2012-04-05T00:02:04 *** dvladim has joined #aichallenge 2012-04-05T00:13:32 *** Urist_McTiktalik has quit IRC (Ping timeout: 250 seconds) 2012-04-05T00:16:31 *** tikfreenode has joined #aichallenge 2012-04-05T00:17:04 *** dvladim has quit IRC (Ping timeout: 272 seconds) 2012-04-05T00:18:17 *** amstan_ has joined #aichallenge 2012-04-05T00:18:17 *** ChanServ sets mode: +o amstan_ 2012-04-05T00:18:52 *** amstan has quit IRC (Ping timeout: 265 seconds) 2012-04-05T00:33:55 *** jmcarthur has quit IRC (Ping timeout: 246 seconds) 2012-04-05T00:35:09 *** jmcarthur has joined #aichallenge 2012-04-05T00:50:43 *** smiley1983 has quit IRC (Ping timeout: 246 seconds) 2012-04-05T00:51:30 *** smiley1983 has joined #aichallenge 2012-04-05T00:53:31 *** amstan_ has quit IRC (Ping timeout: 246 seconds) 2012-04-05T01:10:22 *** Areks has joined #aichallenge 2012-04-05T01:18:25 *** Fandekasp has quit IRC (Quit: leaving) 2012-04-05T01:21:32 *** archdori_ is now known as Fandekasp 2012-04-05T01:22:17 *** Cyndre has quit IRC (Read error: Connection reset by peer) 2012-04-05T01:22:35 *** Cyndre has joined #aichallenge 2012-04-05T01:38:37 *** kilae has joined #aichallenge 2012-04-05T01:50:15 *** kilae has quit IRC (Quit: ChatZilla 0.9.88.1 [Firefox 11.0/20120312181643]) 2012-04-05T01:54:57 *** scribble has joined #aichallenge 2012-04-05T02:03:25 *** pairofdice has quit IRC (Quit: It is time for you to leave) 2012-04-05T02:05:18 *** kilae has joined #aichallenge 2012-04-05T02:10:00 mcstar is never here anymore :( 2012-04-05T02:43:08 *** tikfreenode has quit IRC (Changing host) 2012-04-05T02:43:08 *** tikfreenode has joined #aichallenge 2012-04-05T02:43:19 *** tikfreenode is now known as Tiktalik 2012-04-05T02:55:55 thestinger: he said he was going away for a while to organise things 2012-04-05T02:55:58 @last seen mcstar 2012-04-05T02:55:58 antimatroid: (last [--{from,in,on,with,without,regexp} ] [--nolimit]) -- Returns the last message matching the given criteria. --from requires a nick from whom the message came; --in requires a channel the message was sent to; --on requires a network the message was sent on; --with requires some string that had to be in the message; --regexp requires a regular expression the message must match; (1 more message) 2012-04-05T02:56:10 @last from mcstar 2012-04-05T02:56:10 antimatroid: (last [--{from,in,on,with,without,regexp} ] [--nolimit]) -- Returns the last message matching the given criteria. --from requires a nick from whom the message came; --in requires a channel the message was sent to; --on requires a network the message was sent on; --with requires some string that had to be in the message; --regexp requires a regular expression the message must match; (1 more message) 2012-04-05T02:56:15 @seen mcstar 2012-04-05T02:56:15 thestinger: mcstar was last seen in #aichallenge 2 weeks, 0 days, 13 hours, and 17 seconds ago: gl 2012-04-05T02:56:18 :0 2012-04-05T02:56:33 damn, if you can find the logs it has a better explanation 2012-04-05T03:06:00 *** NoxiaZ^ has joined #aichallenge 2012-04-05T03:14:48 *** smiley1983 has quit IRC (Ping timeout: 240 seconds) 2012-04-05T03:16:02 *** smiley1983 has joined #aichallenge 2012-04-05T03:35:42 *** Accoun has quit IRC () 2012-04-05T03:41:31 *** thestinger has quit IRC (Quit: WeeChat 0.3.7) 2012-04-05T03:49:30 *** iglo has joined #aichallenge 2012-04-05T03:51:45 *** Accoun has joined #aichallenge 