2011-07-13T00:10:47 *** eashoka has quit IRC (Quit: Page closed) 2011-07-13T00:37:29 damn timeouts are killing my bot 2011-07-13T00:37:40 it shouldn't have lost a single game till now if not for stupid timeouts 2011-07-13T00:42:56 *** darkreaction has joined #aichallenge 2011-07-13T01:05:23 *** ibdknox has joined #aichallenge 2011-07-13T01:06:12 *** _will_sell_5_BTC <_will_sell_5_BTC!~1@static-213-88-39-97.chebnet.ru> has joined #aichallenge 2011-07-13T01:06:27 *** Accoun has quit IRC (Read error: Connection reset by peer) 2011-07-13T01:11:14 antimatroid! 2011-07-13T01:30:00 *** darkreaction has quit IRC (Quit: Page closed) 2011-07-13T01:37:41 finally figured out the stupid timeout issue 2011-07-13T01:53:35 anyone around? 2011-07-13T01:53:43 whats with the compilation timing out on uploads every time 2011-07-13T02:02:34 amstan? 2011-07-13T02:02:40 @amstan 2011-07-13T02:02:41 bhasker: User error, it's not my fault. 2011-07-13T02:02:53 janzert? 2011-07-13T02:04:16 hmm is anyone around wiht a c/c++ bot? 2011-07-13T02:04:24 my bot upload keeps timing out on compilation:( 2011-07-13T02:08:08 *** Palmik has joined #aichallenge 2011-07-13T02:16:20 *** ibdknox has quit IRC (Remote host closed the connection) 2011-07-13T02:24:47 *** aka_mr_borod has quit IRC (Quit: Page closed) 2011-07-13T02:34:28 *** mleise has joined #aichallenge 2011-07-13T02:37:22 mleise 2011-07-13T02:38:19 ! 2011-07-13T02:44:36 *** amstan has quit IRC (Ping timeout: 255 seconds) 2011-07-13T02:46:27 is your bot in c++ 2011-07-13T02:49:35 no, D 2011-07-13T02:49:49 *** TRavary has joined #aichallenge 2011-07-13T02:50:05 ah 2011-07-13T02:50:17 hmm stupid last 5 uploads have all flunked due to compilation timing out 2011-07-13T02:50:22 i guess i will just upload in the morning 2011-07-13T02:51:47 yeah see if that helps. is you bot that large? 2011-07-13T02:53:28 *** filter_ has joined #aichallenge 2011-07-13T02:54:08 nope 2011-07-13T02:54:44 *** filter has quit IRC (Read error: Operation timed out) 2011-07-13T02:54:53 76kb total text 2011-07-13T02:55:23 1792 lines!\ 2011-07-13T02:55:31 <_flag> The server's been really stupid lately, and everyone that's supposed to be responsible for launching the contest seems to have disappeared 2011-07-13T02:56:24 <_flag> Bot's aren't being paired right, certain bots play a certain subset of maps, the rankings only show 11 players and aren't updating 2011-07-13T02:56:44 i think the rankings will probably be fixed soon, its probably some kind of typo 2011-07-13T02:56:54 and my bot is stuck playng 2-3 maps 2011-07-13T02:57:06 and now i can't seem to upload a working version since compilation timesout every time! 2011-07-13T02:57:31 http://aichallengebeta.hypertriangle.com/profile.php?user=13 2011-07-13T02:57:33 :-\ 2011-07-13T02:57:59 <_flag> Before it used to give you the compile errors 2011-07-13T02:58:53 <_flag> I think it ignores the Makefile so if you rely on some special compiling procedures keep that in mind 2011-07-13T02:59:15 <_flag> It also needs a MyBot.cpp file 2011-07-13T03:06:45 It wouldn't time out if it found no MyBot.cpp 2011-07-13T03:15:59 it times out while compiling 2011-07-13T03:16:06 same upload works the next time 2011-07-13T03:19:01 hehe, my ssh login takes ages... is it doing anything? 2011-07-13T03:23:01 no, i typed the wrong command. looks pretty idle if you ask me. only mysql is running. 2011-07-13T03:30:13 *** boegel has joined #aichallenge 2011-07-13T03:37:35 *** ltriant has quit IRC (Quit: Computer has gone to sleep) 2011-07-13T04:08:38 *** Naktibalda has joined #aichallenge 2011-07-13T04:17:26 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has quit IRC (Quit: Lost terminal) 2011-07-13T05:19:36 *** mcstar has joined #aichallenge 2011-07-13T05:24:51 *** choas has joined #aichallenge 2011-07-13T05:31:24 *** sigh has joined #aichallenge 2011-07-13T05:33:52 this isnt a bad idea, to cut the rankings somewhere, but 11 seems a bit too low 2011-07-13T05:44:08 *** AlliedEnvy_ has joined #aichallenge 2011-07-13T05:47:48 *** Allied_Envy has quit IRC (Ping timeout: 255 seconds) 2011-07-13T06:03:58 *** choas has quit IRC (Ping timeout: 240 seconds) 2011-07-13T06:14:50 *** sigh has quit IRC (Remote host closed the connection) 2011-07-13T07:22:00 *** _will_sell_5_BTC <_will_sell_5_BTC!