2011-07-21T00:01:58 *** antimatroid has quit IRC (Ping timeout: 264 seconds) 2011-07-21T00:02:36 *** jbrechtel_ has quit IRC (Ping timeout: 252 seconds) 2011-07-21T00:06:59 *** ibdknox has joined #aichallenge 2011-07-21T00:15:05 *** antimatroid has joined #aichallenge 2011-07-21T00:32:21 *** smiley1983 has quit IRC (Ping timeout: 260 seconds) 2011-07-21T00:34:06 *** smiley1983 has joined #aichallenge 2011-07-21T00:44:16 *** ltriant has quit IRC (Read error: No route to host) 2011-07-21T00:45:28 *** jmreardon has quit IRC (Quit: jmreardon) 2011-07-21T00:49:25 *** ltriant has joined #aichallenge 2011-07-21T01:12:36 *** antimatroid has quit IRC (Ping timeout: 260 seconds) 2011-07-21T01:26:34 *** antimatroid has joined #aichallenge 2011-07-21T01:35:58 *** ArchMonkey has quit IRC (Quit: ArchMonkey) 2011-07-21T02:02:00 *** amstan has quit IRC (Ping timeout: 260 seconds) 2011-07-21T02:07:05 *** bhasker has quit IRC (Quit: bhasker) 2011-07-21T02:44:26 *** smippy has quit IRC (Changing host) 2011-07-21T02:44:26 *** smippy has joined #aichallenge 2011-07-21T02:44:49 *** smippy is now known as smellyhippy 2011-07-21T03:27:19 *** ltriant has quit IRC (Quit: Computer has gone to sleep) 2011-07-21T03:36:32 *** ibdknox has quit IRC (Remote host closed the connection) 2011-07-21T04:03:50 *** Palmik has joined #aichallenge 2011-07-21T04:25:07 *** antimatroid has quit IRC (Ping timeout: 240 seconds) 2011-07-21T04:28:58 *** antimatroid has joined #aichallenge 2011-07-21T04:38:00 *** berak has joined #aichallenge 2011-07-21T05:10:55 *** amstan has joined #aichallenge 2011-07-21T05:10:55 *** ChanServ sets mode: +o amstan 2011-07-21T05:16:00 <_flag> amstan: Nope, the timelimit on the beta server is definately half a second 2011-07-21T05:17:04 _flag: that's what it has been for quite a long time on the beta server 2011-07-21T05:17:32 <_flag> jazert: I was told it was a second, which is why I was perplexed that my bot was timing out 2011-07-21T05:17:54 <_flag> janzert* 2011-07-21T05:18:05 ahh, nope not unless someone had changed it in the last few days 2011-07-21T05:18:37 <_flag> My bot reports when it breaks a timelimit and my debugging output says it's half a second, which is why I pointed it out 2011-07-21T05:18:52 <_flag> So it's definately still half a second 2011-07-21T05:19:24 *** amstan has quit IRC (Ping timeout: 255 seconds) 2011-07-21T05:21:20 <_flag> janzert: What was the reasoning for changing it to half a second anyway? 2011-07-21T05:22:08 don't know, I think it was McLeopold that did it but I'm not really sure. I was rather surprised when I saw it 2011-07-21T05:22:32 my guess has been that it was just to shorten the real time that games take to play 2011-07-21T05:22:56 <_flag> Well most bots don't actually make use of that time anyway, so I doubt that would really help 2011-07-21T05:26:20 *** sigh has joined #aichallenge 2011-07-21T06:31:51 *** Kingpin13 has joined #aichallenge 2011-07-21T06:44:41 *** antimatroid has quit IRC (Ping timeout: 240 seconds) 2011-07-21T06:47:14 *** antimatroid has joined #aichallenge 2011-07-21T06:54:15 *** FireFly has joined #aichallenge 2011-07-21T07:44:37 *** onensora has joined #aichallenge 2011-07-21T07:48:22 _flag: How are you seeing debugging output from your bot for games it plays on the beta server? 2011-07-21T07:48:43 Are bots allowed to make network connections on the beta server? 2011-07-21T07:48:50 Or am I just missing something? 2011-07-21T07:50:59 <_flag> jbrechtel: When bots either timeout or crash the server displays a limited sample from the stderr output 2011-07-21T08:20:05 amstan: gotcha. Fixed the tabs. 2011-07-21T08:34:28 *** foRei has quit IRC (Quit: Bye) 2011-07-21T09:08:57 *** Accoun has quit IRC (Ping timeout: 276 seconds) 2011-07-21T09:14:44 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has quit IRC (Quit: Lost terminal) 2011-07-21T09:40:28 _flag: I knew the timelimit was 0.5 seconds, but yesterday it sounded like that was changed back to 1 second. 