2012-04-13T00:08:05 *** teegz has quit IRC (Ping timeout: 245 seconds) 2012-04-13T00:15:59 *** Jak_o_Away has quit IRC (Read error: Connection reset by peer) 2012-04-13T00:23:24 *** pairofdice has joined #aichallenge 2012-04-13T00:59:51 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has quit IRC (Quit: Lost terminal) 2012-04-13T01:15:17 *** smiley1983 has quit IRC (Quit: leaving) 2012-04-13T01:18:55 *** Areks has joined #aichallenge 2012-04-13T01:39:53 *** Garf has joined #aichallenge 2012-04-13T01:41:49 *** dalvarez has joined #aichallenge 2012-04-13T01:50:43 *** smiley1983 has joined #aichallenge 2012-04-13T01:58:35 *** kilae has joined #aichallenge 2012-04-13T02:51:36 *** Garf has quit IRC (Quit: Make a new plan, Stan!) 2012-04-13T02:52:18 *** Garf has joined #aichallenge 2012-04-13T03:09:45 *** dalvarez has quit IRC (Ping timeout: 245 seconds) 2012-04-13T03:38:07 *** Palmik has joined #aichallenge 2012-04-13T03:42:25 *** thestinger has joined #aichallenge 2012-04-13T04:32:55 *** moises has joined #aichallenge 2012-04-13T05:24:09 *** moises has quit IRC (Remote host closed the connection) 2012-04-13T05:44:09 *** kurnevsky has joined #aichallenge 2012-04-13T05:48:00 *** foRei has joined #aichallenge 2012-04-13T05:50:47 *** thestinger has quit IRC (Quit: WeeChat 0.3.7) 2012-04-13T06:05:18 *** Garf has quit IRC (Quit: Make a new plan, Stan!) 2012-04-13T06:12:41 *** thestinger has joined #aichallenge 2012-04-13T06:17:50 gah, python challenge #7, the image with the grayscale stripe 2012-04-13T06:19:00 *** Alexer has quit IRC (Ping timeout: 272 seconds) 2012-04-13T06:19:52 *** Alexer has joined #aichallenge 2012-04-13T06:29:38 *** sigh has joined #aichallenge 2012-04-13T06:34:26 *** mcstar has joined #aichallenge 2012-04-13T06:45:16 *** dici has joined #aichallenge 2012-04-13T06:46:23 *** mceier has joined #aichallenge 2012-04-13T06:50:04 *** mayanks43 has joined #aichallenge 2012-04-13T07:07:58 mcstar: have you done the week4 crypto programming assignment yet? 2012-04-13T07:08:02 I'm about to start it 2012-04-13T07:08:17 going to have to rewatch this video >.< 2012-04-13T07:08:22 im going crazy over haskell 2012-04-13T07:08:25 thats what im doing 2012-04-13T07:08:54 ^^ 2012-04-13T07:08:55 astronomers keep wondering why space expands 2012-04-13T07:09:01 i know why 2012-04-13T07:09:09 because haskell leaks the damn space!!!!!!!!! 2012-04-13T07:09:43 silly laziness 2012-04-13T07:09:46 no 2012-04-13T07:09:52 its all strinct 2012-04-13T07:09:56 strict 2012-04-13T07:11:14 thestinger: week3 problem: for 10M elements: c++ 16%, F# 28%, HS: 77% used memory 2012-04-13T07:11:23 *** AlliedEnvy has quit IRC (Ping timeout: 246 seconds) 2012-04-13T07:11:29 i cant solve that effing problem in haskell 2012-04-13T07:11:31 yay for c++ 2012-04-13T07:11:37 antimatroid: shut up pls 2012-04-13T07:11:42 :P 2012-04-13T07:11:45 just kidding, but pls do 2012-04-13T07:12:15 brb, need to eat something so my brain starts working 2012-04-13T07:12:26 dinner sounds good 2012-04-13T07:12:32 it's 9:11pm, never forget 2012-04-13T07:12:35 i just had breakfast 2012-04-13T07:12:38 13:16 2012-04-13T07:13:01 when im focused on something, i forget to eat 2012-04-13T07:13:07 mcstar: i went for a fun ride before :) 2012-04-13T07:13:18 bailed trying to go over this log thing but didn't get hurt 2012-04-13T07:13:22 good for you, ill try to fit in some sports 2012-04-13T07:13:38 i have my first (field) hockey game of the year sunday too :D 2012-04-13T07:13:49 break a leg 2012-04-13T07:13:56 (i hate to say that) 2012-04-13T07:14:11 so instead: have fun 2012-04-13T07:14:47 so effing idiotic saying, we have a similar in hunagrian: break a leg and an arm 2012-04-13T07:14:58 (sounds good when you say it, but it is idiotic) 2012-04-13T07:16:29 Don't break a leg, or anything else 2012-04-13T07:18:35 yeah dont! 2012-04-13T07:18:42 i didnt mean to imply to break it 2012-04-13T07:18:49 i just wanted to wish you luck 2012-04-13T07:18:55 damn words 2012-04-13T07:19:14 pairofdice: did you break the code however? 2012-04-13T07:19:50 Nope 2012-04-13T07:20:15 Too short to make a meaningful attack on 2012-04-13T07:20:52 i imagine it'd take a lot to break a leg anyway 2012-04-13T07:21:05 snapped femur would not be fun 2012-04-13T07:21:54 if i were you, i would stay home, and sit in fron of the computer the whole day 2012-04-13T07:22:05 and talk to ppl who do dangerius things 2012-04-13T07:22:07 I always get stuck at python challenge #7 2012-04-13T07:22:28 Too lazy 2012-04-13T07:22:46 what is python challenge? 2012-04-13T07:23:37 pythonchallenge.com 2012-04-13T07:25:04 it is too high a price to pay for that kind of challenge 2012-04-13T07:25:12 mcstar: it's more fun to do the dangerous things 2012-04-13T07:25:25 antimatroid: it is fun enough to hear about them 2012-04-13T07:25:36 neg 2012-04-13T07:25:40 XD 2012-04-13T07:27:29 not that dangerous, but got this snap last saturday http://i.imgur.com/dKzr8.jpg 2012-04-13T07:27:34 dune was like 6-7 feet high 2012-04-13T07:28:07 wtf 2012-04-13T07:28:11 is that you jumping? 2012-04-13T07:28:27 'got' ok 2012-04-13T07:28:40 so who is that idiot? 2012-04-13T07:28:47 it was a fly kick, but kicking leg isn't very straight 2012-04-13T07:28:55 that's me :P 2012-04-13T07:29:01 oh sry 2012-04-13T07:29:10 haha 2012-04-13T07:29:37 if you had not said its you, i would think it was fake 2012-04-13T07:30:43 *** mayanks43 has left #aichallenge 2012-04-13T07:30:44 why? 2012-04-13T07:31:02 why what? it looks totally incredible 2012-04-13T07:31:09 Nothing in it looks fake 2012-04-13T07:31:15 i didnt think anyone would do that kind of thing 2012-04-13T07:31:18 sand = soft 2012-04-13T07:31:22 lol 2012-04-13T07:31:25 land and roll 2012-04-13T07:31:31 first and only rule to jumping off things 2012-04-13T07:31:31 yeah soft, but from that height>?>>>>>??? 