2011-11-13T00:00:37 wow, skill (79, 81) encompasses about 15 places starting at 15 2011-11-13T00:00:42 getting tight in there 2011-11-13T00:00:52 <_flag> amstan: I was a nub: http://tron.aichallenge.org/profile.php?user_id=1792 2011-11-13T00:00:53 I need to break into the mid 80s for some breathing room ;-) 2011-11-13T00:00:56 amstan: if you want the code, you're welcome to it, but I make no guarantees it'll be usefull (has lots of unused functions and code created trying to tune the behavior) 2011-11-13T00:00:56 well you know at least 1 player per game ahead of you will be used of course so can set the min to that 2011-11-13T00:01:14 *** datachomper has joined #aichallenge 2011-11-13T00:01:15 janzert: yes 2011-11-13T00:01:34 Extrarius: try using this function to smooth your walls a little: https://github.com/aichallenge/aichallenge/blob/amstan_mapgen/ants/mapgen/cavemap.py#L30 2011-11-13T00:01:36 *** cutoff has quit IRC () 2011-11-13T00:02:24 amstan: I do smooth my walls in multiple ways. the ones with the noise had it intentionally added after the last worm and before the smoothing because I kinda like the noise 2011-11-13T00:02:27 *** dvladim has quit IRC (Quit: Konversation terminated!) 2011-11-13T00:03:03 for the last 2 I took it out since you said you don't like it 2011-11-13T00:03:22 *** datachomper has quit IRC (Client Quit) 2011-11-13T00:04:07 smooth is usually the opposite of noise 2011-11-13T00:04:27 BenJackson: yeah, I was in that range before I resubmitted. 2011-11-13T00:04:59 ChrisH_: my prior version was in position 21ish and I resubmitted a slightly better bot and in the meantime the same score has slipped down to mid-30s 2011-11-13T00:05:04 yeah, but I added the noise before smoothing to give more 'character' - the noise by itsel is really ugly, but the smoothed version without noise looks kinda boring imo (and makes the circular worm shape obvious) 2011-11-13T00:05:10 the has been a lot of good competition climbing the ladder this past week. 2011-11-13T00:05:47 I've been wondering if I should revisit the pre-hill game and "solve" that myself to gain some insight into how the top players are thinking 2011-11-13T00:05:58 since hills seems to be a distraction that's slowing everyone else down! 2011-11-13T00:06:04 My new bot is a lot better than my old one, but it has time management issues that I need to work out. 2011-11-13T00:06:33 my new bot crushes my old bot reliably but I think that's only going to be worth a couple of skill points and get offset by others climbing the ladder 2011-11-13T00:07:07 BenJackson: I think combat skills will be a big differentiator at the top of the charts 2011-11-13T00:07:22 actually if I just let this one play the sigma reduction will probably gain me 10 spots 2011-11-13T00:07:42 but who wants to come in 20th 2011-11-13T00:08:13 I was amazed that I stayed in the top 25 for as long as I did with basically no combat logic, just avoiding enemy ants until I was ready to attack a hill, then hope I could swarm it with numbers. 2011-11-13T00:08:35 that was basically my first bot 2011-11-13T00:09:20 ChrisH_: if you submitted early enough you could solidify a good mu and low sigma 2011-11-13T00:09:30 I think people will be surprised at the shakeup in the final tournament 2011-11-13T00:09:34 Yeah, I was submission #10. :) 2011-11-13T00:09:35 just based on the weirdness I've seen 2011-11-13T00:10:21 But I would still win games against most bots #30 or higher, it was only the top few bots that I'd always lose to, until this week anyway. 2011-11-13T00:10:26 ChrisH_: hehe, so with the current percentage of users in the queue for seeding all the complicated algorithm does is reduce to the simple players ahead / games per minute that I wanted to go to before anyway :P 2011-11-13T00:10:42 in this kind of progressive tournament, mu and sigma should probably be increased once a week or two to let old bots sink faster as new ones become better 2011-11-13T00:10:49 I'm still interested in some meta-analysis 2011-11-13T00:10:57 any idea how many positions are occupied by starter kits? 2011-11-13T00:11:25 janzert: wow, that's interesting, and funny too 2011-11-13T00:11:51 oh well I'll probably put the complicated one in for now in case the percentage of activated bots ever increases significantly 2011-11-13T00:12:33 BenJackson: I haven't tried to figure that out recently, but about 1.5 weeks ago I guessed it was around 30-40%. 2011-11-13T00:13:01 while watching my last upload ascend I got really interested in what was going on at the mid levels 2011-11-13T00:13:14 I stomped some 500-600 ranked bots and so I started exploring those games 2011-11-13T00:13:50 it seemed strange to me somehow that you could write an algorithm that would be so consistent (plenty of those bots had low sigma) but also so... mediocre 2011-11-13T00:14:06 janzert: so.. with 20GB are we going to be able to store all the submissions/replays? 2011-11-13T00:14:08 BenJackson: I find it fascinating how bots with low sigmas and similar mu's tend to have very similar behaviors. 2011-11-13T00:14:13 it made me think there must be some very common distinguishing features and big lumps of similar population 2011-11-13T00:14:21 * BenJackson hi5's 2011-11-13T00:14:42 so I wanted to write a python script to analyze replays and try to figure out which ants have combat, hill seeking, etc 2011-11-13T00:14:50 run it over a big sample of games 2011-11-13T00:15:01 and then plot overlapping histograms of features vs rank 2011-11-13T00:15:09 amstan: for the current contest, I believe so 2011-11-13T00:15:13 That would be an interesting data set to see. 2011-11-13T00:15:18 BenJackson: i've read a bunch of post mortems which analyzed games from top bots 2011-11-13T00:18:50 janzert: i'm going to try backing up and archiving /var/lib/mysql/contest from planetwars, and see how big it actually is 2011-11-13T00:19:07 ok 2011-11-13T00:19:42 So, my most recent submission has added real combat logic, but when I was working on the code I was stunned that I found at least two bugs in my old bot's map graph update logic that made it sometimes forget about a water tile or have the wrong idea about whether a tile was within attack range of another. Yet my bot's overall behavior wasn't obviously affected by these bugs. Amazing that micro bugs like that can be masked for so 2011-11-13T00:20:37 yeah 2011-11-13T00:20:54 or in my case I know certain limitations of my "strategy" level code also work in my favor...sometimes 2011-11-13T00:21:18 I've made those "better" (ie gotten more direct control) but then made a worse bot 2011-11-13T00:21:51 I experienced that towards the end of PlanetWars. 2011-11-13T00:21:52 *** Jak_o_Shadows1 has joined #aichallenge 2011-11-13T00:24:11 I made lots of attempts to "improve" my bot in the last week or two before finals and none of them had a measurable impact or actually made things worse, so I ended up sticking with the bot that worked best even though it made some decisions based on guesses of what to do. 2011-11-13T00:24:49 *** Jak_o_Shadows has quit IRC (Ping timeout: 255 seconds) 2011-11-13T00:25:57 *** dvladim has joined #aichallenge 2011-11-13T00:28:48 janzert: what is the current % of activated vs. deactivated bots? 2011-11-13T00:29:04 approximately 1000 activated 2011-11-13T00:29:17 someone was pretty careful not to leak information about map symmetry to the bots 2011-11-13T00:29:22 so somewhere around 1/6 2011-11-13T00:29:23 I congratulate them... and curse them 2011-11-13T00:29:24 has that been staying pretty consistent? 2011-11-13T00:29:42 it's actually gone down over the last few days 2011-11-13T00:29:47 it was around 1200 2011-11-13T00:29:51 *** antimatroid1 has quit IRC (Ping timeout: 248 seconds) 2011-11-13T00:30:27 has anyone suggested having the finals exclude deactivated bots? 2011-11-13T00:30:42 don't think so :) 2011-11-13T00:30:53 and they won't 2011-11-13T00:31:41 is the plan to incrementally raise the cuttoff point similar to what was done in the PW finals? 2011-11-13T00:31:48 yep 2011-11-13T00:32:21 good, that seems to work well, although I wonder how trueskill will react 2011-11-13T00:32:44 hmm, good question 2011-11-13T00:32:57 *** datachomper has joined #aichallenge 2011-11-13T00:33:11 btw if you don't get any other awards I was thinking of donating plaques or something. I have a laser cutter 2011-11-13T00:33:57 it would seem that bots that just make it into the cuttoff will be penalized the most, and that the avg mu would probably fall for all bots in the cutoff once enough games are played. 2011-11-13T00:33:59 ooh that'd be cool, although getting them to winners might be a challenge in itself :( 2011-11-13T00:34:55 ChrisH_: the planetwars cutoff was soft in that if a bot fell below the cutoff the bot coming above would then play instead 2011-11-13T00:35:11 janzert: interesting, i didn't realize that 2011-11-13T00:35:23 so it was more dynamic 2011-11-13T00:35:28 wait, wouldn't that mean that the lowest not-cut-off bot would sub for every cut-off bot? 2011-11-13T00:35:47 ChrisH_: yeah 2011-11-13T00:36:01 that should keep the mu's more in line with expectations then 2011-11-13T00:36:14 but that area just below the cuttoff is going to get compressed 2011-11-13T00:36:33 but not a bad solution I don't think 2011-11-13T00:36:34 BenJackson: how ever many bots got pushed below the cutoff would be replaced by the bots previously just below, yes 2011-11-13T00:36:47 oic 2011-11-13T00:37:06 so the cutoff doesn't change the population or the mu or the sigma 2011-11-13T00:37:10 I think that works out, at least just intuiting about it. 2011-11-13T00:37:11 it just changes who gets to play 2011-11-13T00:37:16 right 2011-11-13T00:37:57 the important thing is that the rankings stay accurate, and i think that is preserved well by the soft cuttoff idea 2011-11-13T00:38:37 ChrisH_ actually I think the compression goes the other way 2011-11-13T00:38:42 I am a bit more worried about it with trueskill than I was will bayeselo 2011-11-13T00:38:44 how so? 2011-11-13T00:38:51 the above-cutoff players will have continually decreasing sigma 2011-11-13T00:39:09 that will tend to create a gap in "skill" just above the cutoff 2011-11-13T00:39:50 *** Zaphus has joined #aichallenge 2011-11-13T00:40:13 maybe, but a bot that just wins all the time doesn't seem to lose as much sigma as one that wins 50%, so the bots at the bottom of the cuttoff beating up on the bots just below it has less impact on the sigmas in general, but you could be right 2011-11-13T00:40:45 the behavior I expected and seemed to see was that players around the cutoff tended to bounce back and forth around it 2011-11-13T00:41:01 yes, that is what I would expect 2011-11-13T00:41:04 eg if you stop when sigma=~3 for everyone and implement a cutoff S, when you play the upper bots until sigma=~2 then bots who were at score S will now be at ~S+3 while bots below S will still be at S 2011-11-13T00:41:14 a rotating band of cannon fodder 2011-11-13T00:41:21 yep :) 2011-11-13T00:41:49 maybe that is offset by dropping mu due to the competition suddenly becoming entirely one-sided 2011-11-13T00:42:15 so the Sth place bot suddenly loses "all" of its games 2011-11-13T00:42:20 there should be a group of bots with sigma ~2.5 just above and below the cuttoff at that point 2011-11-13T00:42:29 BenJackson: if it was a hard cutoff that would be more likely perhaps 2011-11-13T00:42:29 *** antimatroid has joined #aichallenge 2011-11-13T00:42:50 because they play fewer games due to bouncing above and below the cuttoff 2011-11-13T00:42:58 anyone know how "players ahead of you" works on the main server ? it should just be the people who are next in the queue to play... so why has mine gone from 5 ahead 10 minutes ago, to 11 ahead now - do some bots get to jump to the front of the queue somehow ? or is it a reporting error 2011-11-13T00:43:48 Zaphus: with N player games there may be multiple bots at the same queue position that get counted in different orders (i'm guessing) 2011-11-13T00:44:17 is there any goal behind how many players are pulled into a game? 2011-11-13T00:44:22 or is it just randmo 2011-11-13T00:44:32 Zaphus: three things, new players start at the front, players that reactivate are quite likely to be at or near the front, it seems the players that were in the same game as you last time tend to get randomly sorted ahead and behind 2011-11-13T00:45:03 ah, ok, the list is unsorted... that could be it... still not good when you're desperately waiting for that game that has taken 6 hours to arrive :-) 2011-11-13T00:45:18 Zaphus: I feel your pain. ;) 2011-11-13T00:45:34 I keep considering deactivating just to "save up" so my next submission will play quickly 2011-11-13T00:45:38 BenJackson: basically the server tries to play all maps roughly the same amount 2011-11-13T00:45:46 of course it will play bots ranked 2000th so it isn't that exciting anyway 2011-11-13T00:46:00 Although I think it's worse when you get the "now playing in a game" message and you are anxiously waiting for the results to be ready. ;) 2011-11-13T00:46:07 janzert: aha, I hadn't considered it from the map perspective 2011-11-13T00:46:48 is it mathematically problematical to give some of a bot's mu back on resubmit? 2011-11-13T00:47:05 damn, finally got the game and lost (2 players)... now to wait another 6 hours 2011-11-13T00:47:07 *** datachomper has quit IRC (Quit: Leaving.) 2011-11-13T00:47:15 Zaphus: You know about tcp servers, right? 2011-11-13T00:47:42 I'd worry a bit about what it would do to trueskill but even if that worked out ok I'd rather not do it 2011-11-13T00:47:58 BenJackson: When I made my new submission a couple nights ago my bot was deactivated and the counter was getting close to 0, so I was trying to get my code uploaded before I got pulled into a game, but alas, after I hit submit I got the "no playing in a game" message, *for my old bot* and had to wait six hours for my new code's first game. 2011-11-13T00:48:24 amstan: awesome 2011-11-13T00:48:25 that happened to me for my V5 submission 2011-11-13T00:48:44 yeah, but I have problems with them, it's always the same bots I keep playing, no variety (especially on tcpants.com which plays 2 player games, so you play the same person 20 times in a row!) 2011-11-13T00:49:04 ChrisH_ by the time you're ready to deactivate your sigma is low enough you've become a useful reference bot 2011-11-13T00:49:29 Zaphus: more specifically you play *me* 20 times in a row 2011-11-13T00:49:37 yep 2011-11-13T00:49:38 I'm not sure why it's not mixing things up more 2011-11-13T00:49:45 fluxid.pl has people too 2011-11-13T00:49:47 BenJackson: yes, and since my old submission was one of the oldest still around it was still getting 8 games a day while deactivated 2011-11-13T00:49:59 and that 213* server which I keep a bot on but seems hit or mis 2011-11-13T00:50:09 the pairing spreads out the games so much now that whatever your sigma if you're in the top few hundred you're going to pretty much get games no matter what 2011-11-13T00:51:14 ah, hence the comment about how resubmits are even slower than "normal" game rate 2011-11-13T00:51:58 the tcp server doesn't seem to bother waiting long for matchmaking so the bots play the same opponents as their last game most of the time 2011-11-13T00:52:13 *** treeform has quit IRC (Remote host closed the connection) 2011-11-13T00:52:22 the highest ranked bot without a game in the last 24 hours is rank 1129 2011-11-13T00:52:52 and there are a total of 1679 deactivated submissions without a game in the last day 2011-11-13T00:53:10 amstan: now it's not loading games :( 2011-11-13T00:53:37 janzert: interesting 2011-11-13T00:53:50 amstan: e.g. http://tron.aichallenge.org/visualizer.php?game_id=3878644 2011-11-13T00:54:51 a bunch of users won't load either 2011-11-13T00:56:05 these numbers are skewed a bit since it looks at games for the last 24 hours for bots that are activated or not but doesn't account for if it changed its activation during that time but anyway here's a few stats comparing activated and deactivated bots http://pastebin.com/E1qBzzax 2011-11-13T00:56:26 yet another rewrite of my movement code :P http://ants.fluxid.pl/replay.32440 2011-11-13T00:56:26 average, etc. are number of games 2011-11-13T00:57:04 too lazy to fix combat for now 2011-11-13T00:57:36 a1k0n: yeah. it seems like read only db is not a good idea 2011-11-13T00:57:44 a1k0n: i'll look at it a little later tomorrow 2011-11-13T00:57:49 is it trying to update timestamps or something? 2011-11-13T00:58:00 a readonly db sounds like a fine idea to me 2011-11-13T00:58:54 a1k0n: http://tron.aichallenge.org/generate_game_summary.php?game_id=3878644 2011-11-13T00:59:20 if ($row = mysql_fetch_assoc($result)) { ... 2011-11-13T00:59:21 } else { echo "+ERR\n"; echo "Error while fetching query result from the database.