2012-04-05T04:11:58 *** scribble has quit IRC () 2012-04-05T04:30:54 *** smiley1983 has quit IRC (Ping timeout: 265 seconds) 2012-04-05T04:36:45 *** smiley1983 has joined #aichallenge 2012-04-05T04:42:15 *** Jak_o_Shadows has joined #aichallenge 2012-04-05T04:42:59 In asteroids, if you shoot a friendly ship, what should happen to your score? Lose a point? Nothing? Currently you get a point for shooting someone, friend or enemy, but it doesn't quite seem right. :) 2012-04-05T04:44:04 For that matter, does anyone have opinions about how score should be handled in Asteroids if there are multiple ships per player? 2012-04-05T04:44:32 Are you aiming to have the last ship alive, to kill the most, to destroy the most asteroids? 2012-04-05T04:50:31 i'd say either no point or deduct a point when shooting a friendly ship 2012-04-05T04:50:42 *** chianti has joined #aichallenge 2012-04-05T04:52:25 my personal preference is just killing the enemy, but others have indicated to be more interested in destroying asteroids (my preference would turn it in yet another straight-forward shooter, so there's something to say against that) 2012-04-05T04:53:27 one could also score both (killing / shooting an enemy and destroying asteroids) and see what strategies will emerge to become the top bot 2012-04-05T04:53:54 smiley1983: i like the work you've done btw on the server 2012-04-05T04:58:33 aerique: thankyou, there is still more to do of course :) 2012-04-05T05:02:02 Apart from some bugfixes, I'm thinking that delt0r is right about the need for a speed cap (currently the bots running on tcp limit their own speed voluntarily) 2012-04-05T05:09:40 *** epicmonkey has joined #aichallenge 2012-04-05T05:11:58 *** foRei has joined #aichallenge 2012-04-05T05:13:50 *** mceier has joined #aichallenge 2012-04-05T05:14:59 *** sigh has joined #aichallenge 2012-04-05T05:38:11 i like the idea of wanting to clear the asteroids and kill enemies 2012-04-05T05:38:44 would anyway oppose the statement "killing an enemy should be worth more than killing an asteroid"? 2012-04-05T05:57:00 *** Jak_o_Shadows1 has joined #aichallenge 2012-04-05T05:57:46 *** Jak_o_Shadows1 has joined #aichallenge 2012-04-05T05:57:47 *** Jak_o_Shadows has quit IRC (Disconnected by services) 2012-04-05T05:57:48 *** Areks has quit IRC (Ping timeout: 272 seconds) 2012-04-05T06:04:12 antimatroid: I also like the idea of giving the players an incentive to break asteroids for its own sake 2012-04-05T06:04:47 currently my MCbot doesn't like to break the asteroids too much, because it mostly just cares about its own survival 2012-04-05T06:04:54 makes the games boring to watch 2012-04-05T06:15:34 *** Fandekasp has quit IRC (Ping timeout: 260 seconds) 2012-04-05T06:21:48 *** foRei has quit IRC (Read error: Connection reset by peer) 2012-04-05T06:22:52 *** foRei has joined #aichallenge 2012-04-05T06:23:02 *** Areks has joined #aichallenge 2012-04-05T06:39:25 *** Fandekasp has joined #aichallenge 2012-04-05T06:41:13 mmm... http://94.26.36.43/bwapi_bot_automation_central_server/bots_stats.php (Starcraft bots) 2012-04-05T06:57:24 *** Jak_o_Shadows has joined #aichallenge 2012-04-05T06:57:28 smiley1983: i watched those monte carlo games you linked, looked promising imo 2012-04-05T06:57:33 as something interesting to watch 2012-04-05T06:57:44 personally i'm way more interested in asteroids than risk 2012-04-05T06:59:48 *** Jak_o_Shadows1 has quit IRC (Ping timeout: 245 seconds) 2012-04-05T07:00:06 the better games are certainly okay to watch, so smarter AI will produce a better ratio of interesting games. 