11-16T18:57:07 i'm off to bed guys 2010-11-16T18:57:10 cya 2010-11-16T18:58:25 JamesMG: wiggle fixed 2010-11-16T18:58:26 amstan: or branches? 2010-11-16T18:58:48 Zannick: i don't think you can manage push access to branches on github 2010-11-16T18:58:56 hm 2010-11-16T18:59:19 *** Mjothitnir has joined #aichallenge 2010-11-16T18:59:19 i don't like the idea of having two separate repos 2010-11-16T18:59:35 unless you mean one is main and the other pulls from that 2010-11-16T19:00:16 Zannick: yeah.. one is main, one pulls from main 2010-11-16T19:00:20 okay 2010-11-16T19:00:23 and the servers automatically pull for that one 2010-11-16T19:00:41 amstan: btw its not necessary 2010-11-16T19:00:51 ppl that wanna change can just fork it from github 2010-11-16T19:01:00 and send pull requests 2010-11-16T19:01:17 or am i missing something 2010-11-16T19:01:20 Error323: yeah, you're right, nvm 2010-11-16T19:01:24 screw the 2 repos thing 2010-11-16T19:01:28 git does support patching from people without commit access 2010-11-16T19:01:59 then we can get CIA to yell when people commit 2010-11-16T19:02:03 * amstan kicks CIA-37 2010-11-16T19:02:05 ow 2010-11-16T19:02:22 o_O 2010-11-16T19:03:19 cause it isn't doing anything now, afaict 2010-11-16T19:03:21 :P 2010-11-16T19:03:36 *** amriedle has joined #aichallenge 2010-11-16T19:04:35 but i was goinng to bed 2010-11-16T19:04:42 amriedle: yo 2010-11-16T19:04:52 Zannick: he was reporting on visualizer changes 2010-11-16T19:05:42 d0ugal: wtf? http://zeroviz.us:8080/canvas?game_id=793 2010-11-16T19:05:57 you went for the 100 ships 1 growth ?!? 2010-11-16T19:06:10 heh 2010-11-16T19:06:20 I think you have a greater than sign backwards or something? 2010-11-16T19:06:23 :) 2010-11-16T19:06:27 I just borked my bot, its throwing errors, I should probably stop it running on the tcp 2010-11-16T19:06:28 and the one further from him 2010-11-16T19:06:33 I actually forgot it wstill one 2010-11-16T19:06:33 McLeopold: Active Bots (in last 5 mintues) typo there ;:) 2010-11-16T19:06:40 ahhh 2010-11-16T19:06:58 but hey, maybe its keeping you all amused ;) 2010-11-16T19:07:17 minute? 2010-11-16T19:07:30 yes 2010-11-16T19:07:41 and i think you should increase it to 15 mins or sth 2010-11-16T19:08:29 how about 7.5? 2010-11-16T19:08:35 ok 2010-11-16T19:15:54 *** eburnette has joined #aichallenge 2010-11-16T19:16:21 i wish i knew why this mxn c-colourable program wont run as i'd like 2010-11-16T19:16:28 i only wanted a small break from ai, not a full day :| 2010-11-16T19:17:37 Top 10 players: bocsimacko(3655), oldman(3524), bix0r4ever(3516), davidjliu(3496), asavis(3491), thedreamer(3483), protocolocon(3471), shangas(3449), dmj111(3440), _iouri_(3437) 2010-11-16T19:19:01 woops 2010-11-16T19:19:05 visualizer down... 2010-11-16T19:19:58 whew 2010-11-16T19:30:06 McLeopold: which map set is on your tcp server? 2010-11-16T19:30:17 the new or the even newer one? 2010-11-16T19:30:23 both 2010-11-16T19:30:33 bah 2010-11-16T19:30:37 much much difference, other than the radius from 12 to 17 2010-11-16T19:30:44 what would you like on there? 2010-11-16T19:31:19 something from the final generator 2010-11-16T19:31:23 as final as possible 2010-11-16T19:31:24 amstan: "organizators" ah what? :P 2010-11-16T19:31:40 okay, I'll remove the radius 12 maps 2010-11-16T19:32:33 that small change is more than enough to make my latest improvement ineffective 2010-11-16T19:32:52 which is currently running on the contest servrs? 2010-11-16T19:32:54 did you guys decide whether it matters that the actual area in which points can be generated actually matters? 