2011-02-18T00:11:08 *** flag has quit IRC (Quit: Lost terminal) 2011-02-18T00:34:30 *** janzert has left #aichallenge 2011-02-18T00:35:18 *** janzert has joined #aichallenge 2011-02-18T00:51:08 McLeopold: sure 2011-02-18T00:54:30 ok 2011-02-18T00:58:16 where are you at? 2011-02-18T00:58:29 at you still just playing around with the engine or actually working on tcp stuff? 2011-02-18T00:58:36 i haven't really done anything for a couple of days 2011-02-18T01:05:35 fine tuning the engine 2011-02-18T01:06:06 find tuning input/output as well 2011-02-18T01:06:32 I want to make the engine be able to do replays and help with debugging 2011-02-18T01:06:53 So, if you play a game, you can record everything, then run the game again from the captured input/output 2011-02-18T01:07:08 This would be really nice on tcp. 2011-02-18T01:07:27 I also wrote a javascript visualizer. 2011-02-18T01:07:42 so no more png files 2011-02-18T01:09:00 nice 2011-02-18T01:10:36 did you see the replay file? 2011-02-18T01:22:04 *** sigh has left #aichallenge ("Leaving") 2011-02-18T01:22:39 yeah? 2011-02-18T01:22:44 not much i can do with it :P 2011-02-18T01:27:50 haven't switch the row/col yet 2011-02-18T01:36:28 *** Chris_0076 has quit IRC (Ping timeout: 240 seconds) 2011-02-18T02:15:08 McLeopold: what are the labels for possible input lines? 2011-02-18T02:15:39 m, a, f, d, l, w 2011-02-18T02:15:50 plus the named variables 2011-02-18T02:16:01 okay sure 2011-02-18T02:16:13 are we sending information about "dead food"? 2011-02-18T02:16:29 no 2011-02-18T02:16:31 wait, what's m? 2011-02-18T02:16:36 map info 2011-02-18T02:16:45 is that just for the visualiser? 2011-02-18T02:16:46 used by the map files and replay files 2011-02-18T02:16:59 ah k sure, i was just thinking about input for bots 2011-02-18T02:17:10 they'll never get m 2011-02-18T02:17:16 oh, and the send 'o" 2011-02-18T02:17:17 yep 2011-02-18T02:17:55 okay, i'll update the specs page in a bit 2011-02-18T02:18:05 galcom? 2011-02-18T02:18:13 channel? 2011-02-18T02:18:25 uh, you mean room? 2011-02-18T02:18:31 same thing :P 2011-02-18T02:18:41 epsilon1 2011-02-18T02:18:57 what colour are you? 2011-02-18T02:18:59 red 2011-02-18T02:19:18 you 2011-02-18T02:19:24 blue 2011-02-18T02:23:22 something is wrong with us 2011-02-18T02:26:25 why? 2011-02-18T02:26:36 i've played a lot of galcon in the last few weeks 2011-02-18T02:26:41 i blame jeff 2011-02-18T02:26:50 so, it makes me think of ants 2011-02-18T02:27:05 if the battle resolution isn't broken, this game is not going to have a clear winner 2011-02-18T02:28:12 go for white 2011-02-18T02:28:34 what do you mean no clear winner? 2011-02-18T02:28:41 are you referring to campers doing well? 2011-02-18T02:28:47 maybe 2011-02-18T02:28:47 that's just part of a good strategy with n players 2011-02-18T02:28:58 the scoring discourages it 2011-02-18T02:29:08 and, the food spawning will prevent buildup 2011-02-18T02:29:57 the fog of war makes it a lot harder too 2011-02-18T02:30:00 if someone can get spy ants into a border to see strength, then they can attack at the right time 2011-02-18T02:30:11 and you want to maximise your position in each game 2011-02-18T02:30:17 not just win 2011-02-18T02:30:20 or, if bots can work together, they can ensure a top 2 finish 2011-02-18T02:30:23 i think it'll still work alright 2011-02-18T02:30:47 it will, but it won't be best ai 2011-02-18T02:31:07 i still think the better ai's will prevail 2011-02-18T02:31:13 you'll have to be good enough to compete, but you'll have to play a rock/paper/sissors game 2011-02-18T02:31:22 i'm very against games where the rankings are very fuzzy 2011-02-18T02:31:22 or a waiting game 2011-02-18T02:31:33 I think this will be very fuzzy 2011-02-18T02:31:56 there was fuzzyness with planet wars, but i still think the rankings were pretty good 2011-02-18T02:32:07 planets wars wasn't that fuzzy 2011-02-18T02:32:16 I think this will be way worse 2011-02-18T02:32:24 it all depends on the scoring system. 