2011-01-13T00:03:18 *** bhasker has quit IRC (Quit: bhasker) 2011-01-13T00:19:06 *** Guest44402 has quit IRC (Quit: Page closed) 2011-01-13T00:29:44 *** jmpespxoreax has joined #aichallenge 2011-01-13T01:05:01 *** tapwater has quit IRC (Quit: tapwater) 2011-01-13T01:16:15 *** Mathnerd314 has quit IRC (Remote host closed the connection) 2011-01-13T01:38:31 *** sigh has quit IRC (Ping timeout: 240 seconds) 2011-01-13T01:49:32 *** hallamasch has joined #aichallenge 2011-01-13T02:33:07 *** sigh has joined #aichallenge 2011-01-13T02:37:08 *** mega1 has joined #aichallenge 2011-01-13T02:46:07 *** Accoun has joined #aichallenge 2011-01-13T02:55:57 sweet, my line of sight stuff is working now. i had a stupid typo bug 2011-01-13T02:56:02 https://gist.github.com/777544 2011-01-13T02:56:47 just a simple map with two static (always visible) walls plus four (not always visible) walls created by the bikes 2011-01-13T02:57:30 the map needs a border, woops 2011-01-13T03:11:35 and here we are from one bot's point a view as we step through a few turns: https://gist.github.com/777556 2011-01-13T03:11:41 *point of view 2011-01-13T03:12:11 again without the map borders that i should have added 2011-01-13T03:16:44 *** mega1 has quit IRC (Read error: Operation timed out) 2011-01-13T03:20:18 *** jmcarthur has quit IRC (Ping timeout: 246 seconds) 2011-01-13T03:21:08 *** jmcarthur has joined #aichallenge 2011-01-13T04:02:12 *** aerique has joined #aichallenge 2011-01-13T04:07:38 *** Palmik has joined #aichallenge 2011-01-13T04:22:17 *** Palmik has quit IRC (Read error: Connection reset by peer) 2011-01-13T04:24:19 *** Palmik has joined #aichallenge 2011-01-13T04:41:44 *** Naktibalda has joined #aichallenge 2011-01-13T04:42:07 *** boegel has joined #aichallenge 2011-01-13T05:00:38 *** Cold-Phoenix has quit IRC () 2011-01-13T05:59:44 *** perror has joined #aichallenge 2011-01-13T06:07:03 *** perror has quit IRC (Quit: Bye all !) 2011-01-13T06:10:58 *** Blkt has joined #aichallenge 2011-01-13T06:11:30 *** Frontier has quit IRC (Ping timeout: 240 seconds) 2011-01-13T06:13:45 good day everyone 2011-01-13T06:15:55 *** sigh has quit IRC (Remote host closed the connection) 2011-01-13T06:17:11 hi Blkt 2011-01-13T06:17:18 hi aerique 2011-01-13T06:17:21 how are you? 2011-01-13T06:17:47 i'm at work so not super fine :) 2011-01-13T06:18:45 ahahah 2011-01-13T06:42:42 *** medrimonia has quit IRC (Quit: Leaving.) 2011-01-13T06:43:40 *** medrimonia has joined #aichallenge 2011-01-13T07:00:45 *** mega1 has joined #aichallenge 2011-01-13T07:04:48 *** Frontier has joined #aichallenge 2011-01-13T07:14:51 *** delt0r___ has joined #aichallenge 2011-01-13T07:16:10 *** delt0r_ has quit IRC (Ping timeout: 240 seconds) 2011-01-13T07:30:27 *** medrimonia has quit IRC (Quit: Leaving.) 2011-01-13T08:11:07 *** closedbracket has joined #aichallenge 2011-01-13T08:21:56 *** perror has joined #aichallenge 2011-01-13T08:24:35 *** amstan has quit IRC (Ping timeout: 240 seconds) 2011-01-13T08:36:32 *** acieroid has quit IRC (Read error: Operation timed out) 2011-01-13T08:36:53 *** acieroid has joined #aichallenge 2011-01-13T08:46:04 *** delt0r has quit IRC (Ping timeout: 276 seconds) 2011-01-13T08:54:23 *** p4p4p4 has joined #aichallenge 2011-01-13T09:17:06 *** p4p4p4 has quit IRC (Read error: Connection timed out) 2011-01-13T09:18:58 *** p4p4p4 has joined #aichallenge 2011-01-13T09:51:17 *** boegel has quit IRC (Ping timeout: 250 seconds) 2011-01-13T09:57:10 *** p4p4p4 has quit IRC (Read error: Connection timed out) 2011-01-13T09:58:58 *** p4p4p4 has joined #aichallenge 2011-01-13T10:18:15 *** aerique has quit IRC (Quit: ...) 