2011-12-24T00:13:16 *** avdg has quit IRC (Quit: Leaving.) 2011-12-24T00:19:14 http://tcpants.com/ranking lets play 2011-12-24T00:23:18 *** roflmao has joined #aichallenge 2011-12-24T00:36:26 Accoun: Do you support playing over network socket and ssh ? 2011-12-24T00:37:26 *** thestinger has joined #aichallenge 2011-12-24T00:37:31 hi. 2011-12-24T00:39:27 *** rebelxt has joined #aichallenge 2011-12-24T00:43:47 *** TheLinker has quit IRC (Quit: Bye) 2011-12-24T00:44:01 Ahhh the unencrypted TCP client that you provide is probably OK, I dunno I just have this mental block against unencrypted TCP seccions 2011-12-24T00:44:32 Oh no the ant traffic might be snooped upon? 2011-12-24T00:45:47 Yeah it's irrational but years of IT experience has scarred me with massive paranoia 2011-12-24T00:46:11 Don't feel bad, lots of people comment on it :-) 2011-12-24T00:46:36 Accoun: how do I register for a username and password? 2011-12-24T00:47:33 for tcp? 2011-12-24T00:47:38 Yeah 2011-12-24T00:48:03 python2 tcpclient.py tcpants.com 2081 ./MyBot.jar red YOUR_PASSWORD 500 2011-12-24T00:48:04 Or is it finished now? 2011-12-24T00:48:07 just like that 2011-12-24T00:48:12 well, people are still playing on tcpants.com 2011-12-24T00:48:20 kinda pointless imo :) 2011-12-24T00:48:26 unless the game rules are changed up a bit 2011-12-24T00:48:47 Well I guess the prize is about the same as the original comp? 2011-12-24T00:50:27 Thestinger congrats on beating me 2011-12-24T00:50:35 Antimatroid_: :D 2011-12-24T00:50:51 I was gone for a while so opening up the page was scary 2011-12-24T00:51:08 You missed green tea taking the lead 2011-12-24T00:51:14 That was a bit crazy 2011-12-24T00:51:23 very close up there 2011-12-24T00:51:41 It swapped for a little bit 2011-12-24T00:52:34 *** cw_ has joined #aichallenge 2011-12-24T00:52:39 heh, and runevision gets 4th 2011-12-24T00:52:43 he came out of nowhere 2011-12-24T00:52:45 *** cw_ has quit IRC (Client Quit) 2011-12-24T00:53:04 *** FranPeruzzi has joined #aichallenge 2011-12-24T00:53:58 so, is it decided what next year's contest will be yet? 2011-12-24T00:55:49 there are a bunch of great ideas on the forums 2011-12-24T00:57:30 I thought tron was awesome, and right now I'm thinking ants will be a hard act to follow. I hope the contest can keep the same inclusiveness it has always had, even if there has to be some kind of immediate starterbot cutoff like what has been suggested in the forums. 2011-12-24T00:57:55 http://forums.aichallenge.org/viewtopic.php?f=21&t=2184 this is kinda like tron 2011-12-24T00:58:54 I thought so too. 2011-12-24T01:00:05 I've been wracking my brain for things that are complex enough to give challenge at the top of the lists, while being easy enough to maintain a low barrier to entry at the bottom. 2011-12-24T01:00:54 (where I'll probably be) 2011-12-24T01:02:54 something with simultaneous turns would be nice. It keeps the possible random element of a mixed strategy in place. 2011-12-24T01:04:06 I like the idea of a strategy game (real-time or turn based, gridded or continuous) with unit options randomly generated at the start of each game 2011-12-24T01:04:25 Re: "next year's comp", I'd like something with economics in it... in honour of the banking undustry 2011-12-24T01:05:37 Kettling: hrmm, so like monopoly meets wall street, your bot has to decide where to build houses, when it's worth it to forclose instead of restructure, etc? =-P 2011-12-24T01:05:43 Errr I meant industry, although the typo might have been divinely influenced 2011-12-24T01:06:01 I can't even understand lemonade stand vs weather economics 2011-12-24T01:06:37 *** QGazQ has quit IRC (Ping timeout: 252 seconds) 2011-12-24T01:06:58 Extrarius: How to place key people in the treasury department mostly... but anyhow we can polish down the details 2011-12-24T01:07:20 some kind of economy might be interesting. 2011-12-24T01:08:07 makes me wonder how the game engine would work though, and if open sourcing it would make the game moot. 2011-12-24T01:08:39 I'd almost like to see a slight modification of ants for the next competition - call it 'bees' and instead of hills, you have queen bees you move around that workers spawn at, and you have to fly food to the queen to make a new worker 2011-12-24T01:09:18 I loved ants, but I think a modification of ants would allow people to take too much advantage of the knowledge that has been put out there by this year's leaders. 2011-12-24T01:09:35 *** rebelxt has quit IRC (Quit: Page closed) 2011-12-24T01:11:20 I think a risk/diplomacy style game would be awesome 2011-12-24T01:11:38 FranPeruzzi: It would raise the bar for entry, but personally I'd love to see another iteration of ants with people taking advantage of what everybody published. Changing a few rules slightly would make room for more innovation (ie movable hills, transporting food, maybe a few other things), and it'd be neat to see what comes next 2011-12-24T01:11:44 while reading post-mortems, one of the things that stood out was the fact that my understanding of the problem and associated strategies just was not as clear as that of the leaders. I think that having something similar to ant would take the advantage away from those who are able to think more strategically 2011-12-24T01:12:00 I would love something like Risk 2011-12-24T01:12:19 also, that kind of competition could be run very soon since most of the work is done already =-) who wants to wait months for another challenge to be developed? =-) 2011-12-24T01:12:29 that's true 2011-12-24T01:12:49 although I think the organizers probably need about a month's worth of sleep right now 2011-12-24T01:13:04 Yeah risk/diplomacy lends itself to economics as well... each territory provides certain resources and you need to agree to trade with neighbouring territories for good results (of course owning BOTH territories is also good) 2011-12-24T01:13:31 e.g. one territory has iron, the other has coal, the next has oil 2011-12-24T01:13:36 Another iteration of ants opens itself to more of the same complaints that some people had about beta vs. non-beta participants 2011-12-24T01:14:03 Not that I've been reading Adam Tooze or anything :-) 2011-12-24T01:14:18 KIettling: are you playing a different Risk than me? I haven't played for ~20y, so it's entirely possible. 2011-12-24T01:15:12 *** mleise has joined #aichallenge 2011-12-24T01:15:17 FranPeruzzi: standard risk just gives a fixed resource per territory and all resources are interchangable 2011-12-24T01:15:50 hrmm, how about settlers of catan meets risk? 2011-12-24T01:15:51 Kettling: but... you get at least 3 units and a holding whole continents gives boni 2011-12-24T01:16:20 FranPeruzzi: but if all resources are interchangable then economics becomes pointless 2011-12-24T01:16:47 I've seen Settlers in the bookstore, but don't know enough about it 2011-12-24T01:16:48 also you collect cards when you conquered/freed an enemy country that round. These cards can be changes depending on their combination into 4, 6, 8 or 10 units 2011-12-24T01:17:02 actually, I'd like to see somebody work out how to do AI for a game like 'magic the gathering' 2011-12-24T01:17:22 The risk game genre lends itself to many extensions... it's well trodden path. 2011-12-24T01:17:25 You can decide to wait until you have a max of 5 cards to have better options when changing cards (always have to change three cards for units) 2011-12-24T01:17:44 I loved MtG when I was in high school (15-20y ago, I probably have cards that are worth $$ now) 2011-12-24T01:18:02 cards have countries on them. if you own the country on the card at time of change, you get 2 extra units to be placed on that country 2011-12-24T01:18:27 mleise: I'm remembering more now. Mostly I remember my dad running around with a makeshift crown after kicking ass against a bunch of kids. 2011-12-24T01:18:54 Extrarius: Demonic hordes anyone? 2011-12-24T01:19:39 :) anyway all these board games tend to be mean for all but one player or the two that allied. risk, monopoly, settlers, ... 2011-12-24T01:20:09 I put up a suggestion of stratego on the forum, although I don't know how it works with computational complexity -- I imagine we need a certain level of it in order to make things worthwhile 2011-12-24T01:20:14 That's when I turned to computer games that offer more depth in the game logic 2011-12-24T01:20:38 Demonic hordes? 