~1@static-213-88-39-97.chebnet.ru> has quit IRC (Ping timeout: 260 seconds) 2011-07-13T07:47:30 *** foRei has joined #aichallenge 2011-07-13T08:06:24 *** Dlayne has joined #aichallenge 2011-07-13T08:07:42 *** onensora has joined #aichallenge 2011-07-13T08:17:58 *** Accoun has joined #aichallenge 2011-07-13T08:20:32 *** onensora has quit IRC () 2011-07-13T08:22:11 *** jmreardon has joined #aichallenge 2011-07-13T08:23:28 *** TRavary has quit IRC (Quit: Page closed) 2011-07-13T08:25:14 *** onensora has joined #aichallenge 2011-07-13T08:25:41 *** sigh has joined #aichallenge 2011-07-13T08:39:12 *** mleise has quit IRC (Quit: Leaving.) 2011-07-13T08:44:26 *** TTE has joined #aichallenge 2011-07-13T08:44:30 *** sigh has quit IRC (Remote host closed the connection) 2011-07-13T08:53:01 riding was a terrible choice today 2011-07-13T08:58:46 *** Accoun has quit IRC (Read error: Connection reset by peer) 2011-07-13T09:00:25 morning 2011-07-13T09:02:38 antimatroid! 2011-07-13T09:02:49 evening :P 2011-07-13T09:02:51 you're an hour early 2011-07-13T09:03:01 hehe its 6am 2011-07-13T09:03:02 here 2011-07-13T09:03:04 i got SOAKED today on my way to uni 2011-07-13T09:03:09 ouch 2011-07-13T09:03:25 btw whats up with the beta server I haven't been able to upload a working version since last night 2011-07-13T09:03:30 every upload fails with the compilation timing out 2011-07-13T09:03:35 sitting in wet jeans with soggy feet all day kind of sucks aha 2011-07-13T09:03:42 ouch yea that sucks 2011-07-13T09:03:43 not sure sorry :( 2011-07-13T09:04:16 well i fixed a few timeouts and haven't been able to test it out:( 2011-07-13T09:04:30 @last seen amstan 2011-07-13T09:04:30 antimatroid: (last [--{from,in,on,with,without,regexp} ] [--nolimit]) -- Returns the last message matching the given criteria. --from requires a nick from whom the message came; --in requires a channel the message was sent to; --on requires a network the message was sent on; --with requires some string that had to be in the message; --regexp requires a regular expression the message must (1 more message) 2011-07-13T09:04:40 last seen amstan 2011-07-13T09:04:43 bah i dunno 2011-07-13T09:04:52 http://aichallengebeta.hypertriangle.com/visualizer.php?game=79869&user=13 2011-07-13T09:05:03 @contestbot last seen amstan 2011-07-13T09:05:04 bhasker: I'm sorry Dave, err bhasker; I cannot 'contestbot'. 2011-07-13T09:05:15 @seen amstan 2011-07-13T09:05:15 bhasker: amstan was last seen in #aichallenge 2 days, 18 hours, 34 minutes, and 8 seconds ago: if you wanna make a java gui for example 2011-07-13T09:05:22 hehe 2011-07-13T09:05:32 @seen janzert 2011-07-13T09:05:32 bhasker: janzert was last seen in #aichallenge 6 days, 11 hours, 7 minutes, and 3 seconds ago: it was a recent change and it is making it much harder to keep them running 2011-07-13T09:05:33 *** choas has joined #aichallenge 2011-07-13T09:05:39 @seen ghost 2011-07-13T09:05:39 mcstar: I have not seen ghost. 2011-07-13T09:05:41 @seen McLeopold 2011-07-13T09:05:41 bhasker: McLeopold was last seen in #aichallenge 4 days, 14 hours, 31 minutes, and 35 seconds ago: We could shut down the beta worker, but then there would be no games 2011-07-13T09:06:18 antimatroid my bot now does a little more complicated battle resolution 2011-07-13T09:06:24 so fun to watch games 2011-07-13T09:06:28 i would like to see a bot that moves around 2x2 blocks 2011-07-13T09:06:50 it's fun watching stuff like that in your own bot :) 2011-07-13T09:07:07 http://aichallengebeta.hypertriangle.com/visualizer.php?game=79233&user=13 2011-07-13T09:07:47 *** sigh has joined #aichallenge 2011-07-13T09:08:13 i have a weird bug: if a leave in a print to stderr(printing a lone string) i will get type error, but if not, a function will exhaust the control stack 2011-07-13T09:08:25 *** Accoun has joined #aichallenge 2011-07-13T09:09:31 grrr still can't upload 2011-07-13T09:09:31 *** Accoun has quit IRC (Read error: Connection reset by peer) 2011-07-13T09:09:37 bhasker: are just trying to avoid getting close to the enemy? 