2011-09-28T00:01:10 *** Doddzy39 has quit IRC (Ping timeout: 252 seconds) 2011-09-28T00:05:25 first worker booted at 4 minutes ago so probably another 6-10 and it should be active 2011-09-28T00:05:32 goodnight 2011-09-28T00:20:13 *** dvladim has quit IRC (Ping timeout: 240 seconds) 2011-09-28T00:34:23 *** janzert has quit IRC (Ping timeout: 248 seconds) 2011-09-28T00:36:45 *** vk has joined #aichallenge 2011-09-28T01:32:34 *** contestbot has joined #aichallenge 2011-09-28T01:34:30 aichallenge: McLeopold epsilon * r15e4897 / website/css/typo.css : make hr clear floats - http://git.io/d-WOHA 2011-09-28T02:02:36 *** amstan has quit IRC (Ping timeout: 240 seconds) 2011-09-28T02:21:59 oops on the trapped hills aha 2011-09-28T02:22:07 it's been pointed out like 5 times 2011-09-28T02:22:10 ? 2011-09-28T02:22:18 flagcapper just sent out an email about it 2011-09-28T02:22:22 oh 2011-09-28T02:22:47 do you want to start review the specs? 2011-09-28T02:22:53 I'm working on the wiki right now 2011-09-28T02:25:15 yeah sure 2011-09-28T02:25:28 do you want me to look at it once you're done? 2011-09-28T02:25:33 what tutorials need doing too? 2011-09-28T02:25:46 all of them 2011-09-28T02:25:54 yeah but what are we doing them for :P 2011-09-28T02:26:16 well, I was thinking of a master tutorial that should some small improvements 2011-09-28T02:26:27 but each language would need a small one to get started 2011-09-28T02:26:48 so for c++, how to install and setup an environment to where you can modify the code and test a bot 2011-09-28T02:27:07 which means maybe different sections for different OSs 2011-09-28T02:27:55 nah, i'll just tell them to get code::blocks :) 2011-09-28T02:28:08 it's a cross platform ide, then if they want to use something they're used to they should be good to go anyway 2011-09-28T02:28:18 I was thinking of the following for the main one: 1) avoid collisions 2) find food 3) attack hills 4) explore unseen area 5) organize ants 2011-09-28T02:28:36 antimatroid: that's okay with me 2011-09-28T02:28:49 i have another one, 6) tracking information out of view 2011-09-28T02:29:04 yes 2011-09-28T02:29:25 to do so, just make a copy of your enemyAnts/food/hill vectors before wiping them and re add the information for any squares that aren't visible after you read the state information 2011-09-28T02:29:36 you don't need to tell me :P 2011-09-28T02:29:48 write it in the wiki with a code example :P 2011-09-28T02:29:55 yeah okay sure 2011-09-28T02:29:58 how about a C++ getting started 2011-09-28T02:31:48 <_flag> I'm not sure how much depth you want to go into, but you realize the stuff you listed for the tutorial is like the entire game right? 2011-09-28T02:31:52 *** janzert has joined #aichallenge 2011-09-28T02:32:08 <_flag> Maybe with the addition of 6) defend hills 7) complex battle resolution 2011-09-28T02:32:18 or path finding 2011-09-28T02:32:35 <_flag> I assumed that's included in "find food" and "explore unseen area" 2011-09-28T02:32:41 nope 2011-09-28T02:33:02 basic instruction to get an ant to "see" food and walk toward it 2011-09-28T02:33:14 <_flag> Anyway, if I remember correctly the pw tutorial just told you to double the amount of fleets you sent to a planet 2011-09-28T02:33:27 and it sucked 2011-09-28T02:33:50 <_flag> But isn't that the point of the contest? To come up strategies? 2011-09-28T02:34:04 yes, but these will be the most basic of each 2011-09-28T02:34:11 <_flag> Granted, nobody who needs a tutorial for these things will be winning it 2011-09-28T02:34:44 tron had good tutorials 2011-09-28T02:34:51 planet wars had crap ones 2011-09-28T02:34:57 where are they? 2011-09-28T02:35:03 *** onensora has joined #aichallenge 2011-09-28T02:35:04 we aren't going to write the code for people, but we'll point them in the right directions 2011-09-28T02:35:04 <_flag> Hmmm... I don't remember the tron tutorials 2011-09-28T02:35:07 the tron ones? 2011-09-28T02:35:13 i'll find the minimax tutorial 2011-09-28T02:35:25 http://csclub.uwaterloo.ca/contest/strategy.php 2011-09-28T02:35:34 http://www.sifflez.org/misc/tronbot/index.html 2011-09-28T02:35:41 that's the tutorial i used to learn how to make minimax trees 2011-09-28T02:36:27 <_flag> See, I feel like that's a bit too much 2011-09-28T02:36:36 yeah, i'm not even going that far 2011-09-28T02:37:00 like i'll say people want to do path finding and point them towards the wiki pages for bfs and a* search then leave them there to get their hands dirty 2011-09-28T02:37:12 <_flag> Okay, as long as you don't write code for them 2011-09-28T02:37:33 <_flag> I assumed it would be like the PlanetWars one where you were given a starter bot and told to modify it 2011-09-28T02:37:37 i'll offer pseudo code for something like tracking food information out of view, but not more important strategy stuff 2011-09-28T02:37:59 yep i am a big proponent of people writing their own code but sharing general strategy ideas if they're willing 2011-09-28T02:38:04 but i don't mind people sharing tools 2011-09-28T02:38:19 which i think something like pseudo code for information out of view is somewhere in the middle? 2011-09-28T02:39:13 <_flag> I suppose. The way I do information out of view is just to never remove it unless I am told it has changed 2011-09-28T02:39:15 *** Eruonen has joined #aichallenge 2011-09-28T02:39:34 *** Doddzy39 has quit IRC (Ping timeout: 252 seconds) 2011-09-28T02:39:49 <_flag> In fact, if I were to update my starter pack it would do it automagically, because it's not in the i/o part of the code 2011-09-28T02:39:52 how do you make sure you don't add a food location to a list more than once if you don't wipe the old information? 