2011-12-24T01:20:51 old MtG card. Destroy land on tap 2011-12-24T01:21:34 haven't played Magic The Gathering in more than 15y 2011-12-24T01:21:40 never played these, i don't know if they were popular in germany. i wasn't into fantasy games# 2011-12-24T01:22:51 http://en.wikipedia.org/wiki/Labyrinth_(board_game) was as far as I went 2011-12-24T01:22:52 alliances could be an interesting aspect. I saw something either on here or the forums about sending strings back and forth. Although that may be unfair for lone wolves, like I tend to be. 2011-12-24T01:23:11 Prolly want avoid any obvious trademark infringement 2011-12-24T01:23:19 actually we should go back to 2 player games :) 2011-12-24T01:23:20 not that I have no friends, but they aren't programmers 2011-12-24T01:23:39 Kettling: I imagine that would be a definite consideration 2011-12-24T01:24:04 You mean real alliances like on some browser games? 2011-12-24T01:24:20 not just ad-hoc alliances during the matches? 2011-12-24T01:24:22 If the geniuses around here can figure out full-history raking, multi is cool with me. Even with TrueSkill multi was fun,. 2011-12-24T01:24:54 I guess alliances would be part of the AI. Determining if it is beneficial. 2011-12-24T01:24:55 FranPeruzzi: Well, I prefered the even matches in PlanetWars 2011-12-24T01:25:29 I missed PlanetWars, with a small kid, but I liked the even matchups in Tron. 2011-12-24T01:26:01 The games become so unstable. A weak player can drive a strong player into ruin, if a third player also attacks the strong player 2011-12-24T01:26:04 I think I did take advantage of the luck inherent in the multi-player aspect of ants though. 259 was probably a bit high for me -- thanks RNG 2011-12-24T01:26:30 I wasn't a small kid, I had one 2011-12-24T01:26:52 *** Westicles has quit IRC (Quit: Page closed) 2011-12-24T01:26:55 I agree that there is less uncertainty in 1v1 games than we had in ants 2011-12-24T01:27:13 mleise: I lean towards ad-hoc alliances during matches, because after all, it's an AI competition so the AI needs to make the decision on the ground 2011-12-24T01:27:39 Kettling: but they are mean in risk already :( 2011-12-24T01:27:49 Getting an AI to make sensible decisions about coordination with another entity is pretty darn difficult 2011-12-24T01:27:58 Whenever I play with my mother and sister, they ally against me 2011-12-24T01:28:24 people who base alliances only on a person being their friend are putting themselves at risk 2011-12-24T01:28:53 I wonder how it would affect the current rules about changing your game based on who you play 2011-12-24T01:28:53 mleise: Yeah well make sure the AI has no knowledge about WHO it is up against... needs to work from first principles (like that Turing test thingy) 2011-12-24T01:29:18 Kettling: I like that. Then your alliance decisions are based solely on utility. 2011-12-24T01:29:31 but a group of people may always code their bot in a way that it emits signals for their group to ally 2011-12-24T01:29:57 FranPeruzzi:exactly. No way should it be allowed to know the name of who else in on the field (nor any equivalent token) 2011-12-24T01:30:26 mleise: so you don't let people send arbitrary strings, that wasn't really a good idea 2011-12-24T01:30:32 mleise: the game would have to include a defined list of messages that could be sent between bots 2011-12-24T01:30:40 you just have a way to propose an alliance, and then the player has to accept/reject 2011-12-24T01:30:42 mleise: That would be half the fun, if those secret handshakes are exposed to interpretation by other players. 2011-12-24T01:30:42 hmm 2011-12-24T01:30:53 and it would all be visible to every player, so you could figure out which players could be trusted 2011-12-24T01:31:07 thestinger: interesting 2011-12-24T01:31:10 ofc you have no idea at the start of a game 2011-12-24T01:31:16 communication in the open 2011-12-24T01:31:28 well, the proposals don't have to be in the open 2011-12-24T01:31:34 I think that would bias for people with larger organzations though 2011-12-24T01:31:42 but the existing alliances and breaking alliances should be in the open 2011-12-24T01:31:54 for instance, I work for Xerox. If I get everyone to play, we could organize a protocool 2011-12-24T01:31:56 FranPeruzzi: well, the same "no changing behavior based on the identity of other bots" thing would apply 2011-12-24T01:32:11 not much you can do if you're limited to 1 alliance proposal a turn 2011-12-24T01:32:15 Yeah, I like comms in the open, and also straightjacked comms (like poker or bridge) 2011-12-24T01:32:21 thestinger: right 2011-12-24T01:32:29 difficult to enforce though? 2011-12-24T01:33:09 well, they can see all our source code 2011-12-24T01:33:23 *** Zaphus has joined #aichallenge 2011-12-24T01:33:26 I think multi-player with alliances would be awesome if it can be solved for fairness. 2011-12-24T01:33:28 I don't think people would try to break the rule if they planned on actually winning - they'd be caught 2011-12-24T01:33:32 Actually, some sort of bidding system might be a good combo along with diplomacy 2011-12-24T01:33:41 thestinger: true. source is visible to all organizers 2011-12-24T01:33:44 I'm waving hands here... 2011-12-24T01:34:17 I don't know diplomacy. I opened the wiki link a while ago, but the conversation is moving fast... 2011-12-24T01:34:58 sorry, I was thinking labyrnth 2011-12-24T01:35:41 thestinger: noone looks through 5000 bot source codes, there must be something really suspicious happening 2011-12-24T01:35:49 mleise: yeah, ofc 2011-12-24T01:36:09 but I don't think people would actually try to cheat by building a communication protocol over whatever logic the game gives you 2011-12-24T01:36:28 but if there's something suspiciuous at the top it would be reported 2011-12-24T01:36:38 I'm getting bashed on tcpants as well, oh well *sigh* at least it isn't using much CPU :-) 2011-12-24T01:36:45 is the top the only interesting spot? 2011-12-24T01:36:52 I was getting my ass kicked yesterday 2011-12-24T01:37:17 *** analyst74 has quit IRC (Ping timeout: 240 seconds) 2011-12-24T01:37:22 For a lot of participants the middle ranks are important and they may lose the fun if they have to fear that others are cheating 2011-12-24T01:37:26 I definitely don't think the top is the only interesting spot, I would love to see this competition keep its inclusiveness 2011-12-24T01:37:51 It doesn't have to be true, but it is like with online polls. People may change their IP and vote twice 2011-12-24T01:38:31 mleise: there are so many people playing, that imo it wouldn't affect the middle ranks 2011-12-24T01:38:32 And the respect for the whole thing is gone when the results are not reliable 2011-12-24T01:38:58 you would need like 100 people in a cheater cabal, and it would definitely get leaked out 2011-12-24T01:39:34 Also random shuffle in the games would reduce the value of secret handshakes 2011-12-24T01:39:35 Ok, you can propose alliances for the next game of course, you don't convince me though 2011-12-24T01:39:36 I think if there is a protocol for alliances, it would be in everybody's interest to code something that was utility based instead of user based. Even a 1-point difference in skill was enough in ants to make it so you never see different people in the finals 2011-12-24T01:39:50 mleise: well, it's not necessarily a good idea :P 2011-12-24T01:39:53 just brainstorming 2011-12-24T01:40:06 I agree that n-player games add too much noise 2011-12-24T01:40:20 my bot was jumping around from rank 25 to rank 50 today 2011-12-24T01:40:28 I was lucky and it closed with my rank @ 30 2011-12-24T01:40:35 Noise is good... I like to win a few you know! 2011-12-24T01:40:37 nice 2011-12-24T01:40:42 so unless you're friends with everyone it would be pointless. And if you're friends with everyone what's the point anyways if you're not being fair 2011-12-24T01:41:09 I was anywhere in about a 50-spot range today too. It was nerve wracking 2011-12-24T01:41:16 FranPeruzzi: Another diplomacy game might start *OUTSIDE* the official competition 2011-12-24T01:42:02 Kettling: true, need to keep it as fair as possible 2011-12-24T01:42:19 FranPeruzzi: All's fair in love and war 2011-12-24T01:42:51 this is a *sport* 2011-12-24T01:43:10 not a bycicle sport though 2011-12-24T01:43:38 yeah, but I think it needs to stay a programming competition 2011-12-24T01:44:22 something like stratego or risk is looking really good right now, but diplomacy is looking grim without a strict framework 2011-12-24T01:45:16 Let's make a cool space game with space goblins conquering planets with mother ships and landing troops. And they would build factories and the A.I. decides what modules to combine to a ship to alter its level of speed, defenses and load capacity. 