2010-11-27T00:00:22 *** bellbruins has joined #aichallenge 2010-11-27T00:00:28 not sure how frequently but yes it's trying to sync with the server time 2010-11-27T00:00:35 that is probably what is failing 2010-11-27T00:01:18 i would have recommended just doing that once rather than hammer the server 2010-11-27T00:01:39 it's using http://keith-wood.name/countdown.html 2010-11-27T00:02:16 hopefully once it syncs once successfully it stops hammering, since I don't see that behavior 2010-11-27T00:04:29 *** bellbruins has quit IRC (Client Quit) 2010-11-27T00:05:28 i'm reading the docs 2010-11-27T00:05:41 try using timezone or UTCDate? 2010-11-27T00:05:45 Submissions closing counter buggy for me 2010-11-27T00:05:52 744 hours 2010-11-27T00:06:06 this means you hardcode the actual date in 2010-11-27T00:06:21 it says no time left for me 2010-11-27T00:06:25 Accoun: what is the date on your computer? 2010-11-27T00:06:27 working on it 2010-11-27T00:06:38 the 744 hours was a mistake I uploaded just now 2010-11-27T00:06:38 oh, time zones? 2010-11-27T00:06:48 mine says 0 hours, 0 minutes and 0 seconds 2010-11-27T00:07:22 lol.. for me the numbers aren't aligned 2010-11-27T00:07:24 oh, it's working for me now 2010-11-27T00:07:33 everyone try refreshing now 2010-11-27T00:07:39 and when the page was loading, they were jumbling around 2010-11-27T00:07:44 <3 2010-11-27T00:07:44 though the font is getting messed up after less than a second 2010-11-27T00:07:56 good enough, though 2010-11-27T00:08:14 wait, now it says 41 hours? 2010-11-27T00:08:29 gah, really? 2010-11-27T00:08:29 but i don't think it's correct 2010-11-27T00:08:51 yeah :\ 2010-11-27T00:08:59 it's counting down to 8pm pst, which is 10pm cst 2010-11-27T00:09:23 * janzert considers just killing the javascript countdown and just leave the static time 2010-11-27T00:09:37 people will just have to refresh to see the current time 2010-11-27T00:10:16 hm, this map doesn't have an obvious 'best' strat.. 2010-11-27T00:10:16 http://ai-contest.com/visualizer.php?game_id=8760009 2010-11-27T00:10:20 there 2010-11-27T00:10:36 how many hours for dead line? 2010-11-27T00:11:08 24.9 2010-11-27T00:11:18 *** davidjliu has quit IRC (Quit: Page closed) 2010-11-27T00:11:34 gah, even my server side code is calculating the wrong time 2010-11-27T00:11:35 25.9 * 2010-11-27T00:12:18 *** nullkuhl has quit IRC (Remote host closed the connection) 2010-11-27T00:12:19 ok, the whole thing goes away for the moment 2010-11-27T00:12:39 should be 24 hours 45 minutes or there abouts 2010-11-27T00:13:37 oh, right 2010-11-27T00:14:13 i would think {until: new Date("Nove 27, 2010 23:59:00"), timezone: -6, format: "HMS"} would work 2010-11-27T00:14:23 and you don't need serverSync at all 2010-11-27T00:14:33 s/Nove/Nov/ 2010-11-27T00:14:56 Zannick: only as long as the client time is set correctly 2010-11-27T00:15:01 and date 2010-11-27T00:15:03 that's what i meant before 2010-11-27T00:15:07 that is true 2010-11-27T00:15:22 that's the reason for the serverSync 2010-11-27T00:15:24 right 2010-11-27T00:16:40 oh, even better, then 2010-11-27T00:16:56 use a php function like gettimeofday and calc the time remaining in the php 2010-11-27T00:17:05 that's what I'm doing :) 2010-11-27T00:17:10 sweet :) 2010-11-27T00:17:26 i see you don't need me to say my advice out loud ;) 2010-11-27T00:17:29 it was already in there 2010-11-27T00:17:56 but was calculating something wrong, current suspicion is that number_format actually rounds to nearest instead of truncating like I need 2010-11-27T00:18:11 or floor would work as well 2010-11-27T00:19:14 *** medrimonia has quit IRC (Ping timeout: 240 seconds) 2010-11-27T00:19:44 Top 10 players: bocsimacko(3358), Slin-.-(3352), davidjliu(3305), murrayr(3304), dmj111(3295), Jimsbot(3262), bix0r4ever(3253), GreenTea(3252), _iouri_(3242), smloh1(3225) 2010-11-27T00:21:37 *** medrimonia has joined #aichallenge 2010-11-27T00:23:36 *** amriedle has joined #aichallenge 2010-11-27T00:24:16 ok, I think the static part is working right as seen at http://ai-contest.com/new_index.php 2010-11-27T00:24:25 now to get javascript going again 2010-11-27T00:27:12 *** delt0r has joined #aichallenge 2010-11-27T00:27:34 *** delt0r___ has quit IRC (Ping timeout: 245 seconds) 2010-11-27T00:32:05 Zannick: this shows NAN times for you? http://ai-contest.com/new_index.php 2010-11-27T00:32:18 yep 2010-11-27T00:33:09 you haven't changed the countdown argument, i think 2010-11-27T00:33:43 if you can paste the time in, you should be all right with just until: +(secs), format: "HMS" 2010-11-27T00:34:01 yeah, I may go to that 2010-11-27T00:34:50 *** amriedle has quit IRC (Quit: Lost terminal) 2010-11-27T00:40:09 *** Terr__ has joined #aichallenge 2010-11-27T00:42:43 *** amstan has quit IRC (Ping timeout: 250 seconds) 2010-11-27T00:43:26 *** Snowplan has joined #aichallenge 2010-11-27T00:44:33 ok, how does this look http://ai-contest.com/new_index.php 2010-11-27T00:44:45 should 24 hours 14 minutes 2010-11-27T00:44:55 nice 2010-11-27T00:44:57 *** Terr__ has quit IRC (Ping timeout: 265 seconds) 2010-11-27T00:45:52 *** medrimonia has quit IRC (Ping timeout: 245 seconds) 2010-11-27T00:46:16 *** Terr__ has joined #aichallenge 2010-11-27T00:46:56 *** medrimonia has joined #aichallenge 2010-11-27T00:48:22 working for me 2010-11-27T00:48:44 *** hermitek has joined #aichallenge 2010-11-27T00:51:56 ok, trying it on the live site again. Hopefully it works for everyone this time 2010-11-27T00:52:08 tested with all the browsers I have here 2010-11-27T00:53:11 again, thumb's up 2010-11-27T00:53:44 as far as I can tell, I shouldn't have won this game: http://ai-contest.com/visualizer.php?game_id=8762605 2010-11-27T00:54:08 *** medrimonia has quit IRC (Ping timeout: 240 seconds) 2010-11-27T00:54:12 why not? 2010-11-27T00:54:19 you have more ships at the end 2010-11-27T00:54:52 52 + (23-16) more to be exact :) 2010-11-27T00:55:21 heh, nevermind that 2010-11-27T00:55:22 my counting sugests that I should be behind by 8 2010-11-27T00:55:34 I was looking at the wrong part of the game thought I was at the end, just a second 2010-11-27T00:56:24 looks to me like you still are ahead by 2 at the end 2010-11-27T00:56:28 *** rebelxt_ has quit IRC (Quit: Page closed) 2010-11-27T00:57:01 at the beginning of turn 200 you have 447 over 444 ships with one less growth 2010-11-27T00:57:16 leaving you with 2 ships more than him after turn 200 2010-11-27T00:59:09 I concur 2010-11-27T00:59:32 ahh.. 2010-11-27T00:59:39 I miscounted on teh 59planet by 1turn 2010-11-27T00:59:55 and thought the 19planet was 3growth not 2 2010-11-27T01:01:10 just curious, are you still without a browser that shows the javascript visualizer? 2010-11-27T01:01:21 no, I can see it now 2010-11-27T01:01:50 ahh, good. I couldn't imagine trying to make progress without being able to view the games 2010-11-27T01:02:52 I'm about to give up on trying to progress anyway.. 2010-11-27T01:03:33 can't think ofa non time consuming way to make it figure out if a planet is safe to attack, and where to send re-enforcements 2010-11-27T01:03:40 off-by-one errors are my persistent nightmare in this contest. 2010-11-27T01:04:02 ya, I'm surprised I haven't had any of those 2010-11-27T01:04:51 My mother has a funny anecdote about how I would verify plans (like if she said: "Next tuesday") by asking if she meant the-day-after-the-day-after-the-day-after-the-day-after-tomorrow. 2010-11-27T01:05:08 As far as I was concerned it eliminated ambiguity. 2010-11-27T01:05:24 I say "the one 5days from now" :P 2010-11-27T01:05:30 *** Sylph2 has joined #aichallenge 2010-11-27T01:06:13 *** Sylph has quit IRC (Ping timeout: 265 seconds) 2010-11-27T01:07:54 *** medrimonia has joined #aichallenge 2010-11-27T01:11:06 *** amstan has joined #aichallenge 2010-11-27T01:11:06 *** ChanServ sets mode: +o amstan 2010-11-27T01:14:51 wpic.. 2010-11-27T01:14:52 http://ai-contest.com/visualizer.php?game_id=8765019 2010-11-27T01:18:17 best first move, is clearly all-in, on the 2 2010-11-27T01:19:44 Top 10 players: Jimsbot(3434), murrayr(3342), bocsimacko(3338), Slin-.-(3324), george(3296), GreenTea(3280), dmj111(3269), bix0r4ever(3259), Xayide(3234), wagstaff(3228) 2010-11-27T01:24:00 shouldn't have gone after that 7 2010-11-27T01:25:53 shouldn't have gone after anything 2010-11-27T01:26:00 lol 2010-11-27T01:26:29 except the 2 2010-11-27T01:26:58 first turn, anything besides sending 100 units at the 2, loses to sending 100units at the 2 2010-11-27T01:28:10 unless they send 50 at your home? 2010-11-27T01:28:28 you can get 50 back to your base by tmime theirs gets there 2010-11-27T01:29:30 ok, I thought it was a turn short 2010-11-27T01:29:43 3, 3, and 6 2010-11-27T01:30:20 if it was 3,3,7.. then best strat is to send 35 instead of 100 2010-11-27T01:30:33 er, nm.. 2010-11-27T01:30:36 is no best then 2010-11-27T01:30:44 then it'd be paper rock scissors 2010-11-27T01:30:57 * janzert nods 2010-11-27T01:30:58 or attack form the outside 2010-11-27T01:31:21 if you attack any of the outside planets, and the opponent doesn't, you lose 2010-11-27T01:31:40 losing those 7 ships, allows opponent to secure the 2 2010-11-27T01:31:47 and then take your base 2010-11-27T01:32:32 takes 14 turns to capture the base I think(assuming you go for a 7, and nothing else) 2010-11-27T01:33:27 *** fgump has joined #aichallenge 2010-11-27T01:34:15 *** medrimonia has quit IRC (Ping timeout: 240 seconds) 2010-11-27T01:35:02 *** medrimonia has joined #aichallenge 2010-11-27T01:35:27 but grab the 2 11's loose your base then attack him maybe... I'm in the 2000's so I'm not gonna have the best advice 2010-11-27T01:36:25 the base costs less(0) than the 11's, and takes longer to capture 2010-11-27T01:36:44 er, the 11's take longer to capture I mean 2010-11-27T01:37:40 right I see what you mean. best line through the 2 2010-11-27T01:39:07 I say waste it all and go for the 97's 2010-11-27T01:40:04 * aizu high fives Snowplan 2010-11-27T01:40:07 I'm also in the 2000's 2010-11-27T01:40:46 :) Hope I kick your ass 2010-11-27T01:40:55 Oh, it's on ;) 2010-11-27T01:42:48 *** nullkuhl has joined #aichallenge 2010-11-27T01:43:05 I'm more of a 3000 der then a 2000 der 2010-11-27T01:43:11 but working on it 2010-11-27T01:47:54 *** sanddbox has joined #aichallenge 2010-11-27T01:48:19 hey, if all the sudden all my planets are turned neutral, does that mean i issued an invalid order? 2010-11-27T01:48:34 or crashed, or timed out, etc. 2010-11-27T01:49:07 well, command prompt didn't say i crashed or timed out 2010-11-27T01:49:26 it doesnt 2010-11-27T01:50:11 I usually find its an issue order problem 2010-11-27T01:53:50 but I'm checking for each invalid order condition before issuing the order 2010-11-27T01:55:13 if (!source.equals(dest) && numShips <= source.NumShips() && this.MyPlanets().contains(source)) 2010-11-27T01:55:49 *** Utkarsh has quit IRC (Ping timeout: 255 seconds) 2010-11-27T01:56:08 anyone? 2010-11-27T01:56:24 check if your planets are sending from and to 2010-11-27T01:56:27 I've lost 5 games I should have won because of "sanddbox issued an invalid order.." 2010-11-27T01:56:33 check what? 2010-11-27T01:56:45 legitimate planets 2010-11-27T01:57:08 well i check that source is contained in myplanets 2010-11-27T01:57:23 alright i'll check that the destination planet is contained in planets 2010-11-27T01:57:31 do you try to send hte same 10ships to 2 different spots? 2010-11-27T01:57:49 no 2010-11-27T01:57:56 at least, i don't think so 2010-11-27T01:57:57 try changing the values to 1 2010-11-27T01:58:17 i tend to find problems that way 2010-11-27T01:59:36 *** McLeopold has joined #aichallenge 2010-11-27T01:59:44 @rankings 2010-11-27T01:59:46 McLeopold: Top 10 players: murrayr(3349), Jimsbot(3347), medrimonia(3346), bocsimacko(3343), Slin-.-(3317), george(3302), bix0r4ever(3274), dmj111(3249), Xayide(3220), GreenTea(3215) 2010-11-27T02:01:13 *** Utkarsh has joined #aichallenge 2010-11-27T02:01:36 is x-x xequal to exactly 0, for all valid float values of x? 2010-11-27T02:01:43 *** aizu has quit IRC (Read error: Connection reset by peer) 2010-11-27T02:02:13 burny, where is x is what 2010-11-27T02:02:20 *** aizu has joined #aichallenge 2010-11-27T02:02:30 float 2010-11-27T02:02:32 burny: no, the easy one is x is NaN 2010-11-27T02:02:38 *** virdo has quit IRC (Read error: Connection reset by peer) 2010-11-27T02:02:43 I'm not sure about others 2010-11-27T02:02:54 NaN isn't a 'valid' float? :P 2010-11-27T02:03:01 although I think it might hold 2010-11-27T02:03:05 sure it is :) 2010-11-27T02:03:31 what did you think I meant by the term valid then? 2010-11-27T02:03:50 there are lots of bit patterns that don't a valid float make :P 2010-11-27T02:03:56 but I'll give it to ya 2010-11-27T02:04:34 burny, a bit confused 2010-11-27T02:04:38 why would the float values matter 2010-11-27T02:05:07 *** _Utkarsh <_Utkarsh!~admin@117.201.85.153> has joined #aichallenge 2010-11-27T02:05:32 cause 1 - x*(1/x) isn't 0 when x=9 2010-11-27T02:06:36 ...so? 2010-11-27T02:06:37 *** Utkarsh has quit IRC (Ping timeout: 255 seconds) 2010-11-27T02:06:39 that's not 0 a lot of times 2010-11-27T02:06:47 how is it relevant, though 2010-11-27T02:06:52 so.. if I check to see if it's equal to 0.. 2010-11-27T02:07:00 I get the wrong value 2010-11-27T02:07:07 no you don't 2010-11-27T02:07:19 hmm 2010-11-27T02:07:22 well, i guess you do 2010-11-27T02:07:31 but how does that correspond to my program 2010-11-27T02:07:38 it doesn't? 2010-11-27T02:07:50 ...oh, fuck 2010-11-27T02:07:53 you were just asking a question 2010-11-27T02:07:54 xD 2010-11-27T02:07:57 lol 2010-11-27T02:07:58 ya 2010-11-27T02:09:06 hmm, just saw an article to help explain float behavior the other day but can't remember where now 2010-11-27T02:10:04 *** virdo has joined #aichallenge 2010-11-27T02:10:18 I THINK x-x ==0, for all x 2010-11-27T02:10:22 but not certain 2010-11-27T02:10:40 remember floats have +0 and -0 too :) 2010-11-27T02:10:51 +0 == -0 2010-11-27T02:10:53 although it's usually hard to get at that 2010-11-27T02:11:02 . 