2011-08-10T00:04:14 *** doddzy39 has quit IRC (Ping timeout: 252 seconds) 2011-08-10T00:05:18 *** mleise has quit IRC (Ping timeout: 255 seconds) 2011-08-10T00:46:09 *** ArchMonkey has joined #aichallenge 2011-08-10T01:09:51 *** rabidus has joined #aichallenge 2011-08-10T01:18:21 *** rabidus has quit IRC (Ping timeout: 258 seconds) 2011-08-10T01:20:16 *** rabidus has joined #aichallenge 2011-08-10T02:00:42 *** Accoun has quit IRC (Remote host closed the connection) 2011-08-10T02:02:38 *** Accoun has joined #aichallenge 2011-08-10T02:13:00 *** ArchMonkey has quit IRC (Quit: ArchMonkey) 2011-08-10T03:07:40 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has quit IRC (Quit: Lost terminal) 2011-08-10T03:19:44 *** boegel has joined #aichallenge 2011-08-10T03:32:29 *** ltriant has quit IRC (Quit: Computer has gone to sleep) 2011-08-10T03:32:37 *** aerique has joined #aichallenge 2011-08-10T03:37:32 *** vdp|afk is now known as vdp 2011-08-10T04:21:14 *** Naktibalda has joined #aichallenge 2011-08-10T04:22:53 *** Palmik has joined #aichallenge 2011-08-10T04:38:19 *** berak has joined #aichallenge 2011-08-10T04:40:55 *** vdp is now known as vdp|afk 2011-08-10T04:48:39 *** smellyhippy has quit IRC (Quit: Take your stinking clause off me you damn dirty predicate!) 2011-08-10T04:55:41 *** mathis_ has joined #aichallenge 2011-08-10T04:55:47 *** smellyhippy has joined #aichallenge 2011-08-10T05:06:09 *** Kingpin13 has joined #aichallenge 2011-08-10T05:06:42 anyone know why the current rankings don't refresh anymore? 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I can't find that date anywhere on the website. 2011-08-10T14:34:17 *** eashoka has joined #aichallenge 2011-08-10T14:34:38 It didn't start yet 2011-08-10T14:35:59 Oh, the forums said it was for Summer 2011 so I figured it had started. Is there a planned start date? 2011-08-10T14:42:23 currently the start is postponed until all important bug will be fixed 2011-08-10T14:42:55 unfortunately there is also a drop in organizers' activity 2011-08-10T14:45:19 It sounds like a fun challenge. Do you think it will still get started at some point? 2011-08-10T14:47:28 *** rabidus has quit IRC (Ping timeout: 240 seconds) 2011-08-10T14:48:07 sure it should, it is almost ready, but it seems it came across a holidays period now 2011-08-10T15:25:08 *** Guest63067 has quit IRC (Quit: Page closed) 2011-08-10T15:35:11 morning 2011-08-10T15:42:08 evening 2011-08-10T15:49:55 *** znutar has left #aichallenge 2011-08-10T15:54:17 *** eashoka has quit IRC (Quit: Page closed) 2011-08-10T15:56:05 *** Accoun has quit IRC () 2011-08-10T15:58:55 *** Naktibalda has quit IRC (Quit: ChatZilla 0.9.87 [Firefox 5.0/20110622232440]) 2011-08-10T16:01:21 *** berak_ has quit IRC (Quit: ChatZilla 0.9.84 [SeaMonkey 2.0a3/20090223135443]) 2011-08-10T16:11:45 *** Accoun has joined #aichallenge 2011-08-10T16:16:16 *** sir_macelon has quit IRC (Ping timeout: 252 seconds) 2011-08-10T16:37:57 *** Palmik has quit IRC (Remote host closed the connection) 2011-08-10T16:45:57 night 2011-08-10T16:49:43 *** foRei has quit IRC (Read error: Connection reset by peer) 2011-08-10T16:50:47 *** foRei has joined #aichallenge 2011-08-10T17:08:50 rather quite in here these days 2011-08-10T17:16:27 *** Apophis_ has quit IRC (Read error: Connection reset by peer) 2011-08-10T17:50:56 *** foRei has quit IRC (Quit: Bye) 2011-08-10T18:05:40 :'( all our hard work is going to waste and Ant Nukem will never be released 2011-08-10T18:06:40 *** ltriant has joined #aichallenge 2011-08-10T18:06:45 hey, at least we know it won't cause issues like the contest servers last year did 2011-08-10T18:08:41 Let's talk about compilers that interpret the code they compile to generate more code to compile. I like that topic. 