2011-02-18T02:32:49 scoring where you rank by survival turn would be horribly fuzzy 2011-02-18T02:32:53 may i point out option 1 will give better ai better scores :P 2011-02-18T02:32:58 yes 2011-02-18T02:33:03 no need 2011-02-18T02:33:09 I'm on your side. 2011-02-18T02:33:15 i know, just making the point 2011-02-18T02:33:37 i was only kidding when pointing out jeff's absense for like a day, but it's getting near a week now :\ 2011-02-18T02:33:48 *** sigh has joined #aichallenge 2011-02-18T02:34:08 I half expect him to turn on the new contest and it is something completely different and new. :) 2011-02-18T02:34:26 I think he's coding something else in a basement somewhere 2011-02-18T02:34:56 hehe 2011-02-18T02:35:17 he thought he was going to crank out ants 2 weekends ago 2011-02-18T02:35:46 The more I work on this, the more I realize it is hard to top planet wars. It was so simple to code, yet had so much depth. 2011-02-18T02:36:12 I keep hoping I'll come across another like it. Ants isn't it. 2011-02-18T02:36:17 i don't think planet wars was necessarily an amazing game for an ai contest 2011-02-18T02:36:25 it was however an amazing problem to think about and play around with 2011-02-18T02:36:45 it had a very big brick wall for making any noticable improvements that would have discouraged a lot of people 2011-02-18T02:38:01 i think your worries about ants giving good results is an issue for any n-player game 2011-02-18T02:38:11 yes 2011-02-18T02:38:23 i'm quite surprised jeff is in favour of n-players when he's so worried about battle option 1 being too hard for begineers 2011-02-18T02:38:25 even planetwars n-player would be tough 2011-02-18T02:38:44 it's really hard to study n-player games, you need to start worrying about coalitions etc. 2011-02-18T02:40:04 coalitions will rule in ants 2011-02-18T02:40:24 *** amstan has quit IRC (Ping timeout: 272 seconds) 2011-02-18T02:40:28 they will rule any game involving cooperation 2011-02-18T02:40:39 and what's the point of an n-player game if you're not emphasising that? 2011-02-18T02:40:53 you could have a zero sum n-player game 2011-02-18T02:40:53 ... 2011-02-18T02:40:57 ? 2011-02-18T02:41:02 so your gain is someone elses loss 2011-02-18T02:41:11 that's what this is? 2011-02-18T02:41:19 except for the food spawn? 2011-02-18T02:41:23 no, you can work together to take out a common enemy ant? 2011-02-18T02:41:55 so, how would it be n-player zero sum? 2011-02-18T02:43:20 not sure for this 2011-02-18T02:43:31 just noting that'd make cooperation less of an issue i think 2011-02-18T02:43:32 okay, any game? 2011-02-18T02:44:18 the payoff for anything should sum to 0 (or any constant value) 2011-02-18T02:45:59 I'm out. 2011-02-18T02:46:31 so, working together makes it not zero sum? 2011-02-18T02:47:06 hmm, i'm still not sure it'd properly eliminate cooperation 2011-02-18T02:47:25 I just want to understand n-player 0-sum first 2011-02-18T02:47:34 say you have a tree? 2011-02-18T02:47:44 the payoffs at each terminal node all sum to 0 2011-02-18T02:47:53 i think that's the correct definition 2011-02-18T02:50:11 so, no food spawn, ants get switched to sides 2011-02-18T02:50:33 wait what? 2011-02-18T02:50:35 team game? 2011-02-18T02:50:39 n-player zero-sum 2011-02-18T02:50:49 constant number of ants 2011-02-18T02:50:53 i'm lost 2011-02-18T02:51:03 if i take your ant, +1 for me, -1 for you 2011-02-18T02:51:17 if score is number of ants 2011-02-18T02:51:33 ah yeah, it gets tricky 2011-02-18T02:51:58 you could say it's +0.5 to player with ant and -0.5 to the other player 2011-02-18T02:52:10 ok 2011-02-18T02:52:11 it's probably not quite right, but would allow one to use say minimax 2011-02-18T02:53:45 I wonder if bots should play small round-robins, and be allowed to learn 2011-02-18T02:53:51 