2010-11-27T02:12:43 *** _Utkarsh <_Utkarsh!~admin@117.201.85.153> has quit IRC (Ping timeout: 272 seconds) 2010-11-27T02:17:37 *** Utkarsh has joined #aichallenge 2010-11-27T02:19:44 Top 10 players: Jimsbot(3346), medrimonia(3342), bocsimacko(3340), murrayr(3338), Slin-.-(3309), george(3300), bix0r4ever(3269), Raschi(3255), dmj111(3246), Xayide(3216) 2010-11-27T02:21:06 *** pyro- has joined #aichallenge 2010-11-27T02:22:30 new maps for the tournament right? 2010-11-27T02:22:51 yes 2010-11-27T02:27:28 are the new maps just whatever happens ot be random? or is there going to be extra criteria, like.. there isn't a single distinctly 'best' planets to attack on turn1? 2010-11-27T02:28:51 lol 2010-11-27T02:29:12 there is no further selection criteria than what the current map_generator does itself 2010-11-27T02:29:45 k 2010-11-27T02:29:50 leak the maps 2010-11-27T02:30:02 heh, I can't :) 2010-11-27T02:30:10 they already are leaked :P 2010-11-27T02:30:21 since I won't even generate them till submissions close 2010-11-27T02:30:38 we have the generater source.. and we know when the contest is.. 2010-11-27T02:30:48 janzert: do you want the cluster analysis before generator or to make your decision? 2010-11-27T02:30:51 just reverse engineer the rng, and generat ethe same maps 2010-11-27T02:31:12 yeah, but you gotta know the millisecond (possibly nanosecond) that I'm going to run it :P 2010-11-27T02:31:16 Or do you think you'll even look at the quality of maps? 2010-11-27T02:31:36 McLeopold: no, I'm just going to generate them and go 2010-11-27T02:31:41 *** nullkuhl has quit IRC (Remote host closed the connection) 2010-11-27T02:32:04 what is generated is what will be used 2010-11-27T02:32:13 so you all better start praying ;) 2010-11-27T02:32:30 make em genuine 2010-11-27T02:32:34 for this contest, that's fine... 2010-11-27T02:32:44 I'm already praying even without thinking ofmaps. 2010-11-27T02:32:45 In the future, however, analysis would be better. 2010-11-27T02:32:56 I agree with leo on both points 2010-11-27T02:33:21 *** Utkarsh has quit IRC (Ping timeout: 276 seconds) 2010-11-27T02:33:33 DO: Keep the final maps secret, all map analysis should be during runtime. 2010-11-27T02:33:40 as long as there's a sufficient number of maps, the variety should be adequate 2010-11-27T02:33:41 since we've gone through 155 maps without running into any that are a major problem 2010-11-27T02:33:53 I'm expecting we'll be fine 2010-11-27T02:33:54 In terms of "analysis" 2010-11-27T02:33:58 major problem? 2010-11-27T02:34:01 That should be done in the map generator itself, IMO 2010-11-27T02:34:11 janzert: I've run into major problems on my type. :) 2010-11-27T02:34:16 That way the conditions are publicly visible, but privately verified 2010-11-27T02:34:37 Terr__: your right 2010-11-27T02:35:13 You would need to write a tool that can analyze the maps by some metric, and then make sure they are evenly spaced. 2010-11-27T02:35:19 Perhaps for the next contest, there should be a specific period marked out in the timeline, a sort of "request for comments" regarding map layout 2010-11-27T02:36:02 McLeopold: I mean it should be part of the generation process, even if it's simply a "no, try generating again"-type of check 2010-11-27T02:36:04 thought it was all linear 2010-11-27T02:36:09 janz, I've got a bunch of experience with what I call 'presentation level' ai, if you want to consult with me on stuff for the next contest.. 2010-11-27T02:36:14 What we need is insane scientists to create crazy boards and conditions so that no one can make any assumptions. 2010-11-27T02:36:23 I think as long as it works out like it did during tron it should be fine, basically just the community needs to be encouraged to start trying out different maps early on 2010-11-27T02:36:30 McLeopold: Do you mean *deliberately* tricky situations? 2010-11-27T02:36:31 Terr__: yes I agree 2010-11-27T02:36:39 Yes 2010-11-27T02:36:39 then that experience can be drawn back into the official contest 2010-11-27T02:36:42 Designed by man? 2010-11-27T02:36:53 eg. to determine how 'good' a map is, in terms of having a variety of potentially pheasible strategies 2010-11-27T02:36:55 No, like what I generate on my crazy tcp server. 2010-11-27T02:36:58 burny: I won't be around for the next one 2010-11-27T02:37:19 burny: it wouldn't be a determination of "good", just "different" from the other maps 2010-11-27T02:37:22 how come? 2010-11-27T02:37:35 burny: no time until next fall at least 2010-11-27T02:37:51 McLeopold: Your next mission, therefore, is to create an AI program which will classify and cluster maps based on features and determine which are underrepresented ;) 2010-11-27T02:37:58 leo, if you have 'different' huristics.. then you can ensure a certain overall range within those differences 2010-11-27T02:38:08 besides after the 100s of hours on this one I'm not ready to do it again real soon 2010-11-27T02:38:08 as being on of the criteria for 'goodness' 2010-11-27T02:38:10 Terr__: I'm halfway there... 2010-11-27T02:38:52 janzert: Is there an opinion in terms of "build upon PlanetWars" versus "Completely new game"? 2010-11-27T02:39:23 I haven't heard any serious discussion of "build upon planetwars" 2010-11-27T02:39:24 I already do 2010-11-27T02:39:39 the history has always been "new game" so far 2010-11-27T02:39:53 3d tron 2010-11-27T02:40:00 *** Utkarsh has joined #aichallenge 2010-11-27T02:40:08 amstan: Does that really differ enough from 2D tron? 2010-11-27T02:40:17 *** aizu has quit IRC (Read error: Connection reset by peer) 2010-11-27T02:40:39 quad tron 2010-11-27T02:40:39 *** aizu has joined #aichallenge 2010-11-27T02:40:40 you can do weird shapes 2010-11-27T02:40:41 Hm. I guess it would require lots of rewrites, atlaest 2010-11-27T02:40:42 I'd like to see something other than a 2 player, simultaneous move, turn based game 2010-11-27T02:40:42 building on planet wars would give new people a significant disadvantage 2010-11-27T02:41:04 janzert: yeah.. minecraft.. all multiplayer 2010-11-27T02:41:05 sweet, I'm back in the top 100 2010-11-27T02:41:06 one map.. 2010-11-27T02:41:29 that reminds me... i should make a new forum for game suggestions 2010-11-27T02:41:33 burny: You want to talk about disadvantages, let's talk about all the folks with no CS degrees or AI experience ;) 2010-11-27T02:41:55 "A crapsack problem?" 2010-11-27T02:42:05 3d pong! 2010-11-27T02:42:09 amstan: yeah, now is probably the best point to gather them. Once the finals end most people will disappear 2010-11-27T02:42:31 McLeopold: Even if you added stuff like gravity and bouncing, I don't see how that would be too hard for AI 2010-11-27T02:42:44 Terr__: that's why it's called the "Google AI [Programming] Challenge" 2010-11-27T02:42:47 more than 1 ball and obstacles 2010-11-27T02:43:04 Terr__: it's just implied that it's programming 2010-11-27T02:43:05 bounce ball around on your side, then overwelm the opponent. 2010-11-27T02:43:11 amstan: I'd have emphasized the [AI] rather than the [Programming] 2010-11-27T02:43:17 One's a lot more specialized 2010-11-27T02:43:38 Terr__: [] is not emphasizing, it's a part of the sentence that was implied in the quote, but not included 2010-11-27T02:44:17 Pick game like chess and make us only write the eval function. Use a common alpha-beta engine with a preset depth. 2010-11-27T02:44:23 My feeling is that I sunk enough time into this that I feel like a lot will be "wasted" if there's no followup, 's all. 2010-11-27T02:44:37 Terr__: that's the point.. 2010-11-27T02:44:46 Terr__: I will bring you the next planet wars contest... :) 2010-11-27T02:44:48 while several people are around, anyone not seeing the countdown correctly on the home page? 2010-11-27T02:45:04 janzert: Works for me on Opera. 2010-11-27T02:45:09 janzert: yes! countdown! ++ 2010-11-27T02:45:16 ~22,13,46 2010-11-27T02:45:19 it's a little slow 2010-11-27T02:45:42 amstan: I don't follow. Changing to a completely different game means most of the code goes out the window. 2010-11-27T02:45:49 22 hrs 13 min 2010-11-27T02:46:11 Terr__: it wouldn't very exciting if we made a "google http browser challange" 2010-11-27T02:46:43 At the tone the server time is 1:47 2010-11-27T02:46:57 pm? 2010-11-27T02:46:58 beep 2010-11-27T02:46:59 amstan: I'm confused. Do you think I'm advocating such a thing? 2010-11-27T02:47:08 am 2010-11-27T02:47:19 janzert: Timer seems to match my prior assumption of 10pm Pacific Standard Time 2010-11-27T02:47:26 Given that it's 11:47pm here 2010-11-27T02:47:35 Terr__: i'm just saying.. it would be hard to make an exciting contest with things that would be useful after... since useful things are usually required, so people have already thought about them 2010-11-27T02:47:48 Terr__: yep 2010-11-27T02:48:20 amstan: Maybe it's just my ignorance of the "right ways" to solve PlanetWars, but it seems like there aren't so few that they've all been done to death. 2010-11-27T02:49:06 Terr__: ok.. if so, then you will not do this in vain 2010-11-27T02:49:15 I still attest, that planet wars is a 'solvable' game, aside from the bluffing aspect 2010-11-27T02:49:16 you'll learn stuff about algorithms 2010-11-27T02:49:29 burny: i don't see you beating mega1 2010-11-27T02:49:34 @rankings 2010-11-27T02:49:36 amstan: Top 10 players: medrimonia(3333), murrayr(3290), bocsimacko(3279), bix0r4ever(3276), Slin-.-(3258), Jimsbot(3253), dmj111(3248), GreenTea(3220), george(3210), asavis(3202) 2010-11-27T02:49:44 burny: my mistake.. that other guy.. 2010-11-27T02:50:14 I'm playing for fun, not to win 2010-11-27T02:50:34 there isn't much time left when I found out about it.. 2010-11-27T02:50:37 and no prize.. 2010-11-27T02:50:37 *** medrimonia has quit IRC (Ping timeout: 265 seconds) 2010-11-27T02:50:43 so not worth spending much time on 2010-11-27T02:51:02 burny: how do you know? 2010-11-27T02:51:03 *** Palmik has joined #aichallenge 2010-11-27T02:51:10 know what? 2010-11-27T02:51:17 about prizes? 2010-11-27T02:51:20 *** pyro- has left #aichallenge 2010-11-27T02:51:22 there has been no statment about them 2010-11-27T02:51:34 no statement = no prizes 2010-11-27T02:51:57 Question: Are there any prizes? 2010-11-27T02:51:58 Answer: Maybe. We're working on that. There is of course the glory and bragging rights that come with doing well in the best programming contest ever made. 2010-11-27T02:52:03 from the faq 2010-11-27T02:52:11 yeah.. it says maybe 2010-11-27T02:52:23 also.. last year there weren't prizes either 2010-11-27T02:52:30 bragging rights are great the first few times you win things 2010-11-27T02:52:36 but i heard that a1k0n got a pretty serious life turn after he won it 2010-11-27T02:52:46 is genius not enough 2010-11-27T02:52:57 life turn? 2010-11-27T02:53:11 apparently he moved, got countless job offers 2010-11-27T02:53:35 well, teh biggest factor really.. is time 2010-11-27T02:53:38 *** medrimonia has joined #aichallenge 2010-11-27T02:53:55 with only a week.. risk vs reward. made it not worth spending my time 2010-11-27T02:54:05 medrimonia: hey.. congrats for first 2010-11-27T02:54:08 like the pen and the sword 2010-11-27T02:54:23 janzert: can you confirm timeouts vs crashes vs invalid orders? 2010-11-27T02:54:36 confirm in what way? 2010-11-27T02:54:50 look at a game id a tell me which one happened? 2010-11-27T02:54:52 I confirm there are differences 2010-11-27T02:55:01 Next time we need to be able to see the last X lines of output from a crashed/timeout'ed/invalid bot... 2010-11-27T02:55:12 amstan, if the next contest interests me, I'll most likely enter it 2010-11-27T02:55:13 Terr__: can you add that to framework ideas? 2010-11-27T02:55:17 no the extent of what is record is already displayed 2010-11-27T02:55:24 there is no more information to look at 2010-11-27T02:55:27 I think it's already in a Google Code issue somewhere 2010-11-27T02:55:28 we have a lot of overhaul planned 2010-11-27T02:55:29 I've done a number of things LIKE this before 2010-11-27T02:55:57 burny: you can always suggest new games for next contest 2010-11-27T02:56:15 i like these rts-type games 2010-11-27T02:56:15 checkers 2010-11-27T02:56:44 there's an infinite number of games.. 2010-11-27T02:56:55 Nim. Yay. 2010-11-27T02:57:00 would need some constraints, before I thought about it much 2010-11-27T02:57:03 we're going to break 1000 submissions in the past 24 hours soon 2010-11-27T02:58:30 janzert: Suggestion: Make an explicit SVN tag in the codebase at the end of the contest 2010-11-27T02:58:54 That way if someone wants to fork it or even use use it to fix a TCP server "that used to work" there's a solid baseline code-wise 2010-11-27T02:59:06 Just a bit easier than sleuthing through revision numbers 2010-11-27T03:00:12 I'm not sure why it will be of interest but sure 2010-11-27T03:01:18 Terr__: we're moving to git for the next one 2010-11-27T03:01:21 so.. meh 2010-11-27T03:01:26 *** aizu has quit IRC (Read error: Connection reset by peer) 2010-11-27T03:01:28 * janzert expects this code to never be used again 2010-11-27T03:01:28 svn will stay the same 2010-11-27T03:01:44 yeah.. some parts might be used 2010-11-27T03:01:45 but.. 2010-11-27T03:01:57 *** aizu has joined #aichallenge 2010-11-27T03:02:02 maybe we can convert the repo to git 2010-11-27T03:02:06 then delete everything 2010-11-27T03:02:11 so there's a nice progression 2010-11-27T03:02:20 s/everything/useless stuff being replaced/g 2010-11-27T03:03:08 I'm hoping someone has the time to start from the ground up using a nice python framework for the next one 2010-11-27T03:03:17 *** Pihtashilo has joined #aichallenge 2010-11-27T03:03:18 janzert: o/ 2010-11-27T03:03:24 *** sanddbox has quit IRC () 2010-11-27T03:03:29 i love starting from the ground up in python 2010-11-27T03:03:33 janzert: Does Python impose any issues in terms of performance and the GIL? 2010-11-27T03:03:43 sounds like you 2010-11-27T03:03:46 I guess if everything has to be in a sandbox with separate processes anyway, it's not an issue 2010-11-27T03:03:57 But for, say, a TCP server... 