2011-02-21T00:27:34 *** McLeopold has joined #aichallenge 2011-02-21T00:31:02 aichallenge: McLeopold epsilon * rf75033a / (5 files in 4 dirs): Fixed scores not being recorded. - http://bit.ly/i35ueO 2011-02-21T00:32:24 *** McLeopold has left #aichallenge 2011-02-21T01:19:19 *** Palmik has joined #aichallenge 2011-02-21T01:48:51 *** sigh has quit IRC (Ping timeout: 246 seconds) 2011-02-21T02:28:18 *** amstan has quit IRC (Ping timeout: 250 seconds) 2011-02-21T02:34:01 *** kaemo has joined #aichallenge 2011-02-21T02:41:35 *** sigh has joined #aichallenge 2011-02-21T03:02:29 *** kaemo has quit IRC (Ping timeout: 240 seconds) 2011-02-21T03:10:49 *** flag has quit IRC (Quit: Lost terminal) 2011-02-21T03:51:12 *** boegel has joined #aichallenge 2011-02-21T04:26:42 *** Palmik has quit IRC (Read error: Connection reset by peer) 2011-02-21T04:31:44 *** Palmik has joined #aichallenge 2011-02-21T04:36:18 *** Naktibalda has joined #aichallenge 2011-02-21T04:46:42 *** kaemo has joined #aichallenge 2011-02-21T04:56:48 *** Palmik has quit IRC (Ping timeout: 240 seconds) 2011-02-21T05:01:13 *** Palmik has joined #aichallenge 2011-02-21T05:21:19 *** dr`away has joined #aichallenge 2011-02-21T05:39:29 *** Palmik has quit IRC (Read error: Operation timed out) 2011-02-21T05:45:32 *** Palmik has joined #aichallenge 2011-02-21T06:06:21 *** delt0r_ has joined #aichallenge 2011-02-21T06:07:43 *** delt0r___ has quit IRC (Ping timeout: 246 seconds) 2011-02-21T07:02:53 *** mceier has joined #aichallenge 2011-02-21T08:09:42 *** sigh has quit IRC (Remote host closed the connection) 2011-02-21T08:39:19 *** JackyAlcine has joined #aichallenge 2011-02-21T08:39:20 antimatroid1: Do you know about a valid replay file? Maybe a small one for testing? 2011-02-21T08:49:33 *** delt0r_ has quit IRC (Ping timeout: 264 seconds) 2011-02-21T10:39:52 Frontier: http://tcp.zeroviz.us/0.replay ? 2011-02-21T10:44:49 Ah thx! That is what I was looking for 2011-02-21T11:11:05 *** amriedle has joined #aichallenge 2011-02-21T11:29:41 *** flag has joined #aichallenge 2011-02-21T11:38:40 *** boegel has quit IRC (Quit: *poof!*) 2011-02-21T11:45:46 *** amriedle has quit IRC (Quit: Lost terminal) 2011-02-21T12:02:34 *** Mathnerd314 has quit IRC (Ping timeout: 240 seconds) 2011-02-21T12:08:34 *** kaemo has quit IRC (Ping timeout: 240 seconds) 2011-02-21T12:15:39 *** kaemo has joined #aichallenge 2011-02-21T12:47:26 *** Naktibalda has quit IRC (Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]) 2011-02-21T13:22:49 omg performance issues of the evil kind 2011-02-21T13:27:22 ? 2011-02-21T13:28:05 memory leaks, load times of 10 seconds, and food stays when it should be converted to an ant 2011-02-21T13:29:10 joyous 2011-02-21T13:35:07 oh wait... this is the version where ants and food is updated each turn i guss. so... I actually add up on food and ants 2011-02-21T13:35:25 i think planet wars was the first time i managed to make a game tree without having to go through and find stupid memory leaks 2011-02-21T13:36:38 well not on ants but on food items 2011-02-21T13:39:12 *** Naktibalda has joined #aichallenge 2011-02-21T13:41:47 antimatroid1: Back to the roots: http://marco-leise.homedns.org/antgui/v4/ 2011-02-21T13:42:05 I have only tested it in Chromium though 2011-02-21T13:42:13 looks good :) 2011-02-21T13:47:42 Is the engine broken? 2011-02-21T13:48:08 at the end of the game red is pretty much walking on top of yellow at the bottom right of screen? 2011-02-21T13:48:25 oh I haven't checked so far 2011-02-21T13:49:36 The rendering is still pretty slow. A keyframe animation system is absolute overload for moving some pixels ^^ 2011-02-21T13:50:08 so the yellow pixels either have no 'd' commands or I don't parse them correctly 2011-02-21T13:50:26 hmmm okay 2011-02-21T13:50:35 anyway, i'm back to bed for a while 2011-02-21T13:51:57 good night! 