2011-06-04T00:17:15 *** smiley1983 has joined #aichallenge 2011-06-04T00:24:52 xQuasar: I don't know what the problem is, but it's well know I think, and shouldn't be a problem on the main servers when the contest actually launches 2011-06-04T00:35:58 *** smiley1983 has quit IRC (Ping timeout: 240 seconds) 2011-06-04T00:36:18 *** smiley1983 has joined #aichallenge 2011-06-04T00:40:25 *** delt0r___ has joined #aichallenge 2011-06-04T00:42:38 *** delt0r_ has quit IRC (Ping timeout: 276 seconds) 2011-06-04T00:44:04 *** Meatkat_ has joined #aichallenge 2011-06-04T00:44:21 *** McLeopold has joined #aichallenge 2011-06-04T00:47:28 *** Meatkat__ has quit IRC (Ping timeout: 250 seconds) 2011-06-04T00:53:19 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has quit IRC (Quit: Lost terminal) 2011-06-04T01:11:27 *** bhasker has joined #aichallenge 2011-06-04T01:11:35 *** Kingpin13 has joined #aichallenge 2011-06-04T01:13:26 *** UncleVasya has joined #aichallenge 2011-06-04T01:19:41 *** mceier has quit IRC (Ping timeout: 240 seconds) 2011-06-04T01:37:12 *** sigh has quit IRC (Remote host closed the connection) 2011-06-04T01:55:39 *** UncleVasya has quit IRC (Ping timeout: 260 seconds) 2011-06-04T02:08:14 Antimatroid yes I do battle resolution befor making a move to avoid stupid moves 2011-06-04T02:09:17 how does that help? 2011-06-04T02:09:19 :P 2011-06-04T02:09:26 *** Apophis_ has joined #aichallenge 2011-06-04T02:09:43 or you do a battle resolution after moving each ant and compare? 2011-06-04T02:10:57 a very hueristiccy thing to try would be to move them as close to you as possible, the just move each ant of yours to get the best outcome iteratively 2011-06-04T02:13:16 *** nann has quit IRC (Ping timeout: 250 seconds) 2011-06-04T02:14:16 antimatroid: I think that can sometimes produce problems if the enemy stays still, so ideally you then want to iteratively cancel orders which prove disastrous in that case 2011-06-04T02:14:31 which means more processing for each battle 2011-06-04T02:14:38 ideally you'd partition everything up and use game trees 2011-06-04T02:14:43 but there's too many possible states :P 2011-06-04T02:15:14 i want to do another game like tron sometime, where gametrees worked really really well 2011-06-04T02:15:14 yes, too many for an exhaustive search. :) 2011-06-04T02:15:22 *** Meatkat__ has joined #aichallenge 2011-06-04T02:16:25 smiley1983: have you looked at fighting much yet? 2011-06-04T02:17:14 *** Meatkat_ has quit IRC (Ping timeout: 248 seconds) 2011-06-04T02:17:17 i've been waiting for people to catch up in the thought process for strategies, i was thinking through these things when trying to make sure the game would be interesting :( 2011-06-04T02:18:48 antimatroid: do you have time to work on mapgen stuff? 2011-06-04T02:19:00 *** UncleVasya has joined #aichallenge 2011-06-04T02:19:55 McLeopold: not really 2011-06-04T02:19:59 i have an exam monday 2011-06-04T02:20:06 after that? 2011-06-04T02:20:08 *** smiley1983 has quit IRC (Ping timeout: 276 seconds) 2011-06-04T02:20:20 what do you have in mind? 2011-06-04T02:20:35 if you want more symmetries/significant changes, you'll need to wait a few weeks 2011-06-04T02:20:44 https://github.com/aichallenge/aichallenge/issues/149 2011-06-04T02:20:54 https://github.com/aichallenge/aichallenge/issues/150 2011-06-04T02:20:57 those issues 2011-06-04T02:21:15 and this https://github.com/aichallenge/aichallenge/issues/148 2011-06-04T02:21:34 My battle resolution just makes moves that are an equal loss move or better. It is a pessimistic model where I assume that all enemy ants at 2x the attack radius will attack this ant if it moves to a particular square 2011-06-04T02:21:36 is the java one yours? 