2012-04-13T07:31:39 fuckme 2012-04-13T07:31:41 i've jumped off a lot higher 2012-04-13T07:31:45 well, not that much higher, but yeah 2012-04-13T07:31:46 first rule: dont fucking jump 2012-04-13T07:32:02 i broke my spine for jumping 2012-04-13T07:32:09 sad thing, i dont even remember my biggest jump 2012-04-13T07:32:12 didn't you fall? 2012-04-13T07:32:21 well, jumped and fall i think 2012-04-13T07:32:42 yeah, it was vertical probably 2012-04-13T07:32:46 the worst fall from a height i can think of was in primary school 2012-04-13T07:33:03 only from monkey bars, but i tried a backwards waterfall one morning and over rotated straight onto my back 2012-04-13T07:33:30 when i was young, i did backflips on my bed 2012-04-13T07:33:51 *** Palmik has quit IRC (Remote host closed the connection) 2012-04-13T07:34:02 i didnt like when i hit my back, and couldnt breath 2012-04-13T07:34:05 http://i.imgur.com/YuSnJ.jpg me flipping for you :P 2012-04-13T07:34:26 was a front flip though 2012-04-13T07:34:29 i have that one already 2012-04-13T07:35:02 im saving those images btw 2012-04-13T07:35:09 :P 2012-04-13T07:35:14 to show my friends what kind of crazies the internet hides 2012-04-13T07:35:26 *** Palmik has joined #aichallenge 2012-04-13T07:35:27 /s/internet/australia 2012-04-13T07:35:47 ok 2012-04-13T07:35:49 i've got one more for you then 2012-04-13T07:35:50 tha 2012-04-13T07:35:53 t 2012-04-13T07:35:59 *** Fandekasp has joined #aichallenge 2012-04-13T07:36:00 http://i.imgur.com/asKkf.jpg 2012-04-13T07:36:10 i'd love to base jump off that 2012-04-13T07:36:17 f i screamed 2012-04-13T07:36:29 dont paralize me with those pictures pls 2012-04-13T07:36:49 have you got my 15m bridge splash? 2012-04-13T07:37:01 i remember some bridge 2012-04-13T07:37:05 probably yes 2012-04-13T07:37:25 wait, who is making the photos? 2012-04-13T07:37:32 dunno, different people 2012-04-13T07:37:51 i wondered maybe you bring a shooting pole with you 2012-04-13T07:37:53 and mount the camera 2012-04-13T07:38:40 haha nah 2012-04-13T07:38:50 i don't carry a wallet around with me let alone a camera 2012-04-13T07:38:58 *** AlliedEnvy has joined #aichallenge 2012-04-13T07:39:47 now you've got me looking at old photo's aha 2012-04-13T07:40:56 ah old photos, where you are still alive 2012-04-13T07:41:01 *** dici has quit IRC (Read error: Connection reset by peer) 2012-04-13T07:41:07 now look at some new ones, where you arent 2012-04-13T07:41:22 http://imgur.com/a/JWG55 2012-04-13T07:41:25 live fast and die young... 2012-04-13T07:41:31 my shitty skating steeze :P 2012-04-13T07:41:41 that'll do 2012-04-13T07:42:07 i watched a couple of skater videos on youtube 2012-04-13T07:42:16 needless to say, i was scratching the wall 2012-04-13T07:42:51 live smart and die old 2012-04-13T07:42:54 haha i saw a thread on reddit yesterday and people were bitching about skateboarders not wearing helmets 2012-04-13T07:42:56 good luck with that one 2012-04-13T07:43:31 head against concrete, head always loses 2012-04-13T07:43:53 XD 2012-04-13T07:43:56 *** AlliedEnvy has quit IRC (Ping timeout: 246 seconds) 2012-04-13T07:44:04 eat concrete! 2012-04-13T07:44:04 yeah there's some nasty clips of pro skaters splitting their heads open from bounding off the ground 2012-04-13T07:44:09 and harden the fuck up 2012-04-13T07:44:11 i ate concrete 2012-04-13T07:44:16 XD 2012-04-13T07:44:47 i lost 2012-04-13T07:44:48 http://i.imgur.com/LFZVk.jpg 2012-04-13T07:45:02 i know mstar has seen that 2012-04-13T07:45:55 you have a mesmerising smile 2012-04-13T07:46:56 more like "look at my tooth" 2012-04-13T07:51:04 Taking ages to grade the courses 2012-04-13T07:53:29 ergh don't remind me 2012-04-13T07:53:40 i have to mark assignments sometime this weekend 2012-04-13T07:54:15 *** AlliedEnvy has joined #aichallenge 2012-04-13T08:03:47 *** smiley1983 has quit IRC (Ping timeout: 244 seconds) 2012-04-13T08:04:17 *** smiley1983 has joined #aichallenge 2012-04-13T08:20:26 *** AlliedEnvy has quit IRC (Remote host closed the connection) 2012-04-13T08:22:56 *** AlliedEnvy has joined #aichallenge 2012-04-13T08:59:40 *** amstan has joined #aichallenge 2012-04-13T08:59:40 *** ChanServ sets mode: +o amstan 2012-04-13T09:07:06 *** archdori has joined #aichallenge 2012-04-13T09:10:31 *** Fandekasp has quit IRC (Ping timeout: 260 seconds) 2012-04-13T09:11:29 *** archdori has quit IRC (Client Quit) 2012-04-13T09:34:30 *** mviel_ has joined #aichallenge 2012-04-13T09:37:16 http://www.liveleak.com/view?i=ab1_1334253751 2012-04-13T09:37:24 well that looks safe 2012-04-13T09:38:13 *** mviel__ has quit IRC (Ping timeout: 260 seconds) 2012-04-13T09:38:40 *** kilae has quit IRC (Quit: ChatZilla 0.9.88.2 [Firefox 11.0/20120312181643]) 2012-04-13T09:40:12 *** amstan has quit IRC (Quit: Konversation terminated!) 2012-04-13T09:41:15 hah 2012-04-13T09:45:00 *** amstan has joined #aichallenge 2012-04-13T09:45:00 *** ChanServ sets mode: +o amstan 2012-04-13T09:48:47 *** coius__ has quit IRC (Ping timeout: 240 seconds) 2012-04-13T09:52:03 *** amstan has quit IRC (Quit: Konversation terminated!) 