2011-12-24T01:46:28 hmm, sounds like a Battletech variant after they added more large-scale strategy 2011-12-24T01:46:52 *** grc48 has joined #aichallenge 2011-12-24T01:47:04 something like old-school Traveller would be cool minus role-playing aspects 2011-12-24T01:47:31 hey grc48, talking about ideas for next game 2011-12-24T01:47:58 http://tcpants.com/ranking lets play 2011-12-24T01:48:12 Accoun - putting up some fodder for you 2011-12-24T01:49:03 you were killing me yesterday 2011-12-24T01:49:37 Opening family game cupboard... 2011-12-24T01:49:38 Egats, Traveller, I remember when that was a new idea 2011-12-24T01:50:11 hmm, monopoly, parchisi, othello\ 2011-12-24T01:51:02 never got a chance to actually play Traveller myself. My dad had the boxed set (sorry if that makes you feel old). My friends and I played AD&D2, Rifts, Star Wars (d6) 2011-12-24T01:52:09 Kettling: looks like I beat you on tcpants 2011-12-24T01:52:20 *** Zaphus has quit IRC (Quit: Page closed) 2011-12-24T01:52:27 I think that's the first I won 2011-12-24T01:53:42 even bh was nasty on TCP. Even though it was supposed to be a 'lower-level' tcp site 2011-12-24T01:53:55 Battletech is like a game I invented after playing some simpler form on a sheet of grid paper with friends at school 2011-12-24T01:54:11 I used to design mechs for hours 2011-12-24T01:54:34 but really... all this management of damage and fuel is why I was lucky about the invention of computers :) 2011-12-24T01:54:47 really 2011-12-24T01:55:04 *happy i meant 2011-12-24T01:55:20 Does anyone know Battle Isle? 2011-12-24T01:55:20 I remember though my dad took me to a gaming convention when I was 10, and I had a Wasp. I got smoked and cried. 2011-12-24T01:55:45 haha 2011-12-24T01:55:50 lol 2011-12-24T01:56:37 I called my game, ported from paper, Island battle and then found out about Battle Isle 2011-12-24T01:56:58 It was pathethic. As a noob, I should have had the Warhammer or Battlemaster, but nooooo... 2011-12-24T01:57:05 the hex field map there was a good idea 2011-12-24T01:57:52 it was, but I think it would be difficult to manage in a competition like this 2011-12-24T01:58:12 what exactly? the hex grid?? 2011-12-24T01:58:21 yes, hex grid 2011-12-24T01:58:45 I see no problem with that. It was proposed here earlier and noone screamed 2011-12-24T01:58:47 really only a half phase shift, without much benefit? 2011-12-24T01:58:47 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has quit IRC (Quit: Lost terminal) 2011-12-24T01:59:01 If it's in starter, it could work 2011-12-24T01:59:09 well, you have smoother paths 2011-12-24T01:59:10 _flag: nice writeup 2011-12-24T01:59:34 that's true 2011-12-24T02:00:03 and the distance is still 1 to every neighbor. this is the downside with diagonal moves on a square grid 2011-12-24T02:00:19 I like the paths available in hex maps. I remember playing Desert Commander on NES, and it was squares -- I wished it was hex 2011-12-24T02:00:31 *** dabunny has joined #aichallenge 2011-12-24T02:00:40 If you don't know how to implement though... 2011-12-24T02:01:20 this could be covered by a tutorial 2011-12-24T02:01:23 like xathis tile implementation was cool, and I should have had something like it but didn't (like all the other things that cause win vs lose) 2011-12-24T02:01:40 what did he do? 2011-12-24T02:01:53 I wasn't attending the competition for the last weeks 2011-12-24T02:01:59 nothing special (as far as tiles) just had a tile class 2011-12-24T02:02:18 but you would need something like that in a hex-based game 2011-12-24T02:02:29 and I didn't even think of it 2011-12-24T02:02:43 but what does the tile class do ? :p 2011-12-24T02:03:08 just having a coordinate can't be the magic 2011-12-24T02:04:08 I think it just has the location and references to neighbors 2011-12-24T02:04:26 nah comeon, you didn't think of that? 2011-12-24T02:04:44 FranPeruzzi: Everyone seems to be beating me on tcpants *SOB* I'm still puzzling over the combat engine... but it's also Chrstmas eve so I've put away a bottle of Australian prosecco as err, "thinking juice" to help me along 2011-12-24T02:05:46 antimatroid for example implemented A* this way: he used the tiles as nodes and linked them to their neighbors 2011-12-24T02:05:46 I love the thinking juice. I've put away some Keystone, which is much worse than yours. My combat is nothing to brag about -- I was amazed at the simplicity of the top bots combat. 2011-12-24T02:06:16 so there are many opportunities to discover the 'tile class' 2011-12-24T02:06:35 Right mliese, but in a hex map I think you would have to include an effective implementation in the starter kit to keep the same low barrier to entry 2011-12-24T02:07:06 *** Paradoxial has quit IRC (Quit: :) 2011-12-24T02:07:38 Kettling: my problem with combat was that I couldn't pick out the best moves. Since I'm in Python I tried to prune waaay too much. 2011-12-24T02:08:14 http://tcpants.com/ranking lets play 2011-12-24T02:08:27 I think next year if I program in Python I'll give myself like 5000ms per turn, then once I have a strategy I'm happy with optimize down to get it within tolerance. 2011-12-24T02:08:59 it is not like there wasn't enough round time in ants, a game of PlanetWars took 200 seconds max, ants went far beyond that 2011-12-24T02:09:06 Accoun you and red are already whooping me 2011-12-24T02:09:21 but you had to spread your calculations somewhat over the course of several turns 2011-12-24T02:09:32 yeah, but I think one of my problems is that I started optimizing too early 2011-12-24T02:09:49 FranPeruzzi: that happens to me too 2011-12-24T02:09:54 If I master the algo first, then the speed, things will be better off 2011-12-24T02:09:54 just use C++ and you never have to optimize :P 2011-12-24T02:10:07 I'm bad at just writing an ugly prototype and clean up the mess later 2011-12-24T02:10:21 right, one of the things I want to do this year is make it through my copy of Strousrtroup 2011-12-24T02:10:39 thestinger: You have to know C++ as well to avoid performance killers. C is better ;) 2011-12-24T02:10:42 My code was so nasty compared to the code that was posted 2011-12-24T02:11:00 I have to get my copy of K&R back, or buy another copy 2011-12-24T02:11:09 mleise: well then you avoid the C++ features except for stuff you've actually learned 2011-12-24T02:11:18 well, few people *post* their code in the first place if it makes them look bad 2011-12-24T02:11:27 Mine is so sloppy 2011-12-24T02:12:18 But as far as 'looks bad' is concerned, I'm pretty happy with my final rank -- hope to do better next year though 2011-12-24T02:13:25 The complexity of the next game may increase even more 2011-12-24T02:14:05 *** Belerafon_L has joined #aichallenge 2011-12-24T02:14:10 Looking at "rock, paper, scissors", Tron, PlanetWars, Ants I see a pattern of increasing complexity :) 2011-12-24T02:14:11 mleise: that would be ok with me, as long as it doesn't totally disqualify slower langs 2011-12-24T02:14:51 FranPeruzzi: Antimatroid wants a very simple game again. One that can be solved. 2011-12-24T02:15:07 If it gets to the point where langs like Python, Ruby, etc, just aren't viable, It will be time for a new competition to form 2011-12-24T02:15:12 One where you can find the perfect algorithm 2011-12-24T02:15:50 perfect algo is bad 2011-12-24T02:15:52 FranPeruzzi: they were already barely viable :P 2011-12-24T02:16:10 FranPeruzzi: Well, the language is a tool. There are several tools. Chose the best for the job ;) 2011-12-24T02:16:20 FranPeruzzi: Fluxid is a professional python programmer 2011-12-24T02:16:23 https://github.com/fluxid/flantob 2011-12-24T02:16:24 C will be more work than Python, therefor it is faster 2011-12-24T02:16:43 You trade speed for ease of use 2011-12-24T02:16:57 As a Python coder, I'm starting to feel the same way. Where C programmers were considering all minimax possibilities, I was considering how to prune more 2011-12-24T02:17:03 That said, PyPy gives good results 2011-12-24T02:17:04 python: 933 (48.70%) 2011-12-24T02:17:07 ansic: 738 (38.52%) 2011-12-24T02:17:09 sh: 245 (12.79%) 2011-12-24T02:17:31 mleise: yeah, pypy gets you a 5x speed boost and lower memory usage for each object (ofc the JIT uses a ton of memory, but whatever :P) 2011-12-24T02:18:01 It is a trade off. If you can implement your algo in Python in like the first half, then switch to C for second half, I think that's a good strategy as far as meta is concerned. 