2011-09-28T02:40:01 or do you use a set? 2011-09-28T02:40:13 hmm, actually, i think my actual bot uses sets, i could probably just do that too 2011-09-28T02:40:17 <_flag> I have a map, and each turn I initialize arrays from that map 2011-09-28T02:40:38 <_flag> And I don't wipe the map 2011-09-28T02:40:39 flag: these are things we are telling people are part of the game 2011-09-28T02:40:41 the way i wrote the c++ starter bot it's not that simple 2011-09-28T02:40:52 find food, spawn ants, kill enemy hills 2011-09-28T02:41:00 i think it's at least important to point out to people that if they want to track that information they need to do it themselves 2011-09-28T02:41:02 we aren't giving away any secrets 2011-09-28T02:41:16 <_flag> I assumed tutorial implied telling them how 2011-09-28T02:41:25 <_flag> If you tell them how the game works then obviously that's fine 2011-09-28T02:41:49 the tutorials are there to help people easily understand how the game works and get started editing the starter bots 2011-09-28T02:42:00 *** onensora has quit IRC (Ping timeout: 260 seconds) 2011-09-28T02:42:15 we will offer a few pieces of code which are very trivial changes, but beyond there people get to go to town with their strategies within the resource constraitns 2011-09-28T02:42:20 I'm not going to tell them how to order all ants to gather food in the most efficient time possible, just how to start move an ant in the right direction 2011-09-28T02:42:57 <_flag> Okay, I understand 2011-09-28T02:43:21 I think at the end I'll point to a few article on path finding, but won't provide any code 2011-09-28T02:44:32 McLeopold: https://github.com/aichallenge/aichallenge/wiki/Ants-Problem-Description warped? 2011-09-28T02:46:00 McLeopold: you know how the LaTeX parts of the game spec don't show up properly on the beta site? should I just do my best without it or is that likely to get fixed at some point? 2011-09-28T02:49:36 *** kaemo has quit IRC (Ping timeout: 256 seconds) 2011-09-28T02:53:31 *** eashoka has joined #aichallenge 2011-09-28T02:57:26 antimatroid : hi 2011-09-28T02:57:36 hey :) 2011-09-28T03:03:39 <_flag> ~ 2011-09-28T03:03:58 <_flag> bah, wrong key, sorry 2011-09-28T03:04:08 *** Palmik has joined #aichallenge 2011-09-28T03:04:49 antimatroid: how do they get rendered by github? 2011-09-28T03:05:09 go to the specs page and look at the distance part 2011-09-28T03:05:46 antimatroid : thinking about competing now ? :-) 2011-09-28T03:06:08 antimatroid: if you can find a solution to that, we can then use it 2011-09-28T03:06:13 eashoka: thesis is due early november and exams should finish around then 2011-09-28T03:06:17 i'll play around after that 2011-09-28T03:06:35 McLeopold: i have no idea about web stuff, i'll just do what I can without it 2011-09-28T03:06:42 antimatroid : cool 2011-09-28T03:07:59 antimatroid : BTW, saw some of multi hill maps having hills on water. if I observed right, ants had problems taking those hills 2011-09-28T03:08:17 yeah that was my bad, i wasn't checking that the additional hills were being added to land 2011-09-28T03:08:24 i fixed it the other day but some of the maps remain 2011-09-28T03:09:42 antimatroid: :D https://github.com/aichallenge/aichallenge/wiki/Ants-battle-resolution 2011-09-28T03:10:47 antimatroid : also some maps seem to have crowded with hills all too close to each other. not sure whether that is a good thing or a bad thing though.. :-) My guess is if they are too numerous and hence difficult to protect, then the games could generate into a lottery where it could get difficult to identify better bots.. (when the chance factor increase) 2011-09-28T03:11:17 eashoka: we will be enforcing a min and max distance between hills at some point 2011-09-28T03:11:21 yeah, it has a minimum euclidean distance variable for hills which i could increase 2011-09-28T03:11:34 the path to hills, not as the crow flies 2011-09-28T03:11:57 i am considering just adding extra hills per player until the maximum minimum distance from a hill to any enemy hill is below a certain value 2011-09-28T03:11:57 Mcleopold : cool :-) 2011-09-28T03:12:14 that way the smaller maps will have less hills per player and we can tweak how spread out the end up being in general 2011-09-28T03:12:41 that's maximum minimum path distance, not euclidean 2011-09-28T03:14:17 although i think these extra hills encourage bots to be aggressive at the start of games 2011-09-28T03:14:21 *** ibdknox has quit IRC (Remote host closed the connection) 2011-09-28T03:14:37 because the hills wont be so well defended so it's "cheaper" to gain points 2011-09-28T03:15:00 and we very much don't want a game where the best bot is one that's super defensive 2011-09-28T03:17:37 *** vk has quit IRC (Quit: IRC webchat at http://irc2go.com/) 2011-09-28T03:23:05 *** ltriant has quit IRC (Quit: Computer has gone to sleep) 2011-09-28T03:23:06 *** nux67 has joined #aichallenge 2011-09-28T03:25:02 *** gattschardo has joined #aichallenge 2011-09-28T03:25:06 morning 2011-09-28T03:25:34 antimatroid : sounds good 2011-09-28T03:26:49 *** Blkt has joined #aichallenge 2011-09-28T03:27:32 antimatroid, mcleopold : what if we let players own the hills they capture ? :-) (I mean a hill changing sides after a capture) 2011-09-28T03:27:52 a friend suggested that today, it would be sweet but wouldn't really give rise to games ending very fast :P 2011-09-28T03:29:32 antimatroid : I think they will further encourage bot to attack, make it difficult for defensive bots to win, and above all it will make it easy for better bots to dominate. how do we know that it will necessarily lead to longer games ? I think otherwise as there will be less gridlocks 2011-09-28T03:30:03 if we did that, i think it'd be cool to have some hills start as "neutral", as in not owned by anyone yet 2011-09-28T03:30:26 eashoka: that was an idea, but we want the games to come to a conclusion rather than drag on for ever 2011-09-28T03:30:44 antimatroid : yea, sure. 2011-09-28T03:30:49 if there are irreversible actions in the game, this provide a natural progression 2011-09-28T03:30:58 *** aerique has joined #aichallenge 2011-09-28T03:31:45 the only benefit is to provide additional spawn locations. the down side is allowing bots to be revived 2011-09-28T03:33:44 Mcleopold : yes, bots who went on attacking and lost their hills will have a fighting chance to enter back into the game. I'm not sure whether that's a good thing or a not though. ( I think it's good) but you have a point that it will make it harder to determine cut off points. 