2011-07-21T09:50:56 *** amstan has joined #aichallenge 2011-07-21T09:50:56 *** ChanServ sets mode: +o amstan 2011-07-21T10:01:44 *** bhasker has joined #aichallenge 2011-07-21T10:12:11 amstan: gotcha. Fixed the tabs. 2011-07-21T10:19:37 *** chris__0076 has joined #aichallenge 2011-07-21T10:21:54 *** chris_0076 has quit IRC (Ping timeout: 252 seconds) 2011-07-21T10:40:13 *** Accoun has joined #aichallenge 2011-07-21T10:45:23 *** sigh has quit IRC (Remote host closed the connection) 2011-07-21T10:49:01 *** eashoka has joined #aichallenge 2011-07-21T10:52:35 *** amstan has quit IRC (Ping timeout: 250 seconds) 2011-07-21T11:08:44 *** mleise has quit IRC (Quit: Leaving.) 2011-07-21T11:09:14 *** mleise has joined #aichallenge 2011-07-21T11:44:12 *** sir_macelon has joined #aichallenge 2011-07-21T11:44:15 hi 2011-07-21T11:44:51 how come there's no food at start in this game? http://aichallengebeta.hypertriangle.com/visualizer.php?game=99254 2011-07-21T11:45:19 i thought there's a guaranteed amount of food at start 2011-07-21T11:46:10 the game turned out to be who get luckiest to get close to food spawns 2011-07-21T11:46:48 *** ibdknox has joined #aichallenge 2011-07-21T11:50:49 sir_macelon : good point! 2011-07-21T11:53:25 i saw also games where a very low food spawn rate lead to random/lucky results depending where you sent your ants for exploring 2011-07-21T11:54:18 sir_macelon : however, that can happen even in positions starting with food isn't it ? I think what needs to be done is to make sure food spawns are symmetrical(no food at all is symmatrical too :-)) at the start and then they should appear in entirely random spots. 2011-07-21T11:55:42 eashoka: I think it is already spawn symmetrically, depending on map symmetry 2011-07-21T11:55:57 sir_macelon : I too agree, low food spawn cases are definite lotteries. I may be mistaken, but I noticed in some maps there were high pobability for food to appear in certain places than others. this will favour certain bots which are programmed to give preference to certain directions over others. 2011-07-21T11:56:35 for instance, some of octagonal maps had a very high probability of food to appear in the center 2011-07-21T11:57:49 eashoka: that's because of their type of symmetry unfortunately 2011-07-21T11:58:04 eashoka: but i guess they were removed anyway 2011-07-21T11:59:46 eashoka: you've won here with me thanks to this move: http://aichallengebeta.hypertriangle.com/visualizer.php?game=99382&turn=55&row=46&col=33 :) 2011-07-21T12:01:25 aha! you analyze things in detail! 2011-07-21T12:01:40 tell me the turn number please. 2011-07-21T12:02:24 yeah I too saw that game. one of very few instances I managed to beat you. 2011-07-21T12:02:31 ah turn 55... let me see 2011-07-21T12:08:31 sir_macelon :further adding to your point, appearance of a large amount of food in one spot suddenly also can lead to lucky results. that too I have seen in some maps. 2011-07-21T12:10:46 eashoka: I always try to find the cause of my failure and see whether this was just luck or my bot has done something wrong 2011-07-21T12:11:53 eashoka: if you rewind that game, then you'll see that food hasn't appeared there in one turn 2011-07-21T12:12:43 eashoka: mcleopold has fixed already the issue with groups of food being spawn 2011-07-21T12:15:13 in that particular case (turn 55) I think I just got lucky the spawns were closer to me and made the natural and obvious move. your bot couldn't have done better there isn't it?uld you have 2011-07-21T12:15:26 *** ibdknox has joined #aichallenge 2011-07-21T12:16:45 eashoka: if you turn on the fog of war, you'll notice, you haven't