2010-11-27T03:03:59 Terr__: not that are a problem for this, no 2010-11-27T03:04:49 hello everyone 2010-11-27T03:04:58 amstan: Thanks, I was sleeping. I didn't hope to be first (even temporary) 2010-11-27T03:06:32 anyway, night 2010-11-27T03:07:10 i've got a question, please help me 2010-11-27T03:07:29 being a 2000+ fav bands I'm listening pandora Goldfinger 2010-11-27T03:08:49 i'm using java and windows, how can i get the result of battle, if i run PlayGame-1.2.jar from console? 2010-11-27T03:09:08 using "> 1.txt" doesn't help 2010-11-27T03:09:14 *** boegel has joined #aichallenge 2010-11-27T03:09:48 *** CryBaby has joined #aichallenge 2010-11-27T03:10:11 *** jaspervdj has joined #aichallenge 2010-11-27T03:10:13 OH NOES! 2010-11-27T03:10:13 compile 2010-11-27T03:10:17 less than 24h to go 2010-11-27T03:12:48 can anybody help me? 2010-11-27T03:14:49 Pihtashilo: Sorry, didn't use PlayGame.jar 2010-11-27T03:14:58 Pihtashilo: Anything on the forums? 2010-11-27T03:15:14 *** medrimonia has quit IRC (Ping timeout: 240 seconds) 2010-11-27T03:15:56 PlayGame is ok, it says Player 1 win, or something 2010-11-27T03:16:33 the problem is that i can't write what it says to a file 2010-11-27T03:17:01 Pihtashilo: Was 1.txt not created? 2010-11-27T03:17:14 i use java -jar tools/PlayGame-1.2.jar maps/map7.txt 1000 1000 log.txt "java -cp b1 MyBot" "java -jar example_bots/DualBot.jar" > 1.txt 2010-11-27T03:17:28 *** medrimonia has joined #aichallenge 2010-11-27T03:17:45 so it must have created 1.txt, correct? 2010-11-27T03:18:26 it was, but it contains a lot of numbers in game format, not log like "Turn 1 Turn 2 Player 1 wins!" 2010-11-27T03:19:46 Top 10 players: medrimonia(3389), Slin-.-(3296), Raschi(3292), bocsimacko(3291), bix0r4ever(3287), george(3277), murrayr(3272), dmj111(3248), Accoun(3239), thedreamer(3225) 2010-11-27T03:20:32 the log is still writen to the console 2010-11-27T03:22:11 I guess PlayGame must be using the error stream to display the turn numbers and the final result 2010-11-27T03:22:12 if the replay data is sent to the standard output 2010-11-27T03:22:46 thanks, i will check it now 2010-11-27T03:22:46 which is then saved in the text file 2010-11-27T03:29:29 yep, the turn numbers and winner are coming out in the error stream 2010-11-27T03:29:39 hm 2010-11-27T03:29:46 yes, it is so, thanks 2010-11-27T03:29:56 but a new problem appeared 2010-11-27T03:30:11 i wrote java code: String command = "java -jar tools/PlayGame-1.2.jar maps/map7.txt 1000 200 log.txt \"java -jar example_bots/DualBot.jar\" \"java -jar example_bots/DualBot.jar\""; Process proc = Runtime.getRuntime().exec(command); Reader reader = new InputStreamReader(proc.getErrorStream()); BufferedReader br = new BufferedReader(reader); System.out.println(br.readLine()); System.out.println(br.readLine()); Syste 2010-11-27T03:30:40 it says "Turn 1" and hungs 2010-11-27T03:31:14 sorry, lesson ended, i have to go, thanks for help 2010-11-27T03:31:26 *** Pihtashilo has quit IRC (Quit: Page closed) 2010-11-27T03:34:09 so what's the maximum distance in the end? 2010-11-27T03:34:21 Whatever it is for the map ;) 2010-11-27T03:34:54 *** Accoun has quit IRC (Ping timeout: 240 seconds) 2010-11-27T03:37:10 the maximal distance is 30 antimatroid nop? 2010-11-27T03:37:30 i've no idea 2010-11-27T03:38:23 *** Rubicon-|-Cross has quit IRC (Quit: Leaving) 2010-11-27T03:41:29 *** Accoun has joined #aichallenge 2010-11-27T03:43:46 *** Terr__ has quit IRC (Ping timeout: 264 seconds) 2010-11-27T03:46:21 *** Rubicon-|-Cross has joined #aichallenge 2010-11-27T03:48:26 *** Terr__ has joined #aichallenge 2010-11-27T03:52:57 *** Terr__ has quit IRC (Ping timeout: 250 seconds) 2010-11-27T03:53:16 *** CryBaby has left #aichallenge 2010-11-27T03:58:12 *** Appleman1234 has joined #aichallenge 2010-11-27T04:01:59 @ping 2010-11-27T04:01:59 pong 2010-11-27T04:02:20 @topic add New Suggestion Forum: http://ai-contest.com/forum/viewforum.php?f=21 2010-11-27T04:02:20 *** contestbot changes topic to "Official Google AI Challenge: http://ai-contest.com/ || Channel Logs: http://contestbot.hypertriangle.com/ || No stupid questions. Don't ask to ask. || http://tinyurl.com/aichallengefinale || Ignore PMs from borderland, his links are of a malicious nature! || New Suggestion Forum: http://ai-contest.com/forum/viewforum.php?f=21" 2010-11-27T04:02:47 @topic change 6 New Suggestions Forum: http://ai-contest.com/forum/viewforum.php?f=21 2010-11-27T04:02:47 amstan: Error: 'New Suggestions Forum: http://ai-contest.com/forum/viewforum.php?f=21' is not a valid regular expression. 2010-11-27T04:02:58 ah... you know what...? 2010-11-27T04:03:59 *** Terr__ has joined #aichallenge 2010-11-27T04:08:01 Terr__: http://ai-contest.com/forum/viewforum.php?f=21 2010-11-27T04:08:22 *** Terr__ has quit IRC (Ping timeout: 245 seconds) 2010-11-27T04:19:47 Top 10 players: bocsimacko(3352), medrimonia(3340), george(3335), bix0r4ever(3309), Slin-.-(3303), murrayr(3283), asavis(3281), dmj111(3242), Jimsbot(3227), luismi(3217) 2010-11-27T04:54:34 *** narnach has quit IRC (Quit: Leaving.) 2010-11-27T04:57:42 *** aizu has quit IRC (Read error: Connection reset by peer) 2010-11-27T04:58:11 *** aizu has joined #aichallenge 2010-11-27T04:58:42 *** aizu has joined #aichallenge 2010-11-27T05:00:39 *** choas has joined #aichallenge 2010-11-27T05:11:01 so, is the main web site down? 2010-11-27T05:16:17 it seems 2010-11-27T05:16:42 both downforeveryoneorjustme.com and I both agree as well 2010-11-27T05:19:21 ha, what would be interesting 2010-11-27T05:19:28 if it was down till the deadline 2010-11-27T05:19:28 *** mceier has joined #aichallenge 2010-11-27T05:19:32 i haven't got a bot up yet 2010-11-27T05:19:48 i'm still ironing things, i put one up the other night to make sure it at least runs and it does 2010-11-27T05:19:55 amstan: Error: There was a problem accessing the interface to ai-contest.com 2010-11-27T05:20:23 ugh.. 2010-11-27T05:21:41 @rankings 2010-11-27T05:21:43 amstan: Top 10 players: bocsimacko(3352), medrimonia(3340), george(3335), bix0r4ever(3309), Slin-.-(3303), murrayr(3283), asavis(3281), dmj111(3242), Jimsbot(3227), luismi(3217) 2010-11-27T05:21:45 there.. 2010-11-27T05:21:55 wh1teside, medrimonia, McLeopold ^ 2010-11-27T05:22:41 *** aizu has quit IRC (Read error: Connection reset by peer) 2010-11-27T05:23:06 *** aizu has joined #aichallenge 2010-11-27T05:23:36 @rankings 2010-11-27T05:23:37 McLeopold: Top 10 players: bocsimacko(3352), medrimonia(3340), george(3335), bix0r4ever(3309), Slin-.-(3303), murrayr(3283), asavis(3281), dmj111(3242), Jimsbot(3227), luismi(3217) 2010-11-27T05:23:55 *** aizu has joined #aichallenge 2010-11-27T05:25:34 that's good I can access to my profile page again 2010-11-27T05:27:02 amstan: 0 games played 2010-11-27T05:28:38 ? 2010-11-27T05:28:49 *** aizu has quit IRC (Read error: Connection reset by peer) 2010-11-27T05:30:59 amstan: there were no servers shown on the game stats page 2010-11-27T05:31:05 they reappeared 2010-11-27T05:33:18 mega1: yeah, i restarted mysql 2010-11-27T05:33:27 interesting 2010-11-27T05:33:32 did someone find an XSS 2010-11-27T05:33:36 mega1: so they probably disappeared for a sec there 2010-11-27T05:33:39 ok 2010-11-27T05:33:41 bobng: apparently it doesn't work 2010-11-27T05:33:43 in the save_profile.php part of the site? 2010-11-27T05:33:56 yeah it doesn't. Some guy called Borderland pm'ed me a link 2010-11-27T05:34:09 "Nice try, but the bad robot WILL get you". 2010-11-27T05:34:23 bobng: see topic 2010-11-27T05:34:39 i wouldn't say they were malicious 2010-11-27T05:34:48 '
\r\n\r\n\r\n
\r\n \r\n' 2010-11-27T05:35:09 nothing malicious, it looks like a demonstration to me. 2010-11-27T05:35:40 bobng: if it were a demonstration he would have contacted an organizer directly and demonstrated it.. 2010-11-27T05:35:56 not secretly pmd a few users 2010-11-27T05:36:00 well it was under "demonstration.html" 2010-11-27T05:36:28 i'm gonna demonstrate how you can steal from a bank.. i'll need to shoot a few ppl too 2010-11-27T05:36:55 i'm going to demonstrate a flaw in myspace by making everyone add me 2010-11-27T05:37:18 it was only changing the country and the organization 2010-11-27T05:37:26 yeah, so, he did not get permissions to do any security demonstrating 2010-11-27T05:37:28 its not as though the password and email were being changed. 2010-11-27T05:37:31 haha 2010-11-27T05:37:34 you need permission now? 2010-11-27T05:37:44 you always needed it 2010-11-27T05:37:55 that rule is rather stupid 2010-11-27T05:38:03 orly? 2010-11-27T05:38:07 you don't need to ask permission to conduct a security test 2010-11-27T05:38:15 on a front end facing website 2010-11-27T05:38:25 it's even illegal to do it in most places 2010-11-27T05:38:53 its illegal to do a lot of things, it doesn't mean those laws are enforced 2010-11-27T05:39:46 well.. i'm enforcing them now 2010-11-27T05:40:57 1. it was a failed attempt, 2. it was not noted as a security demonstration, the links were clearly deceiving(hidden with tinyurl too), 3. he did not get permission 2010-11-27T05:45:52 amstan: what is the deal? is anyone actually fucking with the site or just being a nuissance? 2010-11-27T05:46:13 antimatroid: apparently someone tried to do this, but failed 2010-11-27T05:46:28 idk if i would call it a demonstration, he was sending tinyurls to his site through PMs 2010-11-27T05:46:41 yeah i got one of the pms 2010-11-27T05:47:12 people doing security testing should inform us should not be so sneaky 2010-11-27T05:51:46 *** fgump has quit IRC (Ping timeout: 255 seconds) 2010-11-27T05:53:48 *** p4p4 has joined #aichallenge 2010-11-27T05:54:54 amstan: Do you know how we will be ranked in the final tournament? 2010-11-27T05:55:07 medrimonia: same as now? 2010-11-27T05:55:51 But I heard that only the top 100 (or other limit) would play at the end 2010-11-27T05:55:55 Is it right? 2010-11-27T05:56:14 we'll to that too, but near the ened 2010-11-27T05:56:17 end* 2010-11-27T05:57:04 ok, so there's not too many risked that we get kicked from the contest because we loose the four or five first games 2010-11-27T05:57:17 risks* 2010-11-27T05:58:46 no 2010-11-27T06:00:18 In all cases, this contest is really exciting, there isn't any fixed rank, everything can still happen 2010-11-27T06:01:46 yeah, i'm really excited for tomorrow 2010-11-27T06:02:09 i hope i don't lose many (at all) before my rank gets closer to the top 2010-11-27T06:02:15 i feel bad for those who happen to lose early 2010-11-27T06:03:33 antimatroid: there's no problem with loosing early, as long as you stay above the 100/25 or w/e 2010-11-27T06:03:55 amstan: if you lose early, wont you play more games against lower ranked bots? 2010-11-27T06:04:06 and hence have a higher chance of losing more games to lower ranked bots 2010-11-27T06:04:19 but then you win, and go back near the top 2010-11-27T06:04:32 but you still have more lost games to lower ranked bots potentially 2010-11-27T06:04:48 which seems fair 2010-11-27T06:05:02 you loose a match, you must win one to get to the same place you were before 2010-11-27T06:05:13 i think this is way better than what was done previously, but i still think two equal bots that win/lose their first game against a not so good bot have different chances of then placing the same at the ed 2010-11-27T06:05:41 *** fgump has joined #aichallenge 2010-11-27T06:07:03 amstan: in the rankings, is there a limit to the lost/win points by game? 2010-11-27T06:07:15 huh? 2010-11-27T06:07:34 *** Appleman1234 has quit IRC (Ping timeout: 245 seconds) 2010-11-27T06:07:57 I know that in chess, if you loose against someone that has 400 or more elo points less than you, you loose the same amount of point 2010-11-27T06:08:14 i don't think there's limits 2010-11-27T06:08:28 hmmm 2010-11-27T06:08:33 i'm not sure that much about how scores are calculated or how the pairings are set 2010-11-27T06:08:40 you can explore the source code and see for yourself 2010-11-27T06:08:47 @repo 2010-11-27T06:08:48 amstan: repo = http://code.google.com/p/ai-contest/ 2010-11-27T06:08:52 medrimonia: bayeselo doesn't work like that 2010-11-27T06:09:10 it isn't incremental by game but looks at all the games at once 2010-11-27T06:09:38 and calculates each players most likely elo based on that full history 2010-11-27T06:10:38 hmmm I'll see in the code 2010-11-27T06:11:03 janzert: do you know what makes ratings.txt? 2010-11-27T06:11:16 bayeselo 2010-11-27T06:12:15 Hmmm too much complicated for me I think^^ 2010-11-27T06:12:30 that is the output file from bayeselo that is loaded back into the database by process_rankings 2010-11-27T06:13:13 janzert: where's the code for bayeselo? 2010-11-27T06:13:31 medrimonia: you can read a little bit about the overall idea on the bayeselo page 2010-11-27T06:13:34 http://remi.coulom.free.fr/Bayesian-Elo/ 2010-11-27T06:13:48 thanks janzert! 2010-11-27T06:13:56 I think there's a fairly detailed paper he published as well but I don't know where at the moment 2010-11-27T06:14:14 *** Mathnerd314 has quit IRC (Ping timeout: 245 seconds) 2010-11-27T06:14:19 amstan: the version of bayeselo we use is under third_party/bayeselo 2010-11-27T06:14:58 janzert: oh man... where's that from? lol 2010-11-27T06:15:17 hmm? 2010-11-27T06:15:35 as in why do we have the code for bayeselo in our tree? 2010-11-27T06:15:39 no idea really 2010-11-27T06:15:55 it looks like it's a gui app of some kind too 2010-11-27T06:16:00 no 2010-11-27T06:16:17 it's completely console based 2010-11-27T06:17:28 *** fgump has quit IRC (Ping timeout: 240 seconds) 2010-11-27T06:19:47 Top 10 players: bocsimacko(3352), medrimonia(3340), george(3335), bix0r4ever(3309), Slin-.