2013-03-24T00:26:15 *** SoldierA1tEater has quit IRC (Read error: Connection reset by peer) 2013-03-24T00:26:23 *** SoldierAntEater has joined #aichallenge 2013-03-24T02:13:13 *** thestinger has quit IRC (Quit: WeeChat 0.4.0) 2013-03-24T02:24:15 *** amstan_ has quit IRC (Ping timeout: 258 seconds) 2013-03-24T02:35:48 *** ronchaine has joined #aichallenge 2013-03-24T04:28:19 *** thestinger has joined #aichallenge 2013-03-24T04:31:37 *** epicmonkey has joined #aichallenge 2013-03-24T05:23:13 *** iglo has joined #aichallenge 2013-03-24T05:51:00 *** kilae has joined #aichallenge 2013-03-24T06:04:11 *** thestinger has quit IRC (Quit: WeeChat 0.4.0) 2013-03-24T06:04:30 *** Accoun has quit IRC (Remote host closed the connection) 2013-03-24T06:05:40 *** Accoun has joined #aichallenge 2013-03-24T06:15:55 *** chris__0076 has joined #aichallenge 2013-03-24T06:19:03 *** Chris_0076 has quit IRC (Ping timeout: 256 seconds) 2013-03-24T07:11:19 *** dvladim has joined #aichallenge 2013-03-24T07:11:37 *** coeus has joined #aichallenge 2013-03-24T07:20:12 *** mcstar has joined #aichallenge 2013-03-24T07:30:54 *** dvladim has quit IRC (Ping timeout: 258 seconds) 2013-03-24T08:07:17 @later tell thestinger check the post, i added a templated version 2013-03-24T08:07:17 mcstar: Ready to serve, my lord. 2013-03-24T08:07:42 *** epicmonkey has quit IRC (Ping timeout: 258 seconds) 2013-03-24T08:16:14 *** iglo has quit IRC (Remote host closed the connection) 2013-03-24T08:35:42 *** dvladim has joined #aichallenge 2013-03-24T08:44:12 *** dvladim has quit IRC (Ping timeout: 240 seconds) 2013-03-24T08:57:48 *** Accoun has quit IRC () 2013-03-24T09:04:03 *** Accoun has joined #aichallenge 2013-03-24T09:51:10 *** Accoun has quit IRC () 2013-03-24T10:16:24 *** HornyReaper has joined #aichallenge 2013-03-24T10:21:47 *** sigh has quit IRC (Remote host closed the connection) 2013-03-24T10:31:25 *** Accoun has joined #aichallenge 2013-03-24T11:54:15 *** smiley1983 has quit IRC (Ping timeout: 258 seconds) 2013-03-24T12:35:24 *** epicmonkey has joined #aichallenge 2013-03-24T12:40:32 mcstar: i've been thinking about reviving a board game that my dad and uncle once designed and fabricated in the late 80s that ended up not doing very well commercially. trying to find a good description of the game that is not their patent (yes it's patented, but i wouldn't have any trouble with that) 2013-03-24T12:41:10 you want to make another run commercially? 2013-03-24T12:41:35 or just for this game 2013-03-24T12:41:39 its the latter 2013-03-24T12:41:41 not commercially 2013-03-24T12:41:59 an electronic revival 2013-03-24T12:42:04 *digital 2013-03-24T12:42:50 can't seem to find any detailed descriptions other than the wordy patent http://www.patentgenius.com/patent/5037107.html 2013-03-24T12:43:21 i'll give a summary 2013-03-24T12:43:30 the images in the patent are helpful at least 2013-03-24T12:43:37 ok 2013-03-24T12:44:32 the board is basically a layer of metal with holes punched in it between two layers of thick plastic with holes in the same location slightly wider so that you can see a rim of metal if you look into one 2013-03-24T12:44:58 and the plastic has some colored paint around the holes and some lines connecting some of them in some configuration 2013-03-24T12:45:10 some of the lines are directed (with arrows) and some are not 2013-03-24T12:45:19 each player has a collection of pieces 2013-03-24T12:45:47 the pieces have magnets on their bases so that they stick to the metal, but some of them are positive and some of them are negative 2013-03-24T12:46:13 the board is vertical, so each player can't see which pieces the other player puts on the board, only their locations 2013-03-24T12:46:46 if two pieces of the same charge are put in the same hole, the one that was there already is repelled out of the hole and falls off the board 2013-03-24T12:47:31 is this some contraint solving? 