2011-09-08T00:13:09 *** choas has joined #aichallenge 2011-09-08T00:17:28 *** trololo has quit IRC (Ping timeout: 252 seconds) 2011-09-08T00:18:29 *** dvladim has quit IRC (Ping timeout: 245 seconds) 2011-09-08T01:39:15 *** choas has quit IRC (Ping timeout: 260 seconds) 2011-09-08T02:22:15 *** berak has joined #aichallenge 2011-09-08T02:36:34 *** delt0r_ has quit IRC (Read error: Operation timed out) 2011-09-08T02:49:23 *** ArchMonkey_ has joined #aichallenge 2011-09-08T02:50:18 *** delt0r_ has joined #aichallenge 2011-09-08T02:52:42 *** ArchMonkey has quit IRC (Ping timeout: 276 seconds) 2011-09-08T02:52:42 *** ArchMonkey_ is now known as ArchMonkey 2011-09-08T03:02:49 *** SimonT has quit IRC (Read error: Connection reset by peer) 2011-09-08T03:03:01 *** Cyndre has quit IRC (Read error: Connection reset by peer) 2011-09-08T03:03:23 *** Cyndre has joined #aichallenge 2011-09-08T03:03:34 *** SimonT has joined #aichallenge 2011-09-08T03:12:05 *** amstan has quit IRC (Ping timeout: 264 seconds) 2011-09-08T03:27:23 *** ltriant has quit IRC (Quit: Computer has gone to sleep) 2011-09-08T03:41:55 *** sir_macelon has joined #aichallenge 2011-09-08T03:44:41 hi 2011-09-08T03:45:24 *** aerique has joined #aichallenge 2011-09-08T04:02:14 *** sir_macelon has quit IRC (Ping timeout: 252 seconds) 2011-09-08T04:33:18 *** Palmik has joined #aichallenge 2011-09-08T04:42:48 *** jake_ has joined #aichallenge 2011-09-08T04:45:06 *** jako has joined #aichallenge 2011-09-08T04:46:58 *** jake_ has quit IRC (Ping timeout: 252 seconds) 2011-09-08T05:18:57 *** boegel has joined #aichallenge 2011-09-08T05:28:17 *** TTE has joined #aichallenge 2011-09-08T05:31:31 *** TTE has quit IRC (Client Quit) 2011-09-08T05:50:08 *** sigh has joined #aichallenge 2011-09-08T06:48:56 *** mceier has joined #aichallenge 2011-09-08T07:11:41 *** sir_macelon has joined #aichallenge 2011-09-08T07:11:52 @rankings 2011-09-08T07:11:53 sir_macelon: Top 10 players: mathis(99.1), sir_macelon(96.4), FlagCapper(96.0), revolt(95.9), kadiyaa(95.1), GreenTea(94.5), DarkMomoBot(92.1), eashoka(92.1), UvAntsBeta(90.7), paratrechina(86.3) 2011-09-08T07:12:30 finally my bot is playing other games than just 1v1 2011-09-08T07:13:13 and gets more games also 2011-09-08T07:13:42 seems some bugs were finally fixed, glad to see that after so long period of time 2011-09-08T07:43:39 *** ArchMonkey_ has joined #aichallenge 2011-09-08T07:45:24 *** ArchMonkey__ has joined #aichallenge 2011-09-08T07:45:28 *** ArchMonkey has quit IRC (Ping timeout: 258 seconds) 2011-09-08T07:45:29 *** ArchMonkey__ is now known as ArchMonkey 2011-09-08T07:48:05 *** ArchMonkey_ has quit IRC (Ping timeout: 264 seconds) 2011-09-08T08:10:17 *** trololo has joined #aichallenge 2011-09-08T08:35:12 *** FireFly has joined #aichallenge 2011-09-08T08:44:23 *** rabidus has quit IRC (Ping timeout: 260 seconds) 2011-09-08T08:54:06 *** trololo has quit IRC (Ping timeout: 252 seconds) 2011-09-08T08:54:55 *** mathis has joined #aichallenge 2011-09-08T08:56:33 *** rabidus has joined #aichallenge 2011-09-08T08:56:49 *** mcstar has joined #aichallenge 2011-09-08T09:01:09 *** rabidus has quit IRC (Ping timeout: 252 seconds) 2011-09-08T09:07:39 ive got my protective gear, may hell break loose! 