that would be fun 2011-02-18T02:53:57 that's a whole other game 2011-02-18T02:54:23 coalitions are a whole other game too 2011-02-18T02:54:40 yes, which i pointed out numerous times when people talked about n-player games 2011-02-18T02:54:51 particularly when people said they may use nplayer games in pw 2011-02-18T02:54:53 I'm going to invent a "truce dance" for my ants 2011-02-18T02:55:06 i'll be intent with troll bot in tcp 2011-02-18T02:55:25 be my normal bot, but after a while, start kamakazeeing people 2011-02-18T02:55:56 tcp will need to ensure connections are unique enough 2011-02-18T02:56:10 to prevent "clones" 2011-02-18T02:56:11 nah, let people do what they want on the unofficial server 2011-02-18T02:56:16 it'll be fun 2011-02-18T02:56:34 I'd prefer a safe testing ground with no funny business 2011-02-18T02:56:59 so no troll bot then? D: 2011-02-18T02:57:10 Sure, troll bot. 1 at a time. 2011-02-18T02:57:58 hmmm does the food score not just prolong the game? 2011-02-18T02:58:01 so, I think I can get 4 players with equal access to each other on a map 2011-02-18T02:58:14 what if there was no food score, you'd still want to maximise the number of enemy ants you "killed" 2011-02-18T02:58:23 McLeopold: how? i can only get 3 2011-02-18T02:58:49 *** boegel has joined #aichallenge 2011-02-18T02:59:21 A hex grid can be represented by rectangles 2011-02-18T02:59:21 actually, that could be an argument for hex grids 2011-02-18T02:59:37 ahhh :P 2011-02-18T02:59:40 you just have to have the right width/height ratio 2011-02-18T02:59:48 i was thinking our normal square grids 2011-02-18T02:59:56 I looked at your code 2011-02-18T03:00:09 I was confounded that the player grids were square 2011-02-18T03:00:18 *** boegel has quit IRC (Read error: Connection reset by peer) 2011-02-18T03:00:25 why? 2011-02-18T03:00:37 *** boegel has joined #aichallenge 2011-02-18T03:00:51 I just didn't think you would have made that restriction. 2011-02-18T03:01:07 i threw that thing together :P 2011-02-18T03:01:10 Also, I thought of a faster way to check valid places for walls. 2011-02-18T03:01:34 what's the better wall check? 2011-02-18T03:01:36 only run the check when 2 of the 4 liberties are blocked 2011-02-18T03:01:51 say what? 2011-02-18T03:01:52 then, path find from the other 2 2011-02-18T03:02:05 I'm using go lingo 2011-02-18T03:02:34 or, maintain a list of spots there there are only 2 liberties 2011-02-18T03:03:07 if placing a spot there disconnects the land tiles, which is the same as a capture in go, then disallow the spot 2011-02-18T03:03:41 or, you can path find from the 2 blocked spots, which may be faster 2011-02-18T03:04:06 so, your proving that the placed wall just formed a ring 2011-02-18T03:04:22 but you have to prove there is something inside the ring too 2011-02-18T03:04:34 but you could store that info 2011-02-18T03:04:39 yeah, i was thinking either find a ring, or you could find your neighbours right and below 2011-02-18T03:04:49 if you can find them, then they can also find those neighbours 2011-02-18T03:04:53 meaning you can find all neighbours 2011-02-18T03:05:00 make this game is more fun the planet wars 2011-02-18T03:05:19 there are also a lot of neat little algorithms for path finding with this 2011-02-18T03:05:25 it's a sweat little game 2011-02-18T03:05:29 sweet* :P 2011-02-18T03:05:55 ok, bed time, cya 2011-02-18T03:06:55 night 2011-02-18T03:07:06 *** McLeopold has quit IRC (Read error: Connection reset by peer) 2011-02-18T03:12:50 *** boegel has quit IRC (Ping timeout: 276 seconds) 2011-02-18T03:25:00 *** boegel has joined #aichallenge 2011-02-18T03:26:35 *** boegel_ has joined #aichallenge 2011-02-18T03:27:20 *** boegel_ has joined #aichallenge 2011-02-18T03:30:05 *** boegel has quit IRC (Ping timeout: 240 seconds) 2011-02-18T03:39:12 *** boegel_ has quit IRC (Quit: 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2011-02-18T18:36:07 *** McLeopold has joined #aichallenge 2011-02-18T18:36:31 *** sigh has quit IRC (Remote host closed the connection) 2011-02-18T18:44:03 *** Kingpin13 has quit IRC (Quit: You're a kitty!) 