2013-03-24T12:47:32 players can start their pieces from the bottom of the board and can move them around based on the lines that are painted on 2013-03-24T12:47:37 constraint* 2013-03-24T12:47:55 there are three special holes in the middle which, if a piece reaches them, means that you can retire that piece 2013-03-24T12:48:03 if a piece is knocked out, it has to start over 2013-03-24T12:48:11 once you have retired all your units, you win 2013-03-24T12:48:43 there is contraint solving only in the usual sense that many strategy games involve some form of constraint solving 2013-03-24T12:49:30 the real trick is that you have to make good guesses about what polarity your opponent's pieces have in order to make good decisions 2013-03-24T12:49:57 (and as a human another challenge is remembering polarities after discovering them, but of course this is not difficult for a computer) 2013-03-24T12:51:22 hm 2013-03-24T12:51:24 so the main reason i bring this game up is that i mentally combined it with lights out when you brought that up 2013-03-24T12:51:42 i see 2013-03-24T12:51:43 each player has some pieces which have a charge (or color, if you will) 2013-03-24T12:52:00 and as they move around, they change the colors of their adjacent positions 2013-03-24T12:52:21 and if the new color matches any players on them, they are eliminated or knocked off or something 2013-03-24T12:52:35 well, it would not think of a double-faced board 2013-03-24T12:52:38 maybe each player can just have all of one color units 2013-03-24T12:52:40 no 2013-03-24T12:52:45 this is single-faced 2013-03-24T12:53:13 arent the 2 players look at different faces of the triangle? 2013-03-24T12:53:13 it's just that instead of being able to pick any square to toggle, you have to move a unit, instead 2013-03-24T12:53:23 i'm talking about a new game now, sorry 2013-03-24T12:53:35 yes, in polaritease, they see different sides of the board 2013-03-24T12:53:50 and you dont want that for the computer game? 2013-03-24T12:54:26 i kind of think it would need some adapting to make it more fun in this context 2013-03-24T12:54:27 im sure there is enough material to whip up a contest 2013-03-24T12:54:47 just get the damn organizational issues straight :) 2013-03-24T12:54:49 it's great as a board game but possibly quite boring as an ai game 2013-03-24T12:55:19 maybe i'm wrong though 2013-03-24T12:55:48 i just lost something in my thesis... 2013-03-24T12:55:51 bit annoyed atm 2013-03-24T12:55:55 :\ 2013-03-24T13:00:19 hmm 2013-03-24T13:00:43 i thought of an awful, unrelated idea. let me brainstorm a little and then i'll try describing it here 2013-03-24T13:00:57 im in 2013-03-24T13:11:58 jmcarthur: today, im viral advertising my blog, make sure to check it out :) http://liquid-phynix.github.com/ 2013-03-24T13:12:10 soon there will be haskell content too 2013-03-24T13:12:17 (but not for you, just beginners like me0 2013-03-24T13:12:53 alright, this is a combat game for many players at once 2013-03-24T13:12:59 each player starts with N units 2013-03-24T13:13:09 and also N worth of ammunition 2013-03-24T13:13:22 one unit of ammunitation is enough to kill one fighter 2013-03-24T13:13:55 the problem is that there are different kinds of ammunition required to attack each player's units 2013-03-24T13:14:10 and the ammunition you start out with is only the kind that can attack your own units 2013-03-24T13:14:25 so in order to actually attack anybody, you must trade some of your ammunition for different ammunition 2013-03-24T13:15:28 to make trades you make public offers of the form: I would like to receive up to yQty of ammunition Y at a cost of no more than xQty of ammunition X per Y 2013-03-24T13:15:30 or something like that 2013-03-24T13:15:43 and the server matches your offers up with other players' offers appropriately 2013-03-24T13:15:44 are all of my units different from the enemy's units? 