2011-12-24T02:18:01 FranPeruzzi: pypy also has optimized ctypes 2011-12-24T02:18:13 and that's much nicer than using a C extension 2011-12-24T02:18:23 I submitted pypy once, without trying it locally 2011-12-24T02:19:20 It crashed because implementation of gc module is different (I guess) and I had specifically made gc happen at beginnnig of turn with gc module, then disabled. 2011-12-24T02:20:14 I'll probably look into it more in the future, although I'll probably concentrate more on doing something similar to Fluxid -- code in py and optimize in C 2011-12-24T02:20:24 well 2011-12-24T02:20:29 *** ruser has quit IRC (Ping timeout: 240 seconds) 2011-12-24T02:20:30 easier just to code the whole thing in C 2011-12-24T02:20:33 than using C extensions 2011-12-24T02:20:42 not sure though because I don't know the comparative PITA factor 2011-12-24T02:20:45 because the boilerplate and ugliness that ends up in the C makes it way worse 2011-12-24T02:20:55 may move to C too. 2011-12-24T02:21:24 probably code algos in py up to about 1/2 through contest, then move to C once I believe in my algos 2011-12-24T02:21:24 or just use modern C++, and don't worry about the 25-30% performance loss over C 2011-12-24T02:21:46 Did you look into D? It has some nice stuff like associative arrays and dynamic arrays, that C lacks 2011-12-24T02:21:50 that's a possibility too 2011-12-24T02:22:07 yeah, D is nice for something like this too 2011-12-24T02:22:37 Personally, I think I have a lot of room for improvement in my algorithms -- Graph theory, general math, etc 2011-12-24T02:23:11 Although I have to say, I'm profiling the code sometimes, because the library implementations are not all at the quality they should be in. BigInt for example is slow. 2011-12-24T02:24:06 I was profiling my python, and found that there were best practices that would improve my performance by 2x + without moving away from py. 2011-12-24T02:24:41 although I feel like I really need to know a compiled language to be serious 2011-12-24T02:24:46 things like that, yeah. where the compiler/interpreter can deduce some optimizations from the way you write code 2011-12-24T02:25:01 cpython barely optimizes :P 2011-12-24T02:25:19 the performance gains are mostly from using the standard library as much as possible and avoiding certain slow things (for loops) 2011-12-24T02:25:22 I needed to use cProfile and do my own optimization 2011-12-24T02:25:25 In D, foreach (i; 0..n) is usually faster than for (i = 0; i < n; i++) 2011-12-24T02:26:10 that reminds me of perl, are the range operations similar in D? 2011-12-24T02:26:45 I don't know Perl, but in D you have this slice operator on arrays (and user defined types) 2011-12-24T02:27:02 *** ruser has joined #aichallenge 2011-12-24T02:27:07 FranPeruzzi: another option is using a fast language, but not necessarily C, C++ or D 2011-12-24T02:27:20 haskell, clojure, scala, etc. will be way faster than python 2011-12-24T02:27:21 something like Go or Java? 2011-12-24T02:27:22 it works with foreach as well, and on arrays you can write [10..$], where dollar means 'end' of list 2011-12-24T02:27:30 but still 2x-3x slower than C/C++ 2011-12-24T02:27:38 FranPeruzzi: Java is way worse than C++11 imo 2011-12-24T02:27:39 I think I need to work on my algos first. 2011-12-24T02:27:50 For people who a bored, my analysis of game #346138 from GreenTea's perspective ==> http://bespoke1.lnx-bsp.net/ants/g346138_gt.mng 2011-12-24T02:28:00 I'd really like to either get into bare C or C++11 2011-12-24T02:28:22 my browser cannot render animated PNGs :( 2011-12-24T02:28:25 And xathis ==> http://bespoke1.lnx-bsp.net/ants/g346138_x.mng 2011-12-24T02:28:36 I think C is as close to the metal as I ever care to get. 2011-12-24T02:28:42 mleise: What??!? no mplayer 2011-12-24T02:29:04 mleise: how do you get through a normal day? 2011-12-24T02:29:07 I don't reboot to Linux now 2011-12-24T02:29:18 *** roflmao has quit IRC (Quit: Page closed) 2011-12-24T02:29:30 mleise: mplayer works fine in windows :P 2011-12-24T02:29:37 smplayer is pretty nice 2011-12-24T02:29:49 but my wind0ws is only for gaming 2011-12-24T02:30:11 ants == gaming :D 2011-12-24T02:30:12 sadly i had to install eclipse to fix some windows visualizer issues with unicode characters 2011-12-24T02:30:34 did you read FlagClapper's writeup? I really identified with that -- where he wanted to have control over everything he did. My bot was more 'emergent' 2011-12-24T02:30:46 MNG didn't quite get out of the box the way other video formats did... however "advmng" is very nice for toony animations 2011-12-24T02:30:47 no, where can i find it? 2011-12-24T02:31:02 http://flagcapper.com/ 2011-12-24T02:31:12 such an egomaniac :) 2011-12-24T02:31:29 I haven't been on linux in like 5y. I really want to get rid of Vista on my current desktip and put linux on 2011-12-24T02:31:41 *** gazpachoking has joined #aichallenge 2011-12-24T02:31:44 Flag? Kid's like 16, right? 2011-12-24T02:32:07 That kid is using to much JavaScript on its website 2011-12-24T02:32:13 FranPeruzzi: I still run Win7 in a VM (under linux of course)... kept away from Vista 2011-12-24T02:32:14 lol 2011-12-24T02:32:18 I .... can... bare..ly ... scro.. ll... 2011-12-24T02:32:28 vista is awful 2011-12-24T02:32:30 I don't notice any speed issues xD 2011-12-24T02:32:37 Use Opera 2011-12-24T02:32:56 you just convinced me not to use it 2011-12-24T02:33:46 maybe opera doesn't handle canvas well yet 2011-12-24T02:34:02 I didn't notice anything unusual on FF when reading his writeup 2011-12-24T02:34:08 Oh it has the most correct canvas implementation I've ever seen 2011-12-24T02:34:24 very accurate gaussian blur on shadow rendering as well 2011-12-24T02:34:44 Now it has settled (the animation stopped) 2011-12-24T02:35:37 I didn't have any problems with it 2011-12-24T02:37:02 also the layout is horrible, text rendering over other text, missing words, gaps 2011-12-24T02:37:20 hmm, maybe something like tower defense would be a good aichallenge. Or maybe something where you control both the towers and the attackers in a 1v1 env. 2011-12-24T02:37:47 I like the "multi agent shooter" idea 2011-12-24T02:38:31 did anyone try the Terrarium game? 2011-12-24T02:38:34 with cover? I hear cover selection is a big ai issue in game developement 2011-12-24T02:38:47 never tried...googling... 2011-12-24T02:39:26 A.I. is taking cover just fine in the shooters I care about 2011-12-24T02:39:31 is this it? http://www.terraria.org/ 2011-12-24T02:39:44 no 2011-12-24T02:39:50 this is v2 apparently: http://terrarium2.codeplex.com/ 2011-12-24T02:40:20 that's way different 2011-12-24T02:40:37 somewhat similar to ants 2011-12-24T02:40:42 but each ant was independent 2011-12-24T02:40:44 kind of 2011-12-24T02:41:09 each ant only had it's own field of vision, and your ants couldn't communicate directly 2011-12-24T02:41:12 I also liked with the ants that there were a large number of pieces on the board, and far to many moves to allow traditional deep tree analysis 2011-12-24T02:41:29 yes, that was a good twist 2011-12-24T02:41:34 that was really cool about ants 2011-12-24T02:41:39 *** arscan has joined #aichallenge 2011-12-24T02:41:44 the fighting was (for me) sufficiently complex, too 2011-12-24T02:42:04 I think it was sufficiently difficult for everyone 2011-12-24T02:42:31 Also I like the time limit on code but I would suggest just run a process with ulimit and let the player read their own ulimit to see what they have left to work with... it might legitimately make sense to put more effort into some moves than others 2011-12-24T02:43:12 ah! 2011-12-24T02:43:24 How about a zombies vs humans game 2011-12-24T02:43:39 where everyone controls a zombie or a human? 2011-12-24T02:43:47 All the ulimit stuff is totally well tested, well documented and debugged, man getrlimit 2011-12-24T02:43:51 *** Manwe56 has quit IRC (Quit: Page closed) 2011-12-24T02:45:02 great times guys -- thanks to the organizers! 2011-12-24T02:45:51 zombies sounds like something that would have appeal 2011-12-24T02:46:55 i haz idea for that 2011-12-24T02:47:03 you only get a point when you survive 2011-12-24T02:47:13 all players are humans 2011-12-24T02:47:21 yes 2011-12-24T02:47:21 to survive you must cooperate 2011-12-24T02:47:28 zombies are computer 2011-12-24T02:47:56 start in august, end 10/31 2011-12-24T02:48:02 ;) 2011-12-24T02:48:32 but how should low ranked players ever win or high ranked players ever lose... hmm 2011-12-24T02:49:00 Do I get to say "economics" one more time? 2011-12-24T02:49:45 first competition is to implement good AI for humans, second competition is to implement better AI for zombies? 