2011-01-13T10:21:32 *** p4p4p4 has quit IRC (Read error: Connection timed out) 2011-01-13T10:23:22 *** Palmik has quit IRC (Ping timeout: 250 seconds) 2011-01-13T10:26:29 *** p4p4p4 has joined #aichallenge 2011-01-13T10:33:12 *** Palmik has joined #aichallenge 2011-01-13T10:47:43 *** p4p4p4 has quit IRC (Read error: Connection timed out) 2011-01-13T11:17:07 *** mceier has joined #aichallenge 2011-01-13T11:26:29 *** drodil has quit IRC (Quit: leaving) 2011-01-13T11:31:52 *** medrimonia has joined #aichallenge 2011-01-13T12:49:47 *** Naktibalda has quit IRC (Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]) 2011-01-13T13:12:39 *** McLeopold has joined #aichallenge 2011-01-13T13:13:28 Is anyone in love with Jeff's Simplified Ant Wars? 2011-01-13T13:14:42 *** tapwater has joined #aichallenge 2011-01-13T13:15:52 McLeopold: not as it is, but we had a good discussion about it here last night about something that may give it a lot more depth 2011-01-13T13:16:10 http://ai-contest.com/forum/viewtopic.php?f=21&t=1245&p=8392#p8392 2011-01-13T13:16:19 okay, read that, I'll read the irc logs 2011-01-13T13:16:27 what time was the discussion? 2011-01-13T13:16:49 i forget. my client died between then and now 2011-01-13T13:16:53 lemme check the logs 2011-01-13T13:17:53 McLeopold: search for "2011-01-12T22:04:14" at http://contestbot.hypertriangle.com/channellogs/%23aichallenge/%23aichallenge.2011-01-12.log 2011-01-13T13:18:47 McLeopold: i know eh? 2011-01-13T13:18:50 we fed the ants 2011-01-13T13:20:12 what does feed ant's do? 2011-01-13T13:20:19 btw, the ant feeding has broken the endgame checker 2011-01-13T13:20:25 i tested it out last night 2011-01-13T13:21:22 jmcarthur: yep.. i know, you just have to watch the images and kill it 2011-01-13T13:21:33 jmcarthur: but then the makefile will remove the first image 2011-01-13T13:21:34 and.. 2011-01-13T13:21:35 yeah.. 2011-01-13T13:21:38 it's messed up 2011-01-13T13:21:40 yeah that sucks :) 2011-01-13T13:21:41 someone should fix it 2011-01-13T13:23:39 amstan_irssi: it's not quite right yet, but here's a few steps of the tron game (from the point of view of just one player) from when i was testing it out: https://gist.github.com/777556 2011-01-13T13:23:44 haha, minecraft is sponge bob... That's all I got out of the logs. 2011-01-13T13:23:52 amstan_irssi: i forgot to put borders around the map, and that's only 1v1 instead of 3v3 2011-01-13T13:24:06 lol 2011-01-13T13:24:30 jmcarthur: I like the outnumbering idea. I think it is good. 2011-01-13T13:24:48 It really changes the game. 2011-01-13T13:25:06 outnumbering? 2011-01-13T13:25:21 2 ants beat 1 ant. the 2 both remain. 2011-01-13T13:25:36 does that happen yet? 2011-01-13T13:25:36 lol 2011-01-13T13:25:41 That might be tough to implement, though. 2011-01-13T13:25:53 McLeopold: your idea sounds kind of like king of the hill, but with multiple hills. am i understanding it right? 2011-01-13T13:26:00 Yes. 2011-01-13T13:26:06 amstan_irssi: no, we're suggesting that it *should* happen 2011-01-13T13:26:13 ok 2011-01-13T13:26:17 amstan_irssi: it would mean you have to have good micro 2011-01-13T13:26:55 So, figuring out which ants should be removed would be like playing a game of minesweeper. 2011-01-13T13:26:57 McLeopold: does being near *any* hill give you points, or only your own? 2011-01-13T13:27:14 Any hill, so you just need hills, not specific hills. 