2011-06-04T02:21:42 plus, Frontier pointed out that the current maps allow for blocking. we need a 3x3 random walker 2011-06-04T02:21:44 no 2011-06-04T02:22:20 And I only consider friendly ants in 1x attack radius 2011-06-04T02:22:40 i can probably start to clean all the map stuff up from the 15th 2011-06-04T02:22:52 i have another exam on the 23rd, but i have more time to get ready for that 2011-06-04T02:22:57 ok 2011-06-04T02:23:09 I'm hoping to get my maze maps going by then 2011-06-04T02:23:32 what would be nice is for the engine to have the parameter added reading from maps what type of food spawning should be used 2011-06-04T02:24:00 we want to have symmetric only, but the game needs to be updated for different types of symmetric 2011-06-04T02:24:17 each starting ant needs to be given an orientation 2011-06-04T02:24:20 yes, so the maps will have a parameter "Symmetry typeOfSymmetry" 2011-06-04T02:24:25 right now, they are all assumed to be the same 2011-06-04T02:24:38 and the engine can use that information to pick the type of spawning to use 2011-06-04T02:24:55 I think we will only go with symmetric food 2011-06-04T02:25:11 yes, but even then it will change depending on the type of symmetry 2011-06-04T02:25:23 you need a way for the engine to know what type of map it is 2011-06-04T02:25:29 yes 2011-06-04T02:25:49 like amstan said, my maps aren't general symmetric maps, they're a type of symmetric map 2011-06-04T02:25:50 but the overall technique will stay the same, create sets of squares 2011-06-04T02:26:01 so, we won't use sections 2011-06-04T02:26:05 sure 2011-06-04T02:26:13 that is sections? 2011-06-04T02:26:17 what techique? 2011-06-04T02:26:33 amstan: there's a reasonably intricate method for doing symmetric spawning 2011-06-04T02:26:34 will we be able to do flipping then? and rotational symmetry? 2011-06-04T02:26:43 yes 2011-06-04T02:26:59 this food spawning only https://github.com/aichallenge/aichallenge/blob/epsilon/ants/ants.py#L990 2011-06-04T02:27:30 If each starting ant is given an orientation, it would work for any type of symmetry 2011-06-04T02:28:23 the basic idea for food spawning regardless of symmetry type will be as follows: partition the squares up into sections based on who can reach which squares fastest, randomly order these equivalence classes of squares, then iteratively spawn food on the next location to spawn when needed, waititng to spawn the food there if an ant or food already resides there 2011-06-04T02:29:41 amstan: I've created 2 milestones and am sorting the issues 2011-06-04T02:29:46 actually, depending on the type of symmetry, i might need to partition the squares using a separate search method to make sure it's fair 2011-06-04T02:29:56 anyway, i'm off to watch my cousin play hockey, bbl 2011-06-04T02:30:01 decent 2011-06-04T02:31:44 McLeopold: I really don't understand how it's just you and me who like making maps :\ 2011-06-04T02:31:47 *** smiley1983 has joined #aichallenge 2011-06-04T02:31:48 it's one of the best parts 2011-06-04T02:32:11 yeah, I keep wanting to be done with the other stuff so I can do map generators :) 2011-06-04T02:33:05 I think I'll just target the best bots and make maps hard for them only >:) 2011-06-04T02:33:34 yeah 2011-06-04T02:33:46 frontier noted the same concern we had the other day about too many small corridors 2011-06-04T02:34:07 uh, I totally said that 5 minutes ago 