2012-03-26T00:02:01 *** contestbot has joined #aichallenge 2012-03-26T00:02:01 *** ChanServ sets mode: +o contestbot 2012-03-26T00:02:30 *** yoden has quit IRC (Quit: Leaving.) 2012-03-26T00:04:57 *** X-Scale has quit IRC (Remote host closed the connection) 2012-03-26T00:05:36 *** archdori_ has joined #aichallenge 2012-03-26T00:09:10 *** archdori has quit IRC (Ping timeout: 252 seconds) 2012-03-26T00:11:36 *** dvladim has quit IRC (Ping timeout: 260 seconds) 2012-03-26T00:42:59 *** amstan has quit IRC (Ping timeout: 245 seconds) 2012-03-26T01:05:06 *** Areks has joined #aichallenge 2012-03-26T01:31:17 *** Garf has joined #aichallenge 2012-03-26T02:27:25 *** loglog has joined #aichallenge 2012-03-26T02:28:58 *** berak has joined #aichallenge 2012-03-26T02:29:17 *** berak has left #aichallenge 2012-03-26T02:33:52 well that was gross 2012-03-26T02:46:27 what was? 2012-03-26T02:49:46 *** antimatroid has quit IRC (Ping timeout: 252 seconds) 2012-03-26T02:50:25 *** superflit has joined #aichallenge 2012-03-26T02:51:48 *** antimatroid has joined #aichallenge 2012-03-26T02:52:03 thestinger: an assignment problem 2012-03-26T02:52:11 i did it way more rigorously than the teacher intended 2012-03-26T02:58:31 *** Blkt` has joined #aichallenge 2012-03-26T03:00:01 *** Blkt has quit IRC (Ping timeout: 246 seconds) 2012-03-26T03:00:28 *** kurnevsky has joined #aichallenge 2012-03-26T03:05:55 *** archdori has joined #aichallenge 2012-03-26T03:09:31 *** archdori_ has quit IRC (Ping timeout: 260 seconds) 2012-03-26T03:09:57 *** Palmik has joined #aichallenge 2012-03-26T03:25:53 *** antimatroid has quit IRC (Quit: Leaving.) 2012-03-26T03:26:04 *** antimatroid has joined #aichallenge 2012-03-26T03:37:18 *** loglog has quit IRC (Remote host closed the connection) 2012-03-26T03:37:31 *** loglog has joined #aichallenge 2012-03-26T03:37:36 *** mviel has joined #aichallenge 2012-03-26T03:38:28 *** thestinger has quit IRC (Quit: WeeChat 0.3.7) 2012-03-26T04:35:19 *** KP13 has joined #aichallenge 2012-03-26T04:35:25 *** Kingpin13 has quit IRC (Ping timeout: 265 seconds) 2012-03-26T04:37:31 *** KP13 has quit IRC (Excess Flood) 2012-03-26T04:38:35 *** KP13 has joined #aichallenge 2012-03-26T04:44:30 *** loglog has quit IRC (Remote host closed the connection) 2012-03-26T05:14:31 window stick 2012-03-26T05:26:15 *** archdori has quit IRC (Ping timeout: 248 seconds) 2012-03-26T05:40:16 *** thestinger has joined #aichallenge 2012-03-26T05:42:46 *** sigh has joined #aichallenge 2012-03-26T05:51:51 *** Areks has quit IRC (Ping timeout: 272 seconds) 2012-03-26T05:53:26 *** antimatroid has quit IRC (Ping timeout: 246 seconds) 2012-03-26T05:55:59 *** mleise has joined #aichallenge 2012-03-26T05:56:55 *** KP13 is now known as Kingpin13 2012-03-26T05:57:12 *** vrexu has joined #aichallenge 2012-03-26T06:05:43 *** superflit_ has joined #aichallenge 2012-03-26T06:06:55 *** superflit has quit IRC (Ping timeout: 246 seconds) 2012-03-26T06:06:55 *** superflit_ is now known as superflit 2012-03-26T06:10:02 *** Areks has joined #aichallenge 2012-03-26T06:13:51 *** mleise has quit IRC (Ping timeout: 260 seconds) 2012-03-26T06:19:37 *** mceier has joined #aichallenge 2012-03-26T06:32:15 *** loglog has joined #aichallenge 2012-03-26T06:33:04 *** Jak_o_Shadows1 has joined #aichallenge 2012-03-26T06:33:09 *** Jak_o_Shadows1 has joined #aichallenge 2012-03-26T06:33:10 *** Jak_o_Shadows has quit IRC (Disconnected by services) 2012-03-26T06:47:38 *** alehorst has joined #aichallenge 2012-03-26T07:08:11 *** epicmonkey_ has joined #aichallenge 2012-03-26T07:37:51 *** loglog has quit IRC (Remote host closed the connection) 2012-03-26T07:38:08 *** loglog has joined #aichallenge 2012-03-26T07:38:11 *** Jak_o_Shadows1 has quit IRC (Remote host closed the connection) 2012-03-26T07:45:45 *** lorill has joined #aichallenge 2012-03-26T07:46:07 did anyone try the risk-like prototype ? 