2010-11-16T19:33:00 i guess ^^ that means yes 2010-11-16T19:33:30 yes, yes it does 2010-11-16T19:33:37 okay, newmaps only 2010-11-16T19:33:39 i am not an organizer 2010-11-16T19:33:42 antimatroid: hmm? what where? lol 2010-11-16T19:33:42 radius 12 2010-11-16T19:33:43 but it does matter 2010-11-16T19:33:49 wait...radius 17 2010-11-16T19:33:52 (doh) 2010-11-16T19:33:54 what was 106/38/56 between two version the "old new" maps now stands at 54/39/41 (test in progress) 2010-11-16T19:33:55 "Have a read only forum for organizators, that only a select g..." 2010-11-16T19:34:08 Zannick: why? I thought only maximum distance would 2010-11-16T19:34:26 +s, +on the 2010-11-16T19:34:56 McLeopold how many maps on your server now? and is there a zip of them? 2010-11-16T19:35:05 smaller space + same number of planets (or more) = closer planets, greater probability of "overlapping" planets 2010-11-16T19:35:09 100 and I need to update the zip 2010-11-16T19:35:15 it's only 10 days and we are still messing with the generator 2010-11-16T19:35:48 keep calm and carry on 2010-11-16T19:36:34 i find it hard to believe that changing max distance has much effect on a bot :\ 2010-11-16T19:36:38 zip file updated 2010-11-16T19:36:50 it shouldn't 2010-11-16T19:36:59 unless you count maps with heavy draw percentages 2010-11-16T19:37:08 I guess it depends on the bot's style. 2010-11-16T19:37:16 I does have an effect on the density of the map 2010-11-16T19:37:23 with the planet count set 2010-11-16T19:37:32 if the admins remove those anyway, i'm not going to worry 2010-11-16T19:38:07 technically the contest hasn't started yet :) 2010-11-16T19:38:16 http://zeroviz.us:8080/maps.zip 2010-11-16T19:39:50 merci 2010-11-16T19:40:12 bah fuck it, c-colourable grids can wait 10 days 2010-11-16T19:40:21 *** shades has left #aichallenge 2010-11-16T19:40:32 @rankings 2010-11-16T19:40:34 antimatroid: Top 10 players: bocsimacko(3653), thedreamer(3519), bix0r4ever(3515), davidjliu(3505), protocolocon(3476), oldman(3461), shangas(3447), dmj111(3439), _iouri_(3430), george(3423) 2010-11-16T19:40:39 who the fuck is thedreamer? 2010-11-16T19:41:50 lol 2010-11-16T19:42:01 it would be nice if irc had hyperlinks 2010-11-16T19:42:09 http://ai-contest.com/profile.php?user_id=12435 2010-11-16T19:42:15 they've had only 3 valid submissions 2010-11-16T19:42:15 then i could make all of the rankings replies to contain links to the profiles 2010-11-16T19:42:19 first being on the 30th 2010-11-16T19:42:44 *** lavalamp_ has joined #aichallenge 2010-11-16T19:44:49 where can one get the current generator and server maps? 2010-11-16T19:45:26 *** superflit has quit IRC (Quit: superflit) 2010-11-16T19:46:11 Mjothitnir: see topic 2010-11-16T19:46:16 server maps, idk 2010-11-16T19:46:19 repo! 2010-11-16T19:46:22 @repo 2010-11-16T19:46:23 amstan: repo = http://code.google.com/p/ai-contest/ 2010-11-16T19:48:36 I looked there for the maps (before I looked for the generator) not findingthe new ones I stoppped. :( So I see the new generator, but the current server maps 2010-11-16T19:49:03 generate your own maps? 2010-11-16T19:49:13 it shouldn't matter 2010-11-16T19:49:24 yes. I do but it matters in the short run. 2010-11-16T19:49:40 meh, rankings only matter at the end 2010-11-16T19:50:17 which is better the bot than has more wins on the servermaps or on mymaps? 2010-11-16T19:50:37 if it's the same generator, it doesn't matter 2010-11-16T19:50:41 Wow, maybe first time I beat Error323: http://zeroviz.us:8080/canvas?game_id=886 2010-11-16T19:50:46 the server maps now are not the ones that will be used at the end 2010-11-16T19:51:32 well it would appear dimkadimon is my new rival and not sigh 2010-11-16T19:51:41 sigh: no offense :P 2010-11-16T19:51:45 oh, so they are still the newmaps (528) and not the newnewmaps(526?+) 2010-11-16T19:51:57 536?+ 2010-11-16T19:52:17 antimatroid: I don't think my bot is going to get much better, anyway :P 2010-11-16T19:52:23 Mjothitnir: is that a sarcastic version number? 