2011-09-28T03:34:30 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has quit IRC (Ping timeout: 260 seconds) 2011-09-28T03:35:22 a fast games a good game 2011-09-28T03:35:31 '* 2011-09-28T03:36:38 antimatroid, mcleopold : if we really fancy, we could set a time interval for a hill to get stable. after that period, it's not possible to capture it :-) 2011-09-28T03:36:50 too complicated 2011-09-28T03:36:59 sorry, I meant to recapture it. 2011-09-28T03:37:23 recapturing has to done few turns immediately after a capture. 2011-09-28T03:37:41 McLeopold: sorry to still bother you with this, but could you change the compiler from TargetCompiler to ExternalCompiler for Erlang in compiler.py? 2011-09-28T03:37:41 yeah.... it's too complicated for a next week launch............. 2011-09-28T03:38:04 eashoka: is there a launch date yet? 2011-09-28T03:38:53 somebody on the forums wrote last sunday, but now there are hills added... i thought it would be a while again, now 2011-09-28T03:38:56 gattschardo : I red in here that next Wednesday is targeted. mcleopold may be able to confirm :-) 2011-09-28T03:45:03 gosh, the conversation was sooo confusing... 2011-09-28T03:45:12 *** nux67 has quit IRC (Ping timeout: 252 seconds) 2011-09-28T03:46:05 gattschardo: not tonight, try janzert or me tomorrow 2011-09-28T03:46:10 ok 2011-09-28T03:46:23 do you have an issue on github? 2011-09-28T03:46:29 tonight? where are you from, it's morning here :) 2011-09-28T03:46:38 seattle 2011-09-28T03:46:52 an issue? you mean a pull request? 2011-09-28T03:47:06 no, just an issue, so we have details on what's going wrong 2011-09-28T03:47:28 yeah, but its not up to date - i'll put the new info in there 2011-09-28T03:52:06 okay, issue is up to date (it's called Erlang starter package, I couldn't figure out how to tag it as language support, though) 2011-09-28T03:53:39 *** Asmoo has joined #aichallenge 2011-09-28T03:53:58 *** boegel has joined #aichallenge 2011-09-28T03:54:04 hey, competition started already? 2011-09-28T03:54:34 no, still beta 2011-09-28T03:54:55 but you can already test your bot on the beta server 2011-09-28T03:55:30 thanks, i have been off for 1 moutnh so lost a track a bit 2011-09-28T03:56:05 there are new features too, there now is an ant hill for each player 2011-09-28T03:56:46 ye i am just cheking new things, so new ants now spawn at your hive ? 2011-09-28T03:56:56 yep 2011-09-28T04:00:12 good idea, making it looks more like a real ant game 2011-09-28T04:08:08 good morning everyone 2011-09-28T04:08:27 *** berak has joined #aichallenge 2011-09-28T04:18:35 *** eashoka has quit IRC (Quit: Page closed) 2011-09-28T04:22:18 aichallenge: McLeopold epsilon * r060e166 / website/specification.php : Update specification - http://git.io/ojU6EA 2011-09-28T04:50:04 *** olexs has joined #aichallenge 2011-09-28T05:04:06 aichallenge: McLeopold epsilon * re484e09 / website/menu.php : start of menu cleanup - http://git.io/z87Fcw 2011-09-28T05:07:30 @later tell amstan started working on the web site layout, the old stuff is a real mess, this is going to take some work 2011-09-28T05:07:30 McLeopold: Aye, aye, sir 2011-09-28T05:07:33 *** McLeopold has left #aichallenge 2011-09-28T05:28:14 *** Asmoo has quit IRC (Ping timeout: 252 seconds) 2011-09-28T05:29:30 *** olexs has quit IRC (Quit: Leaving.) 2011-09-28T05:31:18 *** mcstar has joined #aichallenge 2011-09-28T05:34:04 *** kaemo has joined #aichallenge 2011-09-28T05:53:19 *** antimatroid has quit IRC (Ping timeout: 248 seconds) 2011-09-28T05:53:38 *** sigh has joined #aichallenge 2011-09-28T06:23:25 *** patrisk has joined #aichallenge 2011-09-28T06:32:00 *** Akranis has joined #aichallenge 2011-09-28T06:42:29 *** olexs has joined #aichallenge 2011-09-28T06:50:49 *** kaemo has quit IRC (Ping timeout: 252 seconds) 2011-09-28T07:24:15 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has joined #aichallenge 2011-09-28T07:25:34 *** denebil has quit IRC (Ping timeout: 252 seconds) 2011-09-28T07:30:44 *** delt0r_ has quit IRC (Read error: Operation timed out) 2011-09-28T07:34:02 *** antimatroid has joined #aichallenge 2011-09-28T07:43:08 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has quit IRC (Ping timeout: 252 seconds) 2011-09-28T07:44:02 *** delt0r_ has joined #aichallenge 2011-09-28T07:44:59 *** UncleVasya has joined #aichallenge 2011-09-28T07:50:37 *** olexs1 has joined #aichallenge 2011-09-28T07:52:03 *** olexs has quit IRC (Ping timeout: 260 seconds) 2011-09-28T07:53:13 Hi. I don't see in game specification a char for razed hill. So I must determine razed hills by myself? 