2012-04-13T09:54:13 *** amstan has joined #aichallenge 2012-04-13T09:54:13 *** ChanServ sets mode: +o amstan 2012-04-13T09:54:22 *** mviel__ has joined #aichallenge 2012-04-13T09:54:41 animals 2012-04-13T09:55:53 antimatroid: why did i just saw? 2012-04-13T09:56:11 what kind of explosive was that? 2012-04-13T09:56:11 BOOM! 2012-04-13T09:56:16 Gas 2012-04-13T09:56:33 the barrels were open i guess 2012-04-13T09:56:37 mcstar: http://www.reddit.com/r/videos/comments/s6nai/having_a_barrel_of_fun/ 2012-04-13T09:56:40 that's where i saw it 2012-04-13T09:57:28 *** mviel_ has quit IRC (Ping timeout: 246 seconds) 2012-04-13T09:57:53 they went like 50 meters high 2012-04-13T09:59:10 anyway, great video 2012-04-13T09:59:12 yeah, i wouldn't want to be within 100 metres of that 2012-04-13T10:00:37 *** coius__ has joined #aichallenge 2012-04-13T10:00:38 *** amstan_ has joined #aichallenge 2012-04-13T10:00:38 *** ChanServ sets mode: +o amstan_ 2012-04-13T10:00:39 *** amstan has quit IRC (Ping timeout: 252 seconds) 2012-04-13T10:06:43 *** dici has joined #aichallenge 2012-04-13T10:42:47 *** X-Scale has joined #aichallenge 2012-04-13T11:14:09 *** Areks has quit IRC (Ping timeout: 272 seconds) 2012-04-13T11:15:17 *** thestinger has quit IRC (Quit: WeeChat 0.3.7) 2012-04-13T11:25:11 *** dici has quit IRC (Read error: Connection reset by peer) 2012-04-13T11:37:42 *** rwest has quit IRC (Quit: Lost terminal) 2012-04-13T11:38:21 *** rwest has joined #aichallenge 2012-04-13T12:07:53 *** kurnevsky has quit IRC (Read error: Connection reset by peer) 2012-04-13T12:07:58 *** choas has joined #aichallenge 2012-04-13T12:08:13 *** kurnevsky has joined #aichallenge 2012-04-13T12:09:38 *** choas has quit IRC (Client Quit) 2012-04-13T12:16:36 *** cyphase has quit IRC (Read error: Connection reset by peer) 2012-04-13T12:18:52 *** cyphase has joined #aichallenge 2012-04-13T12:32:02 i cant make this use less space http://hpaste.org/66917 2012-04-13T12:59:35 *** smiley1983 has quit IRC (Ping timeout: 252 seconds) 2012-04-13T13:01:21 *** smiley1983 has joined #aichallenge 2012-04-13T13:09:45 *** mviel__ has quit IRC (Remote host closed the connection) 2012-04-13T13:10:57 *** GarfTop has joined #aichallenge 2012-04-13T13:22:18 *** sigh has quit IRC (Remote host closed the connection) 2012-04-13T13:44:51 *** pairofdice has quit IRC (Quit: It is time for you to leave) 2012-04-13T14:08:08 *** GarfTop has quit IRC (Quit: Make a new plan, Stan!) 2012-04-13T14:09:05 *** lorill has joined #aichallenge 2012-04-13T14:15:28 *** coius__ has quit IRC (Quit: Verlassend) 2012-04-13T14:42:38 judy arrays are awesome 2012-04-13T14:45:39 jsJudge Judy? 2012-04-13T14:45:44 -js 2012-04-13T14:45:58 huh? 2012-04-13T14:46:02 i dont think so 2012-04-13T14:46:04 you might not get that referrence, but whatever 2012-04-13T14:46:10 no i dont 2012-04-13T14:46:12 what is it? 2012-04-13T14:46:25 http://www.judgejudy.com/ 2012-04-13T14:46:32 a bane on a US tv 2012-04-13T14:47:07 ouch, i dont know where to put my boner 2012-04-13T14:47:13 lol 2012-04-13T14:47:23 in a car door 2012-04-13T14:47:25 and slam it 2012-04-13T14:48:09 i leave that to the experts 2012-04-13T14:53:03 *** sevikkk has quit IRC (Quit: Leaving.) 2012-04-13T14:53:03 *** hara has joined #aichallenge 2012-04-13T14:53:24 *** sevikkk has joined #aichallenge 2012-04-13T14:58:39 *** thestinger has joined #aichallenge 2012-04-13T15:16:27 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has joined #aichallenge 2012-04-13T15:44:21 *** McLeopold has joined #aichallenge 2012-04-13T15:58:49 *** Accoun has quit IRC () 2012-04-13T16:01:06 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has quit IRC (Quit: Lost terminal) 2012-04-13T16:02:38 *** Cyndre_ has joined #aichallenge 2012-04-13T16:04:59 *** Cyndre has quit IRC (Ping timeout: 265 seconds) 2012-04-13T16:07:13 *** Cyndre_ is now known as Cyndre 2012-04-13T16:09:19 *** Accoun has joined #aichallenge 2012-04-13T16:13:48 *** amstan_ has quit IRC (Quit: Konversation terminated!) 2012-04-13T16:16:48 smiley1983: i'm trying your multiship asteroid prototype 2012-04-13T16:17:06 but for whatever reason, no bullets are fired 2012-04-13T16:19:16 (forget this, i forgot a \n somewhere... shame on me) 2012-04-13T16:32:20 *** kurnevsky has quit IRC (Read error: Connection reset by peer) 2012-04-13T16:43:34 new ocaml starter bot : http://pastebin.com/NVPZ1w8V 2012-04-13T16:44:16 if only to get rid of all those scanfs... parsing is clearer, faster, and probably easier to maintain. 2012-04-13T16:45:50 ocaml looks horrible 2012-04-13T16:46:01 you could flood a city with lets 2012-04-13T16:46:26 you know you can bind vars in a tuple, right? 2012-04-13T16:47:54 yes, where would you use it ? 2012-04-13T16:49:08 instead of ands 2012-04-13T16:49:16 not that i have a problem with your code per say 2012-04-13T16:49:21 if it's where i used "and" in the Input module, i'd rather keep one coerce by line 2012-04-13T16:49:26 guessed right :) 2012-04-13T16:49:44 you could. I'm still new to ocaml. 2012-04-13T16:49:54 im new to haskell :) 2012-04-13T16:50:25 i like my side effects, and i'm not fond of the do notation myself. 2012-04-13T16:50:57 well, i wrote something in c++ in like 15 minutes 2012-04-13T16:51:09 but yeah, I miss typeclasses. Not being able to print a basic int list directly sucks 2012-04-13T16:51:17 and took 2 days to bring the haskell one up to the same speed/space as the c++ one 2012-04-13T16:52:05 yeah, i was surprised, why i say uncleavasya's own list printer 2012-04-13T16:52:52 mcstar: the crypto programming assignment was actually pretty easy 2012-04-13T16:53:00 took 3 mins after I looked at a drawing of CBC 2012-04-13T16:53:15 it was easy allright 2012-04-13T16:53:24 now try to translate that to haskell 2012-04-13T16:53:29 and you run out of memry 2012-04-13T16:53:32 oh 2012-04-13T16:53:34 I meant the 4th 2012-04-13T16:53:35 it it is fast enought at all 2012-04-13T16:53:50 i havent got around to that yet 2012-04-13T16:54:12 I'm going to catch up today because I want to start 2 more udacity courses on the 16th 2012-04-13T16:54:13 (i mean i havent watched the videos even) 2012-04-13T16:54:19 lol 2012-04-13T16:54:28 you are a time-millionaire 2012-04-13T16:54:33 :P 2012-04-13T16:55:25 thestinger: http://hpaste.org/66929 2012-04-13T16:55:32 i dont think this is particularly trivial 2012-04-13T16:55:45 (uses unboxed vectors and judy arrays) 2012-04-13T16:55:51 (and ofc monadic) 2012-04-13T16:56:24 and you need the mersenne generator, cause it is fast 2012-04-13T16:56:29 radix trees! 