2011-05-14T00:33:14 *** Booya has quit IRC (Quit: Page closed) 2011-05-14T00:34:41 derr that makes sense 2011-05-14T00:35:17 I always defined a graph as (V, E) where E was a subset of VxV, but that's obviously just a binary relation 2011-05-14T00:35:40 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has quit IRC (Quit: Lost terminal) 2011-05-14T00:49:57 *** sigh has joined #aichallenge 2011-05-14T01:01:51 *** delt0r___ has joined #aichallenge 2011-05-14T01:04:08 *** delt0r_ has quit IRC (Ping timeout: 276 seconds) 2011-05-14T01:17:34 *** fgump has quit IRC (Quit: Leaving) 2011-05-14T01:41:08 *** sleepiedaze has joined #aichallenge 2011-05-14T01:48:04 *** sleepiedaze has quit IRC (Ping timeout: 246 seconds) 2011-05-14T04:33:42 *** fmeyer has joined #aichallenge 2011-05-14T04:37:02 *** fmeyer has quit IRC (Client Quit) 2011-05-14T04:44:46 aichallenge: Marco Leise epsilon * r6a1e85c / (9 files in 4 dirs): visualizer: display player rannk, changed color theme, fixed java visualizer not beeing resizable, removed framed view mode, added 'center map' button - http://bit.ly/jUHtVL 2011-05-14T04:53:29 *** qacek has quit IRC (Quit: WeeChat 0.3.4) 2011-05-14T04:57:24 *** FireFly has joined #aichallenge 2011-05-14T05:10:00 oh I wrote rank with double n 2011-05-14T05:18:29 *** orivej has quit IRC (Ping timeout: 276 seconds) 2011-05-14T05:31:46 *** amstan has quit IRC (Remote host closed the connection) 2011-05-14T06:03:25 *** antimatroid has quit IRC (Ping timeout: 240 seconds) 2011-05-14T06:05:07 *** Mathnerd314 has quit IRC (Ping timeout: 248 seconds) 2011-05-14T06:12:00 *** Ice_Harley has joined #aichallenge 2011-05-14T06:24:03 *** fgump has joined #aichallenge 2011-05-14T06:24:27 *** needsch has joined #aichallenge 2011-05-14T06:28:35 *** Redgis has joined #aichallenge 2011-05-14T06:41:41 *** amstan_ has joined #aichallenge 2011-05-14T06:41:41 *** ChanServ sets mode: +o amstan_ 2011-05-14T06:50:07 *** amstan_ has quit IRC (Ping timeout: 246 seconds) 2011-05-14T06:54:10 *** berak has joined #aichallenge 2011-05-14T08:30:03 Watch the latest stuff: http://marco-leise.homedns.org/antgui/stable/visualizer.php?game_id=2 2011-05-14T08:30:52 zoom in to maximum to get basic attack indicators on mouse over 2011-05-14T08:35:14 *** mcstar has joined #aichallenge 2011-05-14T08:36:35 is that replay using the current engine? 2011-05-14T08:36:58 no, I realize that it is not correct 2011-05-14T08:37:23 ok, I was hoping it wasn't supposed to be :) 2011-05-14T08:37:25 It is an ancient replay I just keep around forever because I'm lazy. 2011-05-14T08:37:48 I keep fixing it up to meet the specs every time there is a change though :p 2011-05-14T08:38:14 Just now the old error in the attack radius shows through badly. 2011-05-14T08:39:06 game_id isn't even 100% json, but seems to have correct behaviour 2011-05-14T08:40:59 what do the solid and unfilled stars next to the names mean? 2011-05-14T08:41:07 just that there isn't a rank? 2011-05-14T08:42:13 Ok, that didn't work out then ^^ 2011-05-14T08:42:17 or I guess rather they are 1st and second place 2011-05-14T08:42:32 rank 1 and 2 get stars 2011-05-14T08:42:46 the solid star is rank #1 2011-05-14T08:42:52 ahh 2011-05-14T08:43:47 also are those ranks from the replay, i.e. at the time of the game or current as of the time the game is viewed? 2011-05-14T08:43:48 The rank in text form takes up a bit of space. So I tried symbols. 2011-05-14T08:44:18 that's the other thing I was going to ask what happens when all for ranks are 4 digits? 