2013-01-15T00:51:43 *** tsc has quit IRC (Ping timeout: 245 seconds) 2013-01-15T01:42:38 *** amstan has quit IRC (Quit: Konversation terminated!) 2013-01-15T02:29:52 *** mceier has joined #aichallenge 2013-01-15T02:45:29 *** Wren80[work] has joined #aichallenge 2013-01-15T02:49:51 *** antimatroid has joined #aichallenge 2013-01-15T03:44:49 *** epicmonkey has joined #aichallenge 2013-01-15T04:01:40 *** coeus_ has quit IRC (Ping timeout: 246 seconds) 2013-01-15T04:04:10 *** G1eb has joined #aichallenge 2013-01-15T04:04:18 yooooo 2013-01-15T04:04:37 working on planet wars as part of my course, expect questions :p 2013-01-15T04:15:18 *** RagingDave has joined #aichallenge 2013-01-15T04:28:01 *** epicmonkey has quit IRC (Remote host closed the connection) 2013-01-15T04:28:33 *** epicmonkey has joined #aichallenge 2013-01-15T04:37:21 *** Wren80[work] has quit IRC (Remote host closed the connection) 2013-01-15T04:37:40 *** Wren80[work] has joined #aichallenge 2013-01-15T04:37:43 *** sigh has joined #aichallenge 2013-01-15T04:45:52 *** pairofdice has joined #aichallenge 2013-01-15T04:54:44 *** G1eb has quit IRC (Ping timeout: 252 seconds) 2013-01-15T04:57:16 *** epicmonkey has quit IRC (Remote host closed the connection) 2013-01-15T04:57:46 *** epicmonkey has joined #aichallenge 2013-01-15T05:16:53 *** G1eb has joined #aichallenge 2013-01-15T05:26:27 *** Wren80[work]_ has joined #aichallenge 2013-01-15T05:29:35 *** Wren80[work] has quit IRC (Ping timeout: 240 seconds) 2013-01-15T05:29:35 *** Wren80[work]_ is now known as Wren80[work] 2013-01-15T05:33:39 *** G1eb has quit IRC (Ping timeout: 276 seconds) 2013-01-15T05:36:31 *** G1eb has joined #aichallenge 2013-01-15T05:37:05 *** epicmonkey has quit IRC (Ping timeout: 240 seconds) 2013-01-15T05:51:54 G1eb: I have questions 2013-01-15T05:52:08 is it a chosen project or what everyone in your course is doing? 2013-01-15T05:52:54 well, everyone is doing it, I guess they are trying to do the aichallenge in a small class environment 2013-01-15T05:53:24 we need to submit a bot by 2nd of february and if it wins from all others you get some price 2013-01-15T05:53:40 interesting, how do they plan to prevent cheating (using code from participants' competition entries)? 2013-01-15T05:54:09 honour system? 2013-01-15T05:54:18 have you written an ai bot before? 2013-01-15T05:54:26 any idea if any of your classmates actually entered the contest? 2013-01-15T05:54:32 how many classmates do you have? 2013-01-15T05:54:37 can you work in teams? 2013-01-15T05:54:48 can you use any language? which language are you going to use? 2013-01-15T05:55:15 is there a tcp server to practice on? 2013-01-15T05:55:35 (there's a more public tcp server you could tell everyone about) 2013-01-15T05:55:47 could spark some interest from other people too if there's more people working on it 2013-01-15T05:56:56 do you know what they're doing about maps? (are they using my map generator? :P) 2013-01-15T05:58:47 hmm, all good questions my friend, yes I'am pretty sure they are using your map generator if it is the one form http://planetwars.aichallenge.org/ 2013-01-15T05:59:10 i thought that site was dead :P 2013-01-15T05:59:17 it probably is then 2013-01-15T05:59:32 do you know what a game tree is? 2013-01-15T05:59:40 no clue on how they are going to check on cheating, but I've seen enough assistants running around to check up on everybody, and the class is around 120 people all of which are enrolled in groups of 2-3 2013-01-15T06:00:08 yeah, we need to make one indeed, and I have never made an ai bot before, so really excited hehee 2013-01-15T06:00:36 the way these games are set up makes it really easy to get past the learning stage to just implementing your strategies 2013-01-15T06:00:55 like you just read the state info from standard input and output your moves 2013-01-15T06:00:59 can't get much more simple than that! 2013-01-15T06:01:04 we need to deliver 4 bots in the end, two