2011-06-04T02:34:09 i might try doing random walks with randomly sized nxn blocks 2011-06-04T02:34:11 :P 2011-06-04T02:34:38 you could change the size of the walker based on its surroundings 2011-06-04T02:35:01 plus, you would switch it to fill in water if it is in a large land area 2011-06-04T02:35:01 yeah, i will experiment and see how they look 2011-06-04T02:35:10 *could* 2011-06-04T02:36:34 i like the idea of big open battle grounds 2011-06-04T02:36:46 particularly with many entrances for multiplayer battles 2011-06-04T02:36:58 *** smiley1983 has quit IRC (Ping timeout: 248 seconds) 2011-06-04T02:37:16 so everyone starts in a room and decides when to enter the arena? 2011-06-04T02:37:38 yeah, although i'd like maps to have lots of components to them 2011-06-04T02:37:43 anyway, i'm late for this game, bbl 2011-06-04T02:37:47 cya 2011-06-04T02:38:08 *** smiley1983 has joined #aichallenge 2011-06-04T02:38:39 amstan: what's the little blue dot next to an issue mean? 2011-06-04T02:38:49 unread 2011-06-04T02:40:12 *** xQuasar has quit IRC () 2011-06-04T02:40:49 amstan: is there a make file for the tools download? 2011-06-04T02:41:08 yeah, feel free to edit it 2011-06-04T02:41:29 where? 2011-06-04T02:42:30 nvm, found it 2011-06-04T02:43:36 Frontier: how should we cleanup the visualizer dir for the tools download so people don't get a lot of extra stuff they don't need? 2011-06-04T02:43:52 ant deepclean seems to do it 2011-06-04T02:44:09 *** smiley1983 has quit IRC (Ping timeout: 260 seconds) 2011-06-04T02:44:22 but that won't get rid of uneeded source after a compile, will it? 2011-06-04T02:45:01 you're going to need the source 2011-06-04T02:45:33 *** smiley1983 has joined #aichallenge 2011-06-04T02:45:36 there is visualizer.jar and there is html_visualizer.zip which get copied over to the website for downloading 2011-06-04T02:46:09 I'm not sure if we need to distribute what is in 3rd party 2011-06-04T02:46:29 you don't that's why I point at the zip file 2011-06-04T02:47:11 The files in there are the minified JS, the copy&paste html and the html template for the visualize_locally.py 2011-06-04T02:47:16 we want to include the html one inside the tools download 2011-06-04T02:48:48 Frontier: how does the jar file work? 2011-06-04T02:49:19 java -jar visualizer.jar [http://]xxx.replay 2011-06-04T02:49:37 how about reading from stdin? 2011-06-04T02:49:49 or java -jar visualizer.jar xxx.map 2011-06-04T02:50:06 *** smiley1983 has quit IRC (Ping timeout: 250 seconds) 2011-06-04T02:50:13 I know stdin would be best, but I should really support the streaming format for that 2011-06-04T02:50:41 visualize_locally works for stdin and passing a filename 2011-06-04T02:50:55 I hoped someone else would jump in and write a visualizer for the streaming format :p 2011-06-04T02:50:59 no stream though, which is fine 2011-06-04T02:51:08 there is still mine :) 2011-06-04T02:51:33 The point is... with the storage format you don't win anything by 'piping'. It is not quicker to get something on screen 2011-06-04T02:51:55 *** smiley1983 has joined #aichallenge 2011-06-04T02:52:05 well, you don't need to create a temp file? 2011-06-04T02:52:25 at least with the java one, you still need replay.html for the html one 2011-06-04T02:52:34 if java supported stdin 2011-06-04T02:53:00 so, the jar will read a local file, or a url? 2011-06-04T02:53:41 Could you document the streaming format in the wiki (ths unfinished section)? I will try to implement that so we get early feedback when we test our bots. 2011-06-04T02:54:29 yes, since I have to do that for the applet (download http files) I really had to add file support 2011-06-04T02:54:33 smiley1983: Hi. As I'm going on I think more and more about what I want to do with my bot instead of how to implement ot's in OCaml. 