2010-11-16T19:53:47 the newmaps were "map_r528_#.txt" and the generator I was pointed to is "536" so the "?+" was allowing for future revisions . . . so hmm, I guess that could be considered sarcatic. :) 2010-11-16T19:54:59 Oh crap gotta run 2010-11-16T20:02:57 *** Rubicon-|-Cross has quit IRC (Quit: Leaving) 2010-11-16T20:04:24 *** Rubicon-|-Cross has joined #aichallenge 2010-11-16T20:05:03 *** amstan has quit IRC (Ping timeout: 276 seconds) 2010-11-16T20:05:48 *** mceier has quit IRC (Quit: leaving) 2010-11-16T20:05:49 nice expansion lavalamp_ on 886 2010-11-16T20:07:10 eburnette: thanks :) 2010-11-16T20:07:10 Not sure I should be proud of this or not: You WIN against rangzen-stupid2.1 2010-11-16T20:08:55 quick poll: on point symmetric map: going for the central planet very early - good or bad? 2010-11-16T20:09:12 depends 2010-11-16T20:09:30 RPS 2010-11-16T20:09:30 0 growth 100 ships or 5 growth 1 ship? 2010-11-16T20:10:12 I prefer lurking near the center waiting to snipe... 2010-11-16T20:10:14 how about 3 growth 4 ships 2010-11-16T20:10:39 hmm... Where's the growth 5 planets, near or far? 2010-11-16T20:10:45 still depends 2010-11-16T20:11:03 but it is more attractive now 2010-11-16T20:11:14 http://98.247.248.39:8080/canvas?game_id=931 2010-11-16T20:11:18 yeah, depends on your distance to it and the enemies 2010-11-16T20:11:29 totaly worth it 2010-11-16T20:12:05 why? 2010-11-16T20:12:24 it's the jump point between the two sides... 2010-11-16T20:12:38 It's probably the planet that will decide who has more growth... 2010-11-16T20:13:03 Just go for the 21 and 12 near you first, then hold the center 2010-11-16T20:14:47 you have a lot of disconnects 2010-11-16T20:15:07 disconnects? 2010-11-16T20:15:20 yeah, that game didn't go 200 2010-11-16T20:15:26 http://zeroviz.us:8080/Houndoom.exp.html 2010-11-16T20:15:33 look at all the Loss (D) 2010-11-16T20:15:41 Oh, I was watching it and stopped it 2010-11-16T20:15:45 okay 2010-11-16T20:15:56 I just wanted to make sure it wasn't a server issue. 2010-11-16T20:16:21 heh, my bot plays decent on maps like that 2010-11-16T20:17:00 *** McLeopold has quit IRC (Quit: Leaving) 2010-11-16T20:17:38 Top 10 players: bocsimacko(3648), thedreamer(3607), bix0r4ever(3546), davidjliu(3509), protocolocon(3472), asavis(3471), shangas(3444), dmj111(3441), _iouri_(3436), george(3418) 2010-11-16T20:22:47 final results: on new maps: 108/35/58, on new new maps: 79/60/61 (win/draw/loss) 2010-11-16T20:23:29 *108/35/56 2010-11-16T20:23:48 clearly, there is a significant difference 2010-11-16T20:25:05 what bot is that against? 2010-11-16T20:25:21 or is this on the server? 2010-11-16T20:26:54 my new creation against my old bot 2010-11-16T20:27:25 I'll investigate a bit more later. 2010-11-16T20:27:54 the difference is basically that 25 wins turned into draws 2010-11-16T20:28:20 so what's making the planets more drawish? 2010-11-16T20:28:21 may not necessarily mean much because the bots are similar 2010-11-16T20:28:43 there's 2 reasons i could think of 2010-11-16T20:28:48 no idea yet, don't have the time now to look at the individual matches 2010-11-16T20:29:13 1. larger distances make first moves a bit easier 2010-11-16T20:29:13 2. larger distances make planets more likely to be snipable? 2010-11-16T20:29:15 those are just guesses 2010-11-16T20:29:17 .............uhoh, I'm scared 2010-11-16T20:30:11 mega1: the dreamer beat you :O 2010-11-16T20:30:19 wow 2010-11-16T20:30:28 they've come from absolutely nowhere 2010-11-16T20:31:08 I'd bet on 1 2010-11-16T20:31:54 the only person i would have beat you is me :P 2010-11-16T20:31:58 otherwise i'm rooting for you 2010-11-16T20:36:01 so i have a basic state evaluation function now 2010-11-16T20:36:05 now to see if its stable 2010-11-16T20:36:05 i'm amazed that george is still at 10th 2010-11-16T20:36:17 if i am losing i would expect it to constantly go down 2010-11-16T20:36:18 that submission is half a month old 2010-11-16T20:36:26 and if i am winning then i would expect it to go up ^ 2010-11-16T20:38:00 k eval function is broken 2010-11-16T20:39:14 . 