\n";} 2011-11-13T00:59:35 so it's probably not a valid game id 2011-11-13T00:59:53 bummer. it used to be. i link to it from my blog post. 2011-11-13T01:00:19 if you click some of the games on the profile page you linked me the first few work but the last few don't 2011-11-13T01:00:33 hmmm 2011-11-13T01:01:00 *** dvladim has quit IRC (Ping timeout: 260 seconds) 2011-11-13T01:01:30 a1k0n: when did the contest end? 2011-11-13T01:02:04 a1k0n: maybe this is actually a backup of the db, not the final thing 2011-11-13T01:02:16 the last leaderboard_id is from 2010-03-01 15:02:41 2011-11-13T01:02:51 game id 3878644 exists 2011-11-13T01:02:51 that sounds like when submissions closed 2011-11-13T01:03:04 might be a maps problem again 2011-11-13T01:03:14 I don't really remember how long finals ran though 2011-11-13T01:03:23 a1k0n: do you have the maps? 2011-11-13T01:04:16 janzert: that was a monday, contest closed on a friday night 2011-11-13T01:04:21 so i think that was right 2011-11-13T01:04:29 thestinger: that assault on the red clot went better than I expected 2011-11-13T01:04:34 anyway 2011-11-13T01:04:39 data does exist, so it's fine 2011-11-13T01:04:43 going to bed, fixing later 2011-11-13T01:04:59 a1k0n: just link anyway, i'll look at fixing it 2011-11-13T01:05:05 this was one of the starter pack maps iirc 2011-11-13T01:05:12 not one of the final game maps 2011-11-13T01:05:25 hmm, yeah I guess I made the last commit to my bot on 2-26 2011-11-13T01:05:30 updated the links on my blog; thanks 2011-11-13T01:12:59 *** ChrisH_ has quit IRC (Quit: Page closed) 2011-11-13T01:14:23 aichallenge: janzert epsilon * r7d20f45 / (website/profile.php website/sql.php): Improve next game time estimate - http://git.io/Do8VVQ 2011-11-13T01:15:37 *** Extrarius has quit IRC () 2011-11-13T01:18:16 aichallenge: janzert epsilon * r5ba9f34 / website/sql.php : Avoid a showing a false degree of accuracy - http://git.io/dnDPdg 2011-11-13T01:19:19 janzert: those are games per 24 hours? 2011-11-13T01:19:35 the pastbin above? yes 2011-11-13T01:19:48 ah 2011-11-13T01:20:10 more specifically the last 24 hours 2011-11-13T01:22:55 *** Jak_o_Shadows has joined #aichallenge 2011-11-13T01:25:23 *** Jak_o_Shadows1 has quit IRC (Ping timeout: 245 seconds) 2011-11-13T01:38:12 no wonder number of players ahead bounces around so much, just noticed that it's including players currently in games 2011-11-13T01:38:45 i occasionally see negative estimates for when my next game will be 2011-11-13T01:38:56 you shouldn't anymore ;) 2011-11-13T01:39:03 you must be doing some kind of average game rate + N*stddev minutes 2011-11-13T01:39:06 as of those last two commits 2011-11-13T01:39:26 not quite 2011-11-13T01:39:46 it is trying to take into account how long the current games have been going for 2011-11-13T01:39:54 ahh 2011-11-13T01:40:23 well you could do that, to get a more conservative estimate 2011-11-13T01:40:25 I personally think it's rather misguided to try and get that accuracy where there is so much noise in the signal 2011-11-13T01:40:54 certainly; it would just kinda smooth it out. "your next game will be within minutes" will be more confidently true. 2011-11-13T01:41:01 but maybe.. not as informative. 2011-11-13T01:41:11 "your next game will definitely be within 239848932 minutes" 2011-11-13T01:41:18 :) 2011-11-13T01:42:13 it was averaging estimates based on players ahead of you with the number of players per minute and the number of games per minute which is just completely inaccurate 2011-11-13T01:42:19 might want to.. expand into hours:minutes too btw 2011-11-13T01:42:20 the new method should be much better 2011-11-13T01:42:40 *** Antimony has quit IRC (Ping timeout: 255 seconds) 2011-11-13T01:44:19 *** tsidie has quit IRC (Ping timeout: 258 seconds) 2011-11-13T01:47:32 aichallenge: janzert epsilon * r14f0484 / website/sql.php : Don't count players in games as being in the queue for next game estimate - http://git.io/9IjP4Q 2011-11-13T01:48:44 hmm, apparently ai-class is going to be holding a programming contest soon 2011-11-13T01:50:26 *** arscan has joined #aichallenge 2011-11-13T01:55:57 *** djr_ has quit IRC (Read error: Connection reset by peer) 2011-11-13T01:56:35 *** djr_ has joined #aichallenge 2011-11-13T01:59:18 *** arscan has quit IRC (Quit: Page closed) 2011-11-13T02:00:31 *** u_ has quit IRC (Quit: u_) 2011-11-13T02:04:28 *** Zaphus has quit IRC (Quit: Page closed) 2011-11-13T02:06:42 *** antimatroid has left #aichallenge 2011-11-13T02:09:39 *** dvladim has joined #aichallenge 2011-11-13T02:09:53 how many bots are active currently? 2011-11-13T02:11:44 *** Mooloo has joined #aichallenge 2011-11-13T02:15:08 *** arscan has joined #aichallenge 2011-11-13T02:15:17 *** Flort has quit IRC (Ping timeout: 258 seconds) 2011-11-13T02:21:30 *** delt0r_ has quit IRC (Ping timeout: 260 seconds) 2011-11-13T02:24:29 *** Alexer has quit IRC (Ping timeout: 258 seconds) 2011-11-13T02:24:36 *** Alexer has joined #aichallenge 2011-11-13T02:33:06 *** Alexer has quit IRC (Ping timeout: 260 seconds) 2011-11-13T02:33:38 *** Alexer has joined #aichallenge 2011-11-13T02:34:21 *** delt0r_ has joined #aichallenge 2011-11-13T02:44:32 cyphase: surprising considering they didn't manage to get programming homework set up 2011-11-13T02:44:39 and they don't even bother to prepare slides for the lectures 2011-11-13T02:45:25 cyphase: [21:29] approximately 1000 activated 2011-11-13T02:48:43 *** dvladim has quit IRC (Ping timeout: 256 seconds) 2011-11-13T02:48:58 BenJackson, thanks. and yea, programming hw would have been cool 2011-11-13T02:49:39 ml-class managed to do it 2011-11-13T02:49:54 and db-class, though that's not quite the same 2011-11-13T02:59:33 *** g0llum has joined #aichallenge 2011-11-13T03:15:07 *** djr_ has quit IRC (Quit: Leaving) 2011-11-13T03:23:15 *** Jak_o_Shadows1 has joined #aichallenge 2011-11-13T03:23:30 *** cuademon has joined #aichallenge 2011-11-13T03:25:42 *** Jak_o_Shadows has quit IRC (Ping timeout: 240 seconds) 2011-11-13T03:33:19 *** Fandekasp has joined #aichallenge 2011-11-13T03:40:54 *** amstan has quit IRC (Ping timeout: 240 seconds) 2011-11-13T04:10:17 *** g0llum has quit IRC (Read error: Connection reset by peer) 2011-11-13T04:11:26 *** Alexer has quit IRC (Ping timeout: 258 seconds) 2011-11-13T04:12:20 *** Alexer has joined #aichallenge 2011-11-13T04:20:59 *** g0llum has joined #aichallenge 2011-11-13T04:24:06 *** Jak_o_Shadows has joined #aichallenge 2011-11-13T04:27:09 *** Jak_o_Shadows1 has quit IRC (Ping timeout: 258 seconds) 2011-11-13T04:39:00 *** Alexer has quit IRC (Ping timeout: 276 seconds) 2011-11-13T04:45:41 *** Alexer has joined #aichallenge 2011-11-13T04:50:50 *** ProperChaos has joined #aichallenge 2011-11-13T04:52:47 *** yoden has quit IRC (Quit: Leaving.) 2011-11-13T04:54:49 *** Conorach has joined #aichallenge 2011-11-13T04:59:32 *** choas has joined #aichallenge 2011-11-13T05:06:30 *** Jak_o_Shadows has quit IRC (Remote host closed the connection) 2011-11-13T05:21:58 *** g0llum has quit IRC (Read error: Connection reset by peer) 2011-11-13T05:35:19 *** Harpyon has joined #aichallenge 2011-11-13T05:42:29 *** Alexer has quit IRC (Remote host closed the connection) 2011-11-13T05:42:37 *** Alexer has joined #aichallenge 2011-11-13T05:46:05 *** mj41 has joined #aichallenge 2011-11-13T05:47:27 *** Lithosphere has quit IRC (Remote host closed the connection) 2011-11-13T05:47:42 *** Lithosphere has joined #aichallenge 2011-11-13T05:47:42 *** Lithosphere has joined #aichallenge 2011-11-13T05:54:06 *** Alexer has quit IRC (Read error: Operation timed out) 2011-11-13T05:57:19 *** Alexer has joined #aichallenge 2011-11-13T06:00:34 *** mcstar has joined #aichallenge 2011-11-13T06:00:49 lol 2011-11-13T06:00:57 nouveau-pci-0090 2011-11-13T06:01:05 temp1: +6473.0°C 2011-11-13T06:04:30 you might want to think about adding some cooling. 2011-11-13T06:05:07 Or hooking it up to a steam turbine 2011-11-13T06:05:14 no, at winter this mini-sun comes handy 2011-11-13T06:07:12 *** mj41 has quit IRC (Ping timeout: 258 seconds) 2011-11-13T06:07:43 it's all fun and games until you ignite the breathable atmosphere with your GPU. 2011-11-13T06:08:41 its weird though, since it was working for a couple of days, since i changed to nouveau 2011-11-13T06:08:56 i think it was mroe then a week ago 2011-11-13T06:09:10 *** ALplus has quit IRC (Ping timeout: 252 seconds) 2011-11-13T06:09:31 and now i noticed, my fancontrol setup is not working, and fans are at full speed 2011-11-13T06:10:47 *** Harpyon has quit IRC (Quit: Computer has gone to sleep.) 2011-11-13T06:14:36 bqf: it's fine unless he uses that heat to mass-produce chloride trifluoride 2011-11-13T06:15:33 „It is also hypergolic with such things as cloth, wood, and *test engineers*, not to mention *asbestos*, sand, and *water* - with which it reacts explosively.” 2011-11-13T06:16:12 clf3? 2011-11-13T06:16:42 hypergolic? 2011-11-13T06:16:49 what does it mean? 2011-11-13T06:16:53 i cant find in the dict. 2011-11-13T06:17:14 http://www.google.pl/search?q=define+hypergolic&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a 2011-11-13T06:17:31 adj: (of a rocket propellant) Igniting spontaneously on mixing with another substance. 2011-11-13T06:18:05 it can also burn CO2 and such 2011-11-13T06:18:10 *** Jak_o_Shadows has joined #aichallenge 2011-11-13T06:18:25 oh 2011-11-13T06:18:30 thats nice 2011-11-13T06:18:45 my rocket fuel skills are a bit low 2011-11-13T06:18:57 i was researching this when i was ~10-12 2011-11-13T06:18:59 „In an industrial accident, a spill of 900 kg of chlorine trifluoride burned itself through 30 cm of concrete and 90 cm of gravel beneath.” 2011-11-13T06:19:01 but not since 2011-11-13T06:19:48 p_l: from that description i hypothesize that the xenomorph had the same compund in its blood 2011-11-13T06:21:14 mcstar: it would ignite xenomorph 2011-11-13T06:21:54 they looked much alive in all 4 movies 2011-11-13T06:21:57 xenomorph's blood was an acid. Very potent acid, yes, but still just an acid 2011-11-13T06:22:10 k, "molecular acid" 2011-11-13T06:22:34 but it would be nice to think we could breed them for rocket fuel 2011-11-13T06:22:44 hahaha 2011-11-13T06:22:51 What could possibly go wrong 2011-11-13T06:22:56 :D 2011-11-13T06:23:07 we would keep them isolated 2011-11-13T06:23:12 and under ground 2011-11-13T06:23:12 mcstar: nah, cheaper to make ClF3 industrially, also it was scrapped as oxidizer due to being so mindfuckingly crazy 2011-11-13T06:23:47 p_l: astronauts should keep a vile of it on themselfes for emergencies: 2011-11-13T06:24:05 you are lost in space, theres nothing to burn, but hey ive got a vile of clf3 2011-11-13T06:24:22 lets spill it on my toes, it will propell me home! 2011-11-13T06:28:05 „We use bromine triflouride in the the oilfield, nasty similar oxidizer. Pretty potent mental image: burning snow.” 2011-11-13T06:30:27 thats weird since water is already a burn-product and quite stable 2011-11-13T06:32:17 mcstar: that's why ClF3 and BrF3 are so scary 2011-11-13T06:32:30 they are stronger oxidizers than oxygen 2011-11-13T06:33:35 *** mikewintermute has joined #aichallenge 2011-11-13T06:34:33 ok, ive read the quote on wiki 2011-11-13T06:34:46 funny, metal-fluorine fire 2011-11-13T06:35:06 it will ignite, among other things, sand 2011-11-13T06:41:12 *** ikaros has joined #aichallenge 2011-11-13T06:41:24 *** HaraKiri has joined #aichallenge 2011-11-13T06:48:25 *** mleise has joined #aichallenge 2011-11-13T06:57:01 *** Regis has joined #aichallenge 2011-11-13T06:59:10 *** choas has quit IRC (Ping timeout: 256 seconds) 2011-11-13T07:03:48 *** b0rder has joined #aichallenge 2011-11-13T07:05:53 Well that's a bit frustrating http://aichallenge.org/visualizer.php?game=91957 2011-11-13T07:07:13 *** Harpyon has joined #aichallenge 2011-11-13T07:08:54 *** Jak_o_Shadows has quit IRC (Remote host closed the connection) 2011-11-13T07:12:37 *** grwip has joined #aichallenge 2011-11-13T07:13:10 *** xathis has joined #aichallenge 2011-11-13T07:17:31 My ants get distracted by food and a lone orange caps the hill :< 2011-11-13T07:41:10 p_l sounds like you could write http://pipeline.corante.com/archives/things_i_wont_work_with/ 2011-11-13T07:41:39 bugnuts: nah, I'm reading it :) 2011-11-13T07:41:57 I'm not a chemist, though I was involved in chemistry before university 2011-11-13T07:43:35 I was "involved in chemistry" but am not anymore under the terms of my parole... 2011-11-13T07:43:41 :) 2011-11-13T07:43:48 lol 2011-11-13T07:44:13 heh 2011-11-13T07:57:11 *** kreiskreis has joined #aichallenge 2011-11-13T07:58:22 *** foRei has joined #aichallenge 2011-11-13T07:59:30 *** Anilm3 has joined #aichallenge 2011-11-13T08:01:11 8 hours and only on battle :( 2011-11-13T08:01:53 one* 2011-11-13T08:04:15 @tcp 2011-11-13T08:04:16 bugnuts: tcp could be http://ants.fluxid.pl/howto. 2011-11-13T08:04:40 thx! 2011-11-13T08:08:08 *** g0llum has joined #aichallenge 2011-11-13T08:12:37 *** Anilm3 has quit IRC (Quit: Page closed) 2011-11-13T08:24:42 *** jnwhiteh has quit IRC (*.net *.split) 2011-11-13T08:24:43 *** f4hy has quit IRC (*.net *.split) 2011-11-13T08:24:43 *** acieroid has quit IRC (*.net *.split) 2011-11-13T08:24:44 *** netantho has quit IRC (*.net *.split) 2011-11-13T08:24:44 *** pgpaskar_ has quit IRC (*.net *.split) 2011-11-13T08:24:44 *** ProperChaos has quit IRC (*.net *.split) 2011-11-13T08:24:44 *** arscan has quit IRC (*.net *.split) 2011-11-13T08:24:44 *** LouisMartin has quit IRC (*.net *.split) 2011-11-13T08:24:44 *** BenJackson has quit IRC (*.net *.split) 2011-11-13T08:24:44 *** tobiassjosten has quit IRC (*.net *.split) 2011-11-13T08:24:45 *** bergmark has quit IRC (*.net *.split) 2011-11-13T08:24:45 *** retybok has quit IRC (*.net *.split) 2011-11-13T08:24:45 *** userjjb has quit IRC (*.net *.split) 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(Quit: Page closed) 2011-11-13T10:01:43 Peons are sleeping again 2011-11-13T10:02:37 *** Kingpin13 has joined #aichallenge 2011-11-13T10:03:34 hi there 2011-11-13T10:03:48 anyone knows how to measure wall clock time in C ? 2011-11-13T10:04:12 i want to avoid timeouts but can't get a decent measure of time 2011-11-13T10:05:52 *** mtand has joined #aichallenge 2011-11-13T10:06:16 gettimeofday() on linux not sure on windows. 2011-11-13T10:07:48 bugnuts: i tried clock_gettime and gettimeofday but had similar results 2011-11-13T10:08:12 times around 5ms when turntime = 100 ms 2011-11-13T10:08:55 the turn time starts running when sigcont is received, right ? 2011-11-13T10:09:12 yes 2011-11-13T10:09:55 *** Murashka has joined #aichallenge 2011-11-13T10:10:15 I intercept the sigcont signal call to reset my timer 2011-11-13T10:10:26 and print elapsed time at several places 2011-11-13T10:10:48 *** Antimony has quit IRC (Ping timeout: 244 seconds) 2011-11-13T10:10:51 and the game tells I times out even if the worst turn time I measure is 5ms 2011-11-13T10:11:23 *** mj41 has quit IRC (Ping timeout: 258 seconds) 2011-11-13T10:11:55 are you flushing stdout? 2011-11-13T10:12:05 yes 2011-11-13T10:12:08 and stderr 2011-11-13T10:12:26 if flush stderr first, to have my logs 2011-11-13T10:12:35 then stdout after my "go" 2011-11-13T10:13:44 *** ALplus has joined #aichallenge 2011-11-13T10:13:54 sounds odd. 2011-11-13T10:14:40 i also noticed that someone if for example I timeout at turn 50, I only got stderr up to turn 40 2011-11-13T10:14:57 reducing the amout of logs sent improved that 2011-11-13T10:15:21 but then I have few traces to analyze, which makes them useless 2011-11-13T10:15:52 i tried again with gettimeofday, and I at last had a time > turntime which explains the timeout 2011-11-13T10:16:04 i'm trying to reproduce the behaviour 2011-11-13T10:17:48 I've got a new trace 2011-11-13T10:18:19 after the "go" was sent on stdout and flushed: 1912 microseconds 2011-11-13T10:18:30 *** mtand has quit IRC (Remote host closed the connection) 2011-11-13T10:18:39 milli 2011-11-13T10:18:42 the game tells me I timed out at the same turn 2011-11-13T10:19:00 no, micro, gettimeofday has microseconds precision 2011-11-13T10:19:38 which means I timed out with time < 2ms and turntime = 200ms 2011-11-13T10:19:41 Ah well, 2ms turns shouldn't time you out 2011-11-13T10:20:31 yep, but I don't know what I can trust 2011-11-13T10:20:45 my time measure, or the time measured buy the game 2011-11-13T10:20:50 *by 2011-11-13T10:21:40 *** delt0r_ has quit IRC (Ping timeout: 260 seconds) 2011-11-13T10:21:41 do people flush stdout after each command sent, or just after the "go" ? 2011-11-13T10:22:23 *** varvar has joined #aichallenge 2011-11-13T10:22:27 just after the go is what matters. 2011-11-13T10:22:53 *** ALplus has quit IRC (Ping timeout: 258 seconds) 2011-11-13T10:23:29 hej 2011-11-13T10:23:39 are there big problems with the servers? 2011-11-13T10:23:44 i have: Next game should be within 45569 minutes. 2011-11-13T10:23:53 *** Flapadar has joined #aichallenge 2011-11-13T10:23:54 bugnuts: yeah, but I can't explain where those 198ms went 2011-11-13T10:24:02 *** Flapadar has joined #aichallenge 2011-11-13T10:24:39 The peons stopped working about half an hour ago 2011-11-13T10:25:04 Live game engine down? 2011-11-13T10:25:08 I suggest liberal application of a baseball bat 2011-11-13T10:25:43 so i'll wait, thanks 2011-11-13T10:25:51 if you are writing a ton to stderr that might explain it... 2011-11-13T10:26:20 bugnuts: yeah, I used to write a lot, especially map renderings 2011-11-13T10:26:30 *** u_ has joined #aichallenge 2011-11-13T10:26:31 bugnuts: but now I removed almost all 2011-11-13T10:26:49 and stderr logs are written in /tmp 2011-11-13T10:27:09 which is mounted as tmpfs, so this is RAM access-tim 2011-11-13T10:30:16 Anyone know when the live engine will be running again? Did a lot of work on my bot and waiting to see how it does live lol 2011-11-13T10:30:55 If I'm writing my bot in Python, can I have it use a module I've written in C? 2011-11-13T10:33:15 liberforce is this on the tcp server? 