2011-07-13T09:09:45 are you* 2011-07-13T09:09:54 i want to see a bot doing battles that's aggressive 2011-07-13T09:10:06 will actually try moving towards the enemy when smart to do so 2011-07-13T09:10:30 *** Accoun has joined #aichallenge 2011-07-13T09:11:01 after watching my suicidal bot, i guess its not a bad idea to sometimes just go bezerk, and attack anything that moves, and later regain territory and food 2011-07-13T09:11:47 i would be a lot more defensive if i feel like i'm "behind" on ants 2011-07-13T09:12:27 has anyone thought about using "scouter ants" to lead enemies away from the bulk of your army/territory? 2011-07-13T09:12:43 decoy? 2011-07-13T09:12:47 yep 2011-07-13T09:12:58 no, im not there yet 2011-07-13T09:12:59 *** TTE has quit IRC (Quit: Page closed) 2011-07-13T09:13:01 so if you're trying to regenerate your numbers, try to keep enemies from seeing you 2011-07-13T09:13:30 well, the bulk of you 2011-07-13T09:13:37 to do this right, i think it needs a pretty good framework 2011-07-13T09:13:44 (logic framework that is) 2011-07-13T09:14:16 if you had a decoy ant, you'd search outwards avoiding squares in vision of you or attackable by them 2011-07-13T09:14:27 in vision of your other ants that is :P 2011-07-13T09:15:02 yeah, but to select those ants, to give them consistent(between turns) tagets and such is a mess if you dont have a nice framewrok 2011-07-13T09:15:15 what do you mean by framework? 2011-07-13T09:15:25 well, a control strucutre 2011-07-13T09:15:34 yeah 2011-07-13T09:15:45 i build the structure of my bot around what i want to do though 2011-07-13T09:15:50 so i try and think about this stuff first 2011-07-13T09:15:57 right now, im experimenting with recursive resolvers 2011-07-13T09:15:58 i'm not sure i'm going to have time to write a bot anyway though 2011-07-13T09:16:14 your bot seems to be doing pretty well already though 2011-07-13T09:16:18 well, i hope ypi will 2011-07-13T09:16:23 ypi->you 2011-07-13T09:16:32 as for mcstar my bot doesn't try and stay away from enemy it just doesn't go in and commit suicide if it can avoid it 2011-07-13T09:16:38 that bot just does food and enemy collection, skipping on the enemy collection if it thinks it's behind 2011-07-13T09:16:43 sometimes it still makes mistakes 2011-07-13T09:17:07 mainly because of my path generation code which only looks at '1 shortest path' when doing battle resolution 2011-07-13T09:17:47 the bot i want to write has much more elaborate path finding ideas and uses game trees to pick battle moves, which takes a lot of time to write and get working, particularly when ones going to need to work out how the hell to get anything from game trees in time 2011-07-13T09:17:56 my bot has no such controls yet, it does food always first if no food, then enemy if nothing then explore 2011-07-13T09:18:13 well my bot's battle resolution is kinda simple right now 2011-07-13T09:18:24 but seems to work reasonably well 2011-07-13T09:18:46 bhasker: what are you doing for collecting food? the main thing i do which i like is reusing ants after i've collected food, along with future "to spawn ants" at food locations i've already "collected that turn" 2011-07-13T09:19:07 bhasker: are you just taking information about the border of where their enemies could attack? 