2011-12-24T02:50:14 that would have to run in parallel 2011-12-24T02:50:15 more fun to do both at once :) 2011-12-24T02:50:22 Kettling: Is 'economics' guns, food, fuel, etc? :D 2011-12-24T02:50:40 s/fuel/fast food/ 2011-12-24T02:50:54 s/fuel/coke/ 2011-12-24T02:51:10 FranPeruzzi: It's a form of cooperation, my voluntary mutual agreement (and yeah, might involve guns, fuel, etc) 2011-12-24T02:51:15 an economics game would be cool 2011-12-24T02:51:37 would having the engine as Open source ruin things? 2011-12-24T02:51:44 I have to admit that I like to play Zombie Panic! now and then 2011-12-24T02:52:02 I'm a big fan of Boxhead the Zombie Wars 2011-12-24T02:52:23 If you haven't played it then stop chatting NOW! 2011-12-24T02:52:32 Zombie Panic! is like that. You come to share weapons, both humans and zombies are played by humans 2011-12-24T02:52:39 what game? Zombie Panic? 2011-12-24T02:52:43 yes 2011-12-24T02:53:07 and collecting dozens of weapons just makes you very heavy and slow 2011-12-24T02:53:17 it has also some funny comments 2011-12-24T02:53:23 in the voice menu 2011-12-24T02:54:06 looks interesting. What are the mechanics? 2011-12-24T02:55:09 do the infected humans know that they're infected? 2011-12-24T02:57:18 The infected humans know after 30 seconds, after 60 they become zombies 2011-12-24T02:58:12 The game has some nice objective maps as well and this creepy feeling when you get left behind and don't know if anyone else is still alive 2011-12-24T02:58:26 subway is very well done I think 2011-12-24T02:59:06 cinema is also a map that is played often, but it is more the deathmatch/barricade kind of gameplay where the zombies have limited lives 2011-12-24T03:00:17 The Source engine physics come into play there, so you can move lockers and couches in the way. But there are also boards that you can pick up and fix to the walls. They have limited durability though 2011-12-24T03:01:17 *** Murashka has joined #aichallenge 2011-12-24T03:02:07 I'm getting my butt kicked on tcpants, but I'll leave my bot up as fodder I guess. Good Night everyone, this has been an awesome competition! 2011-12-24T03:03:23 *** FranPeruzzi has quit IRC (Quit: Page closed) 2011-12-24T03:06:32 *** FranPeruzzi has joined #aichallenge 2011-12-24T03:07:50 *** epicmonkey has joined #aichallenge 2011-12-24T03:08:10 *** Surya has joined #aichallenge 2011-12-24T03:11:55 *** mleise has quit IRC (Read error: Connection reset by peer) 2011-12-24T03:15:59 Congratz to everyone, see you next contest! 2011-12-24T03:16:20 *** dabunny has quit IRC (Quit: Page closed) 2011-12-24T03:18:42 *** Murashka has quit IRC (Quit: Page closed) 2011-12-24T03:28:58 *** FranPeruzzi has quit IRC (Quit: Page closed) 2011-12-24T03:29:08 http://tcpants.com/ranking lets play 2011-12-24T03:30:44 http://openpaste.org/01E30Ef5 <= TCP client on perl 2011-12-24T03:31:54 *** Surya has quit IRC (Ping timeout: 258 seconds) 2011-12-24T03:33:42 Accoun: download all sources from forum and play, play locally how you want 2011-12-24T03:34:56 Belerafon_L> why u don want play? 2011-12-24T03:35:02 Belerafon_L> why u dont want play? 2011-12-24T03:37:29 *** epicmonkey has quit IRC (Ping timeout: 240 seconds) 2011-12-24T03:42:21 Accoun: competitions is ended, results is known. For what? 2011-12-24T03:43:24 Belerafon_L> it jast instabilesed top maked on 9x slower than ordinary desctop game servers 2011-12-24T03:43:33 Belerafon_L> it jast unstabilesed top maked on 9x slower than ordinary desctop game servers 2011-12-24T03:44:01 *** g0llum has joined #aichallenge 2011-12-24T03:44:37 *** raemde_ has quit IRC (Ping timeout: 248 seconds) 2011-12-24T03:47:42 *** sevikkk has quit IRC (Quit: Leaving.) 2011-12-24T03:47:44 http://openpaste.org/01E30Ef5 <= TCP client on perl 2011-12-24T03:47:48 http://tcpants.com/ranking lets play 2011-12-24T03:50:01 Accoun: what do you mean? At the end of finals plays go non stop for every bot, about 170 games played. Or your bot is 9x slower? 2011-12-24T03:51:09 Belerafon_L> 1. need 333 games as min 2011-12-24T03:51:31 Belerafon_L> game server 9x slower than ordinary desctop it tested 2011-12-24T03:51:40 Belerafon_L> game servers 9x slower than ordinary desctop it tested 2011-12-24T03:51:55 *** grc48 has quit IRC (Quit: Leaving) 2011-12-24T03:52:13 *** sevikkk has joined #aichallenge 2011-12-24T03:53:21 Accoun: in my case game server about 2 times faster then my notebook. My notebook can hold about 130 ants, but server can more 200 2011-12-24T03:54:05 May be compilers are different? Or OS... 2011-12-24T03:54:12 Belerafon_L> dont 2011-12-24T03:54:24 Accoun: out of personal interest, how old are you? don't worry, i'm not canadian. i won't use this information to harm you in any way or form. 2011-12-24T03:54:48 Belerafon_L> if all ok woth u bot then it mean be maked canadian sabotage agnust my IP 2011-12-24T03:55:13 bqf> 6666 from Hell 2011-12-24T03:56:40 http://tcpants.com/ranking lets play 2011-12-24T03:56:43 Is this guy a troll or something? 2011-12-24T03:57:06 http://tcpants.com/player/Accoun20201 here my 2011-12-24T03:57:08 Accoun: can you give a link to your profile? 2011-12-24T03:57:19 ok 2011-12-24T03:57:27 Belerafon_L: Accoun is the local channel troll. you shouldn't pay too much attention to what he says about the game being rigged; if you do pay attention to it, then it would probably be a good idea to use your own judgement. 2011-12-24T03:57:55 Accoun: can you give a link to your profile on aichallenge? 2011-12-24T03:57:57 * Accoun added bqf to ignore list 2011-12-24T03:58:13 Belerafon_L> no on it 2011-12-24T03:58:21 @say 2011-12-24T03:58:21 thestinger: (say ) -- Sends to . Can only send to if supybot.plugins.Anonymous.allowPrivateTarget is True. 2011-12-24T03:58:27 ronchaine: i am still not sure whether he is trolling or actually serious. i am also not sure which is worse. :) 2011-12-24T03:58:44 thestinger: :) 2011-12-24T03:58:53 :D 2011-12-24T03:59:08 Accoun: why? 2011-12-24T03:59:31 Belerafon_L> http://tcpants.com/ranking lets play 2011-12-24T04:00:29 Accoun: and what sabotage? No one no play if we can't understand your problem. 2011-12-24T04:00:43 Belerafon_L> http://tcpants.com/ranking lets play 2011-12-24T04:00:51 Accoun | Belerafon_L> if all ok woth u bot then it mean be maked canadian sabotage agnust my IP 2011-12-24T04:01:02 Accoun: we Canadians didn't sabotage your bot :P 2011-12-24T04:01:19 thestinger> he do it all time 2011-12-24T04:01:25 he? 2011-12-24T04:01:31 thestinger> http://tcpants.com/ranking lets play 2011-12-24T04:01:36 amstan? xD 2011-12-24T04:01:51 all canadian have same face 2011-12-24T04:02:04 ))) lol 2011-12-24T04:02:05 i cee he in cartoon 2011-12-24T04:02:23 so you didn't play on the official server because Canadians are the devil? 2011-12-24T04:02:36 thestinger> http://tcpants.com/ranking lets play 2011-12-24T04:02:47 see, it is remarks like that that make me think it's a troll. but then he keeps doing it for hours on end, and i end up thinking that NOBODY is that dedicated to trolling. 2011-12-24T04:04:12 I concur 2011-12-24T04:04:23 bqf: it's interesting now, what topic of trolling :) 2011-12-24T04:04:56 Accoun: you still aren't beating red :) 2011-12-24T04:05:17 thestinger> i wait for more payers 2011-12-24T04:05:49 Accoun: why do you no uppload your source to aichallenge? 2011-12-24T04:05:58 Belerafon_L: he did, amstan checked 2011-12-24T04:06:17 it fake testind version 2011-12-24T04:06:26 but canadians sabotaged his bot so he didn't make it to the top 100 2011-12-24T04:06:45 thestinger> http://tcpants.com/ranking lets play 2011-12-24T04:06:47 Accoun: and you think this is sabotage? 2011-12-24T04:07:25 Belerafon_L: we covered his bot in snow so it ran really slowly 2011-12-24T04:07:28 Belerafon_L> http://tcpants.com/ranking lets play 2011-12-24T04:07:55 Accoun: http://tcpants.com/replay.3022 2011-12-24T04:08:47 thestinger> i wait for more payers to beat it 2011-12-24T04:10:23 *** inutard has joined #aichallenge 2011-12-24T04:10:57 thestinger: on tcpants this bot is not bad (don't know anything about slow run) 2011-12-24T04:11:18 Belerafon_L: Accoun? or red 2011-12-24T04:11:26 Accoun 2011-12-24T04:11:40 red is a fork of GreenTea's code 2011-12-24T04:12:01 thestinger> realy? 2011-12-24T04:12:08 and blue ? 2011-12-24T04:12:29 blue was the unmodified version 2011-12-24T04:12:35 thestinger> realy? 