2011-01-13T13:27:26 An you just need more than the leader to pull ahead or catch up. 2011-01-13T13:27:55 well.. the repo is up, feel free to fork it, play with it 2011-01-13T13:28:24 Okay, feel free to think about it and comment on it. ;) 2011-01-13T13:28:37 i like it 2011-01-13T13:28:52 i'll be thinking about it too while i work on the tron game 2011-01-13T13:28:59 :P 2011-01-13T13:29:12 but really, i think we're getting some decent ideas now 2011-01-13T13:29:16 yeah 2011-01-13T13:30:05 jmcarthur: can an ant be a support to a fellow ant even if he is out of range of the attackers? 2011-01-13T13:30:07 i'm still uncertain about the more than two bots in a game thing 2011-01-13T13:30:17 McLeopold: you mean like making a chain of ants? 2011-01-13T13:30:22 i think that would make it too easy 2011-01-13T13:30:39 the largest force would always win by simply not breaking up 2011-01-13T13:30:45 I'm thinking about how to implement the kill_ant() function. 2011-01-13T13:31:28 For each ant, total the number of friendlies and enemies in a radius. If e > f, then you live. 2011-01-13T13:31:36 for each ant, count the number of enemy ants and friendly ants in range. if enemies > friendlies, kill the ant 2011-01-13T13:31:39 haha! 2011-01-13T13:31:52 So, the ant doesn't help itself then. 2011-01-13T13:32:11 It doesn't count toward it's own friendly total? 2011-01-13T13:32:19 it should 2011-01-13T13:32:21 that was an error 2011-01-13T13:32:26 IMO 2011-01-13T13:32:45 Okay, so then an ant can support a friendly even if out of range of the 2 enemy ants. 2011-01-13T13:32:55 i think this formulation though because it's kind of an automata thing 2011-01-13T13:33:01 *i think i like 2011-01-13T13:33:08 makes it easy to reason about 2011-01-13T13:33:17 okay i see what you mean now 2011-01-13T13:33:25 i think that's fine as long as it's not a recursive thing 2011-01-13T13:33:27 yes, the simpler the rules, the best the contest 2011-01-13T13:34:36 in fact, that also makes the strategies kind of interesting. as long as it has backup you can attack with just one unit and only risk that unit 2011-01-13T13:34:48 *** mceier has quit IRC (Quit: leaving) 2011-01-13T13:35:18 but due to space concerns you can only provide so much backup, so it won't just turn into a bunch of 1v1 battles 2011-01-13T13:35:22 There might be some ant formations that work well... 2011-01-13T13:35:28 yeah 2011-01-13T13:35:51 Like giant dense block that moves in the same direction. 2011-01-13T13:36:36 Now it would be like the game of life. 2011-01-13T13:36:56 sort of... except that the things actually move rather than just spawn and die occasionally 2011-01-13T13:39:29 It think if a bot got an advantage it could just bunch it's ants together and be fairly invulnerable. It which case you may need hills to make an incentive for not bunching. 2011-01-13T13:40:02 oh man.. ant formations!! lol 2011-01-13T13:40:06 this will be so epic 2011-01-13T13:40:11 *** perror has quit IRC (Quit: Bye all !) 2011-01-13T13:40:14 i also have a graphics designer in mind 2011-01-13T13:40:15 McLeopold: yeah. this alone would not make a great game. the hills might be good 2011-01-13T13:40:18 he made some cool ants 2011-01-13T13:40:24 maybe he can help with the website 2011-01-13T13:40:29 who? 2011-01-13T13:40:35 someone from sauerbraten 2011-01-13T13:40:42 he made the models from it 2011-01-13T13:43:13 amstan_irssi: are you a chat bot? because you're slightly irrelevant right now. 2011-01-13T13:43:52 lol, sorry 2011-01-13T13:43:56 :) 2011-01-13T13:45:27 With PlanetWars, you had to balance your initial neutral acquisition with your defense. Grow to fast and you are defenseless. Grow to slow and you will be behind. You had to react to the opponent. 2011-01-13T13:45:40 An Ant game will need a similar balance to be fun. 2011-01-13T13:49:53 omg new minecraft has tons of new stuff and i want to play but i'm resisting but it's hard 2011-01-13T14:18:23 *** Naktibalda has joined #aichallenge 2011-01-13T14:32:08 pew pew 2011-01-13T14:35:36 jmcarthur: what new stuff? 