2012-04-05T07:00:31 Of the recent ones, I think this one is pretty good: http://50.116.32.118:2086/replay.1283 2012-04-05T07:02:15 yeah looks cool 2012-04-05T07:02:17 did you write that bot? 2012-04-05T07:02:30 yes 2012-04-05T07:02:36 my intentions would be to try and throw some numerical calculus of variations at it 2012-04-05T07:02:44 but i haven't played around yet 2012-04-05T07:02:55 it looks like maths will be much more useful though 2012-04-05T07:03:10 that might be a downside 2012-04-05T07:03:17 beginners need to be able to compete 2012-04-05T07:03:27 not necessarily at the top, but not be out of things to do within a week 2012-04-05T07:05:13 yes, that was my concern - entry bar may be too high 2012-04-05T07:05:21 risk doesn't have that problem 2012-04-05T07:05:29 i think risk will be boring to watch 2012-04-05T07:05:33 but I also see that risk is not as exciting to watch :) 2012-04-05T07:05:35 especially if like me you haven't played the board game 2012-04-05T07:05:55 but that's just my opinion :) 2012-04-05T07:06:04 yes, I just played one tutorial game of warlight and read the wiki for making the engine 2012-04-05T07:06:12 if i'm the 1% i think it'd be good 2012-04-05T07:06:21 but if lots of people are like me maybe it's not so good 2012-04-05T07:06:53 I think the things I like about it relate to its similarity to planet wars 2012-04-05T07:07:08 planet wars was tough 2012-04-05T07:07:16 asteroids has the "something new" feature 2012-04-05T07:09:39 *** Jak_o_Shadows has quit IRC (Remote host closed the connection) 2012-04-05T07:10:01 One variation which might make it more accessible to beginners would be to make asteroids non-fatal; they just bounce you around, so flying blindly isn't suicide 2012-04-05T07:10:10 but you still get benefit from flying intelligently 2012-04-05T07:10:17 Did you guys ever read the README of my initial asteroids prototype and specifically the "Turn 0: Ship Config" chapter? 2012-04-05T07:10:52 that would add some nice variables to the gameplay I think 2012-04-05T07:11:05 smiley1983: what if hitting an asteroid split the asteroid (or removed the smallest) and deducted a point from you? 2012-04-05T07:11:16 then your ship dies if hit by a bullet 2012-04-05T07:11:21 https://github.com/aerique/aichallenge/tree/asteroids/asteroids 2012-04-05T07:11:47 you would need to work out which direction the asteroids move off and speed using simple physics :P 2012-04-05T07:13:01 aerique: just looked at it again, and indeed, it could add depth. Especially if you could configure your multiple ships differently. 2012-04-05T07:13:20 antimatroid: that's a great idea, linking asteroid collisions to your score 2012-04-05T07:13:54 i'm not sure now about what rule i'd use for direction and speed of smaller asteroids moving away 2012-04-05T07:14:00 i'd alter the speed and direction of the ship too 2012-04-05T07:14:06 but maybe that's getting too complicated again? 