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I don't even know what those are 2012-11-16T09:14:28 *** djr_ has joined #aichallenge 2012-11-16T09:14:29 Man, my bot for aisandbox is going to be such a camper 2012-11-16T09:16:33 *** dvladim has quit IRC (Ping timeout: 264 seconds) 2012-11-16T09:17:25 *** djr_ has quit IRC (Client Quit) 2012-11-16T09:32:55 *** mcstar has joined #aichallenge 2012-11-16T09:37:47 what is the game mechanic to beat defenders? just overwhelming numbers? 2012-11-16T09:39:17 and badass facial expression 2012-11-16T09:41:25 hehe 2012-11-16T09:41:50 raising a zombie army perhaps 2012-11-16T09:43:46 *** Areks has quit IRC (Read error: Connection reset by peer) 2012-11-16T09:49:07 *** iglo has joined #aichallenge 2012-11-16T09:50:22 *** alehorst has quit IRC (Read error: Connection reset by peer) 2012-11-16T09:57:09 Currently the game updates come in 500ms intervals. In that time a running bot can skip 3 grid squares. 2012-11-16T09:58:19 o.O 2012-11-16T09:58:34 500ms is a lifetime, for an adroid 2012-11-16T09:58:39 right 2012-11-16T09:58:54 so I wonder if I should try and make the bot realtime as well. 2012-11-16T09:59:10 or someone needs to fix the engine 2012-11-16T09:59:13 so it can better time attacks 2012-11-16T09:59:15 first 2012-11-16T10:00:01 it would be bad to run into a group of 3 enemies when I could have stopped in shooting range of just one :) 2012-11-16T10:02:02 I beleive the game updates are supposed to be every 100ms 2012-11-16T10:02:22 I seem to be getting them every 128ms, on Windows 2012-11-16T10:07:15 Updates should be every 100ms 2012-11-16T10:07:52 The combat mechanic is simple once the shooting starts 2012-11-16T10:08:15 ramn[work]: yes, one additional person attacking guarantees a win against a defender. but also flanking. 2012-11-16T10:08:39 when you defend you have a cost for switching directions (we'll tune this if necessary) 2012-11-16T10:09:22 the only slightly complex logic is when bots start shooting. Targeting is automatic: once a bot targets another there is a firing delay which is the sum of the time to stop from a walk or run, the time to turn to face the target and a fixed firing delay. 2012-11-16T10:09:46 Bots standing still have an advantage over bots moving, but they still have to turn to face the bot they want to shoot 2012-11-16T10:11:03 attack = zerg surround then :) 2012-11-16T10:11:06 *** alehorst has joined #aichallenge 2012-11-16T10:13:08 ramn[work]: the catch is that you only have as many bots as your opponent 2012-11-16T10:13:09 :-) 2012-11-16T10:13:18 *** amstan has joined #aichallenge 2012-11-16T10:13:18 *** ChanServ sets mode: +o amstan 2012-11-16T10:29:09 *** smiley1983 has quit IRC (Ping timeout: 264 seconds) 2012-11-16T10:34:52 *** smiley1983 has joined #aichallenge 2012-11-16T10:37:19 *** ZerOXCola has joined #aichallenge 2012-11-16T10:53:17 *** smiley1983 has quit IRC (Ping timeout: 240 seconds) 2012-11-16T10:55:12 aigamedev: can I disconnect gracefully from a running match ? Is there something like ? 2012-11-16T10:55:23 *** smiley1983 has joined #aichallenge 2012-11-16T10:55:37 mleise: can you ask these things in #gameai so we pick them up quicker? 2012-11-16T10:55:40 we have notifications there :-) 2012-11-16T10:55:52 ok 2012-11-16T10:55:57 thanks! 2012-11-16T11:05:29 *** mceier has quit IRC (Quit: leaving) 2012-11-16T11:09:49 *** sigh has quit IRC (Remote host closed the connection) 2012-11-16T11:10:22 *** dvladim has joined #aichallenge 2012-11-16T11:25:33 *** Garf has joined #aichallenge 2012-11-16T11:32:11 *** epicmonkey has quit IRC (Ping timeout: 246 seconds) 2012-11-16T11:47:10 *** mlp has quit IRC (Quit: Page closed) 2012-11-16T12:06:40 *** pairofdice has quit IRC (Read error: Connection reset by peer) 2012-11-16T12:07:22 *** amstan has quit IRC (Ping timeout: 260 seconds) 2012-11-16T12:11:11 *** pairofdice has joined #aichallenge 2012-11-16T12:21:54 *** mceier has joined #aichallenge 2012-11-16T12:23:09 *** ZerOXCola has quit IRC (Quit: Page 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