2011-02-21T13:52:43 the fact that this happens at the borders of the map might be hinting to the engine. but i'll have to see 2011-02-21T13:56:24 with firefox whenever an ant wraps from one edge to another the square it wraps to doesn't get set back to land when the ant moves away 2011-02-21T13:57:03 which might be the same as what you're referring to above 2011-02-21T14:00:05 *** choas has joined #aichallenge 2011-02-21T14:02:59 ah I have an idea janzert 2011-02-21T14:03:36 *** Palmik has quit IRC (Read error: Connection reset by peer) 2011-02-21T14:05:39 janzert: It was my bug. I forgot the modulo in this situation 2011-02-21T14:08:10 *** Palmik has joined #aichallenge 2011-02-21T14:13:09 There is now just that red ant in the center area that is clinged to the western wall and is obviously a ghost of the ant that spawned from the food there 2011-02-21T14:15:04 *** hallamasch has joined #aichallenge 2011-02-21T14:16:54 We need a map editor that ensures symmetry and create some difficult maps for the ai 2011-02-21T14:17:31 The test map is actually a good sample 2011-02-21T14:38:35 *** amstan has joined #aichallenge 2011-02-21T14:38:35 *** ChanServ sets mode: +o amstan 2011-02-21T14:49:02 *** somethingh has joined #aichallenge 2011-02-21T14:51:03 *** ff has joined #aichallenge 2011-02-21T14:52:30 *** Accoun has quit IRC () 2011-02-21T15:01:42 *** ff has quit IRC (Quit: Page closed) 2011-02-21T15:05:52 *** Accoun has joined #aichallenge 2011-02-21T15:39:13 *** somethingh has quit IRC (Ping timeout: 272 seconds) 2011-02-21T15:42:07 *** mceier has quit IRC (Quit: leaving) 2011-02-21T15:44:09 *** mceier has joined #aichallenge 2011-02-21T15:52:52 *** sigh has joined #aichallenge 2011-02-21T15:55:12 I hope I'll see McLeopold soon. We have a little timezone problem. Maybe we should just write emails, doh. 2011-02-21T15:55:31 :) 2011-02-21T15:56:42 that last persistent spot, looks like a food that could be spawned by both a red and yellow at the same time but spawns as red then immediately dies with the yellow ant, maybe? 2011-02-21T15:57:02 seems like it could quite likely be an engine bug anyway 2011-02-21T16:03:47 I found that there are several such spots on the map 2011-02-21T16:08:33 yeah, I see at least one more now on the eastern side of that same central area also caused by a 'simultaneous' spawn. 2011-02-21T16:08:43 *** sigh has quit IRC (Remote host closed the connection) 2011-02-21T16:10:23 actually maybe it isn't simultaneous spawn but something else 2011-02-21T16:11:20 seems like the food spawns at turn 90, close enough that it should spawn a yellow ant, but doesn't 2011-02-21T16:11:56 well, McLeopold assured me that no food is instantaneously converted to an ant 2011-02-21T16:15:09 seems like it becomes a zombie square ;) several ants pass by it even though it looks like food, and then when it finally is stepped on at 330 by a red ant it stays red after the ant steps away 2011-02-21T16:20:58 yeah, several food squares become zombie squares. the fact that i turn the squares with food or ants into objects with an id, makes them possible 2011-02-21T16:22:10 so basically it means food is disappearing from the map right? 2011-02-21T16:22:47 well... in the visualizer food is an ant without a player :) 2011-02-21T16:23:00 it keeps it's id when it is converted 2011-02-21T16:23:51 and when the engine hasn't said anything if another ant steps on it it becomes that color? 2011-02-21T16:24:42 no, I don't have any gameplay rules in the visualizer 2011-02-21T16:25:30 that said a 'kill ' command kills anything at that location 2011-02-21T16:25:49 what stops the square from going back to food color once an ant steps on and back off? 2011-02-21T16:26:02 or even just ground color? 