2010-11-23T00:01:40 *** Rubicon-|-Cross has joined #aichallenge 2010-11-23T00:02:47 *** Utkarsh has joined #aichallenge 2010-11-23T00:04:20 *** Utkarsh has quit IRC (Read error: Connection reset by peer) 2010-11-23T00:11:56 *** Utkarsh has joined #aichallenge 2010-11-23T00:15:52 *** bhasker has quit IRC (Ping timeout: 240 seconds) 2010-11-23T00:18:51 Top 10 players: bocsimacko(3405), Raschi(3359), bix0r4ever(3341), dmj111(3267), asavis(3213), medrimonia(3150), felixcoto(3139), davidjliu(3116), george(3106), malex81(3101) 2010-11-23T00:22:02 *** delt0r___ has quit IRC (Read error: Operation timed out) 2010-11-23T00:22:41 *** delt0r___ has joined #aichallenge 2010-11-23T00:23:06 *** bhasker has joined #aichallenge 2010-11-23T00:26:42 *** Utkarsh has quit IRC (Ping timeout: 245 seconds) 2010-11-23T00:31:34 *** Utkarsh has joined #aichallenge 2010-11-23T00:35:45 *** _Utkarsh <_Utkarsh!~admin@117.201.86.50> has joined #aichallenge 2010-11-23T00:35:52 *** Utkarsh has quit IRC (Ping timeout: 245 seconds) 2010-11-23T00:38:05 ahhh, summer weather is here 2010-11-23T00:45:19 *** davidjliu has quit IRC (Quit: Page closed) 2010-11-23T00:50:24 *** nullkuhl has quit IRC (Read error: Connection reset by peer) 2010-11-23T00:58:09 *** narnach1 has joined #aichallenge 2010-11-23T00:58:09 *** narnach1 is now known as narnach_mb 2010-11-23T01:13:22 *** _Utkarsh <_Utkarsh!~admin@117.201.86.50> has quit IRC (Ping timeout: 245 seconds) 2010-11-23T01:18:52 Top 10 players: bocsimacko(3421), bix0r4ever(3342), Raschi(3317), dmj111(3261), asavis(3221), medrimonia(3174), felixcoto(3142), malex81(3126), _Astek_(3113), george(3104) 2010-11-23T01:19:55 *** Utkarsh has joined #aichallenge 2010-11-23T01:20:57 *** gump_ has joined #aichallenge 2010-11-23T01:21:39 woah.. I beat a 400ranked 2010-11-23T01:21:44 with still totally gimpy ai 2010-11-23T01:23:12 *** bhasker has quit IRC (Quit: bhasker) 2010-11-23T01:25:52 *** Utkarsh has quit IRC (Read error: Connection reset by peer) 2010-11-23T01:31:36 *** gump_ has quit IRC (Quit: Ex-Chat) 2010-11-23T01:31:48 *** fgump has joined #aichallenge 2010-11-23T01:32:04 *** virdo has quit IRC (Ping timeout: 252 seconds) 2010-11-23T01:32:13 hello 2010-11-23T01:33:17 i have a a doubt regarding the end of the game 2010-11-23T01:33:24 *** Utkarsh has joined #aichallenge 2010-11-23T01:37:54 *** sigh has quit IRC (Ping timeout: 250 seconds) 2010-11-23T01:38:22 what do you mean? 2010-11-23T01:39:29 *** rebelxt_ has joined #aichallenge 2010-11-23T01:42:43 hmm, i have a different way to do my game tree 2010-11-23T01:42:52 i'm not sure if it'll work or not, we'll see 2010-11-23T01:43:15 janzert: ping 2010-11-23T01:44:49 yes? 2010-11-23T01:45:29 *** antimatroid has joined #aichallenge 2010-11-23T01:46:59 janzert: hey, wondering is submissions are ok at the moment? been stuck in "ready to be compiled" for half an hour 2010-11-23T01:47:32 *** antimatroid1 has quit IRC (Ping timeout: 276 seconds) 2010-11-23T01:48:05 rebelxt_: no, but should be flowing soon 2010-11-23T01:48:14 a lot of people are submitting this week 2010-11-23T01:48:33 that could be causing people to have to wait longer for their submissions to be compiled? 2010-11-23T01:49:00 that's true but it did get stuck just now 2010-11-23T01:50:09 janzert: just got success msg on the profile page 2010-11-23T01:50:28 great, backlog is down to 1 2010-11-23T01:51:05 and now cleared 2010-11-23T01:51:20 awesome, thanks 2010-11-23T01:54:40 i can't believe georges both is still in 8th place 2010-11-23T01:54:44 bot* 2010-11-23T01:56:40 george's new bot on tcp is even stronger 2010-11-23T01:59:39 yep 2010-11-23T01:59:47 he's got bocsi worried i'm pretty sure 2010-11-23T02:01:22 =) Win against bixor and astek on official 2010-11-23T02:01:31 :) 2010-11-23T02:01:32 nice 2010-11-23T02:01:54 that reminds me, i'm getting back to my bot 2010-11-23T02:02:03 medrimonia2: nice! 2010-11-23T02:06:50 weird game - two full position swaps! http://72.44.46.68/canvas?game_id=1156727 lol 2010-11-23T02:11:23 weirds, I beat 3 ranked 1400-1800 bots, and then wound up facing rank 400's 2010-11-23T02:13:13 you also beat rank 408 in there 2010-11-23T02:13:26 ya.. 2010-11-23T02:13:35 but from 1400 to 400 is quite a jump 2010-11-23T02:14:07 you can randomly be paired with anyone, just you're most likely to be paired with a nearby rank 2010-11-23T02:14:33 ahh 2010-11-23T02:14:37 since you had very little game history when you beat the 409 it pushed your rank way up 2010-11-23T02:16:59 *** Epona666 has quit IRC (Ping timeout: 255 seconds) 2010-11-23T02:17:33 well, sleepy times 2010-11-23T02:17:58 later this week, gona have to make my bot have atleast SOME clue/consideration, about what the enemy is doing 2010-11-23T02:18:02 that should help it out tons 2010-11-23T02:18:53 Top 10 players: bocsimacko(3410), Raschi(3345), bix0r4ever(3307), dmj111(3260), asavis(3195), medrimonia(3195), felixcoto(3131), luksian(3107), malex81(3102), protocolocon(3096) 2010-11-23T02:18:59 kinda surprised it's managing to be up amongst some bots that have supply routes, and defenses, etc. 2010-11-23T02:19:17 when mine is just "pick somewhere, and attack it" 2010-11-23T02:29:59 *** amriedle has quit IRC (Quit: Lost terminal) 2010-11-23T02:34:15 im baned on forum 2010-11-23T02:36:09 canadian overlord show the power 2010-11-23T02:36:34 shut up 2010-11-23T02:48:48 Accoun: you're not banned, just This post is waiting for approval 2010-11-23T02:48:54 Accoun: so you don't say stupid things.. 2010-11-23T02:49:02 Accoun: because i'm really tired of you 2010-11-23T02:49:39 Accoun: and don't start it with the signature.. 2010-11-23T03:00:48 amstan: you still there? 2010-11-23T03:00:57 antimatroid: yep? 2010-11-23T03:01:42 i know you hate having to make changes, but i originally signed up to be in a partnership and wrote my about me accordinly, could you please clear it or make it "antimatroid" for me before entries close? 2010-11-23T03:01:50 username is "youwillfail" http://ai-contest.com/profile.php?user_id=3945 2010-11-23T03:02:08 well, at least you gave me userid 2010-11-23T03:02:15 :) 2010-11-23T03:02:28 what's with the funky username? 2010-11-23T03:02:32 i'll pay you back by helping make the contests easier in the future :P 2010-11-23T03:02:38 robot unicorn attack tribute 2010-11-23T03:02:51 antimatroid: i could rename it if you want.. 2010-11-23T03:02:58 hmm, yeah might as well 2010-11-23T03:03:09 i ended up just using antimatroid on here and in the forums anyway 2010-11-23T03:03:12 thanks heaps 2010-11-23T03:03:18 same email? 2010-11-23T03:03:27 also.. what bio? 2010-11-23T03:03:40 just leave the bio blank and same email 2010-11-23T03:03:55 oh, right, that is your email 2010-11-23T03:04:05 http://ai-contest.com/profile.php?user_id=3945 2010-11-23T03:04:08 k 2010-11-23T03:04:22 :D thanks 2010-11-23T03:04:33 now fix you c code 2010-11-23T03:04:58 it is fixed, i have a whole new bot 2010-11-23T03:05:04 it's still not quite finished though 2010-11-23T03:05:09 *** jaspervdj has joined #aichallenge 2010-11-23T03:05:20 i beat some top 20 people on irc in the last few days though 2010-11-23T03:05:21 jaspervdj: yo, long time no see 2010-11-23T03:05:26 i also lost to some not so good people 2010-11-23T03:05:35 tcp** :P 2010-11-23T03:06:11 amstan: Hello there 2010-11-23T03:06:23 I'm not really entering the challenge this time :-/ 2010-11-23T03:06:46 jaspervdj: like.. you're still admin 2010-11-23T03:07:09 wait 2010-11-23T03:07:11 no 2010-11-23T03:07:23 I never was :-P 2010-11-23T03:07:32 isn't that pgasker? 2010-11-23T03:07:32 yeah, sorry, i got you confused with danielvf 2010-11-23T03:07:37 oh 2010-11-23T03:07:44 yeah, what happened to daniel :\ 2010-11-23T03:07:55 antimatroid: same with dstuff 2010-11-23T03:08:03 they all ran away 2010-11-23T03:08:28 @seen danielvf 2010-11-23T03:08:28 amstan: danielvf was last seen in #aichallenge 7 weeks, 0 days, 6 hours, 27 minutes, and 26 seconds ago: * DanielVF out. :( 2010-11-23T03:08:34 @seen dstuff 2010-11-23T03:08:34 amstan: I have not seen dstuff. 2010-11-23T03:08:39 @seen dstufft 2010-11-23T03:08:39 amstan: dstufft was last seen in #aichallenge 8 weeks, 5 days, 13 hours, 14 minutes, and 23 seconds ago: there's nothing random in your bots is there? 2010-11-23T03:08:46 8 weeks! 2010-11-23T03:10:12 antimatroid: oh.. nvm, danielvf, is gone till november, he had a sign off email 2010-11-23T03:10:22 but idk what about dstufft 2010-11-23T03:10:45 i don't think we should be keeping admins account's active like that 2010-11-23T03:11:05 it shouldn't really matter? 2010-11-23T03:11:11 well.. still 2010-11-23T03:18:52 Top 10 players: bocsimacko(3401), Raschi(3322), bix0r4ever(3298), dmj111(3238), medrimonia(3177), asavis(3176), felixcoto(3142), luksian(3102), george(3095), wagstaff(3095) 2010-11-23T03:19:27 *** tapwater has quit IRC (Quit: tapwater) 2010-11-23T03:20:27 *** fgump has quit IRC (Quit: Ex-Chat) 2010-11-23T03:22:24 *** Mistmanov has joined #aichallenge 2010-11-23T03:32:30 *** aerique has joined #aichallenge 2010-11-23T03:49:46 *** perror has joined #aichallenge 2010-11-23T04:10:46 *** phreeza has joined #aichallenge 2010-11-23T04:18:52 Top 10 players: bocsimacko(3403), bix0r4ever(3273), dmj111(3240), medrimonia(3167), asavis(3160), felixcoto(3119), luksian(3119), george(3095), protocolocon(3094), malex81(3077) 2010-11-23T04:29:31 *** smellyhippy2 has joined #aichallenge 2010-11-23T04:29:31 *** smellyhippy2 has joined #aichallenge 2010-11-23T04:29:53 *** smellyhippy has quit IRC (Disconnected by services) 2010-11-23T04:29:58 *** smellyhippy2 is now known as smellyhippy 2010-11-23T04:49:12 *** Cold-Phoenix has quit IRC (Ping timeout: 245 seconds) 2010-11-23T04:56:16 *** Appleman1234_ is now known as Appleman1234 2010-11-23T04:56:53 *** Azrathud has quit IRC (Ping timeout: 255 seconds) 2010-11-23T05:05:15 *** Naktibalda has joined #aichallenge 2010-11-23T05:10:57 *** boegel has joined #aichallenge 2010-11-23T05:15:12 *** Appleman1234 has quit IRC (Ping timeout: 260 seconds) 2010-11-23T05:18:52 Top 10 players: bocsimacko(3378), bix0r4ever(3314), Raschi(3299), dmj111(3234), medrimonia(3168), asavis(3148), felixcoto(3125), luksian(3108), george(3099), protocolocon(3096) 2010-11-23T05:19:45 Error323: I really wonder what your bot was thinking here: http://72.44.46.68/canvas?game_id=1159820 2010-11-23T05:24:37 *** Appleman1234 has joined #aichallenge 2010-11-23T05:48:22 *** rabidus has quit IRC (Ping timeout: 252 seconds) 2010-11-23T05:48:28 *** rabidus has joined #aichallenge 2010-11-23T05:48:43 *** Palmik has joined #aichallenge 2010-11-23T05:59:49 janzert: if it does become the case that people watching the games is too expensive during the tournament, may I ask now that you consider stopping access to those before completely removing the current leaderboard from visibility :) 2010-11-23T06:01:18 *** delt0r has joined #aichallenge 2010-11-23T06:01:47 *** delt0r___ has quit IRC (Ping timeout: 264 seconds) 2010-11-23T06:12:30 *** yasith_ has quit IRC (Ping timeout: 240 seconds) 2010-11-23T06:18:54 Top 10 players: bocsimacko(3376), bix0r4ever(3307), dmj111(3238), medrimonia(3149), asavis(3141), felixcoto(3135), george(3098), protocolocon(3093), luksian(3091), shangas(3074) 2010-11-23T06:22:32 *** jaspervdj has quit IRC (Quit: NEVER GONNA GIVE YOU UP NEVER GONNA LET YOU DOWN) 2010-11-23T06:24:56 *** yasith_ has joined #aichallenge 2010-11-23T06:25:50 *** jaspervdj has joined #aichallenge 2010-11-23T06:30:41 *** Palmik has quit IRC (Read error: Operation timed out) 2010-11-23T06:59:26 lol my bot just made the stupidest move i've seen 2010-11-23T06:59:50 and it's invaliding orders like crazy :( 2010-11-23T06:59:55 it's going to be a long night tonight 2010-11-23T07:00:47 http://72.44.46.68/canvas?game_id=1161582 2010-11-23T07:18:55 Top 10 players: bocsimacko(3431), Raschi(3423), bix0r4ever(3366), dmj111(3292), felixcoto(3187), asavis(3186), medrimonia(3186), george(3142), luksian(3142), protocolocon(3138) 2010-11-23T07:21:34 *** Prillicy has quit IRC (Remote host closed the connection) 2010-11-23T07:47:15 *** lavalamp_ has quit IRC (Quit: Page closed) 2010-11-23T07:55:33 *** p4p4 has joined #aichallenge 2010-11-23T07:58:58 antimatroid: you're crashbot? 