2012-03-26T07:47:39 *** archdori has joined #aichallenge 2012-03-26T07:52:13 *** antimatroid has joined #aichallenge 2012-03-26T08:12:39 *** kurnevsky has quit IRC (Read error: Connection reset by peer) 2012-03-26T08:12:56 *** kurnevsky has joined #aichallenge 2012-03-26T09:02:18 I did not - but I'll look around after 2-3 days ( lorill ) 2012-03-26T09:05:21 *** kurnevsky has quit IRC (Read error: Connection reset by peer) 2012-03-26T09:12:13 *** archdori_ has joined #aichallenge 2012-03-26T09:15:34 *** archdori has quit IRC (Ping timeout: 246 seconds) 2012-03-26T09:32:53 *** vrexu has quit IRC (Ping timeout: 272 seconds) 2012-03-26T09:35:09 *** KP13 has joined #aichallenge 2012-03-26T09:35:52 *** Kingpin13 has quit IRC (Disconnected by services) 2012-03-26T09:36:08 *** KP13 is now known as Kingpin13 2012-03-26T09:36:16 *** X-Scale has joined #aichallenge 2012-03-26T09:37:56 *** loglog has quit IRC (Remote host closed the connection) 2012-03-26T09:38:09 *** loglog has joined #aichallenge 2012-03-26T09:41:31 i just did a bot slightly better than the sample one 2012-03-26T09:41:36 the games are short 2012-03-26T09:41:51 i like the idea, but doing a visualizer will be a bit hard i guess 2012-03-26T09:46:22 lorill: yes, I think the visualizer would take some work to make it any good 2012-03-26T09:47:42 also, adding the grouping of territories for bonuses will be easy, I just haven't done it because I couldn't think of a simple way to visualize it (I now think I can just add a colored mark inside the territory to indicate its group) 2012-03-26T09:48:56 there are a few bugs, but i'm not sure if it's worth investigating if we don't know if the game will be selected 2012-03-26T09:49:30 for example, it looks like i have the same number of troops to deploy, no matter how many territories i have 2012-03-26T09:49:59 I suppose it misses a multiplier somewhere, since i sometimes have 5001 or 5002 to deploy from what i've seen 2012-03-26T09:50:55 Yes, I admit I haven't really looked at the replays much to ensure correctness. I just opened issue tracking on the github page: https://github.com/smiley1983/aichallenge/tree/war 2012-03-26T09:51:33 *** foRei has joined #aichallenge 2012-03-26T09:51:50 Feel free to post issues if you can be bothered, I'll probably look at trying to fix them. 2012-03-26T09:53:09 However, it may be better to wait a few days by which time I will probably have gone over the code again a few times. 2012-03-26T09:53:34 ok. I'll check for updates in the forum then 2012-03-26T09:55:00 I'll try to remember to post there :) 2012-03-26T10:01:37 is this for risk? 2012-03-26T10:01:41 i just don't see it being fun to watch 2012-03-26T10:01:52 past games have always been reasonably exciting to watch 2012-03-26T10:05:23 yes, that's why I found Asteroids more appealing initially 2012-03-26T10:05:47 initially? 2012-03-26T10:05:52 though I think Risk on huge maps could be interesting to watch, just less so 2012-03-26T10:06:25 yes, I think it's less accessible to beginners than previous contests 2012-03-26T10:06:28 i still asteroids is a go 2012-03-26T10:06:42 i accidentally a think 2012-03-26T10:06:52 I still like the idea very much, and would be happy to see it go ahead :) 2012-03-26T10:07:13 if i had time ms pacman sounds awesome 2012-03-26T10:07:15 aren't we kinda waiting on sorting things out with jeff? 2012-03-26T10:07:19 the java part not so much 2012-03-26T10:07:24 my guess would be that both would work 2012-03-26T10:07:36 I was going to sink some time into mplayer asteroids. 