-(3303), murrayr(3283), asavis(3281), dmj111(3242), Jimsbot(3227), luismi(3217) 2010-11-27T06:21:02 *** Appleman1234 has joined #aichallenge 2010-11-27T06:21:12 hmm the rankings haven't been updated in a while it seems 2010-11-27T06:21:49 yeah, I'm doing some work on the ranking table in the database in preparation for the finals right now 2010-11-27T06:22:02 janzert: you are? 2010-11-27T06:22:05 and shut off the update so it wouldn't lock everything up 2010-11-27T06:22:11 janzert: that's why mysql was dying 2010-11-27T06:22:20 i restarted it an hour ago 2010-11-27T06:22:20 ok no problem it was just to signal it in case nobody knows 2010-11-27T06:22:33 ahh, probably 2010-11-27T06:24:44 * janzert now wonders if the last alter table statement is actually doing anything or if the server went away from under it 2010-11-27T06:35:09 *** fgump has joined #aichallenge 2010-11-27T06:43:54 YEAAAAAAAH YEAAAAAAAAAh YEAAAAAAAAAAAH 2010-11-27T06:44:00 the excitement :p 2010-11-27T06:44:05 *** nann has joined #aichallenge 2010-11-27T06:44:38 Error323: :) 2010-11-27T06:44:50 the first few hours will be interesting 2010-11-27T06:44:50 Error323: ? 2010-11-27T06:44:50 *** Apophis has quit IRC (Disconnected by services) 2010-11-27T06:44:56 the leaderboard wont know wtf is going on 2010-11-27T06:44:56 *** nann is now known as Apophis 2010-11-27T06:44:57 :P 2010-11-27T06:45:11 it will be rampage 2010-11-27T06:45:22 i'm glad we get to watch that this time 2010-11-27T06:49:35 *** Mekanik has joined #aichallenge 2010-11-27T06:57:31 amstan: any database operations in progress? 2010-11-27T06:57:37 no 2010-11-27T06:57:48 ok, gonna do another restart 2010-11-27T06:58:22 *** mistmanov has joined #aichallenge 2010-11-27T06:59:17 *** boegel has quit IRC (Quit: Leaving) 2010-11-27T07:00:53 *** Utkarsh has quit IRC (Ping timeout: 240 seconds) 2010-11-27T07:06:22 *** Utkarsh has joined #aichallenge 2010-11-27T07:19:46 Top 10 players: 2010-11-27T07:20:36 *** amstan_ has joined #aichallenge 2010-11-27T07:20:36 *** ChanServ sets mode: +o amstan_ 2010-11-27T07:21:06 @rankings 2010-11-27T07:21:07 janzert: Top 10 players: bocsimacko(3426), Raschi(3380), bix0r4ever(3357), asavis(3347), george(3340), medrimonia(3327), dmj111(3272), wagstaff(3244), GreenTea(3228), Jimsbot(3219) 2010-11-27T07:23:24 *** amstan has quit IRC (Ping timeout: 245 seconds) 2010-11-27T07:23:52 *** naai has joined #aichallenge 2010-11-27T07:30:04 *** Appleman1234 has quit IRC (Ping timeout: 245 seconds) 2010-11-27T07:33:38 *** naai has quit IRC (Quit: Page closed) 2010-11-27T07:41:04 *** McLeopold has quit IRC (Ping timeout: 265 seconds) 2010-11-27T07:41:50 *** aizu has joined #aichallenge 2010-11-27T07:42:28 *** Appleman1234 has joined #aichallenge 2010-11-27T07:45:05 *** yasith has joined #aichallenge 2010-11-27T07:46:21 *** mj has joined #aichallenge 2010-11-27T07:46:48 *** mj is now known as Guest27845 2010-11-27T08:06:38 *** Mekanik has quit IRC (Read error: Connection reset by peer) 2010-11-27T08:09:10 *** fgump has quit IRC (Quit: Ex-Chat) 2010-11-27T08:19:48 Top 10 players: bocsimacko(3426), Raschi(3380), bix0r4ever(3357), asavis(3347), george(3340), medrimonia(3327), dmj111(3272), wagstaff(3244), GreenTea(3228), Jimsbot(3219) 2010-11-27T08:20:41 *** aizu has quit IRC (Read error: Connection reset by peer) 2010-11-27T08:21:04 *** aizu has joined #aichallenge 2010-11-27T08:23:43 *** amstan_ is now known as amstan 2010-11-27T08:24:09 *** Mekanik has joined #aichallenge 2010-11-27T08:26:09 *** delt0r___ has joined #aichallenge 2010-11-27T08:26:25 everyone's busy coding 2010-11-27T08:27:09 *** Sylph2 has quit IRC (Ping timeout: 245 seconds) 2010-11-27T08:27:32 *** delt0r has quit IRC (Ping timeout: 240 seconds) 2010-11-27T08:29:32 *** Rubicon-|-Cross has quit IRC (Quit: Leaving) 2010-11-27T08:35:56 yep :) 2010-11-27T08:37:41 *** aizu has quit IRC (Read error: Connection reset by peer) 2010-11-27T08:38:13 *** aizu has joined #aichallenge 2010-11-27T08:38:42 *** aizu has joined #aichallenge 2010-11-27T08:41:42 *** aizu has quit IRC (Read error: Connection reset by peer) 2010-11-27T08:42:41 *** aizu has joined #aichallenge 2010-11-27T08:42:47 mega1: how're you feeling? 2010-11-27T08:43:04 you're probably having trouble choosing which revision to upload? :P 2010-11-27T08:43:04 nice and relaxed of course 2010-11-27T08:43:46 I'm busy watching the test results go by. 2010-11-27T08:44:20 Maybe there is still time for some improvement. 2010-11-27T08:45:48 hmmm mega1: If I give you a .tar.gz ... can you make some local tests against your bots? 2010-11-27T08:45:58 sure 2010-11-27T08:46:09 linux 32 bit binary? 2010-11-27T08:46:37 nop python files 2010-11-27T08:46:39 .py 2010-11-27T08:47:46 i think that'd be frowned upon from people 2010-11-27T08:47:47 darn 2010-11-27T08:47:55 so i shouldn't be all nighting then 2010-11-27T08:48:03 when does it close again? 2010-11-27T08:48:15 another 13 hours or so? 2010-11-27T08:48:18 16 hours.. ugh 2010-11-27T08:48:20 k.. 2010-11-27T08:48:29 so.. i have to stay up for another 16 hours 2010-11-27T08:48:31 oh, i have longer than i thought 2010-11-27T08:48:32 awesome 2010-11-27T08:49:24 antimatroid: just for the record, medrimonia sends pyc instead 2010-11-27T08:49:42 :) 2010-11-27T08:49:48 i honestly don't give a crap 2010-11-27T08:50:05 but i do understand the argument against sharing actual code before the end 2010-11-27T08:50:09 I think it's more fair. 2010-11-27T08:50:41 yeah, and ideas too for that matter 2010-11-27T08:50:47 but it's all unenforceable 2010-11-27T08:50:57 hmm, i like the sharing of general ideas 2010-11-27T08:52:13 i feel like there's a

tag on that page: "this is how much time amstan has to stay up for" 2010-11-27T08:53:29 @time 2010-11-27T08:53:29 antimatroid: 08:53 AM, November 27, 2010 2010-11-27T08:53:35 ouch 2010-11-27T08:53:48 it's 1am sunday here 2010-11-27T08:54:01 i suspect i'll be up all night too 2010-11-27T09:01:25 haha 2010-11-27T09:01:47 14:58 here 2010-11-27T09:02:24 Error323: you planning on uploading a new version? 2010-11-27T09:02:26 australia is always the opposite to the rest of the world 2010-11-27T09:02:40 mistmanov: I don't think so 2010-11-27T09:03:01 k. yesterday's improvements didn't work out? 2010-11-27T09:04:24 locally yes, but on tcp I don't know 2010-11-27T09:04:26 :S 2010-11-27T09:04:29 I just don't know 2010-11-27T09:04:31 -,- 2010-11-27T09:04:56 I'd just upload your last version :p 2010-11-27T09:05:17 I did the same.. it performed worse locally but I went "well, I think it should be better, so let's just go with this" 2010-11-27T09:05:30 not going to win anyway, so it's nice to see how my "ideal bot" functions in real life 2010-11-27T09:07:20 mja 2010-11-27T09:08:12 somehow planet wars reminds me a lot of tennis 2010-11-27T09:08:17 lol I just keep losing 2010-11-27T09:08:35 but everyone is submitting 100 times per second 2010-11-27T09:08:38 so ye 2010-11-27T09:09:00 throwing the ball (ship) back and forth trying to capute the ideal postion on the court (map) before pouncing 2010-11-27T09:09:13 capture* 2010-11-27T09:11:31 *** Zoo has joined #aichallenge 2010-11-27T09:13:56 yea exactly 2010-11-27T09:17:27 i sort of wish the final tournament was going to run for a week or two 2010-11-27T09:17:52 what do you think (for future reference :))? 2010-11-27T09:18:17 although only with a live leaderboard, i couldn't handle 2 weeks of waiting 2010-11-27T09:18:22 how will it run? 2010-11-27T09:18:29 i think it nees much more 2010-11-27T09:18:40 like it is now, but everyones rankings are completely reset 2010-11-27T09:18:53 how long* 2010-11-27T09:18:55 i mean -_- 2010-11-27T09:18:57 hehe 2010-11-27T09:18:58 5 days or so? 2010-11-27T09:19:14 they're releasing results on the 1st 2010-11-27T09:19:49 Top 10 players: bocsimacko(3433), bix0r4ever(3334), george(3332), Raschi(3314), dmj111(3258), GreenTea(3245), wagstaff(3239), medrimonia(3235), murrayr(3232), Manwe56(3226) 2010-11-27T09:41:28 janzert: would i suggest it might be worth removing the 10 minute resubmit time right at the end, even with leaving submissions open just past the deadline 2010-11-27T09:41:48 *** medrimonia has quit IRC (Ping timeout: 240 seconds) 2010-11-27T09:45:08 antimatroid: I'm worried about the compile daemon not being able to keep up as it is and people then making it worse by doing multiple resubmits, etc. 2010-11-27T09:46:35 yeah, surely you wait for the compile queue to finish before starting the final torunament? 2010-11-27T09:46:59 either way i'm not personally waiting that late :) 2010-11-27T09:47:17 yes, although not necessarily closing the submissions or we may never be able to close it :/ 2010-11-27T09:47:31 but hopefully it doesn't come to that 2010-11-27T09:49:13 yep, cool 2010-11-27T09:55:08 morning 2010-11-27T09:55:13 *** medrimonia has joined #aichallenge 2010-11-27T09:56:04 morning 2010-11-27T09:56:08 all set for game day? 2010-11-27T09:56:30 i am done, i have no more ideas to improve it, i have uploaded malazan-max and i am done 2010-11-27T09:56:36 its a more fun bot to watch though it makes mistakes 2010-11-27T09:56:41 0.23 is boring as hell 2010-11-27T09:56:51 hahah 2010-11-27T09:57:00 its also better i presume? 2010-11-27T09:57:02 and i know one of the reasons it makes mistakes but i don't have a good way to solve the problem 2010-11-27T09:57:15 what's the problem 2010-11-27T09:57:17 i think so 2010-11-27T09:57:25 well i maintain two lists for available ships 2010-11-27T09:57:32 me to 2010-11-27T09:57:37 usable and sendable 2010-11-27T09:57:38 when attacking/defending i use a list that has less restrictions 2010-11-27T09:57:42 when attacking neutrals 2010-11-27T09:57:46 i use a stricter list 2010-11-27T09:57:53 ah, i use them differently 2010-11-27T09:58:04 the problem is i run through the list of planets and build orders for each planet 2010-11-27T09:58:11 then in second pass i optimize the orders 2010-11-27T09:58:11 men, i'm doing really other stuff than you guys 2010-11-27T09:58:18 by figuring out which orders can be combined 2010-11-27T09:58:19 *** Palmik has quit IRC (Remote host closed the connection) 2010-11-27T09:58:23 and what the combined scor will b 2010-11-27T09:58:29 the problem is when combining orders 2010-11-27T09:58:40 *** Palmik has joined #aichallenge 2010-11-27T09:58:40 i use the looser availability list 2010-11-27T09:59:00 so i might end up combining neutral orders with attack/defense when technically they shouldn't be executed together 2010-11-27T09:59:19 the problem is order combining while keep ship counts in check 2010-11-27T09:59:51 this version that i uploaded has been holding 270-290 elo on tcp 2010-11-27T10:00:02 so i think its decent and should do better than 0.23 2010-11-27T10:00:25 http://72.44.46.68/getplayer?player=malazan-max 2010-11-27T10:02:11 though on official its doing worse:-\ 2010-11-27T10:02:30 http://ai-contest.com/profile.php?user_id=5822 2010-11-27T10:02:32 :(( 2010-11-27T10:03:09 *** andrei92 has joined #aichallenge 2010-11-27T10:03:21 hello 2010-11-27T10:03:41 how can i test my bot with a .jar bot example? my bot is in python 2010-11-27T10:05:11 *** medrimonia has quit IRC (Ping timeout: 272 seconds) 2010-11-27T10:05:55 e323 you have any new improvements? 2010-11-27T10:06:41 *** fgump has joined #aichallenge 2010-11-27T10:06:44 *** mceier has quit IRC (Quit: leaving) 2010-11-27T10:07:03 *** medrimonia has joined #aichallenge 2010-11-27T10:10:04 *** Appleman1234 has quit IRC (Ping timeout: 255 seconds) 2010-11-27T10:12:20 *** rebelxt_ has joined #aichallenge 2010-11-27T10:14:48 how can i test my bot with a .jar bot example? my bot is in python 2010-11-27T10:15:58 janzert: are players home planets always 1 and 2 still? 2010-11-27T10:17:53 heh, I believe so but you wrote the generator 2010-11-27T10:18:29 yes, but some changes have been made :P 2010-11-27T10:18:34 just checking that hasn't 2010-11-27T10:18:47 nope, I didn't change anything that would effect that 2010-11-27T10:19:50 Top 10 players: Slin-.-(3446), bocsimacko(3443), bix0r4ever(3318), george(3300), Raschi(3299), ClusterTeam(3286), GreenTea(3280), dmj111(3270), wolruf(3269), murrayr(3266) 2010-11-27T10:20:10 woah, what's going on there? 2010-11-27T10:20:23 very few games on the top players. 2010-11-27T10:20:33 yeah, rankings aren't reliable at all atm 2010-11-27T10:20:34 andrei92: you romanian? 2010-11-27T10:20:42 dmj111: feeling confident? 2010-11-27T10:20:45 yes 2010-11-27T10:20:46 andrei92: the playgame.jar file takes two executables as inputs, so you can run against any bot in any language. 2010-11-27T10:20:47 :) 2010-11-27T10:20:52 andrei92: salut 2010-11-27T10:20:55 antimatroid: not at all. 2010-11-27T10:21:06 andrei92: de unde? 2010-11-27T10:21:17 @amstan din hd 2010-11-27T10:21:18 andrei92: An error occured while trying to show the previous error. 2010-11-27T10:21:29 don't use @ in front 2010-11-27T10:21:44 hm.. how do i pm then? 2010-11-27T10:21:56 andrei92: use /msg amstan .... 2010-11-27T10:22:16 ... or just double click his username on the right 2010-11-27T10:22:18 wonderful, the latest update on my ubuntu vm for planetwars work seems to have broken java 2010-11-27T10:22:21 antimatroid: how is your bot coming? 2010-11-27T10:22:37 dmj111: could be anywhere in the top 50 i think 2010-11-27T10:22:42 but it's pretty much done 2010-11-27T10:22:54 i'm cleaning things up atm and making minor tweaks 2010-11-27T10:23:03 janzert: :( I haven't updated my desktop for the last two months, just in case. 2010-11-27T10:23:16 hehe 2010-11-27T10:23:20 antimatroid: Cool. Good luck! 2010-11-27T10:23:26 same to you :) 2010-11-27T10:23:43 janzert: wonder how many security patches I missed.... 2010-11-27T10:25:26 *** tomboy64 has joined #aichallenge 2010-11-27T10:25:41 *** aizu has quit IRC (Read error: Connection reset by peer) 2010-11-27T10:26:26 *** aizu has joined #aichallenge 2010-11-27T10:32:22 *** rebelxt_ has quit IRC (Quit: Page closed) 2010-11-27T10:39:30 are the "current rankings" broken? 