2010-11-23T08:00:29 *** antimatroid1 has joined #aichallenge 2010-11-23T08:00:39 phreeza: i am 2010-11-23T08:00:51 i've taken lots out trying to track down a bug 2010-11-23T08:01:01 that game you posted an hour ago 2010-11-23T08:01:03 ouch 2010-11-23T08:01:06 :) 2010-11-23T08:01:17 it's alright, the move wouldn't even be considered once stuff is added back in 2010-11-23T08:01:33 how come you do partial captures? is that intendet? 2010-11-23T08:01:43 intended* 2010-11-23T08:01:47 it would have planned to capture it 2010-11-23T08:01:52 but it was no longer feasible 2010-11-23T08:02:02 although i did notice the planet in that match, and it was feasible aha 2010-11-23T08:02:07 but the tree didn't think so 2010-11-23T08:02:12 ah ok 2010-11-23T08:02:35 *** antimatroid has quit IRC (Ping timeout: 276 seconds) 2010-11-23T08:02:53 it does go for it in the end, when it also abandons the big one 2010-11-23T08:08:11 lol, well i've found a big gaping bug 2010-11-23T08:08:19 lets hope its the only one i'm looking for 2010-11-23T08:09:21 i think it should be 2010-11-23T08:09:40 it would make sense for it to screw up sometimes, and i'm not getting that many invalid orders, like one very few games on tcp if that 2010-11-23T08:18:55 Top 10 players: bocsimacko(3436), bix0r4ever(3346), dmj111(3305), felixcoto(3198), asavis(3182), medrimonia(3170), luksian(3152), george(3148), BaronTrozo(3139), protocolocon(3137) 2010-11-23T08:21:12 phew, i won cause they dcd 2010-11-23T08:21:15 i thought i invalid ordered 2010-11-23T08:22:42 *** delt0r___ has joined #aichallenge 2010-11-23T08:23:12 *** delt0r has quit IRC (Read error: Operation timed out) 2010-11-23T08:23:52 *** mceier has joined #aichallenge 2010-11-23T08:30:45 6 games and wins in a row without crash 2010-11-23T08:31:33 i think i can add stuff back in now :) 2010-11-23T08:31:59 *** narnach_mb has quit IRC (Quit: Leaving.) 2010-11-23T08:33:35 *** fgump has joined #aichallenge 2010-11-23T08:36:03 *** Naktibalda has left #aichallenge 2010-11-23T08:38:18 Accoun: damn you, you ruined my winning streak 2010-11-23T08:38:19 hmm, downloaded the benzedrine maps and 201-300 all seem to be the same, but i'm probably not the first to notice 2010-11-23T08:38:49 *** Cold-Phoenix has joined #aichallenge 2010-11-23T08:41:39 http://72.44.46.68/getplayer?player=crashbot 2010-11-23T08:41:43 well i think the bugs fixed 2010-11-23T08:41:47 9/10 games 2010-11-23T08:41:50 time to add shit in 2010-11-23T08:54:48 antimatroid1: You're crapbot? 2010-11-23T08:57:10 nope 2010-11-23T08:57:12 crashbot 2010-11-23T08:57:17 but i'm not playing atm 2010-11-23T08:57:27 *** medrimonia2 has quit IRC (Ping timeout: 260 seconds) 2010-11-23T08:57:30 *** bhasker has joined #aichallenge 2010-11-23T08:57:38 bhasker: morning :) 2010-11-23T08:57:53 i'm looking forward to the final contest running 2010-11-23T08:59:13 morning 2010-11-23T08:59:15 :) 2010-11-23T08:59:40 I don't think that I'll be ranked like now during the final contest... 2010-11-23T09:00:20 But I don't know if I've really the time to make a good improvement... 2010-11-23T09:00:41 i have the time 2010-11-23T09:00:49 i'm hoping for top 10 again 2010-11-23T09:00:58 i lost hope a week ago, but it's back now that my bot is pulling together 2010-11-23T09:01:37 boo yeah, there's the thunder 2010-11-23T09:01:42 I think that top 10 will be to hard for me 2010-11-23T09:01:42 it's definitely summer time 2010-11-23T09:01:56 it's hard for anyone, it's really competitive in the top 30 this time 2010-11-23T09:02:07 and there's quite a few people i expect up there that haven't submitted in a while too 2010-11-23T09:02:12 if they're still working 2010-11-23T09:02:24 Yes Like McLeopold 2010-11-23T09:03:59 You're new bot seems to perform very well on tcp 2010-11-23T09:04:00 shangas and george are still clinging to top 10 2010-11-23T09:04:07 it's hit and miss atm 2010-11-23T09:04:14 hopefully i can remove a lot of the misses before game day 2010-11-23T09:04:36 i have another idea for game tree implementation too, but i want this to be at a submittable state before i try that 2010-11-23T09:04:46 should be able to implement the change in half a day or so and see what it's like 2010-11-23T09:05:10 I'll change my way of expanding before the deadline I think 2010-11-23T09:05:23 And I will maybe make synchronised attacks 2010-11-23T09:06:02 i depend on my game tree not only making synchronised attacks, but planning what moves it can make after the other moves have been made in the game tree 2010-11-23T09:06:09 that works wonders for expanding better than someone else 2010-11-23T09:07:41 I'm almost satisfied by my first turn move, but I still need to write some specific things for the second one 2010-11-23T09:08:07 the big problem with the way i currently do my game tree is that i don't model the opponent expanding 2010-11-23T09:08:26 but it has benefits over the other method i want to try too, so i'm at a loss at to what i'll use if i get both done 2010-11-23T09:08:41 hopefully one will clearly be better :) 2010-11-23T09:10:43 Korea on fire 2010-11-23T09:10:47 so what are you doing differently for turn 1 2010-11-23T09:11:44 antimatroid is your latest bot up on tcp? 2010-11-23T09:11:46 me? nothing, i treat it the same as any other turn 2010-11-23T09:11:49 bhasker: not atm 2010-11-23T09:11:57 i had bug issues before, but i think that's fixed 2010-11-23T09:12:02 http://72.44.46.68/getplayer?player=crashbot 2010-11-23T09:12:08 ah k 2010-11-23T09:12:17 account the muggle beat my winning streak since fixing it 2010-11-23T09:12:26 i'm in the process of adding my stuff back in now, i removed lots to debug 2010-11-23T09:12:47 ah k 2010-11-23T09:12:55 accoun runs so many variants 2010-11-23T09:13:07 Korea on fire !!! 2010-11-23T09:13:22 someone accidentally the whole of korea? 2010-11-23T09:13:24 it begin of atonic nuclear apocalipsis! 2010-11-23T09:13:35 ? 2010-11-23T09:13:39 woah he's right 2010-11-23T09:13:41 it begin of atomic nuclear apocalipsis! 2010-11-23T09:13:43 http://www.reuters.com/article/idUSTRE6AM0TZ20101123 2010-11-23T09:14:08 oh yes that's old news :p 2010-11-23T09:14:19 was scared for a moment that the north had been shooting nukes or something :p 2010-11-23T09:14:50 yeah :P 2010-11-23T09:14:59 fire ze missiles 2010-11-23T09:15:01 but i'm le tired 2010-11-23T09:15:12 well, have a nap, zen fire ze missiles!!1! 2010-11-23T09:15:23 fire em at bockismacko 2010-11-23T09:15:32 i guess i'm the fucking kangaroo aha 2010-11-23T09:15:47 you guys don't even have nukes 2010-11-23T09:15:48 bah 2010-11-23T09:16:08 *** medrimonia1 has joined #aichallenge 2010-11-23T09:16:15 *** medrimonia1 has left #aichallenge 2010-11-23T09:16:20 bhasker: but they mine all the uranium. 2010-11-23T09:16:29 ah 2010-11-23T09:16:31 didn't know that 2010-11-23T09:16:33 we don't need nukes 2010-11-23T09:16:37 who's going to attack us? 2010-11-23T09:16:55 they might claim the land, but they wont handle the wildlife 2010-11-23T09:16:57 New Zealnaders 2010-11-23T09:17:11 that is true 2010-11-23T09:17:12 Nuke aren't means to defend, just to attack 2010-11-23T09:17:13 we're actually pretty good friends with them in general 2010-11-23T09:17:14 Guess where i come from Mistmanov 2010-11-23T09:17:16 most of australia is desert anyway 2010-11-23T09:17:25 I'm guessing.... 2010-11-23T09:17:30 ..new zealand? :p 2010-11-23T09:17:30 yeah, but the coasts are nice 2010-11-23T09:17:39 that is true 2010-11-23T09:17:43 yea--But have been living in Austria for 5 years 2010-11-23T09:17:52 delt0r: which state? 2010-11-23T09:17:55 tassie <3 2010-11-23T09:17:56 i want to visit australia 2010-11-23T09:18:13 too many poisonous animals for me 2010-11-23T09:18:19 My brother is working in Australia --about 3 hours dirve from Perth 2010-11-23T09:18:29 you don't really see any dodgy animals till you go bush 2010-11-23T09:18:40 antimatroid1: Austria... birth place of hitler 2010-11-23T09:18:42 perth is like the complete other side of the huge desert to anything else 2010-11-23T09:18:51 I had the idea that you could encounter like black widows in your homo 2010-11-23T09:18:52 eh home 2010-11-23T09:18:55 Top 10 players: bocsimacko(3448), bix0r4ever(3329), dmj111(3321), asavis(3197), felixcoto(3166), _Astek_(3163), medrimonia(3163), george(3153), luksian(3147), protocolocon(3137) 2010-11-23T09:18:59 oh, yes, i read austria as australia a lot :P 2010-11-23T09:19:10 Mitmanov: not where i live 2010-11-23T09:19:12 everyone from down under does that 2010-11-23T09:19:15 my biggest worry is daddy long legs 2010-11-23T09:19:23 how to blow a game 2010-11-23T09:19:24 http://72.44.46.68/canvas?game_id=1163923 2010-11-23T09:19:33 i'm lazy, see the aus and go right, they're with me 2010-11-23T09:19:54 http://72.44.46.68/canvas?game_id=1161582 2010-11-23T09:19:57 that's how you blow a game 2010-11-23T09:20:04 and i then sent an invalid order to top it off 2010-11-23T09:20:24 *** narnach1 has joined #aichallenge 2010-11-23T09:20:24 *** narnach1 is now known as narnach_mb 2010-11-23T09:20:38 *** Palmik has joined #aichallenge 2010-11-23T09:21:03 wow you sent 1000 ships to a neutral 2010-11-23T09:21:05 all the way to the left 2010-11-23T09:21:28 yep 2010-11-23T09:21:35 thankfully my final version wont even consider such a move 2010-11-23T09:23:40 *** Appleman1234 has quit IRC (Read error: Connection reset by peer) 2010-11-23T09:24:38 *** Appleman1234 has joined #aichallenge 2010-11-23T09:26:05 whether the world will live until morning? 