using some sort of adaptation and others using better algorythms like a* or what not, we are not completely sure yet 2013-01-15T06:01:17 a* wont really help here 2013-01-15T06:01:29 ahhh, interesting 2013-01-15T06:01:44 so basically it's hillclimbing looking only one step ahead isnt it? 2013-01-15T06:01:49 game trees are what you want, though you can't just "do a game tree" there are too many possible states to grind through 2013-01-15T06:02:01 ah i see 2013-01-15T06:02:15 you're not going to get an optimal bot, so it's somewhat akin to hill climbing 2013-01-15T06:02:21 you want to make good moves 2013-01-15T06:03:10 mmk, so a good strategy to consider in each run of the doTurn() method and a game tree somewhere we should be good to go 2013-01-15T06:03:21 if i understand correctly :D 2013-01-15T06:03:24 a game tree is pretty straight forward, at the root you have the current state of the game, then you have children for each of your own moves you want to consider at that state, then for each child you implement those moves and let your opponent make moves for each state, then repeat the process untill you've exhausted your time generating the tree 2013-01-15T06:03:32 then you use backward induction to pick out your moves 2013-01-15T06:03:46 it's a lot of work to implement though 2013-01-15T06:03:59 and you can't just add children for all possible moves, there's too many 2013-01-15T06:04:23 but don't do that to start with 2013-01-15T06:04:36 your very first bot should use very basic heuristics to try and pick out okay moves 2013-01-15T06:04:47 then you will learn more about the game by seeing where it's strong/weak 2013-01-15T06:04:55 galcon can be useful too, though there are differences 2013-01-15T06:05:04 and you're writing to play against other bots with this 2013-01-15T06:05:13 ahh yes 2013-01-15T06:06:09 for example one thing you want to work out is something like the following: If I take send ships to claim a neutral planet, can I send enough ships to save it in time should the enemy try to attack it 2013-01-15T06:06:18 get rid of take 2013-01-15T06:06:40 *** RagingDave has quit IRC (Quit: Ex-Chat) 2013-01-15T06:06:41 ahh yes 2013-01-15T06:06:47 interesting! 2013-01-15T06:06:49 allright 2013-01-15T06:06:50 if there's an enemy planet closer, you may want to send more than is needed to claim it so that by the time the enemy does get ships there you will have grown large enough that they can't claim it 2013-01-15T06:07:07 otherwise just send enough to claim it and you can respond as necessary if they attack 2013-01-15T06:07:32 also consider what "interest" you will get by claiming a closer planet 2013-01-15T06:07:56 it may be cheaper to claim a closer neutral planet with more ships required because you'll get more interest in the time it'd take to travel to the other planet 2013-01-15T06:08:04 and if you're too greedy your enemy will rape you 2013-01-15T06:08:49 even simple examples with 3 planets can be hard to find an optimal strategy for on paper with this i've found 2013-01-15T06:09:06 even games I thought had optimal strategies I later found what I thought was an optimal strategy was not 2013-01-15T06:09:13 it's a surprisingly complicated game 2013-01-15T06:10:19 i've used games where i probably should have used maps quite a bit above 2013-01-15T06:10:20 hmm wow, you have given it a lot more though than I have so far :) thanks for sharing the ideas 2013-01-15T06:10:33 i spent 3 months playing with the problem :P 2013-01-15T06:10:49 damn 2013-01-15T06:10:58 that's how long the original contest lastest 2013-01-15T06:11:33 ah okay, indeed, I think our version will be simplified to fit in a month time 2013-01-15T06:12:04 i can tell you now, if you have fun you're not going to sleep much in the next month 2013-01-15T06:12:16 >.