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http://git.io/UhyfQQ 2011-09-30T01:27:10 *** Palmik has quit IRC (Remote host closed the connection) 2011-09-30T01:33:05 *** McLeopold has joined #aichallenge 2011-09-30T01:42:21 *** boegel has joined #aichallenge 2011-09-30T01:46:42 *** boegel has quit IRC (Client Quit) 2011-09-30T02:08:39 aichallenge: McLeopold epsilon * r2a5dbab / ants/ants.py : 2011-09-30T02:08:39 aichallenge: food fixes 2011-09-30T02:08:39 aichallenge: Fix #272, food will not spawn on hills 2011-09-30T02:08:39 aichallenge: Add --scenario flag to allow map to specify starting ants and food 2011-09-30T02:08:39 aichallenge: Switch symmetric logic to follow hills, not initial ants - http://git.io/UpHwxA 2011-09-30T02:08:39 aichallenge: McLeopold epsilon * r54514cb / setup/worker_setup.py : Merge branch 'epsilon' of github.com:aichallenge/aichallenge into epsilon - http://git.io/CzyRfQ 2011-09-30T02:09:56 McLeopold: I think the fix to population count is counting all hives, including those of players that don't have any remaining hills? 2011-09-30T02:10:32 ? 2011-09-30T02:10:47 yeah, probably 2011-09-30T02:11:29 lines 1464 and 1465 of ants.py now 2011-09-30T02:12:09 it seems like it should have a conditional to only count hives that still have an active hill 2011-09-30T02:15:13 btw, for anyone interested in Clojure, Clojure itself now seems to be working on the servers but the starter bot crashes 2011-09-30T02:17:57 aichallenge: McLeopold epsilon * r3100637 / ants/ants.py : only count hive ants for players with hills for cutoff logic - http://git.io/NNQbeQ 2011-09-30T02:18:04 janzert: and I just restarted the workers :( 2011-09-30T02:19:05 janzert: I should probably check that they are alive too? 2011-09-30T02:19:08 I'll update them manually when they get back up 2011-09-30T02:19:32 I never did before 2011-09-30T02:19:53 I'm thinking not 2011-09-30T02:19:57 for changes that don't effect the setup, you can just manually download and unpack the tgz from the server 2011-09-30T02:20:13 I could 2011-09-30T02:20:27 shutdown the worker script first then start it afterwards too of course 2011-09-30T02:20:30 maybe a script? and a nice log on message reminder :) 2011-09-30T02:21:28 well, I usually shutdown the worker nicely with a stop_worker file so if using an automatic script it could take quite a while to complete 2011-09-30T02:21:46 also it wouldn't restart worker.py in a screen session 2011-09-30T02:22:19 well it could all be worked out but would get rather complex 2011-09-30T02:22:29 mayby next year... 2011-09-30T02:23:23 ideally make it another task for the worker so it can be triggered automatically from the main server :) 2011-09-30T02:23:35 yeah! 2011-09-30T02:23:44 I thought about that briefly the other day, but it would get fairly tricky 2011-09-30T02:24:11 you'd have to pass control to an update program and kill yourself 2011-09-30T02:24:18 or something like that 2011-09-30T02:24:30 something 2011-09-30T02:24:37 * janzert nods 2011-09-30T02:24:44 if we ever do jeffs vision of submitting games, it's something we would want 2011-09-30T02:25:26 yeah, and would require significant rework in security too 2011-09-30T02:25:38 all game code needs to be sandboxed as well 2011-09-30T02:25:38 jail users? 