2010-11-27T10:40:37 tomboy64: lots of people are submitting, so they aren't very accurate 2010-11-27T10:40:47 only in the sense that there is too much churn for them to have any chance of settling down and becoming accurate 2010-11-27T10:41:28 cause i don't get anything displayed. except the number of the page i'm on. 2010-11-27T10:41:37 ff 3.6.something, linux x86_64 2010-11-27T10:41:46 gonna try chromium 2010-11-27T10:41:55 chrome > ff 2010-11-27T10:43:16 tomboy64: wierd, using ff 3.6 here fine 2010-11-27T10:45:05 i love having a history of closed tabs, but i do wish it sort of cropped it at a certain point 2010-11-27T10:45:20 once i leave my brower open for a few weeks the amount of memory use gets ridiculous 2010-11-27T10:45:47 and i want tabbed tabs godamnit! 2010-11-27T10:45:58 i long for the day of needing just one browser window 2010-11-27T10:49:24 tabbed tabs, oh wow 2010-11-27T10:53:05 LOL 2010-11-27T10:53:08 how stupid is that! 2010-11-27T10:53:09 http://ai-contest.com/visualizer.php?game_id=8798519 2010-11-27T11:01:05 Player B basically had that game until he made the fatal mistake of not existing 2010-11-27T11:01:25 quick, everyone out of the multiverse 2010-11-27T11:01:29 blip 2010-11-27T11:01:32 @roullete 2010-11-27T11:01:33 antimatroid: User error -- Replace user. 2010-11-27T11:01:40 @click 2010-11-27T11:01:41 antimatroid: I have no idea what you mean. 2010-11-27T11:01:44 bah 2010-11-27T11:01:49 @roullette 2010-11-27T11:01:50 antimatroid: You have no gotten any error messages recently, so here's a random one just to let you know that we care. 2010-11-27T11:01:57 i give up 2010-11-27T11:02:20 @rulette 2010-11-27T11:02:21 amstan: An error occured while trying to show the previous error. 2010-11-27T11:02:30 @apropos russian 2010-11-27T11:02:30 amstan: No appropriate commands were found. 2010-11-27T11:02:34 @apropos rul 2010-11-27T11:02:34 amstan: No appropriate commands were found. 2010-11-27T11:02:35 @roulette 2010-11-27T11:02:35 mistmanov: *click* 2010-11-27T11:02:38 there 2010-11-27T11:06:33 I guess there's no chance of you disabling all accounts that haven't had new versions submitted in the last month/2 months? 2010-11-27T11:06:45 and that are also ranked say.. less than 2000? 2010-11-27T11:08:21 janzert: +1 2010-11-27T11:08:30 just seems a bit of a waste of time to run games for people who uploaded the started package like 2 months ago 2010-11-27T11:08:36 and didn't do anything afterwards 2010-11-27T11:08:40 mistmanov: @later tell j3camero 2010-11-27T11:08:43 do that 2010-11-27T11:08:45 tell him 2010-11-27T11:08:46 good idea 2010-11-27T11:09:44 @later tell j3camero I guess there's no chance of disabling accounts that haven't had new versions in the last month 2 / months, and that are ranked something like less than 2000? Bit of a waste to run games of people who uploaded the starter package 2 months ago and then never looked back 2010-11-27T11:09:44 mistmanov: Job's done. 2010-11-27T11:11:53 oh man! The Peon finished building that town hall! 2010-11-27T11:12:08 now i can kill the orc! and conquer the dark portal! 2010-11-27T11:14:34 that would be nice +2 2010-11-27T11:17:22 amstan: ??? 2010-11-27T11:17:27 u ok there? 2010-11-27T11:17:28 ;) 2010-11-27T11:19:49 Error323: http://www.youtube.com/watch?v=nXFUwl4HnDg&feature=related 2010-11-27T11:19:50 Top 10 players: Slin-.-(3528), bocsimacko(3447), thedreamer(3330), bix0r4ever(3314), Raschi(3306), george(3304), GreenTea(3264), dmj111(3264), asavis(3262), Barefoot_Halibut(3259) 2010-11-27T11:19:54 Error323: watch from 0:22 on 2010-11-27T11:21:03 Error323: a lot of success messages are from W2 2010-11-27T11:22:41 lol 2010-11-27T11:23:34 Error323: to go 3:30 2010-11-27T11:23:43 the messages from the soldier 2010-11-27T11:23:46 *** rebelxt_ has joined #aichallenge 2010-11-27T11:23:52 "ready to server my lord" 2010-11-27T11:23:57 @success 2010-11-27T11:23:57 amstan: As you wish. 2010-11-27T11:24:01 that one too! lol 2010-11-27T11:24:26 off for one last sleep before finals, see you all this evening 2010-11-27T11:24:49 gnite 2010-11-27T11:25:02 and goodluck :) 2010-11-27T11:25:38 hopefully the server got over all its crankiness this morning 2010-11-27T11:26:43 janzert: see ya! gonna be fun night for everyone 2010-11-27T11:27:09 janzert: saw pairing cutoff implementation. cool 2010-11-27T11:27:43 yeah, that was my final thing I wanted to implement and test before finals started 2010-11-27T11:27:48 so I feel ready now ;) 2010-11-27T11:27:59 @repo 2010-11-27T11:28:00 medrimonia: repo = http://code.google.com/p/ai-contest/ 2010-11-27T11:28:09 awesome. take some rest 2010-11-27T11:31:27 *** vpetro has joined #aichallenge 2010-11-27T11:32:50 servers slowed down to 30 gpm :( 2010-11-27T11:34:31 rebelxt_: that means it's playing games for the top bots 2010-11-27T11:36:01 *** Mekanik has quit IRC (Quit: WeeChat 0.3.3) 2010-11-27T11:36:09 mega1: there is no pairing cutoff in place at the moment though 2010-11-27T11:37:00 i have not looked at match making code.. do all top rated bots play at about the same time normally? 2010-11-27T11:37:13 yes 2010-11-27T11:38:04 *** krokokrusa has joined #aichallenge 2010-11-27T11:38:19 you are right. just checked profiles. top100 have some slow inefficient bots ;-) 2010-11-27T11:39:12 mega1: have you decided which version is going to be final submission? 2010-11-27T11:39:32 not yet 2010-11-27T11:41:47 ok, gl. glad this is over soon ;-) 2010-11-27T11:46:24 can't be too soon 2010-11-27T11:46:57 Yep it's time^^ 2010-11-27T11:49:28 juuuuuuup i'm done too 2010-11-27T11:49:33 just uploaded latest 2010-11-27T11:49:42 and that's it 2010-11-27T11:49:44 xD 2010-11-27T11:52:19 Error323: same here. good luck to our bots 2010-11-27T11:52:35 indeed 2010-11-27T11:52:59 do you guys know details on how the contest is setup for the final run? 2010-11-27T11:53:16 or is this written somewhere 2010-11-27T11:53:29 janzert implemented pairing cutoff 2010-11-27T11:53:48 initially they are gonna run it with no cutoff at all just like at the moment 2010-11-27T11:54:20 then they are planning to set cutoff to ~100 so that top bots get more games. that's what i heard preliminary plan was 2010-11-27T11:54:36 http://ai-contest.com/forum/viewtopic.php?f=20&t=1131 2010-11-27T11:54:39 That's what I heard today too 2010-11-27T11:54:41 we will be able to see current pairing cutoff at http://ai-contest.com/game_stats.php 2010-11-27T11:54:42 that has the most information as far as i know 2010-11-27T11:54:48 *** aizu has quit IRC (Read error: Connection reset by peer) 2010-11-27T11:55:39 antimatroid: thanks.. this actually mentions that pairing cutoff will be moved up gradually 2010-11-27T11:55:57 *** aizu has joined #aichallenge 2010-11-27T11:57:44 rebelxt_: pairing cutoff? 2010-11-27T12:00:21 maximum rank of bot that can be paired is my guess 2010-11-27T12:00:35 i'm not going to know what to do with myself after thi 2010-11-27T12:00:36 s 2010-11-27T12:01:15 are there any other competitions like this? 2010-11-27T12:01:32 exactly, not really, similar, many 2010-11-27T12:01:50 there is a decision problem like ai thing on mario each year 2010-11-27T12:02:07 arimaa is another game people make ai bots for 2010-11-27T12:02:33 *** rebelxt_ has quit IRC (Ping timeout: 265 seconds) 2010-11-27T12:03:38 "janzert implemented pairing cutoff" its new wey to chiting? 2010-11-27T12:04:13 Accoun: how is that cheating? 2010-11-27T12:04:16 Accoun: dude.. i don't want to hear you 2010-11-27T12:04:32 *** Azrathud has joined #aichallenge 2010-11-27T12:04:44 *** bhasker has quit IRC (Quit: bhasker) 2010-11-27T12:05:08 wat is "pairing cutoff" 2010-11-27T12:05:11 ? 2010-11-27T12:05:39 after a certain amount of time, the lower ranked bots wont get any more games 2010-11-27T12:05:54 so the better bots get more games, hence giving a better ranking at the top end 2010-11-27T12:06:16 lower ranked bots mast be deleted with all his game results 2010-11-27T12:06:48 ahh i see 2010-11-27T12:08:25 canadian attempts to make ALO beter - ridiculous 2010-11-27T12:08:59 Accoun: it's a matter of limited resources (including time) 2010-11-27T12:09:18 would you prefer the top bots to get less games and leave all bots running the whole time? 2010-11-27T12:09:27 (not that anything will change from your answer :)) 2010-11-27T12:09:34 take top 256 bots and make games 2010-11-27T12:11:07 last year ho tru to use calculated map delectin and finaly stop no manual map selection 2010-11-27T12:11:22 *** davidjliu has joined #aichallenge 2010-11-27T12:11:26 it more flexibal metod to make needet renkings 2010-11-27T12:11:41 he try 2010-11-27T12:11:45 maps are all being generated using the generator specified 2010-11-27T12:11:49 amstan: how many total bots are entered? 2010-11-27T12:11:49 map selectin 2010-11-27T12:12:01 Accoun: did you try the last page? 2010-11-27T12:12:06 aizu: ^^ 2010-11-27T12:12:11 Accoun: sorry 2010-11-27T12:12:31 * aizu goes to do that 2010-11-27T12:13:21 hehe passworded gamestats =) good decision 2010-11-27T12:13:41 men im curious where i'll end up 2010-11-27T12:13:50 i doubt it will even be top 100 now :S 2010-11-27T12:14:00 Error323: what? where? 2010-11-27T12:14:33 oh no sorry, I went to ai-challenge/game_stats.php lol my bad 2010-11-27T12:19:50 Top 10 players: Slin-.-(3465), bocsimacko(3449), asavis(3348), bix0r4ever(3301), medrimonia(3285), george(3280), dmj111(3265), GreenTea(3264), wagstaff(3243), Barefoot_Halibut(3224) 2010-11-27T12:20:08 *** bhasker has joined #aichallenge 2010-11-27T12:20:18 meh i'm not in my final submission yet 2010-11-27T12:20:23 found a bug >_< 2010-11-27T12:20:26 :P 2010-11-27T12:20:53 i'm not sure if my bot is going to crash at all or not 2010-11-27T12:21:04 it hasn't crashed in a while, i'm hoping that's good 2010-11-27T12:21:08 *** tunasilver has joined #aichallenge 2010-11-27T12:21:18 just hang it in tcp 2010-11-27T12:21:26 antimatroid: are you coding in c++? 2010-11-27T12:21:30 yeah 2010-11-27T12:21:54 i create a logfile "crash.txt" when the SIGSEGV signal is caught in main 2010-11-27T12:22:56 ? 2010-11-27T12:23:37 antimatroid: http://pastebin.com/WNthVEZx 2010-11-27T12:23:56 *** bhasker has quit IRC (Client Quit) 2010-11-27T12:24:01 *** jshriver has quit IRC (Remote host closed the connection) 2010-11-27T12:24:23 what's it doing? does it prevent the program from ever crashing? 2010-11-27T12:24:47 no, if the program crashes it creates a crash.txt 2010-11-27T12:24:56 hmm yeah okay 2010-11-27T12:25:06 so i know something is wrong 2010-11-27T12:25:19 should i maybe add try catch things? 2010-11-27T12:25:40 i don't even know how to do those properly, they sound pretty straight forward in concept 2010-11-27T12:25:55 well ideally you wanna log the callstack 2010-11-27T12:25:58 with addr2line 2010-11-27T12:26:01 but i was too lazy 2010-11-27T12:26:18 *** McLeopold has joined #aichallenge 2010-11-27T12:26:40 *** aizu has quit IRC (Read error: Connection reset by peer) 2010-11-27T12:27:21 * antimatroid is going to try adding exception handling for my make move function 2010-11-27T12:27:26 *** aizu has joined #aichallenge 2010-11-27T12:28:06 *** tunasilver has left #aichallenge 2010-11-27T12:28:50 k 2010-11-27T12:28:52 time to go to sleep 2010-11-27T12:28:59 night 2010-11-27T12:29:00 gnite amstan 2010-11-27T12:29:14 it's 12pm actuall 2010-11-27T12:29:16 y 2010-11-27T12:29:26 oh 2010-11-27T12:29:34 18:25 here =) 2010-11-27T12:30:10 it's just about noon here :P 2010-11-27T12:30:42 *** medrimonia has quit IRC (Ping timeout: 276 seconds) 2010-11-27T12:30:50 I guess noon is 12pm 2010-11-27T12:34:19 *** medrimonia has joined #aichallenge 2010-11-27T12:39:09 yeah, take that iouri 2010-11-27T12:39:16 pwning him on tcp in this game 2010-11-27T12:40:32 yey i improved my bot 2010-11-27T12:40:40 * Error323 just uploaded final 2010-11-27T12:40:57 you said that before :P 2010-11-27T12:41:02 yeah 2010-11-27T12:41:05 but now i'm done :P 2010-11-27T12:41:11 or done with it 2010-11-27T12:41:15 i'm just going to get my last one up before the end 2010-11-27T12:41:22 and see how it does 2010-11-27T12:41:36 hopefully i get to surprise both dimkadimon and smiley by taking first for australia 2010-11-27T12:41:55 smiley is pretty good 2010-11-27T12:42:04 he's doing terribly on the main site atm 2010-11-27T12:42:13 oh 2010-11-27T12:42:37 *** andrei92 has quit IRC (Quit: Page closed) 2010-11-27T12:43:30 http://ai-contest.com/visualizer.php?game_id=8807387 ouch he crashed hehe 2010-11-27T12:43:37 that's not good at this stage =) 2010-11-27T12:43:56 no, it's not :P 2010-11-27T12:44:08 that's what i'm worried about with mine, but we'll just have to see 2010-11-27T12:45:35 *** abstract1 has joined #aichallenge 2010-11-27T12:46:03 *** Accoun has quit IRC (Ping timeout: 245 seconds) 2010-11-27T12:46:03 *** vpetro has quit IRC (Ping timeout: 245 seconds) 2010-11-27T12:46:23 i think i've done everything i can to ensure timeouts wont happen 2010-11-27T12:46:40 *** Accoun has joined #aichallenge 2010-11-27T12:46:51 lol 1000 submisssions in last 24 h =) 2010-11-27T12:50:04 *** Mneh has quit IRC (Quit: Page closed) 2010-11-27T13:03:24 *** Azrathud has quit IRC (Ping timeout: 245 seconds) 2010-11-27T13:13:09 *** meneky has joined #aichallenge 2010-11-27T13:19:44 did it? or did it simply concede? 