2012-04-05T07:14:12 you'd have to assign them all a weight 2012-04-05T07:14:19 mass, rather 2012-04-05T07:14:24 yep 2012-04-05T07:14:35 ships could be like 2-3 and asteroids 1-n or whatever 2012-04-05T07:14:37 not too bad 2012-04-05T07:15:14 I think it's okay for the physics to be a bit complex 2012-04-05T07:15:45 there's also the question of how to determine the heading of broken asteroids; currently it's random 2012-04-05T07:16:18 which is okay with me, but I prefer the idea of everything being deterministic 2012-04-05T07:16:54 yeah i'm very against random 2012-04-05T07:17:04 but again if i'm the 1% it's not such an issue 2012-04-05T07:17:13 but in my experience other top competitors like chrish agreed 2012-04-05T07:17:59 some more complex formulas are alright if what they are calculating is easily described with words and starter packages implement them 2012-04-05T07:18:03 i think 2012-04-05T07:19:30 I was thinking that providing all the physics functions in the starter package would be good, as well as a detailed description of how to connect those function into an accurate simulation 2012-04-05T07:19:44 *** smiley1983 has quit IRC (Quit: leaving) 2012-04-05T07:20:14 yeah 2012-04-05T07:20:28 a basic simulation for the starter bot strategy would be good 2012-04-05T07:20:50 *** smiley1983 has joined #aichallenge 2012-04-05T07:20:58 a basic simulation for the starter bot strategy would be good 2012-04-05T07:21:06 just said that not realising you left 2012-04-05T07:21:43 asteroid breakup being deterministic could also lead to interesting strategies (and easier debugging) 2012-04-05T07:22:32 *** kurnevsky has joined #aichallenge 2012-04-05T07:22:54 I also like the idea of the smallest asteroids being indestructible, and your bullets pushing them around 2012-04-05T07:23:04 I know it's less asteroids-like though 2012-04-05T07:24:44 super strong cores? 2012-04-05T07:24:52 i think that would be pretty cool 2012-04-05T07:25:18 you could make it so asteroids don;t break up but do have varying size/mass 2012-04-05T07:25:49 the larger the asteroid the slower it's starting speed 2012-04-05T07:26:01 its* 2012-04-05T07:26:24 i think the shooting range could be longer too 2012-04-05T07:26:33 like one screen length maybe? 2012-04-05T07:26:43 or can't cross the edges? 2012-04-05T07:29:25 I prefer one screen length 2012-04-05T07:30:17 but indeed, the current bullet range is quite short 2012-04-05T07:31:24 too complicated too allow bots to control the bullets? 2012-04-05T07:31:27 to* 2012-04-05T07:31:29 hehe :P 2012-04-05T07:32:16 programmable missiles were discussed - they wouldn't be too hard to implement 2012-04-05T07:32:40 just ships who can't shoot and are smaller 2012-04-05T07:33:03 and have different collision consequences :) 2012-04-05T07:34:02 no acceleration either perhaps? 2012-04-05T07:34:17 ie you can just control the direction 2012-04-05T07:34:46 and speed is spaceship speed + something or 1.somethin*ship_speed or something 2012-04-05T07:36:12 do you mean that you could fire them in any direction, but then they are just bullets? 2012-04-05T07:36:17 that could be interesting 2012-04-05T07:36:42 no, you fire them, then you can control their direction but not their speed 2012-04-05T07:36:52 ie. you can control the speed of your ship with acceleration 2012-04-05T07:37:46 i'm not sure i understood how you move a ship? 2012-04-05T07:37:59 you probably pick a direction and amount to shoot and thuster at yeah? 2012-04-05T07:38:05 and accelerate off in the opposite direction? 2012-04-05T07:41:00 yes 2012-04-05T07:41:20 so the missile would have constant thrust? 