2011-09-30T02:25:43 oh, yeah 2011-09-30T02:26:52 janzert: did you see my horrible probably_score bug? 2011-09-30T02:27:06 Just as bad as the food spawning on hills bug 2011-09-30T02:27:14 I saw something about it but didn't really look at it 2011-09-30T02:27:19 I write some really crappy code sometimes 2011-09-30T02:27:20 *** amstan_ has quit IRC (Ping timeout: 260 seconds) 2011-09-30T02:27:38 I didn't copy the list, so I was modifying scores directly 2011-09-30T02:27:59 the spawn code was continuing the inner loop, instead of the outer 2011-09-30T02:28:07 dumb stuff 2011-09-30T02:28:10 oops 2011-09-30T02:28:30 so, that means most of the stats on extended games is probably wrong 2011-09-30T02:29:43 being extended games are only around 1% of the total games, from a practical game length perspective, I'm not really worried about it 2011-09-30T02:29:56 still think the rule makes no sense though :P 2011-09-30T02:30:10 me neither, I'm just really interested to see a come from behind game :) 2011-09-30T02:30:11 but I'll just refer questions about it to someone else 2011-09-30T02:30:56 oh that reminds me 2011-09-30T02:31:33 if at some point, people complain about not enough games, we can just kill the bots without hills, but let's wait if it actually becomes an issue 2011-09-30T02:31:36 I think the section in the game specification called Cutoffs should be renamed to something like "End Game Conditions" 2011-09-30T02:31:47 Sure 2011-09-30T02:32:08 That was all written after midnight, I was just trying to get the info out there 2011-09-30T02:32:18 it won't add hardly any games though since it will effect only ~1% of games 2011-09-30T02:32:22 ok 2011-09-30T02:32:46 It would be nice if we could get interwiki links to transfer over, but I think we'll need to do hard links 2011-09-30T02:33:25 McLeopold: how do you feel about me changing "attack enemy ants if within range" to "battle enemy ants if within range"? 2011-09-30T02:33:37 do you know of a good code formatting tool? I was thinking a jQuery plugin for the tutorials 2011-09-30T02:33:37 I think the only way to significantly shorten games is going to be finding ways that max turn games can be shortened 2011-09-30T02:33:39 i think the resolution resembles battles more than ants necessarily attcking each other 2011-09-30T02:33:47 but I haven't had any really pop out yet 2011-09-30T02:33:52 other than map design issues 2011-09-30T02:34:52 McLeopold: http://pygments.org/ is the only one I really know of, not sure how to integrate it though 2011-09-30T02:34:53 antimatroid: We should probably try ant be consistant, I prefer "attack" as an action an ant is doing, and "battle" as the whole configuration of the board 2011-09-30T02:35:17 yeah, but that is python 2011-09-30T02:35:43 right, it would be need to be done in the page generation stage 2011-09-30T02:35:44 *** onensora has joined #aichallenge 2011-09-30T02:38:34 janzert: we could do a "no ant population % movement" cutoff. If all bots maintain the same percentage of ants, stop the game? 2011-09-30T02:39:08 distance to enemy hills? 2011-09-30T02:39:24 I'd have to look at the max_turns games... 2011-09-30T02:40:38 "The game will continue if the only bot with a hill isn't winning yet." is that a typo? 2011-09-30T02:40:49 how can that bot then cahgne the outcome if they can't gain more points? 2011-09-30T02:40:57 cahgne? 2011-09-30T02:41:04 change 2011-09-30T02:41:13 shouldn't it be the game will continue if the only bot with a hill can be beaten still? 