2010-11-27T13:19:51 Top 10 players: bocsimacko(3481), thedreamer(3348), asavis(3305), bix0r4ever(3304), dmj111(3287), GreenTea(3267), george(3266), murrayr(3266), wagstaff(3238), _iouri_(3238) 2010-11-27T13:20:04 *** Accoun has quit IRC () 2010-11-27T13:32:33 *** Accoun has joined #aichallenge 2010-11-27T13:33:41 *** Azrathud has joined #aichallenge 2010-11-27T13:37:11 *** ulope has quit IRC (Ping timeout: 264 seconds) 2010-11-27T13:38:37 *** jaspervdj has quit IRC (Ping timeout: 264 seconds) 2010-11-27T13:38:37 *** antimatroid has quit IRC (Ping timeout: 264 seconds) 2010-11-27T13:38:37 *** Cyndre has quit IRC (Ping timeout: 264 seconds) 2010-11-27T13:39:09 *** foucist has quit IRC (Ping 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(Quit: ChatZilla 0.9.84 [SeaMonkey 2.0a3/20090223135443]) 2010-11-27T13:55:09 *** davidjliu has quit IRC (Quit: Page closed) 2010-11-27T13:55:28 *** davidjliu has joined #aichallenge 2010-11-27T13:55:34 *** Migi32 has joined #aichallenge 2010-11-27T13:58:08 *** aizu_ has joined #aichallenge 2010-11-27T14:00:05 *** Cyndre__ has joined #aichallenge 2010-11-27T14:02:55 *** j3camero_ has joined #aichallenge 2010-11-27T14:03:09 *** Ken69267_ has joined #aichallenge 2010-11-27T14:03:15 *** dmj111 has joined #aichallenge 2010-11-27T14:03:32 *** narnach has joined #aichallenge 2010-11-27T14:03:39 galcon fusion is $2.50 on steam :] 2010-11-27T14:05:04 *** choas has quit IRC (Remote host closed the connection) 2010-11-27T14:05:04 *** aizu has quit IRC (Ping timeout: 324 seconds) 2010-11-27T14:05:04 *** Cyndre_ has quit IRC (Ping timeout: 324 seconds) 2010-11-27T14:05:04 *** Ken69267 has quit IRC (Ping timeout: 324 seconds) 2010-11-27T14:05:05 *** j3camero has quit IRC (Write error: Connection reset by peer) 2010-11-27T14:06:08 *** medrimonia has quit IRC (Ping timeout: 268 seconds) 2010-11-27T14:06:55 *** medrimonia has joined #aichallenge 2010-11-27T14:07:11 *** amriedle has joined #aichallenge 2010-11-27T14:07:44 *** McLeopold has quit IRC (Ping timeout: 265 seconds) 2010-11-27T14:08:01 *** choas has joined #aichallenge 2010-11-27T14:09:39 lots of timeouts 2010-11-27T14:09:48 in irc that is 2010-11-27T14:12:50 *** Azrathud has joined #aichallenge 2010-11-27T14:19:54 Top 10 players: bocsimacko(3479), _iouri_(3383), thedreamer(3334), medrimonia(3298), bix0r4ever(3296), asavis(3284), dmj111(3273), oojikujiba(3266), murrayr(3260), george(3257) 2010-11-27T14:21:49 *** contestbot_ has joined #aichallenge 2010-11-27T14:21:50 *** contestbot has quit IRC (Disconnected by services) 2010-11-27T14:22:32 *** McLeopold has joined #aichallenge 2010-11-27T14:22:43 *** boegel has joined #aichallenge 2010-11-27T14:22:57 *** ulope_ has joined #aichallenge 2010-11-27T14:22:57 *** contestbot_ 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2010-11-27T14:59:34 *** Ken69267_ is now known as Ken69267 2010-11-27T15:00:10 *** andrei02 has joined #aichallenge 2010-11-27T15:00:27 hello 2010-11-27T15:00:35 *** sanddbox has quit IRC () 2010-11-27T15:00:48 why i'm getting this error: issued an invalid order... ? 2010-11-27T15:01:23 i check if i have enough ships to send... 2010-11-27T15:01:30 *** Naktibalda has joined #aichallenge 2010-11-27T15:01:51 check that planet is yours anf destinetion is not same as source also 2010-11-27T15:01:57 destination* 2010-11-27T15:02:18 ok 2010-11-27T15:03:12 and one more aften mistake. If you issue 2 or more moves from same planet you should check updated number of ships is enough 2010-11-27T15:04:03 *** flag has joined #aichallenge 2010-11-27T15:04:59 How long should I expect the main server to take to compile my bot? 2010-11-27T15:06:51 5 min max? 2010-11-27T15:06:56 just a guess 2010-11-27T15:07:06 depends on the queue 2010-11-27T15:07:16 #submission is extreme atm 2010-11-27T15:07:32 usually just a couple minutes.. but it's probably a lot longer today 2010-11-27T15:07:47 Yeah, it used to be almost instant but I've been wating for a couple minutes now so I'm just curious 2010-11-27T15:08:02 it's frequently up to 10minutes 2010-11-27T15:08:09 no clue how long it is today though 2010-11-27T15:08:46 probably average of 1commit per minute, with 10second compile time?.. 2010-11-27T15:09:28 so, one can expect peak times to be up to around 30minutes? 2010-11-27T15:09:50 Ehh... I doubt it takes 10 seconds to compile a bot 2010-11-27T15:10:22 Mine seems to have compiled though 2010-11-27T15:15:34 how do i know if i'm checking the wall or cpu clock with my timer? 2010-11-27T15:17:39 *** Migi32 has quit IRC (Remote host closed the connection) 2010-11-27T15:19:00 *** Accoun has quit IRC (Ping timeout: 250 seconds) 2010-11-27T15:19:22 *** Accoun has joined #aichallenge 2010-11-27T15:19:30 *** aizu__ is now known as aizu 2010-11-27T15:19:53 Top 10 players: bocsimacko(3485), oojikujiba(3442), _iouri_(3360), thedreamer(3322), medrimonia(3322), asavis(3318), bix0r4ever(3290), dmj111(3261), wagstaff(3225), GreenTea(3221) 2010-11-27T15:34:19 the servers are dying :( 2010-11-27T15:35:03 *** jaspervd1 has quit IRC (Quit: NEVER GONNA GIVE YOU UP NEVER GONNA LET YOU DOWN) 2010-11-27T15:35:44 @seen janzert 2010-11-27T15:35:44 medrimonia: janzert was last seen in #aichallenge 4 hours, 7 minutes, and 56 seconds ago: so I feel ready now ;) 2010-11-27T15:37:24 just submitted my somewhat (automatically) tuned bot 2010-11-27T15:37:49 I hope to improve the tuning somewhat further tonight (it's already 9.37pm here) 2010-11-27T15:37:56 but I'm not sure if I'll resubmit 2010-11-27T15:38:09 I might risk it if the results for my current bot are too disappointing :) 2010-11-27T15:41:07 *** yasith has quit IRC (Ping timeout: 255 seconds) 2010-11-27T15:42:04 mine just compiled in under 1minute 2010-11-27T15:44:59 *** McLeopold has joined #aichallenge 2010-11-27T15:45:02 @gamestats 2010-11-27T15:45:03 McLeopold: gamestats = http://ai-contest.com/game_stats.php 2010-11-27T15:45:07 *** Terr__ has joined #aichallenge 2010-11-27T15:48:15 games per min sure is climbing the past couple mins hehe 2010-11-27T15:50:30 29 new users in the last 24h :) wtf 2010-11-27T15:50:55 hehe 2010-11-27T15:51:14 http://ai-contest.com/profile.php?user_id=6427 2010-11-27T15:51:23 look at them, joined right at the start and only just submitted 2010-11-27T15:51:27 they played someone i did 2010-11-27T15:51:52 they what? 2010-11-27T15:52:16 joined on 11th of september, submitted for the first time november 27 2010-11-27T15:52:23 suspicious 2010-11-27T15:52:35 and it's a Google someone 2010-11-27T15:52:45 there bot doesn't look very amazing 2010-11-27T15:52:47 their* 2010-11-27T15:52:52 *** yasith has joined #aichallenge 2010-11-27T15:53:59 antimatroid1: neither does mine, but I'm still proud of it :P 2010-11-27T15:54:56 lol.. small bug, and logic error, made my bot decide to only attack planets that aren't near planets already controled(which included not attacking planets near the planet I'm attacking from) 2010-11-27T15:57:18 *** boegel has quit IRC (Read error: Connection reset by peer) 2010-11-27T16:01:58 *** boegel has joined #aichallenge 2010-11-27T16:04:40 *** CryBaby has joined #aichallenge 2010-11-27T16:08:32 blah, submited 20mins ago, and still havne't got a game 2010-11-27T16:10:05 lol, it reset my counter without giving me a game 2010-11-27T16:13:03 thing uber busts, if a server goes down? 2010-11-27T16:13:21 anti: the counter is reset when your game is dispatched.. results don't show up till game is complete though 2010-11-27T16:16:10 bah... my bot now plays with the optimal strategy: assuming the opponent does nothing on first turn 2010-11-27T16:17:11 lol, and what's the optimal strategy? 2010-11-27T16:17:28 i assume you're not taking into account position strength? 2010-11-27T16:17:35 take the one planet, and fling everything at their base 2010-11-27T16:17:55 er, 'the one' = the cheapest/best 2010-11-27T16:18:35 Is there a system for sharing bot source code? 2010-11-27T16:18:38 In other words, if I want to share my source code after the submission deadline, where do I put it? 2010-11-27T16:18:50 not really, there'll be a forum thread 2010-11-27T16:19:00 hopefully that'll be fixed by next contest :) 2010-11-27T16:19:18 thanks 2010-11-27T16:19:52 Top 10 players: bocsimacko(3480), _iouri_(3333), medrimonia(3319), bix0r4ever(3281), thedreamer(3274), dmj111(3270), _Astek_(3251), oojikujiba(3242), wagstaff(3230), asavis(3217) 2010-11-27T16:24:58 think I got the latest change working now.. but need to figure out some way, to make my bot send troops to the front lines 2010-11-27T16:26:42 *** delt0r___ has joined #aichallenge 2010-11-27T16:27:01 *** delt0r has quit IRC (Read error: Operation timed out) 2010-11-27T16:32:32 *** AlliedEnvy_ has quit IRC (Ping timeout: 240 seconds) 2010-11-27T16:32:57 *** AlliedEnvy_ has joined #aichallenge 2010-11-27T16:33:24 see here the best loosing situation http://ai-contest.com/visualizer.php?game_id=8817098 (red loose) it can't be happening but still happens , don't know why :( 2010-11-27T16:33:34 *** CryBaby has left #aichallenge 2010-11-27T16:35:16 well, both are playign quite badly at start 2010-11-27T16:35:36 Yo yo. Everybody ready for the deadline?? 2010-11-27T16:35:44 *** aizu has quit IRC (Read error: Connection reset by peer) 2010-11-27T16:35:51 *** j3camero_ is now known as j3camero 2010-11-27T16:36:05 getting there 2010-11-27T16:36:06 it's 8 35am and i haven't slept, put it that way 2010-11-27T16:36:21 antimatroid1: niiiice. You are my hero man. 2010-11-27T16:37:16 *** aizu has joined #aichallenge 2010-11-27T16:37:31 andr: could be a time out 2010-11-27T16:37:41 or, a crash when it can't find a target to attack 2010-11-27T16:38:03 *** McLeopold has quit IRC (Ping timeout: 265 seconds) 2010-11-27T16:38:52 antimatroid1: you pulled an all-nighter? 2010-11-27T16:39:00 antimatroid1: did you gain anything from it? :) 2010-11-27T16:39:10 hi j3camero 2010-11-27T16:39:59 boegel: a finished bot :P 2010-11-27T16:40:06 well, i'm still playing around now 2010-11-27T16:40:21 antimatroid1: cool 2010-11-27T16:40:32 http://ai-contest.com/profile.php?user_id=3945 2010-11-27T16:40:40 that's ma baby at the moment 2010-11-27T16:41:28 cool 2010-11-27T16:42:09 *** Appleman1234 has joined #aichallenge 2010-11-27T16:42:35 *** aizu has joined #aichallenge 2010-11-27T16:44:14 my bots stuck around rank 1470ish :/. granted its fairly dumb 2010-11-27T16:46:07 yeah, i'm hoping mine will finish top 50 somewhere 2010-11-27T16:46:13 but so are at least 100 other people 2010-11-27T16:46:16 mine's stuck around 2200 :( 2010-11-27T16:46:41 I hope mine'll get past the 500 mark 2010-11-27T16:47:01 I was aiming for top 100 originally, but it's way out of my league :) 2010-11-27T16:47:03 I'd just be happy to break 2000 2010-11-27T16:47:16 http://ai-contest.com/visualizer.php?game_id=8822192 2010-11-27T16:47:19 bad map--- 2010-11-27T16:47:19 mine just spams ships to the closest target practically 2010-11-27T16:47:37 medrimonia: hard map, not bad 2010-11-27T16:47:47 not hard 2010-11-27T16:47:53 medrimonia: it makes perfect sense to try and conquer the 22 planet 2010-11-27T16:47:58 no 2010-11-27T16:48:02 you can't 2010-11-27T16:48:09 sure you can 2010-11-27T16:48:29 medrimonia: just send way more ships to it than the enemy would spend 2010-11-27T16:48:36 (if you try to conquer the 22 planet, you'll get snipped by a good player 2010-11-27T16:48:52 medrimonia: not if you send 500 to it 2010-11-27T16:48:57 yes 2010-11-27T16:49:07 you should just make the planet less interesting than it is now 2010-11-27T16:49:08 once you have 500, the opponent has 500 too 2010-11-27T16:49:14 just sending 55 would probably do it 2010-11-27T16:49:21 *** aizu has quit IRC (Read error: Connection reset by peer) 2010-11-27T16:49:24 although it does become allied then 2010-11-27T16:49:28 which changes things 2010-11-27T16:49:42 if you send 55, the enemy can snipe too 2010-11-27T16:49:47 medrimonia: yeah, but would he spend it all... 2010-11-27T16:50:01 Medrimonia is in 7th, he would know :) 2010-11-27T16:50:12 If he's a top 10 player I hope so 2010-11-27T16:50:15 medrimonia: if he wants to snipe you, he would have to take risks (in the 500 case) 2010-11-27T16:50:49 flag: then I can learn from him proving me wrong, I guess ;) 2010-11-27T16:51:14 boegel: alright then ;) 2010-11-27T16:51:37 *** aizu has joined #aichallenge 2010-11-27T16:51:53 boegel, sniping(regardles of the 'cost' of it.. is worth it 2010-11-27T16:52:16 if you spend 200, and I spend 190.. and we both end up with 0ships, but I have growth and you don't.. I won 2010-11-27T16:53:05 if you thought sending 300 to capture a cost 20 planet was worthwhile.. why should the opponent think that sending 320 is worthwhile? 2010-11-27T16:53:14 burny: what if I send my 500 ships to your weakened home planet? 2010-11-27T16:53:41 what if I send 100 to your even more weakened home planet? 2010-11-27T16:54:05 burny: I guess this is way I hardly get past the 500 mark ;) 2010-11-27T16:54:40 *** Azrathud has quit IRC (Quit: Leaving) 2010-11-27T16:54:42 I see 3 peices of currency... population, growth, and position 2010-11-27T16:54:46 *** medrimonia has quit IRC (Ping timeout: 250 seconds) 2010-11-27T16:55:01 taking a planet turns population(and sometimes position) into growth 2010-11-27T16:55:36 if the opponent can take that growth from you, without spending significantly more position+population than you did.. then it's a bad move 2010-11-27T16:56:10 if they can take it for less.. then it's a critally bad move 2010-11-27T16:56:11 *** amriedle has quit IRC (Quit: Lost terminal) 2010-11-27T16:56:46 the simpiliest case.. there's a 6cost 5grow planet in center, and both bases start distance 2 from it.. 2010-11-27T16:57:13 if you send 100 at it first frame, and they send 100 second frame.. they have 1ship more than you, and also 5growth more 2010-11-27T16:58:07 I see 2010-11-27T16:58:39 it doesn't matter that it costs them 100 to capture it.. because it would have also cost you 100 to NOT capture it 2010-11-27T16:59:50 in what sense? 2010-11-27T16:59:59 *** medrimonia has joined #aichallenge 2010-11-27T17:00:04 *** amriedle has joined #aichallenge 2010-11-27T17:00:08 in the sense that you lost 100 ships.. and don't own the planet? 2010-11-27T17:00:42 sorry got disconnected 2010-11-27T17:01:37 right 2010-11-27T17:07:46 once closed the submissions, will the final ranking be update in real time? or will we have to wait untill the final results to known our positions? 