2011-02-18T18:45:58 *** delt0r_ has quit IRC (*.net *.split) 2011-02-18T18:46:54 *** delt0r_ has joined #aichallenge 2011-02-18T18:53:45 *** Migi32 has quit IRC (Remote host closed the connection) 2011-02-18T19:00:29 *** amriedle has joined #aichallenge 2011-02-18T19:13:54 *** mceier has quit IRC (Quit: leaving) 2011-02-18T19:32:09 *** phor has joined #aichallenge 2011-02-18T19:33:25 *** phor is now known as pgpaskar 2011-02-18T19:36:02 *** sigh has joined #aichallenge 2011-02-18T19:55:29 amstan: ping 2011-02-18T19:55:42 McLeopold: pong 2011-02-18T19:55:53 hey, have you talked to jeff lately? 2011-02-18T19:55:59 nope, sorry 2011-02-18T19:56:03 hmm ok 2011-02-18T19:56:11 I'm really close to having an engine ready 2011-02-18T19:56:27 we have the specs done enough to be "finallish" 2011-02-18T19:56:49 How much should be ready before we turn on the next contest? 2011-02-18T19:57:12 amstan: Am I talking to the right guy? 2011-02-18T19:57:13 i have no idea 2011-02-18T19:57:34 well.. idk, it's up to jeff, i try to be involved 2011-02-18T19:57:36 but.. 2011-02-18T19:57:44 it seems like he's not that interested 2011-02-18T19:57:45 have you done anything with the web site? 2011-02-18T19:58:21 not really, someone offered to do a redesign, but they got busy 2011-02-18T19:59:04 is there a way to send jeff a message that he would respond to? 2011-02-18T19:59:16 email him? 2011-02-18T19:59:27 jeff@ourwebsite 2011-02-18T19:59:44 I've tried that before... 2011-02-18T19:59:47 :( 2011-02-18T19:59:55 and? 2011-02-18T20:00:00 nothing 2011-02-18T20:00:03 ... 2011-02-18T20:00:14 so i'm equally baffled 2011-02-18T20:01:08 *** Mathnerd314 has quit IRC (Quit: ChatZilla 0.9.86-rdmsoft [XULRunner 1.9.2.13/20101203075014]) 2011-02-18T20:01:16 do you live in the same city? 2011-02-18T20:01:23 I thought you guys talked outside of irc 2011-02-18T20:01:26 nope, not anymore 2011-02-18T20:01:30 oh 2011-02-18T20:01:52 *** nullkuhl has joined #aichallenge 2011-02-18T20:01:52 *** nullkuhl has joined #aichallenge 2011-02-18T20:02:07 nullkuhl: any news on a design? 2011-02-18T20:03:06 *** amriedle has quit IRC (Quit: Lost terminal) 2011-02-18T20:10:36 amstan: hey, yeah 2011-02-18T20:10:59 nice, you got links for show and tell? 2011-02-18T20:11:00 amstan: sorry i was moving in the past few days, finally settled down, will finish it today and post it 2011-02-18T20:11:18 is the content ready already? 2011-02-18T20:11:44 nullkuhl: we can worry about content, i just wanted a design 2011-02-18T20:12:52 allright you will see it soon :) 2011-02-18T20:17:13 *** Apophis_ has joined #aichallenge 2011-02-18T20:20:38 *** nann has quit IRC (Ping timeout: 240 seconds) 2011-02-18T20:21:03 *** choas_ has joined #aichallenge 2011-02-18T20:24:01 *** choas has quit IRC (Ping timeout: 240 seconds) 2011-02-18T20:28:23 McLeopold: the sample output from the game engine you gave me yesterday feeds in the map on the first turn in the [.%*?abcABC] format (and updates on the other turns), while your engine seems to give the first turn as "L number number" (updates) 2011-02-18T20:28:42 McLeopold: which one are you planning on using? 2011-02-18T20:32:16 aichallenge: McLeopold epsilon * r8722ef4 / (12 files in 4 dirs): Added javascript visualizer that reads replay file. Furthur work on bots and protocols. - http://bit.ly/i4hc36 2011-02-18T20:32:26 flag: that was a sample replay file 2011-02-18T20:32:38 flag: I think you wanted what the bots would get? 2011-02-18T20:33:26 yeah, that's what I meant, because the wiki still has the old bot input and I'm re-writing my bot 2011-02-18T20:33:31 'M' map lines are for map files and visualizer only. Bots will only get 'L' and 'W' updates 2011-02-18T20:33:31 sorry if I wasn't clear 2011-02-18T20:33:37 okay, hold on... 2011-02-18T20:35:41 *** choas_ has quit IRC (Quit: leaving) 2011-02-18T20:39:23 flag: I'd give you another example, but I just broke everything... 