2011-08-10T18:10:17 Can any compiler to date compile regular expressions to machine code? 2011-08-10T18:12:17 it seems interpreters using something vaguely similar to the bitap algorithm can get close to that 2011-08-10T18:12:59 JamesMG: I just googled this line up from Wikipedia: "In 1968, Thompson presented a method to automatically compile regular expressions to machine code, which is then executed in order to perform the matching on an input text." 2011-08-10T18:13:11 Now THAT has come a long way 2011-08-10T18:14:02 yeah I was just reading that 2011-08-10T18:18:12 JamesMG: A guy named Dmitry Olshansky is working on a Google Summer Of Code project to create a new regex module for D. It looks like he was able to let the compiler translate the regex into D code and compile that. 2011-08-10T18:19:48 It's pretty awesome if you think of the applications. Pretty much every domain specific language could be translated into the languages own syntax and compiled in one go, just using the language's syntax and compile time string manipulation capabilities. 2011-08-10T18:20:42 Well, at least the simple ones you tend to write some times for your projects :p 2011-08-10T18:25:14 And since you can also import external files I guess there is nothing stopping me from loading the visualizer JavaScript source code and write some compile-time function that turns it into D code to be compiled. Except for lack of understanding of both languages and real life. 2011-08-10T18:29:06 It would've been extremely useful to me a year ago 2011-08-10T18:37:35 i have been spending time learning game engines 2011-08-10T18:37:44 between unity3d and jmonkeyengine 2011-08-10T18:37:53 and panda3d 2011-08-10T18:42:08 JamesMG: A year ago? What did you write then? 2011-08-10T18:43:54 Contest not happening this year? 2011-08-10T18:45:45 *** mathis_ has joined #aichallenge 2011-08-10T18:53:18 Cyndre: Duke Nukem syndrome 2011-08-10T19:02:12 *** GarySWest has joined #aichallenge 2011-08-10T19:08:12 *** Kingpin13 has quit IRC (Quit: this used to be the life but I don't need another one) 2011-08-10T19:19:27 *** Redgis has joined #aichallenge 2011-08-10T19:26:05 the problem with the contest is nobody with the skills/time to finish stuff off has the time to do it 2011-08-10T19:26:21 we need a new janzert/daniel :) 2011-08-10T19:34:24 *** Redgis has quit IRC (Ping timeout: 255 seconds) 2011-08-10T19:47:38 *** FireFly has quit IRC (Quit: swatted to death) 2011-08-10T19:52:14 mleise: fast fuzzy text search as a C extension to PostgreSQL 2011-08-10T19:52:37 bhasker: how are you liking unity3d? 2011-08-10T19:53:54 unity is interesting but i am having a hard time dealing with the scenebased approach to game dev 2011-08-10T19:54:58 except the free version is quite limited and its license is quite expensive 2011-08-10T19:55:10 jmonkey otoh is not as polished but is free 2011-08-10T19:56:27 I ended up doing an iOS project in Unity, the scene thing is strange 2011-08-10T19:56:46 luckily it being relatively simple and actually mostly 2d I do most things through code instead anyways 2011-08-10T19:56:58 yea 2011-08-10T19:57:14 i saw some tutorials and i get the basic idea 2011-08-10T19:57:21 the interesting thing about unity is the asset store 2011-08-10T19:57:27 I saw a guy talk about engines today and he said noone today writes an engine from sratch. That would take several years to do! Well, among the 20 people working on and off on Gothic III there were some coders and among the coders were some working on their own engine. So I guess it is still the case even for small teams to write their own engines when the standard packages just don't work. 2011-08-10T19:57:29 pretty awesome stuff available for free and off the bat 2011-08-10T19:57:48 mostly engines are too extensive 2011-08-10T19:57:56 most people don't need to write their own rendering engines though 2011-08-10T19:58:00 game engine is different 2011-08-10T19:58:11 like a lot of folks pick up ogre3d as the rendering 2011-08-10T19:58:22 jmonkey is a game engine