< 2013-01-15T06:12:21 these contests are VERY addictive 2013-01-15T06:12:24 sleep is overrated 2013-01-15T06:12:39 i rekon i averaged 3-4 hours sleep/night over those 3 months 2013-01-15T06:12:42 i had uni was well 2013-01-15T06:13:13 will sleep after the deadline haha :p but how did your finish the challange? 2013-01-15T06:13:19 so, uhhh, have they given you a tcp server to test against your classmates with? 2013-01-15T06:13:20 I mean, did you pass ? 2013-01-15T06:13:26 pass? 2013-01-15T06:13:33 it was an international ai contest 2013-01-15T06:13:43 i got first in my country and 36th overall (top 1%) 2013-01-15T06:13:47 yeah, well in our case we psas :p which place tdid you endup 2013-01-15T06:13:52 ahhhh 2013-01-15T06:13:53 sweet!! 2013-01-15T06:14:17 what language are you using? 2013-01-15T06:14:22 java 2013-01-15T06:14:25 gross! 2013-01-15T06:14:27 is that forced? 2013-01-15T06:14:35 yes 2013-01-15T06:14:39 gross! 2013-01-15T06:14:45 why? 2013-01-15T06:14:46 which one did you favor? 2013-01-15T06:14:54 the framework allows many languages 2013-01-15T06:14:56 c++ <3 2013-01-15T06:14:59 java is slow 2013-01-15T06:15:12 well, this whole uni is doing everything in java.. Besides most of the people here only had intro in java as first language 2013-01-15T06:15:26 i'm terrible for programming advice 2013-01-15T06:15:40 i like to think i'm helpful for strategy etc. advice 2013-01-15T06:15:46 but don't listen to me for anything programming related 2013-01-15T06:15:56 haha :P the guy that came up with Prolog also works here, but they stopped promoting that last year hha 2013-01-15T06:16:02 would have been even slower perhaps 2013-01-15T06:16:07 i used prolog in my ai course 2013-01-15T06:16:08 or maybe not, who knows 2013-01-15T06:16:17 it was... interesting 2013-01-15T06:16:33 hmm :p 2013-01-15T06:17:18 smiley1983: where's your planet wars tcp server at? 2013-01-15T06:17:41 @tcp 2013-01-15T06:17:42 antimatroid: tcp could be http://ants.fluxid.pl/howto. 2013-01-15T06:17:47 nope 2013-01-15T06:17:49 we should update that 2013-01-15T06:18:13 smiley1983: and can it handle a class of people using it :P 2013-01-15T06:18:31 our school did not open any tcp yet, not sure if they will considering such a short period 2013-01-15T06:18:50 it would be a real shame if you guys didn't have one 2013-01-15T06:19:05 it lets you play your bot against other classmates while running on your own machine 2013-01-15T06:19:17 (io goes through the network basically) 2013-01-15T06:19:20 i know :( well 2013-01-15T06:19:33 there's even a program to watch tcp games live 2013-01-15T06:19:35 *** Jarro has joined #aichallenge 2013-01-15T06:19:37 jbotmanager i think it was 2013-01-15T06:19:43 a bit buggy, but awesome 2013-01-15T06:19:51 not sure if that'll work with smiley's tcp server though 2013-01-15T06:19:52 let me look that up :p 2013-01-15T06:20:04 you might have to go searching through the forums 2013-01-15T06:20:21 that will also let you play against your own bot 2013-01-15T06:20:28 which is very helpful for debugging 2013-01-15T06:20:55 make sure you up the time limit in the program though (to something huge so you have time to think about what moves to make) 2013-01-15T06:21:09 mostly useful when you use hand made maps with a small number of planets 2013-01-15T06:21:15 to debug specific strategies you've implemented 2013-01-15T06:21:40 i see 2013-01-15T06:21:51 your bot will still think the time limit is small and return the moves quickly 2013-01-15T06:22:04 i'm pretty sure the time limit is hard coded for the bots 2013-01-15T06:22:21 for ants the engine passed the time limit so we could change it without a bunch of the competitors having a little bitch about it 2013-01-15T06:22:41 it is now set to 1 second, because our bot doesnt make that hard calculations it never reaches its limit 2013-01-15T06:22:52 it will :P 2013-01-15T06:23:38 particularly if trees get used 2013-01-15T06:24:13 yeah we are still trying to wrap our heads around the way we are going to look deeper in a search tree 2013-01-15T06:24:28 lol, don't even bother :P 2013-01-15T06:24:47 