2011-09-30T02:41:17 oh, totally couldn't figure that out :) 2011-09-30T02:41:30 or what about if the other places in the game could still change? 2011-09-30T02:41:43 antimatroid: there is a way 2011-09-30T02:42:15 i don't see how? they can only lose points from losing one of their remaining hills no? 2011-09-30T02:42:21 *** ltriant has quit IRC (Quit: Get MacIrssi - http://www.sysctl.co.uk/projects/macirssi/) 2011-09-30T02:42:23 antimatroid: the way it is written is really the way McLeopold and Amstan want it :P 2011-09-30T02:42:24 if 1 bot has no hills and is winning, and another has no ants, but still has a hill, and a 3rd has bot and can take out the second to get first place... 2011-09-30T02:42:31 whereas the other bots could take out the hill(s) giving them points 2011-09-30T02:42:40 but, that sentence is wrong 2011-09-30T02:43:55 here's my thoughs, player 1 has no hills and 10 points, player 2 has a hill and 12 points, then player 1 takes out player 2's hill before the end making the score 12-11? 2011-09-30T02:44:05 it should say, the only alive bot with a hill 2011-09-30T02:44:29 but what about my example above? 2011-09-30T02:44:38 aren't you taking the chance from player 2 to win the game fairly? 2011-09-30T02:44:42 is it a 2 player game? 2011-09-30T02:44:48 doesn't matter 2011-09-30T02:44:53 yes it does 2011-09-30T02:44:55 this could be two players ranked anywhere among the rest 2011-09-30T02:45:00 fact is the outcome could still change 2011-09-30T02:45:15 if a bot with a hill can gain in rank, the game continues 2011-09-30T02:45:29 what about a bot without a hill which can gain in rank? 2011-09-30T02:45:33 that's what my example is 2011-09-30T02:45:42 we might stop the game 2011-09-30T02:45:50 i don't think it should be stopped :P 2011-09-30T02:46:11 the general idea is that players that have lost their hills shouldn't effect whether the game continues or not 2011-09-30T02:46:23 player 1 could be really close to taking player 2's hill when someone else takes out player 1's last hill 2011-09-30T02:46:33 it's a lesser effect than simply removing them 2011-09-30T02:46:36 i think you're cutting the game short too fast 2011-09-30T02:47:02 antimatroid: we've got code to test that, and it doesn't usually change the rank so far 2011-09-30T02:47:20 if you've got code to test it why not stop the game when the outcome can't change? 2011-09-30T02:48:01 anyway, you guys are aware of what I mean now, I don't mind too much so I wont push it :() 2011-09-30T02:48:03 :)* 2011-09-30T02:48:31 It needs to be specified clearly that a main objective will be to hold on to your hills 2011-09-30T02:48:53 i thought the objective was to both defend and attack? :P 2011-09-30T02:48:58 it is 2011-09-30T02:49:10 *a* main, not *the* main 2011-09-30T02:49:38 if you lose your hills, you won't be garrenteed the time to make attacks 2011-09-30T02:50:11 antimatroid: did you notice that if you have ants in the hive, your hill can't be taken? 2011-09-30T02:50:37 i hadn't, but yeah okay 2011-09-30T02:50:56 spawn happens before move, so you always have a defender 2011-09-30T02:50:59 you could actually play a game with them on that 2011-09-30T02:51:44 if you lost control of you hill area, but had most of the map, and the spawn rate was high enough, you could theoretically never lose your hill 2011-09-30T02:52:37 yeah, that will be cool to see 2011-09-30T02:52:49 i think that'd be cooler if people could easily choose where to spawn :P 2011-09-30T02:52:54 but oh well 2011-09-30T02:53:22 well, they wouldn't actually take out any enemies, just delay the razing 2011-09-30T02:54:03 it'd give them time to reclaim the territory before the enemy razed the hill 2011-09-30T02:54:10 how's the tutorial coming? 