though 2011-08-10T19:58:47 really the only Unity functionality I am using is asset management and its rendering pipeline 2011-08-10T19:58:56 Well you can collect stuff like path finding algorithms, physics engines, audio libs, model loaders and still call the final product your own engine 2011-08-10T19:59:05 yes that is what a lot of people do 2011-08-10T19:59:13 i would rather not go down that route, though very interesting 2011-08-10T19:59:18 i would rather get the game done 2011-08-10T19:59:36 once you down the route of writing everything from scratch 2011-08-10T19:59:44 its a never ending project 2011-08-10T19:59:54 oh SpeedTree is of course the one library that made all games look the same at one point :p 2011-08-10T20:00:05 heh 2011-08-10T20:00:17 did you know that avatar trees were generated using speedtree? 2011-08-10T20:00:30 no, really? that's awesome 2011-08-10T20:00:34 all the vegetation in Avatar was generated using speedtree 2011-08-10T20:00:39 check out their website 2011-08-10T20:00:58 they ahve an article on how ILM studios used Speedtree 2011-08-10T20:01:05 I believe you, but what was used in real-time games did not quite match that 2011-08-10T20:01:40 http://www.speedtree.com/downloads/Avatar_User_Profile.pdf 2011-08-10T20:02:03 you always had trees made of usually one sprite turning towars the viewer and waving in the wind a bit. The color had a gradient and was darker in the center of the tree. 2011-08-10T20:02:23 most tree support was /is still using billboards? 2011-08-10T20:03:23 I haven't played recent titles, but what I knew from Gothic III or Elder Scrolls looked pretty much the same for a lot of people. You could just see that a game used SpeedTree 2011-08-10T20:03:30 heh 2011-08-10T20:03:50 you should check out allods online free-to-play mmo the game has pretty awesome art 2011-08-10T20:03:52 That was bad for RPGs that are supposed to look otherworldly 2011-08-10T20:03:54 similar to wow in playstyle 2011-08-10T20:04:02 but pretty neat artwork 2011-08-10T20:04:04 I didn't realize it was all actually the same, interesting 2011-08-10T20:06:27 btw james have you looked at recast and detour? 2011-08-10T20:06:38 pretty awesome pathfinding libraries 2011-08-10T20:07:08 nope, I was going to go with a really simple a* implementation for this project 2011-08-10T20:07:47 all I actually need is for sim city style people to not walk through buildings 2011-08-10T20:07:47 ah k 2011-08-10T20:07:57 you should check out recast/detour 2011-08-10T20:08:33 the authors blog http://digestingduck.blogspot.com/ 2011-08-10T20:08:42 awesome, will have to read up on that 2011-08-10T20:13:49 I like that blog, fun read 2011-08-10T20:15:31 yea its pretty amazing read 2011-08-10T20:15:39 this library is being used in quite a few games now 2011-08-10T20:15:40 killzone3 2011-08-10T20:15:43 resistance 3 2011-08-10T20:15:44 etc 2011-08-10T20:16:00 pretty much the best pathfinding open source library you can find right now 2011-08-10T20:16:04 *** mathis_ has quit IRC (Quit: Page closed) 2011-08-10T20:20:14 I like the picture of the bad guard, trying to enter the house 2011-08-10T20:26:17 this pathfinding looks so human: http://vimeo.com/10404328 2011-08-10T21:09:55 *** amstan has joined #aichallenge 2011-08-10T21:09:55 *** ChanServ sets mode: +o amstan 2011-08-10T21:49:51 *** AlliedEnvy has quit IRC (Ping timeout: 255 seconds) 2011-08-10T22:11:36 *** AlliedEnvy has joined #aichallenge 2011-08-10T22:25:24 *** mleise has quit IRC (Ping timeout: 255 seconds) 2011-08-10T22:31:00 *** GarySWest has quit IRC (Ping timeout: 252 seconds) 2011-08-10T22:40:16 *** ibdknox has joined #aichallenge 2011-08-10T23:03:37 *** rabidus has joined #aichallenge 2011-08-10T23:15:10 *** amstan has quit IRC (Ping timeout: 260 seconds) 2011-08-10T23:16:20 *** rabidus has quit IRC (Ping timeout: 260 seconds) 2011-08-10T23:17:44 *** GarySWest has joined #aichallenge