2013-03-24T13:15:50 yes 2013-03-24T13:16:02 all your units are the same (let's call it "color") 2013-03-24T13:16:03 haha 2013-03-24T13:16:10 and they can only be attacked by the same color ammunition 2013-03-24T13:16:12 that smells like arbitrage 2013-03-24T13:16:16 :D 2013-03-24T13:16:20 indeed 2013-03-24T13:16:58 "last man standing" obviously can't work, since your strategy would be to just never trade then 2013-03-24T13:17:01 jmcarthur: did you guys get anywhere with that in house contest? 2013-03-24T13:17:07 it needs to be point based or something 2013-03-24T13:17:27 well, we are still doing something similar as a contest among interns. nothing public (yet?) 2013-03-24T13:18:00 it's gamified in the sense that all trading is kind of gamified, but it's not really like the games we aichallengers typically do right now 2013-03-24T13:18:21 i haven't tried to move forward with public stuff yet 2013-03-24T13:18:26 they are more like the real thing you would do anyways? 2013-03-24T13:18:33 closer, at least 2013-03-24T13:19:01 i really like this idea i just had. i like that in order to win you have to put yourself at greater risk 2013-03-24T13:19:14 by giving away the only thing that can kill your units 2013-03-24T13:20:27 i would choose peace 2013-03-24T13:20:49 your score goes up by killing other units :P 2013-03-24T13:20:59 but i wouldnt die! 2013-03-24T13:21:07 but you would lose 2013-03-24T13:21:07 since they coudlnt kill me 2013-03-24T13:21:14 unless everybody did it 2013-03-24T13:21:19 no, because the other players would od the same 2013-03-24T13:21:32 it is the rational behavior 2013-03-24T13:21:35 is that really the nash equilibrium? 2013-03-24T13:21:54 ask antimatroid 2013-03-24T13:22:13 what if instead of public offers you could make private offers to specific players? 2013-03-24T13:22:51 well, i would definitely feel around 2013-03-24T13:22:56 then you could initially trade with players whose units are farther away from you in the hopes of eventually being to able to trade something for ammunition that is good against the units close to you 2013-03-24T13:23:12 the more distant units being less of a threat, of course 2013-03-24T13:23:33 how many variables are going to be? 2013-03-24T13:23:38 assests and distance? 2013-03-24T13:23:42 assets* 2013-03-24T13:24:32 oh i realize i've been referring to ammunition quantities as "units", but i think it should be clear that they can be subdivided 2013-03-24T13:24:46 maybe they should still be units, just something like it takes 100 units to kill a fighter 2013-03-24T13:25:09 by variables you mean the game parameters? 2013-03-24T13:25:13 yeah 2013-03-24T13:25:35 actually, what represents the game state 2013-03-24T13:25:55 ah 2013-03-24T13:25:56 let's see 2013-03-24T13:26:06 there's some game map, maybe with obstacles or something 2013-03-24T13:26:23 there are some units, each of which belongs to a player, at some locations on the map 2013-03-24T13:26:33 each player has an inventory of different colors of ammunitions 2013-03-24T13:26:54 hmm 2013-03-24T13:27:07 i guess that basically describes the state. now for the state transitions 2013-03-24T13:27:42 on each turn, each unit can either move N/S/E/W or attack another unit (maybe only adjacent units or maybe within some range, not sure) 2013-03-24T13:27:51 also, each player can try to make some trades 2013-03-24T13:28:20 and the trades are actually performed simultaneously with the unit moves i think 2013-03-24T13:29:07 does that seem to be exhaustive enough of an explanation to think about? 