2011-01-13T14:41:48 dyes, water mob, blocks that play notes when sent redstone signal, new trees, cake, new blocks and recipes, etc. 2011-01-13T14:49:12 *** medrimonia has quit IRC (Ping timeout: 246 seconds) 2011-01-13T15:14:22 *** mceier has joined #aichallenge 2011-01-13T15:14:55 *** delt0r_ has joined #aichallenge 2011-01-13T15:16:12 *** medrimonia has joined #aichallenge 2011-01-13T15:16:15 *** delt0r___ has quit IRC (Ping timeout: 240 seconds) 2011-01-13T15:23:02 *** medrimonia has left #aichallenge 2011-01-13T15:40:19 jmcarthur: oh man! 2011-01-13T15:49:13 *** sigh has joined #aichallenge 2011-01-13T15:54:48 is the resolution increased yet? 2011-01-13T15:55:04 like that hn article earlier this week about 8x8 pixel blocks 2011-01-13T15:56:10 resolution? 2011-01-13T15:59:57 size of building bricks 2011-01-13T16:00:04 by making them smaller it would increase the resolution of the game 2011-01-13T16:03:12 *** sigh has quit IRC (Remote host closed the connection) 2011-01-13T16:07:15 *** hallamasch has left #aichallenge 2011-01-13T16:08:48 i think that would go against the intended way the game is played, personally 2011-01-13T16:08:55 the update doesn't shrink them, in any case 2011-01-13T16:09:23 each block is still one meter 2011-01-13T16:11:03 *** boegel has joined #aichallenge 2011-01-13T16:14:36 *** Naktibalda has quit IRC (Remote host closed the connection) 2011-01-13T16:17:38 *** boegel has quit IRC (Quit: Leaving) 2011-01-13T16:42:18 *** Mathnerd314 has joined #aichallenge 2011-01-13T17:08:35 *** sigh has joined #aichallenge 2011-01-13T17:47:52 *** Meatkat has joined #aichallenge 2011-01-13T17:57:39 *** closedbracket has quit IRC (Remote host closed the connection) 2011-01-13T18:23:37 *** Apophis_ has joined #aichallenge 2011-01-13T18:23:53 *** mceier has quit IRC (Quit: leaving) 2011-01-13T18:26:40 *** nann has quit IRC (Ping timeout: 240 seconds) 2011-01-13T18:29:28 *** mega1 has quit IRC (Ping timeout: 240 seconds) 2011-01-13T19:05:40 *** Palmik has quit IRC (Remote host closed the connection) 2011-01-13T19:46:01 *** Kingpin13 has joined #aichallenge 2011-01-13T19:48:10 *** Kingpin13 has quit IRC (Client Quit) 2011-01-13T19:57:28 If Minecraft sold over 1,000,000 times and cost at least $10, then 'notch', the developer must be a very rich person by now. 2011-01-13T20:05:33 *** McLeopold has left #aichallenge 2011-01-13T20:11:00 *** Cold-Phoenix has joined #aichallenge 2011-01-13T20:14:51 *** Frontier has left #aichallenge 2011-01-13T20:16:13 *** Blkt has quit IRC (Quit: Error: do not makunbound t please!) 2011-01-13T20:23:43 *** sigh has quit IRC (Ping timeout: 260 seconds) 2011-01-13T20:24:10 *** sigh has joined #aichallenge 2011-01-13T20:41:59 indeed 2011-01-13T20:57:41 *** contestbot has joined #aichallenge 2011-01-13T20:57:42 *** ChanServ sets mode: +o contestbot 2011-01-13T21:05:55 *** Frontier has joined #aichallenge 2011-01-13T21:12:23 *** antimatroid has joined #aichallenge 2011-01-13T21:25:10 *** Cold-Phoenix has quit IRC () 2011-01-13T21:30:16 *** amstan has joined #aichallenge 2011-01-13T21:30:23 *** ChanServ sets mode: +o amstan 2011-01-13T21:30:41 *** jmpespxoreax has left #aichallenge 2011-01-13T21:34:34 well, he has to live 2011-01-13T21:34:45 so notch might just be poor 2011-01-13T21:34:54 and need a lot of money 2011-01-13T21:35:14 amstan: have you guys done much this week? 2011-01-13T21:42:02 *** amriedle has joined #aichallenge 2011-01-13T21:43:16 Frontier: indeed. 