2010-11-16T20:39:22 doh 2010-11-16T20:39:25 *** mega1 has quit IRC (Read error: Operation timed out) 2010-11-16T20:39:28 totalled growth instead of ships 2010-11-16T20:39:30 !! 2010-11-16T20:41:24 :p 2010-11-16T20:43:42 antimatroid: shangas is still seventh and submitted around the same time as george 2010-11-16T20:45:18 *** virdo has joined #aichallenge 2010-11-16T20:49:03 what's wrong with totalling growth? 2010-11-16T20:49:41 nothing if that is what you thought you were totalling 2010-11-16T20:51:47 um, I thought y'all were saying that the "radius" was 17 not 12... 2010-11-16T20:52:02 Mjothitnir: it needs fixing on the main site 2010-11-16T20:52:25 OK, so the "decision" is 17, but it hasn't been updated yet. ok. 2010-11-16T20:52:28 the old "radius" of the map was 12, but it was square, giving a max distance of 34 2010-11-16T20:52:47 whereas the new maps are generated inside a circle, so i carried over the old radius and not the max distance 2010-11-16T20:52:56 but preserving the max distance is considered more important 2010-11-16T20:53:30 I'd same preserve the surface area probably, rather than max distance 2010-11-16T20:54:13 which would be a radius of 13.5 2010-11-16T20:54:40 that would preserve max distance anyway 2010-11-16T20:54:51 wait, no err 2010-11-16T20:54:53 hmmm 2010-11-16T20:54:57 it would preserve average max distance 2010-11-16T20:55:21 another option is to just throw out any points generated outside the original square 2010-11-16T20:55:49 i don't see why it matters though game wise, and people seem to care most about changes to the generator 2010-11-16T20:56:28 I'm giving up on doing the math to win.. I'm going to just have a simple huristic on how good each planet is, and try to maximize my value - opponents value 2010-11-16T20:59:01 so what do you think makes a planet valuable? 2010-11-16T20:59:06 guessing it'll put me around 10th-2th place 2010-11-16T20:59:21 growth obviously.. primarily 2010-11-16T21:02:46 burny, what place are you now? 2010-11-16T21:09:47 *** Mathnerd314 has quit IRC (Ping timeout: 255 seconds) 2010-11-16T21:10:39 *** phreeza_ has joined #aichallenge 2010-11-16T21:11:16 *** amstan has joined #aichallenge 2010-11-16T21:11:16 *** ChanServ sets mode: +o amstan 2010-11-16T21:12:40 *** phreeza has quit IRC (Ping timeout: 240 seconds) 2010-11-16T21:13:52 *** superflit has joined #aichallenge 2010-11-16T21:16:04 k fixed the eval function seems to evaluate state reasonably well 2010-11-16T21:16:21 now to change the code to maximize value based on the eval function 2010-11-16T21:17:38 Top 10 players: bocsimacko(3647), bix0r4ever(3581), thedreamer(3537), davidjliu(3517), protocolocon(3477), luismi(3452), _iouri_(3447), shangas(3441), asavis(3441), dmj111(3437) 2010-11-16T21:22:45 *** Mathnerd314 has joined #aichallenge 2010-11-16T21:25:03 *** davidjliu has quit IRC (Quit: Page closed) 2010-11-16T21:27:48 anyone online 2010-11-16T21:27:50 listen up 2010-11-16T21:28:01 i wanna move the stuff from the mailing list to a specialized forum 2010-11-16T21:28:12 people that will have write access will be put in a group 2010-11-16T21:28:18 i need a cool name for that group 2010-11-16T21:28:33 secret-forum-you-cant-read 2010-11-16T21:28:51 Seconded. 2010-11-16T21:31:03 wow I'm pretty happy about my Elo on McLeopold's server right now 2010-11-16T21:31:37 malazanbot has been helping me out ^^ 2010-11-16T21:34:42 it'll be read for everyone 2010-11-16T21:34:46 but write for only a few ppl 2010-11-16T21:35:24 secret-forum-you-cant-write-on 2010-11-16T21:35:29 all in favour? 