2011-02-21T16:26:21 which is what my naive idea of how it would be implemented would expect 2011-02-21T16:26:25 ground color is no longer an object, so that isnt possible at all 2011-02-21T16:27:04 I guess how do you determine what to color a square when an ant steps off 2011-02-21T16:27:41 not that it really matters, there does seem to be a problem with the info fed to the visualizer 2011-02-21T16:27:58 The replay file contains commands like 'a ' and if there is a food item at that location the food becomes an ant 2011-02-21T16:28:39 I'm just surprised by the behavior in the face of that bad input 2011-02-21T16:29:35 ok, what situation exactly do you mean? as long as there is no 'a' command i will not convert any food to an ant 2011-02-21T16:30:21 *** delt0r_ has joined #aichallenge 2011-02-21T16:30:39 the ants can walk over it as long as they whish. and i think a visualizer should not do more than what the replay dictates 2011-02-21T16:30:41 so there is apparently a food at a location, it shows on the map as a food square, an ant walks onto that location, the square is drawn as that ant, the ant then steps off but the square is still drawn as that ant 2011-02-21T16:30:56 or at least as the ants color 2011-02-21T16:31:36 I would expect it to go back to the ground color or barring that the food color 2011-02-21T16:32:27 I don't know yet what causes this. As I said, the objects can overlap and will in case of a collision. 2011-02-21T16:33:15 yep, in which case I would expect last drawn to 'win' and be drawn 2011-02-21T16:33:16 And I assume that food spawn, ant spawn and ant death all happen in separate turns. 2011-02-21T16:33:38 yep, none of that is surprising to me 2011-02-21T16:34:10 Ok, I 'could' check for collisions myself and work around the real problem :p 2011-02-21T16:34:47 when objects overlap do they in anyway overwrite each other? 2011-02-21T16:34:59 Currently collisions are just 'oh there is more than 1 ant on that square that has a kill command' 2011-02-21T16:35:35 no they don't, they have ids, like a database table 2011-02-21T16:35:47 I'm not too worried about the visualizer correctly handling situations that it's not suppose to receive ;) 2011-02-21T16:35:48 (only in the visualizer, so i can track them) 2011-02-21T16:36:24 I would like to recreate the old visualization as a zoom level, so i kept the ids 2011-02-21T16:36:32 I'm just trying to understand the behavior of why the food (that shouldn't be there) ends up drawn as an ant that steps on it 2011-02-21T16:36:38 maybe with the simple grid view it would be easier without 2011-02-21T16:37:58 I'll check that tomorrow with McLeopold. Maybe he can make it so that I don't receive complete ant/food state info on every turn. Not that it is bad, but the file size is quite huge already 2011-02-21T16:38:21 I guess the maybe basic thing I'm not understanding is how do you decide what color to make a square when an ant steps off? 2011-02-21T16:40:13 e.g. the sequence from turn 329 to 331 has an ant step onto an apparent food and then step off and leave a red square behind 2011-02-21T16:48:43 i dont color the map squares at all. i only spawn objects (food, as pale yellow) and color them when the replay file tells me so 2011-02-21T16:49:59 obviously there is some kind of ... misbehaviour 2011-02-21T16:51:09 debugging will be easier when the file doesn't contain full state info any more. maybe i should make the vis. click sensitive as well so it can tell me what is exactly under a square 2011-02-21T16:51:40 *** rebelxt has left #aichallenge 2011-02-21T16:52:08 since food is an ant without a player, I assume it is drawn through the same path as the ants? 2011-02-21T16:52:36 but... yeah something weird is happening there 2011-02-21T16:52:43 anyway good luck with it :) 2011-02-21T16:53:05 I'll be away most of the week 2011-02-21T16:53:10 it is drawn through the same path 2011-02-21T16:53:27 oh, what is the time frame anyway? 2011-02-21T16:54:04 it was suppose to be within the next few weeks, but I think since Jeff dropped out of sight again that no one knows now 2011-02-21T16:55:11 ok, so i can take the next steps slowly. now that it is almost working. i just wonder how i would integrated the visualizer with the backend. 