i think bocsimacko used a 2 ply minimax tree on the first turn 2013-01-15T06:24:55 but beyond that it's not going to happen 2013-01-15T06:25:03 what i did for a tree was as follows: 2013-01-15T06:25:05 haha 2013-01-15T06:25:36 at each node i'd pick out a bunch of combinations of moves (ie. each child has a full turn of moves chosen heuristically to implement) 2013-01-15T06:25:51 then i'd generate that for as long as I could then use backward induction to pick the best combination of those moves 2013-01-15T06:26:02 before I even did the game tree i would save planets that i could 2013-01-15T06:26:23 which was to say that i'd send ships to defend planets i own which had enough incoming enemy ships to claim it 2013-01-15T06:26:28 though only if i could actually save it 2013-01-15T06:26:59 but you played this game real time didnt you ? 2013-01-15T06:27:15 no, it was an ai contest 2013-01-15T06:27:41 yeah i know, but was it turn based ? 2013-01-15T06:27:46 i had defensive (as described), offensive (trying to take enemy planets), expansionary (claiming neutrals), two more i'm trying to remeber the name of kinds of moves 2013-01-15T06:27:49 yes 2013-01-15T06:27:55 real time is too hard 2013-01-15T06:28:05 hmmm 2013-01-15T06:28:27 one was rerouting (though not called that) which would send ships on planets not near enemy planets to closer planets i own which are closer to enemys 2013-01-15T06:28:31 enemies* 2013-01-15T06:28:44 ah okay, we are using turn-based as well, but your turn and the enemys turn are excecuted simultaneously 2013-01-15T06:28:48 i also had "future moves" which were ships i planned to send but not yet 2013-01-15T06:28:52 yes 2013-01-15T06:28:58 but you don't do that with the game tree 2013-01-15T06:29:05 it's a bit of a bastardisation but what's done 2013-01-15T06:29:32 it's essentially saying, assume your opponent knows what you're going to do this turn, what should i do? 2013-01-15T06:30:02 indeed, they call it 'parallel' 2013-01-15T06:30:09 you can do a game matrix if you only consider this turn 2013-01-15T06:30:12 which is not hte official one used for the ai challenge i guess? 2013-01-15T06:30:16 *** thestinger has joined #aichallenge 2013-01-15T06:30:20 otherwise you're looking at a multistage game, which is not happening 2013-01-15T06:30:33 meen 2013-01-15T06:30:34 i tried playing around with game matrices for planet wars and found it not as useful 2013-01-15T06:30:39 though that's not to say someone else couldn't 2013-01-15T06:30:53 official one used what? 2013-01-15T06:31:52 you also need a way to evaluate (or compare '<=') states/(terminal nodes) to do backward induction on the tree 2013-01-15T06:32:00 *** pairofdice has quit IRC (Quit: In girum imus nocte et consumimur igni.) 2013-01-15T06:32:05 and alpha-beta pruning can speed up the backwards induction 2013-01-15T06:32:23 I mean, there is a serial, turn-by-turn mode and a parallel one where the turns are executed simultaneously but still turn-after-turn 2013-01-15T06:32:43 though imo most of the time is spend generating the tree anyway, and you can prune states which become more attractive upon further expansion if you prune while generating 2013-01-15T06:33:17 i should get back to my own work anyway 2013-01-15T06:33:32 what way were you evaluating the value of a node in the tree? based on number your/enemy ships and growth rate ? 2013-01-15T06:33:53 hmmm, i can't remember 2013-01-15T06:34:01 actually yes i can i think 2013-01-15T06:34:20 i think i projected my expected ships at the end of the game along with the enemies and took the difference 2013-01-15T06:34:27 and used those numbers to rank states 2013-01-15T06:34:45 genious 2013-01-15T06:34:54 okay thats a neat way to look at it i suppose, i think we'll try that out 2013-01-15T06:35:16 thanks a lot anyways, you should get back to work :P 2013-01-15T06:35:20 you suppose? :p 2013-01-15T06:35:24 yeah thanks! 