2011-09-08T09:08:51 *** Chris_0076 has quit IRC (*.net *.split) 2011-09-08T09:08:51 *** moondust has quit IRC (*.net *.split) 2011-09-08T09:08:51 *** Lithosphere has quit IRC (*.net *.split) 2011-09-08T09:08:51 *** zobilamouche has quit IRC (*.net *.split) 2011-09-08T09:12:23 *** contestbot has joined #aichallenge 2011-09-08T09:20:57 *** kire has joined #aichallenge 2011-09-08T09:21:07 *** Lithosphere has joined #aichallenge 2011-09-08T09:21:07 *** Lithosphere has joined #aichallenge 2011-09-08T09:21:10 *** noother has joined #aichallenge 2011-09-08T09:26:37 *** ArchMonkey_ has joined #aichallenge 2011-09-08T09:27:41 *** ArchMonkey__ has joined #aichallenge 2011-09-08T09:29:53 *** ArchMonkey has quit IRC (Ping timeout: 260 seconds) 2011-09-08T09:29:53 *** ArchMonkey__ is now known as ArchMonkey 2011-09-08T09:30:51 *** ArchMonkey_ has quit IRC (Ping timeout: 252 seconds) 2011-09-08T10:15:38 http://i.imgur.com/NNpvp.jpg 2011-09-08T10:15:40 wtf 2011-09-08T10:16:19 ? 2011-09-08T10:16:26 it's from a gta IV mod 2011-09-08T10:16:49 without looking at the arches and being told I'd think it was a photo 2011-09-08T10:16:58 wow... yeah 2011-09-08T10:17:01 i spot the grass right away 2011-09-08T10:17:07 its artificial 2011-09-08T10:17:21 yeah that's a bit obvious, but not sure i'd pick it without being told 2011-09-08T10:17:29 look at the grass or wtf beside the arches 2011-09-08T10:17:48 still pretty amazing 2011-09-08T10:17:57 another thing, is that the red tiles are 1d, not bump-mapped 2011-09-08T10:18:09 thats a pretty serious error 2011-09-08T10:18:26 they can make it much more "real" these days 2011-09-08T10:18:59 but not bad all in all 2011-09-08T10:19:21 it's crazy how good graphics can be these days yet something like tron can still be difficult 2011-09-08T10:19:31 when i first took a look at it, i thought is that a hdr image? 2011-09-08T10:19:50 theres a big contrast between outside(the whie stairs) and inside the wtf 2011-09-08T10:20:06 white* 2011-09-08T10:20:13 the tree trunk gives it away too 2011-09-08T10:20:17 but i think the leaves are pretty good 2011-09-08T10:20:45 *** meduza has joined #aichallenge 2011-09-08T10:20:46 the people too from that distance 2011-09-08T10:21:42 lol, im starting to notice, all the textures are the same, maybe excpet the stairs 2011-09-08T10:22:02 no, they repeat too 2011-09-08T10:22:34 btw im having much fun with influence maps 2011-09-08T10:22:47 they are a great thing, im totally rewriting my bot 2011-09-08T10:22:49 *** sir_macelon has quit IRC (Quit: Page closed) 2011-09-08T10:23:13 my snake bot was very complicated, yet it performed pretty mediocre 2011-09-08T10:23:41 snake bots a pretty terrible idea for ants :P 2011-09-08T10:24:19 but the ai behind it isnt 2011-09-08T10:24:30 it was a good learning experience 2011-09-08T10:24:37 just what i hoped for 2011-09-08T10:24:53 antimatroid: btw, they arent really terrible 2011-09-08T10:25:04 i didnt have 1 giant snake 2011-09-08T10:25:22 you start out with separate ants, than later, you stick them together 2011-09-08T10:25:28 or just enable them to grow 2011-09-08T10:25:36 they can be pretty good with offensive 2011-09-08T10:27:18 are the workers still down? 2011-09-08T10:28:16 i would just have ants go to each other to attack 2011-09-08T10:29:19 i say lets launch 2011-09-08T10:36:12 lunch? 2011-09-08T10:36:17 oh launch 2011-09-08T10:37:10 *** aerique has quit IRC (Quit: ...) 2011-09-08T10:37:25 *** delt0r_ has quit IRC (Ping timeout: 246 seconds) 2011-09-08T10:39:03 *** rabidus has joined #aichallenge 2011-09-08T10:46:22 *** FireFly has quit IRC (Quit: FireFly) 2011-09-08T10:49:57 *** delt0r_ has joined #aichallenge 2011-09-08T10:51:00 *** dvladim has joined #aichallenge 2011-09-08T10:56:48 are there any major bugs still? 2011-09-08T10:57:00 like that are obviously going to frustrate people trying to get started? 