2011-02-21T16:55:46 I have a better feeling when I know there is at least one working version of the whole system. 2011-02-21T16:56:15 yeah, unfortunately so far as I know zero work has been done on the backend from planetwars and the new one isn't suppose to be ready for this contest 2011-02-21T16:56:31 How would the replay file name be passed to the script? where are the replays stored? etc. 2011-02-21T16:56:47 yep, all good questions :) 2011-02-21T16:57:04 I have some ideas, but won't have time to implement any of them so... 2011-02-21T16:57:15 hehe, ok i'm off for today in my tomezone 2011-02-21T16:57:34 see you around 2011-02-21T16:57:53 *** Frontier has quit IRC (Quit: Leaving.) 2011-02-21T17:10:36 *** sigh has joined #aichallenge 2011-02-21T17:12:00 *** Naktibalda has quit IRC (Remote host closed the connection) 2011-02-21T17:19:36 *** janzert has left #aichallenge 2011-02-21T17:30:16 *** JackyAlcine has quit IRC (Quit: Leaving.) 2011-02-21T17:32:14 *** JackyAlcine has joined #aichallenge 2011-02-21T17:37:58 *** Palmik has quit IRC (Remote host closed the connection) 2011-02-21T17:47:49 *** Migi32 has joined #aichallenge 2011-02-21T18:04:13 *** Migi32 has quit IRC (Ping timeout: 240 seconds) 2011-02-21T18:18:01 *** Migi32 has joined #aichallenge 2011-02-21T18:18:02 *** amstan has quit IRC (Ping timeout: 250 seconds) 2011-02-21T18:24:02 *** choas has quit IRC (Quit: leaving) 2011-02-21T18:47:38 *** Migi32 has quit IRC (Quit: boinc) 2011-02-21T18:50:17 *** McLeopold has joined #aichallenge 2011-02-21T18:50:37 contestbot later tell Frontier email my nick at gmail 2011-02-21T18:50:37 McLeopold: I think that worked... 2011-02-21T18:50:41 *** McLeopold has left #aichallenge 2011-02-21T18:53:37 *** amriedle has joined #aichallenge 2011-02-21T19:04:41 *** dree12 has joined #aichallenge 2011-02-21T19:08:13 *** JamesMG has quit IRC (Ping timeout: 240 seconds) 2011-02-21T19:10:14 *** JamesMG has joined #aichallenge 2011-02-21T19:11:46 *** McLeopold has joined #aichallenge 2011-02-21T19:12:29 *** Frontier has joined #aichallenge 2011-02-21T19:13:36 *** amriedle has quit IRC (Quit: Lost terminal) 2011-02-21T19:15:30 McLeopold: Are you there? 2011-02-21T19:21:09 *** dree12 has quit IRC (Quit: Page closed) 2011-02-21T19:44:56 *** kaemo has quit IRC (Ping timeout: 240 seconds) 2011-02-21T19:46:17 Frontier:; yes 2011-02-21T19:48:51 You've got mail. 2011-02-21T19:48:56 just read it 2011-02-21T19:49:37 do you gave a github clone? 2011-02-21T19:49:46 yes 2011-02-21T19:50:05 a little old maybe... what was the update command again? 2011-02-21T19:50:23 git pull will do the merge, you might want the other command 2011-02-21T19:51:42 git pull sounds good. what other command is there? 2011-02-21T19:51:52 i can't remember... 2011-02-21T19:52:02 fetch 2011-02-21T19:52:21 I'm not good at merging yet 2011-02-21T19:52:38 you mean merging conflicts? 2011-02-21T19:52:51 yea 2011-02-21T19:52:53 *** MAda has joined #aichallenge 2011-02-21T19:52:58 When is the next challenge going to be!!! 2011-02-21T19:53:04 Eclipse used to have good plugins for CVS and SVN to do that 2011-02-21T19:53:06 good question 2011-02-21T19:53:16 yeah, I've got those, I use eclipse 2011-02-21T19:53:26 just havent hooked up git yet 2011-02-21T19:53:29 oh is there a git plugin? 2011-02-21T19:53:43 Does anyone know? 2011-02-21T19:54:00 MAda: no, everyone is on vacation :p 2011-02-21T19:54:12 ETA? 2011-02-21T19:54:38 'the next weeks'? 2011-02-21T19:54:45 EGit 2011-02-21T19:55:15 okay, let me do a little directory surgery 2011-02-21T19:55:52 *** MAda has quit IRC (Client Quit) 2011-02-21T19:58:28 As long as I don't have commit access to the repo I can go with the command line interface. 'epsilon' is still fairly easy to get running locally. 