2010-11-23T09:26:35 hope so, otherwise all the coding on the bot was for nothing -_- 2010-11-23T09:27:05 What I can't understand is that even among the top 20 player, some are still sniped at their first move 2010-11-23T09:28:00 if your bot is written to completely avoid sniping (mine is supposed to be written that way...) you're way too conservative 2010-11-23T09:28:16 and others can get more expansion 2010-11-23T09:28:18 for the twentieth turn maybe 2010-11-23T09:28:36 But for the first turn you have to be a little bit conservative 2010-11-23T09:28:40 you can't avoid snipe in some maps 2010-11-23T09:28:43 http://ai-contest.com/visualizer.php?game_id=8438693 2010-11-23T09:28:44 on some maps you just over extend 2010-11-23T09:28:47 and the other bot doesn't 2010-11-23T09:28:51 you get sniped 2010-11-23T09:28:59 there is no way to completely avoid it 2010-11-23T09:29:06 without sacrificing growth 2010-11-23T09:29:38 Hmmm I disagree, I think that during the ships that you send during the first turn must not be snipable 2010-11-23T09:29:48 -during 2010-11-23T09:30:16 how do you decide that they must be unsnipable? 2010-11-23T09:30:25 it's pretty easy 2010-11-23T09:30:27 as in rather how do you decide what is not snipable? 2010-11-23T09:30:34 medrimonia: i'm with you 2010-11-23T09:30:59 hmm how do you guys decide that though 2010-11-23T09:31:06 av_distance=t_minlen_e[destination]-t_minlen_f[destination] 2010-11-23T09:31:29 e=enemy ? f =friendly? 2010-11-23T09:31:30 where t_minlen_e is the minimal distance to an enemy planet and f to a friend 2010-11-23T09:31:32 yep 2010-11-23T09:31:43 k and? 2010-11-23T09:31:55 if that is >0 don't send i guess? 2010-11-23T09:32:16 it's not quite that simple, the moves you make can make it safe to make another 2010-11-23T09:32:21 after you have just that, you can take the planet if dest._num_ships-av_distance*(5+dest._growth_rate)<0 2010-11-23T09:32:30 i let my game tree work out most of my decisions, i just feed it moves 2010-11-23T09:32:44 i try not to feed it bad moves 2010-11-23T09:32:51 hmm 2010-11-23T09:33:08 With that, you're really sure that you can't get snipped 2010-11-23T09:33:20 if his minlen is 10 2010-11-23T09:33:24 and yours is 5 2010-11-23T09:33:27 i do a sweep at the start of each move to cancel out any of their attacks i can, then run my game tree, make the moves that picks then work out redistribtuion 2010-11-23T09:33:28 then av_distance is 5 2010-11-23T09:33:36 and if it cost 25 ships 2010-11-23T09:34:01 you'll 25 ships more than can arrives from your home planet at time 2010-11-23T09:34:16 is the 5 in the formula 2010-11-23T09:34:18 So even if the growth_rate is 0, you can't be sniped 2010-11-23T09:34:24 the growth from home planet? 2010-11-23T09:34:26 do you guys clear your tree at the start or end of the turn? 2010-11-23T09:34:29 rather your first planet 2010-11-23T09:34:32 yep the five it's home planet growth 2010-11-23T09:34:45 i had issues with that taking a while to delete all the nodes, so i've got it deleting it at the start of each turn 2010-11-23T09:34:54 it also means i get to spend more time on the first turn than all others 2010-11-23T09:35:30 whos running the GA bots on benzedrine, any idea? 2010-11-23T09:35:38 would it be space invaders? 2010-11-23T09:35:51 i would expect GP though 2010-11-23T09:36:07 and i think he said he doesn't use tcp 2010-11-23T09:36:32 The harder isn't to know which planet you can attack, but really to know how much ships you have to keep for being able to intercept the opponent if he attacks a planet which is snippable at the first turn 2010-11-23T09:36:50 phreeze: iirc boegel is running them 2010-11-23T09:36:51 my game tree deals with taht 2010-11-23T09:36:54 http://72.44.46.68/canvas?game_id=1153571 this guy 2010-11-23T09:37:01 I'm not still perfect on that yet, but I think that first turn is my best move 2010-11-23T09:37:03 yesterday someone talked about it here, you might try checking the logs 2010-11-23T09:37:36 pretty much my whole strategy is in the logs 2010-11-23T09:38:19 yeah it's a bit new for me that a "chatssesion" is basically being saved and indexed to be googled for eternity 2010-11-23T09:38:21 oh wlel :p 2010-11-23T09:38:35 erm 2010-11-23T09:38:36 http://ai-contest.com/profile.php?user_id=10464 2010-11-23T09:38:36 http://ai-contest.com/profile.php?user_id=10787 2010-11-23T09:39:18 Yes he had play something like two weeks with two accounts 2010-11-23T09:39:38 i don't care, but the second account should probably be disabled 2010-11-23T09:39:55 Yep 2010-11-23T09:40:44 Mistmanov: hehe found it, thanks 2010-11-23T09:40:51 isnt it sad that mega1 hasn't even submitted a new version since 19th nov 2010-11-23T09:40:55 and its still ruling 2010-11-23T09:40:57 :*( 2010-11-23T09:41:57 does anyone have a patch to make the html visualizer read a log file 2010-11-23T09:42:00 and show it turn by tunr 2010-11-23T09:42:07 i know iamluck has a fancy one 2010-11-23T09:42:28 somebody had the most awesome logging 2010-11-23T09:42:35 it was like ascii maps 2010-11-23T09:42:49 this is iamluck's http://spz.nofate.com/planetwars/debug2.png 2010-11-23T09:42:52 its pretty slick 2010-11-23T09:43:02 i could debug game trees with tron 2010-11-23T09:43:06 not a hope in hell with this 2010-11-23T09:43:16 running the numbers on small examples is hard enough 2010-11-23T09:44:42 its surprising that my 0.23 version is still holding at rank 50 2010-11-23T09:45:01 its practically the same ersion since Nov 8th or so with minor bug fixes 2010-11-23T09:45:17 phreeza: that'd me :) 2010-11-23T09:45:19 i haven't had a bot on the main site since before that :| 2010-11-23T09:45:24 phreeza: complaints? :P 2010-11-23T09:45:32 i hope i don't have issues when i finally upload, i will do with more than a day left though 2010-11-23T09:45:37 no :) i think its cool you're trying that 2010-11-23T09:45:56 my question was if its fine tuning parameters or making a strategy from scratch 2010-11-23T09:45:58 it's not turning out too well for now 2010-11-23T09:46:03 but I'm still working on it 2010-11-23T09:46:04 the logs answered that for me 2010-11-23T09:46:09 :) 2010-11-23T09:46:10 phreeza: they did? 2010-11-23T09:46:27 phreeza: howso? 2010-11-23T09:46:33 2010-11-21T15:40:58 Error323: I'm trying to finetune different thresholds, and enable/disable certain substrategies 2010-11-23T09:47:12 or did i misunderstand that? 2010-11-23T09:47:33 phreeza: ah, you mean IRC logs 2010-11-23T09:47:39 yea 2010-11-23T09:47:42 phreeza: no, you're right 2010-11-23T09:47:43 not game logs 2010-11-23T09:47:52 phreeza: yeah, that confused me :) 2010-11-23T09:47:53 i'm not that good 2010-11-23T09:47:56 :) 2010-11-23T09:47:57 haha 2010-11-23T09:48:09 that would be creepy 2010-11-23T09:48:17 phreeza: maybe you noticed a significant improvement in the quality of the bots being generated 2010-11-23T09:48:26 phreeza: I haven't checked the results, will do that tonight 2010-11-23T09:48:44 i think they are improving for sure, gradually 2010-11-23T09:48:44 would have own this 2010-11-23T09:48:45 http://72.44.46.68/canvas?game_id=1164330 2010-11-23T09:49:27 except i issued an invalid order 2010-11-23T09:49:28 !@#!#!@# 2010-11-23T09:49:45 phreeza: yeah, but my current GA settings aren't good 2010-11-23T09:49:58 phreeza: too strict, even decent bots don't get past the 5-game limit 2010-11-23T09:50:02 phreeza: they should though 2010-11-23T09:50:10 aha i noticed that 2010-11-23T09:50:15 phreeza: I'll restart the GA with better settings when I get home 2010-11-23T09:50:20 the top ranking one only got 5 plays 2010-11-23T09:50:31 yeah, because it lost a game :) 2010-11-23T09:50:38 do you use ELO for fitness or something else? 2010-11-23T09:50:41 ah hehe 2010-11-23T09:50:57 the only way in which the #games will be bumped up will be when a bot wins 5 games in a row 2010-11-23T09:51:06 and so far, that hasn't happened yet 2010-11-23T09:51:13 I should lower that treshold 2010-11-23T09:51:15 alright 2010-11-23T09:51:22 winning 3/5 should be enough to start 2010-11-23T09:51:29 and them bump it up to 10 games 2010-11-23T09:51:49 I'm running a GA locally tom against my own old bots 2010-11-23T09:52:03 soI'm gradually figuring out better GA configs\ 2010-11-23T09:53:21 Oh man I just <3 git's cherrypick function 2010-11-23T09:53:53 well just making my bot not overextend itself fixed my losses to flavor 2010-11-23T09:53:54 looks like 2010-11-23T09:55:06 *** rebelxt_ has quit IRC (Quit: Page closed) 2010-11-23T09:58:39 Error323: it blew my mind the first time i saw it, coming from svn 2010-11-23T09:58:39 synchronized neutralcapping is not beneficial here :/ 2010-11-23T09:59:30 phreeza: yeah, same here. Best scm out there 2010-11-23T09:59:37 well for non-binary data that is. 2010-11-23T09:59:44 yup 2010-11-23T10:00:10 Korea Korea Korea 2010-11-23T10:00:20 lol http://72.44.46.68/canvas?game_id=1164517 2010-11-23T10:00:25 won by 5 turns! 2010-11-23T10:01:27 damnit http://72.44.46.68/canvas?game_id=1164510 2010-11-23T10:01:33 i sniped twice 2010-11-23T10:01:35 but nooooo 2010-11-23T10:01:49 this distinct bot keeps kiling me 2010-11-23T10:01:56 word near war like p1 and p2 2010-11-23T10:02:22 why did your bot not take the 26 2010-11-23T10:03:05 Accoun: the news on it that i can find in english doesn't make it sound that bad 2010-11-23T10:03:13 not relative to plenty of other things that happen 2010-11-23T10:03:20 i'm not saying it's a good thing 2010-11-23T10:04:31 antimatroid1: The same for the news in French, and personnally I don't think that we're so near to WW3... 2010-11-23T10:05:09 need 3 sides pact about peasiful divide aurica canada europa and australia betwin USA China an Russia 2010-11-23T10:05:32 otherway be the war 2010-11-23T10:06:56 interesting my bot just beat wriggler 2010-11-23T10:06:59 a 400 elo rated bot 2010-11-23T10:07:02 wonder whose bot it is 2010-11-23T10:07:40 *** JamesMG has joined #aichallenge 2010-11-23T10:08:42 fast bloody war on korea and this pact be maked 2010-11-23T10:11:20 hard situation 2010-11-23T10:12:18 very hard 2010-11-23T10:13:42 china have less power in UN whan in mast be now 2010-11-23T10:14:17 europa have more power in UN whan in mast be now 2010-11-23T10:15:30 korea asian diamond with 45nm chip plant for example 2010-11-23T10:16:02 you think thered be a war in korea over a chip plant? 2010-11-23T10:16:16 for example 2010-11-23T10:16:48 in china only now intel will build 65nm plant 2010-11-23T10:17:15 *** eregon_ has joined #aichallenge 2010-11-23T10:17:34 i'm not following 2010-11-23T10:17:53 so therefor china will entice PRK to attack south korea? 