2013-01-15T06:35:45 i presume :P 2013-01-15T06:36:16 you can get as fancy as you want with that (ie. knowing who is going to claim which planets and when 2013-01-15T06:36:33 then you go through each planet, work out when it'll be owned (how long for) and sum it all up 2013-01-15T06:37:56 i'd start by writing a bot which first does defensive moves, then offensive or expansionary 2013-01-15T06:38:20 then you can worry about how offensive/expansionary you are etc. by watching it play against similar versions of itself 2013-01-15T06:38:32 and start to worry about redistributing ships (this was quite important) etc. 2013-01-15T06:38:36 then you can worry about trees 2013-01-15T06:38:40 or adaptive stuff etc. 2013-01-15T06:39:24 you have lots of sub problems here 2013-01-15T06:39:38 like which planet to expand to first, which planet to redistribute to 2013-01-15T06:39:40 etc. etc. 2013-01-15T06:39:40 *** epicmonkey has joined #aichallenge 2013-01-15T06:41:21 thanks for all advice mate :) 2013-01-15T06:41:32 are you guys australian? 2013-01-15T06:42:12 of course not, you wouldn't have a course atm if you were 2013-01-15T06:43:19 now back to green's relations :| 2013-01-15T06:45:14 dutch and russian ! 2013-01-15T06:45:39 ahh, I love russians 2013-01-15T06:45:57 but both of us are studying in the netherlands, Vrije Universiteit 2013-01-15T06:46:01 they're very good at stuff 2013-01-15T06:46:10 like drinking vodka 2013-01-15T06:46:21 cheers to that 2013-01-15T06:46:21 that too 2013-01-15T07:08:07 *** Jarro has quit IRC (Quit: Page closed) 2013-01-15T07:12:32 *** G1eb has quit IRC (Ping timeout: 252 seconds) 2013-01-15T07:13:40 antimatroid: still reading log, tcp is here if you haven't found it yet: http://li414-97.members.linode.com/home 2013-01-15T07:17:43 smiley1983: they both left :P 2013-01-15T07:29:33 oh well, if they and 118 others are doing a course involving planetwars, that's awesome, especially if they end up playing on tcp :) 2013-01-15T07:37:40 yep 2013-01-15T07:37:47 now to get them on there :P 2013-01-15T07:37:55 i just did the grossest proof 2013-01-15T07:38:00 have to check it 2013-01-15T07:38:04 but i think i just got it out 2013-01-15T07:38:50 I have a, b, c, p, q, r, t, w, x, y, z, L, R, S as different things in it 2013-01-15T08:42:06 *** antimatroidl has joined #aichallenge 2013-01-15T09:03:56 *** sigh has quit IRC (Remote host closed the connection) 2013-01-15T09:58:08 *** smiley1983 has quit IRC (Quit: leaving) 2013-01-15T09:58:33 *** smiley1983 has joined #aichallenge 2013-01-15T10:28:19 *** antimatroid has quit IRC (Ping timeout: 260 seconds) 2013-01-15T11:03:45 *** btiberi has joined #aichallenge 2013-01-15T11:11:07 *** btiberi has quit IRC (Quit: This computer has gone to sleep) 2013-01-15T11:12:17 *** btiberi has joined #aichallenge 2013-01-15T11:16:20 *** btiberi has quit IRC (Client Quit) 2013-01-15T11:18:55 *** btiberi has joined #aichallenge 2013-01-15T11:20:39 *** mceier has quit IRC (Quit: leaving) 2013-01-15T11:36:03 *** btiberi has quit IRC (Quit: This computer has gone to sleep) 2013-01-15T11:37:51 *** Wren80[work] has quit IRC (Quit: Wren80[work]) 2013-01-15T11:44:13 *** btiberi has joined #aichallenge 2013-01-15T11:46:12 *** btiberi has quit IRC (Client Quit) 2013-01-15T11:47:24 *** btiberi has joined #aichallenge 2013-01-15T11:50:18 *** mleise has joined #aichallenge 2013-01-15T11:50:57 *** mleise has quit IRC (Client Quit) 2013-01-15T12:07:18 *** kilae has joined #aichallenge 2013-01-15T12:07:38 *** epicmonkey has quit IRC (Ping timeout: 245 seconds) 2013-01-15T12:26:41 *** mceier has joined #aichallenge 2013-01-15T12:27:30 *** RagingDave has joined #aichallenge 2013-01-15T12:31:19 *** G1eb has joined #aichallenge 2013-01-15T13:01:42 *** zoranc has joined #aichallenge 2013-01-15T13:01:58 hi all 2013-01-15T13:02:46 i was wondering if there is a running server right now... 2013-01-15T13:06:19 *** foRei has joined #aichallenge 2013-01-15T13:07:54 not sure, I remember smiley1983 being mentioned before for the same reason 2013-01-15T13:08:40 or is there any similar game our there active right now 2013-01-15T13:09:51 do you mean ants or galcon? 