2011-12-24T04:12:36 k ;) 2011-12-24T04:12:55 Accoun: yes, not sure is the xathisproxy is really xathis though 2011-12-24T04:12:59 if * 2011-12-24T04:13:12 thestinger> who say it? 2011-12-24T04:13:12 Accoun, i think, maybe in top 100 if it worked well on aichallenge 2011-12-24T04:14:39 Accoun: ? 2011-12-24T04:14:41 what do you mean 2011-12-24T04:14:43 I did? .. 2011-12-24T04:15:07 who say what red is GreenTea 2011-12-24T04:15:08 thestinger> it my be xathis 2011-12-24T04:15:26 Accoun: it's not :P 2011-12-24T04:15:29 thestinger> xathis code published 2011-12-24T04:16:06 thestinger> why it have wrong name? not GreenTea? 2011-12-24T04:16:32 because he's not running it, and it's a fork of his code 2011-12-24T04:16:50 thestinger> u run it? 2011-12-24T04:17:03 maybe :P 2011-12-24T04:17:15 thestinger> need to beat it 2011-12-24T04:17:22 http://tcpants.com/replay.2900?turn=318&row=38&col=60 anyway, proof that it's GreenTea 2011-12-24T04:17:34 or at least a bot with that same code 2011-12-24T04:18:40 GreenTea have a hostages. If you can found it... 2011-12-24T04:18:53 Belerafon_L> camping near hive? 2011-12-24T04:19:03 Accoun: yes 2011-12-24T04:19:15 It is 90% GreanTee 2011-12-24T04:19:17 need to beat it 2011-12-24T04:20:02 next day will do it 2011-12-24T04:20:16 thestinger> yes 2011-12-24T04:21:11 Accoun: My bot have beat GreenTea, xathis, Flag, pquillary but statistics say what I 49. And this true. One win is nothing 2011-12-24T04:21:29 Belerafon_L> http://tcpants.com/ranking lets play 2011-12-24T04:22:39 *** Belerafon_L has left #aichallenge 2011-12-24T04:23:30 *** kaemo has quit IRC (Quit: Lost terminal) 2011-12-24T04:25:56 *** Belerafon has joined #aichallenge 2011-12-24T04:29:18 *** _ANTi_ <_ANTi_!4b90632d@gateway/web/freenode/ip.75.144.99.45> has joined #aichallenge 2011-12-24T04:29:27 Accoun: only lefant is playing now 2011-12-24T04:33:59 *** _ANTi_ <_ANTi_!4b90632d@gateway/web/freenode/ip.75.144.99.45> has quit IRC (Client Quit) 2011-12-24T04:37:58 *** mj41 has joined #aichallenge 2011-12-24T04:47:57 if even Accoun will tune 'his bot' to beat GreenTea (explicitly and only him) and will write "my bot is better than GT!!", it will not mean anything other than Accoun is some kind of troll and cheater 2011-12-24T04:48:48 http://tcpants.com/replay.3053 2011-12-24T04:48:55 well, he takes the full turntime 2011-12-24T04:49:11 like, tcpants lets you use 5s 2011-12-24T04:50:00 and he says the official server (which does enforce the 500ms turntime) was way slower than his computer (which is probably true) 2011-12-24T04:50:13 if we all had 5s, it would have been a different contest 2011-12-24T04:50:26 right point 2011-12-24T04:50:45 GreenTea's bot could actually be tuned to use a lot more time 2011-12-24T04:50:58 he evaluates every single possibility for battles under 7 ants 2011-12-24T04:51:01 for example 2011-12-24T04:51:04 and ofc he respects turntime :) 2011-12-24T04:51:06 (and if we has top-bots code revealed, it would be another contest too :) ) 2011-12-24T04:52:05 *** grc48 has joined #aichallenge 2011-12-24T04:54:02 *** hadron has joined #aichallenge 2011-12-24T04:54:43 *** hadron has quit IRC (Client Quit) 2011-12-24T05:00:13 wait me 2011-12-24T05:00:24 in final i publish exe 2011-12-24T05:06:09 *** sashaSochka has joined #aichallenge 2011-12-24T05:10:48 *** sashaSochka has quit IRC (Ping timeout: 258 seconds) 2011-12-24T05:10:50 *** mj41 has quit IRC (Ping timeout: 252 seconds) 2011-12-24T05:14:49 *** dorisabayon has quit IRC (Ping timeout: 240 seconds) 2011-12-24T05:21:13 ad they publish sources 2011-12-24T05:22:15 *** Garf has joined #aichallenge 2011-12-24T05:22:22 *** kire has joined #aichallenge 2011-12-24T05:24:37 *** bearoff has left #aichallenge 2011-12-24T05:26:19 Now I have end 1x1 game with Accoun on tcpants. There are no lag with other side, all turns about 500ms (imo) 2011-12-24T05:30:20 *** choas has joined #aichallenge 2011-12-24T05:35:18 *** bearoff has joined #aichallenge 2011-12-24T05:44:14 *** kilae has joined #aichallenge 2011-12-24T05:54:17 *** moxian has joined #aichallenge 2011-12-24T05:54:37 *** Kurnevsky has joined #aichallenge 2011-12-24T05:56:48 *** proto_ has quit IRC (Ping timeout: 258 seconds) 2011-12-24T06:10:35 *** choas has quit IRC (Ping timeout: 252 seconds) 2011-12-24T06:12:35 *** kire has quit IRC (Quit: Leaving) 2011-12-24T06:13:07 *** foRei has joined #aichallenge 2011-12-24T06:19:28 *** ikaros has joined #aichallenge 2011-12-24T06:25:41 *** amstan has quit IRC (Ping timeout: 240 seconds) 2011-12-24T06:27:11 *** Belerafon has quit IRC (Remote host closed the connection) 2011-12-24T06:27:24 *** epicmonkey has joined #aichallenge 2011-12-24T06:30:59 *** Kurnevsky1 has joined #aichallenge 2011-12-24T06:34:34 *** Kurnevsky has quit IRC (Ping timeout: 244 seconds) 2011-12-24T06:43:27 *** grc48 has left #aichallenge ("Leaving") 2011-12-24T06:51:46 *** mj41 has joined #aichallenge 2011-12-24T06:59:02 *** ahow984 has joined #aichallenge 2011-12-24T06:59:04 *** ahow984 is now known as conor_f 2011-12-24T07:03:35 *** ruser has quit IRC (Ping timeout: 252 seconds) 2011-12-24T07:03:58 *** Redgis has joined #aichallenge 2011-12-24T07:04:40 *** Kurnevsky1 has quit IRC (Ping timeout: 252 seconds) 2011-12-24T07:06:55 *** ruser has joined #aichallenge 2011-12-24T07:06:59 *** xathis has joined #aichallenge 2011-12-24T07:08:04 xathis: congratulations :) nice write-up too btw 2011-12-24T07:08:16 conor_f: thanks! 2011-12-24T07:09:08 xathis> http://tcpants.com/ranking lets play 2011-12-24T07:09:24 haha 2011-12-24T07:09:52 *** Harpyon has joined #aichallenge 2011-12-24T07:10:27 *** Kurnevsky has joined #aichallenge 2011-12-24T07:11:29 *** mj41 has quit IRC (Ping timeout: 240 seconds) 2011-12-24T07:22:12 *** zyberkiddy has joined #aichallenge 2011-12-24T07:22:53 xathis: you finally made it ;) 2011-12-24T07:22:54 gg 2011-12-24T07:26:27 Redgis: yes, but it was a roller-coaster with GreenTea passing me just 2,5h before deadline 2011-12-24T07:26:46 yeah :) 2011-12-24T07:28:20 artart78 told me you have posted your source code somewhere or I didn't understand what he said ? 2011-12-24T07:29:11 oops 2011-12-24T07:29:14 found it 2011-12-24T07:29:16 "oldman" 2011-12-24T07:31:15 *** moxian has quit IRC (Ping timeout: 252 seconds) 2011-12-24T07:33:30 *** kilae_ has joined #aichallenge 2011-12-24T07:34:47 *** zyberkiddy has left #aichallenge 2011-12-24T07:34:53 *** kilae has quit IRC (Ping timeout: 240 seconds) 2011-12-24T07:39:41 *** Antimatroid_ has quit IRC (Quit: Page closed) 2011-12-24T07:40:51 (no after all, wasn't yours, just read too fast) 2011-12-24T07:45:23 (ah got you this time) 2011-12-24T07:46:13 *** Enter has quit IRC (Quit: Page closed) 2011-12-24T07:47:36 2011-12-24T07:47:40 ugh 2011-12-24T07:47:45 *** conor_f has quit IRC (Quit: leaving) 2011-12-24T07:49:47 *** flowenol has joined #aichallenge 2011-12-24T07:54:35 *** Ashoka has joined #aichallenge 2011-12-24T07:54:59 Good Morning/Evening to All! 2011-12-24T07:57:11 *** Harpyon has quit IRC (Quit: Textual IRC Client: http://www.textualapp.com/) 2011-12-24T08:00:06 *** mleise has joined #aichallenge 2011-12-24T08:02:54 Just checked the final rankings. I was away from internet for looong 1.5 days. :-) Not too unhappy about my rank. 2011-12-24T08:04:09 *** moxian has joined #aichallenge 2011-12-24T08:05:26 xathis : Congrats! (belated) you were terrific and was in a total different class continuously for a long time. :-) 2011-12-24T08:06:31 Ashoka: Thanks you 2011-12-24T08:07:49 xathis: reading your postmortem. got past the traditional first 2 lines :-) 2011-12-24T08:08:34 haha i was so happy i could add them in the end 2011-12-24T08:10:50 *** QGazQ has joined #aichallenge 2011-12-24T08:11:51 Accoun 2011-12-24T08:12:10 are you the maintainer of tcpants.com ? 2011-12-24T08:12:20 will you keep it online for a while ? 