2011-07-13T09:19:09 i don't do any prediction 2011-07-13T09:19:28 well mostly my bot simulates its steps 2011-07-13T09:19:35 it decides it wants to attack say ant X 2011-07-13T09:19:42 then it steps each of my ants one step closer to X 2011-07-13T09:19:47 whichever are involved in the attack 2011-07-13T09:20:10 then for each ants new location it finds nearby enemies and steps them one step closer to that ant 2011-07-13T09:20:24 then it does battle resolution to figure out if the move is good/okay/bad 2011-07-13T09:20:28 etc 2011-07-13T09:20:28 oh, and it wont collect the same piece of food with more than one ant 2011-07-13T09:20:35 yes it doesn't 2011-07-13T09:20:42 F this sh*t 2011-07-13T09:20:48 im sorry i found my stupid bug 2011-07-13T09:20:49 well it tries to sometimes 2011-07-13T09:21:08 mostly my bot tries and finds the closest ant 2011-07-13T09:21:32 mcstar: planet wars especially had the feel of who had the best bugs sometimes :) 2011-07-13T09:21:36 though my food searches are all local around the current ant 2011-07-13T09:21:49 my maze map generator has a bug that i have no intentions of fixing 2011-07-13T09:21:52 i don't for example find a food and route my closest ant to it 2011-07-13T09:21:59 each ant just finds food nearby and routes it 2011-07-13T09:22:06 antimatroid: you like the result? 2011-07-13T09:22:23 mcstar: yeah, sometimes you get like a wall through the map, or the edges just match up really weird 2011-07-13T09:22:27 planetwars was awesome 2011-07-13T09:22:30 but it creates more dynamic maps 2011-07-13T09:22:34 especially with bots that would send fleets back and forth 2011-07-13T09:22:36 planetwars and tron were awesome 2011-07-13T09:22:50 and the best staging planet stuff was awesome to watch 2011-07-13T09:22:59 launching those massive attacks and flooding was awesome 2011-07-13T09:23:13 it would be fun to watch the pile up of ships 2011-07-13T09:23:14 and then wham 2011-07-13T09:23:31 there was a lot of predicitve stuff one could do in planetwars 2011-07-13T09:23:34 in ants not so much 2011-07-13T09:23:46 since you can always course correct next move 2011-07-13T09:23:53 planetwars you didn't have the luxury to do so 2011-07-13T09:24:12 http://ai-contest.com/visualizer.php?game_id=9432718 2011-07-13T09:24:22 bhasker: you had a very good record against my bot in pw :P 2011-07-13T09:24:34 not the final version that you uploaded i think 2011-07-13T09:24:38 that one worked much better 2011-07-13T09:25:07 that was the final version :P 2011-07-13T09:25:20 it was very broken 2011-07-13T09:25:24 the game tree is so broken it's not funny 2011-07-13T09:25:27 http://ai-contest.com/visualizer.php?game_id=9534440 2011-07-13T09:26:00 *** sigh has quit IRC (Remote host closed the connection) 2011-07-13T09:26:08 planetwars is so much more fun to watch 2011-07-13T09:26:09 than ants 2011-07-13T09:26:14 i find ant games really boring to watch 2011-07-13T09:26:19 i came up with a new idea for my game tree on the day, implemented it wrong (memory leak problems even) yet it still managed 36th 2011-07-13T09:26:24 yeah i agree 2011-07-13T09:26:34 i'm hoping smarter bots will make it more interesting 2011-07-13T09:26:44 planet wars games can be pretty dull too 2011-07-13T09:26:45 i think higher food spawn rates will also make games faster 2011-07-13T09:26:56 the current food spawn rate can be really slow to take off 2011-07-13T09:27:03 bots take like 40-50 turns before anything happens 2011-07-13T09:27:07 in 1-1 games 2011-07-13T09:27:23 well pw was visually more entertaining when the attacks did happen 2011-07-13T09:27:28 you see these massive arrows converge 2011-07-13T09:27:35 and you see these beautiful supply lines 2011-07-13T09:27:47 http://ai-contest.com/visualizer.php?game_id=9286972 2011-07-13T09:28:46 i liked when my bot sprayed the hell out of a bot when winning 2011-07-13T09:28:50 i'ma find an example 2011-07-13T09:29:47 *** Naktibalda has left #aichallenge 2011-07-13T09:29:59 the firework bots were fun to watch 2011-07-13T09:30:05 which they disallowed in the end 2011-07-13T09:30:09 but fun to watch on tcp server 2011-07-13T09:31:40 btw what happened with the tcp server for ants, flag was sharing some version of it the other day 2011-07-13T09:31:47 http://ai-contest.com/visualizer.php?game_id=9526422 2011-07-13T09:33:45 hah rebelxt and my bot were really even 2011-07-13T09:33:50 i think we were like 50-50 2011-07-13T09:34:03 on last day he won a couple more games than me and ended up 1 