2011-06-04T02:54:36 The streaming format would be the same as regular bot input, just without any fog. I know the wiki is out of date. 2011-06-04T02:55:35 Frontier: is that enough to get you going? 2011-06-04T02:56:13 I think so. I can always take a look at your old viewer sources. 2011-06-04T02:57:06 The fun part will be to communicate the stdin stuff to the JavaScript at some point. I'll need a separate thread, not just the JS execution thread :) 2011-06-04T02:57:28 hmm, could we get this to work with the html viewer? 2011-06-04T02:57:35 web sockets? 2011-06-04T02:58:00 *** xQuasar has joined #aichallenge 2011-06-04T02:58:27 never heard of that, but the way of least surprise for people is to pipe the engine output into some java app anyway :p 2011-06-04T02:58:58 I whish Java supported Chrome's V8 engine :/ that would be fast 2011-06-04T02:59:08 yeah, but I could get playgame.py to spin up a webserver and serve turn info to the visualizer :D 2011-06-04T03:00:48 That sounds like a good idea frankly, its just that I would have to read about it, check how feasible it is and implement it. The stdin stuff is straight forward 2011-06-04T03:00:54 when I run play_one_game.bat in the tools, i get "ImportError: No module named Queue" 2011-06-04T03:01:20 xQuasar: you have the wrong version of python, probably 3? 2011-06-04T03:01:26 yeah 2011-06-04T03:01:31 which version should i have? 2011-06-04T03:01:36 try 2.7.x 2011-06-04T03:01:40 on windows? 2011-06-04T03:01:41 ok 2011-06-04T03:01:43 yeah, 7 2011-06-04T03:02:06 you can install multiple version, but only one can be associated with .py at a time 2011-06-04T03:02:37 2.7.x is really close in feature set to 3 2011-06-04T03:03:11 your bot may be in 3, but then you'd have a bit of trouble getting playgame running 2.7 and the bot running 3 at the same time 2011-06-04T03:04:25 how do i change what bots i want to use 2011-06-04T03:04:28 in tools 2011-06-04T03:04:44 with playgame.py? 2011-06-04T03:05:28 play_one_game.cmd is a sample command line for playgame.py 2011-06-04T03:05:42 you can modifiy it however you want 2011-06-04T03:05:52 I'm also about to push out some new features with playgame 2011-06-04T03:06:53 aichallenge: McLeopold epsilon * r08ce45c / (3 files in 2 dirs): updates to playgame - http://bit.ly/lArRZC 2011-06-04T03:11:20 *** Palmik has joined #aichallenge 2011-06-04T03:12:34 My bot had score 35.99 and then was involved in fight with frail opponets from the end of rank table. My bot won the game but it's score became 35.81. My bot had nothing to do to avoid score decreasing? 2011-06-04T03:12:57 just now? 2011-06-04T03:13:45 McLeopold to run a java bot I would have to first compile it into a jar right? 2011-06-04T03:13:53 ie. "java dist/sample_bots/java/HunterBot.java" <- that in the bat file won't work, right? 2011-06-04T03:14:03 no, you can just compile it to class files 2011-06-04T03:14:06 either way 2011-06-04T03:14:22 as long as you can run it with java, it will work 2011-06-04T03:16:03 ok 2011-06-04T03:16:04 McLeopold: near 10 minutes ago. 2011-06-04T03:16:32 McLeopold how much longer dyou thinkit will be before the AI challenge is officially launched? 