2010-11-27T17:09:15 *** Ice_Harley has quit IRC (Quit: Page closed) 2010-11-27T17:09:53 meneky: real time 2010-11-27T17:10:26 thanks, that's great :) 2010-11-27T17:10:55 that's how I understood it, that is 2010-11-27T17:11:01 that's correct 2010-11-27T17:11:13 we will be able to see the results unfold 2010-11-27T17:11:22 one had to push a little bit, but i managed to secrure it :P 2010-11-27T17:11:58 nice 2010-11-27T17:12:09 *** winexception1 has joined #aichallenge 2010-11-27T17:19:22 *** andrei02 has quit IRC (Quit: Page closed) 2010-11-27T17:19:33 *** boegel has quit IRC (Quit: Leaving) 2010-11-27T17:19:53 Top 10 players: bocsimacko(3446), _iouri_(3305), thedreamer(3292), bix0r4ever(3281), dmj111(3256), _Astek_(3246), Longing(3239), medrimonia(3233), wagstaff(3216), Raschi(3206) 2010-11-27T17:21:04 *** Tobu has quit IRC (Ping timeout: 276 seconds) 2010-11-27T17:22:21 *** dmj111` is now known as dmj111 2010-11-27T17:24:22 *** Tobu has joined #aichallenge 2010-11-27T17:34:00 *** p4p4 has quit IRC (Quit: ChatZilla 0.9.84 [SeaMonkey 2.0a3/20090223135443]) 2010-11-27T17:37:03 *** wh1teside_ has joined #aichallenge 2010-11-27T17:38:52 *** wh1teside has quit IRC (Ping timeout: 240 seconds) 2010-11-27T17:42:59 *** Azrathud has joined #aichallenge 2010-11-27T17:43:15 *** lovebot has quit IRC (Quit: leaving) 2010-11-27T17:51:11 oh meh, if bot decided that it can't capture the best planet.. it'd just consider the 2nd, then 3rd, etc. until it decides on first turn, to take a 70cost 1growth planet!! 2010-11-27T17:51:13 win 2010-11-27T17:55:26 I feel like I painted myself into a corner. 2010-11-27T17:56:09 *** chl has joined #aichallenge 2010-11-27T17:56:11 Two weeks from now I'll come across some sort of matrix math or algorithm with a note about how people "never do it this way because..." and I'll have to slap myself upside the head. 2010-11-27T17:56:35 "Hey, let's model the entire future state of the game world and do it obsessively!" 2010-11-27T17:56:47 I enjoy watching the completely random choices my bot makes, sometimes for the better :p 2010-11-27T17:57:08 that's what mine does 2010-11-27T17:57:28 Originally I had some sort of idea of focusing on heuristics and 80/20 goodness and now I look back and find myself along the path to hell paved with good number-crunching intentions. 2010-11-27T17:58:11 I just assume that enemy ships will all attack, all possible planets.. and then use the worst-case cost for me to take a planet, as the expected cost 2010-11-27T17:58:44 mine just bombards the closest "best" planet per planet and ignores neuts entirely after turn 100 2010-11-27T17:58:51 causes some amusing side effects 2010-11-27T18:02:24 Mine tries to track absolutively everything, predict all future places a planet changes hands given a set of past/future fleets, and tries to give a basic guess of "what I would do if I were the enemy" and uses as much allocated time as possible to draw out that simulation... And ARRRRRGHITMAKESNOSENSE 2010-11-27T18:02:35 Hubris! 2010-11-27T18:03:56 I'm reduced to running things against the TCP server just to check that my bot is losing in the expected rather than unexpected way. 2010-11-27T18:04:33 in restrospect i should have added a check to see if the enemy home planet was extremely close but allwell 2010-11-27T18:04:38 Not helped by all the enemy bots who "play it safe" for the whole 200 turns even if a logic error keeps my bot from expanding at all 2010-11-27T18:07:00 terr, making your bot do the best thing, assuming the opponent thinks the same way as you, is flawed, unless you think better than the opponent 2010-11-27T18:07:18 No, my bot does the least-worst thing ;) 2010-11-27T18:07:48 I imagine it helps for certain "you can take it but for only one turn"-type deals 2010-11-27T18:09:52 *** narnach has quit IRC (Ping timeout: 240 seconds) 2010-11-27T18:11:07 *** Tobu has quit IRC (Ping timeout: 260 seconds) 2010-11-27T18:11:40 *** AlliedEnvy_ is now known as AlliedEnvy 2010-11-27T18:12:37 I think part of what pisses me off is I sunk a lot of time into build scripts, tests, etc, and apparently all of it will be completely useless by tomorrow. 2010-11-27T18:12:57 Partly my fault, but... bah. 2010-11-27T18:14:57 how's your least-worst bot doing anyhow? 2010-11-27T18:16:32 Very badly, because it doesn't make good decisions in the first place 2010-11-27T18:16:58 And it doesn't make alternates, so there's no point branching. 2010-11-27T18:17:30 Ironically my earlier version with the getStupidMoves() method (quasi-Ragebot behavior) was doing a lot better. 2010-11-27T18:17:33 *** narnach has joined #aichallenge 2010-11-27T18:17:52 ragebot beats mine on some maps :> 2010-11-27T18:18:10 I just procrastinated too much and/or sank too much of my time into utilities and caches and tests... not enough basic incremental improvement. 2010-11-27T18:18:20 *** Kingpin13 has joined #aichallenge 2010-11-27T18:20:00 Top 10 players: bocsimacko(3407), bix0r4ever(3291), thedreamer(3263), _iouri_(3243), asavis(3236), dmj111(3231), george(3210), wagstaff(3207), Raschi(3191), smloh1(3179) 2010-11-27T18:21:37 *** Tobu has joined #aichallenge 2010-11-27T18:35:43 *** Tobu has quit IRC (Remote host closed the connection) 2010-11-27T18:39:51 *** Terr__ has quit IRC (Ping timeout: 265 seconds) 2010-11-27T19:00:09 *** Terr__ has joined #aichallenge 2010-11-27T19:04:45 *** mceier has quit IRC (Quit: leaving) 2010-11-27T19:08:28 *** McLeopold has joined #aichallenge 2010-11-27T19:17:01 *** Palmik has quit IRC (Remote host closed the connection) 2010-11-27T19:17:30 *** Appleman1234 has quit IRC (Ping timeout: 265 seconds) 2010-11-27T19:17:37 *** Appleman1234_ has joined #aichallenge 2010-11-27T19:18:11 *** smloh1 has joined #aichallenge 2010-11-27T19:19:08 ahhh... i broke the ranking system! 2010-11-27T19:19:54 Top 10 players: _Astek_(3532), smloh1(3432), bocsimacko(3403), thedreamer(3281), Longing(3280), Doraj8(3265), bix0r4ever(3258), dmj111(3222), george(3216), luksian(3186) 2010-11-27T19:21:27 *** amriedle has quit IRC (Quit: Lost terminal) 2010-11-27T19:33:33 *** CryBaby has joined #aichallenge 2010-11-27T19:39:04 *** Cyndre_ has joined #aichallenge 2010-11-27T19:41:13 *** flag_ has joined #aichallenge 2010-11-27T19:41:17 *** dmj111 has quit IRC (Ping timeout: 245 seconds) 2010-11-27T19:41:44 *** chl_ has joined #aichallenge 2010-11-27T19:41:53 *** Cyndre__ has quit IRC (Ping timeout: 240 seconds) 2010-11-27T19:46:21 *** gump_ has quit IRC (Ping timeout: 240 seconds) 2010-11-27T19:46:21 *** Accoun has quit IRC (Ping timeout: 260 seconds) 2010-11-27T19:46:22 *** Appleman1234_ has quit IRC (Ping timeout: 264 seconds) 2010-11-27T19:46:23 *** gump_ has joined #aichallenge 2010-11-27T19:46:23 *** Tobu has joined #aichallenge 2010-11-27T19:46:23 *** Accoun_ has joined #aichallenge 2010-11-27T19:46:23 *** _W_ <_W_!~w@irc.w-wins.com> has quit IRC (Ping timeout: 240 seconds) 2010-11-27T19:46:23 *** flag has quit IRC (Ping timeout: 240 seconds) 2010-11-27T19:46:24 *** chl has quit IRC (Ping timeout: 240 seconds) 2010-11-27T19:46:24 *** Appleman1234_ has joined #aichallenge 2010-11-27T19:47:38 *** _W_ <_W_!~w@irc.w-wins.com> has joined #aichallenge 2010-11-27T19:58:59 *** amstan__ is now known as amstan 2010-11-27T20:04:05 man.. I can't decide if I think my bot did good or bad in this.. 2010-11-27T20:04:06 http://www.ai-contest.com/visualizer.php?game_id=8834423 2010-11-27T20:08:18 *** _W_ <_W_!~w@irc.w-wins.com> has quit IRC (Ping timeout: 264 seconds) 2010-11-27T20:08:36 you won -- but the way some fleets fly seems a little odd (away from front lines and not for defence) 2010-11-27T20:08:52 *** virdo1 is now known as virdo 2010-11-27T20:08:53 how far in are you refering to? 2010-11-27T20:09:32 turn 20 you send fleet from the little planet back to your home planet 2010-11-27T20:09:38 *** _W <_W!~w@irc.w-wins.com> has joined #aichallenge 2010-11-27T20:09:38 (for couple turns) 2010-11-27T20:10:48 ya.. I duno what that's about :\ 2010-11-27T20:11:34 I would be guessing routing your fleet -- tried to go after 88, through the little planet, and then weirdly routes through your home planet? 2010-11-27T20:11:35 probably it's trying to setup to attack the 60 near base 2010-11-27T20:11:56 but then by time it has enough there, the 88 is safe to take 2010-11-27T20:13:05 I'm surprised at how well it ended the game.. 2010-11-27T20:13:23 cause I don't have any logic in place, for gathering troops at the front line, or attacking from multiple planets 2010-11-27T20:15:29 I guess it did well for the most part.. just it over-considered taking the 60cost 2grow planet 2010-11-27T20:15:29 I don't have any "proper" logic for that too... I just spam my fleet away, and if it can go through some neighbouring planet, it does... attacking from multiple planets I have, but not synchronized / no assurances, just fleet spam :) 2010-11-27T20:15:58 so often I can send fleet at a neutral and not take it over :( 2010-11-27T20:16:26 ya, that's what I had before 2010-11-27T20:16:40 I decided to try and add some anti-snipe logic 2010-11-27T20:16:43 *** Rubicon-|-Cross has joined #aichallenge 2010-11-27T20:16:48 and trying to debug the last couple things in it 2010-11-27T20:17:21 like, around turn 18.. it sends 58ships at the 47.. 2010-11-27T20:17:35 Player B basically had that game until he made the fatal mistake of not existing 2010-11-27T20:17:39 I can't tell if that is the 'right' move or not 2010-11-27T20:18:30 lol, which one's player b? 2010-11-27T20:19:35 *** choas_ has joined #aichallenge 2010-11-27T20:19:54 Top 10 players: bocsimacko(3402), Manwe56(3345), thedreamer(3292), Doraj8(3286), smloh1(3270), bix0r4ever(3267), margoth(3248), dmj111(3227), george(3214), luksian(3194) 2010-11-27T20:20:11 *** vpetro has quit IRC (Ping timeout: 240 seconds) 2010-11-27T20:21:11 burny: sorry disregard that 2010-11-27T20:22:12 *** choas has quit IRC (Ping timeout: 240 seconds) 2010-11-27T20:22:36 *** aizu has quit IRC (Read error: Connection reset by peer) 2010-11-27T20:22:57 *** aizu has joined #aichallenge 2010-11-27T20:32:51 *** Azrathud has quit IRC (Ping timeout: 240 seconds) 2010-11-27T20:33:08 like 4hours left to go? :\ 2010-11-27T20:36:36 Yeah, don't remind me :P 2010-11-27T20:37:54 that time limit is making it kind of hard for me to design, code, and debug (and by that I mean pull out of my ass) a substantial game-changing strategy for my entry 2010-11-27T20:38:45 my strategy is hope everyone else implements broken strategy the last minute :p 2010-11-27T20:38:52 rotfl 2010-11-27T20:39:06 yeah, I made my first submit of the month.. had to purge some code that wouldn't run on the servers.. 2010-11-27T20:39:43 mostly did it to make sure bot still runs on official servers :) 2010-11-27T20:40:09 I've gota add 2 things still.. 2010-11-27T20:40:14 making it re-enforce the front lines, 2010-11-27T20:40:46 and making it not over-shoot vulnerable planets(eg. don't send 200units to snipe something that's out of the way, if 10 is sufficient 2010-11-27T20:41:07 Operation Last-minute-pagerank-esque-algorithm is crashing and burning. 2010-11-27T20:41:31 I may submit a purposely-broken bot just to avoid embarassment. 2010-11-27T20:41:48 "Oh, it was a timeout, but except for a tiny bug it would've been good. Yeah. Seriously." 2010-11-27T20:42:11 @rankings 2010-11-27T20:42:12 amstan: Top 10 players: bocsimacko(3402), Manwe56(3345), thedreamer(3292), Doraj8(3286), smloh1(3270), bix0r4ever(3267), margoth(3248), dmj111(3227), george(3214), luksian(3194) 2010-11-27T20:42:37 ok... so we have a problem 2010-11-27T20:42:43 this is jeff's status: Status: Away: Just discovered Boundless Planet. It's like Starcraft on an infinite map. SO COOL! 2010-11-27T20:42:56 you know what that means 2010-11-27T20:43:01 Aw, for a minute I thought it'd mean a deadline extension ;) 2010-11-27T20:43:13 :< 2010-11-27T20:43:24 it means he found minecraft! 2010-11-27T20:43:36 *** dmj111 has joined #aichallenge 2010-11-27T20:44:28 I wasted so much pre-deadline time on minecraft :( 2010-11-27T20:44:30 someone letting air out of a tire? 2010-11-27T20:45:37 what time is the dead line in your guys' local times? 2010-11-27T20:45:55 looks like the server hasn't caught fire yet :) 2010-11-27T20:49:12 *** Azrathud has joined #aichallenge 2010-11-27T20:49:57 Excellent. Servers catching fire is the worst. 2010-11-27T20:50:18 j3camero: so.. minecraft? 2010-11-27T20:51:38 *** dmj111 is now known as dmj111` 2010-11-27T20:55:43 *** Mjothvitnir has joined #aichallenge 2010-11-27T21:00:17 *** mega1 has joined #aichallenge 2010-11-27T21:02:24 only a few hours now :) 2010-11-27T21:03:09 Are we gonna party at 00:00? 2010-11-27T21:05:46 Kingpin13: There's a countdown...? 2010-11-27T21:06:10 I have to decide whether to go to a party in an hour or keep working for four. Hmmmm. 2010-11-27T21:06:47 <-- going to bed ... 3 a.m. ... (3am eternal #klf) 2010-11-27T21:06:51 *** choas_ has quit IRC (Quit: leaving) 2010-11-27T21:08:11 *** Azrathud has quit IRC (Ping timeout: 245 seconds) 2010-11-27T21:09:12 *** sigh has joined #aichallenge 2010-11-27T21:09:27 sigh: back for game day? :) 2010-11-27T21:09:34 :) 2010-11-27T21:09:44 I didn't get a chance to improve my bt 2010-11-27T21:09:56 i (hopefully) did 2010-11-27T21:10:07 I don't see your on the board yet 2010-11-27T21:10:09 it's climbing the rankings now, still making a couple of tweaks though 2010-11-27T21:10:18 ah, ok 2010-11-27T21:10:18 http://ai-contest.com/profile.php?user_id=3945 2010-11-27T21:10:20 good luck 2010-11-27T21:10:30 my username got reverted :P 2010-11-27T21:10:41 heh 2010-11-27T21:11:04 what else has been happening? I see that someone else is way out in front 2010-11-27T21:11:10 wtf is up with the rankings? 2010-11-27T21:11:19 @rankings 2010-11-27T21:11:21 amstan: Top 10 players: Manwe56(3421), Fill_the_Missing(3369), bocsimacko(3353), Doraj8(3320), george(3266), margoth(3245), dmj111(3233), luksian(3209), oldman(3200), asavis(3194) 2010-11-27T21:11:22 nah, it's just the last day and not enough results 2010-11-27T21:11:34 bocsi is still the best best that i know of 2010-11-27T21:11:36 fair enough 2010-11-27T21:11:46 it'll be a pretty big upset for him to lose at this point 2010-11-27T21:11:51 everyone is uploading their final build, I suppose 2010-11-27T21:12:08 #learn http://ai-contest.com/game_stats.php as stats 2010-11-27T21:12:10 1256 new submissions in the last 24 hours 2010-11-27T21:12:11 @learn http://ai-contest.com/game_stats.php as stats 2010-11-27T21:12:11 amstan: Yep. 2010-11-27T21:12:15 @stats 2010-11-27T21:12:15 amstan: I have 1 registered users with 0 registered hostmasks; 1 owner and 0 admins. 