2011-11-13T10:33:17 *** delt0r_ has joined #aichallenge 2011-11-13T10:35:47 *** Parsley_ has joined #aichallenge 2011-11-13T10:36:19 *** NightExcessive has joined #aichallenge 2011-11-13T10:36:21 *** Antimony has joined #aichallenge 2011-11-13T10:37:31 *** Extrarius has joined #aichallenge 2011-11-13T10:37:42 *** Max___ has joined #aichallenge 2011-11-13T10:38:04 Hello World! 2011-11-13T10:38:43 I'm sorry, but I can't let you do that, Max__. 2011-11-13T10:38:44 *** varvar has quit IRC (Quit: Page closed) 2011-11-13T10:38:48 Ohayo sekai! 2011-11-13T10:39:26 ohio? 2011-11-13T10:39:38 what's happening to the server? (no match) 2011-11-13T10:40:06 The servers were sucked to another dimension 2011-11-13T10:41:19 Been down nearly two hours now. 2011-11-13T10:42:02 bugnuts: what do you mean by TCP server ? I'm using the playgame.py provided to test timings locally 2011-11-13T10:42:03 Two? I noticed the stats sloping down an hour ago 2011-11-13T10:42:22 *** krikav has quit IRC (Ping timeout: 255 seconds) 2011-11-13T10:42:26 *** Cowbandit has joined #aichallenge 2011-11-13T10:42:49 *** emilk has quit IRC (Ping timeout: 258 seconds) 2011-11-13T10:43:01 Yeah. An hour and a half at the very least. 2011-11-13T10:43:07 *** kim has joined #aichallenge 2011-11-13T10:43:11 2.17 - > 3.43 2011-11-13T10:43:12 hello 2011-11-13T10:43:17 *** emilk has joined #aichallenge 2011-11-13T10:43:21 bugnuts: here again, turn 335, the "go" has been flsuhed befor I display my trace 2011-11-13T10:43:34 917 microsedonds 2011-11-13T10:43:41 *microseconds 2011-11-13T10:43:44 for the turn 2011-11-13T10:44:04 and i got timed out with turntime = 50ms 2011-11-13T10:44:20 that same turn 2011-11-13T10:44:22 Are you sure it's your bot timing out and not one of the others 2011-11-13T10:44:29 ;) 2011-11-13T10:44:59 *** mleise has joined #aichallenge 2011-11-13T10:44:59 i think.. game doesn't have progress now 2011-11-13T10:45:15 cuademon: turn 335 bot 0 timed out 2011-11-13T10:45:22 and I'm always bot 0 2011-11-13T10:45:29 Yeah, the workers are down, the admins will fix it when they notice 2011-11-13T10:45:35 *** yoden has joined #aichallenge 2011-11-13T10:45:38 *** praveen_ has joined #aichallenge 2011-11-13T10:45:52 *** Anilm3 has joined #aichallenge 2011-11-13T10:45:54 oh.. thank you 2011-11-13T10:46:38 Next game should be within 4251 minutes. -> What happened there? 2011-11-13T10:46:56 Are any of them in the IRC or should we just wait until whenever they do notice? 2011-11-13T10:47:26 Only one @ here at the moment, might be some while 2011-11-13T10:47:53 (And the one @ is a bot) 2011-11-13T10:48:02 maybe wait until they do notice... 2011-11-13T10:48:54 it's looks some relaxed 2011-11-13T10:48:56 from what I've seen, most of the people involved in the content don't seem to have (or don't use) op in here 2011-11-13T10:49:08 my Next game should be within 2462 minutes 2011-11-13T10:49:21 janzert seems to be here atleast 2011-11-13T10:49:25 ping! 2011-11-13T10:50:23 it's progressing... 2011-11-13T10:50:45 *** kim has quit IRC (Quit: Page closed) 2011-11-13T10:51:08 *** krikav has joined #aichallenge 2011-11-13T10:53:23 *** NightExcessive has quit IRC (Quit: Page closed) 2011-11-13T10:54:04 Seems it's up again. 2011-11-13T10:56:35 heh :) 2011-11-13T11:04:14 *** Harpyon has joined #aichallenge 2011-11-13T11:08:27 *** Murashka has quit IRC (Quit: Page closed) 2011-11-13T11:10:01 *** etaonis has joined #aichallenge 2011-11-13T11:10:49 Folks - does anyone know when this competition closes? Can't find that on the FAQ. 2011-11-13T11:11:01 How about the frontpage 2011-11-13T11:11:32 It says 'Fall 2011' - does that mean it ends when winter starts?! 2011-11-13T11:12:09 The current phase of the contest will end December 18th at 11:59pm EST. At that time submissions will be closed. Shortly thereafter the final tournament will be started. The length of the final tournament has not yet been determined but is expected to last less than one week. Upon completion the contest winner will be announced and all results will be publically available. 2011-11-13T11:12:10 Oh, sorry 2011-11-13T11:12:19 Missed it. Apologies, sorry for wasting your time! :) 2011-11-13T11:12:54 *** imp5imp5 has joined #aichallenge 2011-11-13T11:13:09 Thanks. Didn't want to waste time starting to write a bot if I wasn't going to have time to get a good stab at it. :) 2011-11-13T11:13:14 *** jasox has joined #aichallenge 2011-11-13T11:13:27 Plenty of time still 2011-11-13T11:14:07 Indeed. See you on the leaderboard. ;) 2011-11-13T11:14:20 *** Flapadar has quit IRC (Ping timeout: 244 seconds) 2011-11-13T11:14:20 *** etaonis has quit IRC (Client Quit) 2011-11-13T11:15:09 Lucky for me, it's leaderboard all the way to the bottom 2011-11-13T11:16:37 *** Parsley_ has quit IRC (Quit: Page closed) 2011-11-13T11:22:52 *** NightExcessive has joined #aichallenge 2011-11-13T11:32:35 exit 2011-11-13T11:32:41 ls 2011-11-13T11:32:42 cd .. 2011-11-13T11:32:43 ls 2011-11-13T11:32:46 quit 2011-11-13T11:32:47 exit 2011-11-13T11:32:56 *** tsidie has quit IRC (Quit: Lost terminal) 2011-11-13T11:34:04 D: 2011-11-13T11:40:58 *** rebelxt has joined #aichallenge 2011-11-13T11:44:18 *** Garf has joined #aichallenge 2011-11-13T11:47:17 Quit: Lost Terminal.... :) 2011-11-13T11:47:25 frustrations? 2011-11-13T11:47:30 the c++ starter bot has a buggy timer implementation... 2011-11-13T11:48:14 does it? 2011-11-13T11:48:25 ah yes doesn't work on server or something 2011-11-13T11:48:27 I had that too. 2011-11-13T11:48:54 have to include #include just under #else //Mac/Linux timr 2011-11-13T11:49:05 at least, that worked for me. 2011-11-13T11:49:19 or is there something else wrong liberforce? 2011-11-13T11:49:34 oh, forget, I overlooked it was working on doubles, not integers 2011-11-13T11:49:56 Conorach: does that timer work for you ? 2011-11-13T11:50:09 do you get reallistic numbers on timeouts ? 2011-11-13T11:50:29 *** rebelxt has quit IRC (Quit: Page closed) 2011-11-13T11:55:43 *** ronnyk_ has joined #aichallenge 2011-11-13T11:56:32 *** DoomBringer has joined #aichallenge 2011-11-13T11:56:37 The peons are catatonic again/still 2011-11-13T11:57:14 anyone know when the servers are coming back? 2011-11-13T11:58:17 *** retybok_ has joined #aichallenge 2011-11-13T11:59:15 *** DoomBringer has quit IRC (Client Quit) 2011-11-13T12:00:34 *** praveen_ has quit IRC (Ping timeout: 265 seconds) 2011-11-13T12:02:58 *** lorill has joined #aichallenge 2011-11-13T12:05:40 *** Cowbandit has quit IRC (Quit: Page closed) 2011-11-13T12:07:21 *** lorill has quit IRC (Client Quit) 2011-11-13T12:11:04 *** Antimony has quit IRC (Ping timeout: 240 seconds) 2011-11-13T12:11:27 *** pedrosorio has joined #aichallenge 2011-11-13T12:11:42 *** retybok_ has quit IRC (Ping timeout: 245 seconds) 2011-11-13T12:11:51 *** jasox has quit IRC (Quit: Leaving) 2011-11-13T12:13:09 *** datachomper has joined #aichallenge 2011-11-13T12:16:02 *** Anilm3 has quit IRC (Ping timeout: 265 seconds) 2011-11-13T12:19:09 *** frobalt has joined #aichallenge 2011-11-13T12:25:34 *** Donnetje has joined #aichallenge 2011-11-13T12:25:54 *** amstan has joined #aichallenge 2011-11-13T12:25:54 *** ChanServ sets mode: +o amstan 2011-11-13T12:26:18 Workers have been down for a few hours 2011-11-13T12:26:32 cuademon: hmm, not good, i'll look at it 2011-11-13T12:26:38 (Or something has been, anyway) 2011-11-13T12:28:21 *** Cyb has joined #aichallenge 2011-11-13T12:28:26 *** Regis is now known as Redgis 2011-11-13T12:28:45 *** liang has joined #aichallenge 2011-11-13T12:29:05 the game server downs? 2011-11-13T12:29:53 yeah, it looks like 2011-11-13T12:30:12 or the servers are having problems, or the prices are going too high 2011-11-13T12:30:25 EC2 spot prices? 2011-11-13T12:31:05 well.. might as well make a shortcut to ssh in all the servers 2011-11-13T12:32:03 *** Redgis has quit IRC (Read error: Connection reset by peer) 2011-11-13T12:32:25 *** Redgis has joined #aichallenge 2011-11-13T12:33:39 nope, they're all down 2011-11-13T12:33:48 it's probably the spot prices 2011-11-13T12:33:52 *** okan_ has joined #aichallenge 2011-11-13T12:34:07 spot prices? 2011-11-13T12:34:30 Conorach: price per worker on ec2 2011-11-13T12:34:51 Conorach: it changes with time, we have a threshold to turn the workers off it becomes to expensive 2011-11-13T12:35:47 interesting :) 2011-11-13T12:37:05 are game servers gone ? it says Next game could take awhile... :D i looked server statistics there are none 2011-11-13T12:37:08 I had never thought about that, but it is actually pretty cool. 2011-11-13T12:37:40 okan_, end of the world is here 2011-11-13T12:37:58 Ants, forever gone 2011-11-13T12:39:56 My bot, forever alone 2011-11-13T12:40:28 i only have 29 people ahead of me and wanna test out my exploration algorithm against people :( 2011-11-13T12:40:42 *** Ostrzy has joined #aichallenge 2011-11-13T12:40:46 hey can i get the old contests , test tools starter packages for example ? 2011-11-13T12:41:26 frobalt: go tcp? http://ants.fluxid.pl/ 2011-11-13T12:42:09 nice....i'll look into it ...thanks :) 2011-11-13T12:42:43 *** treeform has joined #aichallenge 2011-11-13T12:43:29 *** Jorobot has joined #aichallenge 2011-11-13T12:43:55 *** wileur has joined #aichallenge 2011-11-13T12:45:25 aichallenge: Alexandru Stan epsilon * rfc09cf8 / (manager/sql.py manager/worker_ssh.py): started working on a tool to ssh in all workers - http://git.io/Zsux-A 2011-11-13T12:45:37 *** Murashka has joined #aichallenge 2011-11-13T12:46:07 *** Donnetje has quit IRC (Quit: Page closed) 2011-11-13T12:47:28 *** bmh has joined #aichallenge 2011-11-13T12:47:34 is the worker likely to be working again soon? 2011-11-13T12:47:37 any haskellers about? 2011-11-13T12:47:46 *** Cyndre has joined #aichallenge 2011-11-13T12:48:20 is there anyone who writes in C ? 2011-11-13T12:48:21 *** treeform has quit IRC (Read error: Connection reset by peer) 2011-11-13T12:48:31 *** dvladim has joined #aichallenge 2011-11-13T12:48:39 "Next game could take awhile..." Does anyone know when the games will resume? 2011-11-13T12:49:02 okan_: I do 2011-11-13T12:49:05 i asked same question but no one rplyed 2011-11-13T12:49:34 amstan: i'm assuming you are aware of pssh and clusterssh and they don't apply to what you're trying to do? 2011-11-13T12:49:50 *** nle85 has joined #aichallenge 2011-11-13T12:50:26 bqf: i had a table with the ips, and a ton of them are offline and not applicable anymore 2011-11-13T12:51:17 *** treeform has joined #aichallenge 2011-11-13T12:52:14 bqf: cssh is an X app too, we don't have X on the server 2011-11-13T12:53:29 amstan: alright, just wanted to make sure you weren't replicating pre-existing solutions. :) 2011-11-13T12:53:41 *** Antimony has joined #aichallenge 2011-11-13T12:54:28 *** Jorobot has quit IRC (Quit: Page closed) 2011-11-13T12:59:17 are these high cpu spot instances? 2011-11-13T13:00:11 *** Flapadar has joined #aichallenge 2011-11-13T13:00:20 The engine gone down again? 2011-11-13T13:01:01 *** blue_iris has joined #aichallenge 2011-11-13T13:02:26 *** liang has quit IRC (Ping timeout: 265 seconds) 2011-11-13T13:04:54 *** Flapadar has quit IRC (Ping timeout: 260 seconds) 2011-11-13T13:05:25 morning a1k0n -- I'm considering abandoning Haskell. Largely due to my inability to write performant haskell. 2011-11-13T13:05:43 that was my reason for not using it. 2011-11-13T13:06:06 I can run my cellular automata about 25 times before it times out. I'm sure it would run about a billion times per second in C 2011-11-13T13:06:57 yeah, without mutable arrays thats a challenge 2011-11-13T13:07:16 I'm *using* mutable arrays 2011-11-13T13:07:20 *** hunter65 has joined #aichallenge 2011-11-13T13:07:22 oh nice 2011-11-13T13:08:33 i figured out a new method for coordinated combat but i'm still getting trounced by A 2011-11-13T13:08:43 *** imp5imp5 has quit IRC (Ping timeout: 265 seconds) 2011-11-13T13:08:52 (its not completely implemented tho) 2011-11-13T13:09:03 can someone give me a list of hostnames(about 100), 50% accessible? 2011-11-13T13:09:06 oh? :) 2011-11-13T13:09:14 <_flag> a1k0n: Who are you on tcp now? 2011-11-13T13:09:20 my bot is dumb. 2011-11-13T13:09:30 so i called it dumb. 2011-11-13T13:09:44 *** master_ninja has joined #aichallenge 2011-11-13T13:09:46 <_flag> Clever :) 2011-11-13T13:09:46 oh nvm, i could just use the same ones 2011-11-13T13:10:22 e.g. http://ants.fluxid.pl/replay.33362 2011-11-13T13:10:25 it's kinda buggy 2011-11-13T13:11:20 <_flag> It still seems to sacrifice ants in battles :P 2011-11-13T13:11:48 _flag: this is sparta? 2011-11-13T13:11:48 it is willing to make 2:1 trades 2011-11-13T13:12:08 <_flag> bmh: ? 2011-11-13T13:12:09 and less willing to make 1:1 trades 2011-11-13T13:12:28 _flag: sacrificing ants…anyway 2011-11-13T13:12:29 but yeah, you are still able to gang up and kill lone ants without losing any most of the time 2011-11-13T13:12:33 most other bots aren't. 2011-11-13T13:13:31 anyway i'm not actually sure if this is working at all. every move seems to output a totally different random number as the move score 2011-11-13T13:14:02 *** okan_ has quit IRC (Ping timeout: 265 seconds) 2011-11-13T13:14:10 <_flag> What are you trying to do exactly? alpha-beta? 2011-11-13T13:14:26 pfff... can't get the --food_rate option to work 2011-11-13T13:14:29 no, alpha-beta doesn't work 2011-11-13T13:14:49 i'm.. not even going to admit to what i'm doing yet. :) 2011-11-13T13:14:52 has anybody used it successfully ? 2011-11-13T13:15:12 <_flag> liberforce: I just edit playgame.py 2011-11-13T13:15:32 but basically i'm just doing one-move payoff matrix stuff 2011-11-13T13:15:59 _flag: you had to because --food_rate didn't work ? 2011-11-13T13:16:08 <_flag> I never tried --food_rate 2011-11-13T13:16:17 <_flag> I just edit source files by nature 2011-11-13T13:16:21 *** hunter65 has quit IRC (Quit: Page closed) 2011-11-13T13:16:24 _flag: :p 2011-11-13T13:16:37 <_flag> liberforce :) 2011-11-13T13:17:14 <_flag> a1k0n: Do you do it per ant? Because you might have problems using mutliple ants together doing something like that 2011-11-13T13:17:41 yes and no. i know what you mean. 2011-11-13T13:23:23 *** Murashka has quit IRC (Quit: Page closed) 2011-11-13T13:24:07 at last ! 2011-11-13T13:24:24 _flag: --food_rate takes 2 arguments... 2011-11-13T13:24:48 isn't clear until you read the source 2011-11-13T13:25:19 <_flag> Yeah it's a range rather than a specific number 2011-11-13T13:26:22 [10:14] no, alpha-beta doesn't work 2011-11-13T13:26:29 oh ho, someone is willing to say it out loud ;-) 2011-11-13T13:26:33 haha 2011-11-13T13:26:58 i'm going to put a little javascript thing together of a totally-solved 3x7 map, 2v1 2011-11-13T13:27:05 *** wileur has quit IRC (Ping timeout: 265 seconds) 2011-11-13T13:27:11 if the 1 can see the 2's moves, he can always either take out one ant or live forever 2011-11-13T13:27:39 *** parsley_ has joined #aichallenge 2011-11-13T13:27:50 so even the simplest thing i could think of doesn't really lead to a useful result 2011-11-13T13:29:30 *** Max___ has quit IRC (Quit: Page closed) 2011-11-13T13:30:19 mine is pretty clever but still needs some tuning 2011-11-13T13:30:27 if it's the wrong general idea I'll be in trouble though 2011-11-13T13:31:39 you're looking ahead more than one move? 2011-11-13T13:33:50 *** ergoproxy has joined #aichallenge 2011-11-13T13:35:10 *** Morendil has joined #aichallenge 2011-11-13T13:35:55 I'll just say that mine doesn't resemble anything I expected when I started 2011-11-13T13:36:05 *** NightExcessive_ has joined #aichallenge 2011-11-13T13:36:49 I had an idea in the back of my mind that "oh when I do combat I'll just throw in some kind of a-b minmax" 2011-11-13T13:37:14 *** ProperChaos has quit IRC (Ping timeout: 265 seconds) 2011-11-13T13:37:41 not that you couldn't do it that way, but I proved to myself that it would give wrong answers 2011-11-13T13:41:52 yeah 2011-11-13T13:41:58 *** master_ninja has quit IRC (Quit: "Next game could take awhile...") 2011-11-13T13:45:52 *** x_mpg has joined #aichallenge 2011-11-13T13:47:13 *** choas has joined #aichallenge 2011-11-13T13:48:44 *** x_mpg has quit IRC (Quit: ERC Version 5.3 (IRC client for Emacs)) 2011-11-13T13:51:08 anyone can recommend a large open map(no maze) for 3 or 4 players? 