2010-11-16T21:35:36 the shut-up-and-listen forum :) 2010-11-16T21:36:20 intelligent-discourse 2010-11-16T21:37:05 cant-touch-this 2010-11-16T21:37:18 I was doing so well until turn 37: http://98.247.248.39:8080/canvas?game_id=1125 2010-11-16T21:38:10 How long are games kept on zeroviz server? 2010-11-16T21:38:37 IfWeWantedYourOpinionYou'dBeInTheGroup 2010-11-16T21:39:10 Did the IP for McLeopold's server move? 2010-11-16T21:39:20 +1 @ Mjothitnir 2010-11-16T21:39:45 98.247.248.39 is working for me 2010-11-16T21:40:00 Thanks 2010-11-16T21:40:44 McLeopold: it would be awesome if there was a way to combine the "by maps" and "by player" screens so that you could see how well your bot does on each map... would that be difficult? 2010-11-16T21:41:08 *** davidjliu has joined #aichallenge 2010-11-16T21:41:21 oh I guess he's not here 2010-11-16T21:41:26 lavalamp_: I suspect that there would not be enough data for meaningful results? 2010-11-16T21:42:03 After you let it run 24 hours maybe there'd be 10 games on each map, that's somewhat meaningful 2010-11-16T21:42:09 esp. if you go 0-10 on some maps 2010-11-16T21:43:26 yeah, possibly 2010-11-16T21:45:42 hello all. what's up? 2010-11-16T21:47:17 hey david did you try the new server yet? 2010-11-16T21:47:26 98.247.248.39 :995 2010-11-16T21:52:35 now I have 2010-11-16T21:52:58 a? 2010-11-16T21:53:28 I'm myself... maybe I haven't appeared yet 2010-11-16T21:53:39 check again 2010-11-16T21:53:57 oh somebody named a just beat me 2010-11-16T21:54:06 That would be I 2010-11-16T21:54:37 Which one are you? 2010-11-16T21:54:53 Houndoom 2010-11-16T21:55:26 ah 2010-11-16T21:55:54 Do you know what the extra numbers on the planets are in the game viewer? 2010-11-16T21:56:02 http://98.247.248.39:8080/canvas?game_id=1189 where do you think I went wrong? 2010-11-16T21:56:10 planet id, growth 2010-11-16T21:56:18 Oh, id 2010-11-16T21:57:06 As for going wrong, you let me expand too much 2010-11-16T21:57:17 You had a 100 ship lead at one point, you probably could've just attacked 2010-11-16T21:57:24 Around 36 turns 2010-11-16T21:59:50 yeah i'm having a hard time getting that 'just attack' tipping point nailed down 2010-11-16T22:00:25 the problem I expect to run into with my AI.. is going to be that it determins that stackign up 200ships beside a planet, is a real good idea, because it can attack that planet.. and that actually attackingthe planet isn't all that good of an idea 2010-11-16T22:01:53 Next contest there should be a '50 repeat moves = a draw' rule 2010-11-16T22:02:09 my biggest problem is working out what ships i should save for potential enemy attacks 2010-11-16T22:02:21 How come my compiler didn't throw any errors when I had a function that was supposed to return something, but forgot the return statement? 2010-11-16T22:02:34 default return 0? 2010-11-16T22:03:48 heh, apparently McLeopold is my bane 2010-11-16T22:03:50 Ok is there any way this game could have been won instead of drawn? http://98.247.248.39:8080/canvas?game_id=1231 2010-11-16T22:04:44 wait one turn 2010-11-16T22:04:51 and then go for the +4 that has 12 ships on it 2010-11-16T22:04:54 (does it have 12 ships on it?) 2010-11-16T22:05:42 specifically, if the enemy tries to take the 16 1-growth, you take the 12 with +4, and if he doesn't, then it'll be a draw 2010-11-16T22:06:24 so it's still a draw, but in a different way... 2010-11-16T22:06:30 P 20.52377 10.092973 0 12 4 2010-11-16T22:07:39 I just tested my bot on the map and it just sits there on the first turn 2010-11-16T22:14:06 eburnette: I have games where 50 repeat moves is the right thing to do while I slowly drain away the other guys forces until my superior production gives me enough ships to take over 2010-11-16T22:14:53 how about 50 repeats with identical production 2010-11-16T22:15:52 mmmmm