rank higher or something 2011-07-13T09:34:06 our bots had the same elo 2011-07-13T09:34:13 yeah, i just love it when it starts spraying ships everywhere like a machine gun :) 2011-07-13T09:34:25 hehe 2011-07-13T09:36:41 http://www.reddit.com/r/reddit.com/comments/io76r/i_received_a_scam_paypal_verification_email_this/ this guy rules 2011-07-13T09:40:17 haha thats funny 2011-07-13T09:40:31 *** mleise has joined #aichallenge 2011-07-13T09:43:49 10th attempt at uploading my bot 2011-07-13T09:43:58 lets see if this one compiles without timing out 2011-07-13T09:45:54 Ip Man is a very nice movie, indeed, im a fan of Donnie Yen 2011-07-13T09:46:07 just watch Flash Point 2011-07-13T09:48:32 interesting amazon ec2 has a free tier which allows you a certain amount of compute monthly for upto a year 2011-07-13T09:48:34 http://aws.amazon.com/free/ 2011-07-13T09:49:23 i should build some app on ec2 2011-07-13T09:49:56 bhasker: ever heard that definition of a crazy person? something about one who does something over and over again yet expects a different result ?:P 2011-07-13T09:50:08 as in? 2011-07-13T09:50:27 einstein? 2011-07-13T09:50:28 ah me uploading:p 2011-07-13T09:50:46 well new server instance came up so i was hoping it would be better! 2011-07-13T09:52:04 Insanity: doing the same thing over and over again and expecting different results. 2011-07-13T09:52:08 by A. Einsteain 2011-07-13T09:52:10 hehe 2011-07-13T09:52:15 spelled differently 2011-07-13T09:53:55 It's not that I'm so smart, it's just that I stay with problems longer. 2011-07-13T09:53:59 i like this one 2011-07-13T09:54:08 *** berak has joined #aichallenge 2011-07-13T09:54:14 anyone interested in writing a facebook game or something ? i am wondering if i can use amazon ec2 and write a facebook game to run on it 2011-07-13T09:54:25 would be an interesting way to learn 2011-07-13T09:54:28 about ec2 2011-07-13T09:56:00 i had a cloud idea, but i dont think i will pursue it 2011-07-13T10:05:53 *** eashoka has joined #aichallenge 2011-07-13T10:08:10 hi all! anybody knows when will we be able to see the glorious ranking page again ? :-) (I can see only up to first 11, looks like a cached image. I remember there was a discussion about reducing the timeout) Tx. 2011-07-13T10:11:45 all i care is that at least antimatroid is on it 2011-07-13T10:13:39 msctar : trying to see a bright side a ? :-) 2011-07-13T10:13:51 :) always 2011-07-13T10:14:17 the ones who can do something about it arent here 2011-07-13T10:15:18 *** mleise has quit IRC (Ping timeout: 276 seconds) 2011-07-13T10:15:22 right now looks like we lost hte last worker as well 2011-07-13T10:15:33 so no more games for the moment etc 2011-07-13T10:15:51 oh nm two servers 2011-07-13T10:15:52 up now 2011-07-13T10:15:53 msctar : I have another one. at least the worker is playing more than 0 games per minute. 0.1 is the currently going. yea we have lost the worker. 2011-07-13T10:15:55 uploads might just work 2011-07-13T10:16:27 *** Apophis_ has quit IRC (Ping timeout: 250 seconds) 2011-07-13T10:17:38 *** Apophis_ has joined #aichallenge 2011-07-13T10:18:33 bhasker : yep, I uploaded few minutes ago, that worked, compiled too. hope the worker will stay live. :-) Tx. 2011-07-13T10:18:45 heh yea been trying since yesterday night 2011-07-13T10:18:48 almost every compile timed out 2011-07-13T10:19:29 maybe we should change the compile options from an -03 to an -02 2011-07-13T10:19:51 O3 is way more expensive in cpu time for little improvement over -02 2011-07-13T10:20:25 only 3 more optimizations are turned on 2011-07-13T10:20:26 -O3 Optimize yet more. -O3 turns on all optimizations specified by -O2 and also turns on the -finline-functions, -funswitch-loops and -fgcse-after-reload options. 