2011-11-13T13:51:21 *** ztfw has joined #aichallenge 2011-11-13T13:51:22 the random walks are pretty open 2011-11-13T13:53:18 yea 2011-11-13T13:53:29 i would like larger maps for few players 2011-11-13T13:53:40 hmm perhaps i should look into the generator 2011-11-13T13:55:14 *** frobalt has quit IRC (Quit: Page closed) 2011-11-13T13:56:18 *** treeform has quit IRC (Remote host closed the connection) 2011-11-13T13:56:36 *** okan_ has joined #aichallenge 2011-11-13T14:00:07 *** analyst74 has joined #aichallenge 2011-11-13T14:00:50 server is down? 2011-11-13T14:00:56 Yup 2011-11-13T14:01:03 just the workers i think 2011-11-13T14:07:45 *** Belerafon has joined #aichallenge 2011-11-13T14:09:08 Hi. Why playing is stopped on aichallenge.org? 2011-11-13T14:09:22 Rising oil prices 2011-11-13T14:10:08 *** Fandekasp has quit IRC (Ping timeout: 248 seconds) 2011-11-13T14:10:37 Hm... It is realy serious 2011-11-13T14:12:30 *** Harpyon has quit IRC (Quit: Computer has gone to sleep.) 2011-11-13T14:13:19 *** Fandekasp has joined #aichallenge 2011-11-13T14:14:15 get thee to tcpants and fluxid! 2011-11-13T14:17:46 *** Morendil has quit IRC (Quit: Page closed) 2011-11-13T14:18:40 Is it just me or is the timer in the C++ script a bit... off? 2011-11-13T14:18:56 *** Harpyon has joined #aichallenge 2011-11-13T14:19:55 *** Flapadar has joined #aichallenge 2011-11-13T14:22:18 *** dvladim has quit IRC (Ping timeout: 256 seconds) 2011-11-13T14:22:24 *** choas has quit IRC (Ping timeout: 248 seconds) 2011-11-13T14:22:51 *** ronnyk_ has quit IRC (Quit: Page closed) 2011-11-13T14:24:48 *** treeform has joined #aichallenge 2011-11-13T14:29:15 *** lnx has joined #aichallenge 2011-11-13T14:30:42 hi , can anyone suggest me the A* algorythm tutorial , site or samething :D 2011-11-13T14:31:21 okan_: did you check ai-class.com? 2011-11-13T14:31:40 http://en.wikipedia.org/wiki/A*_search_algorithm 2011-11-13T14:31:42 wikipedia has a nice entry 2011-11-13T14:31:45 ai-class cideos are all on youtube 2011-11-13T14:31:47 (its chapter 2) 2011-11-13T14:32:06 *** strupq has joined #aichallenge 2011-11-13T14:32:13 *** jorobot has joined #aichallenge 2011-11-13T14:32:17 I think the video's are explaining much better than wikipedia 2011-11-13T14:32:27 http://www-cs-students.stanford.edu/~amitp/gameprog.html 2011-11-13T14:32:31 much better A* tutorials and general pathfinding on grids discussino 2011-11-13T14:32:40 anyone know when the matches will resume? 2011-11-13T14:32:52 thanks everyone ! 2011-11-13T14:34:25 strupq: no clue 2011-11-13T14:35:46 amitp++; 2011-11-13T14:35:59 *** jorobot has quit IRC (Client Quit) 2011-11-13T14:36:35 I wish matches would run more often, or there was a private server for people to play on 2011-11-13T14:36:48 @tcp 2011-11-13T14:36:49 avdg: tcp could be http://ants.fluxid.pl/howto. 2011-11-13T14:36:51 strupq: tcp 2011-11-13T14:36:52 yea 2011-11-13T14:36:55 *** cozmic has joined #aichallenge 2011-11-13T14:38:12 *** cozmic has joined #aichallenge 2011-11-13T14:39:05 delt0r_: wow, thanks a lot 2011-11-13T14:39:28 *** cozmic has quit IRC (Client Quit) 2011-11-13T14:39:58 strupq: 1 get a game within mins... and i get 100 odd games in a night 2011-11-13T14:41:49 *** jorobot has joined #aichallenge 2011-11-13T14:42:16 delt0r_: we wait about 4-5 hours between games, and now on our profile page it says 'player rate : 0plyrs/min; next game could take a while' 2011-11-13T14:42:45 *** frobalt has joined #aichallenge 2011-11-13T14:43:58 *** Ostrzy has quit IRC (Quit: Page closed) 2011-11-13T14:46:25 hey a1k0n: http://www.ioccc.org/ -- there goes your free time :) 2011-11-13T14:46:36 *** ProperChaos has joined #aichallenge 2011-11-13T14:47:19 *** retybok_ has joined #aichallenge 2011-11-13T14:49:02 *** praveen_ has joined #aichallenge 2011-11-13T14:49:03 *** zulfiqar has joined #aichallenge 2011-11-13T14:51:33 WHAT!? 2011-11-13T14:51:41 they didn't even announce the last winning entries 2011-11-13T14:51:56 oh they did! 2011-11-13T14:51:57 holy shit 2011-11-13T14:55:17 *** Accoun has quit IRC () 2011-11-13T14:57:07 *** datachomper has quit IRC (Quit: Leaving.) 2011-11-13T14:57:50 *** Shparks has joined #aichallenge 2011-11-13T14:59:24 *** okan_ has quit IRC (Ping timeout: 265 seconds) 2011-11-13T15:00:01 *** MBCook has joined #aichallenge 2011-11-13T15:00:13 *** praveen_ has quit IRC (Quit: Page closed) 2011-11-13T15:01:15 *** MBCook has quit IRC (Client Quit) 2011-11-13T15:03:51 *** djr_ has joined #aichallenge 2011-11-13T15:05:35 a1k0n: ? 2011-11-13T15:06:18 *** Cowbandit has joined #aichallenge 2011-11-13T15:07:51 I wrote a new timer for the C++ starter bot. Is there anyway to submit it if you don't have GIT? 2011-11-13T15:08:15 Antimony: use git, it's good for the soul 2011-11-13T15:08:18 *** twymer has joined #aichallenge 2011-11-13T15:09:38 *** botman has joined #aichallenge 2011-11-13T15:12:03 Antimony: I guess you could send it by email, or put it in a pastebin and post in the forums 2011-11-13T15:12:17 but git is good, you should learn the basics at least :) 2011-11-13T15:12:40 *** woru666 has joined #aichallenge 2011-11-13T15:12:44 I've heard that it's not gui friendly though 2011-11-13T15:12:51 so the only good way to use it is with command line 2011-11-13T15:13:00 and I'm on Windows 2011-11-13T15:13:13 I think the git gui is pretty good 2011-11-13T15:13:59 And it does come with bash 2011-11-13T15:16:29 *** Donnetje has joined #aichallenge 2011-11-13T15:17:11 *** Accoun has joined #aichallenge 2011-11-13T15:17:17 *** Anilm3 has joined #aichallenge 2011-11-13T15:18:23 Antimony: as a patch is the typical way 2011-11-13T15:18:58 *** imp5imp5 has joined #aichallenge 2011-11-13T15:19:06 Antimony: hmm, didn't you find the upload link in the navigation column? 2011-11-13T15:19:16 I think you can probably do it all via the github interface 2011-11-13T15:19:28 (or did you want to send patches) 2011-11-13T15:19:37 *** okan_ has joined #aichallenge 2011-11-13T15:19:39 srr, I was confused 2011-11-13T15:20:24 yeah, you can edit files on github 2011-11-13T15:20:43 well, if you have a patch, it would be rather inefficient 2011-11-13T15:20:56 (maybe just copy paste) 2011-11-13T15:20:56 retybok_: http://ioccc.org/years.html#2006_sloane 2011-11-13T15:21:02 they *just* put up the 2006 results on there 2011-11-13T15:21:31 5 years later my code runs way too fast 2011-11-13T15:21:47 *** hehe_ has joined #aichallenge 2011-11-13T15:22:59 :) 2011-11-13T15:23:13 aichallenge: Alexandru Stan epsilon * rdc983a2 / (manager/sql.py manager/worker_ssh.py): completed worker_ssh tool - http://git.io/C_WkEw 2011-11-13T15:23:25 well.. i've done that now, except i don't have any workers to test it with :( 2011-11-13T15:23:44 *** woru666 has quit IRC (Quit: Page closed) 2011-11-13T15:24:11 *** Varan has joined #aichallenge 2011-11-13T15:24:28 *** hehe_ has quit IRC (Client Quit) 2011-11-13T15:24:29 *** Varan has quit IRC (Client Quit) 2011-11-13T15:24:53 *** Antimony has quit IRC (Ping timeout: 276 seconds) 2011-11-13T15:26:05 *** callahan has quit IRC (Ping timeout: 260 seconds) 2011-11-13T15:26:06 Zannick: you around? 2011-11-13T15:26:12 amstan: sup? 2011-11-13T15:26:22 Zannick: can you look into this? http://aichallenge.org/forums/viewtopic.php?f=21&t=1881 2011-11-13T15:27:20 *** Akranis has joined #aichallenge 2011-11-13T15:27:40 weird, the language isn't being removed, it's being replaced with its id 2011-11-13T15:28:23 otoh that should be okay if it uses language_profile.php 2011-11-13T15:28:26 probably my fault 2011-11-13T15:28:37 *** Donnetje has quit IRC (Quit: Page closed) 2011-11-13T15:30:55 hmm, I wonder if some admin reads the issues submitted on github 2011-11-13T15:31:07 is there really a reason we need three four separate pages for rankings? 2011-11-13T15:32:09 since the day I've post an other issue, I've seen no activity on the github issue tracker 2011-11-13T15:32:26 avdg: i do 2011-11-13T15:32:38 wait.. issues you say 2011-11-13T15:33:02 yeah, i saw that one 2011-11-13T15:33:05 the one thats marked yellow 2011-11-13T15:33:16 avdg: you'll have to talk to mleise about it, he's the visualizer guy 2011-11-13T15:33:17 just saw it tagged 2011-11-13T15:33:19 idk if it can be fixed 2011-11-13T15:33:33 amstan: you set up redirects so that rankings.php/all/that/garbage went to rankings.php, right? 2011-11-13T15:33:36 *** MetaJoke has joined #aichallenge 2011-11-13T15:33:37 k 2011-11-13T15:33:39 Zannick: yes 2011-11-13T15:34:14 *** Belerafon has quit IRC (Remote host closed the connection) 2011-11-13T15:34:53 *** yoR has joined #aichallenge 2011-11-13T15:35:00 *** MetaJoke has left #aichallenge 2011-11-13T15:35:21 aichallenge: Alexandru Stan epsilon * r1240034 / website/server_stats.php : added workers offline message - http://git.io/9_mZ2g 2011-11-13T15:35:35 *** Hexren has joined #aichallenge 2011-11-13T15:35:37 *** Hexren has left #aichallenge 2011-11-13T15:35:57 *** datachomper has joined #aichallenge 2011-11-13T15:36:42 Probably already asked a bizillion times but: The current player rate is about 0.0 players per minute? (couldn't find an announcement on the forum) 2011-11-13T15:37:04 aichallenge: Zannick epsilon * rd2ab7d3 / website/ranking.php : Stop going to rankings.php for every pagination link. - http://git.io/17nGog 2011-11-13T15:37:12 then that addition isn't necessary anymore 2011-11-13T15:37:18 that should fix it 2011-11-13T15:37:19 yoR: it's not the kind of thing where we actively control that, they go down on their own dependent on price 2011-11-13T15:37:34 Ah k 2011-11-13T15:37:41 yoR: use one of the tcp servers if you want to test stuff or play lots of games 2011-11-13T15:37:52 Doing that already 2011-11-13T15:37:54 btw.. anyone know the spot prices? are they high? 2011-11-13T15:37:56 Just curious 2011-11-13T15:38:04 *** parsley_ has quit IRC (Ping timeout: 265 seconds) 2011-11-13T15:38:07 *** mj41 has joined #aichallenge 2011-11-13T15:38:12 Can't we crowdsource the contest (?) 2011-11-13T15:38:23 yoR: the contest needs identical servers to be fair 2011-11-13T15:39:42 yoR: that would mean, that your personal computer executes other contestants bots, and you could take a look at their code. 2011-11-13T15:40:01 that too 2011-11-13T15:40:27 There are smart people working on the contests, there are probably ways around both problems 2011-11-13T15:40:50 yoR: also.. each game requires 12GB of ram 2011-11-13T15:40:57 kinda hard to crowdsource that 2011-11-13T15:40:58 For example the timelimit could be variable, before each game do a little benchmark and adjust the timelimit accordingly 2011-11-13T15:41:11 That is true.. 2011-11-13T15:41:31 and there's not many ways around the admins seeing the source code 2011-11-13T15:42:44 12GB each game?? 2011-11-13T15:42:50 that can't be right 2011-11-13T15:43:33 why not? each bot gets up to 1GB of memory 2011-11-13T15:43:35 I'm deeply unconcerned with admins peeking at my code 2011-11-13T15:43:53 *** bmh has quit IRC (Changing host) 2011-11-13T15:43:53 *** bmh has joined #aichallenge 2011-11-13T15:44:11 *** callahan has joined #aichallenge 2011-11-13T15:44:13 amstan that's why the cpu time limits would be better overall... 2011-11-13T15:44:20 bmh: if we crowdsource the contest to 100 people, it will be a problem 2011-11-13T15:44:22 *** ergoproxy has quit IRC (Ping timeout: 265 seconds) 2011-11-13T15:44:27 even if there was a ton of swapping you could grind through a game with 10 players with 1 cpu and 1G 2011-11-13T15:44:37 amstan: sure. Are you running into resource problems? 2011-11-13T15:44:41 and you should get the same result as a run on another machine with the same cpu 2011-11-13T15:44:54 BenJackson: cpu time on 1GHz cpu doesn't give you the same ammount of instructions on a 100MHz cpu 2011-11-13T15:45:05 that's why I said "same cpu" 2011-11-13T15:45:10 bmh: no, it's just that this talk is being brought up again 2011-11-13T15:45:19 amstan: can you pull that last commit to the site? 2011-11-13T15:45:22 I'm not suggesting it supports crowdsourcing 2011-11-13T15:45:25 Zannick: yep 2011-11-13T15:45:27 only that it suppors more flexible cloud use 2011-11-13T15:45:30 Zannick: done 2011-11-13T15:45:44 why don't you just run a TCP server and let everyone dial in. What could possibly go wrong? ;) 2011-11-13T15:45:58 I like the TCP servers :-) 2011-11-13T15:46:06 I like super computers. 2011-11-13T15:46:15 excellent, it works now 2011-11-13T15:46:49 why not just get humans to help the bots? what could possibly be unfair in that? 2011-11-13T15:47:14 hmm.. i should do that 2011-11-13T15:47:25 make a tcp bot that has a UI for planning strategies 2011-11-13T15:47:48 *** Shparks has quit IRC (Quit: Leaving) 2011-11-13T15:47:53 amstan: I was actually wondering if a human could even compete with bad bots in real time 2011-11-13T15:47:55 what's the timeout on tcp? 2011-11-13T15:48:03 huge, I think it's 5000ms 2011-11-13T15:48:11 amstan: I think fluxid announces the normal 500ms but actually allows more 2011-11-13T15:48:17 BenJackson: it's hard to control all ants at the same time, nvm, 5000ms is a lot of time 2011-11-13T15:48:34 *** Rinze_ has joined #aichallenge 2011-11-13T15:48:40 *** BenJackson has quit IRC (Quit: Page closed) 2011-11-13T15:48:41 amstan: if your ants were all hill climbers and the human clicked to set goals 2011-11-13T15:48:42 *** Flapadar has quit IRC (Ping timeout: 244 seconds) 2011-11-13T15:48:58 *** ltriant has joined #aichallenge 2011-11-13T15:49:08 bmh: you also need to code the micromanagement in battles, you don't want the human to do that 2011-11-13T15:49:08 *** Brainstorm has joined #aichallenge 2011-11-13T15:49:25 *** BenJackson has joined #aichallenge 2011-11-13T15:49:39 *** Brainstorm has quit IRC (Client Quit) 2011-11-13T15:49:51 *** okan_ has quit IRC (Quit: Page closed) 2011-11-13T15:50:08 *** liberforce has quit IRC (Ping timeout: 256 seconds) 2011-11-13T15:50:09 i think you would be able to win #1 on tcp with such a bot 2011-11-13T15:50:10 *** offshore has joined #aichallenge 2011-11-13T15:50:17 hey 2011-11-13T15:50:18 contestbot: seen mcleopold 2011-11-13T15:50:18 amstan: mcleopold was last seen in #aichallenge 6 days, 3 hours, 4 minutes, and 57 seconds ago: @later tell amstan: you just deleted all the mapgen code and started over? :( I think I'll stick with the main branch 2011-11-13T15:50:33 that message, lol, he's so dissapointed 2011-11-13T15:50:36 offshore: hey 2011-11-13T15:51:11 :p 2011-11-13T15:52:03 I have a problem submitting my next program. it's stuck in the "unzipping/compiling-stage" 2011-11-13T15:52:21 offshore: workers are temporarly offline 2011-11-13T15:52:43 the tcp server is being flaky again :( http://ants.fluxid.pl/replay.33660 2011-11-13T15:53:17 sometimes it seems to just ignore the response my bot sends... 2011-11-13T15:53:27 I wonder if Fluxid get highlighted by every submitted url with his nick 2011-11-13T15:54:04 avdg: Let's see? http://bmh.com/test? 2011-11-13T15:54:10 (my client doesn't highlight) 2011-11-13T15:54:12 thestinger: no problems here, only that the tcp is less stable and slower than my bot 2011-11-13T15:54:23 which one is yours thestinger 2011-11-13T15:54:24 ? 2011-11-13T15:54:27 bmh.com/test 2011-11-13T15:54:36 on tcp you'll see the speed of the slowest bot in your game 2011-11-13T15:54:39 avdg: yeah.. highlighting 2011-11-13T15:54:42 Anilm3: strcat (both of them, one "times out") 2011-11-13T15:54:56 bmh: it still depends on client ;-) 2011-11-13T15:55:34 s/tcp/tcp script/ 2011-11-13T15:55:59 thestinger: they seem intelligente, mine is just dumb 2011-11-13T15:56:12 Anilm3: mine is dumb as well 2011-11-13T15:56:25 https://secure.wikimedia.org/wikipedia/en/wiki/Nagle%27s_algorithm 2011-11-13T15:56:27 avdg: good to know I'm not alone 2011-11-13T15:56:34 at least, I'm still working at non-behavior-ish stuff 2011-11-13T15:56:35 does the tcp client set NODELAY? it seems like that's worth trying 2011-11-13T15:57:11 I guess not, it just uses the default TCP socket settings 2011-11-13T15:57:40 *** offshore has quit IRC (Quit: Page closed) 2011-11-13T15:57:49 Do you people have to ctrl-c the tcpclient after every match or is it just me? 2011-11-13T15:58:01 http://developers.slashdot.org/comments.pl?sid=174457&threshold=1&commentsort=0&mode=thread&cid=14515105 ouch 2011-11-13T15:58:16 *** xathis has quit IRC (Ping timeout: 240 seconds) 2011-11-13T15:58:34 u can set it to play games automatically 2011-11-13T15:58:43 Anilm3: not me, I've set the client to iterate a huge number, but it sometimes do crash (due or not due an edit in my source files) 2011-11-13T15:58:44 same here Anilm3 but you can run multiple matches 2011-11-13T15:59:01 thanks people! 2011-11-13T15:59:04 -1 doesn't work here 2011-11-13T15:59:11 *** li has joined #aichallenge 2011-11-13T15:59:11 *** datachomper has quit IRC (Quit: Leaving.) 2011-11-13T15:59:12 in any case when its finished with x matches.. it hangs :) 2011-11-13T15:59:37 *** li is now known as Guest52150 2011-11-13T15:59:43 amstan: how temporarily are they offline? :) 2011-11-13T15:59:50 frobalt: i don't know 2011-11-13T15:59:53 server prices? 2011-11-13T15:59:55 avdg: http://fluxid.pl/misc/2011-11-13-215554_977x170_scrot.png 2011-11-13T16:00:05 ;) 2011-11-13T16:00:16 so yes 2011-11-13T16:00:21 i think it's time for some skyrim instead of stalking this site hoping to see how my bot goes next game :P 2011-11-13T16:00:24 @rankings 2011-11-13T16:00:25 amstan: Top 10 players: xathis(90.1), GreenTea(86.8), delineate(85.7), MomoBot(84.9), teapotahedron(84.3), GarySWest(84.0), ThisIsNotABug(83.6), lordap(82.4), Migi32(82.2), Fluxid(81.7) 2011-11-13T16:00:26 i could use other domain, but oh well 2011-11-13T16:00:50 Fluxid: i could enable rankings every 1 hour and your highlights will be useless 2011-11-13T16:00:50 @help 2011-11-13T16:00:50 Anilm3: (help [] []) -- This command gives a useful description of what does. is only necessary if the command is in more than one plugin. 