2012-04-05T07:43:02 the speed would change when the missile turns 2012-04-05T07:52:58 *** mleise has joined #aichallenge 2012-04-05T07:54:00 yep 2012-04-05T07:54:08 so changing missiles intended course is costly 2012-04-05T07:54:09 i like that 2012-04-05T07:54:26 initial course* 2012-04-05T07:54:34 intended could be very different i guess 2012-04-05T07:55:01 i think a missiles life would have to be time dependent then 2012-04-05T07:55:05 rather than distance 2012-04-05T07:55:49 *** iglo has quit IRC (Remote host closed the connection) 2012-04-05T08:00:12 yes, bullets also have time to live 2012-04-05T08:04:06 *** moises has joined #aichallenge 2012-04-05T08:14:36 *** smiley1983 has quit IRC (Ping timeout: 272 seconds) 2012-04-05T08:26:01 *** smiley1983 has joined #aichallenge 2012-04-05T08:33:37 *** smiley1983 has quit IRC (Quit: leaving) 2012-04-05T08:43:22 *** smiley1983 has joined #aichallenge 2012-04-05T08:59:20 *** amstan has joined #aichallenge 2012-04-05T08:59:21 *** ChanServ sets mode: +o amstan 2012-04-05T09:29:32 so I can start to write my asteroids AI now? 2012-04-05T09:29:46 *** archdori has joined #aichallenge 2012-04-05T09:33:06 *** Fandekasp has quit IRC (Ping timeout: 246 seconds) 2012-04-05T09:42:14 mleise: I think the bot I/O is now fairly complete, as long as the game doesn't change 2012-04-05T09:43:25 just note that the epsilon branch is out of date, this is the latest branch: https://github.com/smiley1983/aichallenge/tree/multi-ship-asteroids 2012-04-05T09:43:58 *** cyphase has quit IRC (Ping timeout: 245 seconds) 2012-04-05T09:44:32 *** cyphase has joined #aichallenge 2012-04-05T09:47:21 also, scoring will change; if you have suggestions for how, it'd be great to hear them (there was some discussion about it a short time ago) 2012-04-05T09:49:00 wow, I was half-joking. i didn't expect any serious work to be going on for the game 2012-04-05T09:56:41 smiley1983: how is the scoring done now? 2012-04-05T09:59:30 *** kurnevsky1 has joined #aichallenge 2012-04-05T10:02:33 *** kurnevsky has quit IRC (Ping timeout: 276 seconds) 2012-04-05T10:23:49 *** Areks has quit IRC (Ping timeout: 272 seconds) 2012-04-05T10:40:32 *** Kingpin13 has quit IRC (Ping timeout: 250 seconds) 2012-04-05T10:45:24 *** mleise has quit IRC (Quit: Leaving.) 2012-04-05T10:46:54 *** mleise has joined #aichallenge 2012-04-05T11:01:45 *** kilae has quit IRC (Quit: ChatZilla 0.9.88.1 [Firefox 11.0/20120312181643]) 2012-04-05T11:21:49 *** amstan has quit IRC (Quit: Konversation terminated!) 2012-04-05T11:24:14 *** amstan has joined #aichallenge 2012-04-05T11:24:15 *** ChanServ sets mode: +o amstan 2012-04-05T11:28:57 *** dici has joined #aichallenge 2012-04-05T11:44:56 *** kilae has joined #aichallenge 2012-04-05T11:51:10 *** mleise has quit IRC (Quit: Leaving.) 2012-04-05T11:51:13 *** mleise1 has joined #aichallenge 2012-04-05T11:59:20 *** sigh has quit IRC (Remote host closed the connection) 2012-04-05T12:18:45 *** pairofdice has joined #aichallenge 2012-04-05T12:21:40 rwest: +1 point for shooting an enemy, -1 point for shooting a friend, -1 point for crashing into an asteroid 2012-04-05T12:23:59 mleise1: the work I've done is in no way official, I've just filled out aerique's prototype a bit 2012-04-05T12:25:20 tcp games here: http://50.116.32.118:2086/ 2012-04-05T12:27:35 *** dvladim has joined #aichallenge 2012-04-05T12:27:41 nice 2012-04-05T12:29:56 *** Fandekasp has joined #aichallenge 2012-04-05T12:31:54 