2011-05-14T08:44:27 four ranks even 2011-05-14T08:44:41 4 digits? time of the game? 2011-05-14T08:45:06 The ranks are determined by the final scores. There is no change over time. 2011-05-14T08:45:09 ahh, these aren't the player's leaderboard rank? 2011-05-14T08:45:24 that's what was shown in the past with the player name 2011-05-14T08:45:45 you are right, janzert. i ignored that. 2011-05-14T08:47:06 No that we have more than just winner/loser I wonder if we should drop the leaderbord rank in favor of a current game rank. 2011-05-14T08:48:02 yeah, I'm not sure. I know generally when I was looking at games of my own with tron the opponents rank was usually more interesting to me than the actual name though 2011-05-14T08:48:27 as in yay I beat someone 50 ranks above me or ugh I lost to someone 100 ranks below 2011-05-14T08:49:43 maybe the names should move to the bottom of the page and become a list/table 2011-05-14T08:49:58 with game rank, score and overall rank 2011-05-14T08:50:16 that'll give the room for 9+ player names as well 2011-05-14T08:50:35 sort of a scoreboard maybe? 2011-05-14T08:52:11 i see, ok. I would want to keep such a table inside the canvas, so I have it in the Java version as well and don't parse the replay twice. 2011-05-14T08:52:52 just an idea too, up to you if it seems to work better or not 2011-05-14T08:52:56 Then the resize code would have to be adapted. In the standalone player the height would include the table, in a website the talbe would be excluded 2011-05-14T08:53:51 The current version is confusing players and I don't want to take the good feeling away that you just beat someone 50 rank point above you ;) 2011-05-14T08:53:58 just noticed when zoomed out all the way the mouseover square selection seems messed up for me on the lower third or so of the board 2011-05-14T08:55:05 oh maybe a copy&pase bug, looks like it jumps as soon as you go beyond the map width, instead of map height 2011-05-14T08:55:22 ahh, yeah that could be it 2011-05-14T08:56:18 yup, will be fixed in the next commit 2011-05-14T08:57:29 nice when they can be fixed that easily 2011-05-14T08:58:19 I mean the mouse position, not the player table Oo 2011-05-14T08:58:43 * janzert nods :) 2011-05-14T08:59:26 Oh wait, I cannot display the player rank easily. This visualizer was meant to work without db connection. 2011-05-14T09:00:37 hmm, I wonder if the manager could add them to the replay data when it receives it from the worker 2011-05-14T09:01:39 it would still be a static file request for the visualizer that way 2011-05-14T09:02:05 That would work. 2011-05-14T09:02:21 *** delt0r_ has joined #aichallenge 2011-05-14T09:03:20 And then the table could look like this: 1st | playername (1503) 2011-05-14T09:03:39 *** delt0r___ has quit IRC (Ping timeout: 240 seconds) 2011-05-14T09:04:10 and could be expanded with other stats later if wanted 2011-05-14T09:04:12 I wonder how the global ranking page will look like 2011-05-14T09:04:42 say things like maximum ants alive at once and total ants for that player 2011-05-14T09:06:55 ok, that is something that needs no support from the engine. Let's see how much space there is left on the line. Some players may have long names 2011-05-14T09:07:19 yeah, that was a bit of a problem in the past 2011-05-14T09:09:28 now we have variable length names + variable player counts. I was surprised how diffuclt things became in the visualizer. I made the player buttons wrap to the next line when the don't fit. I added letters on the ants for color-blind people, because we have so many more colors now than in planet wars. 2011-05-14T09:22:41 *** sigh has quit IRC (Remote host closed the connection) 2011-05-14T09:26:29 ah.. it is so nice to see how fluid the visualizer runs on Chrome. I don't think Opera will use their JS engine in the near future. 