maybe 2010-11-16T22:17:38 Top 10 players: bocsimacko(3635), bix0r4ever(3582), davidjliu(3501), asavis(3496), protocolocon(3482), shangas(3437), dmj111(3434), _iouri_(3430), thedreamer(3429), george(3418) 2010-11-16T22:22:00 eburnette: and ship count 2010-11-16T22:22:09 if you expanded to stalemate better than the other player, you ought to win 2010-11-16T22:22:41 sure 2010-11-16T22:25:30 more.. if you expand to paper-rock-scissors, better 2010-11-16T22:35:17 if I think that attacking planet A wins.. and you think A > B > C > A... then whichever oen of us is right wins 2010-11-16T22:36:56 *** McLeopold has joined #aichallenge 2010-11-16T22:37:04 *** rebelxt_ has joined #aichallenge 2010-11-16T22:39:29 *** phxtrack has quit IRC (Ping timeout: 240 seconds) 2010-11-16T22:46:22 lavalamp_: ping 2010-11-16T22:46:32 hm? 2010-11-16T22:47:11 rebelxt_ I'm around 2010-11-16T22:47:28 downloaded 200 maps you generated today. it looks like js visualizer is broken though. did you have the same issue? 2010-11-16T22:48:10 maps from maps_rad_17.zip 2010-11-16T22:48:31 *** fmeyer has joined #aichallenge 2010-11-16T22:48:32 dunno, I'm using jbotmanager 2010-11-16T22:48:45 i.e. visualizer is not showing some planets 2010-11-16T22:49:01 visualizer might be busted as they're made in a circle and not a square anymore... 2010-11-16T22:49:10 I'm not sure if that will be changed or no 2010-11-16T22:49:12 ahh ok. i think the issue is radius 17 2010-11-16T22:49:23 antimatroid probably knows more if he's around 2010-11-16T22:50:21 i'm using danielvf's visualizer. https://github.com/DanielVF/Planet-Wars-Canvas-Visualizer 2010-11-16T22:50:51 *** fmeyer has quit IRC (Client Quit) 2010-11-16T22:51:08 it still has to fit in a square 2010-11-16T22:51:11 *** fmeyer has joined #aichallenge 2010-11-16T22:51:19 *** phxtrack has joined #aichallenge 2010-11-16T22:53:05 having looked at the map files, some planets have x and y coordinates over 34. is this wrong? 2010-11-16T22:56:30 I'm not sure, I just ran the script... doesn't sound right to me though 2010-11-16T22:57:31 *** amstan has quit IRC (Ping timeout: 265 seconds) 2010-11-16T22:57:57 antimatroid: does this ring a bell? 2010-11-16T23:01:00 rebelxt_: maps are generated in a circle of radius 17 around the origin, then translated so that all coordinates are positive 2010-11-16T23:01:08 so they can happen above 34 2010-11-16T23:01:41 how is the visualiser broken? some maps aren't displayed? then yeah the visualiser is giving a display area smaller than the new possible area 2010-11-16T23:01:47 some planets** 2010-11-16T23:01:54 wait how does that math work 2010-11-16T23:02:08 oh positive and != 0 2010-11-16T23:02:17 is that what you mean? 2010-11-16T23:02:36 one thing to look into is to check if visualizer.js can handle such maps. danielvf's visualizer can't without a patch, and it appears that ai-contest is using a modified version of daniel's visualizer 2010-11-16T23:02:43 does the java visualizer work at all? 2010-11-16T23:02:55 just curious, that code is prehistoric and bad at this point. 2010-11-16T23:03:01 antimatroid: it's not showing some planets (cropping) 2010-11-16T23:03:33 pgpaskar: i don't even have java viz any more.. it's so bad 2010-11-16T23:03:43 yup 2010-11-16T23:04:19 it was hacked together by a moron (me) in a day based on someone elses' code (jeff's) and never maintained 2010-11-16T23:04:27 i call it the student development cycle 2010-11-16T23:04:56 oops ;-) 2010-11-16T23:05:38 meh 2010-11-16T23:05:49 let me put it this way: java viz served us well until more light weight options showed up 2010-11-16T23:05:49 so whats all this talk of map generator broken? 