2012-04-13T16:56:32 :P 2012-04-13T16:56:35 and you need to compile sha2 with sse2 2012-04-13T16:56:50 * thestinger still has to implement radix tries for fun 2012-04-13T16:57:20 is that for algo? 2012-04-13T16:57:41 no, just seems like a neat thing 2012-04-13T16:58:06 algo was just graph stuff and heaps + hash tables for week 5 2012-04-13T16:58:10 easiest week so far 2012-04-13T16:58:22 I liked week4 a lot because I learned a lot of graph theory stuff 2012-04-13T16:58:25 this week was... meh 2012-04-13T16:59:53 the programming assignment was pretty silly 2012-04-13T17:01:18 *** lorill has quit IRC (Quit: Ex-Chat) 2012-04-13T17:01:48 *** Palmik has quit IRC () 2012-04-13T17:02:41 *** Elvorn has quit IRC (Quit: leaving) 2012-04-13T17:03:27 thestinger: do you know how unordered_sets are implemented in c++? 2012-04-13T17:04:12 well, hash tables 2012-04-13T17:04:22 linked lists for buckets I think 2012-04-13T17:04:42 at least in libstdc++ 2012-04-13T17:04:51 mcstar: it will be slower than std::set for small sets 2012-04-13T17:05:04 std::set is a balanced tree so I think it has 3 pointers as overhead per element 2012-04-13T17:05:28 and O(logn) lookup/insert/delete 2012-04-13T17:05:54 until n is big that will be fast as hell 2012-04-13T17:06:12 the point where hash tables become faster is probably at least 100k+ elements 2012-04-13T17:06:34 except for integers where a hash is easy 2012-04-13T17:06:45 you wouldnt believe what kind of overhead i suffered form hashtables in haskell 2012-04-13T17:06:54 hash tables suck in haskell :P 2012-04-13T17:07:03 not really 2012-04-13T17:07:05 i mean speedwise 2012-04-13T17:07:10 I know 2012-04-13T17:07:12 I meant speed 2012-04-13T17:07:21 they are ok speed wise 2012-04-13T17:07:27 #haskell will tell you to use IntMap or whatever 2012-04-13T17:07:27 but they took up too much space 2012-04-13T17:07:39 im on #haskell for a couple of days now 2012-04-13T17:08:01 i did some 'comprehensive' study 2012-04-13T17:08:07 maybe ill write it up 2012-04-13T17:08:10 i dont know 2012-04-13T17:09:56 thestinger: storing 10M 32byte long bytestrings in a hashtable/hashmap whatever took like 4-5GB memory 2012-04-13T17:10:24 mcstar: that's a bit ridiculous 2012-04-13T17:10:30 yeah 2012-04-13T17:10:31 the overhead shouldn't be that high at all 2012-04-13T17:10:56 that code, i showed, stores key(Word64) and index pairs(Int, 64bit) 2012-04-13T17:11:08 and the whole of the random numbers is in 1 single vector 2012-04-13T17:11:26 which i generate before sha hashing 2012-04-13T17:12:15 with ~10 million elements it should have ~10 million buckets 2012-04-13T17:12:29 which should just be the overhead of a linked list with ~1 element each 2012-04-13T17:14:51 http://imgur.com/30wsF 2012-04-13T17:15:12 on this you see the red stripe, which is the random vector, with a correct size 2012-04-13T17:15:16 32Mbytes 2012-04-13T17:15:32 the other stripes are for the Data.HashTable 2012-04-13T17:15:49 16bytes / key-value pair 2012-04-13T17:16:05 *** amstan has joined #aichallenge 2012-04-13T17:16:05 *** ChanServ sets mode: +o amstan 2012-04-13T17:16:20 http://imgur.com/rTlgD 2012-04-13T17:16:45 now this is a bit better, with another mutable hashtable, from unordered-containers i think 2012-04-13T17:22:36 'youre doing the thing, that thing we discussed, that i dont like, and start with an L, looming" 2012-04-13T17:22:43 wtf does this mean? 2012-04-13T17:23:17 who told you that? :\ 2012-04-13T17:23:18 *** foRei has quit IRC (Quit: Bye) 2012-04-13T17:25:11 its a line from Zodiac 2012-04-13T17:25:52 well... looming is sort of like lurking 2012-04-13T17:25:55 it's a silly line 2012-04-13T17:26:54 guy was following another one, talking to him, right till the desk of the other one 2012-04-13T17:27:01 kind of make him angry 2012-04-13T17:27:07 made* 2012-04-13T17:27:45 lurking 2012-04-13T17:27:46 hm 2012-04-13T17:27:53 i still dont get it 2012-04-13T17:28:19 i get that looming is like lurking, but i cant put this into context 2012-04-13T17:33:25 hm 2012-04-13T17:40:50 I think the unordered_ containers in libstdc++ are actually still a somewhat poor implementation 2012-04-13T17:41:06 compared to how well optimized everything else is 2012-04-13T17:41:53 are you lookign at the source? 2012-04-13T17:42:17 benchmarks 2012-04-13T17:42:25 yours? 2012-04-13T17:42:34 no, random ones via google :P 2012-04-13T17:42:45 vs. what? 2012-04-13T17:42:50 fortran? 2012-04-13T17:42:55 haha 2012-04-13T17:43:01 .net? 2012-04-13T17:43:04 std::set/map, CPython's hash table, etc. 2012-04-13T17:43:13 mcstar: no, other C or C++ implementations 2012-04-13T17:43:31 thestinger: try to dig up some .net Collections benchamrks 2012-04-13T17:44:00 they don't have the ruby/perl/python obsession with dicts though :P 2012-04-13T17:44:26 writing 'var' in the global scope in python is a dict lookup for "var" 2012-04-13T17:44:31 and objects are dicts 2012-04-13T17:44:33 etc. 2012-04-13T17:45:32 mcstar: the CPython benchmarks are using the type from C code 2012-04-13T17:45:40 to make it comparable to C++ 2012-04-13T17:45:48 I think it's still doing refcounting though 2012-04-13T17:47:07 mcstar: gcc uses memory pools for objects under 64K so must of the java/C# propaganda about heap stuff is a lie :P 2012-04-13T17:47:46 meh 2012-04-13T17:47:51 so many visual studio benchmarks 2012-04-13T17:47:57 im not familiar with that propaganda 2012-04-13T17:48:24 anyway, even mono hash collection was at least as fast as unordered_map 2012-04-13T17:48:33 thats why i said look at .net 2012-04-13T17:48:36 ah 2012-04-13T17:48:52 btw make sure to use .find() for lookups 2012-04-13T17:48:57 operator[] is evil for maps 2012-04-13T17:49:17 works like python's defaultdict and adds the key and a default constructed value 2012-04-13T17:49:23 just by looking it up... 2012-04-13T17:49:38 and then returns a reference 2012-04-13T17:49:50 (well that's if it's not in there already) 2012-04-13T17:50:15 i always use find 2012-04-13T17:50:22 and insert 2012-04-13T17:50:43 sometimes the default insert is nice though 2012-04-13T17:50:45 like for counters 2012-04-13T17:50:51 I don't really understand why it's the default 2012-04-13T17:53:48 maybe I should just compare the libstdc++ implementation to the boost one 2012-04-13T17:55:31 I've been using so much crap from boost anyway 2012-04-13T17:56:59 for what? 2012-04-13T17:57:18 do you do real programming, aside from benchmarking, and homework assignments? 