2011-09-08T10:59:33 *** sigh has quit IRC (Remote host closed the connection) 2011-09-08T11:01:13 *** dvladim has quit IRC (Read error: Operation timed out) 2011-09-08T11:09:44 *** Kingpin13 has joined #aichallenge 2011-09-08T11:09:57 *** Kingpin13 has joined #aichallenge 2011-09-08T11:11:25 *** j3camero has joined #aichallenge 2011-09-08T11:11:33 *** Kingpin13 has quit IRC (Client Quit) 2011-09-08T11:11:57 *** Kingpin13 has joined #aichallenge 2011-09-08T11:13:26 *** cody__ has quit IRC (Ping timeout: 252 seconds) 2011-09-08T11:18:13 *** j3camero_ has quit IRC (*.net *.split) 2011-09-08T11:19:36 *** TTE has joined #aichallenge 2011-09-08T11:21:11 *** TTE has quit IRC (Client Quit) 2011-09-08T11:24:47 workers are down, let's launch?! 2011-09-08T11:25:01 *** berak_ has joined #aichallenge 2011-09-08T11:26:24 *** berak has quit IRC (Ping timeout: 245 seconds) 2011-09-08T11:26:28 *** berak_ is now known as berak 2011-09-08T11:26:49 *** boegel has quit IRC (Ping timeout: 245 seconds) 2011-09-08T11:44:20 yeah?! 2011-09-08T11:52:39 ehe 2011-09-08T12:17:17 *** Hammerok has joined #aichallenge 2011-09-08T12:23:50 *** Hammerok has quit IRC (Ping timeout: 252 seconds) 2011-09-08T12:31:22 *** SimonT has quit IRC (Read error: Connection reset by peer) 2011-09-08T12:33:08 *** SimonT has joined #aichallenge 2011-09-08T12:34:36 *** dvladim has joined #aichallenge 2011-09-08T12:49:05 *** bhasker has joined #aichallenge 2011-09-08T12:55:21 *** dvladim has quit IRC (Read error: Operation timed out) 2011-09-08T13:57:59 I am addicted to refactoring...;/ 2011-09-08T14:40:50 *** meduza has quit IRC (Quit: Page closed) 2011-09-08T15:42:45 *** Accoun has quit IRC () 2011-09-08T15:48:10 having issues working out how food rate spawing is handeled. 2011-09-08T15:48:32 greping all the code does not give such a clear picture 2011-09-08T15:49:00 is food rate per player? is it the number of food that respawns each turn? 2011-09-08T15:49:59 even just a hint on where in the code it is... 2011-09-08T15:50:06 the food spawning tries to be symmetric, and prefers sites that no food spawned before(or for the longest time) 2011-09-08T15:51:10 and i think theres an exclusion-range, doesnt spawn too close to ants, and there are certain points on the map, where because of symmetry no food can be spawned 2011-09-08T15:51:33 because for example many(the number of players) food would appear near each other 2011-09-08T15:55:01 delt0r: ants.py:600 2011-09-08T15:55:06 have you seen that section? 2011-09-08T15:55:20 what about the spawn rate...does this include "failed" food spawns... or is it guaranteed 2011-09-08T15:55:25 * delt0r has a look 2011-09-08T15:55:40 :641 sry 2011-09-08T15:55:43 that is for a ant spawning from food? 2011-09-08T15:55:53 ic 2011-09-08T15:56:17 *** Accoun has joined #aichallenge 2011-09-08T15:57:14 another is on 1054 2011-09-08T15:57:41 you can trace the calls back one by one 2011-09-08T15:58:05 but if you want a general picture without this, then you need to talk to mcleo 2011-09-08T15:59:02 *** mathis has quit IRC (Disconnected by services) 2011-09-08T15:59:07 right 2011-09-08T15:59:14 seems overly complicated 2011-09-08T15:59:36 i think there are reasons why that is 2011-09-08T15:59:51 with a naive food spawning alg. there are concerns about fairness 2011-09-08T15:59:53 I have my doubts they are good ones ;) 2011-09-08T16:00:28 if its random... its fair enough if the games are played enough 2011-09-08T16:00:34 IMO... 2011-09-08T16:01:06 thats what i said when i first heard the concerns 2011-09-08T16:01:28 but there are a couple of things to consider 2011-09-08T16:01:48 for example very much depends on how well can a bot manage the initial inflation 2011-09-08T16:02:16 so if theres a random unfairness, it