2011-05-14T09:42:42 *** Glory has joined #aichallenge 2011-05-14T10:04:10 *** boegel has joined #aichallenge 2011-05-14T10:04:52 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has joined #aichallenge 2011-05-14T10:20:51 *** boegel has quit IRC (Quit: This computer has gone to sleep) 2011-05-14T10:47:29 *** antimatroid has joined #aichallenge 2011-05-14T10:51:15 *** antimatroid1 has joined #aichallenge 2011-05-14T10:53:08 *** antimatroid has quit IRC (Ping timeout: 248 seconds) 2011-05-14T11:34:02 *** Cyndre has quit IRC (Read error: Connection reset by peer) 2011-05-14T11:34:17 *** Cyndre has joined #aichallenge 2011-05-14T11:34:44 antimatroid1: ping 2011-05-14T11:34:51 pong 2011-05-14T11:35:28 I've added some interactivity to the replays when you zoom in to max. 2011-05-14T11:36:09 i'll need a link :P 2011-05-14T11:36:10 http://marco-leise.homedns.org/antgui/stable/visualizer.php?game_id=2 2011-05-14T11:36:13 cheers :P 2011-05-14T11:37:04 very nice :) 2011-05-14T11:37:45 I really like moving the mouse over s*** and get feedback. I will rework the player list though. 2011-05-14T11:38:04 or overhaul or whatever you say in English 2011-05-14T11:38:13 how do i undo the getting rid of the border? :p 2011-05-14T11:38:49 wait 2011-05-14T11:38:57 what's the button with arrows pointing inwards? 2011-05-14T11:40:17 "center map" 2011-05-14T11:40:37 ah, that makes sense :P 2011-05-14T11:41:03 *** McLeopold has joined #aichallenge 2011-05-14T11:41:11 what's left before beta? 2011-05-14T11:41:25 antimatroid1: see the issue list in github 2011-05-14T11:42:13 Frontier, the visualizer is awesome 2011-05-14T11:43:34 oh hi, good to see you and thank you. I get so many compliments for the visualizer recently, I really hope I can iron out the last usability killers before we start. 2011-05-14T11:44:01 how are the two visualizer issues doing? do player links work for you? 2011-05-14T11:44:34 Frontier: there's some weird behaviour from the white square cursor 2011-05-14T11:44:40 let me check, I need to run some games on hypertriangle first 2011-05-14T11:44:43 when the map isn't centered 2011-05-14T11:44:54 I saw that too, when zoomed in 2011-05-14T11:44:56 and do I have to change things for the food bonus or is it ok to display the last score entry in the list? 2011-05-14T11:45:17 I have two known bugs there. 2011-05-14T11:45:26 it's not shifting where it thinks the boundaries are for verticals, ahh ok :) 2011-05-14T11:45:36 Don't worry, I didn't run a lot of tests before I commited 2011-05-14T11:46:55 So this is beta quality at its bes 2011-05-14T11:47:04 Frontier: if the scores don't make sense, we can try and adjust what the engine outputs 2011-05-14T11:47:54 the engine outputs the scores with food bonus, if I read the source code correctly. that's fine for me - i.e. nothing to do :p 2011-05-14T11:49:52 *** delt0r___ has joined #aichallenge 2011-05-14T11:50:26 in that case, the visualizer should display the last score entry correctly and the issue be closed. otherwise if you have a good idea how to display the food bonus i may implement that. 2011-05-14T11:51:19 *** delt0r_ has quit IRC (Ping timeout: 264 seconds) 2011-05-14T11:52:47 *** Naktibalda has joined #aichallenge 2011-05-14T11:54:12 McLeopold: I talked with janzert about the player ranks. If the replay contained the player ranks at the time the game was played, that would be great as we would miss that feature from Planet Wars. 2011-05-14T12:01:22 Frontier: I read and added it as an issue 2011-05-14T12:01:29 *** McLeopold has quit IRC (Quit: Leaving.) 2011-05-14T12:09:17 *** boegel has joined #aichallenge 2011-05-14T12:10:55 *** Ice_Harley has quit IRC (Quit: Page closed) 2011-05-14T12:20:32 when is amstan coming? 