though I notice that it's still giving +1 for shooting a friend, maybe I need to restart the server 2012-04-05T12:33:21 *** archdori has quit IRC (Ping timeout: 246 seconds) 2012-04-05T12:40:32 *** Dici_ has joined #aichallenge 2012-04-05T12:40:32 *** dici has quit IRC (Disconnected by services) 2012-04-05T12:40:36 *** Dici_ is now known as dici 2012-04-05T12:40:49 replays are a bit choppy, probably going to need half turns or something to smooth them out 2012-04-05T12:50:40 *** iglo has joined #aichallenge 2012-04-05T12:55:34 I imagine that if it were to be used for a competition, the visualizer would need quite a lot of work 2012-04-05T12:56:54 Currently the engine divides each turn into ten steps, maybe it would be possible to give some of those intermediate states to the replay 2012-04-05T12:58:48 *** mleise1 has quit IRC (Quit: Leaving.) 2012-04-05T13:00:22 *** mleise has joined #aichallenge 2012-04-05T13:08:25 smiley1983: it could smooth it out though? 2012-04-05T13:08:40 i wouldn't be opposed to increasing the distance a should would currently travel per turn 2012-04-05T13:08:50 as janzert has been querying, length of games is important 2012-04-05T13:08:55 due to time constraints 2012-04-05T13:09:22 i'm going camping in 6 hours :D 2012-04-05T13:09:30 a game viewer should be responsible for interpolation. 2012-04-05T13:09:49 it can do internal steps itself or just use say splines 2012-04-05T13:18:21 splines are awesome 2012-04-05T13:18:32 so messy though 2012-04-05T13:19:05 *** epicmonkey has quit IRC (Ping timeout: 260 seconds) 2012-04-05T13:26:15 *** mleise has quit IRC (Quit: Leaving.) 2012-04-05T13:26:38 *** mleise has joined #aichallenge 2012-04-05T13:27:33 if it is chosen to be the game, I will work on the viewer 2012-04-05T13:29:50 *** choas has joined #aichallenge 2012-04-05T13:44:49 *** choas has quit IRC (Ping timeout: 240 seconds) 2012-04-05T13:49:21 *** dvladim has quit IRC (Ping timeout: 260 seconds) 2012-04-05T13:51:11 antimatroid: I agree that the step size per turn could be increased, especially since thrust and turn are non-binary 2012-04-05T13:52:09 Have fun camping :) 2012-04-05T13:52:21 i'll still be awake for a little bit :) 2012-04-05T13:52:29 i can sleep when i'm dead 2012-04-05T13:55:20 *** bqf has quit IRC (Read error: Operation timed out) 2012-04-05T13:55:50 antimatroid: alright pdiddy 2012-04-05T13:55:55 :) 2012-04-05T13:56:13 man my google adwords campaign for my dropbox referral worked awesome 2012-04-05T13:57:32 ahahaha 2012-04-05T13:57:47 $100 free credit put to good use 2012-04-05T13:57:55 people actually search for dropbox.com 2012-04-05T13:58:01 it had a 12% ctr 2012-04-05T14:01:58 *** bqf has joined #aichallenge 2012-04-05T14:05:43 hahah 2012-04-05T14:05:54 google shut down my adsense for lack of content :( 2012-04-05T14:07:00 question... :P 2012-04-05T14:07:01 what types of demand functions will give a constant arc elasticity? (http://en.wikipedia.org/wiki/Price_elasticity_of_demand) Solving for the point-price case is a simple ode to get P(Q) = aQ^n 2012-04-05T14:09:06 a1k0n: don't you work for google? 2012-04-05T14:09:37 antimatroid: economics beyond "more demand makes prices go up" is pretty much total bs 2012-04-05T14:09:56 yes, the irony 2012-04-05T14:10:01 i mean you can't in fact measure price elasticity anyway 2012-04-05T14:10:41 i signed up for adsense because googlers are encouraged to use google products. i had a great user experience there. 