2013-03-24T13:29:34 the trading obviously can get complicated because you have to describe an order matching engine, but i think the rest is pretty straightforward 2013-03-24T13:30:10 i guess even the order matching is simple since it's synchronous here 2013-03-24T13:31:52 not a bad idea 2013-03-24T13:32:24 maybe there could be some designated spot on the map which if you hold it for N turns you just win 2013-03-24T13:32:32 king of the hill style 2013-03-24T13:33:59 i like that. it basically gives players a mutual incentive to trade 2013-03-24T13:34:06 now getting complicated... 2013-03-24T13:34:25 ah i change my mind 2013-03-24T13:34:32 if you never traded and manage to get on the hill you just win 2013-03-24T13:34:42 i guess we should try it out to see if it is good enough or not 2013-03-24T13:34:43 and that's what everybody would try first 2013-03-24T13:34:50 but that would mean exclusion from the contest 2013-03-24T13:35:03 i'm fine with that as long as i get to play on the tcp server 2013-03-24T13:37:57 i would like to enter the next contest 2013-03-24T13:38:12 maybe helping in organizing it is more fun, idk 2013-03-24T13:38:14 well so would i, but somebody has to take the reigns, too :\ 2013-03-24T13:42:51 i don't like the point-based scoring system. it makes it too easy to valuate ammunition 2013-03-24T13:46:52 i guess it would be an improvement if instead of starting out with ammunition that matches your color you start out with a variety of ammunition and none of your own color 2013-03-24T13:47:15 then you can start with guns blazing and these issues of equilibrium are harder to bump into 2013-03-24T13:48:28 ah, and there's the interesting twist that you want to buy your own color as a defensive measure, except when you need to sell it in order to make some offensive moves 2013-03-24T13:52:36 so you just got rid of you initial 'great idea' 2013-03-24T13:52:39 your 2013-03-24T13:53:43 jmcarthur: if someone had ammo that could kill me, and i wanted to buy, that someone would just kill me with it :) 2013-03-24T13:54:31 mcstar: not if they are across the map and need a different ammo 2013-03-24T13:54:52 but how could they trade if they are across the map? 2013-03-24T13:54:58 there are pulley cars? 2013-03-24T13:55:08 the trading occurs off-map, or at least that was the initial idea 2013-03-24T13:55:17 physical location wouldn't matter 2013-03-24T13:55:24 it's the player that has an inventory, not the units 2013-03-24T13:55:26 it should, shouldnt it? 2013-03-24T13:55:36 ammunition is not something you order through mail 2013-03-24T13:55:45 it's a game :P 2013-03-24T13:55:49 XD 2013-03-24T13:56:10 haskell-blah can be really weird sometimes 2013-03-24T13:56:10 it's already silly that ammunition has to match your color in order to have any effect on you 2013-03-24T13:56:29 yeah... 2013-03-24T13:56:34 i rarely read it 2013-03-24T14:16:32 *** amstan_ has joined #aichallenge 2013-03-24T14:16:32 *** ChanServ sets mode: +o amstan_ 2013-03-24T14:55:58 *** thestinger has joined #aichallenge 2013-03-24T15:13:42 *** janzert has left #aichallenge 2013-03-24T15:31:33 thestinger: hey 2013-03-24T15:31:42 \o 2013-03-24T15:31:50 got the message? 2013-03-24T15:32:07 message? 2013-03-24T15:32:19 yeah, i @later told you something 2013-03-24T15:33:06 thestinger: it was too easy, i didnt even need variadic templates 2013-03-24T15:33:17 check the post 2013-03-24T15:33:19 oh, no it didn't tell me 2013-03-24T15:33:26 @list later 2013-03-24T15:33:26 thestinger: notes, remove, and tell 2013-03-24T15:33:29 @notes 2013-03-24T15:33:29 thestinger: Error: I have no notes waiting to be delivered. 2013-03-24T15:33:32 ;\ 2013-03-24T15:39:38 *** HornyReaper has quit IRC (Ping timeout: 258 seconds) 2013-03-24T15:53:38 mcstar: the same post as before? 