can even decide the outcome 2011-09-08T16:02:26 yea--but that is part of the strategy... not the engine 2011-09-08T16:02:39 and all the maps with the same opponents arent played enough times 2011-09-08T16:02:54 So right now there is "team areas" and even "make sure they can see something" 2011-09-08T16:03:28 sry, i dont quite follow 2011-09-08T16:04:18 the current version checks to see what bot can get where first...then classes that as that bots zone... and places food "fairly" within that 2011-09-08T16:04:39 then it makes sure there is food within sight range at the start as well 2011-09-08T16:04:47 yeah, it computes a wigner-seitz cell 2011-09-08T16:04:54 seems like a lot of baby sitting to me 2011-09-08T16:05:34 well, maybe the second thing isnt necessary, but one can argue about it 2011-09-08T16:06:37 what i "recommended" is to keep the dPdV linear with r 2011-09-08T16:06:53 not what i would have called... voronoi diagram on a odd metric 2011-09-08T16:06:56 if r is centered on an initial ant 2011-09-08T16:07:35 the ants are distributed periodically, so i guess WS is more applicable 2011-09-08T16:07:45 meh.. what was wrong with random... the "unfairness" will be smaller than when something is changed in the last weeks anyway... which will probably happen 2011-09-08T16:08:14 delt0r: have you witnessed many intial explosions/inflations? 2011-09-08T16:08:22 ?? 2011-09-08T16:08:24 these things matter 2011-09-08T16:08:39 *** mathis_ has joined #aichallenge 2011-09-08T16:08:48 we looked at them before that code wasnt changed to this, randomness matteres 2011-09-08T16:08:52 mattered* 2011-09-08T16:09:28 but if your maps have symmetries even that would have been easier to use...Just require the same symetries with food 2011-09-08T16:10:07 yeah, well now tha food spawning is symmetric 2011-09-08T16:10:40 of course not always, and as the game progresses lesser and lesser 2011-09-08T16:11:08 anyway ive got to hunt down a bug 2011-09-08T16:21:20 bug eliminated 2011-09-08T16:46:26 *** amstan has joined #aichallenge 2011-09-08T16:46:26 *** ChanServ sets mode: +o amstan 2011-09-08T17:09:31 *** berak has quit IRC (Remote host closed the connection) 2011-09-08T17:34:59 *** mcstar has quit IRC (Quit: WeeChat 0.3.5) 2011-09-08T17:43:14 *** Palmik has quit IRC (Remote host closed the connection) 2011-09-08T17:57:20 *** ltriant has joined #aichallenge 2011-09-08T18:19:47 *** rabidus has quit IRC (Ping timeout: 260 seconds) 2011-09-08T18:20:01 *** rabidus has joined #aichallenge 2011-09-08T18:21:21 *** jako has quit IRC (Ping timeout: 252 seconds) 2011-09-08T18:25:41 *** sigh has joined #aichallenge 2011-09-08T18:29:04 *** sigh has quit IRC (Remote host closed the connection) 2011-09-08T18:32:21 *** Kingpin13 has quit IRC (Quit: quit) 2011-09-08T18:37:41 *** delt0r_ has quit IRC (Ping timeout: 240 seconds) 2011-09-08T18:50:12 *** delt0r_ has joined #aichallenge 2011-09-08T19:50:19 *** mceier has quit IRC (Quit: leaving) 2011-09-08T20:46:32 *** antimatroid1 has joined #aichallenge 2011-09-08T20:46:38 *** antimatroid has quit IRC (Read error: Connection reset by peer) 2011-09-08T20:51:03 *** antimatroid1 has quit IRC (Ping timeout: 260 seconds) 2011-09-08T21:15:08 *** antimatroid has joined #aichallenge 2011-09-08T22:31:24 *** mathis_ has quit IRC (Quit: Page closed) 2011-09-08T22:38:16 *** CompuHacker has joined #aichallenge 2011-09-08T22:38:51 *** CompuHacker has left #aichallenge 2011-09-08T22:46:22 *** dvladim has joined #aichallenge 2011-09-08T22:50:46 *** dvladim has quit IRC (Read error: Operation timed out) 2011-09-08T23:08:59 *** McLeopold has joined #aichallenge