2011-07-13T10:21:30 but i guess -finline/funswitch are useful for faster performance of the bots itself 2011-07-13T10:23:29 Isn't bandwidth the real issue here ? if I had money, would have donate a server ;-) 2011-07-13T10:25:32 *** Kingpin13 has joined #aichallenge 2011-07-13T10:28:46 bandwidth between what? 2011-07-13T10:38:56 still no dice 2011-07-13T11:08:12 bhasker : I meant not having enough server instances (hardware) to handle all the requests and load. 2011-07-13T11:09:40 *** TTE has joined #aichallenge 2011-07-13T11:14:37 *** TTE has quit IRC (Quit: Page closed) 2011-07-13T11:22:23 *** confab has joined #aichallenge 2011-07-13T11:25:41 *** smiley1983 has joined #aichallenge 2011-07-13T11:29:28 *** boegel has quit IRC (Read error: Operation timed out) 2011-07-13T11:44:51 *** locutus_ has joined #aichallenge 2011-07-13T11:46:04 *** mleise has joined #aichallenge 2011-07-13T11:58:00 *** locutus_ has quit IRC (Ping timeout: 252 seconds) 2011-07-13T12:11:56 it is true, that unplanned pregnancy(spawning) can lead to complications... 2011-07-13T12:16:44 *** _0x47 <_0x47!~slash@p57B3F712.dip.t-dialin.net> has joined #aichallenge 2011-07-13T12:29:52 lol 2011-07-13T12:35:43 *** nux67 has joined #aichallenge 2011-07-13T12:52:19 *** smellyhippy has quit IRC (Ping timeout: 246 seconds) 2011-07-13T13:05:43 *** Pkpo has joined #aichallenge 2011-07-13T13:05:55 Hi people ! 2011-07-13T13:07:28 Does someone is using c# for the ants contest ? 2011-07-13T13:10:14 can i find someone alive ? :) 2011-07-13T13:16:26 Pkpo : seems like ppl alive are not using c# :-) 2011-07-13T13:17:51 yeah unfortunately :( and my problem is for local testing..... it works with python bot but it crashed with my csharp bot :( 2011-07-13T13:19:38 *** eashoka has quit IRC (Quit: Page closed) 2011-07-13T13:20:24 is there an easy way to debug python ? just to see why it crash ? 2011-07-13T13:21:28 Pkpo: add -e -E to playgame.py in play_one_game.sh 2011-07-13T13:21:54 the same things on windows ? 2011-07-13T13:25:11 yeah thanks i've some logs ! 2011-07-13T13:25:42 Pkpo, yes, same. for c#, use try /catch blocks, and write exceptions to stderr. the above options will log them to an error log 2011-07-13T13:26:39 i've already done it but i think it's a compilation problem, and that's what the log seems to tell me :) 2011-07-13T13:27:11 ? compilation problem when you try to run it? 2011-07-13T13:27:27 berak: people were asking about a tcp server :) 2011-07-13T13:27:37 i try locally 2011-07-13T13:27:59 mcstar, mine wasnt good, i guess 2011-07-13T13:28:24 but are you going to make one? or make the mods. mcleo was talking about? 2011-07-13T13:29:12 i guess you're not talking to me..... ? 2011-07-13T13:31:23 no 2011-07-13T13:31:50 ok :) 2011-07-13T13:32:33 mcstar, hmmm, mcleo wasn't specially pleased with what i did there. as of now, it still means hacking into engine.py (with every update..), since it is still creating the sandboxes. 2011-07-13T13:33:12 mcstar, short answer: think i burnt my fingers, posting prematurely there 2011-07-13T13:33:34 correct me if i'm wrong, if i invoke playgame.py with that "csc D:tools\sample_bots\csharp\GreedyBot.cs" for my bot, it will try to compile it with the csc compiler ? and -e -E didn't help, apparently it compile but it crash on the first turn :( 2011-07-13T13:33:47 berak: i dont see it that way, it was a good initiative, but yeah, needs work :) 2011-07-13T13:34:21 Pkpo: hm, i guess you need to compile first, to an executable, and put its path there 2011-07-13T13:34:29 mcstar, thanks for cheering me up, i'll reconsider it 2011-07-13T13:34:54 sure, cheering up is free :) 2011-07-13T13:35:00 ooooohhhh i have to put the exe file.... ? 2011-07-13T13:35:05 yes 2011-07-13T13:36:15 python is mainly interpreted, so you need to use "python script.py", but for compiled languages you need the executable 2011-07-13T13:42:37 sure ? 'cause the result is different since i try "csc D:tools\sample_bots\csharp\GreedyBot.cs" or "mcs D:tools\sample_bots\csharp\GreedyBot.cs" (different compiler, the first from microsoft, the second from mono, the first just tell me that bot 3 didn't started and the second give a compilation erro (like error CS4637 2011-07-13T13:44:07 Pkpo, first compile your prog to exe, then use that exe to play a game 2011-07-13T13:44:58 im quite sure 2011-07-13T13:45:33 and pls, just do what we say, and dont try to compile your prg. in the play_one_game.cmd script 2011-07-13T13:47:01 ok, it was just few things i noticed, i compiled it, just put "D:\tools\sample_bots\csharp\MyBot.exe" and it works ! thanks ! 