2012-04-05T14:10:50 Real Google Glasses: http://www.youtube.com/watch?v=t3TAOYXT840 2012-04-05T14:15:02 delt0r: you can estimate it 2012-04-05T14:15:36 a1k0n: I found the adwords interface to be a lil much actually, it seems like everything is just crammed in 2012-04-05T14:15:44 it would the stupid not to attempt to mathematically model how economies work 2012-04-05T14:16:06 or economics* to include micro :D 2012-04-05T14:29:38 *** bqf has quit IRC (Ping timeout: 252 seconds) 2012-04-05T14:30:35 *** bqf has joined #aichallenge 2012-04-05T14:30:56 antimatroid: you can only estimate it if you believe the rest of the BS in the equation. 2012-04-05T14:31:27 unless you can model humans... you can't ... and why should you be able to? 2012-04-05T14:31:51 just like biologists can't model animals right? 2012-04-05T14:32:02 depends at what level 2012-04-05T14:32:02 i cbf with this now 2012-04-05T14:32:32 modeling the effects of alchole on the brain is easy(er). 2012-04-05T14:32:41 behavor... much harder 2012-04-05T14:32:58 collective behavior of humans.... harder still 2012-04-05T14:33:41 in fact we can't ... of course you can even make and argument that because we use models to predict behavior that then alters behavior..... 2012-04-05T14:33:48 modelling the collective behaviour of ai bots might be easier 2012-04-05T14:33:55 much easier 2012-04-05T14:33:57 which will be more relevant the more they're used for different things 2012-04-05T14:34:11 but i think it would be silly not to attempt to model humans anyway 2012-04-05T14:34:16 of course we could argue that humans don't really have a I in there 2012-04-05T14:35:01 that was me attempting to make an argument of future relevance of economic theory which you so clearly dislike :P 2012-04-05T14:35:20 i am a mathematician, i don't care about application, i find economic theory interesting like i find abstract algebra interesting :P 2012-04-05T14:36:12 I did economics... I am more from the Austrian school... that is their is no real useful model in the pure mathematical sense 2012-04-05T14:36:20 there 2012-04-05T14:36:38 we will forever argue over economics then 2012-04-05T14:36:58 imo a model is better than no model 2012-04-05T14:37:11 history is at least on my side. We suck at it... and a single line formula? Please? 2012-04-05T14:37:16 and mathematics can be as general as you like 2012-04-05T14:37:30 no a miss leading model is worse than no model 2012-04-05T14:37:55 antimatroid: i did my masters in Physics... i know how useful math is 2012-04-05T14:38:08 i'm currently doing a phd in math :P 2012-04-05T14:38:16 don't try pulling that on me 2012-04-05T14:38:25 My phd was in applied math 2012-04-05T14:38:42 algebra <3 2012-04-05T14:38:49 I currently do math all day... for the lutz 2012-04-05T14:39:00 don't we all :) 2012-04-05T14:39:03 anyway this is stupid 2012-04-05T14:39:09 yea 2012-04-05T14:39:14 * delt0r gets coffee 2012-04-05T14:39:21 :) 2012-04-05T14:39:42 * delt0r gets a beer 2012-04-05T14:40:50 *** amstan has quit IRC (Quit: Konversation terminated!) 