2011-09-30T02:54:16 :) 2011-09-30T02:54:22 it's friday night, i'll try and do it tonight 2011-09-30T02:54:26 cool 2011-09-30T02:54:27 (only 5pm_ 2011-09-30T02:54:38 it's not yet friday for me 2011-09-30T02:55:26 gotta sleep now, cya 2011-09-30T02:55:30 ciao 2011-09-30T02:55:33 *** McLeopold has left #aichallenge 2011-09-30T03:11:49 *** ibdknox has quit IRC (Remote host closed the connection) 2011-09-30T03:12:20 *** ibdknox has joined #aichallenge 2011-09-30T03:16:54 *** ibdknox has quit IRC (Ping timeout: 255 seconds) 2011-09-30T03:18:14 *** Doddzy39 has quit IRC (Ping timeout: 252 seconds) 2011-09-30T03:24:50 *** k333es has joined #aichallenge 2011-09-30T03:56:40 *** sir_macelon has joined #aichallenge 2011-09-30T03:59:25 *** GeorgeSebastian has joined #aichallenge 2011-09-30T03:59:25 *** GeorgeSebastian has joined #aichallenge 2011-09-30T04:00:23 @rankings 2011-09-30T04:00:24 sir_macelon: An error has occurred and has been logged. Please contact this bot's administrator for more information. 2011-09-30T04:15:27 *** mcstar has joined #aichallenge 2011-09-30T04:15:39 *** Blkt has joined #aichallenge 2011-09-30T04:22:23 *** a1k0n_ has joined #aichallenge 2011-09-30T04:24:18 *** spacebat_ has joined #aichallenge 2011-09-30T04:30:01 *** nplus has quit IRC (*.net *.split) 2011-09-30T04:30:02 *** delt0r has quit IRC (*.net *.split) 2011-09-30T04:30:02 *** kire has quit IRC (*.net *.split) 2011-09-30T04:30:03 *** Blkt has quit IRC (*.net *.split) 2011-09-30T04:30:03 *** antimatroid has quit IRC (*.net *.split) 2011-09-30T04:30:05 *** janzert has quit IRC (*.net *.split) 2011-09-30T04:30:06 *** dr- has quit IRC (*.net *.split) 2011-09-30T04:30:06 *** jmcarthur has quit IRC (*.net *.split) 2011-09-30T04:30:06 *** acieroid has quit IRC (*.net *.split) 2011-09-30T04:30:06 *** sir_macelon has quit IRC (*.net *.split) 2011-09-30T04:30:06 *** k333es has quit IRC (*.net *.split) 2011-09-30T04:30:07 *** antiuni has quit IRC 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#aichallenge 2011-09-30T04:40:11 *** gibson.freenode.net sets mode: +o ChanServ 2011-09-30T04:40:17 *** nplus has joined #aichallenge 2011-09-30T04:40:18 *** delt0r has joined #aichallenge 2011-09-30T04:40:18 *** kire has joined #aichallenge 2011-09-30T04:40:59 *** aarossig_ has joined #aichallenge 2011-09-30T04:40:59 *** janzert has joined #aichallenge 2011-09-30T04:40:59 *** dr- has joined #aichallenge 2011-09-30T04:40:59 *** jmcarthur has joined #aichallenge 2011-09-30T04:40:59 *** acieroid has joined #aichallenge 2011-09-30T04:41:07 *** Blkt has joined #aichallenge 2011-09-30T04:41:08 *** antimatroid has joined #aichallenge 2011-09-30T05:00:29 good day everyone 2011-09-30T05:33:49 *** antimatroid1 has joined #aichallenge 2011-09-30T05:34:00 *** antimatroid has quit IRC (Read error: Connection reset by peer) 2011-09-30T06:17:28 *** sigh has joined #aichallenge 2011-09-30T06:30:38 *** berak has joined #aichallenge 2011-09-30T06:51:05 *** Palmik has joined #aichallenge 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delt0r_ has joined #aichallenge 2011-09-30T07:45:34 *** DummySphere has quit IRC (Quit: Page