2011-11-13T16:01:13 amstan: for two days i was out of top10 2011-11-13T16:01:23 amstan: does that open a door to create bad bots? 2011-11-13T16:01:25 and i'll probably fall lower 2011-11-13T16:01:30 :p 2011-11-13T16:01:41 Fluxid: yes, so in order to not get highlighted you'll have to not show up in top 10 2011-11-13T16:01:56 ikaros: do you have some sort of script to parse the tcpclient output or do you wait for the end of each match? 2011-11-13T16:02:02 amstan: or i can just disable hilite or leave the channel ;) 2011-11-13T16:02:12 or add exception to regex 2011-11-13T16:02:29 *** hashinclude has joined #aichallenge 2011-11-13T16:02:33 yes, that will go something like if said by contestbot and contains Top and players, don't highlight 2011-11-13T16:02:35 like i did to ot hilite me if someone writes fluxbox 2011-11-13T16:02:37 @rainbow [morse fluxid] 2011-11-13T16:02:37 thestinger: ..-. .-.. ..- -..- .. -.. 2011-11-13T16:02:55 to be honest i dont care for the output.. i just use tcp to run alot of games and try to spot problems in the visualizer 2011-11-13T16:03:02 I see sad faces 2011-11-13T16:03:19 *** ejnahc has quit IRC (Remote host closed the connection) 2011-11-13T16:03:32 ikaros: how do you use the visualizer with the tcpclient? 2011-11-13T16:04:39 *** hashinclude has quit IRC (Client Quit) 2011-11-13T16:04:39 *** blue_iris has quit IRC (Ping timeout: 265 seconds) 2011-11-13T16:05:06 you can watch the replays on fluxid server 2011-11-13T16:05:07 [16:04] amstan: You've given me 12 commands within the last minute; I'm now ignoring you for 5 minutes. 2011-11-13T16:05:15 that little @%#%$ 2011-11-13T16:05:29 http://ants.fluxid.pl/ranking 2011-11-13T16:05:29 so cute ;-) 2011-11-13T16:05:32 contestbot: any last words? 2011-11-13T16:05:36 search for your nic Anilm3 2011-11-13T16:05:39 nick* 2011-11-13T16:05:54 ok, thx ikaros 2011-11-13T16:05:54 contestbot: you sure? 2011-11-13T16:06:09 *** contestbot has joined #aichallenge 2011-11-13T16:06:10 hahaha 2011-11-13T16:06:14 @rankings 2011-11-13T16:06:23 little bastard :D 2011-11-13T16:06:24 are you kidding me? he remembered? 2011-11-13T16:06:33 @rankings 2011-11-13T16:06:34 Fluxid: Top 10 players: xathis(90.1), GreenTea(86.8), delineate(85.7), MomoBot(84.9), teapotahedron(84.3), GarySWest(84.0), ThisIsNotABug(83.6), lordap(82.4), Migi32(82.2), Fluxid(81.7) 2011-11-13T16:06:37 :)) 2011-11-13T16:06:37 do a nick change 2011-11-13T16:06:39 *** amstan is now known as amstan_ 2011-11-13T16:06:41 @rankings 2011-11-13T16:06:46 @killamstan 2011-11-13T16:06:47 Anilm3: I'm sorry Dave, err Anilm3; I cannot 'killamstan'. 2011-11-13T16:06:49 this is awesome 2011-11-13T16:06:50 wow.. 2011-11-13T16:06:56 or add a second client 2011-11-13T16:07:00 he tracks nick changes 2011-11-13T16:07:01 @whynot? 2011-11-13T16:07:02 Anilm3: You have no gotten any error messages recently, so here's a random one just to let you know that we care. 2011-11-13T16:07:07 (I hope it doesn't use host names) 2011-11-13T16:07:12 oh well, he probably does 2011-11-13T16:07:21 *** zulfiqar has quit IRC (Quit: Page closed) 2011-11-13T16:07:24 amstan_: part, change to amstan, join 2011-11-13T16:07:45 thestinger: dude.. easy with the eightball 2011-11-13T16:07:53 lol :) 2011-11-13T16:08:02 thestinger: i was looking for the command that returns a random nick from the channel 2011-11-13T16:08:25 thestinger: then i can do something like @alias predict "echo I predict [randomnick] will win" 2011-11-13T16:08:28 Fluxid: how long are games stored on your server? 2011-11-13T16:08:44 thestinger: @more 2011-11-13T16:08:46 *** amstan_ is now known as amstan 2011-11-13T16:09:08 *** mcstar has quit IRC (Quit: WeeChat 0.3.6) 2011-11-13T16:09:17 *** zulfiqar has joined #aichallenge 2011-11-13T16:09:18 @sample 1 one two three 2011-11-13T16:09:18 thestinger: two 2011-11-13T16:10:03 @sample 1 [nicks] 2011-11-13T16:10:03 thestinger: _flag, a1k0n, Accoun, acieroid, Acy-, Akranis, Alexer, aliceinwire, AlliedEnvy, amstan, analyst74, andar, AndrewBC, Anilm3, antonh, aperiodic, Apophis, arscan, artart78, avdg, BenJackson, bergmark, Bluedgis, blueprints, bmh, BoAnd, botman, bqf, bugnuts, bugnuts2, buq2_, bysin, cafaro, callahan, cbad, ChanServ, chris_0076, CIA-53, ckennelly, Clex, Conorach, contestbot, Cowbandit, (4 more messages) 2011-11-13T16:10:07 *** zulfiqar has quit IRC (Client Quit) 2011-11-13T16:10:11 thank you 2011-11-13T16:10:15 :p 2011-11-13T16:10:17 >:| 2011-11-13T16:10:18 thestinger: i think it was just one command 2011-11-13T16:10:38 WHO DISTURBS MY SKYRIM?! 2011-11-13T16:10:43 lol 2011-11-13T16:10:53 AndrewBC: :) 2011-11-13T16:10:58 AndrewBC: contestbot says hi 2011-11-13T16:10:59 *** dgsdgsdg has joined #aichallenge 2011-11-13T16:11:08 server down? 2011-11-13T16:11:10 :| you guys are real funny, you know that? 2011-11-13T16:11:13 dgsdgsdg: yes 2011-11-13T16:11:13 I should probably change my name so it starts with a "z" 2011-11-13T16:11:26 zvdg? 2011-11-13T16:11:27 Anilm3: for a long time, i didn't purged it since i started 2011-11-13T16:11:41 it looks like paste.aichallenge.org contains a ton of spam 2011-11-13T16:11:49 Fluxid: thanks 2011-11-13T16:11:50 mcleopold needs to fix it 2011-11-13T16:12:26 win 4 2011-11-13T16:12:31 oops 2011-11-13T16:15:26 *** dgsdgsdg has quit IRC (Client Quit) 2011-11-13T16:17:13 migi32 really gets owned in this match: http://aichallenge.org/visualizer.php?game=92314 2011-11-13T16:17:43 @echo $randnick 2011-11-13T16:17:43 kilae 2011-11-13T16:17:50 woot! 2011-11-13T16:18:02 mleise: have you seen this? http://aichallenge.org/forums/viewtopic.php?f=21&t=1845#p11164 2011-11-13T16:18:25 migi32 would be the closest competitor from my house 2011-11-13T16:18:34 mleise: you can do that translation part easily by making the center point be the average of the hills 2011-11-13T16:18:53 avdg: you should have a meetup 2011-11-13T16:19:11 hehe 2011-11-13T16:19:15 *** djr_ has quit IRC (Quit: Leaving) 2011-11-13T16:19:34 but mine is in js as his is in c++ 2011-11-13T16:19:42 *** yoR has quit IRC (Quit: Page closed) 2011-11-13T16:20:54 I'm meeting up with my opponents 2011-11-13T16:20:58 I want to drain their brains of knowledge 2011-11-13T16:21:26 I just want to implement my ideas 2011-11-13T16:21:37 my coding skills are too horrible 2011-11-13T16:21:55 so my implementations in my head are stacking up 2011-11-13T16:21:58 avdg: don't worry, practice! 2011-11-13T16:21:59 avdg: practice, practice, practice! 2011-11-13T16:22:59 amstan: I just grepped the supybot source for rand :P 2011-11-13T16:23:06 thestinger: lol 2011-11-13T16:23:17 @echo $rand $randnick $randdate 2011-11-13T16:23:17 538 ckennelly Tue Sep 4 09:37:36 2012 2011-11-13T16:23:38 I hope contestbot cooled down 2011-11-13T16:23:44 @echo yep 2011-11-13T16:23:44 yep 2011-11-13T16:24:13 the annoying thing is that it wouldn't even let me identify myself 2011-11-13T16:24:21 so i couldn't login and tell him to shutup 2011-11-13T16:24:55 *** entcs has joined #aichallenge 2011-11-13T16:25:20 other people would try to hit it in its face (so I write it in a style which makes totally no sense at all) 2011-11-13T16:25:30 There are 11 bots ahead of me. Too bad about the 0.0 games/sec ;-) 2011-11-13T16:25:57 very motivating ;-) 2011-11-13T16:26:08 amstan: in the final are you going to play all player-start permutations of a given map? 2011-11-13T16:26:38 of a given *map* wouldn't matter 2011-11-13T16:26:43 would have to be of a given set of players on a map 2011-11-13T16:26:59 BenJackson: right... 2011-11-13T16:27:21 there are definitely some maps where starting neighbor makes a huge difference 2011-11-13T16:27:27 *** Vii has joined #aichallenge 2011-11-13T16:27:32 one of those 4 player maps where pairs start at point-blank range 2011-11-13T16:27:49 hi! What's up with the server? 2011-11-13T16:28:47 *** kilae has quit IRC (Quit: ChatZilla 0.9.87 [Firefox 8.0/20111104165243]) 2011-11-13T16:28:57 The servers were stolen by a band of possums 2011-11-13T16:28:59 @azn [topic] 2011-11-13T16:28:59 thestinger: AI Charrenge (sponsoled by Googre): http://aicharrenge.olg || Channer Rogs: http://contestbot.aicharrenge.olg || Code Lepo: http://github.com/aicharrenge/aicharrenge || About the game (Ants): http://aicharrenge.olg/plobrem_descliption.php || Submission deadrine: Decembel 18 23:59 EST 2011-11-13T16:29:02 are there any other competitions similar to this one? 2011-11-13T16:29:07 there are some weird plugins in here :P 2011-11-13T16:29:31 twymer: looks like ai-class is going to do something 2011-11-13T16:29:42 ? 2011-11-13T16:29:45 one worker back in about 10 minutes anyway 2011-11-13T16:29:53 someone linked to this a while back: http://queue.acm.org/icpc/ 2011-11-13T16:30:03 *** Palmik has quit IRC (Remote host closed the connection) 2011-11-13T16:30:06 janzert: did we run out of cloud money? 2011-11-13T16:30:17 janzert: i made worker_ssh.py 2011-11-13T16:30:31 janzert: you can use it to ssh to any or all workers 2011-11-13T16:30:56 nah, just the workers that normally cost about $0.16 are running $1.00+ for some reason at the moment which is higher than our normal cap 2011-11-13T16:31:32 amstan: ahh, cool 2011-11-13T16:31:39 if you billed that through to the bots you might finally get python advocates to shut up about how python is better than c++ because performance is irrelevant these days ;-) 2011-11-13T16:32:10 :x 2011-11-13T16:33:13 BenJackson, it'd still be faster to prototype the bot in python and rewrite in c++ once it's finished, than to write it with c++ from the get-go.. >:P 2011-11-13T16:33:40 maybe. I decided to lean hard on the STL and resist any temptation to make more optimized containers 2011-11-13T16:33:53 *** denes has joined #aichallenge 2011-11-13T16:33:54 *** liberforce has joined #aichallenge 2011-11-13T16:34:02 Alexer: with C++ your test games finish so much faster :) 2011-11-13T16:34:25 and I'm spending a lot more time testing and trying out slight variations of things than coding 2011-11-13T16:34:27 I definitely wouldn't want to do this in C, although there's a time when I would have 2011-11-13T16:38:07 how do you defend against an opponent who rushes all their ants at you in the first 100 turns or so? 2011-11-13T16:38:25 you can't, really, you'll both lose 2011-11-13T16:38:44 ah 2011-11-13T16:38:49 so you really don't have to optimize for that unless your whole bot is stuck in some middle tier where peopel are doing that 2011-11-13T16:38:59 because top bots won't do that to you because they don't want to lose 2011-11-13T16:39:09 oh ok i see 2011-11-13T16:39:29 generally bots that do that don't know combat so your combat may be able to neutralize them even with just a few ants 2011-11-13T16:40:00 well i noticed some good players on the tcp server do that 2011-11-13T16:40:34 but w/e 2011-11-13T16:40:51 yeah nvm ur right they all seem to die afterwards 2011-11-13T16:41:03 hey i was also wondering 2011-11-13T16:41:07 for tactics 2011-11-13T16:41:17 how exactly would you anticipate moves ahead? 2011-11-13T16:41:57 *** yahim91 has joined #aichallenge 2011-11-13T16:43:04 *** Odyssey has joined #aichallenge 2011-11-13T16:43:16 *** Antimony has joined #aichallenge 2011-11-13T16:43:26 ah, the tcp server doesn't really try matchmaking at all, the client just tries waiting for a random interval between 1 and 6 seconds 2011-11-13T16:43:41 janzert: so is there no way to get a list of workers when it's not in the workers table? 2011-11-13T16:43:50 I might try increasing that interval b/c my bots just end up playing the same opponents over and over 2011-11-13T16:44:28 amstan: btw for those of us who would donate if/when donations are figured out: any estimate of how much it costs per game (or per bot per game)? 2011-11-13T16:44:33 thestinger: yeah.. matchmaking is limited to what opponents you have available to play 2011-11-13T16:45:08 I have 3 bots running on it, and they basically play a different subset of opponents :P 2011-11-13T16:45:08 BenJackson: it'll be per hour of server time i think, but i'm not sure of the price, janzert does 2011-11-13T16:45:33 [13:30] nah, just the workers that normally cost about $0.16 are running $1.00+ for some reason at the moment which is higher than our normal cap 2011-11-13T16:45:52 there you go 2011-11-13T16:45:53 *** strupq has quit IRC (Quit: Page closed) 2011-11-13T16:45:54 so if I estimated cpu time/game in hours and multiply by something between 0.16 and $1 2011-11-13T16:46:10 you already have that in the stats page, gpm 2011-11-13T16:46:23 0.0 ;-) 2011-11-13T16:46:33 BenJackson: you could estimate the number of workers 2011-11-13T16:46:58 the cap stays the same 2011-11-13T16:47:02 BenJackson: lol.. umm 2011-11-13T16:47:06 so 1500 turns * worst case .5s/turn = 750s/game ~ 0.2h/game/bot or between 3.2c and 20c 2011-11-13T16:47:11 i think it's 2000s if all bots used their full time 2011-11-13T16:47:15 (unless the budget raised) 2011-11-13T16:47:21 per bot per game 2011-11-13T16:47:30 no.. in total 2011-11-13T16:47:49 my C++ bot takes about 1/10th time so I'll figure that's similar to others, so something like 0.32c/bot/game to 2c/bot/game 2011-11-13T16:47:59 then 200s 2011-11-13T16:48:05 so 0.3 gpm 2011-11-13T16:48:49 so it's really more expensive than I thought 2011-11-13T16:48:54 $100 is on the order of 1000 games 2011-11-13T16:49:13 (not taking your average game length comments into account yet) 2011-11-13T16:49:53 *** denes has quit IRC (Quit: Page closed) 2011-11-13T16:50:41 *** Morendil has joined #aichallenge 2011-11-13T16:50:50 janzert: shouldn't the worker be up by now? 2011-11-13T16:51:04 must be 2011-11-13T16:51:06 game rate just game off the peg 2011-11-13T16:52:29 *** Odyssey has quit IRC (Quit: Page closed) 2011-11-13T16:53:37 *** Cowbandit has quit IRC (Quit: Page closed) 2011-11-13T16:53:55 *** Morendil has quit IRC (Client Quit) 2011-11-13T16:54:51 *** bluegaspode has joined #aichallenge 2011-11-13T16:55:34 *** botman has quit IRC (Quit: Page closed) 2011-11-13T16:57:41 *** jorisslob has joined #aichallenge 2011-11-13T16:58:06 *** Cowbandit has joined #aichallenge 2011-11-13T16:58:39 *** entcs has quit IRC (Quit: Page closed) 2011-11-13T16:58:45 Finally, the server is working 2011-11-13T16:58:56 people just kick my ass without mercy on the tcp server 2011-11-13T17:00:22 *** foth has joined #aichallenge 2011-11-13T17:01:26 ya, tcp server have different characteristic than official 2011-11-13T17:02:44 Anilm3: The top bots on the tcp server are top-20 bots on the aichallenge site 2011-11-13T17:02:45 =] 2011-11-13T17:03:08 *** Rinze_ has quit IRC (Ping timeout: 265 seconds) 2011-11-13T17:03:08 *** frobalt has quit IRC (Ping timeout: 265 seconds) 2011-11-13T17:03:49 on the tcp server you can be timed out because of lag right? I don't have a good connection and I always timeout on tcp but rarely on the aichallenge site 2011-11-13T17:04:08 amstan: no, I haven't seen that forum thread. And I'm currently not motivated to implement rotation of the map. :-| 2011-11-13T17:04:18 could also be your computer is slower than the computers used by aichallenge's cloud 2011-11-13T17:04:25 hmm right 2011-11-13T17:04:39 it certainly is 2011-11-13T17:04:41 mleise: can i do it 2011-11-13T17:05:02 If you feel motivated, sure :) 2011-11-13T17:05:32 *** cuademon has quit IRC (Quit: Just keep breathing) 2011-11-13T17:05:41 *** Guest52150 has quit IRC (Quit: Page closed) 2011-11-13T17:07:13 *** bluegaspode has quit IRC (Quit: Page closed) 2011-11-13T17:07:53 *** jorisslob has quit IRC (Quit: Page closed) 2011-11-13T17:11:16 *** marijnfs_ has joined #aichallenge 2011-11-13T17:12:37 hmm, are the workers offline again? 2011-11-13T17:13:40 heh, and I was thinking that the prices would drop from now 2011-11-13T17:15:58 hmm, the number of games raised, but the workers are not showen 2011-11-13T17:25:26 *** mj41 has quit IRC (Remote host closed the connection) 2011-11-13T17:26:46 are you serious?? workers don't respond to pings 2011-11-13T17:27:16 *** marijnfs_ has quit IRC (Quit: leaving) 2011-11-13T17:27:25 workers are offline. insert coin 2011-11-13T17:27:51 *** grandiose has joined #aichallenge 2011-11-13T17:28:03 they're online, i think my code is wrong, i changed it a while ago 2011-11-13T17:28:19 *** ztfw has quit IRC (Remote host closed the connection) 2011-11-13T17:28:41 yeah.. 2011-11-13T17:29:27 *** Harpyon has quit IRC (Ping timeout: 244 seconds) 2011-11-13T17:29:33 *** Harpyon has joined #aichallenge 2011-11-13T17:30:29 *** foth has quit IRC (Quit: Page closed) 2011-11-13T17:30:44 *** grandiose has quit IRC (Client Quit) 2011-11-13T17:31:26 *** Harpyon_ has joined #aichallenge 2011-11-13T17:32:53 aichallenge: Alexandru Stan epsilon * r7cbf541 / website/server_stats.php : fixed server_stats - http://git.io/w9mfbQ 2011-11-13T17:33:27 *** Harpyon has quit IRC (Client Quit) 2011-11-13T17:33:27 *** Harpyon_ is now known as Harpyon 2011-11-13T17:36:35 I wonder, why did you decide to use Amazon EC2 instead of running the contest on a few free university computers? 