2011-05-14T12:37:37 *** amstan has joined #aichallenge 2011-05-14T12:37:38 *** ChanServ sets mode: +o amstan 2011-05-14T12:38:24 hehe 2011-05-14T12:38:27 that wasnt long 2011-05-14T12:38:32 hey amstan 2011-05-14T12:38:40 hi 2011-05-14T12:38:51 do you still suffer from kde? 2011-05-14T12:38:59 yeah 2011-05-14T12:39:07 i have a solution 2011-05-14T12:39:18 driver downgrade didnt help 2011-05-14T12:39:44 but just a few minutes ago i figured out the problem is with the window decoration 2011-05-14T12:39:49 ic 2011-05-14T12:39:54 and? 2011-05-14T12:40:09 i disabled it around my console 2011-05-14T12:40:13 and it works perfectly 2011-05-14T12:40:22 yeah, but that's not cool 2011-05-14T12:40:33 actually i only use the titlebar for minimization 2011-05-14T12:40:37 i can't change its size and still 2011-05-14T12:40:39 stuff* 2011-05-14T12:40:41 right click sends it to the taskbar 2011-05-14T12:40:51 i have meta mouse 1 move 2011-05-14T12:40:56 meta mouse 3 resize 2011-05-14T12:41:01 but 2011-05-14T12:41:11 there are those new kind of decorations 2011-05-14T12:41:23 i forgot what they are called 2011-05-14T12:41:26 i'm just using the standard decorations 2011-05-14T12:41:32 theres a meta engine, and you can download themes for it 2011-05-14T12:41:45 and with those decos it works too 2011-05-14T12:42:09 do you know what im talking about? 2011-05-14T12:42:23 yeah.. 2011-05-14T12:42:27 so it works with those 2011-05-14T12:42:31 yes 2011-05-14T12:42:35 any of them 2011-05-14T12:42:48 but with none of the old harcoded ones 2011-05-14T12:43:01 what is this engine called? i forgot 2011-05-14T12:43:16 the standard one is just standard 2011-05-14T12:43:32 idk if it has a name 2011-05-14T12:43:39 it does 2011-05-14T12:44:17 my father claims to have lost all desktop icons and his opera mails after the kubuntu update 2011-05-14T12:44:44 * amstan doesn't believe in dist updates 2011-05-14T12:44:48 everything just breaks in ubuntu 2011-05-14T12:44:53 deKorator 2011-05-14T12:44:56 thats it 2011-05-14T12:45:14 all the themes you can download are scripts for decorator 2011-05-14T12:46:15 amstan: does it work for you? 2011-05-14T12:46:51 In Gnome they changed the way the default browser is configured. Now depending on application it wants to open either Chrome, Opera or FireFox. It is really funny. 2011-05-14T12:47:29 best of all I have only Firefox in the list of options where I want to set Opera 2011-05-14T12:47:42 i strongly beleive this error is purely kde's fault 2011-05-14T12:47:59 my software is not really patched 2011-05-14T12:48:06 arch doesnt modifiy anything 2011-05-14T12:48:19 amstan: btw, how is the ants beta timeline progressing? 2011-05-14T12:48:19 Frontier: gnome 3? 2011-05-14T12:48:35 mcstar: no, gnome 2.9.9.9 or something :p 2011-05-14T12:48:40 Frontier: not as good as i would want it, but it's going.. 2011-05-14T12:48:46 i have a rolling distro, too: gentoo 2011-05-14T12:49:01 that 3 then :D 2011-05-14T12:49:06 there's an error with the worker when it's using sandboxes, it works without the sandbox 2011-05-14T12:49:12 and we still need a ranking page 2011-05-14T12:50:14 ah, that gives me an overview, thx 2011-05-14T12:50:28 Frontier: oh.. right, since i caught you here 2011-05-14T12:50:49 is there a way you can fix the issue with the full screen visualizer? 2011-05-14T12:51:13 in my global css for html i have overflow-y: scroll; 2011-05-14T12:51:14 Is there an issue as in github issue, or something you just noticed? 2011-05-14T12:51:24 something i noticed 2011-05-14T12:51:33 anyway.. overflow-y: scroll; makes it so there's always a scrollbar 2011-05-14T12:51:45 so there's no moving between pages 2011-05-14T12:51:56 hmm, maybe you just want to let the visualizer know that fullscreen is a bad option in that case? 2011-05-14T12:52:13 the scrollbar will always appear, on all the pages 2011-05-14T12:52:13 what do you want to happen? 