closed) 2011-09-30T07:45:56 my bot crashed a couple of times, i can see no crashriport though 2011-09-30T07:46:03 and it wasnt prone to crashing 2011-09-30T07:46:11 (sbcl) 2011-09-30T07:48:02 *** Keth has quit IRC (Read error: Connection reset by peer) 2011-09-30T07:48:59 *** Keth has joined #aichallenge 2011-09-30T07:51:06 *** Keth has quit IRC (Read error: Connection reset by peer) 2011-09-30T07:54:16 *** Keth has joined #aichallenge 2011-09-30T08:01:09 *** GeorgeSebastian has quit IRC (Read error: Connection reset by peer) 2011-09-30T08:09:19 *** patrisk has joined #aichallenge 2011-09-30T08:14:06 *** UncleVasya has joined #aichallenge 2011-09-30T08:18:30 *** UncleVasya has quit IRC (Read error: Connection reset by peer) 2011-09-30T08:18:43 *** UncleVasya has joined #aichallenge 2011-09-30T08:25:00 *** Keth_ has joined #aichallenge 2011-09-30T08:25:01 *** Keth has quit IRC (Read error: Connection reset by peer) 2011-09-30T08:25:22 *** boegel has joined #aichallenge 2011-09-30T08:49:28 *** AlliedEnvy_ has quit IRC (Read error: Connection reset by peer) 2011-09-30T08:49:48 *** AlliedEnvy_ has joined #aichallenge 2011-09-30T09:10:45 *** mceier has joined #aichallenge 2011-09-30T09:25:28 *** sir_macelon has joined #aichallenge 2011-09-30T09:32:35 *** xathis has joined #aichallenge 2011-09-30T09:34:09 *** eashoka has joined #aichallenge 2011-09-30T09:51:06 good morning/evening! 2011-09-30T09:51:57 eashoka: good afternoon :) 2011-09-30T09:55:27 java guys seem to be very polite 2011-09-30T09:56:55 hi 2011-09-30T09:57:57 @seen Smiley1983 2011-09-30T09:57:57 UncleVasya: Smiley1983 was last seen in #aichallenge 1 day, 18 hours, 50 minutes, and 42 seconds ago: another time, though, time for me to sleep now (or preferably, three hours ago) 2011-09-30T10:06:21 msctar : java is for enterprise and is type safe, may be that's why. :-) 2011-09-30T10:07:31 esahoka : your probably light 2011-09-30T10:08:41 someone told me there are "protocols" in java, or interfaces if you like, i saw the analogy there 2011-09-30T10:09:33 mcstar : you are probably right :-) 2011-09-30T10:11:29 *** patrisk has quit IRC (Quit: Leaving) 2011-09-30T10:16:36 *** antiuni has quit IRC (Ping timeout: 252 seconds) 2011-09-30T10:17:40 UncleVasya: you didnt upload any bots? 2011-09-30T10:18:24 Delin_psm_Vizov is the my one. 2011-09-30T10:19:14 is mine* 2011-09-30T10:19:51 "I will talk with you with pleasure." 2011-09-30T10:19:58 :) 2011-09-30T10:20:05 are you trying to hook up with a girl? 2011-09-30T10:20:35 Delin - my friend (InsaneMalkavian). "psm" is a shortened "posmotri" wich translates from Russian as "do watch". Vizov is the name of good Russian movie. 2011-09-30T10:23:52 i see you didnt prepare your bot to handle the new conditions either 2011-09-30T10:23:52 *** smiley1983 has joined #aichallenge 2011-09-30T10:23:55 Do you know any girl who can find that string? If so then sure! :) 2011-09-30T10:24:06 i dont 2011-09-30T10:24:18 and its very unlikely to find any girls here 2011-09-30T10:25:13 smiley1983: hi. Maybe it's a good idea to keep info about hills in the fog of war by default in starter pack? 2011-09-30T10:26:22 *** onensora has quit IRC (Read error: Connection reset by peer) 2011-09-30T10:27:13 mcstar: My guy goes to the first alive enemy hill he see. 2011-09-30T10:27:45 *** sir_macelon has quit IRC (Quit: Page closed) 2011-09-30T10:27:57 smiley1983: I've done it this way: 