2011-07-13T13:48:39 now why does the beta-ranking page only show the first 11 for me? 2011-07-13T13:51:10 berak: for you, and another half a billion people 2011-07-13T13:52:16 it is related to an error of a yet-unknown origin, the best rocket scientists of our era are working on it right now, as we speak 2011-07-13T13:52:20 more like ~160 2011-07-13T13:52:54 rocket science in post shuttle era 2011-07-13T13:53:01 pfff 2011-07-13T13:53:10 im trying to be funny here, dammit 2011-07-13T13:53:56 k, you are 2011-07-13T13:55:53 @rankings 13 2011-07-13T13:55:56 berak: Top 13 players: sir_macelon(100.0), FlagCapper(99.9), GreenTea(85.8), Sto03RepliCrush(84.6), Zaphus(82.3), OlexandrT(82.2), pachalmars(81.1), Zaphtest02(80.2), davidjliu(79.4), incoherent(79.2), antimatroid(78.2) 2011-07-13T13:56:05 no, same 2011-07-13T14:03:30 woohoo finally 16 uploads later one succeeded 2011-07-13T14:05:07 latest version seems to be doing quite well 2011-07-13T14:05:08 http://aichallengebeta.hypertriangle.com/visualizer.php?game=80384&user=13 2011-07-13T14:09:10 *** choas has quit IRC (Ping timeout: 240 seconds) 2011-07-13T14:12:45 *** smellyhippy has joined #aichallenge 2011-07-13T14:28:25 *** rabidus has quit IRC (Ping timeout: 260 seconds) 2011-07-13T14:29:55 *** rabidus has joined #aichallenge 2011-07-13T14:41:35 *** smiley1983 has quit IRC (Quit: leaving) 2011-07-13T14:51:53 *** amstan has joined #aichallenge 2011-07-13T14:51:53 *** ChanServ sets mode: +o amstan 2011-07-13T15:00:17 *** itsme__ has joined #aichallenge 2011-07-13T15:11:37 *** Chris_0076 has quit IRC (Ping timeout: 264 seconds) 2011-07-13T15:21:04 *** itsme__ has quit IRC (Quit: Page closed) 2011-07-13T15:25:22 *** Accoun has quit IRC () 2011-07-13T15:31:49 *** mleise has quit IRC (Read error: Connection reset by peer) 2011-07-13T15:35:46 *** Accoun has joined #aichallenge 2011-07-13T15:38:02 *** boegel has joined #aichallenge 2011-07-13T15:41:50 *** choas has joined #aichallenge 2011-07-13T15:50:21 *** Palmik has quit IRC (Read error: Connection reset by peer) 2011-07-13T16:06:07 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has joined #aichallenge 2011-07-13T16:18:12 http://aichallengebeta.hypertriangle.com/visualizer.php?game=80621&user=13 2011-07-13T16:18:16 liking my new version 2011-07-13T16:26:37 The value 40 is not of type AIC-UTILS:ANT. 2011-07-13T16:26:44 damn, i missed it by 2 2011-07-13T16:28:28 and of course your bot does very nicely, i wish mine would do that 2011-07-13T16:29:48 *** boegel has quit IRC (Quit: Leaving) 2011-07-13T16:38:52 *** Pkpo has quit IRC (Ping timeout: 252 seconds) 2011-07-13T16:46:04 *** McLeopold has joined #aichallenge 2011-07-13T17:18:05 *** Evious has joined #aichallenge 2011-07-13T17:45:05 http://aichallengebeta.hypertriangle.com/visualizer.php?game=80781&user=17 2011-07-13T17:45:20 i won this game, although i was eliminated, but had the most points 2011-07-13T17:45:39 raises a certain wtf question in me 2011-07-13T18:03:20 *** berak has quit IRC (Remote host closed the connection) 2011-07-13T18:04:19 *** _0x47 <_0x47!~slash@p57B3F712.dip.t-dialin.net> has quit IRC (Ping timeout: 240 seconds) 2011-07-13T18:05:30 *** _0x47 <_0x47!~slash@p57B3F712.dip.t-dialin.net> has joined #aichallenge 2011-07-13T18:05:54 *** choas has quit IRC (Ping timeout: 276 seconds) 2011-07-13T18:06:15 *** choas has joined #aichallenge 2011-07-13T18:20:44 *** ltriant has joined #aichallenge 2011-07-13T18:23:15 *** janzert has quit IRC (Read error: Connection reset by peer) 2011-07-13T18:24:33 *** janzert has joined #aichallenge 2011-07-13T18:45:24 *** Chris_0076 has joined #aichallenge 2011-07-13T18:52:54 *** onensora has quit IRC (Ping timeout: 276 seconds) 2011-07-13T18:55:22 *** onensora has joined #aichallenge 2011-07-13T19:00:43 *** mcstar has quit IRC (Quit: WeeChat 0.3.5) 2011-07-13T19:07:30 McLeopold: you might want to look at the ranking page right now too 2011-07-13T19:07:40 why? 2011-07-13T19:08:10 *** onensora has quit IRC (Ping timeout: 258 seconds) 2011-07-13T19:08:13 shouldn't we have more than 11? 