2011-05-14T12:52:30 on ALL pages? even visualizer.php? 2011-05-14T12:52:37 so when you go from a short page, to a longer page, the content doesn't jump 5 pixels to make room ofr the scrollbar 2011-05-14T12:52:38 yes 2011-05-14T12:53:32 I guess I should find that property and override it while in fullscreen mode, right? 2011-05-14T12:53:45 you could 2011-05-14T12:54:29 do I have other options? 2011-05-14T12:54:47 you could make the visualizer smaller 2011-05-14T12:55:00 it is a fullscreen option :p 2011-05-14T12:55:13 yes.. but compensate for the size of the scrollbar 2011-05-14T12:55:24 does that work across browsers? 2011-05-14T12:55:33 the overflow-y? yes 2011-05-14T12:56:06 i think you're using browser window size, you should be using something like body width 2011-05-14T12:56:11 i mean getting the size of a ascrollbar 2011-05-14T12:56:39 body width... hmm. yeah i settled with window.clientHeight or something 2011-05-14T12:56:57 anyway.. i would try overriding it instead 2011-05-14T12:58:15 sure. and... on other pages where you embed the visualizer you may want to disable fullscreen mode. 2011-05-14T12:58:47 since you can save the fullscreen setting as default it would make these pages unusable until the user returns to the small size 2011-05-14T12:58:49 why? 2011-05-14T12:59:17 well.. maybe ignore the setting on the other pages 2011-05-14T12:59:26 don't go to fullscreen by default 2011-05-14T12:59:40 it would be better if I added a constructor option that overrides user settings though :p 2011-05-14T13:00:12 in terms of disabling the overflow-y, you could add a class to the html when you're fullscreened 2011-05-14T13:00:16 I don't go to fullscreen by default, but the user may choose to go to fullscreen and then save the setting 2011-05-14T13:00:24 yeah.. i know 2011-05-14T13:00:34 so.. ignore the setting for autofullscreen on the other pages 2011-05-14T13:01:09 hmmm... checking for a page name somewhere in the code seems ugly. 2011-05-14T13:01:34 I should really get around adding a constructor option :p 2011-05-14T13:01:43 <_flag> were there any major changes to the way the engine does input from say, a month ago until now apart from the 'r' thing? My bot randomly misses food with the newest engine but works perfectly fine with an older one. 2011-05-14T13:01:46 yeah, that's what i meant 2011-05-14T13:01:51 then you can set the zoom level to 1 and what-not 2011-05-14T13:02:06 _flag: does the python one work? 2011-05-14T13:02:32 <_flag> amstan: the one that's packaged with the new version does, haven' 2011-05-14T13:02:37 <_flag> t tried the old one 2011-05-14T13:02:55 *** Mathnerd314 has joined #aichallenge 2011-05-14T13:03:05 you can do this: https://github.com/aichallenge/aichallenge/commits/epsilon/ants/dist/starter_bots/python/ants.py , https://github.com/aichallenge/aichallenge/commits/epsilon/ants/dist/starter_bots/python/MyBot.py 2011-05-14T13:03:54 anyway.. going to eat 2011-05-14T13:06:35 <_flag> Well, it says McLeopold did an i/o update on May 4th 2011-05-14T13:06:38 <_flag> McLeopold: ping 2011-05-14T13:07:59 isn't online 2011-05-14T13:08:11 <_flag> :( 2011-05-14T13:08:32 I can't even run the engine. I'm too stupid. 2011-05-14T13:08:59 It wants to write to /srv/chroot with or without server_info.py 2011-05-14T13:09:10 <_flag> Have you tried running ./play_one_game.sh? 2011-05-14T13:09:25 *** mcstar has quit IRC (Remote host closed the connection) 2011-05-14T13:16:28 sure 2011-05-14T13:17:57 *** amriedle has joined #aichallenge 2011-05-14T13:20:33 maybe I could configure it to use the current directory, but I don't need new replay files urgently so I'll look into it later. 