2010-11-23T10:18:10 need UN reformation or WAR unavoidable 2010-11-23T10:18:23 *** yellowseed has joined #aichallenge 2010-11-23T10:18:56 Top 10 players: bocsimacko(3427), dmj111(3305), bix0r4ever(3295), asavis(3196), _Astek_(3184), felixcoto(3168), medrimonia(3162), george(3150), protocolocon(3139), luksian(3131) 2010-11-23T10:19:40 doubt it 2010-11-23T10:19:49 very bad situation 2010-11-23T10:19:58 in 10 years maybe 2010-11-23T10:20:01 but not now 2010-11-23T10:20:04 does anyone have a link to the forum post about dhartmeis visualizer 2010-11-23T10:20:25 *** Veraciou1 has joined #aichallenge 2010-11-23T10:21:00 *** genericb1b has joined #aichallenge 2010-11-23T10:22:07 *** zerd has quit IRC (Read error: Operation timed out) 2010-11-23T10:23:11 *** zerd has joined #aichallenge 2010-11-23T10:23:14 it danger like The Caribbean crisis 1962 2010-11-23T10:23:56 cuban missile crisis? 2010-11-23T10:24:25 and now in USA presiden is stuped socialist like Keneady in 1962 2010-11-23T10:24:29 phreeza> yes 2010-11-23T10:24:33 *** Veracious has quit IRC (Ping timeout: 245 seconds) 2010-11-23T10:24:33 *** eregon has quit IRC (Ping timeout: 245 seconds) 2010-11-23T10:24:34 *** JamesMG has quit IRC (Ping timeout: 245 seconds) 2010-11-23T10:24:34 *** jmcarthur has quit IRC (Ping timeout: 245 seconds) 2010-11-23T10:24:34 *** genericbob has quit IRC (Ping timeout: 245 seconds) 2010-11-23T10:24:34 *** JamesMG has joined #aichallenge 2010-11-23T10:25:16 *** jmcarthur has joined #aichallenge 2010-11-23T10:25:32 Korean 45nm plant is enlish 2010-11-23T10:25:38 Korean 45nm plant is english 2010-11-23T10:25:42 i dont see the parallel. this is way off topy anyway 2010-11-23T10:26:00 topic* 2010-11-23T10:26:30 1 question, wat will be if north strike again? 2010-11-23T10:27:20 they'll be wiped out in no time... china won't help them 2010-11-23T10:27:29 One question... Do you know what's really happening? Are you there? 2010-11-23T10:27:48 *** aerique has quit IRC (Quit: ...) 2010-11-23T10:28:53 People are and will always have a lot more information over what happened fifty years ago than over what is happening right now 2010-11-23T10:29:30 is china realy need it war? 2010-11-23T10:30:10 if you want to talk about politics do so in ##politics 2010-11-23T10:30:23 ill be happy to reply to your political questions there 2010-11-23T10:31:13 left again? 2010-11-23T10:31:19 less than a minute Accoun 2010-11-23T10:31:22 *** bobng has quit IRC (Ping timeout: 260 seconds) 2010-11-23T10:31:43 guess you didnt care really 2010-11-23T10:41:12 in ##politics stuped clouns 2010-11-23T10:43:26 korea can kill some GPS satelites 2010-11-23T10:44:02 by china rockets 2010-11-23T10:45:45 and now in USA presiden is stuped socialist like Keneady in 1962 2010-11-23T10:45:55 aha 2010-11-23T10:47:09 davidd is right, if you want to talk about political questions go to another chan, this one isn't mean for that. 2010-11-23T10:49:13 politics it hard like this contest 2010-11-23T10:49:49 the elo ratings on tcp are quite hard to climb lol 2010-11-23T10:49:54 much harder than a couple of weeks before 2010-11-23T10:54:08 wtf someone just started like 25 different bots named ebb 2010-11-23T10:54:20 need to run fast to keep a place 2010-11-23T10:54:22 actually like 50 of them 2010-11-23T10:54:25 i just threw a game against accoun too 2010-11-23T10:54:39 rankings dropped like a 50 spots 2010-11-23T10:54:40 :-\ 2010-11-23T10:54:50 eburenette is that you 2010-11-23T10:54:54 running like 50 of them 2010-11-23T10:55:00 looks like your bot names 2010-11-23T10:55:10 its like a 100 bots 2010-11-23T10:55:11 !@#! 2010-11-23T10:55:12 wow 2010-11-23T10:55:34 i got a game against one 2010-11-23T10:56:34 did he like spin up a goddamn s3 instance 2010-11-23T10:56:37 to run a 100 bots 2010-11-23T10:56:38 wtf 2010-11-23T10:59:26 yeah, distinct ain't got shit 2010-11-23T10:59:45 wow 2010-11-23T11:00:55 my bots doing its best to throw this game 2010-11-23T11:01:38 *** eregon_ is now known as eregon 2010-11-23T11:02:07 held on, but only cause of the time limit 2010-11-23T11:03:19 http://72.44.46.68/canvas?game_id=1165439 2010-11-23T11:03:24 cool game anyway 2010-11-23T11:03:52 i desperately need to re add making planets safe before working out sendable ships 2010-11-23T11:10:26 *** boegel has quit IRC (Ping timeout: 276 seconds) 2010-11-23T11:12:37 surprising i won this http://72.44.46.68/canvas?game_id=1165585 2010-11-23T11:14:00 lol http://72.44.46.68/canvas?game_id=1165651 2010-11-23T11:14:01 bhasker> female won 2010-11-23T11:15:58 meen i keep facing flagcapper aka obligatoryshampoo 2010-11-23T11:16:02 its like nothing has changed :P 2010-11-23T11:16:31 lol 2010-11-23T11:16:43 aka crapbot btw 2010-11-23T11:16:56 which version of yours 2010-11-23T11:17:03 Error323-1 2010-11-23T11:17:27 don't see it on tcp 2010-11-23T11:17:37 http://72.44.46.68/canvas?game_id=1165585 2010-11-23T11:17:47 #68 2010-11-23T11:18:05 oh 70 now 2010-11-23T11:18:11 ah 2010-11-23T11:18:56 Top 10 players: bocsimacko(3438), asavis(3387), dmj111(3309), SUA.khb(3213), bix0r4ever(3203), jitanus(3181), medrimonia(3173), felixcoto(3171), george(3150), _Astek_(3146) 2010-11-23T11:19:32 ohhh man python is sloooooow 2010-11-23T11:19:55 my avg turn time is 0.0004 seconds 2010-11-23T11:20:34 flag is shampoo? 2010-11-23T11:20:36 i hate shampoo 2010-11-23T11:20:47 no offense to flag 2010-11-23T11:20:50 just the bot 2010-11-23T11:20:51 haha yea flag/crapbot/shampoo 2010-11-23T11:20:53 all same 2010-11-23T11:25:02 antimatroid in your eval function do you just calculate growth/ships or do you also account for stuff ships in flight, spread of your planets etc 2010-11-23T11:27:13 bhasker: hold up :P 2010-11-23T11:27:34 double GameState::getPayoff() 2010-11-23T11:27:34 { 2010-11-23T11:27:34 return finalShipCount[1] - finalShipCount[2] + (MAXTURNS - (turn+futureStates[0].size()))*(finalGrowthCount[1] - finalGrowthCount[2]); 2010-11-23T11:27:34 }; 2010-11-23T11:27:47 pretty simple :) 2010-11-23T11:28:07 pretty similar to mine 2010-11-23T11:28:13 *** bhasker has quit IRC (Quit: bhasker) 2010-11-23T11:28:50 *** lavalamp_ has joined #aichallenge 2010-11-23T11:38:00 *** narnach_mb has quit IRC (Quit: Leaving.) 2010-11-23T11:46:40 *** amriedle has joined #aichallenge 2010-11-23T11:49:20 *** fawek has joined #aichallenge 2010-11-23T11:56:34 *** medrimonia3 has joined #aichallenge 2010-11-23T11:58:00 *** medrimonia has quit IRC (Ping timeout: 250 seconds) 2010-11-23T11:59:47 wut my bot is going at it! 2010-11-23T11:59:59 374 elo 2010-11-23T12:00:02 \o/ 2010-11-23T12:00:02 *** rebelxt has joined #aichallenge 2010-11-23T12:01:02 my bots were all just timing out on tcp this morning 2010-11-23T12:01:15 on both servers 2010-11-23T12:02:24 *** rebelxt has left #aichallenge 2010-11-23T12:03:09 apparently I do not code well under time pressure 2010-11-23T12:03:25 since friday I have only succeeded in making my bot worse 2010-11-23T12:03:57 haha, we all sing along ! 2010-11-23T12:04:07 it's really depressing :( 2010-11-23T12:04:29 *** amriedle has quit IRC (Quit: Lost terminal) 2010-11-23T12:04:31 there's half a dozen bugs I know about and fixing any of them kills it 2010-11-23T12:04:47 * p4p4 and now, the chorus: 2010-11-23T12:05:25 I already rolled back once 2010-11-23T12:07:33 I guess I will roll back again and just try to fix a few things 2010-11-23T12:10:13 funny, ive had about 6 different bots, different ideas, they all seemed to develop some kind of character/personality, meaning - you can't take out the errors without removing their virtues 2010-11-23T12:10:40 I have new ideas and no time to write them in 2010-11-23T12:14:28 famous last words, #3, galois: "i think i found a solution to fermat's problem, but the brim of this page is too small to write it down" 2010-11-23T12:18:36 *** aizu has joined #aichallenge 2010-11-23T12:18:57 Top 10 players: bocsimacko(3445), dmj111(3327), jitanus(3260), asavis(3216), felixcoto(3175), medrimonia(3173), george(3153), BaronTrozo(3144), protocolocon(3140), _Astek_(3139) 2010-11-23T12:19:08 who's jitanus 2010-11-23T12:19:34 *** Accoun has quit IRC () 2010-11-23T12:30:27 *** Accoun has joined #aichallenge 2010-11-23T12:32:22 *** medrimonia2 has joined #aichallenge 2010-11-23T13:05:56 I think that a very good part of my wins are due to snipes. 2010-11-23T13:07:34 Over my six last victories on official, I sniped on four... 2010-11-23T13:15:09 *** bhasker has joined #aichallenge 2010-11-23T13:18:25 are the average ELO's on the TCP increasing dramatically? 2010-11-23T13:18:53 current bot has 360 as opposed to 300 for previous version, but previous version did much better in local testing 2010-11-23T13:18:57 Top 10 players: bocsimacko(3445), dmj111(3330), asavis(3319), bix0r4ever(3255), jitanus(3207), medrimonia(3181), _Astek_(3178), felixcoto(3171), SUA.khb(3161), george(3147) 2010-11-23T13:19:40 *** Azrathud has joined #aichallenge 2010-11-23T13:20:55 *** rebelxt has joined #aichallenge 2010-11-23T13:21:16 Mistmanov: there's a lot more player on tcp server 2010-11-23T13:21:26 I won't even play on benzedrine now.... 2010-11-23T13:21:47 anyone doing local testing using new map set that was generated yesterday (r538a)? 2010-11-23T13:21:55 I'm debugging my bot, but there's too many connection and it's bugging 2010-11-23T13:22:12 "There are currently 426 connections and 124 games running" 2010-11-23T13:22:19 yeah I just noticed 2010-11-23T13:22:21 that's.. a lot 2010-11-23T13:22:24 rebel just replied to your mail 2010-11-23T13:22:33 yea well ebu was running like a 100 bots 2010-11-23T13:22:52 84 bots to be precise 2010-11-23T13:23:04 yes between him and the other people, I think that's a little bit too much for the server 2010-11-23T13:23:07 i am not sure how he is managing that though 2010-11-23T13:23:17 hired an s3 instance or something 2010-11-23T13:23:22 And that changes a lot the ELO points 2010-11-23T13:23:23 woah, he's got to stop 80 or so of his bots ;-) 2010-11-23T13:23:26 my dual core laptop can barely run two these instances 2010-11-23T13:23:34 using a server farm from his university? 2010-11-23T13:23:36 two or three:-\ 2010-11-23T13:23:38 probably 2010-11-23T13:23:59 I wish I had access to my universities servers -_- 2010-11-23T13:25:12 not sure i can really make sense of 80 versions of my bot running 2010-11-23T13:25:37 unless he just wants to pick the best rated bot 2010-11-23T13:25:40 and submit it 2010-11-23T13:25:47 yeah, it's just waste of resources.. some people might be tuning permutations of different parameter values, but that's not the best way to get improvements.. 2010-11-23T13:26:25 did anyone message him to stop this? 2010-11-23T13:26:38 *** medrimonia2 is now known as medrimonia 2010-11-23T13:27:55 he started them up like a couple of hours back 2010-11-23T13:28:13 currently only 42 connectinos? 2010-11-23T13:28:47 bhasker: having tested on new map set, it seems i need to roll back to my week-old bot ;-) your bot kicks ass on this set 2010-11-23T13:28:49 he probably stopped 2010-11-23T13:28:59 yea i saw your mail 2010-11-23T13:29:06 so what is different about the new map set? 2010-11-23T13:29:12 what parameters changed? 