2011-06-04T03:16:33 second game from the top: http://aichallengebeta.hypertriangle.com/profile.php?user=26 2011-06-04T03:18:23 UncleVasya: technically, your mu went up from 41.0538 to 41.0987, your sigma also when up which is used to calc the conservative skill: mu - sigma*3 2011-06-04T03:19:20 sigma should really only go down, so I'll look at that 2011-06-04T03:23:07 *** berak has joined #aichallenge 2011-06-04T03:34:44 *** smiley1983 has quit IRC (Ping timeout: 250 seconds) 2011-06-04T03:35:50 *** smiley1983 has joined #aichallenge 2011-06-04T03:35:58 *** xQuasar has quit IRC () 2011-06-04T03:38:25 *** xQuasar has joined #aichallenge 2011-06-04T04:10:54 *** Frontier has quit IRC (Quit: Leaving.) 2011-06-04T04:12:09 *** UncleVasya has quit IRC (Ping timeout: 260 seconds) 2011-06-04T04:13:15 *** UncleVasya has joined #aichallenge 2011-06-04T04:13:46 *** smiley1983 has quit IRC (Ping timeout: 258 seconds) 2011-06-04T04:14:45 *** smiley1983 has joined #aichallenge 2011-06-04T04:21:29 *** UncleVasya has quit IRC (Ping timeout: 260 seconds) 2011-06-04T04:22:20 How am I supposed to debug my bot? 2011-06-04T04:22:27 *** UncleVasya has joined #aichallenge 2011-06-04T04:22:59 Wait, I can use log files. So there's no way to print out of console, I guess? 2011-06-04T04:26:35 *** Meatkat__ has quit IRC (Ping timeout: 260 seconds) 2011-06-04T04:45:09 *** Zaphus has joined #aichallenge 2011-06-04T04:51:36 *** Zaphus has quit IRC (Quit: Page closed) 2011-06-04T04:57:57 *** mcstar has joined #aichallenge 2011-06-04T05:01:49 *** needsch has joined #aichallenge 2011-06-04T05:03:30 *** qacek has quit IRC (Quit: WeeChat 0.3.5) 2011-06-04T05:08:04 xQuasar: debug to file 2011-06-04T05:08:10 it's much easier to find stuff that way anyway 2011-06-04T05:09:21 My java bot is crashing on turn 0! And I don't know what's wrong with it. Is there *any* way to make it run from console??? 2011-06-04T05:09:54 I've tried printing to err file but that doesn't work either when I run it with the ants play_one_game.bat 2011-06-04T05:10:07 (The printing to err log file works when I run it manually though) 2011-06-04T05:12:18 you could make example input and pass it through the program when you just run it yourself 2011-06-04T05:12:21 NEVERMIND. It was a typo. disregard that I'm a noob 2011-06-04T05:12:22 and see if that works correctly 2011-06-04T05:12:25 that will then output :P 2011-06-04T05:12:31 thanks anyways antimatroid 2011-06-04T05:12:32 :P 2011-06-04T05:12:42 s'all good, I am the king of silly mistakes :P 2011-06-04T05:13:34 *** Eruonen has joined #aichallenge 2011-06-04T05:19:57 Threading made easy with SBCL™ 2011-06-04T05:20:39 i put my old visualizer to another thread by calling 1 function 2011-06-04T05:44:46 *** yasith has quit IRC (Read error: Operation timed out) 2011-06-04T05:51:10 http://www.downforeveryoneorjustme.com/http://aichallengebeta.hypertriangle.com 2011-06-04T05:57:24 down 2011-06-04T05:57:40 dont be surprised they do that sometimes 2011-06-04T05:58:41 i for one dont feel any excruciating pain in my chest beacuse of the lack of breathing 2011-06-04T05:58:42 *** yasith has joined #aichallenge 2011-06-04T06:11:07 k, up again 2011-06-04T06:16:08 UncleVasya: just saw your message from before, I' 2011-06-04T06:16:14 m glad it's getting easier 2011-06-04T06:16:20 I think it' 2011-06-04T06:16:27 s quite a user friendly language 2011-06-04T06:16:45 I keep hitting enter when I try to type an apostrophe 2011-06-04T06:20:27 made a simple cs_testbot. seems to work. 2011-06-04T06:20:35 smiley1983: still going with first version of starter package. It seems that there is no critical fixes in existing updates so I can wait. 2011-06-04T06:21:33 *** Palmik_ has joined #aichallenge 2011-06-04T06:22:31 *** Palmik has quit IRC (Read error: Connection reset by peer) 2011-06-04T06:27:29 *** UncleVasya has quit IRC (Ping timeout: 260 seconds) 2011-06-04T06:48:33 What's the "seed" parameter?? 