2012-03-26T10:08:13 how are collisions detected with asteroids? 2012-03-26T10:08:30 If we wait for the organizational stuff to be sorted out before we begin, it'll never happen :) 2012-03-26T10:08:40 smiley1983: true 2012-03-26T10:08:43 not necessarily 2012-03-26T10:08:54 well there is already some kind of version that i didn't look at... 2012-03-26T10:08:58 if we got a plan together we could perhaps go to jeff and say are you in or can we do this without you 2012-03-26T10:09:13 thing is i already have a integer based "space" engine anyway 2012-03-26T10:09:28 simple radius check after single step, regardless of speeds. Needs changing to something better. 2012-03-26T10:09:40 antimatroid: i get the impression that it is always no... 2012-03-26T10:10:09 i don't think we've ever pushed very hard 2012-03-26T10:10:17 smiley1983: that is fine, just have more "game frames" per game turn 2012-03-26T10:10:19 i could be wrong 2012-03-26T10:10:30 it works really well 2012-03-26T10:11:00 But do we have a fixed number and a speed cap, or scale the number of frames to the speed of the fastest objects? 2012-03-26T10:11:20 smiley1983: speed cap always... always have sanity on values 2012-03-26T10:11:33 then a fix number of steps per turn 2012-03-26T10:11:40 yes, that makes sense 2012-03-26T10:12:03 turns out to be quite fast as well 2012-03-26T10:12:05 quite easy to implement 2012-03-26T10:12:52 *** Areks has quit IRC (Read error: Connection reset by peer) 2012-03-26T10:13:08 delt0r: is your integer based space engine open source? 2012-03-26T10:13:09 would it be very hard to make it into more of a car game? 2012-03-26T10:13:23 instead of asteroids have a fixed course where you drive around trying to shoot each other? 2012-03-26T10:13:51 no, I think that just means adding traction, and more of it when moving sideways 2012-03-26T10:13:57 antimatroid: yea... since for cars you want quite a detailed physics model.. otherwise its a bit trivial 2012-03-26T10:14:13 smiley1983: more or less... not offically release at any point 2012-03-26T10:14:41 never finished it, it was a competing idea to ants.. but once i realized i wasn't going to displace ants i moved on 2012-03-26T10:14:50 but the core engine is there 2012-03-26T10:15:05 it was for a "space squad combat" game. 2012-03-26T10:15:11 rts style 2012-03-26T10:15:47 delt0r: weren't you turning it into something commercial? 2012-03-26T10:15:50 "space" means some value of cartoon/holywood space physics, not real physics 2012-03-26T10:16:06 aerique: yea i am. but that game is quite different now 2012-03-26T10:16:17 to complicated for a comp like this 2012-03-26T10:16:39 also it have a full opengl rendering pipeline 2012-03-26T10:17:03 which i think is not needed for this... or at least will add too much debug overhead 2012-03-26T10:17:44 aerique: also making a commercial game seems to be an exercise in a non terminating loop 2012-03-26T10:17:51 at least at the indie level 2012-03-26T10:18:18 I like the idea of an asteroids game where you can't shoot each other directly, but the smallest asteroids are indestructible, so you have to direct them toward the enemies with your shots (and multiple ships per player) 2012-03-26T10:18:20 any screenshots / media? 