2011-09-28T08:45:59 *** xathis_ has joined #aichallenge 2011-09-28T08:45:59 *** xathis has quit IRC (Read error: Connection reset by peer) 2011-09-28T08:55:25 *** mceier has joined #aichallenge 2011-09-28T09:05:49 *** AlliedEnvy has quit IRC (Read error: Connection reset by peer) 2011-09-28T09:06:23 *** AlliedEnvy has joined #aichallenge 2011-09-28T09:11:58 *** Akranis has quit IRC (Read error: Connection reset by peer) 2011-09-28T09:20:32 *** Kynes38 has joined #aichallenge 2011-09-28T09:34:27 *** UncleVasya has quit IRC () 2011-09-28T09:50:40 *** Kynes38 has quit IRC (Remote host closed the connection) 2011-09-28T09:53:57 *** amstan_ has joined #aichallenge 2011-09-28T09:53:57 *** ChanServ sets mode: +o amstan_ 2011-09-28T10:02:34 *** Kynes38 has joined #aichallenge 2011-09-28T10:16:06 UncleVasya: Razed hills information won't be sent to the bot at all, same as food that has been gathered 2011-09-28T10:19:23 Food gathered is just number of ants you've ever had - 1, right? 2011-09-28T10:19:56 How about ants in the hill? Do they show up on the list of my ants? 2011-09-28T10:20:38 no information about ants that haven't yet spawned is sent 2011-09-28T10:21:53 the amount of food you have gathered would be (number of ants you ever had - 1) + amount stored in the hive waiting to spawn 2011-09-28T10:22:32 but neither the amount of food gathered or the number waiting to spawn are directly given to you 2011-09-28T10:22:42 *** amstan_ has quit IRC (Ping timeout: 258 seconds) 2011-09-28T10:23:20 *** patrisk has quit IRC (Quit: Leaving) 2011-09-28T10:32:10 lol, those hills look like pulsating colored sphincters, if you catch my drift 2011-09-28T10:34:37 *** amstan_ has joined #aichallenge 2011-09-28T10:34:38 *** ChanServ sets mode: +o amstan_ 2011-09-28T10:36:59 *** olexs1 has quit IRC (Quit: Leaving.) 2011-09-28T10:38:53 *** mleise has joined #aichallenge 2011-09-28T10:41:55 *** amstan_ has quit IRC (Ping timeout: 252 seconds) 2011-09-28T10:49:34 *** boegel has quit IRC (Read error: Operation timed out) 2011-09-28T10:49:41 *** amstan_ has joined #aichallenge 2011-09-28T10:49:41 *** ChanServ sets mode: +o amstan_ 2011-09-28T10:51:43 *** sigh has quit IRC (Remote host closed the connection) 2011-09-28T10:52:13 *** sigh has joined #aichallenge 2011-09-28T10:56:14 *** amstan_ has quit IRC (Ping timeout: 252 seconds) 2011-09-28T10:56:49 *** sigh has quit IRC (Ping timeout: 260 seconds) 2011-09-28T10:56:56 *** amstan_ has joined #aichallenge 2011-09-28T10:56:57 *** ChanServ sets mode: +o amstan_ 2011-09-28T11:05:15 *** amstan_ has quit IRC (Remote host closed the connection) 2011-09-28T11:11:00 *** Eruonen has quit IRC (Ping timeout: 258 seconds) 2011-09-28T11:17:56 *** aerique has quit IRC (Quit: ...) 2011-09-28T11:32:18 aichallenge: Marco Leise epsilon * r58b78f1 / (3 files in 3 dirs): changed construction of visualizer in wiki pages to allow any number of setup options / added visualizer/jsdoc to website for reference - http://git.io/DQ9llA 2011-09-28T11:32:18 aichallenge: Marco Leise epsilon * r2b84a4c / (15 files in 8 dirs): 2011-09-28T11:32:18 aichallenge: Merge branch 'epsilon' of github.com:aichallenge/aichallenge into epsilon 2011-09-28T11:32:18 aichallenge: Conflicts: 2011-09-28T11:32:18 aichallenge: website/visualizer_widget.php - http://git.io/3tH6hg 2011-09-28T11:33:06 *** mceier has quit IRC (Quit: leaving) 2011-09-28T11:36:47 aichallenge: Marco Leise epsilon * rf26361f / website/visualizer_widget.php : fix for last commit - http://git.io/kL7DTw 2011-09-28T11:42:03 *** Corgano has joined #aichallenge 2011-09-28T11:42:26 *** Keth has quit IRC (Read error: Connection reset by peer) 2011-09-28T11:42:33 *** Keth has joined #aichallenge 2011-09-28T11:54:34 aichallenge: Marco Leise epsilon * rf05d80c / website/visualizer_widget.php : another fix - http://git.io/1T6t7g 2011-09-28T11:58:23 *** UncleVasya has joined #aichallenge 2011-09-28T11:59:14 aichallenge: Marco Leise epsilon * r991f999 / ants/visualizer/js/Application.js : fixed exception when clicking into an undecorated visualizer - http://git.io/Nr59uQ 2011-09-28T11:59:27 *** nux67 has joined #aichallenge 2011-09-28T12:01:12 *** cichociemno has quit IRC (Quit: Page closed) 2011-09-28T12:07:00 aichallenge: Marco Leise epsilon * r62ec1b6 / ants/visualizer/js/Application.js : fixed: race condition where visualizer would start without loaded images - http://git.io/7DyFYg 2011-09-28T12:11:21 aichallenge: Marco Leise epsilon * r505455e / website/visualizer_widget.php : regression: java visualizer on wiki pages doesn't work - http://git.io/l2-mNA 2011-09-28T12:13:43 *** Blkt has quit IRC (Quit: going back home...) 2011-09-28T12:14:04 *** ibdknox has joined #aichallenge 2011-09-28T12:24:47 *** onensora has joined #aichallenge 2011-09-28T12:26:36 *** Corgano has quit IRC (Quit: Page closed) 2011-09-28T12:32:34 *** McLeopold has joined #aichallenge 2011-09-28T12:34:18 mleise: can there be a frame rate and auto restart option? 2011-09-28T12:35:04 I just thought... damn I should fade to black and restart those non-interactive games 2011-09-28T12:35:21 frame rate is actually a configuration value 2011-09-28T12:35:39 I don't see it in the jsdoc 2011-09-28T12:35:48 http://aichallengebeta.hypertriangle.com/visualizer/jsdoc/symbols/Config.html 2011-09-28T12:36:02 oh 2011-09-28T12:36:11 It is not a setup option, but user configuration 2011-09-28T12:36:53 can you give me a frame rate and do the duration/turns calc for me? 2011-09-28T12:37:36 wait... I can use slowest? 2011-09-28T12:38:50 yeah if you set slowest and fastest to 10 you get 10 turns per second in any case 2011-09-28T12:39:20 ok 2011-09-28T12:39:39 I think I'll change the format for the inline maps... 2011-09-28T12:39:54 and, looking forward to the rewind :) 2011-09-28T12:39:55 but you will have to reset speedFactor to 0 if you don't want the user's speed setting to be applied on top of it 2011-09-28T12:40:33 can the inline config and options be applied last? 2011-09-28T12:41:32 They are applied last. It's just the calculation that is based on replay duration and the config values 'duration', 'speedFactor', 'speedFastest' and 'speedSlowest' 2011-09-28T12:41:54 speedFactor is what is applied to the end of the calculation and can be modified with the speed buttons 2011-09-28T12:42:27 do I have to set duration? or do I just modify slow and fast? 2011-09-28T12:43:23 if slow and fast are the same value, then duration has zero fredom to auto-adjust the speed, so you don't have to set it 2011-09-28T12:43:57 ok 2011-09-28T12:44:09 *** ChrisH has joined #aichallenge 2011-09-28T12:44:19 and I don't have to worry about speedFactor either? 