2012-04-13T17:57:50 mcstar: I code random things :P 2012-04-13T17:58:59 I should do something useful and contribute to some project 2012-04-13T17:59:34 yeah 2012-04-13T17:59:41 *** hara has quit IRC () 2012-04-13T17:59:49 i was thinking about that too actually 2012-04-13T18:00:10 I was going to write a new database backend for pacman but the codebase scared me off for now 2012-04-13T18:00:19 oh 2012-04-13T18:00:26 what doest it have now? 2012-04-13T18:00:30 flat files 2012-04-13T18:00:52 it just got digital signatures 2012-04-13T18:01:03 yeah, those are on the packages 2012-04-13T18:01:05 realatively young package manager 2012-04-13T18:01:23 you can look at the db in /var/lib/pacman 2012-04-13T18:01:32 the sync ones are now kept in tarballs now 2012-04-13T18:01:59 because reading from one file helps caching compared to 100000 files 2012-04-13T18:02:12 local database is still just extracted flat files 2012-04-13T18:02:14 plain text 2012-04-13T18:03:24 it would be 100x faster for trivial things like pacman -Si pkg with sqlite, and definitely a lot faster (5x-20x) for searches 2012-04-13T18:04:05 :( i just extracted extra.db into my home 2012-04-13T18:04:35 mcstar: tar tf extra.db to get a file list 2012-04-13T18:04:45 i thought its gonna be in a folder 2012-04-13T18:04:58 now i have to cherrypic and delete 2012-04-13T18:05:01 fuck 2012-04-13T18:05:04 noooo 2012-04-13T18:05:06 tar tf extra.db 2012-04-13T18:05:09 and pass that to rm -r 2012-04-13T18:05:26 well 2012-04-13T18:05:33 assuming you don't have dirs named the same as packages... 2012-04-13T18:05:48 they have version numbers in them 2012-04-13T18:05:49 package names has long versio numbers 2012-04-13T18:06:00 damn, my engrish sucks 2012-04-13T18:06:46 i dont quite know xargs 2012-04-13T18:06:54 guess i have to learn it some day 2012-04-13T18:06:57 why not now 2012-04-13T18:07:15 or be lazy and use $() 2012-04-13T18:07:37 mcstar: `yes no | xargs' 2012-04-13T18:08:50 zile-2.4.7-1/desc 2012-04-13T18:09:08 i have ti check tar to only list folders 2012-04-13T18:09:44 * thestinger would just me lazy and run dirname on them all and then sort -u 2012-04-13T18:09:49 s/me/be/ 2012-04-13T18:16:02 with a bit of vim foo i have the dir names 2012-04-13T18:16:58 ah, my ~ is clean now 2012-04-13T18:57:25 *** thestinger has quit IRC (Quit: WeeChat 0.3.7) 2012-04-13T18:58:21 *** mceier has quit IRC (Quit: leaving) 2012-04-13T19:05:48 *** delt0r__ has joined #aichallenge 2012-04-13T19:09:47 *** amstan has quit IRC (Ping timeout: 245 seconds) 2012-04-13T19:17:00 *** delt0r has quit IRC (*.net *.split) 2012-04-13T19:22:18 *** mcstar has quit IRC (Read error: Operation timed out) 2012-04-13T19:23:14 *** sigh has joined #aichallenge 2012-04-13T19:42:54 *** Jak_o_Shadows has joined #aichallenge 2012-04-13T20:07:59 *** McLeopold has left #aichallenge 2012-04-13T20:35:47 for anyone who doesn't know, GCJ 2012: http://code.google.com/codejam/ 2012-04-13T22:00:36 *** Jak_o_Shadows1 has joined #aichallenge 2012-04-13T22:00:41 *** Jak_o_Shadows1 has joined #aichallenge 2012-04-13T22:00:42 *** Jak_o_Shadows has quit IRC (Disconnected by services) 2012-04-13T22:18:11 *** _flag <_flag!~flag@69-165-173-172.dsl.teksavvy.com> has joined #aichallenge 2012-04-13T22:19:10 <_flag> Anyone here? 2012-04-13T22:19:30 yeah 2012-04-13T22:20:17 cyphase: you're in #aichallenge #math and I saw you on some game theory class channel the other day 2012-04-13T22:20:26 expect to be berated with questions some time in the future :) 2012-04-13T22:21:11 antimatroid, what questions? 2012-04-13T22:21:30 when i get stuck 2012-04-13T22:21:47 ah 2012-04-13T22:21:47 i have a problem i want an "example" to break if you would be interested 2012-04-13T22:22:00 it's for a symmetric finite normal form game, but requires some explanation to say the least 2012-04-13T22:22:23 i assume you know what groups are? 2012-04-13T22:23:57 as in the algebraic structure? 2012-04-13T22:24:03 yeah 2012-04-13T22:24:11 rusty, but yea 2012-04-13T22:24:58 in very vague terms you can define various types of a symmetric game based on the structure of its automorphism group 2012-04-13T22:25:56 i call a symmetry group of a game a subgroup of its automorphism group (which is a pretty horrible abuse of automorphism/symmetry since they're basically the same word) 2012-04-13T22:26:29 do you know what a transtive and n-transtive subgroups of S_n (permutations on n numbers) are? 2012-04-13T22:26:56 no, you've lost me :) 2012-04-13T22:27:41 well S_n is the only n-transitive subgroup of S_n since it has every permutation 2012-04-13T22:28:06 a transitive subgroup is one that for each 1<=i,j<=n there exists a permutation mapping i to j, but not necessarily every permutation of the numbers 2012-04-13T22:28:28 no, you've really lost me 2012-04-13T22:28:34 hmm :( 2012-04-13T22:28:35 lol 2012-04-13T22:28:39 sorry :) 2012-04-13T22:28:40 not your fault 2012-04-13T22:29:23 can i keep trying? 