2011-05-14T13:22:05 *** Chris_0076 has joined #aichallenge 2011-05-14T13:34:01 *** Frontier has quit IRC (Ping timeout: 246 seconds) 2011-05-14T13:34:32 *** Frontier has joined #aichallenge 2011-05-14T13:39:28 *** McLeopold has joined #aichallenge 2011-05-14T13:44:34 _flag: you had a question? 2011-05-14T13:47:31 <_flag> McLeopold: yeah but I found the problem, my starter didn't expect the new "seed" parameter 2011-05-14T13:47:52 that update was a long time ago :) 2011-05-14T13:52:14 <_flag> Well I was using a fairly old engine 2011-05-14T14:01:22 *** fgump has quit IRC (Ping timeout: 258 seconds) 2011-05-14T14:22:53 *** amstan_ has joined #aichallenge 2011-05-14T14:22:53 *** ChanServ sets mode: +o amstan_ 2011-05-14T14:22:53 *** amstan has quit IRC (Read error: Connection reset by peer) 2011-05-14T14:25:04 *** Naktibalda has quit IRC (Remote host closed the connection) 2011-05-14T14:25:25 *** orivej has joined #aichallenge 2011-05-14T14:28:00 *** boegel has quit IRC (Quit: Leaving) 2011-05-14T14:29:14 *** Naktibalda has joined #aichallenge 2011-05-14T14:32:56 *** chris__0076 has joined #aichallenge 2011-05-14T14:34:09 *** Chris_0076 has quit IRC (Read error: Operation timed out) 2011-05-14T14:40:59 *** Mathnerd314 has quit IRC (Ping timeout: 260 seconds) 2011-05-14T14:45:21 *** chris___0076 has joined #aichallenge 2011-05-14T14:47:52 *** chris__0076 has quit IRC (Ping timeout: 246 seconds) 2011-05-14T14:50:10 *** qacek has joined #aichallenge 2011-05-14T15:01:06 *** chris__0076 has joined #aichallenge 2011-05-14T15:04:01 *** chris___0076 has quit IRC (Ping timeout: 250 seconds) 2011-05-14T15:05:33 *** mcstar has joined #aichallenge 2011-05-14T15:58:25 *** amstan_ has quit IRC (Ping timeout: 260 seconds) 2011-05-14T16:02:31 *** Accoun has quit IRC () 2011-05-14T16:04:27 *** berak has quit IRC (Quit: ChatZilla 0.9.84 [SeaMonkey 2.0a3/20090223135443]) 2011-05-14T16:06:53 *** chris__0076 has quit IRC (Read error: Connection reset by peer) 2011-05-14T16:09:36 *** Frontier has quit IRC (Ping timeout: 240 seconds) 2011-05-14T16:10:24 McLeopold: thx, stderr is working once again! 2011-05-14T16:11:09 *** Cerealklr has joined #aichallenge 2011-05-14T16:11:13 *** Cerealklr has left #aichallenge 2011-05-14T16:23:09 *** chris__0076 has joined #aichallenge 2011-05-14T16:28:37 *** Frontier has joined #aichallenge 2011-05-14T16:56:09 *** Naktibalda has quit IRC (Quit: ChatZilla 0.9.86.1 [Firefox 4.0.1/20110422205559]) 2011-05-14T17:29:19 *** amstan_ has joined #aichallenge 2011-05-14T17:29:19 *** ChanServ sets mode: +o amstan_ 2011-05-14T17:31:28 janzert: ping 2011-05-14T17:35:25 yes? 2011-05-14T17:35:52 McLeopold: pong 2011-05-14T17:36:12 I was thinking about the dir structure of our repo 2011-05-14T17:36:25 perhaps each game should be a module 2011-05-14T17:36:32 so I don't have to do this 2011-05-14T17:36:51 sys.path.append("../ants") 2011-05-14T17:36:51 from ants import Ants 2011-05-14T17:37:18 yeah, I don't much like the cross dependencies between ants and worker 2011-05-14T17:37:33 I never did either, it was just to get something going 2011-05-14T17:37:55 but I'm not sure I'd change it at this point. 2011-05-14T17:38:16 well, for zeta then 2011-05-14T17:38:47 sure :) 2011-05-14T17:39:28 I think game directories inside the worker may make sense 2011-05-14T17:41:06 janzert: or both inside the same dir as modules 2011-05-14T17:41:07 I think trying to *completely* abstract the server framework from the game is going to far, i.e. it's going to be cleaner and easier for each server setup to be single contest / game specific 2011-05-14T17:41:13 so every game would be a sibling 2011-05-14T17:41:44 At some point I thought we'd have a database that could control multiple games at once 2011-05-14T17:42:28 yeah, I have mixed thoughts about that is all 2011-05-14T17:42:40 from both a code and social perspective 2011-05-14T17:43:11 