2011-09-28T12:44:56 *** dvladim has joined #aichallenge 2011-09-28T12:45:01 if you want full control set it to 0 2011-09-28T12:45:13 ok 2011-09-28T12:45:43 otherwise users who pressed speed+1 and saved that setting, will see the map play at 1,5 x speed 2011-09-28T12:47:39 man, this must be what an lsd trip is like http://aichallengebeta.hypertriangle.com/visualizer.php?game=1955 2011-09-28T12:48:49 mleise: did you see the issue about ranks not matching? 2011-09-28T12:49:35 not really. someone talked about it here in the chat though 2011-09-28T12:52:26 #265? 2011-09-28T12:53:13 or 269? 2011-09-28T12:53:27 269 2011-09-28T12:54:06 I think I'm doing things differently than the old replay 2011-09-28T12:54:14 We should decide how it should be 2011-09-28T12:54:28 *** nux67 has quit IRC (Ping timeout: 252 seconds) 2011-09-28T12:54:36 Currently I add a score to the history for every bot that is alive 2011-09-28T12:54:40 yes you are ^^ 2011-09-28T12:55:01 During the finish_game function, I modify the last score to include the bonus 2011-09-28T12:55:20 each bot should have a score history that is of length 1 greater than their total turns 2011-09-28T12:55:28 *** ibdknox has quit IRC (Remote host closed the connection) 2011-09-28T12:55:44 could you do it the 'old' way? the final score is in the meta data, so there is no need have it in the replay data as well 2011-09-28T12:55:59 *** ibdknox has joined #aichallenge 2011-09-28T12:56:26 well, for a bot that dies, and then loses the hills later, I don't want to have to keep a score history 2011-09-28T12:56:35 because of the -1 later on 2011-09-28T12:57:10 so I kinda like that the replay shows the negative at the point of death, even though it happened later 2011-09-28T12:57:15 *** amstan has joined #aichallenge 2011-09-28T12:57:15 *** ChanServ sets mode: +o amstan 2011-09-28T12:57:47 that's why you asked for a negative bonus 2011-09-28T12:57:58 I also like that the last number in the score history matches the final score 2011-09-28T12:58:39 I don't like that, since we have the bonus array. 2011-09-28T12:59:18 would that additional score entry coexist with the bonus array? 2011-09-28T12:59:35 idk 2011-09-28T13:00:06 for losing hills, there is no negative bonus, so I have to add it to the history 2011-09-28T13:00:26 *** ibdknox has quit IRC (Ping timeout: 255 seconds) 2011-09-28T13:00:33 *** okayzed is now known as okay| 2011-09-28T13:00:35 or you give 1 bonus for every hill at the start 2011-09-28T13:00:42 yes 2011-09-28T13:00:53 your score starts at the number of hills you own 2011-09-28T13:01:26 there was a game where 4 bots started with 5, and 1 bot started with 1 :) 2011-09-28T13:01:30 no, i mean: your score starts at 0, but you get 1 bonus point for every hill you kept to the end of the match 2011-09-28T13:01:34 the 1 bot had failed to start 2011-09-28T13:01:45 i saw that :) 2011-09-28T13:01:57 no, I like that the score drops, it makes more sense 2011-09-28T13:02:12 gtg 2011-09-28T13:02:29 *** ChrisH has quit IRC (Quit: Page closed) 2011-09-28T13:02:53 okay, I'll fix it in the replay data 2011-09-28T13:11:58 @later tell mleise can we redo the whole score history thing since it doesn't change every turn? 2011-09-28T13:11:58 McLeopold: Ready to serve. 2011-09-28T13:12:19 *** olexs has joined #aichallenge 2011-09-28T13:15:57 mleise: Is there a way tu turn off these bubbles? http://aichallengebeta.hypertriangle.com/visualizer.php?game=1687&user=37 2011-09-28T13:17:10 *to 2011-09-28T13:22:29 thats the Far.T. radius, youre gonna need tham 2011-09-28T13:24:24 e* 2011-09-28T13:26:32 Is it for me? 2011-09-28T13:27:10 what is for you? 2011-09-28T13:27:15 its not like a present 2011-09-28T13:27:21 its the cold trith 2011-09-28T13:27:24 u* 2011-09-28T13:28:59 What is that Far.T. radius? 2011-09-28T13:29:53 UncleVasya: fart radius, it displays the strenght of the smell, that comes from those colored sphincters 2011-09-28T13:30:01 *** McLeopold has quit IRC (Ping timeout: 258 seconds) 2011-09-28T13:30:48 *** McLeopold has joined #aichallenge 2011-09-28T13:33:29 *** Akranis has joined #aichallenge 2011-09-28T13:35:34 aichallenge: McLeopold epsilon * r1121b14 / ants/ants.py : update scores for dead bots if they change, remove bonus from score history closes #269 - http://git.io/_gAxJg 2011-09-28T13:36:00 *** kaemo has joined #aichallenge 2011-09-28T13:41:09 *** xathis_ has quit IRC () 2011-09-28T13:48:58 @later tell mleise can there be some type of indication of which bots are still participating? I know there is the elimination in the timeline, but dimming the names of them would be helpful 2011-09-28T13:48:58 McLeopold: As you wish. 2011-09-28T13:53:00 aichallenge: McLeopold epsilon * rf2ea638 / ants/ants.py : fix probable rank and score - http://git.io/5vpnAA 2011-09-28T13:59:22 aichallenge: McLeopold epsilon * r5efaea7 / ants/ants.py : fix rank calc in ants - http://git.io/15-rbg 2011-09-28T14:04:15 website menu looks broken in google chrome 2011-09-28T14:04:38 the horizontal separators in the list elements don't work 2011-09-28T14:05:31 *** Keth has quit IRC (Ping timeout: 244 seconds) 2011-09-28T14:09:57 *** Keth has joined #aichallenge 2011-09-28T14:14:47 I've downloaded ants from github few hours ago. Can not run play_one_game.cmd. The error is: "playgame.py ... line 11... ImportError: No such module StringIO" 2011-09-28T14:15:08 UncleVasya: what version of python? 