2012-04-13T22:30:14 you can, but i dont think you're gonna have any luck :D 2012-04-13T22:30:22 say you have two games (N, (A_i), (u_i)) and (M, (B_i), (v_i)) are you okay with that? 2012-04-13T22:31:00 N and M are player sets, A_i's and B_i's are strategy sets and u_i's and v_i's are utility/payoff functions 2012-04-13T22:31:11 alright 2012-04-13T22:31:53 a bijection between the two games consists of a player bijections p:N->M and for each player i \in N a strategy set bijection t_i:A_i->B_p(i) 2012-04-13T22:32:03 don't worry about what form they take 2012-04-13T22:32:57 each of these bijections induces a bijection between the strategy profiles of the two games 2012-04-13T22:33:04 *** amstan has joined #aichallenge 2012-04-13T22:33:10 *** amstan has quit IRC (Changing host) 2012-04-13T22:33:10 *** amstan has joined #aichallenge 2012-04-13T22:33:10 *** ChanServ sets mode: +o amstan 2012-04-13T22:33:55 alright.. 2012-04-13T22:34:11 if you take the set of bijections from a game to itself, the automorphisms are the bijections for which the utility to player i in the first game for a strategy profile is always equal to the mapped players utility for the mapped strategy profile. 2012-04-13T22:34:51 <_flag> Anyone here doing CodeJam? 2012-04-13T22:34:58 _flag, me 2012-04-13T22:35:07 <_flag> cyphase: Nice, how far are you? 2012-04-13T22:35:09 already qualified 2012-04-13T22:35:14 40 points 2012-04-13T22:35:32 even if the two ungraded ones are wrong, which i highly doubt they are 2012-04-13T22:35:38 <_flag> ah 2012-04-13T22:35:56 <_flag> Wait, how did you get 40? 2012-04-13T22:35:57 antimatroid, go on, let's see if i understand enough for the next part 2012-04-13T22:36:06 _flag, both C's and A 2012-04-13T22:36:22 <_flag> Oh I see 2012-04-13T22:36:25 well these automorphisms form a group for any game (obviously the identity bijection is always an automorphism) 2012-04-13T22:36:48 in the weakest sense a game is symmetric if the automorphism group is player transitive 2012-04-13T22:36:52 <_flag> I'm stuck on problem 4 (I want to try to get all of them) 2012-04-13T22:36:53 obviously 2012-04-13T22:36:55 :D 2012-04-13T22:37:17 which is to say for each i, j \in N there exists an automorphism which permutes player i to j 2012-04-13T22:37:26 (that wasn't for you _flag :) ) 2012-04-13T22:37:45 <_flag> cyphase: Yeah, I realized that 2012-04-13T22:38:52 antimatroid, the scaffolding is getting shaky, but go on 2012-04-13T22:39:03 i'm going to give you an example :) 2012-04-13T22:39:15 a.k.a. duct tape 2012-04-13T22:40:53 http://pastebin.com/HiAT1PH7 2012-04-13T22:40:58 that's a symmetric 3 player game 2012-04-13T22:41:15 sorry, i'll put an automorphism on there too 2012-04-13T22:42:20 http://pastebin.com/cmA4y3r3 2012-04-13T22:42:40 basically you use the player permutation (123) and treat the strategies like they're already "in order" 2012-04-13T22:43:43 ie. (a,d,e) would map to (a,c,f) since a->c, d->f and e->a 2012-04-13T22:44:10 so you want u_i(a,d,e) = u_p(i)(a,c,f) for all players i 2012-04-13T22:45:28 cyphase: now i have this diagram http://i.imgur.com/Q78CF.png 2012-04-13T22:45:42 u_i(a,d,e) = u_p(i)(a,c,f) meaning that it's a symmetric game? 2012-04-13T22:46:35 the bijection is an automorphism if for each i \in N u_i(s) = u_p(i)(t(s)) for all strategy profiles s 2012-04-13T22:46:37 that was just an example 2012-04-13T22:47:00 <_flag> antimatroid: did you ever receive a response from Jeff regarding Google wanting to see the top 100 contestants? 2012-04-13T22:47:14 <_flag> Or from Google? 2012-04-13T22:47:43 _flag: nope 2012-04-13T22:47:52 <_flag> Okay, It's not just me then :( 2012-04-13T22:47:53 i don't expect to tbh 2012-04-13T22:48:03 i wouldn't worry too much 2012-04-13T22:48:31 if you really want to work for google continue doing well in programming contests throughout uni and try to do a summer internship there or something 2012-04-13T22:48:43 i doubt there's many like a1k0n at google (didn't finish uni) 2012-04-13T22:48:44 i think a clearer picture is forming. so if the bijection is an automorphism, what does that mean exactly? 2012-04-13T22:49:01 it means that bijection preserves the strategic structure of the game 2012-04-13T22:49:03 <_flag> I didn't even send them anything though, it would make sense if they would contact me asking for information 2012-04-13T22:49:11 you can define weaker notions of an isomorphism but this does for now 2012-04-13T22:49:14 <_flag> I just sent a reply to Jeff saying it would be okay to contact me 2012-04-13T22:49:47 antimatroid, alright.. why does that matter to your question/point? 2012-04-13T22:49:56 <_flag> I think he just never got around to informing Google who to contact or something 2012-04-13T22:50:05 i told you, it takes me some time to get there :P 2012-04-13T22:50:13 have you got that diagram up i linked? 2012-04-13T22:50:17 yea 2012-04-13T22:51:08 a game is symmetric if it's automorphism group is transitive, it's automorphism group is player n-transitive if is has an automorphism for each player permutation/bijection (note there can exist more than one automorphism for each player permutation) 2012-04-13T22:51:29 that is obviously a stricter notions of a game being symmetric (which turns out to be fairly unuseful) 2012-04-13T22:51:50 then a game is standard symmetric if it has a player transitive and strategy trivial symmetry group (more definitions) 2012-04-13T22:52:47 a symmetry group is strategy trivial if every automorphism that maps player i to itself (but not necessarily all players to themselves) has the identity bijection for it's strategy set 2012-04-13T22:53:03 lol 2012-04-13T22:53:09 that last batch is a bit much 2012-04-13T22:53:11 hold on 2012-04-13T22:53:13 brb 2012-04-13T22:53:21 i'm just going to finish now, it's going to get worse yet :P 2012-04-13T22:53:30 hopefully i wont forget it all in the next 10 minutes :P 2012-04-13T22:54:50 so i call a game fully symmetric if it has a player n-transitive and strategy trivial symmetry group 2012-04-13T22:55:13 in a fully symmetric game, no matter what move each player makes their opponents are still playing a fully symmetric game with each other 2012-04-13T22:55:32 the analogous statement doesn't hold for the other definitions i have for a symmetric game 2012-04-13T22:56:24 now, i was kind of hoping if a game had a player n-transitive symmetry group and had a player transitive and strategy trivial symmetry group (standard symmetric) then it would have a player n-transitive and strategy trivial symmetry group (fully symmetric) unfortunately this is not the case 2012-04-13T22:56:33 http://pastebin.com/6MJ16hXc 2012-04-13T22:56:57 that game has an n-transitive automorphism group, is standard symmetric and is not fully symmetric (what a pita right!) 