2010-11-16T23:06:07 Hey; I'll have you know that the java visualizer uses less resources and less memory than the canvas one 2010-11-16T23:06:20 That is, before jeff did something to the animation 2010-11-16T23:06:23 I'm not sure what it does now 2010-11-16T23:07:41 canvas viz is resource intensive.. but what's also important to me is start-up time (i.e. chrome + canvas viz) 2010-11-16T23:07:47 *** sigh has quit IRC (Read error: No route to host) 2010-11-16T23:08:11 Applet takes a bit to load the first time, decent browsers and JVMs cache it for subsequent uses 2010-11-16T23:08:49 I know this because writing my first applet before knowing this was a bitch because none of my changes would take effect until both jvm and firefox were killed 2010-11-16T23:09:20 i understand. again, i did not mean to say java one is bad per se ;) there are so many options these days.. java, canvas, jbotmanager, albert's stl player etc 2010-11-16T23:09:41 oh I know its bad 2010-11-16T23:10:40 But those complaints were kind of geared toward java as a langauge and the jvm, it seemed, which is stereotyped as being slow and bulky when it really isn't /that/ slow and bulky 2010-11-16T23:11:01 annnnnywho 2010-11-16T23:11:36 Whoa a lisp bot is slappin the current rankings 2010-11-16T23:11:37 awesome 2010-11-16T23:13:29 yeah. pretty cool. sbcl lisp is actually pretty fast 2010-11-16T23:14:12 *** sigh has joined #aichallenge 2010-11-16T23:14:26 btw, i agree about java - it's pretty good for this contest.. "only" 2-3 times slower than c++.. unlike python which is 40 times slower than the same code in c++ 2010-11-16T23:15:47 is there anything i'm meant to be worrying about atm? or some visualiers just aren't displaying all planets? 2010-11-16T23:15:55 sorry, i've just been cooking lunch :) 2010-11-16T23:17:25 i like your timezone 2010-11-16T23:17:28 i should go to sleep 2010-11-16T23:17:29 toodles 2010-11-16T23:17:37 Top 10 players: bocsimacko(3639), bix0r4ever(3610), protocolocon(3490), asavis(3487), davidjliu(3484), dmj111(3441), shangas(3435), _iouri_(3430), george(3417), Xrillo(3417) 2010-11-16T23:17:42 i like australia more than just the time zone :P 2010-11-16T23:17:42 night 2010-11-16T23:17:59 we even get summer over christmas/new years :P 2010-11-16T23:18:32 white christmas rulez 2010-11-16T23:18:46 nah, piss up christmas rules 2010-11-16T23:18:48 still managed to have a white christmas two years ago 2010-11-16T23:18:53 hail 2010-11-16T23:18:54 sigh: :| 2010-11-16T23:19:12 antimatroid: i guess we just need to let janzert know there might be a problem with visualizer handling radius 17 maps.. worth looking into this so that we all don't get surprised if new R17 maps are used 2010-11-16T23:19:25 *** krokkrok has joined #aichallenge 2010-11-16T23:19:32 there was a time here when a politician made a sarcastic comment saying, sure if there's snow on the parliament lawns tomorrow morning we'll do it (that never happens) and it happened 2010-11-16T23:19:45 yeah sure, but leave janzert alone atm 2010-11-16T23:19:47 he's out of town 2010-11-16T23:20:05 he already does craploads 2010-11-16T23:20:31 is this the js visualiser? 2010-11-16T23:20:47 i can't believe people can stand to still use it 2010-11-16T23:21:11 sigh: i've reverted back to trying minimax 2010-11-16T23:21:30 i think i have a solution to avoid my previous complications, and just heuristics sucked at combat 2010-11-16T23:21:50 cool, good luck 2010-11-16T23:22:16 i'm quickly running out of time though :| 2010-11-16T23:22:18 I'm doing minimax but my eval function sucks 2010-11-16T23:22:34 eburnette: what depth and branching factor? 2010-11-16T23:22:44 eburnette: are you just sending ships from your planets at the current point in time? or into the future? 2010-11-16T23:22:57 and if the later, how are you handling players possibly rendering those moves useless? 