2011-06-04T06:48:55 When the game starts. 2011-06-04T07:01:17 *** locutus_ has joined #aichallenge 2011-06-04T07:02:03 seeds the random number generator of the python engine 2011-06-04T07:12:14 *** locutus_ has quit IRC (Ping timeout: 252 seconds) 2011-06-04T07:12:49 *** sigh has joined #aichallenge 2011-06-04T07:16:14 it's per turn, all players get the same ? 2011-06-04T07:39:55 berak: are you asking me? 2011-06-04T07:40:46 ah, not really, found out btw, they all get the same seed 2011-06-04T07:42:02 the bots dont get a seed 2011-06-04T07:42:08 its the engine that has a seed 2011-06-04T07:42:35 the bots deal with random numbers the way they feel like 2011-06-04T07:43:37 i guess xQuasar asked, because it is one of the params sent in turn 0 2011-06-04T07:43:37 mcstar: the bots shouldn't get a seed, I see that currently they are sent it. Creating a bug report now to get that corrected. 2011-06-04T07:44:29 *** amstan has quit IRC (Remote host closed the connection) 2011-06-04T07:44:39 i forgot about that 2011-06-04T07:44:52 i thought xQuasar was aking about the playgame parameter 2011-06-04T07:45:07 *** Kingpin13 has quit IRC (Ping timeout: 244 seconds) 2011-06-04T07:45:29 janzert: but yeah youre right, theres no point in sending that seed value 2011-06-04T07:46:03 there are real problems with sending it :) 2011-06-04T07:46:23 i.e. it allows a player to cheat by accurately predicting where food will spawn 2011-06-04T07:46:32 yeah 2011-06-04T07:46:34 thats bad 2011-06-04T07:46:59 well no 2011-06-04T07:47:03 it couldnt 2011-06-04T07:47:14 but theres syill no point in it 2011-06-04T07:48:22 one bot cannot see the whole map thereby all the other ants and ultimately the foos spawning depnds on all the positions of all the ants, so one ant cant predict food spawning in full precision 2011-06-04T07:48:26 or in the long runm 2011-06-04T07:48:54 sry one player 2011-06-04T07:49:41 *** olexs has joined #aichallenge 2011-06-04T07:50:28 *** computerwiz_222 has joined #aichallenge 2011-06-04T07:50:30 it can't predict with perfect accuracy from turn one, but it will still give it a great step up in making accurate predictions (i.e. any chance at all ;) ) 2011-06-04T07:52:10 have you thought of this before? 2011-06-04T07:52:17 yes :) 2011-06-04T07:52:32 why didnt you say something? its a nasty thing 2011-06-04T07:52:53 I did a few months ago 2011-06-04T07:53:21 *** Meatkat has joined #aichallenge 2011-06-04T07:53:21 I didn't realize the engine was actually sending the seed to players at all, until a few minutes ago :( 2011-06-04T07:53:37 mcstar: scratches his head cause he needs to find a new exploit(kidding) 2011-06-04T07:53:39 not sure how or why that was done 2011-06-04T07:55:19 by the way, directing a browser to ai-contest.com without the /index.php brings up a page about Parallel Plesk instead of the contest page 2011-06-04T07:56:12 even with a good hidden seed, there is still another possible exploit although I think we are probably just borderline safe from it, left as a reader exercise ;) 2011-06-04T07:56:29 anyway gotta head for work 2011-06-04T08:02:06 * xQuasar bows for helping discover a bug :D 2011-06-04T08:18:53 yeah, i wouldn't have expected it to be sending players the seed 2011-06-04T08:19:01 that's obviously a bug :P 2011-06-04T08:19:25 *** computerwiz_222 has quit IRC (Remote host closed the