2012-04-13T22:57:57 now that was all good and well, except there's this novel theorem that any fully symmetric game where each player only has two strategies has a pure strategy nash equilibrium 2012-04-13T22:58:59 my problem is to show there exists a standard symmetric game with a player n-transitive automorphism group which is not fully symmetric and does not have a pure strategy nash equilibrium 2012-04-13T22:59:36 but however i assign the numbers/payoffs/preferences in the above game there always exists a pure strategy nash equilibrium 2012-04-13T23:00:01 so i'm looking for another/more examples of a standard non-fully symmetric game with a player n-transitive automorphism group 2012-04-13T23:00:04 and that's my problem :S 2012-04-13T23:01:00 either that or prove that the theorem generalises 2012-04-13T23:01:05 <_flag> Is this stuff all from this class: https://class.coursera.org/gametheory/auth/welcome ? 2012-04-13T23:01:07 but i don't think it will 2012-04-13T23:01:21 _flag: i imagine it's quite a bit more involved than what's covered in that class 2012-04-13T23:01:37 this is a problem that popped up with my honours thesis research 2012-04-13T23:01:50 i am planning to publish but would like to tie that up neatly first 2012-04-13T23:02:12 the idea of symmetry groups isn't new although fairly unknown 2012-04-13T23:02:17 *** Jak_o_Shadows has joined #aichallenge 2012-04-13T23:02:37 oh i forgot to say, the idea of a standard symmetric game can be simplified from that definition i gave above 2012-04-13T23:03:30 basically a game is standard symmetric if you can match up the players strategy sets such that the induced automorphisms from a player transitive subgroup of S_N is a symmetry group 2012-04-13T23:03:47 that probably sounds harder now that i've written it, but it's much easier, let me give the fully symmetric one 2012-04-13T23:04:33 a game is fully symmetric if you can match up the players strategy sets such that the induced game bijection from each player permutation is an automorphism 2012-04-13T23:04:42 iff* for both of those 2012-04-13T23:04:46 *** Jak_o_Shadows1 has quit IRC (Ping timeout: 272 seconds) 2012-04-13T23:06:35 <_flag> If that explaination is directed at me keep in mind I don't know what half the words you're using actually mean 2012-04-13T23:06:49 <_flag> So it's probably best not to bother trying to explain it :) 2012-04-13T23:06:49 that was for cyphase 2012-04-13T23:06:52 <_flag> Okay 2012-04-13T23:06:54 although i suspect it's going to lose him too 2012-04-13T23:07:06 it took me a lot of playing around to work out a lot of this stuff 2012-04-13T23:07:32 it took me months to find the one example i have talked about 2012-04-13T23:08:11 i have a program that will take in game bijections and spit out the game that the subgroup generated by those as the automorphism group but even with that i still can't find another example 2012-04-13T23:08:41 _flag: i still think maths is useful to do at uni :P 2012-04-13T23:08:43 cough cough 2012-04-13T23:09:00 it gives you a much larger toolbox to approach problems with 2012-04-13T23:09:11 and abstraction has proved very powerful 2012-04-13T23:10:20 <_flag> antimatroid: I agree, I'm planning to go into math-heavy fields, but I'm not majoring in pure math 2012-04-13T23:10:32 major in all the things 2012-04-13T23:10:32 <_flag> I'll try to take as much as I can though 2012-04-13T23:10:43 <_flag> Major in math, physics and compsci? 2012-04-13T23:10:53 i didn't major in pure math for undergrad, i did lots of both pure and applied classes 2012-04-13T23:11:01 i did cs, economics and maths 2012-04-13T23:11:24 if the university will allow it it is possible, but i did a lot of overloads (i also did more units than necessary for all my majors so yeah) 2012-04-13T23:11:24 <_flag> Probably a lot of overlap there (although I guess that's true for my 3 as well) 2012-04-13T23:14:34 antimatroid, yea, you lost me 2012-04-13T23:15:05 maybe if i stared at it for an hour and did some research, i could get an idea 2012-04-13T23:15:21 cyphase: "it's for a symmetric finite normal form game, but requires some explanation to say the least" I wasn't kidding :) 2012-04-13T23:15:37 i think you'd need to write them down and play around with them 2012-04-13T23:15:44 there's quite a lot to take in 2012-04-13T23:16:04 even then i dunno if anyone else is likely to have more luck than i finding the game 2012-04-13T23:16:07 indeed 2012-04-13T23:16:10 it's a good goal 2012-04-13T23:16:11 *** amstan has quit IRC (Quit: Konversation terminated!) 2012-04-13T23:16:24 learn everything i need to know to understand everything you just said :D 2012-04-13T23:16:26 i have a few other results anyway even if i don't get that 2012-04-13T23:16:47 what was your question btw? just for kicks :P 2012-04-13T23:17:36 does there exists a standard symmetric game with a player n-transitive automorphism group which is not fully symmetric and does not have a pure strategy nash equilibrium? 