2011-12-24T08:13:10 its funny to see that there is one or two ideas i have in common with xathis 2011-12-24T08:13:30 its the first bot (other than mine) that i see using missions 2011-12-24T08:20:36 Redgis> not 2011-12-24T08:21:19 *** TheLinker has joined #aichallenge 2011-12-24T08:23:11 *** Redgis has quit IRC (Read error: Connection reset by peer) 2011-12-24T08:23:32 *** Redgis has joined #aichallenge 2011-12-24T08:25:09 *** epicmonkey has quit IRC (Ping timeout: 240 seconds) 2011-12-24T08:25:12 *** Kurnevsky has quit IRC (Quit: Instantbird 1.0) 2011-12-24T08:25:46 *** Kurnevsky has joined #aichallenge 2011-12-24T08:29:41 Redgis, i think romans01 is running tc pants 2011-12-24T08:29:44 *** raemde has joined #aichallenge 2011-12-24T08:32:13 *** ikaros has quit IRC (Quit: Ex-Chat) 2011-12-24T08:36:18 *** QGazQ has quit IRC (Read error: Connection reset by peer) 2011-12-24T08:36:32 *** QGazQ has joined #aichallenge 2011-12-24T08:49:07 *** raemde has quit IRC (Ping timeout: 276 seconds) 2011-12-24T08:51:36 *** raemde_ has joined #aichallenge 2011-12-24T08:54:25 *** raemde has joined #aichallenge 2011-12-24T08:56:08 *** moxian has left #aichallenge ("Quit") 2011-12-24T08:56:41 *** raemde_ has quit IRC (Ping timeout: 252 seconds) 2011-12-24T09:04:12 *** UncleVasya has joined #aichallenge 2011-12-24T09:14:19 *** UncleVasya has quit IRC (Read error: Connection reset by peer) 2011-12-24T09:23:46 *** creation has joined #aichallenge 2011-12-24T09:25:41 For any HN readers that would care to give the finals announcment a vote up, http://news.ycombinator.com/item?id=3388918 2011-12-24T09:28:27 *** xathis has quit IRC () 2011-12-24T09:30:25 *** thestinger has quit IRC (Quit: WeeChat 0.3.6) 2011-12-24T09:33:16 *** UncleVasya has joined #aichallenge 2011-12-24T09:39:47 *** thestinger has joined #aichallenge 2011-12-24T09:45:51 *** Anilm3 has joined #aichallenge 2011-12-24T09:46:04 Hi people 2011-12-24T09:46:14 *** sigh has quit IRC (Remote host closed the connection) 2011-12-24T09:47:36 @later tell GreenTea: Thank you for blog-post about Ants. 2011-12-24T09:47:36 UncleVasya: Ready to serve, my lord. 2011-12-24T09:47:46 *** QGazQ has quit IRC (Ping timeout: 255 seconds) 2011-12-24T09:48:06 Hi UncleVasya 2011-12-24T09:48:14 hi 2011-12-24T09:57:54 *** Paradoxial has joined #aichallenge 2011-12-24T10:24:58 *** u_ has joined #aichallenge 2011-12-24T10:35:44 finals ended ---> only silence here :) 2011-12-24T10:35:59 *** UncleVasya has quit IRC () 2011-12-24T10:43:11 *** deltree_ has joined #aichallenge 2011-12-24T10:43:24 *** Belerafon_L has joined #aichallenge 2011-12-24T10:47:30 and "exited", "disconnected" 2011-12-24T10:50:09 *** creation has quit IRC (Ping timeout: 240 seconds) 2011-12-24T10:55:05 *** X-Scale- has joined #aichallenge 2011-12-24T10:55:05 *** sashaSochka has joined #aichallenge 2011-12-24T10:55:44 hi 2011-12-24T10:55:56 *** itzkow has joined #aichallenge 2011-12-24T10:56:15 just read xathis's explanation of his bot 2011-12-24T10:56:37 I was reading it too. Saw it on HN :) 2011-12-24T10:57:03 but I can't understand how he fights when ants groups are too big(30-50 ants)? 2011-12-24T10:57:42 i don't believe minmax even with optimizations can work so fast 2011-12-24T10:58:13 so there were 37378 submissions for 8023 people over the course of the contest 2011-12-24T10:59:06 including submissions that didnt compile? 2011-12-24T10:59:13 yes 2011-12-24T10:59:45 Still a lot 2011-12-24T10:59:49 31532 compiled 2011-12-24T10:59:51 i made 62:) 2011-12-24T10:59:58 at least initially 2011-12-24T11:00:21 62 wow 2011-12-24T11:00:21 *** X-Scale` has joined #aichallenge 2011-12-24T11:00:30 compiled and past the initial tests actually 2011-12-24T11:00:32 *** X-Scale` has quit IRC (Remote host closed the connection) 2011-12-24T11:01:14 janzert: in next contest allow to play only who win some bot like greedy, it must accelerate other plays 2011-12-24T11:01:28 *** X-Scale- has quit IRC (Ping timeout: 268 seconds) 2011-12-24T11:01:52 some "test play with starter bot" 2011-12-24T11:02:19 in the tutorial it tells u to upload starter bot 2011-12-24T11:02:31 *** X-Scale has joined #aichallenge 2011-12-24T11:03:09 Yes, but now, then 8000 peoples... this rule is too optimistic 2011-12-24T11:03:50 For the open competition we will certainly continue to allow starter bots. We may find some way to weed them out faster in the finals though. 2011-12-24T11:05:22 *** avdg has joined #aichallenge 2011-12-24T11:06:59 by source code maybe? 2011-12-24T11:07:16 janzert: make them really dumb then 2011-12-24T11:07:35 Anilm3: they are meant to be 2011-12-24T11:07:41 All depends of quantity of servers. If google or totaanet will provide 30+ servers starter bots are not a big problem. But if only 4 server... 2011-12-24T11:08:00 *** cYmen has joined #aichallenge 2011-12-24T11:08:02 it also depends on the complexity of the next game 2011-12-24T11:08:10 hi. 2011-12-24T11:08:26 I'm sad I missed this. :/ 2011-12-24T11:08:59 yes, this was not only the most attended competition so far but also the most resource intensive per game. 2011-12-24T11:09:39 I'm looking forward to a game with a 50 move average length ;) 2011-12-24T11:10:31 When will be the next competition ? 2011-12-24T11:10:37 when it's ready :) 2011-12-24T11:11:04 no idea, but at least 3 months probably longer 2011-12-24T11:11:06 And...are there any kind of rewards for the winners, other than self bragging rights ? 2011-12-24T11:11:14 caution! 50 move average may be not so interesting :) 2011-12-24T11:11:34 just the bragging rights for now 2011-12-24T11:12:12 I see. 2011-12-24T11:12:52 janzert: what is the role of google on this competition? (if it is no secret :) 2011-12-24T11:12:55 bragging rights are quite good 2011-12-24T11:13:15 yeah...but they don't pay your bills 2011-12-24T11:13:17 they provide money for running it (servers) 2011-12-24T11:13:39 and totaanet servers too? 2011-12-24T11:13:45 *** choas has joined #aichallenge 2011-12-24T11:14:05 *totaalnet 2011-12-24T11:14:23 totaalnet made a direct donation of server time for our use 2011-12-24T11:16:43 X-Scale: but they can lead to paying the bills ;) http://forums.aichallenge.org/viewtopic.php?f=24&t=2139 2011-12-24T11:16:47 *** UncleVasya has joined #aichallenge 2011-12-24T11:18:27 janzert: it's going to be difficult to find a game as cool as ants 2011-12-24T11:18:44 I agree 2011-12-24T11:19:26 One thing that hasn't really been talked about and worried me some going into it is that ants is really our first completely "home grown" game 2011-12-24T11:19:33 I'm really happy that it turned out so well 2011-12-24T11:20:30 yeah, it was great 2011-12-24T11:22:47 also it's a game humans can't play 2011-12-24T11:24:10 *** Ashoka has quit IRC (Ping timeout: 258 seconds) 2011-12-24T11:25:23 hmm...it doesn't allow new accounts. So, there is no way new users can try to create their own bots and play it for fun from now on ? 2011-12-24T11:26:29 *** choas has quit IRC (Ping timeout: 240 seconds) 2011-12-24T11:26:55 X-Scale: play on tcp ol lolaly 2011-12-24T11:27:09 X-Scale: servers need a lot of money to be powered. 2011-12-24T11:28:08 Strange...corewars servers have been running for over 15 years with no major financial hiccups 2011-12-24T11:29:21 X-Scale: now to play 8000 peoples need 40+ servers 2011-12-24T11:30:17 or you want to play on vacuum? For fun tcpservers is ideal 2011-12-24T11:31:44 Nice. Didn't know about that distributed alternative. 2011-12-24T11:31:47 *** Redgis has quit IRC (Ping timeout: 252 seconds) 2011-12-24T11:34:19 *** UncleVasya has quit IRC (Read error: Connection reset by peer) 2011-12-24T11:37:52 Just out of curiosity...how long did this last AI Challenge last ? 2011-12-24T11:38:01 *** TL_ has joined #aichallenge 2011-12-24T11:38:09 *** phillijw has joined #aichallenge 2011-12-24T11:39:14 *** amstan has joined #aichallenge 2011-12-24T11:39:14 *** ChanServ sets mode: +o amstan 2011-12-24T11:43:24 *** UncleVasya has joined #aichallenge 2011-12-24T11:44:49 ~2 months 2011-12-24T11:44:50 @topic remove 4 2011-12-24T11:44:51 *** contestbot changes topic to "AI Challenge (sponsored by Google): http://aichallenge.org || Channel Logs: http://contestbot.aichallenge.org || Code Repo: http://github.com/aichallenge/aichallenge || Final maps: http://forums.aichallenge.org/viewtopic.php?f=3&t=2170#p13344 (amstan)" 2011-12-24T11:44:52 @topic remove 4 2011-12-24T11:44:52 *** contestbot changes topic to "AI Challenge (sponsored by Google): http://aichallenge.org || Channel Logs: http://contestbot.aichallenge.org || Code Repo: http://github.com/aichallenge/aichallenge" 2011-12-24T11:44:59 @topic add Congratulations to xathis. 2011-12-24T11:44:59 *** contestbot changes topic to "AI Challenge (sponsored by Google): http://aichallenge.org || Channel Logs: http://contestbot.aichallenge.org || Code Repo: http://github.com/aichallenge/aichallenge || Congratulations to xathis. (amstan)" 2011-12-24T11:45:25 @help topic add 2011-12-24T11:45:25 amstan: (topic add [] ) -- Adds to the topics for . is only necessary if the message isn't sent in the channel itself. 2011-12-24T11:45:31 :( 2011-12-24T11:45:37 Thanks, janzert 2011-12-24T11:46:47 we've now done 1, 2 and 3 month long contests, after this one I think 2 months is about right. 