From a social perspective, we should only ever have 1 official contest at a time 2011-05-14T17:43:12 but I'm not firmly against it either 2011-05-14T17:44:12 janzert: amstan was saying that acl's would be better than chown on some of the dirs, like uploads and games 2011-05-14T17:46:26 what does he want to do with them? 2011-05-14T17:46:57 it also means we'll need to be able to mount the partition with them enabled, no idea how easy that is to do with ec2 2011-05-14T17:47:20 ACL's give finer control of course but I'm not sure why we need that 2011-05-14T17:48:29 I'm not familiar with them 2011-05-14T17:49:11 yeah, I'm basically familiar with the concept but haven't actually used them "in anger" :) 2011-05-14T17:59:34 *** Accoun has joined #aichallenge 2011-05-14T18:04:02 *** sigh has joined #aichallenge 2011-05-14T18:05:25 thinking about it a bit I'm pretty sure any set of permission combination you want to give to 2 separate users + everone else you can do with regular file permissions or ACLs it is only when you have 3 or more users + everone else that you may be forced to use ACLs 2011-05-14T18:05:58 so far as I know we only ever have 2 users involved, the contest user and the web server 2011-05-14T18:07:49 the only exception I can think of is restricting root from having access, but I'm pretty sure that requires a special kernel build as well 2011-05-14T18:08:17 and that also certainly doesn't apply to us 2011-05-14T18:09:12 *** Glory has quit IRC (Ping timeout: 252 seconds) 2011-05-14T18:27:54 *** Frontier has quit IRC (Read error: Connection reset by peer) 2011-05-14T18:47:09 *** Kingpin13 has joined #aichallenge 2011-05-14T18:54:34 *** mcstar has quit IRC (Remote host closed the connection) 2011-05-14T19:04:23 *** Kingpin13 has quit IRC (Quit: money can't buy you love, but it can if you have enough) 2011-05-14T19:42:02 *** FireFly has quit IRC (Quit: swatted to death) 2011-05-14T19:46:20 *** needsch has quit IRC (Quit: Leaving.) 2011-05-14T19:50:22 *** delt0r_ has joined #aichallenge 2011-05-14T19:51:44 *** delt0r___ has quit IRC (Ping timeout: 258 seconds) 2011-05-14T19:53:39 *** Eruonen has joined #aichallenge 2011-05-14T20:39:50 *** Redgis has quit IRC (Ping timeout: 248 seconds) 2011-05-14T20:51:10 *** sigh_ has joined #aichallenge 2011-05-14T20:52:53 *** sigh has quit IRC (Ping timeout: 260 seconds) 2011-05-14T20:58:13 *** sigh_ has quit IRC (Ping timeout: 246 seconds) 2011-05-14T21:18:59 *** stride has quit IRC (Ping timeout: 240 seconds) 2011-05-14T21:37:32 *** amriedle has quit IRC (Quit: Lost terminal) 2011-05-14T21:49:18 *** Eruonen has quit IRC () 2011-05-14T21:49:58 *** amstan_ has quit IRC (Ping timeout: 246 seconds) 2011-05-14T21:54:17 *** stride has joined #aichallenge 2011-05-14T21:56:57 *** bhasker has joined #aichallenge 2011-05-14T22:05:05 *** amstan_ has joined #aichallenge 2011-05-14T22:05:05 *** ChanServ sets mode: +o amstan_ 2011-05-14T22:07:06 contestbot: seen McLeopold 2011-05-14T22:07:06 amstan_: McLeopold was last seen in #aichallenge 4 hours, 18 minutes, and 37 seconds ago: I'm not familiar with them 2011-05-14T22:13:32 *** computerwiz_222 has joined #aichallenge 2011-05-14T22:19:20 amstan_: what's up? 2011-05-14T22:19:32 nm, just wondering what's up 2011-05-14T22:19:46 I haven't looked at the worker issue yet. 2011-05-14T22:19:52 I'm getting to that in a few 2011-05-14T22:28:05 *** Mjothvitnir has joined #aichallenge 2011-05-14T22:32:50 *** bhasker has quit IRC (Quit: bhasker) 2011-05-14T23:16:06 *** Mathnerd314 has joined #aichallenge 2011-05-14T23:22:30 *** bhasker has joined #aichallenge 2011-05-14T23:32:31 *** bhasker has quit IRC (Ping timeout: 246 seconds) 2011-05-14T23:39:19 *** computerwiz_222 has quit IRC (Ping timeout: 264 seconds)