2010-11-27T21:12:22 ugh.. 2010-11-27T21:12:24 @where stats 2010-11-27T21:12:24 amstan: I do not know about 'stats', but I do know about these similar topics: 'gamestats', 'http://ai-contest.com/game_stats.php' 2010-11-27T21:12:46 @forget gamestats 2010-11-27T21:12:46 amstan: OK 2010-11-27T21:12:52 @learn http://ai-contest.com/game_stats.php as gamestats 2010-11-27T21:12:52 amstan: Yes master! 2010-11-27T21:12:54 @gamestats 2010-11-27T21:12:55 amstan: An error occured while trying to show the previous error. 2010-11-27T21:12:59 ... 2010-11-27T21:13:02 @where gamestats 2010-11-27T21:13:02 amstan: Error: No factoid matches that key. 2010-11-27T21:13:07 @url gamestats 2010-11-27T21:13:07 sigh: Error: No factoid matches that key. 2010-11-27T21:13:10 @help learn 2010-11-27T21:13:10 amstan: (learn [] as ) -- Associates with . is only necessary if the message isn't sent on the channel itself. The word 'as' is necessary to separate the key from the value. It can be changed to another word via the learnSeparator registry value. 2010-11-27T21:13:20 @gamestats 2010-11-27T21:13:21 aizu: I have no idea what you mean. 2010-11-27T21:13:28 i am confused.. what does learn do 2010-11-27T21:13:32 @help factoid 2010-11-27T21:13:32 amstan: Error: There is no command "factoid". 2010-11-27T21:13:35 @help factoids 2010-11-27T21:13:35 amstan: Error: There is no command "factoids". 2010-11-27T21:14:04 haha 2010-11-27T21:14:05 @forget http://ai-contest.com/game_stats.php 2010-11-27T21:14:05 amstan: Error: 2 factoids have that key. Please specify which one to remove, or use * to designate all of them. 2010-11-27T21:14:06 @url http://ai-contest.com/game_stats.php 2010-11-27T21:14:06 sigh: http://ai-contest.com/game_stats.php = (#1) stats, or (#2) gamestats 2010-11-27T21:14:10 FAIL 2010-11-27T21:14:15 @learn gamestats as http://ai-contest.com/game_stats.php 2010-11-27T21:14:15 amstan: Ready to serve, my lord. 2010-11-27T21:14:19 @learn stats as http://ai-contest.com/game_stats.php 2010-11-27T21:14:19 amstan: I come to serve. 2010-11-27T21:14:19 :D 2010-11-27T21:14:21 there 2010-11-27T21:14:32 @stats 2010-11-27T21:14:32 amstan: I have 1 registered users with 0 registered hostmasks; 1 owner and 0 admins. 2010-11-27T21:14:36 @gamestats 2010-11-27T21:14:37 amstan: gamestats = http://ai-contest.com/game_stats.php 2010-11-27T21:15:12 @http://ai-contest.com/game_stats.php 2010-11-27T21:15:12 janzert: http://ai-contest.com/game_stats.php = (#1) stats, or (#2) gamestats 2010-11-27T21:15:18 :P 2010-11-27T21:15:22 :) 2010-11-27T21:15:40 wait.. still 2010-11-27T21:15:47 @forget http://ai-contest.com/game_stats.php 2010-11-27T21:15:47 amstan: Error: 2 factoids have that key. Please specify which one to remove, or use * to designate all of them. 2010-11-27T21:15:52 @forget http://ai-contest.com/game_stats.php * 2010-11-27T21:15:52 amstan: OK 2010-11-27T21:16:03 @http://ai-contest.com/game_stats.php 2010-11-27T21:16:04 sigh: I have no idea what you mean. 2010-11-27T21:16:12 @sigh 2010-11-27T21:16:12 i know... 2010-11-27T21:16:45 so... anyone know where I can find the game stats? 2010-11-27T21:16:52 aha 2010-11-27T21:16:56 oh man... i forgot 2010-11-27T21:17:09 *** flag_ has quit IRC (Ping timeout: 245 seconds) 2010-11-27T21:17:12 sigh: you're on your own there 2010-11-27T21:17:29 :P 2010-11-27T21:18:46 *** flag has joined #aichallenge 2010-11-27T21:19:16 *** Appleman1234_ is now known as Appleman1234 2010-11-27T21:19:55 Top 10 players: Manwe56(3421), Fill_the_Missing(3369), bocsimacko(3353), Doraj8(3320), george(3266), margoth(3245), dmj111(3233), luksian(3209), oldman(3200), asavis(3194) 2010-11-27T21:21:57 *** aizu has quit IRC (Read error: Connection reset by peer) 2010-11-27T21:22:52 *** aizu has joined #aichallenge 2010-11-27T21:27:12 Well, I won my first TCP match... enemy timed out :D 2010-11-27T21:28:09 *** aizu has quit IRC (Read error: Connection reset by peer) 2010-11-27T21:28:37 *** aizu has joined #aichallenge 2010-11-27T21:38:36 *** Mjothvitnir_ has joined #aichallenge 2010-11-27T21:39:10 *** Mjothvitnir has quit IRC (Ping timeout: 265 seconds) 2010-11-27T21:41:33 *** Mjothvitnir_ has quit IRC (Client Quit) 2010-11-27T21:42:34 What are the O and I marks from the TCP server indicative of? 2010-11-27T21:44:21 hm.. not bad: http://www.ai-contest.com/visualizer.php?game_id=8839788 2010-11-27T21:45:01 Terr__: next to the win or loss indication? 'I' means invalid order not sure what 'O' stands for 2010-11-27T21:45:29 3 houurs 2010-11-27T21:46:49 So if I see either, it means something's awry with my bot... hm. 2010-11-27T21:47:00 timeout? 2010-11-27T21:47:22 timeout is 'T' I'm pretty sure 2010-11-27T21:48:15 if you look at your player page on the server it should have a key 2010-11-27T21:48:18 at the bottom 2010-11-27T21:48:26 rain! 2010-11-27T21:48:44 @time 2010-11-27T21:48:44 Error323: 09:48 PM, November 27, 2010 2010-11-27T21:48:45 snow! here :( 2010-11-27T21:48:54 you're probably misreading 'D' as 'O' 2010-11-27T21:49:00 summer here :) 2010-11-27T21:50:09 antimatroid1: shush 2010-11-27T21:50:24 freakin freezing here 2010-11-27T21:50:41 it's a nice blue sky outside here :P 2010-11-27T21:50:54 damn 2010-11-27T21:51:01 well its night here ehe 2010-11-27T21:51:05 3:47 2010-11-27T21:51:39 Zannick: no.. 2010-11-27T21:51:42 Turn 5: 8 9 4 OI 2010-11-27T21:51:47 Not a D... 2010-11-27T21:52:06 It's coming back on a turn-per-turn (intermittent) basis 2010-11-27T21:52:10 oh, you're not talking about on the game thing. 2010-11-27T21:52:13 im freaking 182 atm 2010-11-27T21:52:15 wtffffffff 2010-11-27T21:52:15 i have no idea what that is 2010-11-27T21:52:23 Also things like: 2010-11-27T21:52:24 Turn 10: 28 7 1 OIOIOIOIOI Turn 15: 24 1 1 Turn 15: 29 1 11 Turn 15: 28 1 25 2010-11-27T21:52:33 antimatroid1: whats ur rank currently? 2010-11-27T21:52:34 er, newlines got bashed there, but it's saying OIOIOIOI for some reason 2010-11-27T21:53:16 I've got some client-side checks for invalid orders, so I'm just confused. 2010-11-27T21:53:27 Error323: just above 200, it just lost a game before 2010-11-27T21:53:33 it had to climb right from the bottom though 2010-11-27T21:53:40 if it's always "OI" and not just "O" or "I" then i'd presume it means "order invalid" 2010-11-27T21:53:55 i'm still tweaking and plan to make one final submission yet though 2010-11-27T21:54:06 My client debug says it is sending 9 orders 2010-11-27T21:54:09 and 9 orders come out... 2010-11-27T21:54:18 With leftover on the planet,mind you 2010-11-27T21:55:04 Correction, no leftover on the planet by design, that 5 is later growth 2010-11-27T21:55:13 Anyway, I'm not sure what the message is here. 2010-11-27T21:55:42 Terr__: take a look at your player page on the tcp server to verify if you are losing games by invalid orders or such 2010-11-27T21:56:31 Hey Janzert. I see the servers are not on fire. This is a good thing. 2010-11-27T21:56:40 *** aizu has quit IRC (Read error: Connection reset by peer) 2010-11-27T21:56:44 janzert: One is marked as a timeout, but long before the timout I'm getting these OIOIOIOIOI bizarro-things 2010-11-27T21:57:03 so guys what the final recepy for the finals with the cutoff and all 2010-11-27T21:57:04 j3camero: hehe, yes. The compile daemon is even mostly keeping up 2010-11-27T21:57:30 compile queue in the past hour hasn't gone above 10 that I've seen 2010-11-27T21:57:50 janzert: Does the TCP server give you some "freebie" timouts/invalid orders and then kills your bot later? 2010-11-27T21:58:11 Terr__: not that I know of, but I really don't have any experience with it 2010-11-27T21:58:36 pretty sure it doesn't have anything like that 2010-11-27T21:59:03 Terr__: in your make move function, are you checking source != dest, and ships > 0? 2010-11-27T21:59:05 Maybe it's just some bizarro interleaved-stdout stuff. 2010-11-27T21:59:39 antimatroid1: Bunch of other stuff too. :/ 2010-11-27T22:05:59 ooo 2010-11-27T22:06:08 my bot just beat someone 400 rank higher than me 2010-11-27T22:09:40 varrehnice 2010-11-27T22:09:55 ok, think my bot is good now, I just need to add somethign to make it re-enforce the front ranks :\ 2010-11-27T22:12:33 I really wish I had time to refit this with fuzzy logic instead of a lot of nasty hand-tuning 2010-11-27T22:13:45 *** smloh1 has quit IRC (Quit: Page closed) 2010-11-27T22:14:37 *** aizu has joined #aichallenge 2010-11-27T22:19:08 If only my planets would work together: http://ai-contest.com/visualizer.php?game_id=8824434 2010-11-27T22:19:16 too late now... 2010-11-27T22:19:30 It's OK, because when you lose 2010-11-27T22:19:40 your planets will remember their frontier spirit against the hegemonic oppressor 2010-11-27T22:19:56 lol 2010-11-27T22:19:57 Top 10 players: Manwe56(3452), asavis(3374), bocsimacko(3367), margoth(3340), Fill_the_Missing(3298), Doraj8(3270), GreenTea(3266), dmj111(3240), george(3236), bix0r4ever(3229) 2010-11-27T22:20:00 And rise up in guerilla warfare and overthrow the staid and unimaginative overlords and re-establish some sort of confederacy. 2010-11-27T22:20:06 at least you won 2010-11-27T22:20:24 Or some other Confederate-Reenactment / Firefly / Starcraft 2 theme 2010-11-27T22:21:57 *** FrankyRP has joined #aichallenge 2010-11-27T22:24:08 I still don't have a clue what the OIOIOI business is with the TCP server 2010-11-27T22:26:51 *** Naktibalda has quit IRC (Remote host closed the connection) 2010-11-27T22:32:09 probably some sort of hardcore punk movement expressing dissatisfaction with the galactic status quo 2010-11-27T22:35:14 *** phreeza_ has joined #aichallenge 2010-11-27T22:36:51 wh1teside_: Great, now I imagine all the little fleet indicators being propelled by puffs of gas that are audibly expressed as Unt-ss, unt-ss, unt-ss 2010-11-27T22:38:13 *** phreeza has quit IRC (Ping timeout: 272 seconds) 2010-11-27T22:42:08 for me it was always more of a "pew! pew pew pew pew!" 2010-11-27T22:56:59 *** hermitek has quit IRC (Quit: Lost terminal) 2010-11-27T23:00:44 *** Rubicon-|-Cross has quit IRC (Quit: Leaving) 2010-11-27T23:03:16 *** Terr__ has quit IRC (Ping timeout: 265 seconds) 2010-11-27T23:13:32 *** nullkuhl has joined #aichallenge 2010-11-27T23:16:35 *** nullkuhl has quit IRC (Remote host closed the connection) 2010-11-27T23:16:47 The visualizer on 72.44.46.68/canvas doesn't update frames while playing. Ubuntu Firefox 3.6.12 2010-11-27T23:19:57 Top 10 players: _iouri_(3422), asavis(3408), bocsimacko(3375), Slin-.-(3305), _Astek_(3290), GreenTea(3290), dmj111(3254), margoth(3252), Fill_the_Missing(3248), bix0r4ever(3204) 2010-11-27T23:32:42 bunch of new people in top10, and not too much seperation 2010-11-27T23:32:48 should be a tight finish 2010-11-27T23:40:52 *** virdo has quit IRC (Read error: Connection reset by peer) 2010-11-27T23:41:53 silence before the storm 2010-11-27T23:41:56 *** winexception1 has quit IRC (Ping timeout: 245 seconds) 2010-11-27T23:42:24 @predict 2010-11-27T23:42:24 I predict that jmcarthur will win! 2010-11-27T23:42:28 we have an hour right? 2010-11-27T23:42:32 *** winexception has joined #aichallenge 2010-11-27T23:42:33 hour, ya 2010-11-27T23:42:50 i terribly had a new idea for my tree which seems to be better 2010-11-27T23:42:56 so i'm frantically testing it 2010-11-27T23:43:20 my bot is now way better, except one crucial factor.. it needs to re-enforce the front lines properly 2010-11-27T23:43:38 before, it would just try to attack the enemy, and stop by the front lines on it's way 2010-11-27T23:43:54 but I fixed it so it doesn't try to attack so retardly anymore 2010-11-27T23:44:37 redistribution is easy if you ahve "closest enemies" calculated 2010-11-27T23:45:02 then send like max 3*planets growth to closest planet thats closer to the enemy 2010-11-27T23:45:13 or i minimise the distance from source to redist to dest 2010-11-27T23:45:43 ya, it's easy to get the ships to there.. 2010-11-27T23:45:51 it's trying to figure out which ships to send, and how many 2010-11-27T23:46:06 ^^ i just use the hack of up to 3* that planets growth 2010-11-27T23:46:13 I don't want it to be making all attacks on neutrals, from whatever planet is closest to enemy 2010-11-27T23:46:19 that way it feeds down to nothing (excepting planets sending more in) 2010-11-27T23:47:15 *** virdo has joined #aichallenge 2010-11-27T23:50:00 think I mighta figured out atleast a half-assed way 2010-11-27T23:50:41 if (moonIsAligned) { blitzkrieg(); } ;) 2010-11-27T23:52:40 * janzert wonders if anyone put in behavior changes for there bot that kick in only once the finals start 2010-11-27T23:53:07 I don't think there is really any good reason to do it but also wouldn't be surprised if someone has done it 2010-11-27T23:53:07 doubt it 2010-11-27T23:53:20 easier to just commit a new bot at deadline 2010-11-27T23:54:38 hmmm, i think i'm going to take a huge gamble and upload this other one 2010-11-27T23:54:46 *** rebelxt_ has joined #aichallenge 2010-11-27T23:55:14 it's basically just doing each layer, picking the best path, and expanding on that 2010-11-27T23:55:24 rather than doing all layers then picking the best path 2010-11-27T23:57:22 urg. my bot confuses me 2010-11-27T23:57:41 heh 2010-11-27T23:57:53 my bot simulates two ply... 2010-11-27T23:57:56 ...toilet paper. 2010-11-27T23:58:02 *** Ice_Harley has joined #aichallenge 2010-11-27T23:58:06 ha.. nice 2010-11-27T23:58:09 rotfl 2010-11-27T23:58:13 haha 2010-11-27T23:58:19 the resemblance is uncanny 2010-11-27T23:59:08 This is your 1 hour warning 2010-11-27T23:59:10 :) 2010-11-27T23:59:10 last minute scoring function tweaks can't be bad, right? ;-) 2010-11-27T23:59:21 hehe 2010-11-27T23:59:33 rebelxt_: thats what i'm doing, blindly 2010-11-27T23:59:54 i'm ranking so low, it can't really get worse