2013-01-15T13:11:29 i mean ai game 2013-01-15T13:11:56 ants sounds awesome but any simialar would be fun i guess 2013-01-15T13:13:00 no clue really 2013-01-15T13:13:12 thought you ment galcon, no idea of any server atm 2013-01-15T13:14:19 what is galcon? 2013-01-15T13:15:27 the planet wars ai game 2013-01-15T13:15:34 from 2010 i believe :p 2013-01-15T13:15:43 2010 ai challenge 2013-01-15T13:16:01 *** btiberi_ has joined #aichallenge 2013-01-15T13:16:19 *** btiberi has quit IRC (Read error: Connection reset by peer) 2013-01-15T13:16:37 i see, too bad no active servers right now... 2013-01-15T13:16:56 is there any chalenge planed anytime soon? 2013-01-15T13:17:10 *** epicmonkey has joined #aichallenge 2013-01-15T13:18:13 no idea either, I am doing planet wars one for a course at school at the moment 2013-01-15T13:18:24 but we don't have any servers yet im afraid :( 2013-01-15T13:20:45 thanks for the info! 2013-01-15T13:20:56 you're welcome! :D 2013-01-15T13:26:34 *** zoranc has quit IRC 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2013-01-15T15:49:45 @later tell mleise i see you are making ambush visits to the channel 2013-01-15T15:49:45 mcstar: I come to serve. 2013-01-15T15:49:58 *** mcstar has quit IRC (Client Quit) 2013-01-15T15:59:35 *** kilae has quit IRC (Quit: ChatZilla 0.9.89 [Firefox 18.0/20130104151925]) 2013-01-15T16:05:04 *** G1eb has quit IRC (Ping timeout: 240 seconds) 2013-01-15T16:05:52 *** btiberi has joined #aichallenge 2013-01-15T16:45:29 *** G1eb has joined #aichallenge 2013-01-15T16:48:45 *** antimatroid has joined #aichallenge 2013-01-15T16:54:23 *** thestinger has left #aichallenge ("WeeChat 0.3.9.2") 2013-01-15T16:58:37 *** coeus_ has joined #aichallenge 2013-01-15T17:03:55 *** G1eb has quit IRC (Ping timeout: 246 seconds) 2013-01-15T17:30:54 *** amstan has joined #aichallenge 2013-01-15T17:30:55 *** ChanServ sets mode: +o amstan 2013-01-15T17:31:17 *** foRei has quit IRC (Quit: Bye) 2013-01-15T17:56:54 *** Scooper has quit IRC (Quit: Leaving) 2013-01-15T17:58:38 *** antimatroid has quit 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seconds) 2013-01-15T20:14:35 *** btiberi has quit IRC (Quit: This computer has gone to sleep) 2013-01-15T20:17:39 *** amstan has quit IRC (Quit: Konversation terminated!) 2013-01-15T21:05:14 *** thestinger has joined #aichallenge 2013-01-15T21:10:07 *** btiberi has joined #aichallenge 2013-01-15T21:26:18 *** antimatroid has joined #aichallenge 2013-01-15T21:37:34 *** amstan has joined #aichallenge 2013-01-15T21:37:34 *** ChanServ sets mode: +o amstan 2013-01-15T21:43:59 *** loglog has quit IRC (Ping timeout: 256 seconds) 2013-01-15T21:44:50 *** loglog has joined #aichallenge 2013-01-15T21:58:45 *** antimatroid has quit IRC (Quit: Leaving.) 2013-01-15T21:58:50 *** antimatroid1 has joined #aichallenge 2013-01-15T22:19:04 *** antimatroid1 has quit IRC (Ping timeout: 240 seconds) 2013-01-15T22:40:04 *** Chris_0076 has joined #aichallenge 2013-01-15T23:10:27 *** thestinger has quit IRC (Quit: WeeChat 0.3.9.2) 2013-01-15T23:26:31 *** btiberi has quit IRC (Quit: This computer has gone to sleep) 2013-01-15T23:30:13 *** thestinger has joined #aichallenge 2013-01-15T23:34:10 *** smiley1983 has quit IRC (Ping timeout: 246 seconds) 2013-01-15T23:34:28 *** smiley1983 has joined #aichallenge 2013-01-15T23:43:42 contestbot: later tell G1eb info about acrtive tcp server is here: http://forums.aichallenge.org/viewtopic.php?f=3&t=3641 2013-01-15T23:43:42 smiley1983: OK 2013-01-15T23:44:03 contestbot: later tell zoranc info about active tcp server is here: http://forums.aichallenge.org/viewtopic.php?f=3&t=3641 2013-01-15T23:44:03 smiley1983: As you wish. 2013-01-15T23:44:53 *** abhaha has joined #aichallenge 2013-01-15T23:45:39 contestbot: later tell abhaha does contestbot actually deliver these messages? 