2011-09-28T14:15:12 My previous ants from (june or july) work fine. 2011-09-28T14:16:19 UncleVasya: version 3? 2011-09-28T14:16:36 *** InsaneMalkavian has left #aichallenge 2011-09-28T14:18:21 I have both. I remember I've already done something with python few monthes ago to make ants work. Does requirements changed from that time? 2011-09-28T14:19:00 try printing its version number 2011-09-28T14:19:08 2.5 doesnt have stringio or whatever 2011-09-28T14:19:27 i remember you complained about this, and you used 2.5 2011-09-28T14:20:27 It wasn't me. 2.7 is the oldest I had. 2011-09-28T14:20:47 McLeopold: Currently I have 2.7 and 3.1 installed. 2011-09-28T14:22:49 3.1 doesn't have StringIO 2011-09-28T14:22:49 python3 has no stringio 2011-09-28T14:22:53 :D 2011-09-28T14:22:55 it has io.StringIO 2011-09-28T14:23:08 and it will fail on print statements if you get past that 2011-09-28T14:25:06 I understood the problem, thanks. Now I know what I need to do. 2011-09-28T14:27:14 And old version of ants could use 3.1? I believe I remember it couldn't too, but it works on my PC well. Isn't it means that 2.7 is currently On? 2011-09-28T14:27:55 McLeopold: told once that "now ants work with 3.x too" 2011-09-28T14:27:57 *** Blkt has joined #aichallenge 2011-09-28T14:28:16 apparently not, i think you should stick with 2.7, it always worked 2011-09-28T14:28:18 mcstar: I'm working on it now, it should be compatible with 2.6, 2.7 and 3.x soon 2011-09-28T14:28:40 still, its better to use 2.7, if he doesnt use python otherwise 2011-09-28T14:30:01 *** UncleVasya has quit IRC (Read error: Connection reset by peer) 2011-09-28T14:31:55 *** UncleVasya has joined #aichallenge 2011-09-28T14:33:06 The game started but every bot crashed on turn 1. 2011-09-28T14:35:50 if you add -E to the flags for playgame.py you might get useful error messages in game_logs 2011-09-28T14:37:27 Also, if you look at my recent commit to github, you can see what I've added for hill support 2011-09-28T14:37:47 if you're still using OCaml, that is 2011-09-28T14:39:04 smiley1983: I saw it, thanks. 2011-09-28T14:39:42 yes, still with OCaml. 2011-09-28T14:40:53 though looking at it now, I realise that it thinks I changed the whole file. So it isn't immediately clear what's been added. 2011-09-28T14:40:58 When everybody crashed I tried sample bots. After that I added my one and he survived. 2011-09-28T14:41:20 that's a good sign :) 2011-09-28T14:42:19 I thought sample bots was already rewriten to fit changes. 2011-09-28T14:44:05 smiley1983: About 1 hour ago I've compared your new Ants.ml with old one from june and was very glad there is no big changes. 2011-09-28T14:46:31 As I've already added much stuff to my Ants.ml and was feared by a thought that you'll make an update with huge improvements. 2011-09-28T14:46:42 *I was 2011-09-28T14:48:20 *** kaemo has quit IRC (Ping timeout: 276 seconds) 2011-09-28T14:49:16 im gonna remember that: to be feared by a thought 2011-09-28T14:49:50 UncleVasya: yes, the change is nice and small 2011-09-28T14:50:43 If you want to track previously-seen hives, that's extra work (or at least, working out when to forget them is) but I figure each user will want to do that in their own way 2011-09-28T14:51:20 But I was very proud by myself yesterday because I've added hills support by myself. *cool_guy* 2011-09-28T14:53:33 The only thing I wasn't able to do it's to set up binutils to make Unix.get_time_of_day work. :( 2011-09-28T14:53:59 * it's --> is 2011-09-28T14:55:03 UncleVasya: you were proud OF yourself 2011-09-28T14:55:08 mcstar: I will reduce the time that the "fart radius" isi visible on screen in the next update 2011-09-28T14:55:08 by myself means you were alone 2011-09-28T14:55:13 which also could be true 2011-09-28T14:55:26 mleise: im not bothered by it, UncleVasya was 2011-09-28T14:55:49 hah 2011-09-28T14:55:56 Is "I was proud of myself by myself" correct? 2011-09-28T14:56:13 so you are the one who is keeping me busy, UncleVasya 2011-09-28T14:56:21 i was by myself, and i was proud of myself, is a bit better 2011-09-28T14:56:40 just kidding, the cirlces are really covering most of the map all the time on multi-hill maps 2011-09-28T14:56:54 no, no. I just asked maybe there is _already_ a way to turn it off. 2011-09-28T14:57:00 If no, never mind. 2011-09-28T14:57:46 You want to switch them off, mcstar calls them fart radius and amstan thinks they are intrusive. I get the hint ;) 2011-09-28T14:58:39 :D 2011-09-28T14:58:53 yes, its a pretty obvious hint isnt it? 2011-09-28T15:03:06 *** dvladim has quit IRC (Ping timeout: 245 seconds) 2011-09-28T15:04:01 smiley1983: Is 2011-09-28T15:04:38 sry, accident hand's move. 2011-09-28T15:05:25 those mazes got quite thick walls. an ant appearing on the other side of that can't really threaten you 2011-09-28T15:06:24 I'm sorry to hear that get_time_of_day still doesn't work for you 2011-09-28T15:06:49 I don't really use windows, but I have set up cygwin with binutils before, so if you need help just ask 2011-09-28T15:07:15 another time, though, time for me to sleep now (or preferably, three hours ago) 2011-09-28T15:07:21 *** smiley1983 has quit IRC (Quit: leaving) 2011-09-28T15:08:12 mleise: Is info about which hills are raped a part of bot's input or must be figured out by the bot on his own? 2011-09-28T15:08:28 lol 2011-09-28T15:08:35 dont rape those hills 2011-09-28T15:08:36 raped, lol 2011-09-28T15:09:18 UncleVasya: As far as I know you don't get that info, no 2011-09-28T15:09:45 You only get info on currently visible hills. You wont ever know about hills that got razed before you reached them. 2011-09-28T15:09:51 ok 2011-09-28T15:10:51 hmm, aren't they can be re-razed by the bot? 2011-09-28T15:11:17 razed is razed. they are gone from the game. 2011-09-28T15:12:02 un-razed he means 2011-09-28T15:12:15 in specification I saw 1 point for re-rezing your hills. So it's already old, ok. 2011-09-28T15:12:44 you cant re-raze before un-razing and firt razing it 2011-09-28T15:12:45 yeah, maybe "un-razing" 2011-09-28T15:12:54 lets be clear on this 2011-09-28T15:14:44 yep, re - to do something again, un - to return the previous state. 