2011-11-13T17:36:57 wasn't it what was done in the previous iterations of the contest? 2011-11-13T17:37:42 the few free university computers = SLOOOOOOO 2011-11-13T17:37:44 OOOOOW 2011-11-13T17:37:47 *** Harpyon has quit IRC (Quit: Computer has gone to sleep.) 2011-11-13T17:39:39 *** Vii has quit IRC (Quit: Page closed) 2011-11-13T17:40:12 retybok_: tron had 10 times less people 2011-11-13T17:40:50 amstan: aren't you only using a handful of servers anyways? 2011-11-13T17:40:58 6 2011-11-13T17:41:05 but they're 12GB of ram each 2011-11-13T17:41:35 retybok_: You overestimate the amount of university computing resources easily available. 2011-11-13T17:41:59 in my old lab there were tons of good machines just sitting around 2011-11-13T17:42:06 maybe that's not the case anymore though 2011-11-13T17:42:20 retybok_: yeah, when I was a ugrad I farmed out 100 machines for a distributed ray tracer. 2011-11-13T17:42:48 for tron I actually used the lab cluster to tweak my bot :) 2011-11-13T17:44:13 something like 50 instances of the bot with different settings competing in a private contest :) 2011-11-13T17:44:44 *** b0rder has joined #aichallenge 2011-11-13T17:46:11 retybok_: that's handy 2011-11-13T17:46:37 Anilm3: not that useful actually, and certainly not a substitute for good design. Quite cool though :) 2011-11-13T17:47:36 In any case when planning for the next challenge I'd advise asking for computing power. I'd be surprised if some institution doesn't step up to sponsor the challenge with free computing power. 2011-11-13T17:47:42 Zannick: I was developing Java on a 150Mhz machine with 64 MB RAM, talk about slow ;) 2011-11-13T17:47:49 *** Antimony_ has joined #aichallenge 2011-11-13T17:47:53 *** Antimony has quit IRC (Ping timeout: 276 seconds) 2011-11-13T17:48:00 *** Antimony_ is now known as Antimony 2011-11-13T17:48:03 *** mleise has quit IRC (Quit: Leaving.) 2011-11-13T17:48:16 *** nle85 has quit IRC (Quit: Page closed) 2011-11-13T17:48:33 10000 contestants, thats 10000 machines( +your 50) 2011-11-13T17:48:49 150Mhz? Whatever, I'm developing in *Haskell* 2011-11-13T17:49:27 *** b0rder has quit IRC (Ping timeout: 252 seconds) 2011-11-13T17:49:36 someone explain me why the game rate per minute is growing and the number of people ahead is still the same 2011-11-13T17:49:44 *** Garf has quit IRC (Quit: Make a new plan, Stan!) 2011-11-13T17:50:12 predicting the future is an inexact science 2011-11-13T17:50:16 mine was dropping for a while 2011-11-13T17:50:30 but maybe there are new players added in the queue as well 2011-11-13T17:50:54 yes, its dropping, but not as fast as usually 2011-11-13T17:51:42 players added in front of me in the queue? that would be unfair 2011-11-13T17:52:23 *** orange8 has joined #aichallenge 2011-11-13T17:53:12 *** Zulfiqar has joined #aichallenge 2011-11-13T17:54:24 *** ikaros has quit IRC (Quit: Ex-Chat) 2011-11-13T18:02:05 *** ProperChaos has quit IRC (Quit: Page closed) 2011-11-13T18:05:20 *** twymer has quit IRC (Read error: Connection reset by peer) 2011-11-13T18:05:34 *** twymer has joined #aichallenge 2011-11-13T18:07:10 *** treeform has quit IRC (Read error: Connection reset by peer) 2011-11-13T18:07:27 Not square rooting distances is fine for internal comparisons, so long as all of the distance are squared... right? 2011-11-13T18:08:46 NightExcessive: right 2011-11-13T18:08:59 squaring doesn't change the order of things 2011-11-13T18:09:09 you can't go diagonal 2011-11-13T18:09:19 so if you use if for pathfinding 2011-11-13T18:09:29 just use the sum of the differences 2011-11-13T18:09:42 ie. a² > b² <=> a > b if a and b are positive 2011-11-13T18:10:13 Ah. I'm trying to save CPU cycles by not using sqrt. (For A*) 2011-11-13T18:10:17 *** datachomper has joined #aichallenge 2011-11-13T18:10:36 s/if/it/ 2011-11-13T18:11:55 *** mac_ has joined #aichallenge 2011-11-13T18:12:48 NightExcessive: for A* you're not just comparing distances but you add them.. for that you may not use squared distances (as a^2 + b^2 /= (a+b)^2)... but as avdg already said there is no need to use the euclidean metric as you can't go diagonal anyway 2011-11-13T18:13:43 Ahh. Thanks. :) 2011-11-13T18:15:17 *** userjjb has quit IRC () 2011-11-13T18:17:37 *** HaraKiri has quit IRC () 2011-11-13T18:18:11 *** Gralo has quit IRC () 2011-11-13T18:19:08 *** delt0r_ has quit IRC (Read error: Operation timed out) 2011-11-13T18:20:45 *** ALplus has joined #aichallenge 2011-11-13T18:22:27 NightExcessive: http://en.wikipedia.org/wiki/Manhattan_distance 2011-11-13T18:25:08 30 min later, my position in the queue was dropped by 8 :p 2011-11-13T18:25:46 liberforce: So that would come down to something like abs(x1-x2)+abs(y1-y2) in code? :) 2011-11-13T18:26:17 you still have to take the border in account 2011-11-13T18:26:55 but if we wouldn't have to deal with them, yes it looks like this 2011-11-13T18:27:21 *** xathis has joined #aichallenge 2011-11-13T18:27:23 Ah. abs((x1%cols)-(x2%cols))+abs((y1%rows)+(y2%rows))? 2011-11-13T18:27:49 what if x1 = 0 and x1 = cols-1 2011-11-13T18:28:18 :x 2011-11-13T18:28:54 in that case you want 1 (because its shorter to pass the border than pass the whole field) 2011-11-13T18:32:09 Oh dear. I didn't realize how complicated pathfinding would be on a wrapping 2D plane. (<- horrible at math) 2011-11-13T18:32:32 I'm horrible to put my thought in code, its not that bad ;-) 2011-11-13T18:32:44 NightExcessive: just %mapsize 2011-11-13T18:32:59 *** foRei has quit IRC (Read error: Connection reset by peer) 2011-11-13T18:33:29 *** mac_ has quit IRC (Quit: Page closed) 2011-11-13T18:34:19 *** delt0r_ has joined #aichallenge 2011-11-13T18:35:08 *** g0llum has quit IRC (Read error: Connection reset by peer) 2011-11-13T18:35:17 *** liberforce has left #aichallenge 2011-11-13T18:38:10 *** Metapyziks has joined #aichallenge 2011-11-13T18:39:06 *** Metapyziks has quit IRC (Client Quit) 2011-11-13T18:44:09 *** imp5imp5 has quit IRC (Ping timeout: 265 seconds) 2011-11-13T18:48:38 *** heinrich5991 has quit IRC (Ping timeout: 256 seconds) 2011-11-13T18:48:38 *** j3camero has quit IRC (Ping timeout: 256 seconds) 2011-11-13T18:48:56 *** Antimony has quit IRC (Ping timeout: 252 seconds) 2011-11-13T18:49:12 *** Mooloo has quit IRC (Ping timeout: 256 seconds) 2011-11-13T18:49:12 *** ejls has quit IRC (Ping timeout: 256 seconds) 2011-11-13T18:49:12 *** jix has quit IRC (Ping timeout: 256 seconds) 2011-11-13T18:49:20 *** j3camero has joined #aichallenge 2011-11-13T18:49:46 *** bqf has quit IRC (Ping timeout: 256 seconds) 2011-11-13T18:49:55 *** jix has joined #aichallenge 2011-11-13T18:49:59 *** ejls has joined #aichallenge 2011-11-13T18:50:14 *** bqf has joined #aichallenge 2011-11-13T18:51:08 *** Redgis has quit IRC (Quit: ... mains libres) 2011-11-13T18:56:39 *** Jak_o_Shadows has joined #aichallenge 2011-11-13T18:58:03 *** heinrich5991 has joined #aichallenge 2011-11-13T18:58:43 bahhahah http://ants.fluxid.pl/replay.33900 2011-11-13T18:58:50 *** retybok_ has quit IRC (Ping timeout: 252 seconds) 2011-11-13T18:58:52 does anyone have a simple technique for moving all your ants without fragging other ants or wasting moves? 2011-11-13T18:59:03 my code is so buggy it shouldnt work at all,, but it's less buggy now 2011-11-13T18:59:22 bmh: disallow it in your representation of the game state 2011-11-13T18:59:33 (fragging) 2011-11-13T18:59:39 a1k0n: I can't tell if you're wise or trolling :) 2011-11-13T18:59:50 its what i do 2011-11-13T19:00:53 a1k0n: are you 'dumb'? 2011-11-13T19:00:56 *** Scryer has joined #aichallenge 2011-11-13T19:01:12 i am dumb, yes' 2011-11-13T19:01:16 a1k0n: good game 2011-11-13T19:01:24 *** Mooloo has joined #aichallenge 2011-11-13T19:01:24 also.. good map 2011-11-13T19:01:36 down to 6 ants at the opening, haha 2011-11-13T19:02:05 a1k0n: your bot seems really dumb. (ie. getting stuck at the beginning) 2011-11-13T19:02:12 <_flag> The tcp server is finally getting interesting 2011-11-13T19:02:22 <_flag> xathis, sir_macelon, pguillory, greentea, etc. 2011-11-13T19:02:40 it is dumb. thats why its called that 2011-11-13T19:02:56 i actually have numerical problems with my pathfinding/goals 2011-11-13T19:03:22 my automata appears to be working correctly -- I can dump my map state as ASCII art, but my ants aren't hill climbing. 2011-11-13T19:03:44 _flag: interesting for who? I can't learn anything about my bot if I get wiped of the table after the first 100 turns.. 2011-11-13T19:05:27 bmh: regarding your question, have you seen the flocking technique used for boids? 2011-11-13T19:05:34 Anilm3: yes 2011-11-13T19:05:51 bmh: have you tried it? 2011-11-13T19:06:08 Anilm3: no. I've mostly been wrestling with not timing out. 2011-11-13T19:06:12 Haskell is a harsh mistress. 2011-11-13T19:06:39 Haskell is not such thing 2011-11-13T19:07:08 we can update our map state about 40 times before we time out. 2011-11-13T19:07:16 And that's with using Mutable arrays in the ST monad. 2011-11-13T19:07:53 I understand your difficulties 2011-11-13T19:08:07 are you compiling or interpreting? 2011-11-13T19:10:43 Anilm3: compiling, -O3 2011-11-13T19:11:13 Ok, then haskell may be a harsh mistress then 2011-11-13T19:11:20 have it your way 2011-11-13T19:11:32 :) 2011-11-13T19:11:45 *** Cyb has quit IRC (Ping timeout: 244 seconds) 2011-11-13T19:12:28 I was thinking about trying an enlightened language but I ended up prefering C++ 2011-11-13T19:12:52 Anilm3: amen to that. 2011-11-13T19:13:06 Haskell would be wonderful if it was lazy only when I asked it to be 2011-11-13T19:13:48 Do you find any real advantages? 2011-11-13T19:14:06 orthodoxy. 2011-11-13T19:14:16 Plus it will be easier to field the best Haskell bot than the best general bot 2011-11-13T19:14:50 What do you mean with orthodoxy? 2011-11-13T19:15:04 *** replore_ has joined #aichallenge 2011-11-13T19:15:08 Anilm3: purity of language, purity of soul. By using haskell, "I am better than you" ;) 2011-11-13T19:15:17 hahahaha 2011-11-13T19:15:57 That's what I thought... But talk about purity of language and soul and being better than anyone when the actual Nº1 uses Java 2011-11-13T19:16:21 *** Antimony has joined #aichallenge 2011-11-13T19:17:06 I'm just starting to learn haskell and i was thinking of coding some bot as an exercise but your discussion gives me second thoughts... 2011-11-13T19:17:26 (bot about learning it, just the bot coding part...)= 2011-11-13T19:17:30 *** moxian has joined #aichallenge 2011-11-13T19:17:41 grwip: When we hop on #haskell to ask about performance issues the reply we get is "Oh, that's normal" 2011-11-13T19:19:03 when I was a ugrad I wrote a bioinformatics program in Haskell. It was slated to take 2 weeks of cluster time to run, so I rewrote it in C and it took 30 seconds on my desktop. 2011-11-13T19:19:10 bmh: hmm, that's sad, this programming language looks so good, Im deep into 'learn you a haskell..." and it's pure candy, I really enjoy that 2011-11-13T19:19:49 bmh: I did some AI stuff on my time and it wasn't that slow 2011-11-13T19:20:09 obviously not as C, but come on 2011-11-13T19:20:14 Anilm3: I'm also a positively rubbish Haskell programmer :) 2011-11-13T19:20:28 hahaha 2011-11-13T19:22:12 *** lvbreda has joined #aichallenge 2011-11-13T19:22:57 grwip: for this kind of stuff C++ is ideal 2011-11-13T19:23:12 C's performance with the added advantage of the STL 2011-11-13T19:23:57 Anilm3: I don't really like C++ (i.e. I'm very bad at it), I coded my bot in java and that's not performing so bad regarding time/performance 2011-11-13T19:24:41 grwip: Java is quite efficient for what I've read... 2011-11-13T19:24:44 I heard there's a lot of optimization going on when compiled on the server (or something like it) 2011-11-13T19:25:55 *** Scryer has quit IRC (Quit: Page closed) 2011-11-13T19:26:17 *** Akranis has quit IRC (Ping timeout: 245 seconds) 2011-11-13T19:28:23 *** djr_ has joined #aichallenge 2011-11-13T19:30:18 What would be the best way to find the closest cell (considering the need to travel around water) to an ant with a certain "flag" (really just a boolean in a structure)? Something like Dijkstra's algorithm? 2011-11-13T19:31:33 breadth first search? 2011-11-13T19:32:00 NightExcessive: A*? 2011-11-13T19:32:11 grwip: Would breadth first be more efficient than Dijkstra's? 2011-11-13T19:32:22 A* with no goal would be like bfs no? 2011-11-13T19:32:33 Anilm3: I use A* for plotting a path to a known position. 2011-11-13T19:32:52 NightExcessive: I don't really know Dijkstra so no idea 2011-11-13T19:33:08 didn't you say you were travelling to an ant? 2011-11-13T19:33:19 or to any ant? 2011-11-13T19:33:32 Nonono. I'm searching near an ant to find the closest unexplored cell. 2011-11-13T19:33:37 I don't know if Dijkstra's algorithm applies 2011-11-13T19:34:31 and if it does I don't see how 2011-11-13T19:34:43 *** Carneque has joined #aichallenge 2011-11-13T19:34:54 I'm looking at the Dijkstra's algorithm anim on the wikipedia page and I don't see how it's different from bfs 2011-11-13T19:35:22 very true 2011-11-13T19:35:27 aichallenge: Alexandru Stan epsilon * r4a142fd / manager/worker_ssh.py : Because pings on workers are ignored: changed worker_ssh ping method to an attempt to connect to port 22. - http://git.io/cGA0zg 2011-11-13T19:35:48 Ah. 2011-11-13T19:36:11 So just iterating away from the specified point equally on all sides until a point with the desired conditions are met is best? 2011-11-13T19:36:19 there we go, now it works 2011-11-13T19:36:34 but simple bfs would work, you expand each path until you hit an explored tile and you return the path 2011-11-13T19:36:46 NightExcessive: so yes 2011-11-13T19:37:03 a1k0n: so.. what were you saying about tron not working? 2011-11-13T19:37:25 grwip: Alrighty. Thanks. :) 2011-11-13T19:37:58 NightExcessive: but you can't really do that for each ant it will take too much time 2011-11-13T19:38:30 NightExcessive: What I tried to do is just run this search for ants that have an unexplored Tile within their view radius 2011-11-13T19:40:03 Well, the way my exploration checks work is fairly simple: Once an ant sees a tile, it's marked explored. Even if it goes out of view range from all ants, it still has the exploration mark. It's basically so that my ants will explore the entire map and find other hills (and food). 2011-11-13T19:42:02 Hi everyone, I am just starting. Is MyBot.vb and any files that I code which reference MyBot.vb the only one(s) that should be altered? 2011-11-13T19:43:10 Carneque: your bot code is on that file, but you can modify any one of them to your convenience 2011-11-13T19:43:19 NightExcessive: when I started coding I tried to run bfs at each turn to get a path to the nearest unexplored tile, but this turned out to take really too much time 2011-11-13T19:43:45 amstan: it works!@#&*@ 2011-11-13T19:43:53 a1k0n: but i didn't do anything 2011-11-13T19:43:54 lol 2011-11-13T19:44:07 well, then the database recovered from whatever was wrong with it 2011-11-13T19:44:11 was it replicating or something? 2011-11-13T19:44:18 idk 2011-11-13T19:44:32 well, it was complaining that it couldn't write to it in a few places 2011-11-13T19:44:42 but now it seems like it doesn't want to do that anymore 2011-11-13T19:44:48 a1k0n: btw, can you login and do stuff? 2011-11-13T19:45:00 grwip: what language are you using? 2011-11-13T19:45:11 Anilm3: java 2011-11-13T19:45:18 What kind of algorithms are people using for their bots? I need some direction 2011-11-13T19:45:21 grwip: A friend of mine tried it as well with Lua and continually timed out. :) 2011-11-13T19:45:27 Carneque: collaborative diffusion 2011-11-13T19:45:40 I'll check it out 2011-11-13T19:45:44 Thanks bmh 2011-11-13T19:45:48 bmh: That's a crazy one, do you know anyone using it? 2011-11-13T19:45:48 amstan: hah, yes i can 2011-11-13T19:45:56 i can still upload my code 2011-11-13T19:45:57 Anilm3: what's crazy about it? 2011-11-13T19:45:58 Carneque: Threat analysis (friendlies get +1, enemies get -1, diffuses outward), A*, and a few other ones that I made up :v 2011-11-13T19:46:10 a1k0n: i don't think it'll let you do that actually 2011-11-13T19:46:37 bmh: it's just an expression to say it's a very clever strategy 2011-11-13T19:47:06 Anilm3: with sufficiently complex automata rules and bots as state machines rather than just single state, I think it will work 2011-11-13T19:47:10 *** yahim91 has quit IRC (Quit: Page closed) 2011-11-13T19:47:14 bmh: do you know anyone using it? 2011-11-13T19:47:21 the "crown jewels" that we really want is symmetry detection so that we can zerg the enemy hill without ever seeing it 2011-11-13T19:47:23 Anilm3: no 2011-11-13T19:47:46 bmh: the symmetry stuff crossed my mind too 2011-11-13T19:47:56 bmh: this is the next step I was thinking of for my bot, this should not be that hard no? 2011-11-13T19:48:14 Anilm3: a1k0n told me to use FFTs and convolutions and autocorrelations, but I'm not as clever as he is 2011-11-13T19:48:14 zerging is a risky strategy 2011-11-13T19:48:17 amstan: I'm not completely sure about my interpretation of the rules, so: Would you consider connecting to a server via TCP and relaying data back-and-forth (for inter-game learning) against the spirit of the rules? 