2011-07-13T19:11:29 janzert: I'm not really going to have time to do much at all for about 10 days or so. I'm barely checking github issues as it is. 2011-07-13T19:19:11 yes, we should have more than 11 2011-07-13T19:19:42 not sure what happened so far as I see nothing changed but it seems to have frozen showing on those 11 about a day ago 2011-07-13T19:19:56 my first guess is something went haywire with the memcache? 2011-07-13T19:20:18 *** Dlayne has quit IRC (Read error: Connection reset by peer) 2011-07-13T19:20:39 and yeah, I'm not really having much time for anything other than keeping workers up 2011-07-13T19:20:57 *** _0x47 <_0x47!~slash@p57B3F712.dip.t-dialin.net> has quit IRC (Quit: Leaving.) 2011-07-13T19:22:52 *** McLeopold has left #aichallenge 2011-07-13T19:35:11 *** choas has quit IRC (Ping timeout: 240 seconds) 2011-07-13T19:43:05 *** onensora has joined #aichallenge 2011-07-13T19:51:45 *** Kingpin13 has quit IRC (Quit: this used to be the life, but I don't need another one) 2011-07-13T19:53:34 *** onensora has quit IRC () 2011-07-13T19:53:47 *** onensora has joined #aichallenge 2011-07-13T20:12:00 re: -O3 being much more expensive during compile time than -O2... are you sure it's really that much cost? admittedly, the gains are usually pretty small, but every once in a while it's a huge gain (when the planets align), and i was never under the impression that it hurt that much as far as compile time 2011-07-13T20:14:50 *** MuTaLiSk has joined #aichallenge 2011-07-13T20:17:09 *** foRei has quit IRC (Ping timeout: 255 seconds) 2011-07-13T20:17:59 *** foRei has joined #aichallenge 2011-07-13T20:20:18 *** MuTaLiSk has quit IRC (Ping timeout: 255 seconds) 2011-07-13T20:37:22 *** Apophis_ has quit IRC (Read error: Connection reset by peer) 2011-07-13T20:43:42 *** Apophis_ has joined #aichallenge 2011-07-13T21:06:15 *** janzert has quit IRC (Read error: Connection reset by peer) 2011-07-13T21:07:31 *** janzert has joined #aichallenge 2011-07-13T21:15:15 we can try but i believe that -03 does increase compilation times quite a bit 2011-07-13T21:15:35 though in this case its 1 time compilation cost at the benefit of probably runtime improvements 2011-07-13T21:17:41 *** onensora has quit IRC () 2011-07-13T21:39:49 yeah, that's what i mean to get at 2011-07-13T21:40:11 even if it increases compile time a lot, it's not really that substantial at all 2011-07-13T21:40:38 and surely gcc is one of the *faster* compilers anyway ;) 2011-07-13T21:42:12 it takes me 7.5 seconds to build my bot, and i don't even have much code in it yet 2011-07-13T21:42:24 it's basically just a starter right now 2011-07-13T22:06:26 aichallenge: janzert epsilon * ra63b223 / (worker/compiler.py worker/worker.py): Give more time for compilation when submission has already passed the initial compile test - http://bit.ly/nHGGFk 2011-07-13T22:06:56 aichallenge: janzert epsilon * r4fe291b / worker/sandbox.py : Fix sandbox when server_info isn't present - http://bit.ly/opYzAO 2011-07-13T22:57:22 *** fbparis has joined #aichallenge 2011-07-13T22:57:27 hi there :) 2011-07-13T22:58:24 just one question, i've just registered 2 days ago but will need maybe a week to upload my bot for the challenge, i don't see any deadlines 2011-07-13T22:58:36 when will the challenge end ? 2011-07-13T23:14:37 *** foRei has quit IRC (Read error: Connection reset by peer) 2011-07-13T23:21:49 fbparis: it hasn't even started 2011-07-13T23:21:58 fbparis: we're just in the beta right now 2011-07-13T23:22:13 *** jmreardon has quit IRC (Quit: jmreardon) 2011-07-13T23:22:16 fbparis: i have no idea when it starts, but i think once it does it will last about two months 2011-07-13T23:22:17 great :) thanks