2011-09-30T10:28:01 i just noticed your ants pile up in the base 2011-09-30T10:29:15 UncleVasya: do you mean keeping the hill information between turns rather than forgetting it? 2011-09-30T10:31:24 lets leave some work for the poor contestants who will use your starter kit too 2011-09-30T10:33:58 since the contestant has to manage previously-seen food themselves, it makes sense for them to have to do the same for hills 2011-09-30T10:34:02 I keep the list of hillsfrom past turn. But the map squares with hills are still updated every turn. After call to UpdateVision I call UpdateHills that makes a list that consist of (Hills we currently see + Hills in the fog of war). 2011-09-30T10:34:15 *** AGrishchenko has quit IRC (Quit: Page closed) 2011-09-30T10:35:17 Question about updating map squares: if there's an ant on a hill, do you create a new value for the map, or only include one of them? 2011-09-30T10:35:38 Currently the map tile variety is just an int 2011-09-30T10:36:15 so for the starter pack, I'm just making lists of my_hills and enemy_hills, and leaving the map unchanged 2011-09-30T10:42:28 Currently in bot's logic I use only a list of hills so I prefer to stole ant in the map square instead of hill. Maybe it will change in future and I will think about keeping them both. 2011-09-30T10:43:50 I think the starter can be kept simple though - most of the other starters will do the same, I think 2011-09-30T10:46:37 *** javagamer is now known as rofer 2011-09-30T10:49:55 smiley1983: I think a possible way is to make methods like state#is_hill, state#is_ant. 2011-09-30T10:53:40 and make an integer value for Ant+Hill in mapb.content. So the function is_hill returns true in case when content = hill_value or content = Ant+Hill value. 2011-09-30T10:58:44 And if you'll add a tile `AntHill you don't need to keep is_hill and is_ant as state's methods. You can put them in a place you put not_water function in the top of MyBot.ml. 2011-09-30T11:00:26 mcstar: why they are poor? 2011-09-30T11:02:52 Can you tell me about relationship between my ants and enemy hills? 2011-09-30T11:03:52 *** patrisk has joined #aichallenge 2011-09-30T11:04:33 mcstar: I saw 1 or 2 female names on the Planet Wars. On 2000+place :) 2011-09-30T11:05:14 Or 3000+, cant remenber. 2011-09-30T11:06:31 Are you kidding me and want me to believe my connection breaked and I'm offline now? :D 2011-09-30T11:13:42 *** nplus has quit IRC (Quit: ChatZilla 0.9.87-rdmsoft [XULRunner 1.9.2/20100222071121]) 2011-09-30T11:14:13 *** patrisk has quit IRC (Remote host closed the connection) 2011-09-30T11:17:26 *** onensora has joined #aichallenge 2011-09-30T11:18:33 *** patrisk has joined #aichallenge 2011-09-30T11:18:55 *** amstan has joined #aichallenge 2011-09-30T11:18:55 *** ChanServ sets mode: +o amstan 2011-09-30T11:27:35 *** nplus has joined #aichallenge 2011-09-30T11:28:07 UncleVasya: sry, i was/am busy 2011-09-30T11:28:22 ok 2011-09-30T11:34:39 *** berak has quit IRC (Ping timeout: 248 seconds) 2011-09-30T11:39:07 *** berak has joined #aichallenge 2011-09-30T11:46:38 *** amstan has quit IRC (Ping timeout: 258 seconds) 2011-09-30T11:47:48 *** boegel has quit IRC (Ping timeout: 240 seconds) 2011-09-30T12:04:19 *** foRei has joined #aichallenge 2011-09-30T12:06:56 *** mleise has joined #aichallenge 2011-09-30T12:07:42 *** McLeopold has joined #aichallenge 2011-09-30T12:08:08 *** patrisk has left #aichallenge ("Leaving") 2011-09-30T12:08:18 *** patrisk has joined #aichallenge 2011-09-30T12:10:35 *** Blkt has quit IRC (Quit: going home) 2011-09-30T12:15:43 *** McLeopold1 has joined #aichallenge 2011-09-30T12:17:14 *** eashoka has quit IRC (Ping timeout: 252 seconds) 2011-09-30T12:17:42 *** McLeopold has quit IRC (Ping timeout: 256 seconds) 2011-09-30T12:19:09 *** mceier has quit IRC (Read error: Operation timed out) 2011-09-30T12:20:33 *** mceier has joined #aichallenge 2011-09-30T12:29:07 *** okayzed is now known as okay| 2011-09-30T12:35:02 *** amstan has joined #aichallenge 2011-09-30T12:35:07 *** ChanServ sets mode: +o amstan 2011-09-30T12:40:51 *** sigh has quit IRC (Remote host closed the connection) 2011-09-30T12:42:39 *** ibdknox has joined #aichallenge 2011-09-30T12:43:58 *** GeorgeSebastian has joined #aichallenge 2011-09-30T12:45:58 *** okay| is now known as okayzed 2011-09-30T12:46:39 *** McLeopold1 has quit IRC (Ping timeout: 248 seconds) 2011-09-30T12:46:57 *** McLeopold has joined #aichallenge 2011-09-30T12:50:26 *** amstan has quit IRC (Ping timeout: 252 seconds) 2011-09-30T12:50:46 *** okayzed is now known as okay| 2011-09-30T12:51:07 *** mrpancakes has joined #aichallenge 2011-09-30T12:54:08 *** patrisk has quit IRC (Quit: Leaving) 2011-09-30T12:59:11 *** amstan has joined #aichallenge 2011-09-30T12:59:11 *** ChanServ sets mode: +o amstan 2011-09-30T13:28:41 *** ibdknox has quit IRC (Remote host closed the connection) 2011-09-30T14:05:48 *** amstan has quit IRC (Ping timeout: 255 seconds) 2011-09-30T14:07:42 *** boegel has joined #aichallenge 2011-09-30T14:08:26 *** olexs has joined #aichallenge 2011-09-30T14:16:27 *** boegel has quit IRC (Quit: Leaving) 2011-09-30T14:49:47 *** onensora has quit IRC (Ping timeout: 276 seconds) 2011-09-30T15:05:40 *** okay| is now known as okayzed 2011-09-30T15:08:13 *** Keth_ has quit IRC (Read error: Connection reset by peer) 2011-09-30T15:10:45 aichallenge: Marco Leise epsilon * r77b89cd / (8 files in 5 dirs): zoom on the front page set to 1 - http://git.io/mv65ww 2011-09-30T15:11:31 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has joined #aichallenge 2011-09-30T15:18:02 *** berak has quit IRC (Quit: ChatZilla 0.9.84 [SeaMonkey 2.0a3/20090223135443]) 2011-09-30T15:23:43 *** Asmoo has joined #aichallenge 2011-09-30T15:29:06 aichallenge: Marco Leise epsilon * r9179ff8 / (3 files in 2 dirs): fixed: zoom on front page visualizer not set to 1 in the Java version - http://git.io/IXoTXg 2011-09-30T15:33:06 *** delt0r_ has quit IRC (Ping timeout: 255 seconds) 2011-09-30T15:40:12 *** asterix_ has joined #aichallenge 2011-09-30T15:41:20 *** asterix_ has left #aichallenge 2011-09-30T15:46:08 *** delt0r_ has joined #aichallenge 2011-09-30T15:51:47 one more thing needs to be fixed before contest launch - "Spring 2011" in website header :) 2011-09-30T15:52:06 *** Asmoo has quit IRC (Ping timeout: 252 seconds) 2011-09-30T15:54:05 olexs: Let's hope it will be fixed unto Autumn 2011, not Winter. 