connection) 2011-06-04T08:22:42 *** berak has quit IRC (Quit: ChatZilla 0.9.84 [SeaMonkey 2.0a3/20090223135443]) 2011-06-04T08:24:18 *** Kingpin13 has joined #aichallenge 2011-06-04T08:29:07 *** xQuasar has quit IRC () 2011-06-04T08:42:25 *** delt0r_ has joined #aichallenge 2011-06-04T08:43:40 *** delt0r___ has quit IRC (Ping timeout: 240 seconds) 2011-06-04T09:10:20 *** Accoun has quit IRC (Ping timeout: 240 seconds) 2011-06-04T09:39:35 *** mcstar has quit IRC (Quit: WeeChat 0.3.5) 2011-06-04T10:01:23 *** Accoun has joined #aichallenge 2011-06-04T10:06:40 aichallenge: aerique epsilon * rb8ad6f7 / website/starter_packages.php : Add basic starter packages table (issue 144). - http://bit.ly/iMhadC 2011-06-04T10:11:54 aichallenge: aerique epsilon * rc05002a / website/starter_packages.php : Add link to alternative CL starter package. - http://bit.ly/iyyTXZ 2011-06-04T10:18:27 *** olexs has quit IRC (Quit: Leaving.) 2011-06-04T10:18:44 *** olexs has joined #aichallenge 2011-06-04T10:23:17 *** olexs has quit IRC (Ping timeout: 276 seconds) 2011-06-04T10:27:12 *** mcstar has joined #aichallenge 2011-06-04T10:28:55 antimatroid: have you seen this? http://www.idokep.hu/hirek/viztolcser-ausztraliaban-2011 2011-06-04T10:45:37 *** yasith_ has joined #aichallenge 2011-06-04T10:48:17 *** yasith has quit IRC (Ping timeout: 252 seconds) 2011-06-04T10:52:00 *** smiley1983 has quit IRC (Ping timeout: 240 seconds) 2011-06-04T10:53:02 *** smiley1983 has joined #aichallenge 2011-06-04T11:01:37 *** sigh has quit IRC (Remote host closed the connection) 2011-06-04T11:04:34 *** stride has left #aichallenge 2011-06-04T11:08:10 *** yasith_ has quit IRC (Ping timeout: 244 seconds) 2011-06-04T11:09:00 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has joined #aichallenge 2011-06-04T11:30:06 *** UncleVasya has joined #aichallenge 2011-06-04T11:32:25 *** needsch has quit IRC (Quit: Leaving.) 2011-06-04T11:47:11 *** Kingpin13 has quit IRC (Ping timeout: 240 seconds) 2011-06-04T11:48:18 mcstar: i had not, pretty neat 2011-06-04T11:49:35 *** Redgis has joined #aichallenge 2011-06-04T12:00:05 http://www.reddit.com/r/AskReddit/comments/hrgew/reddit_whats_the_most_useless_piece_of_knowledge/c1xqjl0 2011-06-04T12:00:10 ehehe, burn 2011-06-04T12:31:09 *** Naktibalda has joined #aichallenge 2011-06-04T12:43:43 *** _0x47 <_0x47!~slash@p5B12E654.dip.t-dialin.net> has joined #aichallenge 2011-06-04T12:44:59 *** _0x471 <_0x471!~slash@p57B3FBA5.dip.t-dialin.net> has quit IRC (Ping timeout: 276 seconds) 2011-06-04T12:55:06 *** qacek has joined #aichallenge 2011-06-04T13:05:11 *** needsch has joined #aichallenge 2011-06-04T13:13:46 *** UncleVasya has quit IRC (Ping timeout: 252 seconds) 2011-06-04T13:47:10 *** smiley1983 has quit IRC (Ping timeout: 260 seconds) 2011-06-04T13:48:09 *** smiley1983 has joined #aichallenge 2011-06-04T13:50:17 *** smiley1983 has quit IRC (Client Quit) 2011-06-04T13:57:32 *** amstan_ has joined #aichallenge 2011-06-04T13:57:32 *** ChanServ sets mode: +o amstan_ 2011-06-04T14:06:06 *** amstan_ has quit IRC (Ping timeout: 250 seconds) 2011-06-04T14:29:01 *** Meatkat_ has joined #aichallenge 2011-06-04T14:29:56 *** Meatkat has quit IRC (Ping timeout: 250 seconds) 2011-06-04T14:32:15 *** olexs has joined #aichallenge 2011-06-04T14:40:01 *** Bhaskerh has quit IRC (Ping timeout: 252 seconds) 2011-06-04T15:01:45 *** kozlovsky has joined #aichallenge 2011-06-04T15:17:39 *** amstan has joined #aichallenge 2011-06-04T15:17:39 *** ChanServ sets mode: +o amstan 2011-06-04T15:31:30 *** Frontier has joined #aichallenge 