2013-01-15T23:45:39 smiley1983: Aye, aye, sir 2013-01-15T23:45:58 *** abhaha has joined #aichallenge 2013-01-15T23:47:04 Seems so, but seems to deliver them personally now, rather than within this channel 2013-01-15T23:47:09 *** abhaha has quit IRC (Client Quit) 2013-01-15T23:51:12 contestbot: help 2013-01-15T23:51:12 smiley1983: (help [] []) -- This command gives a useful description of what does. is only necessary if the command is in more than one plugin. 2013-01-15T23:51:22 contestbot: commands 2013-01-15T23:51:22 smiley1983: action, add, alert, alias, announce, announce add, announce list, announce remove, any, aol, apply, apropos, at, author, azn, ban add, ban list, ban remove, base, binary, bold, cache, calc, call, capabilities, capability add, capability list, capability remove, capability set, capability setdefault, capability unset, capitalize, change, changename, channel, channels, channelstats, chr, cmd, (5 more messages) 2013-01-15T23:52:25 contestbot: more 2013-01-15T23:52:25 smiley1983: coin, color, colorize, command, commands, concat, config, connect, contributors, convert, countargs, cpu, crypt, ctime, cut, cycle, decode, default, defaultcapability, defaultplugin, dehalfop, deop, devoice, dice, dict, dictionaries, disable, disconnect, dns, do, doctype, driver, echo, eightball, elapsed, enable, encode, errno, export, fetch, field, fight, fit, flush, forget, format, (4 more messages) 2013-01-15T23:52:50 contestbot: more 2013-01-15T23:52:50 smiley1983: fortune, game, get, ghost, gnu, google, grab, halfop, headers, hebrew, help, hexip, hexlify, hostmask, hostmask add, hostmask list, hostmask remove, icalc, identify, ignore, ignore add, ignore list, ignore remove, info, insert, invite, ircquote, jeffk, join, kban, key, kick, last, latency, learn, leet, len, levenshtein, limit, list, lithp, ln, load, lobotomy add, lobotomy list, lobotomy (3 more messages) 2013-01-15T23:52:58 contestbot: more 2013-01-15T23:52:58 smiley1983: remove, lock, logmark, lower, lucky, match, md5, mode, moderate, monologue, more, morse, net, netcraft, networks, news, next, nick, nicks, note, notes, notice, old, op, ord, outfilter, part, password, phonebook, pid, ping, plugin, plugins, predict, private, processes, quit, quote, rainbow, random, rank, rankings, re, reconnect, redo, register, reload, remove, rename, reorder, repeat, (2 more messages) 2013-01-15T23:53:04 contestbot: more 2013-01-15T23:53:04 smiley1983: replace, replies, reply, repr, restore, reverse, rot13, roulette, rpn, rss, sample, say, scramble, search, seconds, seen, send, separator, server, set, set password, set secure, setpriority, sha, shrink, shuffle, since, size, soundex, source, spell, spellit, squish, stats, status, stripcolor, success, supa1337, swap, synonym, tell, threads, time, tiny, title, todo, topic, translate, unban, (1 more message) 2013-01-15T23:53:09 contestbot: more 2013-01-15T23:53:09 smiley1983: unbinary, underline, undo, undup, ungrab, unhexlify, unidentify, units, uniud, unload, unlock, unmoderate, unmorse, unregister, unrename, unsend, until, upkeep, upper, uptime, urlquote, urlunquote, user, username, version, voice, whatis, whoami, whois, wtf, x0, xor, and xrl 2013-01-15T23:53:19 contestbot: help tell 2013-01-15T23:53:19 smiley1983: (tell ) -- Tells the whatever is. Use nested commands to your benefit here. 2013-01-15T23:53:39 contesbot: help later 2013-01-15T23:53:50 contestbot: help later 2013-01-15T23:53:50 smiley1983: Error: There is no command "later". 2013-01-15T23:53:58 contestbot: help later tell 2013-01-15T23:53:58 smiley1983: (later tell ) -- Tells the next time is in seen. can contain wildcard characters, and the first matching nick will be given the note. 2013-01-15T23:54:50 contestbot: help xor 2013-01-15T23:54:50 smiley1983: (xor ) -- Returns XOR-encrypted with . See http://www.yoe.org/developer/xor.html for information about XOR encryption.