2012-04-13T23:17:59 or alternatively, prove that every such game has a pure strategy nash equilibrium 2012-04-13T23:18:22 there is a proof to show that all fully symmetric games have a pure strategy nash equilibrium 2012-04-13T23:18:43 as far as i can tell their approach no longer words though 2012-04-13T23:19:05 because it depended on the matching of the players strategy sets such that each player permutation induces an automorphism 2012-04-13T23:19:15 implicitly 2012-04-13T23:19:25 they proved it without relabellings of strategies 2012-04-13T23:19:30 just assumed all players have the same strategy set 2012-04-13T23:19:34 which leads to... 2012-04-13T23:19:44 http://en.wikipedia.org/wiki/Symmetric_game#The_general_case 2012-04-13T23:19:48 that definition is wrong :) 2012-04-13T23:20:01 and it's written exactly the same in the paper it cites 2012-04-13T23:20:13 and as far as i know nobody has ever called them out on it because quite a few other people have used it 2012-04-13T23:21:27 antimatroid, you said this is for your honours thesis? for what degree? 2012-04-13T23:21:35 honours in maths 2012-04-13T23:21:43 phd? 2012-04-13T23:21:51 i started that in january 2012-04-13T23:21:57 i'm doing that on something else though 2012-04-13T23:22:00 to do with diagram algebras 2012-04-13T23:22:21 trying to find a presentation for a subsemigroup of the partition semigroup 2012-04-13T23:22:42 or monoid if you want 2012-04-13T23:23:04 the problem of symmetric games has bothered me for quite some time 2012-04-13T23:23:32 it first bothered me in first year, people often say a 2x2 game is symmetric if the players payoff matrices are transposes 2012-04-13T23:23:51 but that's only sufficient and not necessary if you consider the ordering of players strategy sets strategically unimportant 2012-04-13T23:24:12 to consider relabellings you need to introduce game bijections 2012-04-13T23:24:34 *** alehorst has joined #aichallenge 2012-04-13T23:24:34 and that isn't general enough anyway 2012-04-13T23:24:53 most people think of fully symmetric games without relabellings as "symmetric" 2012-04-13T23:25:01 but it's more rich than that 2012-04-13T23:25:40 ie. matching pennies is an example of a non-standard symmetric game 2012-04-13T23:26:03 *** heinrich5991_ has joined #aichallenge 2012-04-13T23:26:06 some people would say it is not a symmetric game, but it's obviously fair and essentially you want symmetric games to capture fair games right? 2012-04-13T23:26:21 *** heinrich5991 has quit IRC (Ping timeout: 265 seconds) 2012-04-13T23:26:26 *** heinrich5991_ is now known as heinrich5991 2012-04-13T23:28:04 antimatroid, to much for me right now 2012-04-13T23:28:24 i already have enough work for subjects i have the prereqs for :P 2012-04-13T23:28:29 http://www.class-central.com/ 2012-04-13T23:28:42 i signed up for pgm but haven't found any time for it 2012-04-13T23:28:56 i'm swamped this semester (i keep wanting to spell that symmester now) 2012-04-13T23:29:26 i'm taking 4 tutes (weekly marking for one of them), doing 2 classes and have to find time for research 2012-04-13T23:29:34 there are lots of new classes about to start as well 2012-04-13T23:30:02 cyphase: what are you studying and at what level? 2012-04-13T23:30:08 antimatroid, lol 2012-04-13T23:30:47 i'm not actually in uni 2012-04-13T23:31:01 how old are you? 2012-04-13T23:31:15 22 in june 2012-04-13T23:31:17 i assumed you'd done an abstract algebra class before :P 2012-04-13T23:31:20 sorry 2012-04-13T23:31:25 no, np 2012-04-13T23:31:39 i've been to community college, and learned on my own 2012-04-13T23:31:54 algebra is the shit 2012-04-13T23:32:19 http://www.extension.harvard.edu/open-learning-initiative/abstract-algebra 2012-04-13T23:32:21 there's that 2012-04-13T23:32:44 i know :( 2012-04-13T23:32:46 too much 2012-04-13T23:32:47 lol 2012-04-13T23:33:02 there aren't enough hours in a day 2012-04-13T23:33:07 i know 2012-04-13T23:33:10 it sucks 2012-04-13T23:33:21 i wish i could download the knowledge we have so i could play with what we don't know 2012-04-13T23:33:24 it's too much fun 2012-04-13T23:33:26 lol 2012-04-13T23:33:57 "i know kung fu" 2012-04-13T23:34:06 kung fuuu fighter 2012-04-13T23:34:11 how old are you? 2012-04-13T23:34:14 23 2012-04-13T23:35:08 and what are you planning to do with your symmetric gaming skills and whatnot? :P 2012-04-13T23:40:50 have fun 2012-04-13T23:41:27 i'm not entirely sure what i'm going to do yet, if i could just work at the uni here my whole life that'd be swell, but i don't like my chances 2012-04-13T23:41:44 where are you? 2012-04-13T23:41:54 other options are try and become a professor and be poor, try and get into algo trading, learn more and try to go to google or dunno what else 2012-04-13T23:41:55 tasmania 2012-04-13T23:41:55 i figure from 'honours' either england or australia 2012-04-13T23:42:00 yeah australia 2012-04-13T23:42:12 where are you? 2012-04-13T23:42:22 san francisco bay area 2012-04-13T23:42:28 typical 2012-04-13T23:42:32 lol 2012-04-13T23:42:34 typical how? 2012-04-13T23:42:44 lots of people from those parts 2012-04-13T23:42:50 especially programmers 2012-04-13T23:43:05 yea 2012-04-13T23:48:27 i like how my brain feels after trying to wrap it around something big 2012-04-13T23:48:36 :D 2012-04-13T23:48:45 cyphase: ever come across micro / game theorists online? 2012-04-13T23:48:53 i want people to ask questions from 2012-04-13T23:49:24 i sort of managed to find one guy, but understandably his replies are quite infrequent now as he finished his phd and went to industry 2012-04-13T23:50:25 nope, sorry. you're already in both the channels i would recommend 2012-04-13T23:50:30 preferably with a knowledge of basic analysis/algebra 2012-04-13T23:50:52 yeah i get the feeling there aren't too many grad students in that field 2012-04-13T23:51:26 i don't mind if someone else finds that example anymore, i just want the problem resolved 2012-04-13T23:51:52 before i found that other example i thought no such example existed