2011-11-13T19:48:36 bmh: that's more crazy stuff 2011-11-13T19:48:50 how does all that even apply 2011-11-13T19:49:18 NightExcessive: huh? 2011-11-13T19:49:35 NightExcessive: as in.. upload a crappy bot that's actually a server and controlling it from another place? 2011-11-13T19:49:45 NightExcessive: you can't initiate network connections from inside workers 2011-11-13T19:49:50 and yes, it's against the rules 2011-11-13T19:49:56 amstan: No, but using TCP to store permanent data- ah. I meant for learning purposes. :) 2011-11-13T19:50:09 oh, anything else is fair game 2011-11-13T19:50:13 bmh: you mean to generate the map? 2011-11-13T19:50:16 Learning purposes being the bots' learning purposes. 2011-11-13T19:50:29 Anilm3: to generate unobserved portions of the map 2011-11-13T19:50:52 so that I can run collaborative diffusion on places I've never seen 2011-11-13T19:50:59 and generate food in areas that my ants can't see 2011-11-13T19:51:15 unless you're hacking our servers or submitting bots that are good in general but loose intentionally to your bot to get higher in ranks, everything is fair game 2011-11-13T19:51:23 including using bots from past competitions 2011-11-13T19:51:37 amstan: Gotcha. But outgoing TCP connections are blocked? 2011-11-13T19:52:07 yes 2011-11-13T19:52:18 but in terms of using TCP for training your bot, or using replays 2011-11-13T19:52:22 Okay, to me and my weak AI skills I see this line as the area I need to expand upon: a.IssueOrder(antLoc, d) 2011-11-13T19:52:24 go right ahead, that's what you should be doing 2011-11-13T19:52:26 yeah… if we could dial out I would phone up a cluster and brute for the solution :) 2011-11-13T19:52:28 bmh: do you have a working version of collaborative diffusion? 2011-11-13T19:52:46 Anilm3: the diffusion bit works, but my ants aren't following the gradient. 2011-11-13T19:52:58 amstan: I was wondering something regarding the rules, is it allowed to upload several bots on the server before the competition starts but just left one for the competition? 2011-11-13T19:53:13 grwip: no, please don't do that 2011-11-13T19:53:18 bmh: I tried something similar before knowing it existed and had the same problem 2011-11-13T19:53:30 grwip: you're just stealing from other people's worker time 2011-11-13T19:53:44 Hum. So you have to get your bots to "learn" offline, then embed the data in them before uploading? 2011-11-13T19:53:53 NightExcessive: sure 2011-11-13T19:53:57 Anilm3: I've printed out the board state and it looks fine. I'm just doing something excessively dull 2011-11-13T19:54:03 Awesome. More challenge! :) 2011-11-13T19:54:13 NightExcessive: you can use the tcp client for that 2011-11-13T19:54:20 NightExcessive: tip: TCP games are a little different than official games, you might want to look at using official replays only 2011-11-13T19:54:26 amstan: I understand and wasn't really going to do that, was just curious about this point which is not really clear in the rules... but I guess it's common sense 2011-11-13T19:54:52 grwip: it's about 1. worker cpu usage, 2. inflating rankings 2011-11-13T19:54:56 amstan: I was referring to TCP to connect from a running instance inside a worker to a server of my own and relay the current state (from my state manage). 2011-11-13T19:55:07 bmh: I thought the idea would make my ants follow each other like the really cool bots, but instead they went mad :( 2011-11-13T19:55:14 *** djstrong has quit IRC (Read error: Operation timed out) 2011-11-13T19:55:22 manager, even. 2011-11-13T19:55:31 NightExcessive: i still don't get it 2011-11-13T19:55:34 NightExcessive, you cannot do that, as amstan said, but you can download official replay for learning purpose 2011-11-13T19:55:34 amstan: loud and clear :) 2011-11-13T19:56:49 amstan: Basically send data to my own servers for learning, then at the beginning of a round the bot would connect to pull learning data. Would basically save me from having to embed the data and re-upload... but I'm fine following the rules. :) 2011-11-13T19:56:57 Not a round, a match. 2011-11-13T19:57:46 NightExcessive: just train on fluxid and embed when you're ready 2011-11-13T19:57:57 *** p_l has quit IRC (Ping timeout: 245 seconds) 2011-11-13T19:58:04 bmh: That's what I'm going to do now :) 2011-11-13T19:58:24 NightExcessive: nope, you can't 2011-11-13T19:58:31 Alrighty. 2011-11-13T19:58:52 NightExcessive: what would be awesome though, is allow people to write to their folders and learn on the fly 2011-11-13T19:59:24 amstan: I agree. My local learning file has only been through 4 games and is already 40 some odd MB, though. :x 2011-11-13T19:59:45 that's rather high, lol 2011-11-13T20:00:00 do some SVD on that shit ;) 2011-11-13T20:00:07 bmh: svd? 2011-11-13T20:00:10 amstan: Will you be running the competition next year? 2011-11-13T20:00:14 singular value decomp? 2011-11-13T20:00:14 Yeahh. Probably because I haven't bothered with compression or getting rid of the unneeded state data. 2011-11-13T20:00:16 bmh: probably 2011-11-13T20:00:16 singular value decomposition 2011-11-13T20:00:25 bmh: see the zeta branch 2011-11-13T20:00:32 but we still need a game 2011-11-13T20:02:02 Has any tried using flow fields? 2011-11-13T20:03:01 I certainly have not 2011-11-13T20:03:49 I tried it with a Lua bot but it was too computationally intensive with any number of ants higher than 15. 2011-11-13T20:04:15 NightExcessive: is flow fields = collaborative diffusion, then yes 2011-11-13T20:04:22 and with that 15 ants did it work? 2011-11-13T20:04:33 It worked extremely well. 2011-11-13T20:04:55 bmh: Kind of like collaborative diffusion. 2011-11-13T20:05:08 *** xathis has quit IRC () 2011-11-13T20:05:39 I use my own technique called CRD 2011-11-13T20:06:01 *** ttm has joined #aichallenge 2011-11-13T20:06:35 aoeu 2011-11-13T20:07:30 *** peyton has joined #aichallenge 2011-11-13T20:08:11 Anilm3: CRuD? :) 2011-11-13T20:10:00 :( 2011-11-13T20:10:26 *** djstrong has joined #aichallenge 2011-11-13T20:10:26 so what does it mean? :-) 2011-11-13T20:10:39 *** p_l has joined #aichallenge 2011-11-13T20:10:45 *** djr_ has quit IRC (Ping timeout: 260 seconds) 2011-11-13T20:12:10 I would love to have something intelligent to say but it's just crazy random diffusion and it doesn't work 2011-11-13T20:12:48 Anyone workin i VB.net? 2011-11-13T20:12:51 *in 2011-11-13T20:13:33 maybe in the 90's contest :P 2011-11-13T20:13:43 Carneque: suggestion: just ask the question 2011-11-13T20:13:45 Haha, pretty much all python then? 2011-11-13T20:13:53 Hum. Just finished trying a fairly complicated role-oriented system in C++. The results were... less than optimal. 2011-11-13T20:14:09 *** Zulfiqar has quit IRC (Quit: Page closed) 2011-11-13T20:14:23 ^same :'( 2011-11-13T20:14:27 @amstan: that was my question I'm just curious 2011-11-13T20:14:28 but in c# 2011-11-13T20:14:28 Carneque: Run as fast as you can and don't look back. 2011-11-13T20:14:29 Carneque: not really java and C++ are well represented too I think 2011-11-13T20:14:30 Carneque: python's not that used actually 2011-11-13T20:14:39 *** amstan sets mode: -o amstan 2011-11-13T20:14:40 *** ttm has quit IRC (Quit: Page closed) 2011-11-13T20:14:52 bmh: How well does your collaborative diffusion work around enemy hills? 2011-11-13T20:15:07 NightExcessive: I'll tell you when I get it working 2011-11-13T20:15:17 bmh: Haha. :) 2011-11-13T20:15:45 starcat slaughtered my ants :( 2011-11-13T20:15:50 strcat* 2011-11-13T20:15:56 strcat is mean 2011-11-13T20:16:05 *** Antimony has quit IRC (Ping timeout: 276 seconds) 2011-11-13T20:16:18 and he has a lot of little brothers on tcp, all as mean... 2011-11-13T20:16:19 why am I mean? :P 2011-11-13T20:16:33 String concatenation slaughtered your ants? 2011-11-13T20:16:34 meh, now I'm playing tcp, I'm saying its also playing too slow, just mind set :p 2011-11-13T20:16:34 ho! nice to meet you 2011-11-13T20:16:56 NightExcessive: it's just the name thestinger uses for his bots on the tcp server 2011-11-13T20:16:59 just to see if I didn't break my code after an edit 2011-11-13T20:17:04 Ohhhhhh. 2011-11-13T20:17:24 avdg: have you had any luck? 2011-11-13T20:17:30 thestinger is just the name I use when strcat is unavailable - I think I registered the name a long time ago on freenode :( 2011-11-13T20:17:33 avdg: I always get slaughtered 2011-11-13T20:17:42 oh, I don't care about behavior 2011-11-13T20:17:47 I care about information atm 2011-11-13T20:18:17 avdg: as I said earlier, I can get little information if my ants are wiped out early 2011-11-13T20:18:24 I can't* 2011-11-13T20:18:39 well, I try to represent my information in something usefull 2011-11-13T20:19:02 so it can make good decisions even with little information 2011-11-13T20:20:01 to be honest, my bot is a separate issue here 2011-11-13T20:20:59 meh, tcp is hanging 2011-11-13T20:21:29 and what's the issue 2011-11-13T20:21:53 something I don't care atm :-) 2011-11-13T20:22:08 its just an other part 2011-11-13T20:23:22 Has anyone else been annoying that the C++ starter pack uses structures and moved it all to classes? :P 2011-11-13T20:23:25 annoyed, even. 2011-11-13T20:23:33 http://ants.fluxid.pl/replay.33993 2011-11-13T20:23:39 what an interesting replay!! 2011-11-13T20:23:44 Forget about my bot please 2011-11-13T20:24:10 look at mine doing interesting stuff :-) 2011-11-13T20:24:12 *** djr_ has joined #aichallenge 2011-11-13T20:24:48 alright, messing with socket options was a bad idea, now my bots keep timing out on tcp 2011-11-13T20:24:54 yay for crappy wifi 2011-11-13T20:25:09 * avdg restarted tcp client 2011-11-13T20:25:35 avdg: very cool how how the green one was creating walls to defend the hive 2011-11-13T20:25:47 Indeed. 2011-11-13T20:25:57 which green? 2011-11-13T20:26:42 *** Carneque has quit IRC () 2011-11-13T20:26:52 bugnuts? 2011-11-13T20:26:59 that one 2011-11-13T20:27:35 *** moxian has quit IRC (Ping timeout: 265 seconds) 2011-11-13T20:27:38 *** grwip has quit IRC (Quit: Leaving) 2011-11-13T20:31:24 aichallenge: Alexandru Stan epsilon * r375e4b3 / (website/menu.php website/submit.php): Changed forums location - http://git.io/QYYlrQ 2011-11-13T20:36:48 lol, compressing the pw tables takes forever 2011-11-13T20:37:32 janzert: ping 2011-11-13T20:37:42 yes? 2011-11-13T20:37:56 janzert: since we can't move pw yet from the other server 2011-11-13T20:38:18 and we can't make the old server answer to another name(ai-contest.com) 2011-11-13T20:38:37 how about changing the /etc/hosts file from the new server to resolve ai-contest.com to the old server 2011-11-13T20:38:42 and setting up an apache proxy 2011-11-13T20:39:10 is there anything relying to ai-contest.com on the server? 2011-11-13T20:39:20 not that I know of 2011-11-13T20:39:25 but ick :/ 2011-11-13T20:39:28 bad idea, good idea? lol 2011-11-13T20:39:37 I would carefully avoid Apache. :P 2011-11-13T20:39:50 I suppose though if you want to do it and promise not to break anything go ahead ;) 2011-11-13T20:40:02 without jeff(to make the old server respond to planetwars.aichallenge.org) and without getting a new server we can't get pw back up 2011-11-13T20:40:35 janzert: oh yeah, i also got forums.aichallenge.org going 2011-11-13T20:40:37 do you know how much space you need for the planetwars data? 2011-11-13T20:40:39 instead of forums/ 2011-11-13T20:40:43 I saw 2011-11-13T20:40:54 janzert: right now it's 51GB, but i'm runnning myisampack on it 2011-11-13T20:41:01 so it might go down by 50% 2011-11-13T20:42:19 so worst case 60GB should work for an archive server? 2011-11-13T20:42:31 for the moment 2011-11-13T20:42:33 yes 2011-11-13T20:42:56 but don't worry too much about it, we can have this till jeff provides proper funds 2011-11-13T20:44:10 janzert: hmm, what are these ai_contest---internal-metadatas---profile_2191 files in /tmp? 2011-11-13T20:44:20 mmm, jeff has the funds, jeff is awol.... jeff is spending compute dollars on hookers and blow in vegas 2011-11-13T20:44:31 lol 2011-11-13T20:44:54 hahaha 2011-11-13T20:45:00 amstan: no idea 2011-11-13T20:45:26 possibly something with php sessions? 2011-11-13T20:45:39 ohh I see why my profile is confusing... my bot deactivated during the outage 2011-11-13T20:45:57 so it was about to play a game, then the outage, now it's at the head of the queue and I just assumed outage was still going on 2011-11-13T20:46:11 *** CowTipperVirus has joined #aichallenge 2011-11-13T20:46:17 janzert: i'm not sure, maybe 2011-11-13T20:46:47 amstan: I'm going to go ahead and start up a micro instance for an archive server 2011-11-13T20:47:07 ok 2011-11-13T20:47:20 it'll be <$20 a month, I can pay it for now if need be 2011-11-13T20:47:32 that sounds good 2011-11-13T20:47:35 60GB hd? 2011-11-13T20:48:39 I'm thinking two volumes, whatever is default size for ubuntu and then a 55GB one that we can mount wherever and you can use to store the archive data on? 2011-11-13T20:49:00 HD's are expensive now 2011-11-13T20:49:06 we need a bit more than 55GB, because we have tron and a bunch more 2011-11-13T20:49:12 Anilm3: yeah, i know! 200% increase in price 2011-11-13T20:49:19 tron looked like 300mb? 2011-11-13T20:49:37 Because of the floodings on thailand or something I read 2011-11-13T20:49:52 Wow. 2011-11-13T20:49:59 /var/lib/mysql/archive_tron and /var/www/archive/tron 2011-11-13T20:50:04 janzert: yeah, fine 2011-11-13T20:50:13 How do you get your EC2 instances that cheap? o.o Mine average twice that. 2011-11-13T20:50:47 NightExcessive: which? us-east micro is 0.02 per hour 2011-11-13T20:51:01 Ohh. You're using strictly US East? 2011-11-13T20:51:10 yep 2011-11-13T20:51:18 cheapest :) 2011-11-13T20:51:20 *** Carneque has joined #aichallenge 2011-11-13T20:51:24 Ah. I use a mix of US East and West. 2011-11-13T20:51:43 btw on that topic guys, any additional discussion/comments about allowing donations for more servers? 2011-11-13T20:52:14 thats a faq 2011-11-13T20:52:17 amstan: want 11.04 or 11.10 on archive server? 2011-11-13T20:52:32 janzert: 11.10 is good 2011-11-13T20:52:47 I'm able to run the game from the command line, but the browser will not display the replay graphically, is this a Java Problem? I'm runnin 1.6 oem 2011-11-13T20:52:50 they're neither lts, so might as well 2011-11-13T20:57:42 Carneque: That happens to me with Chrome + HTML5 whenever my bot errors 2011-11-13T20:57:56 But isn't the engine written in python? 2011-11-13T20:58:11 The replayer seems to use Java sometimes (IE only?) 2011-11-13T20:58:17 It's happening to me across all browsers 2011-11-13T20:58:18 I know it did when I accidentally clicked a link in VS2010. 2011-11-13T20:58:35 woot! http://planetwars.aichallenge.org/ 2011-11-13T20:59:04 janzert: well.. lol 2011-11-13T20:59:05 myisampack: Disk is full writing 'playback.TMD' (Errcode: 28). Waiting for someone to free space... Retry in 60 secs 2011-11-13T20:59:24 :( 2011-11-13T20:59:26 janzert: yeah.. this can't be done on jeff's server 2011-11-13T20:59:31 hmm.. maybe it could 2011-11-13T20:59:39 thing is.. i made a copy of it for this 2011-11-13T20:59:46 "This video is no longer available because the uploader has closed their YouTube account." 2011-11-13T20:59:49 and i don't want to not do that incase the pack goes wrong 2011-11-13T20:59:53 avdg: tell me about it, lol 2011-11-13T21:00:09 yeah, having a copy would be good :) 2011-11-13T21:00:25 When I run .\MyBot.exe from cli it also just seems to time out 2011-11-13T21:00:40 This is the unmodified downloaded zip package 2011-11-13T21:00:51 I am doing something wrong thusly 2011-11-13T21:00:55 Carneque: does it have input? 2011-11-13T21:01:11 Do you mean, have I given input to MyBot.exe 2011-11-13T21:01:24 yeah 2011-11-13T21:01:31 I just executed command '.\MyBot.exe' 2011-11-13T21:01:42 your bot is listening to stdin for data to process 2011-11-13T21:02:17 bb guys, 2011-11-13T21:02:32 *** Anilm3 has quit IRC (Quit: Page closed) 2011-11-13T21:02:49 let me re-read these instructions, thanks 2011-11-13T21:02:59 carneque... try running .\play_one_game 2011-11-13T21:03:11 @specifications 2011-11-13T21:03:12 avdg: I have no idea what you mean. 2011-11-13T21:03:21 me neither contestbot 2011-11-13T21:03:22 :p 2011-11-13T21:03:45 Carneque: read http://aichallenge.org/specification.php 2011-11-13T21:06:31 janzert: what if we delete the submissions? 2011-11-13T21:08:28 i am having troubling finding where the code for spawning is in python2 2011-11-13T21:08:46 I can't think of any reason not to other than I hate to permanently get rid of things 2011-11-13T21:08:53 how much space do they take? 2011-11-13T21:09:13 janzert: i don't know, the ls crashes on me last time i tried 2011-11-13T21:09:15 ALplus: see the subprocess module 2011-11-13T21:09:22 heh 2011-11-13T21:09:26 aichallenge: Alexandru Stan epsilon * r08c7877 / website/menu.php : added past contests link to the menu - http://git.io/fLwHKA 2011-11-13T21:09:27 try du 2011-11-13T21:09:27 Thanks CowTipperVirus, that cmd also works visually in the browser, but how do I pass the command the parameters for my bot? 2011-11-13T21:09:47 *** Antimony has joined #aichallenge 2011-11-13T21:09:49 du -h --max-depth=1 . IIRC 2011-11-13T21:10:24 @Carneque, edit the command (.bat in windows) to run your bot 2011-11-13T21:10:25 CowTipperVirus: I'm sorry Dave, err CowTipperVirus; I cannot 'Carneque,'. 