2011-01-13T21:43:22 antimatroid: oh yeah 2011-01-13T21:43:25 antimatroid: a ton 2011-01-13T21:43:32 antimatroid: check the forums, there's record of everything 2011-01-13T21:43:41 One good thing will come of thsi though: income = more time dedicated to development + $$ to hire graphic talent 2011-01-13T21:44:00 pgpaskar_: idk, i kinda like the gfx 2011-01-13T21:45:04 That doesn't mean it couldn't use an improvement 2011-01-13T21:46:58 and there's already texture packers out there 2011-01-13T21:47:00 see painterly 2011-01-13T21:51:55 i was under the impression that notch has no intention of improving the graphics 2011-01-13T22:08:24 we made a very wise decision when camping on wednesday to relocate, I would be stranded from floods atm otherwise 2011-01-13T22:08:40 http://www.abc.net.au/news/stories/2011/01/13/3112508.htm 2011-01-13T22:08:44 *** Frontier has quit IRC (Ping timeout: 260 seconds) 2011-01-13T22:08:45 i drove along that road the day before that 2011-01-13T22:09:36 has anyone looked at this? http://queue.acm.org/icpc/rules.cfm 2011-01-13T22:17:46 glad you are safe ! 2011-01-13T22:18:43 pretty sure we would have been alright where we were, just stuck there :) 2011-01-13T22:19:09 and possibly not with a dry tent inside 2011-01-13T22:22:06 I just skimmed that acm thing. looks kind of neat. good to see these kinds of things in more places. 2011-01-13T22:23:45 amstan: what is wrong with the home base invasion to win idea for ants? it adds another layer to the strategies people need to employ 2011-01-13T22:24:13 dmj111: i think i might at least have a play with the acm game 2011-01-13T22:25:14 i am going to look at it a little closer. too many fun things to do. "but its a learning experience", i keep telling myself, "not a game!" 2011-01-13T22:25:48 they've already disheartened me on the first line 2011-01-13T22:25:59 who the hell indexes grids x y instead of row col 2011-01-13T22:26:48 what's wrong with xy? 2011-01-13T22:28:14 i always use row col and it's confusing for me to have to do otherwise :P 2011-01-13T22:28:32 it was like my graphics lecturer using xzy instead of xyz for 3d coordinates 2011-01-13T22:29:10 what does xzy mean? 2011-01-13T22:29:17 *** Frontier has joined #aichallenge 2011-01-13T22:30:14 as long as it is right-handed its all good :P 2011-01-13T22:31:43 it was right handed, but take your normal xyz 3d system indexed with (x,y,z), he would use (x,z,y) with y being the vertically drawn line, z being the horizontal one and x the nomal diagonal one 2011-01-13T22:32:13 it would be annoying as hell if we met up with aliens and they had left handed coordinates 2011-01-13T22:32:16 you had diagonal axis? 2011-01-13T22:32:25 :P 2011-01-13T22:32:36 I could see how that would be annoying :) 2011-01-13T22:32:41 or indexed matrices differently, or integrated anticlockwise 2011-01-13T22:32:57 if you draw a 3d system on a 2d page, you're going to need a diagonal line somewhere 2011-01-13T22:33:12 or decided that current was the flowed in the direction the electrons flowed 2011-01-13T22:33:23 but no one would do something that silly 2011-01-13T22:33:25 yeah, that would render all of our books wrong 2011-01-13T22:33:40 my physical science teacher loved pointing that out 2011-01-13T22:33:55 I though you said you didn't do physics 2011-01-13T22:34:06 i didn't do top physics or chemistry 2011-01-13T22:34:10 but i did physical science 2011-01-13T22:34:19 which was like half physics half chemistry 2011-01-13T22:34:26 so i did a little bit, but the maths was minimal 2011-01-13T22:34:32 i see 2011-01-13T22:34:38 i've learnt more about each from a maths degree 2011-01-13T22:35:17 not to claim i know much about either 2011-01-13T22:36:09 I can pretend to know about