2011-06-04T15:31:31 *** Meatkat__ has joined #aichallenge 2011-06-04T15:32:41 *** Meatkat_ has quit IRC (Ping timeout: 240 seconds) 2011-06-04T15:56:03 *** Accoun has quit IRC () 2011-06-04T16:09:49 *** aerique has joined #aichallenge 2011-06-04T16:12:57 *** Accoun has joined #aichallenge 2011-06-04T16:19:22 *** Kingpin13 has joined #aichallenge 2011-06-04T16:21:14 *** kozlovsky has quit IRC (Quit: Page closed) 2011-06-04T16:27:08 *** Naktibalda has quit IRC (Quit: ChatZilla 0.9.87 [Firefox 4.0.1/20110518052719]) 2011-06-04T16:40:55 *** mcstar has quit IRC (Quit: WeeChat 0.3.5) 2011-06-04T16:42:12 *** pvarga has joined #aichallenge 2011-06-04T16:42:26 *** delt0r___ has joined #aichallenge 2011-06-04T16:43:55 *** delt0r_ has quit IRC (Ping timeout: 260 seconds) 2011-06-04T16:49:48 *** pvarga_ has joined #aichallenge 2011-06-04T16:54:00 *** pvarga has quit IRC (Ping timeout: 260 seconds) 2011-06-04T16:57:16 *** Frontier has quit IRC (Quit: Leaving.) 2011-06-04T17:00:09 *** pvarga_ has quit IRC (Quit: pvarga_) 2011-06-04T17:03:53 *** KP13 has joined #aichallenge 2011-06-04T17:06:44 *** Kingpin13 has quit IRC (Ping timeout: 276 seconds) 2011-06-04T17:11:32 *** Palmik_ has quit IRC (Remote host closed the connection) 2011-06-04T17:11:37 what's wrong with the current website/favicon.ico? (issue 153) 2011-06-04T17:22:05 *** aerique has quit IRC (Quit: leaving) 2011-06-04T17:33:00 *** olexs has quit IRC (Quit: Leaving.) 2011-06-04T17:51:03 *** xQuasar has joined #aichallenge 2011-06-04T18:20:37 *** sigh has joined #aichallenge 2011-06-04T18:39:53 *** Redgis has quit IRC (Quit: ... mains libres) 2011-06-04T18:39:57 *** Redgis has joined #aichallenge 2011-06-04T18:40:47 *** sigh has quit IRC (Remote host closed the connection) 2011-06-04T18:46:22 *** zerof00l has joined #aichallenge 2011-06-04T18:47:28 *** zerof00l has left #aichallenge 2011-06-04T19:10:35 *** olexs has joined #aichallenge 2011-06-04T19:23:04 Is the top left corner of the map (0, 0) or (1, 1) ? 2011-06-04T19:23:14 0,0 2011-06-04T19:26:10 *** mcstar has joined #aichallenge 2011-06-04T19:34:15 *** mcstar has quit IRC (Quit: WeeChat 0.3.5) 2011-06-04T19:39:40 *** xQuasar has quit IRC (Ping timeout: 244 seconds) 2011-06-04T19:41:37 *** KP13 is now known as Kingpin13 2011-06-04T19:44:16 *** FireFly has quit IRC (Quit: swatted to death) 2011-06-04T19:44:35 *** xQuasar has joined #aichallenge 2011-06-04T19:50:08 *** Quasar has joined #aichallenge 2011-06-04T19:50:34 *** Quasar is now known as Guest37580 2011-06-04T19:52:45 *** Meatkat_ has joined #aichallenge 2011-06-04T19:53:06 *** xQuasar has quit IRC (Ping timeout: 244 seconds) 2011-06-04T19:54:30 *** Kingpin13 has quit IRC (Quit: time to go) 2011-06-04T19:55:58 *** Meatkat__ has quit IRC (Ping timeout: 263 seconds) 2011-06-04T20:10:01 *** needsch has quit IRC (Quit: Leaving.) 2011-06-04T20:13:23 *** me0w has joined #aichallenge 2011-06-04T20:40:03 *** Guest37580 has quit IRC () 2011-06-04T20:40:19 *** xQuasar has joined #aichallenge 2011-06-04T20:46:38 *** Eruonen has quit IRC () 2011-06-04T20:47:51 *** me0w has quit IRC (Quit: leaving) 2011-06-04T21:08:31 *** Redgis has quit IRC (Quit: ... mains libres) 2011-06-04T21:29:41 *** locutus2 has joined #aichallenge 2011-06-04T21:44:52 xQuasar: and you call yourself a programmer1 2011-06-04T22:02:30 *** locutus2 has quit IRC (Ping timeout: 252 seconds) 2011-06-04T22:42:15 *** olexs has quit IRC (Read error: Connection reset by peer) 2011-06-04T23:16:39 antimatroid: lol 2011-06-04T23:16:57 amstan: :P 2011-06-04T23:46:43 *** McLeopold has left #aichallenge