2011-11-13T21:10:29 so mine for example would be: 2011-11-13T21:10:31 janzert: du -sh . 2011-11-13T21:10:51 bleh.. stupid bot, did you get that last message carneque? 2011-11-13T21:11:08 yes he did 2011-11-13T21:11:10 :P 2011-11-13T21:11:14 janzert: this is going to take a while 2011-11-13T21:11:18 @rq 2011-11-13T21:11:19 thestinger: I have no idea what you mean. 2011-11-13T21:11:29 CTVirus, I don't have a clue what's going on 2011-11-13T21:11:32 Just like the contestbot 2011-11-13T21:11:46 the example would be: 2011-11-13T21:11:51 I'm not sure how to edit a .bat 2011-11-13T21:11:52 NightExcessive: ahh, handy. I knew the gnu version had to have a shorter invocation 2011-11-13T21:11:57 ok... so my play_one_game.cmd has a bunch of stuff... at the very end, I added 2011-11-13T21:12:06 :) 2011-11-13T21:12:07 """%~dp0sample_bots\mine\MyBot.exe""" 2011-11-13T21:12:22 bsd version had du -hd 1 . 2011-11-13T21:12:45 so under the sample bots directory, I put my bot... and I told the play_one_game batch file to pull my bot into its game 2011-11-13T21:12:49 should be all there is to it 2011-11-13T21:12:49 although it's been quite I while since I've used it so may be misremembering now 2011-11-13T21:13:18 Yes this doesn't seem too complicated, I'm looking into creating a Bat file 2011-11-13T21:13:25 It looks like the bat file is just a set of commands 2011-11-13T21:13:50 correct, carneque, now just make it run your bot instead of calling sample bots only 2011-11-13T21:14:14 will do (try to do) 2011-11-13T21:15:02 *** Flapadar has joined #aichallenge 2011-11-13T21:15:03 janzert: :( 4.6GB 2011-11-13T21:15:30 :( probably worth throwing out then 2011-11-13T21:15:34 A bit late reply but #@bmh 'not many ways around admins seeing the code' 2011-11-13T21:15:38 Justobfuscation 2011-11-13T21:15:44 janzert: so.. rm? 2011-11-13T21:15:45 Nobody will care enough to debo 2011-11-13T21:15:48 deob* 2011-11-13T21:16:25 or just don't copy over maybe? 2011-11-13T21:16:31 over where? 2011-11-13T21:16:41 to the archive server 2011-11-13T21:16:57 but I suppose you're trying to get space for the compression 2011-11-13T21:17:17 is there a point to keeping them though? we can't do much with them 2011-11-13T21:17:24 we can't release them to anyone except the owners 2011-11-13T21:17:25 yeah, not really 2011-11-13T21:17:50 they're only useful for people that want to debate the rankings 2011-11-13T21:18:01 but then we should only be storing like top 50 2011-11-13T21:18:06 the only reason I can think of is if we ever reopen old contests 2011-11-13T21:18:23 that's come up a time or two but I'm not sure it's likely to really happen 2011-11-13T21:19:09 If you're talking about the code 2011-11-13T21:19:22 THanks CTVirus, it worked 2011-11-13T21:19:24 isn't it stored so as winners can release their winning entry if they wish 2011-11-13T21:19:41 top 50 might 2011-11-13T21:19:45 not matter* 2011-11-13T21:20:41 Flapadar: we never publicly make available the code, the authors do it themselves 2011-11-13T21:21:41 * avdg waits until the day the server got hacked 2011-11-13T21:21:44 just kidding :p 2011-11-13T21:22:16 so there isn't really way to query the amount of food left in the hives? 2011-11-13T21:22:25 janzert: Why not put the archives on S3? 2011-11-13T21:22:29 janzert: It'd be cool if there was a way to have the contest site host code for those that want to share it - maybe some kind of checkbox when you submit your bot 'share this code after contest'? 2011-11-13T21:22:44 ALplus: there should be 2011-11-13T21:22:45 you can only see within the revealed FOW @ALPlus 2011-11-13T21:23:04 as food can only be picked up after the round they are spawned 2011-11-13T21:23:12 You can save positions of where food was but there's no guarantee it will be there later 2011-11-13T21:23:19 no.. no way to see how many ants you have in the hive 2011-11-13T21:23:29 thanks cowtipper 2011-11-13T21:23:36 you have to keep track (estimate is best you can do) of how much food you ate 2011-11-13T21:23:45 hm... interesting 2011-11-13T21:23:46 there's a forum post on it 2011-11-13T21:23:55 NightExcessive: apparently no one has been able to create a static version of the old sites 2011-11-13T21:23:55 You don't have to estimate how much you are 2011-11-13T21:23:56 ate* 2011-11-13T21:23:59 yeah, you can keep track of that number accurately 2011-11-13T21:24:13 You can count how many ants you have on a per-frame basis and iterate it 2011-11-13T21:24:13 by seeing if the food list changes i assume? 2011-11-13T21:24:17 maybe you guys are better than me :) it's hard to keep track of accurately 2011-11-13T21:24:24 NightExcessive: it's work, you need to modify the visualizer and all that 2011-11-13T21:24:39 Ah. What about for the old code and packed database? 2011-11-13T21:24:43 well, if I can get it, I'm fighting for it in my codebase ;-) 2011-11-13T21:24:44 or on the food list ofc :P 2011-11-13T21:25:55 Speaking of the visualiser has anyone noticed it not load if the bot takes a longer time per turn? 2011-11-13T21:26:23 mine loads a blank page if the bot takes >~0.3 seconds on a single turn 2011-11-13T21:26:39 Flapadar: When I was toying with Lua bots, if the script timed out or errored it would simply not load. 2011-11-13T21:27:01 Strange. Mine is lua, doesn't time out or crash, but that happens 2011-11-13T21:27:12 It caused a JS error because the JSON had a newline in it for me. 2011-11-13T21:27:15 I rewrote my astar specifically so as to reduce timeouts lol 2011-11-13T21:27:23 ah 2011-11-13T21:27:33 *** Kommander has joined #aichallenge 2011-11-13T21:27:40 And IIRC, newlines in JS have to have a backslash at the end of them. 2011-11-13T21:28:10 So overwrite of print, etc with gsub \n \n\\ should wrk? 2011-11-13T21:28:39 You'd have to change it in the Python engine so that when it output the replay data it did \n\\. 2011-11-13T21:28:45 Or \\n. 2011-11-13T21:30:40 Does the default MyBot.exe just get stuck at the spawn? Maybe my path is wrong in the .bat 2011-11-13T21:33:45 nm, answered it myself 2011-11-13T21:35:35 Does anyone have the sample bots written in VB.net? 2011-11-13T21:36:32 *** Flapadar has quit IRC (Remote host closed the connection) 2011-11-13T21:43:21 Have a good one everyone, until next time 2011-11-13T21:43:25 *** Carneque has quit IRC () 2011-11-13T21:48:51 amstan: archive server is at 75.101.167.80 2011-11-13T21:49:45 janzert: so.. will it stay like that? 2011-11-13T21:49:51 your user should be setup and the volume for archive data is mounted at /media/archive 2011-11-13T21:49:54 yep 2011-11-13T21:50:14 janzert: archive.aichallenge.org 2011-11-13T21:50:22 great :) 2011-11-13T21:51:15 janzert: what happens if we need more space? 2011-11-13T21:52:04 we can either expand the current volume or do the create another, move stuff, replace, dance 2011-11-13T21:52:14 \o/ cool 2011-11-13T21:52:27 come on dns.. update 2011-11-13T21:53:00 janzert: any ideas how to make the other pw stuff smaller then? 2011-11-13T21:53:08 janzert: what if i move it all to csclub and do it there? 2011-11-13T21:53:24 yeah, or locally whichever is easier for you 2011-11-13T21:53:36 csclub might have more bandwidth to get it in and out though? 2011-11-13T21:54:09 yeah, they have space too 2011-11-13T21:54:32 locally i don't have enough space, i'm pretty sure i need 51GB+size compressed 2011-11-13T21:54:44 what's this byobu business? 2011-11-13T21:54:44 probably 2011-11-13T21:54:58 *** CowTipperVirus has quit IRC (Quit: Page closed) 2011-11-13T21:55:07 don't really know, seems to be a new 11.10 thing 2011-11-13T21:56:03 well.. it's now off 2011-11-13T21:56:12 apparantly it's an enhanced screen 2011-11-13T21:57:47 Byobu is a wrapper for Bash. It pretty much just makes it easier to use multiple screens and allows you to see some simple statistics. 2011-11-13T21:59:36 * Zao huggles tmux 2011-11-13T21:59:46 NightExcessive: Looks more like a screen mutilation. 2011-11-13T22:00:02 yeah.. i was a little shocked when i saw it 2011-11-13T22:00:08 Zao: It uses screens to go between the bash instances. 2011-11-13T22:00:14 I personally prefer zsh. 2011-11-13T22:00:18 *** Kommander has quit IRC (Ping timeout: 252 seconds) 2011-11-13T22:01:08 *** CowTipperVirus has joined #aichallenge 2011-11-13T22:02:56 *** Kommander has joined #aichallenge 2011-11-13T22:06:32 NightExcessive: do you use oh-my-zsh? 2011-11-13T22:06:59 bmh: Nah. I edit my config by hand. :) 2011-11-13T22:07:39 oh thank god, my bot kind of actually works (it gathers food) 2011-11-13T22:13:32 :D 2011-11-13T22:13:45 I'm trying to figure out C++ pointers. I've *never* been able to wrap my head around them. 2011-11-13T22:16:58 override your pointer with a zero but don't delete the referenced data ;-) 2011-11-13T22:17:19 * avdg wants to screw up someone's app with leaked memory :p 2011-11-13T22:19:41 avdg: Your use of the term "override" implies that you don't quite have a grasp of them either :D 2011-11-13T22:21:00 ++Zao; 2011-11-13T22:21:47 meh, my terminology doesn't get enough testing 2011-11-13T22:24:21 Behind every person trying to make a C++ joke is a standard wrangler. 2011-11-13T22:26:02 I am pretty convinced C++ is just an elaborate compilation of all the jokes anyone on the standards committee could come up with 2011-11-13T22:26:25 bugnuts: at least it has Tail Call Elimination -- oh wait 2011-11-13T22:26:31 NRVO! 2011-11-13T22:26:49 say what Zao? 2011-11-13T22:27:06 Named return value optimization - almost as useful :) 2011-11-13T22:32:54 oh someone has probably to come up with something :p 2011-11-13T22:34:31 *** Cowbandit has quit IRC (Quit: Page closed) 2011-11-13T22:40:09 why am I awake??? 2011-11-13T22:40:30 *** Antimony_ has joined #aichallenge 2011-11-13T22:41:11 janzert: there's something fishy with mysql and that archive partition, i tried both ln -s and editing my.cnf for mysql to load the dbs from there 2011-11-13T22:41:18 but both just cause mysql to hang when starting 2011-11-13T22:42:43 *** Antimony has quit IRC (Ping timeout: 258 seconds) 2011-11-13T22:42:54 *** Antimony_ is now known as Antimony 2011-11-13T22:45:44 just to test did you try it once with the db on the main drive? 2011-11-13T22:46:00 janzert: yes 2011-11-13T22:46:04 hmm 2011-11-13T22:46:18 weird 2011-11-13T22:46:40 both are ext4 file systems mounted the same way 2011-11-13T22:47:13 hmm 2011-11-13T22:47:18 might be a permission error, hold on 2011-11-13T22:48:32 nope.. this should work already 2011-11-13T22:49:31 i'm getting a bunch of these: http://pastebin.com/pjHU4Awy 2011-11-13T22:50:17 sigh.. everything is mysql:mysql and at least a 6 in the user permission 2011-11-13T22:50:41 If you're running Fedora, watch out for additional selinux labelling. 2011-11-13T22:53:10 Zao: it's not installed 2011-11-13T22:54:31 possible mysql isn't getting run as the mysql user? 2011-11-13T22:54:34 *** dvladim has joined #aichallenge 2011-11-13T22:54:46 janzert: if i move the stuff back, it'll work 2011-11-13T22:54:51 the only diff is the file location 2011-11-13T22:54:57 i disabled/uninstalled apparmor 2011-11-13T22:55:00 Make sure the directories have +x (executable) permissions 2011-11-13T22:55:00 let's see now 2011-11-13T22:55:08 Otherwise MySQL can't enumerate them 2011-11-13T22:55:20 NightExcessive: yep, but only for user 2011-11-13T22:55:27 that's what it was before i copied it 2011-11-13T22:55:31 Ah 2011-11-13T22:57:14 amstan: Is the C++ starter package licensed? 2011-11-13T22:57:31 NightExcessive: everything is apache or something like that 2011-11-13T22:58:12 amstan: Ah. I'm refactoring a lot of it to be more object-oriented and more of my style... was considering redistributing it. 2011-11-13T22:58:22 I also added a shiney A* class :) 2011-11-13T22:58:42 Apache License 2011-11-13T22:58:45 version 2 2011-11-13T22:58:58 antimatroid wrote it 2011-11-13T22:59:07 the starter package that is 2011-11-13T22:59:47 There's no attribution with it to start... so what attribution do I include? :v 2011-11-13T22:59:52 amstan: should it be pointing at /media/archive/mysql or /media/archive/mysql/mysql? 2011-11-13T23:00:11 first one 2011-11-13T23:00:25 i did mv /var/lib/mysql /media/archive 2011-11-13T23:00:51 running mysql_safe doesn't seem to do much 2011-11-13T23:01:06 also I see an email message in response to a similar error about moving ib_logfile* out of the way when moving between servers 2011-11-13T23:03:31 janzert: same thing 2011-11-13T23:05:25 i really don't get this, i'm doing exactly the same thing with the ln -s on hypetriangle 2011-11-13T23:06:07 *** CowTipperVirus has quit IRC (Ping timeout: 265 seconds) 2011-11-13T23:08:37 *** Antimony has quit IRC (Ping timeout: 240 seconds) 2011-11-13T23:08:41 *** pedrosorio has quit IRC (Quit: Page closed) 2011-11-13T23:10:50 yeah, I'm pretty much stumped 2011-11-13T23:14:00 maybe try moving it back once and running mysql without changing the configuration 2011-11-13T23:14:30 to try and double check that it is really picking up the configuration change 2011-11-13T23:15:25 mysql start/running, process 10413 2011-11-13T23:15:28 wish the error message included an absolute path 2011-11-13T23:16:38 but it looks like my.cnf is pointing at /var/lib right now 2011-11-13T23:16:54 try point my.cnf at /media/archive/mysql without actually moving the data 2011-11-13T23:16:57 oh 2011-11-13T23:16:57 make sure it breaks 2011-11-13T23:17:47 well.. not even stop works now 2011-11-13T23:18:01 but there's no process running 2011-11-13T23:18:54 amstan: Try using strace to see where it's looking 2011-11-13T23:19:56 how do you pipe stderr to stdout again? 2011-11-13T23:20:39 & not $ , *facepalm* 2011-11-13T23:20:52 *** dvladim has quit IRC (Ping timeout: 245 seconds) 2011-11-13T23:21:32 it still seems to request /var/lib/mysql/mysql/bin/mysqld 2011-11-13T23:21:43 but like it doesn't exist 2011-11-13T23:22:52 that's a weird path 2011-11-13T23:24:00 ok, i give up 2011-11-13T23:24:02 tomorrow! 2011-11-13T23:25:31 chin up, amstan! 2011-11-13T23:26:03 bmh: I wish you had never given me the idea of collaborative diffusion. I'm gonna stay up way too late tonight. :P 2011-11-13T23:27:06 NightExcessive: I've been faffing around with it in haskell for too long 2011-11-13T23:27:52 bmh: I'm trying it in C++. I can't get a nice spread from "scent" sources (I'm calling them positive and negative scents, as if the ants are lead completely by their noses. Which makes the food cakes.) 2011-11-13T23:28:46 NightExcessive: The function I'm using for the food scent is just: score = max score, (maxNeighborScore - 1); 2011-11-13T23:29:08 I'm trying to get a non-linear diffusion. 2011-11-13T23:30:18 why bother? I'm diffusing different scents on the same grid. I can combine them in a non-linear way when I evaluate each square 2011-11-13T23:31:26 True. 2011-11-13T23:31:43 I'm calculating mine when a function is called and spreading it inside that function to adjacent squares. 2011-11-13T23:33:15 ah, I just evaluate the whole grid 40-or-so times 2011-11-13T23:35:08 *** Antimony has joined #aichallenge 2011-11-13T23:38:12 Why would you do that? o.o 2011-11-13T23:38:12 *** cowtippervirus has joined #aichallenge 2011-11-13T23:38:46 *** u_ has quit IRC (Quit: u_) 2011-11-13T23:41:44 *** cowtippervirus has quit IRC (Client Quit) 2011-11-13T23:42:52 *** raver1975 has joined #aichallenge 2011-11-13T23:43:29 hello? 2011-11-13T23:44:38 *** raver1975 has quit IRC (Client Quit) 2011-11-13T23:44:57 * avdg goes in zzz-mode 2011-11-13T23:49:21 janzert: oh.. yeah.. have you tried worker_ssh? 2011-11-13T23:50:40 not directly, the list on su contest was handy though 2011-11-13T23:51:05 bashrc just does worker_ssh -l as in list 2011-11-13T23:51:15 you can refresh that list with -r(which is also done in a cronjob) 2011-11-13T23:51:21 right 2011-11-13T23:51:29 if you give it a number or an ip as an argument, it'll ssh to it 2011-11-13T23:51:37 -a sshs to all of them, sequencially 2011-11-13T23:51:38 nice 2011-11-13T23:52:36 i had it find if they were alive using pings before, problem was that the workers weren't answering to pings 2011-11-13T23:52:55 so now i test that by oppening a connection to port 22 and failing if connection is refused or something 2011-11-13T23:54:31 oh man.. this guy: http://forums.aichallenge.org/viewtopic.php?f=26&t=1876 2011-11-13T23:54:34 hmm, actually I think the problem is the server can ping out 2011-11-13T23:55:04 yeah, I was looking at the pull request earlier 2011-11-13T23:55:18 right.. so that guy.. 2011-11-13T23:55:23 he's like the starter package guy 2011-11-13T23:55:29 ha 2011-11-13T23:55:35 the big thing is that as given we have to trust his dart build 2011-11-13T23:55:37 in tron he made both javascript and go starter package 2011-11-13T23:55:41 now he made dart 2011-11-13T23:55:47 janzert: he's from google, so i think it's fine 2011-11-13T23:56:10 he might even be a dart dev 2011-11-13T23:59:06 we could tell him to give us instructions on how to compile from source