2010-11-23T13:29:47 i'm trying to figure out - just started game by game analysis. it's not obvious.. but it seems like mapgen was not altered at all. very weird... 2010-11-23T13:30:03 hmm that would be weird 2010-11-23T13:30:20 if generating new maps from same generator changes win/loss ratio that much 2010-11-23T13:30:33 if new means the ones from yesterday, then yes they are the exact same generator as the ones from last wednesday 2010-11-23T13:30:35 it's frightning 2010-11-23T13:30:58 sounds like you overfit to the previous set? 2010-11-23T13:31:08 janzert: thanks for confirming. i guess my current bot had a crush on previous set (r538) but not this new one 2010-11-23T13:31:55 well, i did not do any tuning specific to r538, but r538a did change relative strength of my bots significantly. working on figuring this out now 2010-11-23T13:33:30 first place I'd look is at your performance on maps with higher numbers of planets, since I think that's where the major variance occurred from looking at the rough stats on the maps. Although of course it may be something else entirely in the details 2010-11-23T13:34:07 *** eburnette has joined #aichallenge 2010-11-23T13:37:09 performance can't be a factor with my current bot. i'm thinking of generating 300+ maps for local testing to try and fight variance 2010-11-23T13:37:17 ebu was that you spamming tcp with 80 versions of your bot ? 2010-11-23T13:42:40 rebelxt: I meant performance as in won/loss ratio 2010-11-23T13:44:56 janzert: ahh got it. do you have average planet count stats for both r538 and r538a handy? if not, i can calc it quickly 2010-11-23T13:46:43 r538a does have higher number of planets on average, but only 3% higher 2010-11-23T13:47:25 rebelxt: Mcleopold posted some in here yesterday if you check the logs 2010-11-23T13:47:34 i'll keep digging.. if anyone can run a local test using bot r538 and r538a map sets, i'd be curious to see the results 2010-11-23T13:47:37 janzert: ok thanks 2010-11-23T13:47:49 I think the median is actually even higher 2010-11-23T13:48:12 so probably fairly few low planet number maps 2010-11-23T13:48:22 so if you do good on those you'll be hurting more 2010-11-23T13:52:49 found the stats - good stuff. 2010-11-23T13:53:17 *** avoinea_ has joined #aichallenge 2010-11-23T13:53:19 I'm spamming tcp a little, sorry about that 2010-11-23T13:54:03 eburnette: how many instances? we are getting time-outs possibly due to server overload 2010-11-23T13:54:04 tcp was completely unusable this morning 2010-11-23T13:55:06 Off and on for last 2 hours. I can control the number if something is overloading. 2010-11-23T13:55:13 eburnette: i can let you run as many instances as you want against my tcp server (also on amazon EC2) so that we can keep benz in better shape 2010-11-23T13:56:10 I wish there was a way to make it wait for other players so I wouldn't play myself - that's not as useful 2010-11-23T13:56:25 I can play myself locally; on tcp I want to play others 2010-11-23T13:57:22 tcp should do an ip check, both so you don't play yourself and so it can limit everyone to 4 or so instances 2010-11-23T13:57:32 eburnette: understood. would be nice if all of us limit # of instances to 5 or below. otherwise none of us gets good data on which bot is stonger.... 2010-11-23T13:57:39 If you're connecting with something like 80 bots, and there are only 40 other players... there's a big chance you're going to play yourself. That, or all the other players will be forcd to play against you 2010-11-23T13:57:45 actually playing yourself might be necessary for the ratings to be accurate 2010-11-23T13:58:27 eburnette: best approach is probably running a local tournament to find 2-5 strongest bots, and then putting them on TCP to determine the winner... 2010-11-23T13:58:53 I have it throttled down now, otherwise I'd be doing 1000 connections :) 2010-11-23T13:59:46 It looks like the server does throttling because I never see simultaneous games go over about 40 2010-11-23T14:00:35 So what do you guys think about the new map generator posted this morning? Quite a change ey? 2010-11-23T14:01:01 *** bobng has joined #aichallenge 2010-11-23T14:01:07 not a new mapgen, just a new map set from the same generator. but yeah, quite a change for me 2010-11-23T14:01:58 (just kidding) 2010-11-23T14:03:37 *** gthank has joined #aichallenge 2010-11-23T14:09:23 my bot is conjuring ships from thin air 2010-11-23T14:09:33 2010-11-23 11:05:45,127-v0.1-DEBUG- Turn:55 IssueOrder() - Issuing Order src:1787859799,dest:-925259286,num_ships:68,src_num_ships:349 2010-11-23T14:09:33 2010-11-23 11:05:45,135-v0.1-DEBUG- Turn:55 IssueOrder() - Issuing Order src:1787859799,dest:710011589,num_ships:174,src_num_ships:281 2010-11-23T14:09:33 2 2010-11-23T14:09:39 2010-11-23 11:05:45,137-v0.1-DEBUG- Turn:55 IssueOrder() - Issuing Order src:1787859799,dest:566082476,num_ships:61,src_num_ships:107 2010-11-23T14:09:39 2010-11-23 11:05:45,138-v0.1-DEBUG- Turn:55 IssueOrder() - Issuing Order src:1787859799,dest:566082476,num_ships:61,src_num_ships:46 2010-11-23T14:09:39 2010-11-23 11:05:45,138-v0.1-DEBUG- Turn:55 IssueOrder() - Issuing Order src:1787859799,dest:566082476,num_ships:58,src_num_ships:-15 2010-11-23T14:09:40 2 2010-11-23T14:09:41 :-\ 2010-11-23T14:09:56 issuing orders from planets with -ve ship counts ^ 2010-11-23T14:10:06 *** bobng has quit IRC (Quit: ZNC - http://znc.sourceforge.net) 2010-11-23T14:14:07 you can always make more ships out of thin air. just like governments can print more money whenever 2010-11-23T14:15:05 *** perror has quit IRC (Quit: Bye all !) 2010-11-23T14:16:25 it's ok my bot is a retarded moron 2010-11-23T14:18:58 Top 10 players: bocsimacko(3446), asavis(3372), dmj111(3329), bix0r4ever(3311), medrimonia(3190), _Astek_(3170), felixcoto(3156), jitanus(3153), george(3148), protocolocon(3138) 2010-11-23T14:19:00 *** bobng has joined #aichallenge 2010-11-23T14:20:28 i wish dhartmeis server had the active bots view like zeroviz 2010-11-23T14:20:30 that would be nice 2010-11-23T14:20:40 currently its impossible to figure out where my bot stands 2010-11-23T14:20:48 since the elo rating list is cluttered with inactive bots 2010-11-23T14:21:07 like 31 variations of Accoun 2010-11-23T14:21:16 13 of Baron 2010-11-23T14:21:17 *** gthank has quit IRC (Quit: gthank) 2010-11-23T14:21:29 and like 8000 of GA* 2010-11-23T14:21:49 yea 2010-11-23T14:21:56 168 versions of GA 2010-11-23T14:22:20 and 84 versions of ebb 2010-11-23T14:22:21 and then there's my 5 or so sucky versions 2010-11-23T14:22:23 gg 2010-11-23T14:22:30 out of 463 bots 2010-11-23T14:22:32 total 2010-11-23T14:22:39 GA and ebb make up 50% 2010-11-23T14:22:40 ... 2010-11-23T14:23:07 It would be nice to have a way to take off the old ones 2010-11-23T14:25:54 *** choas has joined #aichallenge 2010-11-23T14:31:04 *** p4p4 has quit IRC (Remote host closed the connection) 2010-11-23T14:34:28 =) Won against bixor 2010-11-23T14:36:21 That'll make bocsimacko happy ^^ 2010-11-23T14:37:31 are GA* space.invader's bots? 2010-11-23T14:37:42 that's my guess 2010-11-23T14:38:09 I can't imagine how else you could make so many different ones 2010-11-23T14:39:09 http://ai-contest.com/visualizer.php?game_id=8457934 2010-11-23T14:39:20 I've been searching the sniping very far! 2010-11-23T14:40:01 ahh, well, it seems they actually don't run many GA copies at the same time. looks like it's only eburnette killing the server ;-) 2010-11-23T14:40:32 not right now 2010-11-23T14:41:31 hah http://72.44.46.68/canvas?game_id=1169687 2010-11-23T14:42:36 nice. is this your minimax or heuristics bot? 2010-11-23T14:42:58 i don't have a min max 2010-11-23T14:43:04 *** iamluck has quit IRC (Ping timeout: 255 seconds) 2010-11-23T14:43:06 this one is mostly maximizing my current moves 2010-11-23T14:43:17 it still uses heuristics 2010-11-23T14:43:35 to prune stupid stuff like trying to acquire a neutral right next to an enemy one 2010-11-23T14:43:46 which may look very attractive in terms of an eval function 2010-11-23T14:43:55 but probability of holding that is probably very low 2010-11-23T14:44:14 so it just walks through the planet list and makes a list of moves that i can make 2010-11-23T14:44:18 then scores each one 2010-11-23T14:44:25 actually doesn't score each one 2010-11-23T14:44:30 first it sees which combinations are possible 2010-11-23T14:44:41 and then scores all the individual moves and the combinations 2010-11-23T14:44:54 and then executes the move with the highest score 2010-11-23T14:45:00 which can be a single move or a combination 2010-11-23T14:45:13 and i basically have some leeway in my eval 2010-11-23T14:45:46 if enemy_value < enemy_current_value*1.1 and my_value>my_current_value*0.95: 2010-11-23T14:45:55 it only adds orders that fall into that category 2010-11-23T14:46:34 if i do a strict > < then it sometimes gets too restrictive 2010-11-23T14:46:50 so it basically prefers moves that lower enemies value without lowering mine by too much 2010-11-23T14:54:34 *** Cold-Phoenix has quit IRC () 2010-11-23T14:59:51 Ooh, a win against Error323 2010-11-23T15:02:17 @repo 2010-11-23T15:02:18 lavalamp_: repo = http://code.google.com/p/ai-contest/ 2010-11-23T15:04:20 http://72.44.46.68/canvas?game_id=1169933 2010-11-23T15:06:38 bhasker: very similar to what i'm doing too! new bot is exactly 50-50 against 0.23 on r538a maps. our funneling logic is different though 2010-11-23T15:13:26 I'm liking combo moves less and less. When your planned move in the future can't be done, it leaves you in a weakened state (like you only sent half what is necessary to take a neutral) 2010-11-23T15:13:52 Anybody find a way around that? 2010-11-23T15:15:19 *** iamluck has joined #aichallenge 2010-11-23T15:15:52 eburnette, this happens to me as well. however if a scheduled move has to be cancelled, i can normally help attack from other planets.. i.e. i don't attack neutrals if i can't guarantee getting it captured 2010-11-23T15:17:28 hmm, I wonder if attacking with more than needed would achieve the same effect, say enough for any one launch to be cancelled. 2010-11-23T15:18:58 Top 10 players: bocsimacko(3449), asavis(3343), dmj111(3333), bix0r4ever(3320), medrimonia(3188), _Astek_(3174), george(3151), felixcoto(3149), protocolocon(3143), lordap(3143) 2010-11-23T15:23:28 p0wned (or lucky) http://72.44.46.68/canvas?game_id=1170225 2010-11-23T15:24:16 *** narnach has quit IRC (Quit: Leaving.) 