2011-02-21T19:59:27 aichallenge: McLeopold epsilon * r94c45c5 / (13 files in 3 dirs): Moved visualizer files to viewer dir. - http://bit.ly/hCoI3h 2011-02-21T19:59:31 We may want to go back to user generated maps again. An editor that keeps track of symmetry would be neat 2011-02-21T19:59:43 Frontier: okay, I've moved my "viewer" stuff to a viewer directory. 2011-02-21T20:00:01 If you make a visualizer folder in your fork, the I can pull in a push request. 2011-02-21T20:00:23 Frontier: was tron user generated? 2011-02-21T20:00:32 interesting output of git: ants/{visualizer => viewer}/README.md 2011-02-21T20:01:00 As far as I know there were hand made maps in tron right at the start 2011-02-21T20:01:21 ah 2011-02-21T20:01:42 Maybe a web tool to "paint" maps, plus a test and submission feature? 2011-02-21T20:02:09 That would be 10x better than random maps ^^ 2011-02-21T20:02:37 Random maps will be cool. I'm working on some created by voronoi diagrams. 2011-02-21T20:03:10 i thought these diagrams are generated out of binary functions 2011-02-21T20:03:43 voronoi? 2011-02-21T20:04:07 something like that anyway :p 2011-02-21T20:04:21 *** mceier has quit IRC (Quit: leaving) 2011-02-21T20:04:28 so, which fork is yours? 2011-02-21T20:05:27 did you just clone local? 2011-02-21T20:06:06 I only have a local clone and no write access. 2011-02-21T20:06:26 Karnaugh-Veitch was the name of the diagram 2011-02-21T20:08:57 Frontier: if you create a github fork, then you can push you changes to it, and I can pull them to the main repo. 2011-02-21T20:09:41 How do I do that? 2011-02-21T20:10:07 https://github.com/aichallenge/aichallenge <-- go here, click "Fork Project" 2011-02-21T20:10:44 oh, i went into 'ants' and clicked fork 2011-02-21T20:10:44 maybe it's just "Fork" 2011-02-21T20:10:53 well, that's okay 2011-02-21T20:11:01 it forked the project, ok 2011-02-21T20:11:18 okay, then you need to clone that separately from your other clone 2011-02-21T20:11:23 *** amstan has joined #aichallenge 2011-02-21T20:11:23 *** ChanServ sets mode: +o amstan 2011-02-21T20:11:27 wait... 2011-02-21T20:11:39 this is a feature i don't know from the other versioning tools. at least if it is better than fork and the merge horror i use to know 2011-02-21T20:11:39 amstan: can Frontier have access to push changes to aichallenge? 2011-02-21T20:12:27 McLeopold: you sure? 2011-02-21T20:12:52 Frontier: username? 2011-02-21T20:13:01 well, he's working on the visualizer 2011-02-21T20:15:40 mleise 2011-02-21T20:16:20 Frontier: done 2011-02-21T20:16:41 okay, now, instead of cloning your fork, clone the original 2011-02-21T20:16:57 thanks. i wont break anything. i've worked on two large projects already. 2011-02-21T20:16:58 then you can dump your stuff into aichallenge/ants/visualizer 2011-02-21T20:17:29 if you stay within that dir, I don't think we will have issues. 2011-02-21T20:17:39 I'm staying within the ants dir only, just to be sure 2011-02-21T20:18:51 ok, i copy the files from my web server to the git clone... 2011-02-21T20:19:01 git commit -a 2011-02-21T20:19:06 then... 2011-02-21T20:19:08 git push 2011-02-21T20:19:19 and we should see the irc cia message 2011-02-21T20:19:30 wait... 2011-02-21T20:19:31 you should git status often 2011-02-21T20:19:41 you need to to git add first 2011-02-21T20:19:55 yeah, git status will tell you what you added 2011-02-21T20:20:06 http://progit.org/book/ 2011-02-21T20:20:06 git status tells me what I changed, right? 2011-02-21T20:20:09 yes 2011-02-21T20:20:14 or also what others changed? 2011-02-21T20:20:24 (i.e. works online?) 2011-02-21T20:20:24 no 2011-02-21T20:20:44 git status is what was changed from last commit, that was not commited yet 2011-02-21T20:22:18 Frontier: http://stackoverflow.com/questions/1331385/how-can-i-see-incoming-commits-in-git 2011-02-21T20:22:44 That helps me, it might be useful. 