seen that pile of food at turn 55 yet :) 2011-07-21T12:16:48 *** ibdknox has quit IRC (Remote host closed the connection) 2011-07-21T12:17:11 eashoka: yes, I guess I got unlucky in that game 2011-07-21T12:17:29 sir_macelon: finally I have managed to put some battle tactics to give you some competition. still my 4 the week in the competition. looking forward to some close encounters :-) 2011-07-21T12:20:30 *** Palmik has quit IRC (Remote host closed the connection) 2011-07-21T12:20:57 sir_macelon: did you notice, there were few very good bots ranked 10-20 with interesting battle tactics. remember I predicted few days ago that many would be following you pretty soon... :-) got the feeling that this is going to get very close and hot... you deserve the credit to take the battles into an advanced level. your bot forced others to work hard on battles. 2011-07-21T12:23:33 eashoka: well i did expect that come anyway, I've just reached a level where it's hard to improve significantly and for others implementing battle tactics gives a big boost 2011-07-21T12:24:03 eashoka: and I'm glad it gets finally interesting 2011-07-21T12:27:22 *** bhasker has quit IRC (Quit: bhasker) 2011-07-21T12:28:49 got to go, bye 2011-07-21T12:28:52 sir_macelon: still lot to be done in battles i guess. have seen many bots timing out. trying to work out permutations i guess :-) 2011-07-21T12:28:53 *** chris__0076 is now known as chris_0076 2011-07-21T12:29:05 *** sir_macelon has quit IRC (Quit: Page closed) 2011-07-21T12:39:35 *** eashoka has quit IRC (Quit: Page closed) 2011-07-21T13:02:25 *** bhasker has joined #aichallenge 2011-07-21T13:11:22 morning 2011-07-21T13:17:09 actually i believe the bots are getting very similar 2011-07-21T13:17:35 and lack of strategic depth in the game is gonna cause this to be very boring very fast 2011-07-21T13:27:59 *** smiley1983 has quit IRC (Ping timeout: 252 seconds) 2011-07-21T13:30:03 *** smiley1983 has joined #aichallenge 2011-07-21T14:22:06 *** amstan has joined #aichallenge 2011-07-21T14:22:07 *** ChanServ sets mode: +o amstan 2011-07-21T14:24:42 *** iouri__ has joined #aichallenge 2011-07-21T14:26:48 *** confab has quit IRC (Ping timeout: 252 seconds) 2011-07-21T14:27:32 *** iouri_ has quit IRC (Ping timeout: 252 seconds) 2011-07-21T14:31:01 *** iouri__ is now known as iouri_ 2011-07-21T14:32:24 *** computerwiz_222 has joined #aichallenge 2011-07-21T14:35:06 amstan: hey 2011-07-21T14:36:02 *** bhasker has quit IRC (Remote host closed the connection) 2011-07-21T14:36:47 *** bhasker has joined #aichallenge 2011-07-21T14:48:56 *** computerwiz_222 has quit IRC (Quit: Konversation terminated!) 2011-07-21T14:55:32 *** bhasker has quit IRC (Quit: bhasker) 2011-07-21T14:56:39 *** bhasker has joined #aichallenge 2011-07-21T15:32:22 *** amstan_ has joined #aichallenge 2011-07-21T15:32:23 *** ChanServ sets mode: +o amstan_ 2011-07-21T15:37:09 *** amstan_ has quit IRC (Ping timeout: 246 seconds) 2011-07-21T15:39:08 *** Accoun has quit IRC () 2011-07-21T15:40:52 *** astevenson has quit IRC (Ping timeout: 252 seconds) 2011-07-21T15:47:49 *** foRei has joined #aichallenge 2011-07-21T15:56:36 *** Accoun has joined #aichallenge 2011-07-21T16:22:06 *** berak has quit IRC (Quit: ChatZilla 0.9.84 [SeaMonkey 2.0a3/20090223135443]) 2011-07-21T16:47:52 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has joined #aichallenge 2011-07-21T16:58:06 aichallenge: janzert epsilon * racc1d90 / website/game_settings.php : Add web page to display what the current game settings are on the server - https://github.com/aichallenge/aichallenge/commit/acc1d900da98730d8a2d31542b753392a4125bf9 2011-07-21T17:01:33 it isn't linked to from anywhere yet, but http://aichallengebeta.hypertriangle.com/game_settings.php will show you what the server game settings currently are 2011-07-21T17:12:09 janzert: nice 2011-07-21T17:12:17 janzert: we can probably link it from the rules 2011-07-21T17:13:10 janzert: oh? turn time is 500? 