2010-11-16T23:23:18 i've decided to try and set it up so that i only actually need to send fleets from now at each layer but considers moves from all time points 2010-11-16T23:23:20 9 plys if time allows (ply = 1/2 turn) 2010-11-16T23:23:39 o_O 2010-11-16T23:23:39 0..15 fanout typically 2010-11-16T23:23:47 *** mega1 has joined #aichallenge 2010-11-16T23:23:52 ah ok, you've got a fairly small set 2010-11-16T23:25:23 and future moves. I try really hard to make future moves work but if they don't then I bail on the latter parts 2010-11-16T23:28:17 It's pretty when it works, it even does future moves from planets that aren't captured yet 2010-11-16T23:28:24 the other thing that is hard is having them expand, but not trying to snipe their "potential expansions" 2010-11-16T23:28:40 well, not with your actual moves anyway 2010-11-16T23:30:27 eburnette: cool. i just got this to work as well (scheduling fleets from to-be captured planets).. a minor boost 2010-11-16T23:31:23 If I could just get my evaluate function to reflect reality I could do much better. 2010-11-16T23:32:46 so tricky to take positional advantage into account.. 2010-11-16T23:32:51 rebelxt_: the visualizer handles radius just fine 2010-11-16T23:32:58 radius 17 that is 2010-11-16T23:33:20 McLeopold: which viz are you using? danielvf's from github? 2010-11-16T23:33:32 no, the one from ai-contest 2010-11-16T23:33:42 danielvf's doesn't handle it 2010-11-16T23:34:06 McLeopold: ahh i should switch then.. i was using dvf's original one. thanks 2010-11-16T23:35:05 antimatroid: i do the latter of your two options... my preditiction object recognizes and appropriately cancels conflicting orders 2010-11-16T23:35:34 ...and yes that was just as hard as it sounds... 2010-11-16T23:36:15 *** amstan has joined #aichallenge 2010-11-16T23:36:15 *** ChanServ sets mode: +o amstan 2010-11-16T23:37:53 lavalamp_: i've decided to try only sending current ships at each layer, then reassigining all future ones each turn 2010-11-16T23:38:06 so the player can re-evalutate entire moves dependent on what they do 2010-11-16T23:38:11 that's probably more efficient 2010-11-16T23:38:34 I wanted to have re-evaluation but I don't have time to write it 2010-11-16T23:38:38 that's the plan, and hopefully doesn't result in missing potential good moves just cause they fucked one way of doing it up 2010-11-16T23:38:42 but i'll see 2010-11-16T23:38:49 haha 2010-11-16T23:38:56 McLeopold: could you add a column for the percentage of games that reach 200 turns for each map? 2010-11-16T23:39:23 maybe 2010-11-16T23:39:34 for a map like this, perhaps: 2010-11-16T23:39:35 http://zeroviz.us:8080/newmap17.txt.html 2010-11-16T23:46:41 I'm going to bring out a bunch of my old bots to see if they fare any better overnight 2010-11-16T23:50:58 davidjliu: 200 turns stats are there 2010-11-16T23:51:46 *** janzert has joined #aichallenge 2010-11-16T23:52:01 * janzert waves 2010-11-16T23:52:49 * sigh particles 2010-11-16T23:53:14 Hmm... Infernape seems to like these maps 2010-11-16T23:54:07 Looks like bhasker goes 200 turns more than anyone 2010-11-16T23:55:25 janzert: hey 2010-11-16T23:55:29 janzert: k.. check that email there 2010-11-16T23:55:55 janzert: i want to delete those custom groups, make trusted users mods, and have this one forum that only mods+admins may post in 2010-11-16T23:56:40 I do like email better, but having everything in one spot is probably good 2010-11-16T23:58:16 janzert: you can set email notifications and stuch 2010-11-16T23:58:41 janzert: did i miss anyone? http://ai-contest.com/forum/adm/index.php?i=groups 2010-11-16T23:59:17 janzert: so like.. that's what we need, move everyone from the mailing list in here 2010-11-16T23:59:24 janzert: people that want to talk in this 2010-11-16T23:59:52 McLeopold> u use modufied http://code.google.com/p/ai-contest/source/browse/trunk/planet_wars/backend/map_generator.py# ?