2012-03-26T10:18:44 aerique: not really 2012-03-26T10:18:57 badly rendered nebular and a few models 2012-03-26T10:19:08 i am only just finishing the logic 2012-03-26T10:19:17 right now its gui... 2012-03-26T10:19:21 i hate gui 2012-03-26T10:19:28 good luck then :-) 2012-03-26T10:19:39 smiley1983: i think shooting each other is also cool. 2012-03-26T10:19:51 aerique: yea... luck ..what is that again... 2012-03-26T10:20:10 smiley1983: i think that's getting too complicated :P 2012-03-26T10:20:19 well that is not the problem. The problem is that you just keep adding stuff and making things better, rather than just getting it finished 2012-03-26T10:20:27 from the games i watched on the tcp server the firing range isn't very big? 2012-03-26T10:20:53 i think it would be good if good bots varied at least a bit with their speed 2012-03-26T10:20:58 duking it out 2012-03-26T10:21:00 what i like about asteroids is the simple control. turn left, turn right, thrust 2012-03-26T10:21:03 currently set to 12 turns (meaning the bullet actually lives for 11) 2012-03-26T10:21:26 i like the idea of trying to throw optimal control theory at it 2012-03-26T10:21:50 delt0r: current implementation takes a float for your turn and thrust values 2012-03-26T10:21:54 antimatroid: well for some of this it has been done. I don't like that so much 2012-03-26T10:21:58 purely cosmetic but i liked to looks of my initial prototype better (classic asteroids ship with hit bubble also shown) 2012-03-26T10:22:10 smiley1983: yea current version is a floating point one 2012-03-26T10:22:32 which i think is fine.. but many don't like the idea of floats so much 2012-03-26T10:22:46 aerique: I never got that one to work for me 2012-03-26T10:22:55 probably something to do with my setup 2012-03-26T10:22:59 aerique: right --i was assuming that is what got put up live 2012-03-26T10:23:03 its not your one? 2012-03-26T10:23:13 smiley1983: yeah no problem, it was kinda typical :-) 2012-03-26T10:23:58 or, well, the engine shouldn't have been a problem but the visualizer... yeah 2012-03-26T10:24:22 I agree that the current javascript visualizer is not the prettiest :) 2012-03-26T10:24:23 i like the idea of Shields and more than one ship per player 2012-03-26T10:33:06 *** sigh has quit IRC (Remote host closed the connection) 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has joined #aichallenge 2012-03-26T13:15:19 *** Cyndre_ has quit IRC (Ping timeout: 252 seconds) 2012-03-26T13:29:52 *** epicmonkey_ has quit IRC (Ping timeout: 252 seconds) 2012-03-26T13:37:17 *** smjms has joined #aichallenge 2012-03-26T13:37:44 *** vrexu has joined #aichallenge 2012-03-26T13:49:16 *** dvladim has quit IRC (Ping timeout: 246 seconds) 2012-03-26T14:01:29 *** jcdny has quit IRC (Quit: Leaving) 2012-03-26T14:18:28 *** monstaokki has joined #aichallenge 2012-03-26T14:18:39 *** monstaokki has left #aichallenge 2012-03-26T14:25:30 *** coeus has quit IRC (Quit: Verlassend) 2012-03-26T14:37:59 *** iglo has joined #aichallenge 2012-03-26T14:49:04 *** amstan_ has quit IRC (Remote host closed the connection) 2012-03-26T14:51:09 *** kurnevsky has quit IRC (Read error: Connection reset by peer) 2012-03-26T15:17:53 *** choas has joined #aichallenge 2012-03-26T15:18:08 matplotlib <3 2012-03-26T15:18:27 biltolptam! 2012-03-26T15:18:39 !spellit matplotlib 2012-03-26T15:18:44 @spellit matplotlib 2012-03-26T15:18:44 thestinger: em ay tee pee ell oh tee ell eye bee 2012-03-26T15:18:56 wow so useless 2012-03-26T15:19:05 and it doesn't handle unicode :( 2012-03-26T15:19:21 @spellit _#+$@$() 2012-03-26T15:19:21 rwest: underscore pound plus dollar sign at dollar sign left paren right paren 2012-03-26T15:19:32 @spellit µ 2012-03-26T15:19:32 Zannick: µ 2012-03-26T15:19:48 fake letters! 