2011-09-28T15:15:18 the game would never stop then 2011-09-28T15:15:18 it's a totally needed for me to go to #english :) 2011-09-28T15:15:57 UncleVasya: youre doing great, really, others dont even dare to open up and chat 2011-09-28T15:16:19 yes, im talking to you Accoun 2011-09-28T15:17:33 Accoun is an old and wise participiant. He even did Tron :) 2011-09-28T15:19:30 so i heard 2011-09-28T15:19:40 nevertheless, he is mute 2011-09-28T15:24:52 *** kaemo has joined #aichallenge 2011-09-28T15:26:27 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has joined #aichallenge 2011-09-28T15:31:48 *** delt0r_ has quit IRC (Ping timeout: 244 seconds) 2011-09-28T15:36:17 janzert: you around? 2011-09-28T15:43:58 *** boegel has joined #aichallenge 2011-09-28T15:44:29 *** delt0r_ has joined #aichallenge 2011-09-28T15:45:12 *** boegel has quit IRC (Client Quit) 2011-09-28T15:50:51 *** okay| is now known as okayzed 2011-09-28T15:52:31 aichallenge: McLeopold epsilon * r51da045 / (6 files in 4 dirs): (log message trimmed) 2011-09-28T15:52:31 aichallenge: Make playgame compatible with python 2.x and 3.x 2011-09-28T15:52:31 aichallenge: Queue was renamed queue 2011-09-28T15:52:31 aichallenge: StringIO is in io, not StringIO 2011-09-28T15:52:31 aichallenge: Unicode literals are not supported 2011-09-28T15:52:32 aichallenge: switched to unicode function 2011-09-28T15:52:33 aichallenge: created dummy function for 3.x 2011-09-28T15:53:24 @later tell janzert You'll want to review these changes. Don't update the workers until you approve. 2011-09-28T15:53:24 McLeopold: I think that worked... 2011-09-28T15:55:24 UncleVasya: pull the latest stuff now and see if you can use 3.x 2011-09-28T15:59:51 *** gattschardo has quit IRC (Quit: leaving) 2011-09-28T16:00:13 *** UncleVasya has quit IRC (Ping timeout: 244 seconds) 2011-09-28T16:04:56 *** Accoun has quit IRC () 2011-09-28T16:05:55 *** UncleVasya has joined #aichallenge 2011-09-28T16:08:28 aichallenge: McLeopold epsilon * rc77651b / website/api_functions.php : add api_log for unauthorized requests - http://git.io/oySG3g 2011-09-28T16:14:42 *** berak has quit IRC (Quit: ChatZilla 0.9.84 [SeaMonkey 2.0a3/20090223135443]) 2011-09-28T16:20:48 *** Accoun has joined #aichallenge 2011-09-28T16:40:01 *** harley has joined #aichallenge 2011-09-28T16:42:16 *** Keth has quit IRC (Ping timeout: 245 seconds) 2011-09-28T16:44:31 *** UncleVasya has quit IRC () 2011-09-28T16:48:36 *** Keth has joined #aichallenge 2011-09-28T16:52:30 *** McLeopold1 has joined #aichallenge 2011-09-28T16:54:22 *** McLeopold has quit IRC (Ping timeout: 260 seconds) 2011-09-28T16:59:29 *** mceier has joined #aichallenge 2011-09-28T17:21:29 http://aichallengebeta.hypertriangle.com/problem_description.php 2011-09-28T17:21:45 pls clean up the grammatical errors 2011-09-28T17:26:14 *** Akranis has quit IRC (Quit: Lämnar) 2011-09-28T17:36:53 *** Blkt has quit IRC (Quit: good night) 2011-09-28T17:44:38 *** Palmik has quit IRC (Remote host closed the connection) 2011-09-28T17:51:38 *** Kynes38 has quit IRC (Ping timeout: 276 seconds) 2011-09-28T17:57:25 mcstar: the problem description is in the wiki, could you work on the corrections? 2011-09-28T17:57:33 *** McLeopold1 is now known as McLeopold 2011-09-28T17:57:36 *** ltriant has joined #aichallenge 2011-09-28T18:07:04 You want a hungarian to work on an english correction? 2011-09-28T18:07:56 I only find 3 errors, he made it sound like it was horrible 2011-09-28T18:08:31 mleise: youre wrong, had i worked on it, it'd become a hungarian correction 2011-09-28T18:08:32 szentszar 2011-09-28T18:09:00 and please stop insulting me with youre profanity 2011-09-28T18:09:12 mcstar: enlighten me, where are the errors? 2011-09-28T18:09:20 mleise: im kidding :D 2011-09-28T18:09:53 McLeopold: no serious errors, you might had spotted them all, its just a bit annoying since its an important page 2011-09-28T18:10:38 okay, but we may not be talking about the same insignificate errors, so point them out would help 2011-09-28T18:10:51 pointing them out* 2011-09-28T18:11:06 don't make me ban you ;) 2011-09-28T18:11:22 sorry, i dont want you to do that 2011-09-28T18:11:55 *** acre has joined #aichallenge 2011-09-28T18:12:04 *** ChanServ sets mode: +o McLeopold 2011-09-28T18:12:19 he's doing that with me all the time -.- 2011-09-28T18:12:37 Soon he will start correcting my hungarian as well 2011-09-28T18:13:47 Coincidence? "don't make me ban you" -> +o McLeopold 2011-09-28T18:14:29 *** acre has quit IRC (Client Quit) 2011-09-28T18:14:33 he is feeling bossy tonite 2011-09-28T18:14:48 :) 2011-09-28T18:15:31 mcstar: I still don't have any info on grammer (haha I mispeled that) from you. 2011-09-28T18:15:46 for instance, the little image with the talking circles: im wrapped the other im warped 2011-09-28T18:15:49 is that intentional? 2011-09-28T18:15:53 yes 2011-09-28T18:16:15 wrapped is to wrap around something, warp is to disappear and reappear somewhere else 2011-09-28T18:16:20 that's for foreigners, who know only one of the words 2011-09-28T18:16:26 it's a funny pun 2011-09-28T18:16:54 i dont feel the same way about it, my fault 2011-09-28T18:17:27 well, at least you know what raze is, unlike UncleVasey 2011-09-28T18:19:54 "y. It's is good to co" 2011-09-28T18:21:09 I repaired my mouse today. had a broken lead right where the cable comes out. short-circuited it for a second when I twisted the two endings together and they touched the grounded screening. it's amazing how much smoke 5V can produce. 