2011-07-21T17:13:13 rules didn't seem like th right place since that is overall contest rules not anything game specific 2011-07-21T17:13:27 i tought it was 1 second, some people were confused why they were timing out 2011-07-21T17:13:32 flag_ especially 2011-07-21T17:13:51 _flag: ^ 2011-07-21T17:13:52 game specification actually seems like the best place to link from but I'm not sure how to accomplish it with the way that is pulled in from the wiki 2011-07-21T17:14:02 janzert: yes, 2011-07-21T17:14:04 yeah I already talked to flag yesterday 2011-07-21T17:14:14 it was the motivation for doing this :) 2011-07-21T17:20:08 also I think all of this should be recorded in the game replay file (although I'm not completely sure that it isn't) 2011-07-21T17:20:44 *** confab has joined #aichallenge 2011-07-21T17:35:09 janzert: there is a bunch of meta data in the replay that I don't make available anywhere in the visualizer 2011-07-21T18:15:46 *** Accoun has quit IRC (Ping timeout: 260 seconds) 2011-07-21T18:16:32 *** ltriant has joined #aichallenge 2011-07-21T18:23:01 *** nux67 has quit IRC (Quit: Page closed) 2011-07-21T18:32:19 *** mleise has quit IRC (Quit: Leaving.) 2011-07-21T18:32:38 *** mleise has joined #aichallenge 2011-07-21T18:47:20 *** Accoun has joined #aichallenge 2011-07-21T19:02:15 *** antimatroid has quit IRC (Ping timeout: 250 seconds) 2011-07-21T19:13:20 <_flag> I'm not sure if this is intentional, but I'd just like to point out how low the per-turn food spawning rate is in this game: http://aichallengebeta.hypertriangle.com/visualizer.php?game=100140 2011-07-21T19:15:28 <_flag> Even after the maximum 1500 turns the game is clearly not resolved and the winner is decided based on a small number of early food spawns 2011-07-21T19:17:58 _flag: You are only angry because you came in 2nd :p 2011-07-21T19:56:22 *** antimatroid has joined #aichallenge 2011-07-21T20:05:44 <_flag> mleise: That's part of it, but the point is that the low food rate encourages bots to avoid each other, occupy space and simply wait for food spawns. I'm pretty sure had the game gone on another few thousand turns I probably would've won, but games shouldn't have to be that long in order to be decided 2011-07-21T20:06:30 Absolutly right. I agree with you. 2011-07-21T20:06:39 some are pushing for all games to have a really low spawn rate like that 2011-07-21T20:07:00 <_flag> janzert: Then all you'll get is games decided by lucky food spawns and nobody ever attacking 2011-07-21T20:07:04 personally I agree that it just lengthens the time to a natural resolution of the game 2011-07-21T20:07:57 <_flag> Personally I'd like to have a higher rate of food spawns as to encourage battle tactics and minimize the impact of random luck 2011-07-21T20:08:09 <_flag> However, that might leave people not using C/C++ at a disadvantage 2011-07-21T20:08:46 *** FireFly has quit IRC (Quit: swatted to death) 2011-07-21T20:09:32 I think the rate should be as fast as possible while still allowing good bots to get their ants into their optimal or preferred positions 2011-07-21T20:10:26 i.e. there are problems with too slow or too fast of a rate 2011-07-21T20:15:57 i think food rate should be high 2011-07-21T20:16:02 low spaw rate is just boring as hell 2011-07-21T20:16:06 to watch too 2011-07-21T20:50:34 *** bhasker has quit IRC (Ping timeout: 252 seconds) 2011-07-21T20:55:26 pgpaskar_: lol 2011-07-21T20:55:31 yep 2011-07-21T20:55:35 ridicule me from now 2011-07-21T20:55:35 lol 2011-07-21T20:55:39 fucking gmail :P 2011-07-21T20:55:52 pgpaskar_: oh.. you mean that you did the same thing? 