2012-03-26T15:19:50 ^^ 2012-03-26T15:19:57 @spellit ⁰ ¹ ² ³ ⁴ ⁵ ⁶ ⁷ ⁸ ⁹ ⁺ ⁻ ⁼ ⁽ ⁾ ₀ ₁ ₂ ₃ ₄ ₅ ₆ ₇ ₈ ₉ ₊ ₋ ₌ ₍ ₎ 2012-03-26T15:19:57 thestinger: ⁰ ¹ ² ³ ⁴ ⁵ ⁶ ⁷ ⁸ ⁹ ⁺ ⁻ ⁼ ⁽ ⁾ ₀ ₁ ₂ ₃ ₄ ₅ ₆ ₇ ₈ ₉ ₊ ₋ ₌ ₍ ₎ 2012-03-26T15:20:08 contestbot: nooooooo! 2012-03-26T15:20:09 thestinger: Run as fast as you can and don't look back. 2012-03-26T15:20:13 @spellit `~ 2012-03-26T15:20:13 rwest: backtick tilde 2012-03-26T15:20:17 backtick! 2012-03-26T15:20:25 @spellit respect 2012-03-26T15:20:25 thestinger: arr ee ess pee ee see tee 2012-03-26T15:20:33 hahahaha 2012-03-26T15:20:48 @spellit |<>^ 2012-03-26T15:20:48 rwest: pipe less than greater than caret 2012-03-26T15:20:52 @math convert 5 parsecs to shoesizewomens 2012-03-26T15:20:52 thestinger: 18222505401377949696 2012-03-26T15:21:08 supybot has to be one the of the most useless creations ever :P 2012-03-26T15:21:10 @convert 2 feet to hands 2012-03-26T15:21:10 rwest: 6 2012-03-26T15:21:23 2 feet = 6 hands 2012-03-26T15:21:27 confirmed 2012-03-26T15:21:33 @convert 1 foot to shoesizemens 2012-03-26T15:21:33 thestinger: 14 2012-03-26T15:21:52 * thestinger must have small feet 2012-03-26T15:21:57 @convert 1 foot to shoesizewomens 2012-03-26T15:21:57 thestinger: 15.5 2012-03-26T15:22:10 @convert 15 shoesizemens to snoots 2012-03-26T15:22:11 Zannick: Error: snoots is not a valid unit. 2012-03-26T15:22:19 @units length 2012-03-26T15:22:19 thestinger: length units: m, meter, metre, decimeter, cm, centimeter, mm, millimeter, micrometer, micron, nanometer, nm, dekameter, hectometer, km, kilometer, megameter, angstrom, fermi, inch, in, inches, mil, microinch, microinches, foot, ft, feet, yard, yd, mile, mi, nautical mile, nmi, league, chain, fathom, rod, furlong, hand, cubit, point, pica, caliber, football field, marathon, mil Swedish, (1 more message) 2012-03-26T15:22:30 @convert 1 rod to hand 2012-03-26T15:22:30 thestinger: 49.5 2012-03-26T15:22:41 @more 2012-03-26T15:22:41 thestinger: au, astronomical unit, light year, light minute, light second, parsec, kiloparsec, megaparsec, screw size, AWG, American Wire Gauge, standard gauge, zinc gauge, ring size, shoe size mens, shoe size womens 2012-03-26T15:22:43 @convert 15 shoesizemens to smoots 2012-03-26T15:22:43 Zannick: Error: smoots is not a valid unit. 2012-03-26T15:22:47 boo 2012-03-26T15:23:01 http://en.wikipedia.org/wiki/Smoot 2012-03-26T15:23:49 haha "The markings have become well-accepted by the public, to the degree that during the bridge renovations that occurred in the 1980s, the Cambridge Police department requested that the markings be maintained, since they had become useful for identifying the location of accidents on the bridge." 2012-03-26T15:24:37 http://twitpic.com/91pmrc 2012-03-26T15:24:58 *** kurnevsky has joined #aichallenge 2012-03-26T15:26:08 *** rofer has quit IRC (Ping timeout: 250 seconds) 2012-03-26T15:34:24 *** rofer has joined #aichallenge 2012-03-26T15:36:43 *** thestinger1 has joined #aichallenge 2012-03-26T15:36:45 *** thestinger has quit IRC (Read error: Connection reset by peer) 2012-03-26T15:47:13 *** thestinger1 is now known as thestinger 2012-03-26T15:51:19 *** smiley1983 has quit IRC (Ping timeout: 248 seconds) 2012-03-26T16:01:58 *** Accoun has quit IRC () 2012-03-26T16:03:20 *** smjms has quit IRC (Quit: Konversation terminated!) 2012-03-26T16:05:23 *** smjms has joined #aichallenge 2012-03-26T16:07:35 *** smiley1983 has joined #aichallenge 2012-03-26T16:14:51 *** amstan has quit IRC (Quit: Konversation terminated!) 2012-03-26T16:18:21 *** Accoun has joined #aichallenge 2012-03-26T16:33:15 *** 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