2011-09-28T18:22:00 wow 2011-09-28T18:22:05 mleise: i didnt know what "raze" meant until i was confronted with it here on monday 2011-09-28T18:22:27 I heard it in some old warcraft strategy game im sure 2011-09-28T18:22:40 mleise: nono i wanted McLeopold 2011-09-28T18:22:55 sorry for the trouble i cause all the time 2011-09-28T18:23:04 warcraft 1 is what I always think of :) 2011-09-28T18:23:43 actually, the amount of smoke has little to do with voltage 2011-09-28T18:23:56 what matters more is amperage 2011-09-28T18:24:03 only my opinion though 2011-09-28T18:24:40 mcstar: Yes I've been told many times, but I never want to believe it. Anyway, my laptop did a good job surviving this 2011-09-28T18:24:58 McLeopold: i guess its a good strategy to think of warcraft 1 while having sex, but not always... 2011-09-28T18:26:03 mleise: usb has short circuit protection 2011-09-28T18:26:32 it wasn't triggered obviously 2011-09-28T18:26:54 i guess the current just didnt exceed its maximum value 2011-09-28T18:27:12 i think the contact was of a big resistance 2011-09-28T18:27:25 it can still dissipate much heat 2011-09-28T18:27:27 maybe i should try one of those usb scanners without external power plug on it :D 2011-09-28T18:28:01 those that draw 10x the specified current from the usb host 2011-09-28T18:28:40 i had experience with 2.5" hadd casings that didnt spin up on my powerbook 2011-09-28T18:28:48 Ok, enough talk, I need to reduce the farting bubble indicators 2011-09-28T18:29:01 sure 2011-09-28T18:29:14 im glad you like the name 2011-09-28T18:29:43 I think it is absolutely childish, and just want to remind you of that fact every time 2011-09-28T18:30:07 sorry, i consider it as a devotion to my humor every time i read it 2011-09-28T18:31:21 mleise: and the rewind? 2011-09-28T18:32:05 McLeopold: hmm... that's not a priority right now, but I didn't forget it 2011-09-28T18:33:57 k 2011-09-28T18:40:53 *** sigh has joined #aichallenge 2011-09-28T18:42:45 *** sigh has quit IRC (Remote host closed the connection) 2011-09-28T18:46:07 *** onensora has quit IRC () 2011-09-28T18:51:38 *** denebil has joined #aichallenge 2011-09-28T18:56:23 *** mcstar has quit IRC (Quit: WeeChat 0.3.5) 2011-09-28T19:01:18 McLeopold: hey 2011-09-28T19:01:32 McLeopold: jeff requests that we get some rough tutorials for ants 2011-09-28T19:01:39 McLeopold: it might look better for the google people 2011-09-28T19:04:09 *** harley has quit IRC (Ping timeout: 252 seconds) 2011-09-28T19:06:49 amstan: we better find some voluteers then... 2011-09-28T19:12:30 *** amstan has quit IRC (Ping timeout: 260 seconds) 2011-09-28T19:17:57 *** harley has joined #aichallenge 2011-09-28T19:32:40 aichallenge: Marco Leise epsilon * re0b1353 / ants/visualizer/js/CanvasElement.js : draw dashed circles are only drawn below a scale of five pixels per square / proximity indicator only visible a couple of turns before a raze - http://git.io/gKi5Vg 2011-09-28T19:43:56 *** amstan has joined #aichallenge 2011-09-28T19:43:56 *** ChanServ sets mode: +o amstan 2011-09-28T20:05:46 aichallenge: Marco Leise epsilon * rc77845e / (3 files): small improvements for the color-blind - http://git.io/r5pMVg 2011-09-28T20:08:13 *** McLeopold has left #aichallenge 2011-09-28T20:09:40 *** harley has quit IRC (Ping timeout: 260 seconds) 2011-09-28T20:09:51 a1k0n: are you a googler? 2011-09-28T20:16:23 i am 2011-09-28T20:21:31 *** harley has joined #aichallenge 2011-09-28T20:29:19 *** mceier has quit IRC (Quit: leaving) 2011-09-28T20:36:54 *** harley has quit IRC (Remote host closed the connection) 2011-09-28T20:41:36 *** denebil has quit IRC (Ping timeout: 252 seconds) 2011-09-28T21:37:38 *** olexs has quit IRC (Quit: Leaving.) 2011-09-28T21:39:38 *** rofer is now known as rowfur 2011-09-28T22:09:01 i though a1k0n was a yahooer? 2011-09-28T22:15:14 antiuni: was 2011-09-28T22:18:33 aichallenge: janzert epsilon * r737c2e4 / worker/sandbox.py : Make unicode function for py3 actually do conversions - http://git.io/oDgrvw 2011-09-28T22:18:33 aichallenge: janzert epsilon * rfe0b68e / (3 files): Merge branch 'epsilon' of github.com:aichallenge/aichallenge into epsilon - http://git.io/1WN7hA 2011-09-28T22:28:39 aichallenge: janzert epsilon * rcef9b23 / worker/sandbox.py : Get subprocess files in text mode in python3 - http://git.io/bLSpqQ 2011-09-28T22:37:40 aichallenge: janzert epsilon * reb707a2 / worker/compiler.py : Switch Erlang to the more appropriate ExternalCompiler - http://git.io/t57M2A 2011-09-28T22:49:51 *** ltriant has quit IRC (Ping timeout: 248 seconds) 2011-09-28T22:56:00 *** ltriant has joined #aichallenge 2011-09-28T23:10:33 contestbot: later tell McLeopold I still think bots without hills don't effect end of game makes more sense than bots without hills don't effect end of game unless they're the leader, but it looks like it makes little practical difference in any case 2011-09-28T23:10:33 janzert: OK 2011-09-28T23:15:00 *** ibdknox has joined #aichallenge 2011-09-28T23:17:21 *** amstan_ has joined #aichallenge 2011-09-28T23:17:21 *** ChanServ sets mode: +o amstan_ 2011-09-28T23:18:39 *** amstan has quit IRC (Ping timeout: 248 seconds) 2011-09-28T23:32:14 *** delt0r_ has quit IRC (Ping timeout: 276 seconds) 2011-09-28T23:33:58 *** okayzed is now known as okay| 2011-09-28T23:42:35 *** Keth_ has joined #aichallenge 2011-09-28T23:42:36 *** Keth has quit IRC (Read error: Connection reset by peer) 2011-09-28T23:44:06 *** delt0r_ has joined #aichallenge 2011-09-28T23:52:59 *** dvladim has joined #aichallenge