2011-09-30T15:54:23 indeed 2011-09-30T15:58:45 *** Accoun has quit IRC () 2011-09-30T16:00:03 *** mrpancakes has left #aichallenge ("Leaving") 2011-09-30T16:07:08 *** olexs1 has joined #aichallenge 2011-09-30T16:07:48 *** olexs has quit IRC (Ping timeout: 260 seconds) 2011-09-30T16:10:31 *** UncleVasya has quit IRC (Read error: Connection reset by peer) 2011-09-30T16:11:32 *** Accoun has joined #aichallenge 2011-09-30T16:27:23 *** GeorgeSebastian has quit IRC (Ping timeout: 252 seconds) 2011-09-30T16:27:35 *** okayzed is now known as okay| 2011-09-30T16:53:30 *** onensora has joined #aichallenge 2011-09-30T16:59:56 *** amstan_ has joined #aichallenge 2011-09-30T17:00:03 *** ChanServ sets mode: +o amstan_ 2011-09-30T17:03:26 *** dvladim has joined #aichallenge 2011-09-30T17:05:22 *** Palmik has quit IRC (Read error: Connection reset by peer) 2011-09-30T17:11:44 *** okay| is now known as okayzed 2011-09-30T17:45:50 *** aarossig_ is now known as aarossig 2011-09-30T18:01:30 *** okayzed is now known as okay| 2011-09-30T18:01:32 *** dvladim has quit IRC (Ping timeout: 276 seconds) 2011-09-30T18:14:39 *** ibdknox_ has joined #aichallenge 2011-09-30T18:19:27 *** mceier has quit IRC (Quit: leaving) 2011-09-30T18:21:26 *** okay| is now known as okayzed 2011-09-30T18:25:48 *** okayzed is now known as okay| 2011-09-30T19:05:47 *** okay| is now known as okayzed 2011-09-30T19:06:51 *** amstan_ has quit IRC (Ping timeout: 260 seconds) 2011-09-30T19:08:58 *** olexs1 has quit IRC (Quit: Leaving.) 2011-09-30T19:31:16 *** okayzed is now known as okay| 2011-09-30T19:39:15 *** antimatroid has quit IRC (Ping timeout: 255 seconds) 2011-09-30T19:48:21 *** onensora has quit IRC () 2011-09-30T19:49:25 *** ChrisH has joined #aichallenge 2011-09-30T19:58:26 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has quit IRC (Ping timeout: 252 seconds) 2011-09-30T20:04:40 *** ChrisH has quit IRC (Quit: Page closed) 2011-09-30T20:13:37 *** sigh has joined #aichallenge 2011-09-30T20:15:02 *** McLeopold has quit IRC (Read error: Connection reset by peer) 2011-09-30T20:28:11 *** ibdknox_ has quit IRC (Remote host closed the connection) 2011-09-30T20:28:35 *** ibdknox has joined #aichallenge 2011-09-30T20:32:47 *** ibdknox has quit IRC (Ping timeout: 248 seconds) 2011-09-30T21:00:33 *** okay| is now known as okayzed 2011-09-30T21:02:50 *** ibdknox has joined #aichallenge 2011-09-30T21:12:02 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has joined #aichallenge 2011-09-30T21:15:24 *** ibdknox has quit IRC (Remote host closed the connection) 2011-09-30T21:15:50 *** ibdknox has joined #aichallenge 2011-09-30T21:16:45 *** a1k0n_ is now known as a1k0n 2011-09-30T21:20:13 *** ibdknox has quit IRC (Ping timeout: 240 seconds) 2011-09-30T21:24:09 *** antimatroid has joined #aichallenge 2011-09-30T21:48:26 *** foRei has quit IRC (Quit: Bye) 2011-09-30T21:59:31 *** jmcarthur has quit IRC (Quit: WeeChat 0.3.4) 2011-09-30T22:07:00 *** okayzed is now known as okay| 2011-09-30T22:08:43 *** ibdknox has joined #aichallenge 2011-09-30T22:09:16 *** GeorgeSebastian has joined #aichallenge 2011-09-30T22:09:16 *** GeorgeSebastian has joined #aichallenge 2011-09-30T22:16:10 *** amstan_ has joined #aichallenge 2011-09-30T22:16:10 *** ChanServ sets mode: +o amstan_ 2011-09-30T22:32:15 *** smiley1983 has quit IRC (Ping timeout: 248 seconds) 2011-09-30T22:34:05 *** smiley1983 has joined #aichallenge 2011-09-30T22:42:25 *** rofer has quit IRC (Ping timeout: 260 seconds) 2011-09-30T22:44:58 *** sigh has quit IRC (Remote host closed the connection) 2011-09-30T22:54:26 *** okay| is now known as okayzed 2011-09-30T23:30:25 *** delt0r_ has quit IRC (Read error: Operation timed out) 2011-09-30T23:45:27 *** delt0r_ has joined #aichallenge 2011-09-30T23:58:05 *** antimatroid has quit IRC (Ping timeout: 256 seconds)