2011-12-24T11:47:54 *** itzkow has quit IRC (Quit: Bye) 2011-12-24T11:51:13 *** Kurnevsky has quit IRC (Read error: Connection reset by peer) 2011-12-24T11:51:49 *** Kurnevsky has joined #aichallenge 2011-12-24T11:54:02 *** u__ has joined #aichallenge 2011-12-24T11:57:08 *** u_ has quit IRC (Ping timeout: 240 seconds) 2011-12-24T11:57:08 *** u__ is now known as u_ 2011-12-24T12:05:12 how long was this one janzert? 2011-12-24T12:08:05 Anilm3: from late May in beta and from October 20 in official stage. 2011-12-24T12:08:23 thanks UncleVasya 2011-12-24T12:08:32 In _janzerts classification this is a -month contest 2011-12-24T12:08:55 * a 2-months 2011-12-24T12:08:56 2 months 2011-12-24T12:09:43 PlanetWars was active for 3 months (early September - Nobvember 27). 2011-12-24T12:09:46 UncleVasya: people could compete against each other during the beta phase ? 2011-12-24T12:10:29 yes, it was an open beta 2011-12-24T12:10:36 X-Scale: yes, but rules were changing. 2011-12-24T12:10:38 nice 2011-12-24T12:13:55 TCP servers seem to only accept python bots. Is this right ? 2011-12-24T12:14:14 no 2011-12-24T12:14:53 Here is example: 2011-12-24T12:15:08 *** epicmonkey has joined #aichallenge 2011-12-24T12:15:18 python tcpclient.py tcpants.com 2081 MyBot.exe UncleVasya_21_4 25 2011-12-24T12:15:48 this is the text in my test.cmd 2011-12-24T12:16:18 janzert: maybe to create "idea vote" for next challenge? Every can add some competition idea, other can vote for it and add a comments. This can halp you to create new challenge 2011-12-24T12:19:53 Belerafon_L: maybe we could vote that idea too 2011-12-24T12:20:54 *** sashaSochka has quit IRC (Ping timeout: 258 seconds) 2011-12-24T12:21:07 *** sevikkk has quit IRC (Read error: Operation timed out) 2011-12-24T12:23:02 *** Kurnevsky has quit IRC (Quit: Instantbird 1.0) 2011-12-24T12:23:38 Anilm3: this for participants, yes. After this organizers can select some idea 2011-12-24T12:24:01 *** Kurnevsky has joined #aichallenge 2011-12-24T12:27:43 *** QGazQ has joined #aichallenge 2011-12-24T12:29:48 *** TL_ has quit IRC (Quit: Page closed) 2011-12-24T12:30:36 *** UncleVasya has quit IRC (Read error: Connection reset by peer) 2011-12-24T12:31:23 *** UncleVasya has joined #aichallenge 2011-12-24T12:31:26 *** amstan_ has joined #aichallenge 2011-12-24T12:31:26 *** ChanServ sets mode: +o amstan_ 2011-12-24T12:32:20 *** QGazQ has quit IRC (Ping timeout: 248 seconds) 2011-12-24T12:35:31 *** sevikkk has joined #aichallenge 2011-12-24T12:35:32 *** UncleVasya has quit IRC (Read error: Connection reset by peer) 2011-12-24T12:35:46 *** Anilm3 has quit IRC (Quit: Lost terminal) 2011-12-24T12:36:07 *** sashaSochka has joined #aichallenge 2011-12-24T12:37:09 *** Belerafon_L has quit IRC (Ping timeout: 240 seconds) 2011-12-24T12:42:20 *** u_ has quit IRC (Quit: u_) 2011-12-24T12:43:25 *** fghg has joined #aichallenge 2011-12-24T12:53:04 *** xathis has joined #aichallenge 2011-12-24T13:00:56 *** Migi32 has quit IRC (Remote host closed the connection) 2011-12-24T13:01:07 *** ericlavigne has joined #aichallenge 2011-12-24T13:07:21 *** raemde_ has joined #aichallenge 2011-12-24T13:10:25 *** raemde has quit IRC (Ping timeout: 252 seconds) 2011-12-24T13:16:12 *** sevikkk has quit IRC (Quit: Leaving.) 2011-12-24T13:16:29 *** UncleVasya has joined #aichallenge 2011-12-24T13:18:17 *** Vaenom has joined #aichallenge 2011-12-24T13:18:39 hi 2011-12-24T13:18:48 hi 2011-12-24T13:19:11 is anyone aware of how to search for an organization? 2011-12-24T13:19:17 X-Scale: did you solve your problem with TCP? 2011-12-24T13:19:40 say I want the list of contestant from Harvard? 2011-12-24T13:20:10 heheh, I believ this is the first time someone decided to do it :) 2011-12-24T13:20:29 so, I'm afraid, there is no way to do it. 2011-12-24T13:20:39 Except maybe this: 2011-12-24T13:20:47 lol yea, that's what I thought 2011-12-24T13:21:03 http://aichallenge.org/rankings.php?page=0 2011-12-24T13:21:26 and search with the standart search in your browser 2011-12-24T13:21:26 hehe indeed 2011-12-24T13:21:33 alright 2011-12-24T13:21:39 thanks Uncle 2011-12-24T13:21:48 *** Vaenom has quit IRC (Client Quit) 2011-12-24T13:21:51 :) 2011-12-24T13:27:36 *** xathis has quit IRC (Ping timeout: 258 seconds) 2011-12-24T13:29:49 http://aichallenge.org/organization_profile.php?org=2408 <- Vaenom, couldn't find the id for harvard 2011-12-24T13:34:12 http://aichallenge.org/organization_profile.php?org=Harvard%20University 2011-12-24T13:34:18 but there were no users 2011-12-24T13:34:33 of course they might be under a different variant of the name 2011-12-24T13:35:23 seems to be the only name harvard in it though 2011-12-24T13:37:11 *** deltree_ has quit IRC (Ping timeout: 252 seconds) 2011-12-24T13:38:22 *** jstrong has joined #aichallenge 2011-12-24T13:38:43 *** jstrong is now known as roflmao 2011-12-24T13:40:57 *** analyst74 has joined #aichallenge 2011-12-24T13:46:29 nobody from hogwarts either 2011-12-24T13:46:53 cYmen: aww 2011-12-24T13:47:55 :) 2011-12-24T13:54:15 *** ant_randomnumber has joined #aichallenge 2011-12-24T13:56:08 *** amstan has quit IRC (Ping timeout: 240 seconds) 2011-12-24T13:59:33 *** QGazQ has joined #aichallenge 2011-12-24T14:03:14 *** fasdfsdfsf has joined #aichallenge 2011-12-24T14:03:20 hi 2011-12-24T14:04:11 *** fasdfsdfsf has quit IRC (Client Quit) 2011-12-24T14:11:36 *** flowenol has quit IRC (Ping timeout: 240 seconds) 2011-12-24T14:33:32 *** pairofdice has joined #aichallenge 2011-12-24T14:33:54 The end of Festivus 2011-12-24T14:34:49 *** bergmark has joined #aichallenge 2011-12-24T14:36:38 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has joined #aichallenge 2011-12-24T14:39:17 *** analyst74 has quit IRC (Ping timeout: 240 seconds) 2011-12-24T14:39:53 *** sashaSochka has quit IRC (Quit: Page closed) 2011-12-24T14:58:46 *** Accoun has quit IRC () 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*** bearoff has joined #aichallenge 2011-12-24T17:28:13 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has quit IRC (Quit: Lost terminal) 2011-12-24T17:28:43 *** AlliedEnvy has quit IRC (Remote host closed the connection) 2011-12-24T17:31:45 *** AlliedEnvy has joined #aichallenge 2011-12-24T17:31:57 *** analyst74 has joined #aichallenge 2011-12-24T17:38:50 *** epicmonkey has quit IRC (Ping timeout: 252 seconds) 2011-12-24T17:39:17 merry christmas, dudes! 2011-12-24T17:39:45 the same to you ) 2011-12-24T17:44:09 *** Extrarius has quit IRC (Ping timeout: 268 seconds) 2011-12-24T17:46:09 *** rwest_ has quit IRC (Ping timeout: 252 seconds) 2011-12-24T17:47:19 *** Extrarius has joined #aichallenge 2011-12-24T17:50:34 *** Antimatroid has quit IRC (Ping timeout: 258 seconds) 2011-12-24T18:00:45 *** bluegaspode has joined #aichallenge 2011-12-24T18:01:13 *** bluegaspode has quit IRC (Client Quit) 2011-12-24T18:12:16 *** pairofdice has quit IRC (Quit: When cryptography is outlawed, bayl bhgynjf jvyy unir cevinpl.) 2011-12-24T18:13:22 *** X-Scale` is now known as X-Scale 2011-12-24T18:19:16 *** ikaros has joined #aichallenge 2011-12-24T18:22:11 *** Garf has quit IRC (Quit: Make a new plan, Stan!) 2011-12-24T18:23:33 *** foRei has quit IRC (Ping timeout: 252 seconds) 2011-12-24T18:25:25 *** foRei has joined #aichallenge 2011-12-24T18:32:21 *** gorpgorp has quit IRC (Quit: Page closed) 2011-12-24T18:43:22 *** TheLinker has quit IRC (Quit: Bye) 2011-12-24T18:47:10 *** Anilm3 has joined #aichallenge 2011-12-24T18:48:45 Hi 2011-12-24T18:50:07 *** Paradoxial has joined #aichallenge 2011-12-24T19:01:35 *** flowenol has joined #aichallenge 2011-12-24T19:03:56 *** Anilm3 has quit IRC (Quit: Lost terminal) 2011-12-24T19:04:13 *** bearoff has left #aichallenge 2011-12-24T19:08:02 *** flowenol has quit IRC (Ping timeout: 248 seconds) 2011-12-24T19:09:32 *** fghg has quit IRC (Ping timeout: 258 seconds) 2011-12-24T19:17:24 *** analyst74 has quit IRC (Ping timeout: 252 seconds) 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#aichallenge 2011-12-24T22:29:10 *** tobiassjosten has quit IRC (Ping timeout: 255 seconds) 2011-12-24T22:29:45 *** tobiassjosten has joined #aichallenge 2011-12-24T22:51:02 *** thestinger has left #aichallenge ("WeeChat 0.3.6") 2011-12-24T23:05:16 http://tcpants.com/ranking lets play 2011-12-24T23:05:36 Accoun, what language did you use? 2011-12-24T23:06:51 phillijw> english 2011-12-24T23:14:53 *** Minthos has quit IRC (Ping timeout: 252 seconds) 2011-12-24T23:15:15 *** Minthos has joined #aichallenge 2011-12-24T23:38:32 *** Minthos has quit IRC (Read error: Operation timed out) 2011-12-24T23:40:14 *** Minthos has joined #aichallenge