2011-02-18T20:40:00 Okay, take your time :) 2011-02-18T20:40:38 hmm... It won't be tonight. 2011-02-18T20:41:19 also, the example had col/row, which will be switched to row/col 2011-02-18T20:42:07 McLeopold: I was going to ask about potentially never sending L lines and always W lines? 2011-02-18T20:42:26 that way it can be said that you will see anything that isn't land and visible each turn 2011-02-18T20:42:43 McLeopold: So are you going to be rewritting your bots again too or are those up to date? 2011-02-18T20:45:38 it would also mean not having to worry about what people have/haven't seen yet 2011-02-18T20:56:13 *** amriedle has joined #aichallenge 2011-02-18T21:13:08 *** nullkuhl_ has joined #aichallenge 2011-02-18T21:13:08 *** nullkuhl has quit IRC (Read error: Connection reset by peer) 2011-02-18T21:18:09 *** pgpaskar_ has quit IRC (Quit: leaving) 2011-02-18T21:45:43 *** dsockwell has left #aichallenge 2011-02-18T22:29:09 antimatroid1: that would mean you'd have to calculate your view distance 2011-02-18T22:29:26 it's easier to just clear ants, dead and food, and then place stuff 2011-02-18T22:29:46 I'm also sending 'L' lines for stuff that disappears, so it is really easy now. 2011-02-18T22:30:04 flag: bots need to be rewritten, they are not up to date 2011-02-18T22:35:19 McLeopold: you mean food by stuff that disappears yeah? 2011-02-18T22:35:48 anything that wasn't land, that is now land, gets an 'L' line 2011-02-18T22:36:27 what if you walk out of view of a square that contained an enemy ant but that ant moved as you went out of view of it into view of you etc? 2011-02-18T22:36:32 that sounds really messy 2011-02-18T22:36:57 we only need to give them enough so that they know where stuff is this turn 2011-02-18T22:37:06 plus dead ant info 2011-02-18T22:37:11 that's it 2011-02-18T22:38:35 "anything that wasn't land, that is now land, gets an 'L' line" 2011-02-18T22:38:38 now i'm confused 2011-02-18T22:39:53 I could not do that, then you have to clear your list 2011-02-18T22:43:27 McLeopold: I think it would be quite easy if you just sent info for every non-land visible square each turn 2011-02-18T22:43:55 it means no storing who needs to see what, reduces input, and is fairly easy to generate the char map one would have otherwise gotten with that information 2011-02-18T22:44:08 which i think anyone is going to want to do if trying to store information about where ants used to be 2011-02-18T22:44:17 that means a bot has to use the vision algo 2011-02-18T22:44:26 not a naive one 2011-02-18T22:44:34 jsut assume everything is land at the start of each turn 2011-02-18T22:45:02 and you need to use the vision algorithm now anyway if you want to track where you ahd seen enemy ants 2011-02-18T22:45:10 and work out which of your ants are now dead and not seeable etc. 2011-02-18T22:45:15 back soon, going to the shop 2011-02-18T22:50:15 I'd prefer the bot code be very simple, so I'd rather have them just clear the lists. 2011-02-18T22:50:52 So, I can add the extra 'L' lines, but it would be less input if I didn't. 2011-02-18T22:54:05 *** McLeopold has left #aichallenge 2011-02-18T23:10:10 *** chris__0076 has joined #aichallenge 2011-02-18T23:12:40 *** Chris_0076 has quit IRC (Ping timeout: 240 seconds) 2011-02-18T23:16:04 *** chris__0076 has quit IRC (Read error: Connection reset by peer) 2011-02-18T23:16:21 *** chris__0076 has joined #aichallenge 2011-02-18T23:23:05 *** amriedle has quit IRC (Quit: Lost terminal) 2011-02-18T23:38:25 *** delt0r___ has joined #aichallenge 2011-02-18T23:39:28 *** delt0r_ has quit IRC (Ping timeout: 240 seconds) 2011-02-18T23:48:20 *** Mathnerd314 has joined #aichallenge