2011-07-21T20:55:57 nah.. that's fine 2011-07-21T20:56:16 lol 2011-07-21T20:56:25 At some point I enabled a labs extension that made the hotkey use reply all 2011-07-21T20:56:43 reply all is best in most cases 2011-07-21T20:56:45 except this one 2011-07-21T20:56:48 this was not an issue since I rarely encounter such ... a situation 2011-07-21T20:56:50 but that's fine.. 2011-07-21T20:56:59 idk, i don't hate for this 2011-07-21T20:57:16 I'm kinda annoyed that Id id it though because people whose spam filters caught the original 2011-07-21T20:57:20 now probably have my copy... 2011-07-21T20:57:25 :( 2011-07-21T20:57:27 pgpaskar_: but you're right.. if they were bccing everyone they would have got more replies 2011-07-21T20:57:48 because they make you think you're special 2011-07-21T20:58:00 It's not even that 2011-07-21T20:58:04 if you have ana ctual priate mailing list 2011-07-21T20:58:10 and you do that like Google did a few weeks ago 2011-07-21T20:58:13 you leak everyone's email 2011-07-21T20:58:21 You just need one person with malware on their computer 2011-07-21T20:58:28 yep 2011-07-21T20:58:30 and spam 2011-07-21T20:58:31 And those emails are now circulated.. 2011-07-21T20:58:55 I kinda regret doing it now. luckily it was from my uwaterloo account so only my school reputationis tarnished! :P 2011-07-21T20:59:11 whoa this is the ai contst channel, hows this going LOL 2011-07-21T20:59:27 ok, i guess 2011-07-21T20:59:35 except we should really launch sometime.. 2011-07-21T20:59:46 pgpaskar_: it's pretty much the story from last summer 2011-07-21T20:59:49 - jeff 2011-07-21T20:59:57 I completely forgot about this. I've been coding in.... vb.net.... it has drained me of will 2011-07-21T21:00:05 dude... 2011-07-21T21:00:06 no... 2011-07-21T21:00:17 co-op job lol 2011-07-21T21:01:08 i went to novell in january, did some windows testing, but then realized i shouldn't really do waterloo anymore, and quit and went to college 2011-07-21T21:01:19 that was a very interesting day when i told them i wanted to leave 2011-07-21T21:01:33 ._.? 2011-07-21T21:01:40 where are you going now? 2011-07-21T21:01:47 mohawk college, comp eng 2011-07-21T21:01:55 fun stuff actually 2011-07-21T21:02:22 getting 90s 2011-07-21T21:02:33 I haven't seen one of those in a while 2011-07-21T21:02:37 I remeber the days... 2011-07-21T21:02:46 those? 2011-07-21T21:02:51 a 90 2011-07-21T21:02:56 lol.. yeah 2011-07-21T21:03:09 i got second in my class for a midterm in digital logic 2011-07-21T21:03:28 pretty much cs251, without the cpu stuff 2011-07-21T21:03:56 Did you get transfer credits from udubz? 2011-07-21T21:04:11 nah 2011-07-21T21:04:20 if there is one class i could transfer it's programming 2011-07-21T21:04:27 lol damn 2011-07-21T21:04:28 but we do embeded, so meh 2011-07-21T21:05:44 pgpaskar_: oh yeah.. if you wanna do small scale embeded: http://processors.wiki.ti.com/index.php/MSP430_LaunchPad_(MSP-EXP430G2) 2011-07-21T21:05:48 best thing ever.. 2011-07-21T21:07:28 *** Kingpin13 has quit IRC (Quit: if you're bored then you're boring) 2011-07-21T21:33:50 *** ArchMonkey has joined #aichallenge 2011-07-21T21:53:07 *** ibdknox has joined #aichallenge 2011-07-21T22:04:51 *** antimatroid has quit IRC (Ping timeout: 260 seconds) 2011-07-21T22:15:57 *** smiley1983 has quit IRC (Ping timeout: 250 seconds) 2011-07-21T22:33:30 *** mleise has quit IRC (Ping timeout: 255 seconds) 2011-07-21T22:59:33 *** onensora has quit IRC () 2011-07-21T22:59:56 *** jmreardon has joined #aichallenge 2011-07-21T23:03:15 *** jmreardon has quit IRC (Client Quit) 2011-07-21T23:07:10 Hi, so why is the turn time at half a second, and is it going to stay that way once we're out of beta? 2011-07-21T23:11:34 jbrechtel: not sure, probably 2011-07-21T23:36:30 *** bhasker has joined #aichallenge 2011-07-21T23:37:59 *** smiley1983 has joined #aichallenge