2011-02-21T20:29:52 what does this mean?: You can't push to git://github.com/aichallenge/aichallenge.git 2011-02-21T20:29:52 Use git@github.com:aichallenge/aichallenge.git 2011-02-21T20:29:54 *** JackyAlcine has quit IRC (Quit: Leaving.) 2011-02-21T20:30:10 it depends on how you cloned 2011-02-21T20:30:13 ssh or https? 2011-02-21T20:30:39 not sure if ssh was involved. I used the former url 2011-02-21T20:31:07 git://github.com/aichallenge/aichallenge.git 2011-02-21T20:31:37 that's the read only 2011-02-21T20:32:22 *** JackyAlcine has joined #aichallenge 2011-02-21T20:32:26 did you setup a github ssh public key? 2011-02-21T20:33:21 Oo .. no but I have a personal ssh key on my computer 2011-02-21T20:33:39 would git push --repo=git@github.com:aichallenge/aichallenge.git work? 2011-02-21T20:34:59 I'm still kinda new to it, so I don't know 2011-02-21T20:35:50 *** JackyAlcine has quit IRC (Client Quit) 2011-02-21T20:37:18 *** JackyAlcine has joined #aichallenge 2011-02-21T20:38:25 i'll delete my fork first from the admin page and then look into git+ssh 2011-02-21T20:39:32 *** JackyAlcine has quit IRC (Client Quit) 2011-02-21T20:44:31 aichallenge: Marco epsilon * r194b282 / (ants/visualizer/index.html ants/visualizer/visualiser.js): Added my visualizer. (Still buggy) - http://bit.ly/eIyYUN 2011-02-21T20:45:46 alright there it goes 2011-02-21T20:50:38 now that I think about it, it is a bit inconvenient that it expects replay files in "../replays.2" 2011-02-21T20:51:46 *** Mathnerd314 has joined #aichallenge 2011-02-21T20:57:27 aichallenge: Marco Leise epsilon * r8d04a46 / (3 files in 2 dirs): Added replay directory - http://bit.ly/hcka06 2011-02-21T20:59:20 I'll look at it later tonight. 2011-02-21T21:00:49 Ok, I should remove the FTP button linking to my laptop now that it is in the official repo. .. and clean up the code, and so on. 2011-02-21T21:01:54 I can learn a few JavaScript tricks from you. You use a lot of $... notations 2011-02-21T21:03:03 But now that it is 2:47 am ... i don't want to end up like antimatroid ^^, good night 2011-02-21T21:04:04 :p 2011-02-21T21:07:26 McLeopold: And send me note on what I wrote in the email, so the file format can be finalized! 2011-02-21T21:08:15 is the input still mostly like the current input format in the specs? 2011-02-21T21:08:26 *** JackyAlcine has joined #aichallenge 2011-02-21T21:08:31 You can also go to http://marco-leise.homedns.org/antgui/v4/ and paste a replay text there 2011-02-21T21:09:55 antimatroid1: the visualizer input is still mostly the same yes. the coordinates are and there are some open questions, but no big surprises 2011-02-21T21:12:48 btw. I added PgUp, PgDown, Home and End key support and made space play the file over again when the end is reached 2011-02-21T21:13:51 *** JackyAlcine1 has joined #aichallenge 2011-02-21T21:13:51 *** JackyAlcine has quit IRC (Disconnected by services) 2011-02-21T21:14:14 *** JackyAlcine1 has quit IRC (Read error: Connection reset by peer) 2011-02-21T21:15:12 :) 2011-02-21T21:15:53 there's no ants window anymore? :\ 2011-02-21T21:16:53 antimatroid1: You can still count them manually ;-) It will be readded, but the old one was static html and only supported 2 players 2011-02-21T21:23:13 what, no i mean with v4? 2011-02-21T21:23:20 i only got the text and textbox 2011-02-21T21:23:24 no actual visualiser thin 2011-02-21T21:23:25 g 2011-02-21T21:30:01 *** JackyAlcine has joined #aichallenge 2011-02-21T21:34:51 *** javagamer has joined #aichallenge 2011-02-21T21:37:55 *** JackyAlcine has quit IRC (Read error: Connection reset by peer) 2011-02-21T21:39:11 *** JackyAlcine has joined #aichallenge 2011-02-21T22:07:23 *** delt0r___ has joined #aichallenge 2011-02-21T22:08:39 *** delt0r_ has quit IRC (Ping timeout: 240 seconds) 2011-02-21T23:10:58 *** antimatroid has joined #aichallenge 2011-02-21T23:12:57 *** antimatroid1 has quit IRC (Ping timeout: 240 seconds) 2011-02-21T23:37:53 *** hallamasch has quit IRC () 2011-02-21T23:46:54 *** flag has quit IRC (Quit: Lost terminal)