2010-11-23T15:26:57 bogusbrainpower is an annoying bot, lower elo but still wins a lot 2010-11-23T15:43:23 *** phreeza_ has joined #aichallenge 2010-11-23T15:46:41 *** phreeza has quit IRC (Ping timeout: 276 seconds) 2010-11-23T15:48:37 *** Palmik has quit IRC (Remote host closed the connection) 2010-11-23T15:55:13 *** Azrathud has quit IRC (Remote host closed the connection) 2010-11-23T15:58:17 *** rebelxt has left #aichallenge 2010-11-23T15:58:59 *** Mistmanov has quit IRC (Quit: Page closed) 2010-11-23T16:01:15 lol yea 2010-11-23T16:01:23 bogusbrainpower beats mine quite often 2010-11-23T16:01:26 annoying as hell 2010-11-23T16:01:29 and so is flavor 2010-11-23T16:02:07 *** Naktibalda has joined #aichallenge 2010-11-23T16:05:52 *** bhasker has quit IRC (Ping timeout: 240 seconds) 2010-11-23T16:07:43 *** bhasker has joined #aichallenge 2010-11-23T16:08:49 *** bhasker_ has joined #aichallenge 2010-11-23T16:12:04 *** bhasker has quit IRC (Ping timeout: 252 seconds) 2010-11-23T16:12:40 *** yasith_ has quit IRC (Ping timeout: 240 seconds) 2010-11-23T16:16:18 *** Azrathud has joined #aichallenge 2010-11-23T16:19:00 Top 10 players: bocsimacko(3456), bix0r4ever(3384), dmj111(3330), asavis(3274), Raschi(3267), medrimonia(3196), _Astek_(3156), george(3151), protocolocon(3140), ChrisH(3140) 2010-11-23T16:19:41 I agree for bogus! 2010-11-23T16:24:05 *** delt0r has joined #aichallenge 2010-11-23T16:24:30 *** delt0r___ has quit IRC (Ping timeout: 250 seconds) 2010-11-23T16:25:20 *** yasith_ has joined #aichallenge 2010-11-23T16:36:23 *** javagamer has quit IRC (Remote host closed the connection) 2010-11-23T16:38:08 *** rebelxt has joined #aichallenge 2010-11-23T16:39:17 janzert: are servers 32 or 64-bit? (the ones that play games) also, if feasible, could you check exact python version installed? thanks 2010-11-23T16:41:15 they are 32 bit 2010-11-23T16:41:52 python is 2.5 2010-11-23T16:41:53 http://code.google.com/p/ai-contest/source/browse/branches/20100929-games-in-the-cloud/planet_wars/backend/game_server_build.sh 2010-11-23T16:42:05 (I just happened to have that already opened) 2010-11-23T16:42:51 thanks lavalamp_ 2010-11-23T16:43:41 different game results on 32 and 64 bit platforms = very sad (same version of python used) 2010-11-23T16:44:29 >.< 2010-11-23T16:45:44 my bot sucks on all systems :( 2010-11-23T16:46:32 have you tried a 512-bit system? ;-) 2010-11-23T16:47:17 ur bot did beat one of mine on tcp last night, i remember that 2010-11-23T16:50:40 *** rebelxt has left #aichallenge 2010-11-23T16:55:12 *** Azrathud has quit IRC (Quit: Leaving) 2010-11-23T16:56:43 *** Azrathud has joined #aichallenge 2010-11-23T16:56:53 *** sigh has joined #aichallenge 2010-11-23T17:05:05 *** bhasker_ has quit IRC (Ping timeout: 265 seconds) 2010-11-23T17:07:31 *** bhasker has joined #aichallenge 2010-11-23T17:19:00 Top 10 players: bocsimacko(3460), Raschi(3349), dmj111(3334), bix0r4ever(3279), asavis(3272), medrimonia(3214), Accoun(3171), _Astek_(3166), george(3158), ChrisH(3154) 2010-11-23T17:25:23 zzzz 2010-11-23T17:27:18 *** JamesMG has quit IRC (Quit: Leaving.) 2010-11-23T17:34:32 *** mceier has quit IRC (Quit: leaving) 2010-11-23T17:39:09 *** eburnette has quit IRC (Quit: Page closed) 2010-11-23T17:50:59 *** fawek has quit IRC (Ping timeout: 264 seconds) 2010-11-23T17:56:08 *** yasith_ has quit IRC (Ping timeout: 245 seconds) 2010-11-23T18:00:11 *** Appleman1234 has quit IRC (Remote host closed the connection) 2010-11-23T18:04:34 *** jaspervdj has quit IRC (Quit: NEVER GONNA GIVE YOU UP NEVER GONNA LET YOU DOWN) 2010-11-23T18:04:37 *** lavalamp_ has quit IRC (Quit: Page closed) 2010-11-23T18:07:29 *** javagamer has joined #aichallenge 2010-11-23T18:19:01 Top 10 players: bocsimacko(3455), bix0r4ever(3364), Raschi(3333), dmj111(3321), asavis(3276), medrimonia(3210), Accoun(3169), FlagCapper(3159), george(3154), davidjliu(3153) 2010-11-23T18:30:40 *** gthank has joined #aichallenge 2010-11-23T18:41:12 Sup! 2010-11-23T18:41:24 *** Marco_L has joined #aichallenge 2010-11-23T18:41:34 Has everyone seen this forum post? http://ai-contest.com/forums/viewtopic.php?f=17&t=1136 2010-11-23T18:41:51 space.invaders has made a bot that evolves using GP! 2010-11-23T18:42:01 Finally! I was wondering when this was going to happen! 2010-11-23T18:43:51 that is a nice approach, but they still feed in the parameters themselves. 2010-11-23T18:44:24 for example the program did not find out that 'future owner of a planet' is useful information by itself 2010-11-23T18:44:47 Still, it's so cool. 2010-11-23T18:46:13 their bot is already better than my submission ^^ 2010-11-23T18:48:38 That just blows me away. 2010-11-23T18:48:46 I am trying to submit this to Reddit. I need a good title. 2010-11-23T18:48:58 i'm surprised at how intelligent that bot seems 2010-11-23T18:49:49 I want to use the words "Self Improving" "Google AI Challenge" and "Genetic Programming" 2010-11-23T18:49:55 rank 203 no 2010-11-23T18:49:57 w 2010-11-23T18:49:58 How can I cram that into a tweet-sized title? 2010-11-23T18:53:02 The end is near. Austrian team uses Genetic Programming to create a self-improving game playing program. It is currently ahead of 95% of hand-coded submissions in the Google AI Challenge. 2010-11-23T18:53:21 Ja? 2010-11-23T18:58:00 *** fgump has quit IRC (Quit: Ex-Chat) 2010-11-23T18:58:58 I need UPVOTES! http://www.reddit.com/r/programming/comments/eat93/the_end_is_near_selfimproving_ai_based_on_genetic/ 2010-11-23T19:00:15 Also their bot cannot generate loops. There is a hard coded "while attack_some_more" loop and that's it. 2010-11-23T19:00:36 vote! 2010-11-23T19:02:38 Yes! 2010-11-23T19:02:49 I love the upvotes. I am an upboat whore. 2010-11-23T19:03:32 Yes! yeeeesss! From page of r/programming. That's the shit. 2010-11-23T19:04:07 I thought that was boscimacko's for a second 2010-11-23T19:04:48 I confused "beating 95% of participants" and "winning 95% of games" 2010-11-23T19:05:17 aha yeah big difference 2010-11-23T19:06:56 loosing to 5% of participants is a lot :) 2010-11-23T19:07:09 *** Azrathud has quit IRC (Quit: Leaving) 2010-11-23T19:07:29 *** Azrathud has joined #aichallenge 2010-11-23T19:07:46 Considering over half of them is starter packages, it's not as amazing as you might think 2010-11-23T19:08:00 Still pretty cool I suppose 2010-11-23T19:08:34 the beauty is once you write it, you just let it run i guess ^ 2010-11-23T19:08:39 no tuning 2010-11-23T19:08:42 that would be nice 2010-11-23T19:09:17 Well you might have to change it to adapt better 2010-11-23T19:11:57 lol, they have just moved tuning to the evolution algorithm. i'm sure 2010-11-23T19:12:24 *** Appleman1234 has joined #aichallenge 2010-11-23T19:12:32 *** choas has quit IRC (Quit: leaving) 2010-11-23T19:12:52 and remember that they use predefined derieved parameters as input for the bot. so they may have think up some new parameters that could improve the bot 2010-11-23T19:14:52 *** Marco_L has left #aichallenge 2010-11-23T19:19:07 Top 10 players: bocsimacko(3465), Raschi(3348), dmj111(3346), asavis(3321), bix0r4ever(3304), FlagCapper(3288), medrimonia(3209), Accoun(3168), george(3160), _Astek_(3158) 2010-11-23T19:27:39 *** amriedle has joined #aichallenge 2010-11-23T19:30:02 *** tapwater has joined #aichallenge 2010-11-23T19:33:20 hooooooowdy 2010-11-23T19:34:02 Error323: jeff's really excited about these guys: http://www.reddit.com/r/programming/comments/eat93/the_end_is_near_selfimproving_ai_based_on_genetic/ 2010-11-23T19:35:04 cool 2010-11-23T19:35:28 i'll read it carefully tomorrow 2010-11-23T19:35:45 but 95% is nice 2010-11-23T19:36:02 though its all about the top 100 :P 2010-11-23T19:36:15 Upvote it! 2010-11-23T19:36:29 Shameless self-promotion I know. It's so against Rediquette. 2010-11-23T19:40:34 Here's something I cannot understand 2010-11-23T19:40:40 Google search is AMAZING 2010-11-23T19:40:48 chrome history search is poop 2010-11-23T19:40:51 Why :'( 2010-11-23T19:44:53 lol 2010-11-23T19:45:03 google is big 2010-11-23T19:45:17 and chrome is immature 2010-11-23T19:45:18 =) 2010-11-23T19:47:43 Chrome history search is fine. You just never go anywhere interesting on the internet. 2010-11-23T19:47:54 :-P 2010-11-23T19:48:49 *** lavalamp_ has joined #aichallenge 2010-11-23T19:51:02 I search a term that appears in the title of the page, I get pages of unrelated results 2010-11-23T19:51:12 I then cancel search, go back 4 pages by hand, and find it 2010-11-23T19:51:39 Stop, rewind, repeat in safari: Search history, first 10 hits contain what I want 2010-11-23T19:51:42 :| 2010-11-23T19:51:57 amstan: will the contest be visible during the runtime? 2010-11-23T19:52:09 why do people have the impression that it won't? 2010-11-23T19:52:26 like.. seriously.. stop listening to accoun 2010-11-23T19:52:57 uhhh it was just a question 2010-11-23T19:52:58 *** avoinea_ has quit IRC (Ping timeout: 265 seconds) 2010-11-23T19:53:04 would make sense if it wasn't 2010-11-23T19:53:18 didn't know accoun was talking about it 2010-11-23T19:53:24 I am listening to the most disgusting bass right now, I love it 2010-11-23T19:53:39 but i do prefer it being visible :D 2010-11-23T19:53:58 e323 spun up my latest version of my max bot on zeroviz 2010-11-23T19:54:00 lets see how it does 2010-11-23T19:54:05 cool 2010-11-23T19:54:12 though its not doing that great on tcp 2010-11-23T19:54:12 i also may have a new version comming up 2010-11-23T19:54:14 still at 207 elo 2010-11-23T19:54:16 :-\ 2010-11-23T19:54:25 well tcp isn't always reliable :/ 2010-11-23T19:54:31 its slowly climbing though 2010-11-23T19:54:34 slow and steady 2010-11-23T19:54:39 you need offline tests 2010-11-23T19:54:46 against several varieing bots 2010-11-23T19:54:55 that's most reliablei mo 2010-11-23T19:55:00 i see your bot is holding a nice 334 2010-11-23T19:55:11 yes :) 2010-11-23T19:55:29 ripped out the synchronized neutral capping again 2010-11-23T19:55:36 because it was performing much worse 2010-11-23T19:55:41 and made some improvements 2010-11-23T19:55:41 *** Appleman1234 has quit IRC (Remote host closed the connection) 2010-11-23T19:55:44 using offline data 2010-11-23T19:55:46 ah 2010-11-23T19:56:26 my bot has a very different approach in neutral capping and enemy attacking it seems 2010-11-23T19:56:41 i doubt if syncronized eenemy capture will be an improvement 2010-11-23T19:56:55 its hard to forsee these type of changes 2010-11-23T19:57:01 and their effects 2010-11-23T19:57:05 true 2010-11-23T19:58:03 i think there is advantage in synchronized enemy attack 2010-11-23T19:58:04 @tcp 2010-11-23T19:58:05 lavalamp_: tcp = (#1) http://www.benzedrine.cx/planetwars/, or (#2) http://72.44.46.68/, or (#3) 98.247.248.39:995 (zeroviz.us), or (#4) http://tcp.zeroviz.us/, or (#5) http://tcp2.zeroviz.us/ (crazy!) 