them! 2011-01-13T22:36:20 :P 2011-01-13T22:36:27 this snowman contest looks awesome 2011-01-13T22:36:31 did you catch the link? 2011-01-13T22:36:40 yeah 2011-01-13T22:36:43 the strategy space is huge 2011-01-13T22:37:00 the description was too long, I gave up reading it before I got to the point 2011-01-13T22:37:26 you make snowballs of different sizes, try to make snowmen, crush snowballs, place them down etc. etc. 2011-01-13T22:37:38 i haven't quite got to the point where they describe the actual objective yet 2011-01-13T22:37:45 haha 2011-01-13T22:38:05 but should be good for some very picky game tree variation 2011-01-13T22:51:39 *** jmpespxoreax has joined #aichallenge 2011-01-13T23:07:04 *** Chris_0076 has joined #aichallenge 2011-01-13T23:07:23 they've left a hole in their specification 2011-01-13T23:07:31 "At the end of the game, the winner is the player with the highest score. If there is a tie in the score, then the player scoring the most points through snowball hits will be the winner. If there is still a tie, the domain size is summed across all turns to break the tie." 2011-01-13T23:07:39 it is possible for that to still tie i'm pretty sure 2011-01-13T23:11:27 what snowball game? 2011-01-13T23:11:50 oh found it 2011-01-13T23:14:44 i'm going to give it a play, not sure how much time i'll have for it though 2011-01-13T23:15:28 *** delt0r___ has joined #aichallenge 2011-01-13T23:15:54 Chris_0076: anyway.. 2011-01-13T23:15:58 you should really try this 2011-01-13T23:16:06 a lot of fun 2011-01-13T23:16:18 you could compeete and contribute code to the backend as well 2011-01-13T23:16:34 hmmm, perhaps 2011-01-13T23:16:42 *** delt0r_ has quit IRC (Ping timeout: 240 seconds) 2011-01-13T23:16:57 backend's in python anyway.. 2011-01-13T23:17:06 I noticed ^^ 2011-01-13T23:17:43 main repo's at vvv for now 2011-01-13T23:17:44 @repo 2011-01-13T23:17:45 amstan: repo = https://github.com/amstan/aichallenge/ 2011-01-13T23:18:51 Forked ^^ 2011-01-13T23:19:09 well.. you're the first.. lol 2011-01-13T23:20:00 still don't have good git chops though.... 2011-01-13T23:23:42 you'll learn 2011-01-13T23:24:02 is that ChrisH? 2011-01-13T23:24:34 no =( 2011-01-13T23:24:49 antimatroid: how's chris h? 2011-01-13T23:25:04 he came 24th in planet wars 2011-01-13T23:25:31 one of the pesky americans 2011-01-13T23:25:52 oh, ok 2011-01-13T23:25:59 no.. this is another cool chris 2011-01-13T23:28:10 is he cooler than the other 75 chrises? 2011-01-13T23:28:22 I hope not O_o 2011-01-13T23:33:42 anyone else going to play around with this snowman game? 2011-01-13T23:33:56 i think i'm ready to write some code, i hope it doesn't have to be a single file 2011-01-13T23:34:33 have you figured out what the point of the game is? 2011-01-13T23:40:33 to get the highest score 2011-01-13T23:40:49 thanks, that was helpful 2011-01-13T23:40:52 *** Frontier has quit IRC (Ping timeout: 240 seconds) 2011-01-13T23:41:17 you get scores based on your domain (field of vision) which is based off what your kids and snowmen can see, and for hitting them with snowballs 2011-01-13T23:41:38 movement is more complicated than necessary, but whatever 2011-01-13T23:41:52 hmm... i see 2011-01-13T23:41:58 seems a bit of an odd scoring system 2011-01-13T23:42:22 it's a weird game, but pretty easy to get started, and i want something like this to just play with 2011-01-13T23:42:24 so it'll do 2011-01-13T23:42:43 cool 2011-01-13T23:42:48 it works with any language? 2011-01-13T23:43:12 C++, C#, java or python 2011-01-13T23:43:26 ahh 2011-01-13T23:43:29 *** pattern has joined #aichallenge 2011-01-13T23:43:34 *** pattern has left #aichallenge ("...")