2012-04-05T14:43:36 *** bqf has quit IRC (Ping timeout: 260 seconds) 2012-04-05T14:43:57 *** bqf has joined #aichallenge 2012-04-05T15:10:29 *** iglo has quit IRC (Read error: Connection reset by peer) 2012-04-05T15:15:53 *** Accoun has quit IRC () 2012-04-05T15:22:18 *** bqf has quit IRC (Changing host) 2012-04-05T15:22:18 *** bqf has joined #aichallenge 2012-04-05T15:23:35 http://www.reddit.com/r/shittyaskscience/comments/ru1xh/if_i_set_an_oven_to_350_degrees_to_cook_a_pie/ 2012-04-05T15:23:40 best subreddit 2012-04-05T15:25:40 omg 2012-04-05T15:25:52 *** choas has joined #aichallenge 2012-04-05T15:30:11 *** archdori has joined #aichallenge 2012-04-05T15:32:01 *** dici has quit IRC (Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )) 2012-04-05T15:34:03 *** Fandekasp has quit IRC (Ping timeout: 265 seconds) 2012-04-05T15:34:03 *** Chris_0076 has quit IRC (Ping timeout: 265 seconds) 2012-04-05T15:34:31 *** Chris_0076 has joined #aichallenge 2012-04-05T15:35:16 *** bqf has quit IRC (Ping timeout: 244 seconds) 2012-04-05T15:41:55 *** Accoun has joined #aichallenge 2012-04-05T15:49:15 *** amstan_ has joined #aichallenge 2012-04-05T15:49:15 *** ChanServ sets mode: +o amstan_ 2012-04-05T15:50:59 *** bqf has joined #aichallenge 2012-04-05T16:04:46 *** bqf has quit IRC (Ping timeout: 265 seconds) 2012-04-05T16:10:27 *** kurnevsky1 has quit IRC (Quit: Leaving.) 2012-04-05T16:10:51 *** kurnevsky has joined #aichallenge 2012-04-05T16:15:07 *** moises has quit IRC (Remote host closed the connection) 2012-04-05T16:15:24 *** bqf has joined #aichallenge 2012-04-05T16:23:21 *** bqf has quit IRC (Ping timeout: 265 seconds) 2012-04-05T16:23:43 *** bqf has joined #aichallenge 2012-04-05T16:25:19 *** kurnevsky has quit IRC (Quit: Leaving.) 2012-04-05T17:00:58 *** thestinger has joined #aichallenge 2012-04-05T17:34:04 *** kilae has quit IRC (Quit: ChatZilla 0.9.88.1 [Firefox 11.0/20120312181643]) 2012-04-05T18:15:20 *** NoxiaZ^ has quit IRC (Ping timeout: 240 seconds) 2012-04-05T18:15:24 *** choas has quit IRC (Ping timeout: 252 seconds) 2012-04-05T18:30:14 *** mceier has quit IRC (Quit: leaving) 2012-04-05T18:30:30 *** Fandekasp has joined #aichallenge 2012-04-05T18:33:51 *** archdori has quit IRC (Ping timeout: 260 seconds) 2012-04-05T18:55:50 *** Jak_o_Shadows has joined #aichallenge 2012-04-05T19:03:21 *** Jak_o_Shadows has quit IRC (Read error: Connection reset by peer) 2012-04-05T19:09:16 *** Jak_o_Shadows has joined #aichallenge 2012-04-05T19:16:14 *** foRei has quit IRC (Read error: Connection reset by peer) 2012-04-05T19:34:17 *** thestinger has quit IRC (Quit: WeeChat 0.3.7) 2012-04-05T19:55:28 *** Kingpin13 has joined #aichallenge 2012-04-05T19:58:12 *** Jak_o_Shadows1 has joined #aichallenge 2012-04-05T19:58:21 *** Jak_o_Shadows1 has joined #aichallenge 2012-04-05T19:58:21 *** Jak_o_Shadows has quit IRC (Disconnected by services) 2012-04-05T20:07:34 *** meem1029 has joined #aichallenge 2012-04-05T20:19:05 *** Fandekasp has quit IRC (Ping timeout: 252 seconds) 2012-04-05T20:23:08 *** sigh has joined #aichallenge 2012-04-05T20:52:43 *** Fandekasp has joined #aichallenge 2012-04-05T22:01:31 *** archdori has joined #aichallenge 2012-04-05T22:04:36 *** Fandekasp has quit IRC (Ping timeout: 260 seconds) 2012-04-05T22:21:48 *** sigh has quit IRC (Remote host closed the connection) 2012-04-05T22:23:13 *** thestinger has joined #aichallenge 2012-04-05T23:01:05 *** Jak_o_Shadows1 has quit IRC (Ping timeout: 246 seconds) 2012-04-05T23:04:12 *** Jak_o_Shadows has joined #aichallenge 2012-04-05T23:24:29 *** Cyndre has quit IRC (Read error: Connection reset by peer) 2012-04-05T23:24:36 *** Cyndre has joined #aichallenge