2010-11-23T19:58:12 since it delays the reaction time for the enemy 2010-11-23T19:58:36 nah enemy knows what's coming as soon as you launch the first fleet 2010-11-23T19:58:42 yes but it also assumes the same state over several turns 2010-11-23T19:58:44 no he doesn't 2010-11-23T19:58:48 lavalamp_: untrue 2010-11-23T19:59:01 no? 2010-11-23T19:59:04 however the assumption is what's tricky 2010-11-23T19:59:06 nope 2010-11-23T19:59:09 why not? 2010-11-23T19:59:20 cause my second fleet won't launch till i cross the planet boundary 2010-11-23T19:59:28 so lets say i have two planets at distance 9 and distance 5 2010-11-23T19:59:32 from your planet 2010-11-23T19:59:34 if you can do the math and know that you'll have those ships then, so can he 2010-11-23T19:59:34 i will launch from 9 2010-11-23T19:59:44 but i need not launch 2010-11-23T19:59:51 if you launch to prevent my future launch 2010-11-23T19:59:56 i can just change my order midway 2010-11-23T20:00:01 because if I send e.g. 10 fleets from a distant planet to the enemy and then when they have reached the same distance as a closeby planet of mine which also sends 10 then, the reaction time of the enemy is much smaller 2010-11-23T20:00:11 ^ what he said 2010-11-23T20:00:33 but the enemy knows you have those ships on the closer planet 2010-11-23T20:00:45 he can do the math too... 2010-11-23T20:00:47 but how do you know where i intend to launch 2010-11-23T20:00:51 lavalamp_: yes, but he doesn't know where they will be send 2010-11-23T20:00:56 or whether i intend to at all 2010-11-23T20:01:04 i might also capture a neutral 2010-11-23T20:01:12 and too defensive play will get you killed 2010-11-23T20:01:16 now if you try to send extra ships upfront i can just attack something else 2010-11-23T20:01:18 well, you just gave a big clue with the ships from across the board ^^ 2010-11-23T20:01:43 well my bot already does syncronised launching, so... *shrug* 2010-11-23T20:01:45 yes but till i actually launch the last fleet you don't know if i will complete 2010-11-23T20:01:57 indd 2010-11-23T20:02:12 damn all I get on tcp is timeouts 2010-11-23T20:02:16 what the hell 2010-11-23T20:02:44 how am I supposed to test anything? 2010-11-23T20:02:50 not that I have anything worth testing... 2010-11-23T20:03:22 E323 did you stop your bot on zeroviz? 2010-11-23T20:05:08 mmmm yes 2010-11-23T20:05:14 i'll restart a new testversion there 2010-11-23T20:05:15 i seem to be only going up against crapbot 2010-11-23T20:05:21 ok ill join 2010-11-23T20:06:07 initiated 2010-11-23T20:06:19 ah we have a game 2010-11-23T20:06:40 looks like my bot blew it 2010-11-23T20:07:28 hmm maybe not 2010-11-23T20:08:21 oh lost 2010-11-23T20:08:22 :-\ 2010-11-23T20:09:21 ye 2010-11-23T20:10:00 interesting 2010-11-23T20:10:01 game 2010-11-23T20:10:16 i wonder why my bot tried to defend 2010-11-23T20:10:20 over hitting your 5 growth 2010-11-23T20:10:24 on turn 35 2010-11-23T20:10:33 *** Naktibalda has quit IRC (Remote host closed the connection) 2010-11-23T20:13:14 holy crap look at this: http://zeroviz.us:8080/canvas.cgi?game_id=21619 2010-11-23T20:13:27 amazing comeback 2010-11-23T20:13:34 looking at the graph atleast 2010-11-23T20:14:10 yea nice one 2010-11-23T20:14:46 got owned again 2010-11-23T20:14:46 hmm 2010-11-23T20:15:07 pretty hard ye 2010-11-23T20:15:40 wow my new version is owning so far :P 2010-11-23T20:15:46 but well says nothing yet though 2010-11-23T20:15:56 2nd game was lost mainly because you went for the 10 2010-11-23T20:15:58 though 2 wins from iouri 2010-11-23T20:15:59 but my bot never did 2010-11-23T20:16:33 http://72.44.46.68/canvas?game_id=1174498 another major comeback 2010-11-23T20:16:36 against iouri 2010-11-23T20:16:42 quite amazing 2010-11-23T20:17:07 oh nice one 2010-11-23T20:17:33 lol 572 elo 2010-11-23T20:17:37 i wish i could keep it 2010-11-23T20:17:39 :D 2010-11-23T20:17:48 mmm another win against iouri 2010-11-23T20:17:53 3 in a row O_O 2010-11-23T20:18:07 nice 2010-11-23T20:18:42 so did testing against 0.23 help 2010-11-23T20:18:53 well ur looking at it :P 2010-11-23T20:19:02 Top 10 players: bocsimacko(3462), FlagCapper(3418), dmj111(3346), Raschi(3306), bix0r4ever(3281), wagstaff(3241), medrimonia(3204), luismi(3172), _Astek_(3163), george(3160) 2010-11-23T20:19:11 lol 626 elo 2010-11-23T20:19:12 haha 2010-11-23T20:19:13 ^_^_^_^ 2010-11-23T20:19:19 wow 2010-11-23T20:19:20 i'm on the top haha 2010-11-23T20:19:21 you are #1 2010-11-23T20:19:21 lol 2010-11-23T20:19:31 nice 2010-11-23T20:22:37 well barontrozo is killing it :/ 2010-11-23T20:22:41 bah 2010-11-23T20:22:42 hehe 2010-11-23T20:23:26 oh i won 2010-11-23T20:24:15 E323 http://zeroviz.us:8080/canvas.cgi?game_id=21627 2010-11-23T20:24:57 holy crap another win against iouri 2010-11-23T20:25:23 ahwwww 2010-11-23T20:25:28 bhasker: i don't wanna see that :P 2010-11-23T20:25:37 =] 2010-11-23T20:25:40 lol 2010-11-23T20:29:04 oh found another improvement most likely 2010-11-23T20:33:59 omg i'm just raping iouri 2010-11-23T20:34:06 freakin awesome 2010-11-23T20:36:39 however, barontrozo is still a bit of an issue 2010-11-23T20:39:01 Hmmm my first turn is really getting more and more complex 2010-11-23T20:39:37 i am still struggling with bangbang lol 2010-11-23T20:39:59 medrimonia: haha yeah mine is quite complex aswell 2010-11-23T20:40:22 I snipe you less now^^ 2010-11-23T20:40:32 wise decision :P 2010-11-23T20:41:04 j3camero, janzert: how about a forum for suggestions for the next contest 2010-11-23T20:41:47 I leave that up someone else since I will probably not be involved with that one 2010-11-23T20:42:30 haha, the game Jeff link to for the example of the GP bot is against a guy we are now about to ban :P 2010-11-23T20:42:55 janzert: yep, lol 2010-11-23T20:46:28 *** bhasker_ has joined #aichallenge 2010-11-23T20:46:59 looks like antbot is up on zeroviz 2010-11-23T20:48:34 i'm trying zeroviz 2010-11-23T20:48:40 I time out like crazy on tcp 2010-11-23T20:48:46 i disconnected again, because its interferring with my log on tcp 2010-11-23T20:49:28 *** bhasker has quit IRC (Ping timeout: 240 seconds) 2010-11-23T20:49:32 awww 2010-11-23T20:49:43 its on me and smiley on zeroviz now 2010-11-23T20:49:56 that's fine, you can both beat me 2010-11-23T20:50:15 not sure if I've ever beaten smiley 2010-11-23T20:51:09 damn I still %$%$%%# timed out 2010-11-23T20:52:13 my ping time is not that bad 2010-11-23T20:52:13 I don't understand 2010-11-23T20:52:41 are you timing your turn ? 2010-11-23T20:52:59 *** davidjliu has joined #aichallenge 2010-11-23T20:53:10 do you guys know who testingfrompiter @ official is? 2010-11-23T20:53:19 nope 2010-11-23T20:53:23 yeah 2010-11-23T20:53:23 and I don't time out locally 2010-11-23T20:53:34 hmm weird 2010-11-23T20:54:30 it's accoun 2010-11-23T20:54:33 and I was totally stomping on malazan just now too :( 2010-11-23T20:54:48 gosh.... lost against #1189.... 2010-11-23T20:55:01 medrimonia: :) 2010-11-23T20:55:20 http://ai-contest.com/visualizer.php?game_id=8481456 2010-11-23T20:55:38 yea you were lavalamp 2010-11-23T20:55:39 lol 2010-11-23T20:58:27 my official submission is holding its 50 rank 2010-11-23T20:58:32 it moves between 48-55 2010-11-23T20:58:33 heh 2010-11-23T20:59:24 wow http://72.44.46.68/canvas?game_id=1175082 2010-11-23T20:59:36 an awesome comeback 2010-11-23T21:00:24 holy crap 2010-11-23T21:00:25 indd 2010-11-23T21:02:04 hah just beat iouri.67 2010-11-23T21:02:10 http://72.44.46.68/canvas?game_id=1175121 2010-11-23T21:05:37 i added some future ship calculation 2010-11-23T21:05:38 http://72.44.46.68/canvas?game_id=1175155 2010-11-23T21:05:41 watch it in action 2010-11-23T21:06:31 ;D 2010-11-23T21:07:07 *** bhasker_ has quit IRC (Quit: bhasker_) 2010-11-23T21:07:55 *** yellowseed has quit IRC (Ping timeout: 265 seconds) 2010-11-23T21:07:59 *** yellowseed has joined #aichallenge 2010-11-23T21:09:02 whoei E323-20.0-2 has 593 elo xD 2010-11-23T21:19:03 Top 10 players: bocsimacko(3478), Raschi(3379), bix0r4ever(3352), dmj111(3336), asavis(3316), FlagCapper(3274), wagstaff(3268), medrimonia(3180), Manwe56(3170), luismi(3155) 2010-11-23T21:23:25 ... another Rufes bander enters the top 100 2010-11-23T21:23:49 how much will they be? 2010-11-23T21:24:38 omg if i keep this up i'll finish in the top 20 for sure 2010-11-23T21:25:28 *** Prillicy has joined #aichallenge 2010-11-23T21:25:37 bah my bot crashed again 2010-11-23T21:34:37 *** bhasker has joined #aichallenge 2010-11-23T21:48:34 *** Azrathud has quit IRC (Ping timeout: 264 seconds) 2010-11-23T22:12:51 ha, I was beating smily before I timed out 2010-11-23T22:12:51 http://zeroviz.us:8080/canvas.cgi?game_id=21678 2010-11-23T22:14:04 http://72.44.46.68/canvas?game_id=1176189 :) 2010-11-23T22:15:44 nice 2010-11-23T22:17:02 Oh hey, I'm timing out on official too 2010-11-23T22:17:08 maybe it's my problem 2010-11-23T22:17:13 hmmm 2010-11-23T22:17:27 i fixed my invalid orders issue 2010-11-23T22:17:33 but it still seems to crash on the odd game 2010-11-23T22:17:47 got error in 70 trns 2010-11-23T22:17:54 My defense calc code would have done the same as yours in that game 2010-11-23T22:18:01 except I couldn't get it working in time :( 2010-11-23T22:18:13 i don't have any defense code for saving moves atm 2010-11-23T22:18:19 i need to add that yet 2010-11-23T22:18:24 pure lookahead? 2010-11-23T22:18:27 and i haven't got fleets redirecting 2010-11-23T22:18:27 nice 2010-11-23T22:18:29 yeah 2010-11-23T22:18:45 it leaves fleets for incoming, but not for what they might send 2010-11-23T22:19:04 Top 10 players: bocsimacko(3499), asavis(3463), Raschi(3357), bix0r4ever(3346), dmj111(3329), FlagCapper(3202), wagstaff(3168), george(3163), medrimonia(3163), shangas(3157) 2010-11-23T22:19:22 yeah getting the latter one working without crippling your bot is a bitch 2010-11-23T22:19:32 yeah i know :P 2010-11-23T22:19:48 I thought I'd done it but it has a bug that counts defenders twice 2010-11-23T22:19:54 *** gthank has quit IRC (Quit: gthank) 2010-11-23T22:20:03 watched some of my dubm bot's games today at work.. 2010-11-23T22:20:16 and if I fix it my performance tanks 2010-11-23T22:20:17 and I think the improvements I made the other day, makes it much more vulnerable to attacks 2010-11-23T22:20:39 so, not seeing any real improvements from it's performance, until I add some code ot make it defend itself 2010-11-23T22:22:36 my bot just played terribly against medrmonia 2010-11-23T22:24:44 *** gthank has joined #aichallenge 2010-11-23T22:25:51 bunch of times I'd have liek 50 ona 5growth.. and enemy has 40 flying at it and then a couple frames before it gets there, it sends 80 to attack something 2010-11-23T22:26:11 I cal lit the reverse snipe 2010-11-23T22:28:39 inverse snipe, i like it 2010-11-23T22:29:06 burny: try generating future states for each planet, then at the start of each move calculating "sendableships" so that that doesn't happen 2010-11-23T22:29:47 or atleast.. do SOMEthing 2010-11-23T22:31:02 ok, changed my timeout value... let's see if I still have troube 2010-11-23T22:31:05 trouble 2010-11-23T22:31:34 which game antimatroid1? 2010-11-23T22:32:01 http://72.44.46.68/canvas?game_id=1176323 2010-11-23T22:32:51 Why having sent 10 ships to the central planet? 2010-11-23T22:33:26 nah that was alright 2010-11-23T22:33:47 taking the neutral at the bottom was stupid 2010-11-23T22:35:52 hmm, now my bot is crashing when it wins... 2010-11-23T22:36:01 that's helpful 2010-11-23T22:36:34 yay for losing by default 2010-11-23T22:36:44 gotta figure out why....not even showing an error 2010-11-23T22:38:41 i have no idea what's causing my bot to sometimes crash 2010-11-23T22:38:44 trying to work that out now 2010-11-23T22:38:53 not having a target? 2010-11-23T22:39:06 i should be accounting for that 2010-11-23T22:42:48 grrrr on zeroviz it times out before I win 2010-11-23T22:43:08 McLeopold, are you on? what's the timeout setting for zeroviz? 2010-11-23T22:44:23 *** eburnette has joined #aichallenge 2010-11-23T22:44:45 you can look at the users in the channel you know :P 2010-11-23T22:45:05 yeah I know 2010-11-23T22:45:10 just felt like typing that 2010-11-23T22:45:25 hmm, looks like my turns are flawless, but after the game ends my bot hangs it even completes the last turn 2010-11-23T22:46:05 rebeltxt's bot is tough to kill http://72.44.46.68/canvas?game_id=1176627 2010-11-23T22:46:56 *** bnjmn has joined #aichallenge 2010-11-23T23:03:23 *** rebelxt_ has joined #aichallenge 2010-11-23T23:03:45 lol wut its 5 am here 2010-11-23T23:03:46 :$ 2010-11-23T23:04:25 GO TO SLEEP 2010-11-23T23:04:34 maybe 2010-11-23T23:04:55 STAY UP 2010-11-23T23:05:12 Until Monday 2010-11-23T23:05:27 Friday? 2010-11-23T23:05:47 After the contest 2010-11-23T23:05:52 ah, I thought it ended Friday for some reason 2010-11-23T23:06:28 *** Prillicy has quit IRC (Quit: I be bangin') 2010-11-23T23:08:34 i would love to see a game where bots sort of chased each other around a circle 2010-11-23T23:11:25 *** Error323_ has joined #aichallenge 2010-11-23T23:11:26 *** Error323 has quit IRC (Read error: Connection reset by peer) 2010-11-23T23:13:16 it's very quiet today 2010-11-23T23:13:17 perhaps time for some roulette 2010-11-23T23:13:17 @roulette 2010-11-23T23:13:17 davidjliu: *click* 2010-11-23T23:13:17 or not? 2010-11-23T23:13:18 Bang 2010-11-23T23:13:18 still here... 2010-11-23T23:13:18 Bang! 2010-11-23T23:13:18 ooh, I have one from a while ago: 2010-11-23T23:13:18 somewhat, maybe 2010-11-23T23:13:18 http://ai-contest.com/visualizer.php?game_id=5713053 2010-11-23T23:13:20 hehe, crashbot loses to watsons 2010-11-23T23:13:20 http://72.44.46.68/canvas?game_id=1176627 is a chase, but not in a circle 2010-11-23T23:14:23 lol, a roulette is a little sluggish 2010-11-23T23:16:23 yo 2010-11-23T23:16:24 yo 2010-11-23T23:18:23 need more bots on zeroviz tcp - in case anyone can start one 2010-11-23T23:19:04 Top 10 players: bocsimacko(3498), bix0r4ever(3388), asavis(3387), Raschi(3343), dmj111(3322), FlagCapper(3230), medrimonia(3177), george(3164), Beduin(3157), _iouri_(3153) 2010-11-23T23:20:20 i'll start one 2010-11-23T23:20:27 rebel http://zeroviz.us:8080/canvas.cgi?game_id=21791 2010-11-23T23:21:18 I'll put up some (more) cannon fodder 2010-11-23T23:21:56 Error323, thanks! trying to figure out which bot is stronger 2010-11-23T23:22:18 bhasker: hehe, i got pwned 2010-11-23T23:22:33 :D though my bot isn't doing that great 2010-11-23T23:22:34 gahhh my old bot timed out too 2010-11-23T23:22:46 well that means it's definitely not me 2010-11-23T23:23:09 lavalamp_: yeah, ur bot seems to time out every other game 2010-11-23T23:23:24 I don't understand it, grrrr 2010-11-23T23:23:36 I must have crappy internet right now 2010-11-23T23:24:04 must be on your end. i get some time-outs on zeroviz but not many 2010-11-23T23:24:55 *** lavalamp__ has joined #aichallenge 2010-11-23T23:25:09 @tcp 2010-11-23T23:25:10 eburnette: tcp = (#1) http://www.benzedrine.cx/planetwars/, or (#2) http://72.44.46.68/, or (#3) 98.247.248.39:995 (zeroviz.us), or (#4) http://tcp.zeroviz.us/, or (#5) http://tcp2.zeroviz.us/ (crazy!) 2010-11-23T23:26:58 ahw 2010-11-23T23:27:04 i'm getting timeouts on zeroviz now 2010-11-23T23:27:06 bhasker: rebelxt215 is 38/31/6 against 0.23 on r538a 2010-11-23T23:27:19 ah k 2010-11-23T23:27:26 the version ia m running is not 0.23 though 2010-11-23T23:27:36 this one actually i think does worse than 0.23 2010-11-23T23:27:38 overall 2010-11-23T23:27:42 but i am still working on it 2010-11-23T23:27:50 lets see if i can get it to a better state 2010-11-23T23:28:03 *** lavalamp_ has quit IRC (Ping timeout: 265 seconds) 2010-11-23T23:28:56 bhasker: got it. yeah, still a few days to improve it 2010-11-23T23:29:15 i doubt it will be in a state before submission date lets see 2010-11-23T23:29:39 This scoring system on the tcp server is bogus - same bot renamed does 150elo different 2010-11-23T23:30:07 pichu - forgot whose bot it is 2010-11-23T23:30:22 me 2010-11-23T23:31:05 bhasker: 0.23 is a solid fallback. it's been doing well on official too 2010-11-23T23:31:13 yea its stuck at #50 2010-11-23T23:31:17 seems to hold that position 2010-11-23T23:31:24 eburnette: cool. tnx for starting one 2010-11-23T23:31:32 moves like 3-4 positions 2010-11-23T23:32:47 bhasker: yeah i noticed it's had very stable position recently. it's a good sign imho. i don't really understand why mine jumps all over the map ;) 2010-11-23T23:33:32 at #45 now 2010-11-23T23:33:40 maybe mine is stable because i haven't been uploading much 2010-11-23T23:33:42 I put a Charmeleon there on zeroviz too 2010-11-23T23:33:47 last upload on 18th 2010-11-23T23:34:21 ahh true that helps 2010-11-23T23:35:07 santaclaus yours too? ;-) i like all these names 2010-11-23T23:35:36 um, hate to break it to you, but santaclaus doesn't exist 2010-11-23T23:35:42 heh, actually santaclaus is one of mine 2010-11-23T23:36:00 he's not very good, methinks 2010-11-23T23:36:04 maybe 2010-11-23T23:36:10 who is pichu? 2010-11-23T23:36:13 ebu? 2010-11-23T23:36:22 davidjliu: i'm still scared of santaclaus ;) 2010-11-23T23:36:40 yep ebu 2010-11-23T23:36:43 yeah I named most of mine after pokemon 2010-11-23T23:37:04 and some after Pokemon imposters 2010-11-23T23:37:10 and quite a few pseudo pokemon 2010-11-23T23:37:14 indeed 2010-11-23T23:37:18 :) 2010-11-23T23:37:21 lol 2010-11-23T23:37:31 eburnette: how old are you? 2010-11-23T23:37:40 you better not be older than me and consider them as pokemon 2010-11-23T23:38:04 40 something 2010-11-23T23:38:12 i'm 22 :P 2010-11-23T23:38:33 ebu question how are you spinng up 80 versions of your bot:p 2010-11-23T23:38:34 s3? 2010-11-23T23:38:35 you better watch out 2010-11-23T23:38:37 you better not cry 2010-11-23T23:38:37 I only watch it with the kids :) 2010-11-23T23:38:44 better not pout 2010-11-23T23:38:47 lies 2010-11-23T23:38:48 I'm telling you why 2010-11-23T23:38:55 Santa Claus is coming, to town 2010-11-23T23:39:01 *** fgump has joined #aichallenge 2010-11-23T23:39:10 the kids only watch it with you :P 2010-11-23T23:39:15 *** gthank has quit IRC (Quit: gthank) 2010-11-23T23:39:27 *** aizu is now known as zeratul 2010-11-23T23:39:31 bhasker I have access to a cluster or linux boxes 2010-11-23T23:39:38 *of 2010-11-23T23:39:49 *** fgump has quit IRC (Remote host closed the connection) 2010-11-23T23:39:57 aah 2010-11-23T23:41:02 eburnette: my bots are running on EC2. great latency to benz tcp ;) 2010-11-23T23:41:17 *** virdo has joined #aichallenge 2010-11-23T23:41:18 I thought about doing some deep thinking bot that only ran over tcp on it, 1600 cores ought to be able to search a bunch of plys 2010-11-23T23:41:59 grrr and I was totally going to win: http://72.44.46.68/canvas?game_id=1177381 2010-11-23T23:42:14 *** yasith has joined #aichallenge 2010-11-23T23:42:26 lavalamp__: are you using a game tree? 2010-11-23T23:42:26 oh wait maybe not 2010-11-23T23:42:34 and if so, are you deleting it at the start or end of each turn? 2010-11-23T23:42:40 why did it stop on move 187? 2010-11-23T23:42:42 no :( 2010-11-23T23:42:42 not in this one 2010-11-23T23:42:43 1600?! still need very strong pruning though. but mega1's bot would probably kill everything on earth given 1600 cores! ;-) 2010-11-23T23:42:45 I have one 2010-11-23T23:42:53 I should turn it on and see how it does 2010-11-23T23:43:22 *** lavalamp__ is now known as lavalamp_ 2010-11-23T23:43:46 mega1's bot runs in almost constant time from what I understand, only does 2 plys (ply=move from 1 player) 2010-11-23T23:44:28 i don't get how High CPU EC2 instances are still slower than my laptop's 1.7 GHz low voltage CPU. virtualization FTL sometimes 2010-11-23T23:45:11 EC2 is kind of slow, but scalability makes up for it eventually 2010-11-23T23:45:29 Hey, check out the leader board at http://72.44.46.68/getratings 2010-11-23T23:45:34 i don't think mega1 does 2 plys 2010-11-23T23:45:36 he said 1? 2010-11-23T23:46:01 I mean, I think what he said as "1 ply" probably meant 1 ply for each player 2010-11-23T23:46:04 *** nullkuhl has joined #aichallenge 2010-11-23T23:46:28 antimatroid1, I can't run my treebot right now, it's broken in the branch I'm working in atm... 2010-11-23T23:46:31 eburnette: cool, holding 1st is tough though ;-) 2010-11-23T23:46:48 i wish my code was easy to do 1 ply per person 2010-11-23T23:47:00 *** Appleman1234 has joined #aichallenge 2010-11-23T23:47:01 i will have to do major surgery to make it do 1 ply 2010-11-23T23:47:04 per person 2010-11-23T23:48:44 yeah.. i thought scheduled flights were hard to handle but tree search was a complete re-write 2010-11-23T23:50:22 I'm doing alpha-beta with iterative deepening. But I think the hardest part for me was getting the stupid game state right (ship counts, not making illegal moves, etc.) 2010-11-23T23:50:50 Error323_: is this ur official submission running on zeroviz? 2010-11-23T23:52:29 eburnette: why did you stop sending ships at the end: 2010-11-23T23:52:30 http://zeroviz.us:8080/canvas.cgi?game_id=21863 2010-11-23T23:52:38 eburnette: good luck with that. i got pwned by complexity and jumped back into heuristic world 2010-11-23T23:52:52 urg, my bot is dying... 2010-11-23T23:53:02 nice move rebelxt_ on that zeroviz game with charmeleon 2010-11-23T23:53:50 davidjliu um, who one that game? 2010-11-23T23:53:57 won 2010-11-23T23:54:46 apparently I did 2010-11-23T23:55:03 because I captured your planet on the second last turn, and won on the growth from that 2010-11-23T23:55:18 eburnette: was a gg 2010-11-23T23:55:26 *** fgump has joined #aichallenge 2010-11-23T23:55:49 ugh, my bot is terrible in games that go to 200 turns... 2010-11-23T23:56:25 <--- culprit 2010-11-23T23:56:30 <--malazan 2010-11-23T23:56:38 beating on santaclaus 2010-11-23T23:56:40 must be a bug with my 200th move logic 2010-11-23T23:57:33 like, over half my losses are in games that go to 200 moves 2010-11-23T23:57:42 and the one against Pichu should've been a loss too