2013-03-24T16:02:54 *** [1]Sundeep <[1]Sundeep!HydraIRC@124.125.24.125> has joined #aichallenge 2013-03-24T16:08:55 thestinger: yes 2013-03-24T16:09:00 i extended it 2013-03-24T16:14:07 *** [1]Sundeep <[1]Sundeep!HydraIRC@124.125.24.125> has quit IRC (Quit: HydraIRC -> http://www.hydrairc.com <- Po-ta-to, boil em, mash em, stick em in a stew.) 2013-03-24T16:14:27 *** mceier has quit IRC (Quit: leaving) 2013-03-24T16:14:51 *** mceier has joined #aichallenge 2013-03-24T16:29:51 *** epicmonkey has quit IRC (Ping timeout: 258 seconds) 2013-03-24T16:58:05 *** HornyReaper has joined #aichallenge 2013-03-24T17:28:29 *** kilae has quit IRC (Quit: ChatZilla 0.9.90 [Firefox 19.0.2/20130307023931]) 2013-03-24T17:46:37 *** mikinbing has joined #aichallenge 2013-03-24T17:47:38 what is this 2013-03-24T17:48:39 == ture 2013-03-24T17:48:51 whois == mikinbing 2013-03-24T17:48:54 alskjdfasd 2013-03-24T17:49:02 *** mikinbing has left #aichallenge 2013-03-24T17:49:21 *** mikinbing has joined #aichallenge 2013-03-24T17:50:35 *** mcstar has quit IRC (Quit: mcstar) 2013-03-24T17:53:48 *** mikinbing has quit IRC (Ping timeout: 245 seconds) 2013-03-24T17:54:54 *** sigh has joined #aichallenge 2013-03-24T18:00:59 *** sigh has quit IRC (Remote host closed the connection) 2013-03-24T18:04:06 *** antimatroidl has joined #aichallenge 2013-03-24T18:32:35 *** chris__0076 has quit IRC (Remote host closed the connection) 2013-03-24T19:02:09 *** HornyReaper has quit IRC (Quit: Ex-Chat) 2013-03-24T19:10:36 *** SoldierA1tEater has joined #aichallenge 2013-03-24T19:12:45 *** Cyndre__ has joined #aichallenge 2013-03-24T19:13:20 *** bqf has quit IRC (Ping timeout: 245 seconds) 2013-03-24T19:13:25 *** Cyndre_ has quit IRC (Ping timeout: 248 seconds) 2013-03-24T19:13:46 *** antimatroidl1 has joined #aichallenge 2013-03-24T19:14:50 *** coeus has quit IRC (Ping timeout: 264 seconds) 2013-03-24T19:15:00 *** mceier has quit IRC (Ping timeout: 245 seconds) 2013-03-24T19:15:03 *** antimatroidl has quit IRC (Ping timeout: 246 seconds) 2013-03-24T19:15:04 *** SoldierAntEater has quit IRC (Ping timeout: 246 seconds) 2013-03-24T19:15:40 *** a1k0n has joined #aichallenge 2013-03-24T19:16:05 *** mceier has joined #aichallenge 2013-03-24T19:19:24 *** Redgis_ has joined #aichallenge 2013-03-24T19:19:56 *** ronchamon has joined #aichallenge 2013-03-24T19:20:33 *** thestinger has quit IRC (*.net *.split) 2013-03-24T19:20:34 *** Quix0te has quit IRC (*.net *.split) 2013-03-24T19:20:34 *** raedwulf has quit IRC (*.net *.split) 2013-03-24T19:23:47 *** KokaKiwi has quit IRC (Ping timeout: 248 seconds) 2013-03-24T19:23:47 *** a1k0n_ has quit IRC (Ping timeout: 248 seconds) 2013-03-24T19:23:47 *** Redgis has quit IRC (Ping timeout: 248 seconds) 2013-03-24T19:23:47 *** ronchaine has quit IRC (Ping timeout: 248 seconds) 2013-03-24T19:23:56 *** loglog has quit IRC (*.net *.split) 2013-03-24T19:23:56 *** cyphase has quit IRC (*.net *.split) 2013-03-24T19:24:27 *** bqf_ has joined #aichallenge 2013-03-24T19:24:59 *** Koka has joined #aichallenge 2013-03-24T19:27:30 *** cyphase_ has joined #aichallenge 2013-03-24T19:28:59 *** thestinger has joined #aichallenge 2013-03-24T19:28:59 *** raedwulf has joined #aichallenge 2013-03-24T19:29:40 *** thestinger is now known as Guest25926 2013-03-24T19:30:29 *** Guest25926 is now known as thestinger 2013-03-24T19:30:37 *** thestinger has joined #aichallenge 2013-03-24T19:33:06 *** antimatroidl1 has quit IRC (Quit: Leaving.) 2013-03-24T19:33:33 *** cyphase_ has quit IRC (Max SendQ exceeded) 2013-03-24T19:34:02 *** swaffles has quit IRC (Ping timeout: 272 seconds) 2013-03-24T19:34:43 *** yoden has quit IRC (Ping timeout: 264 seconds) 2013-03-24T19:35:26 *** swaffles_ has joined #aichallenge 2013-03-24T19:35:48 *** yoden has joined #aichallenge 2013-03-24T19:36:37 *** cyphase__ has joined #aichallenge 2013-03-24T19:40:46 *** sevikkk has quit IRC (Ping timeout: 264 seconds) 2013-03-24T19:45:06 *** swaffles has joined #aichallenge 2013-03-24T19:48:00 *** sh4wn has quit IRC (*.net *.split) 2013-03-24T19:48:35 *** sh4wn has joined #aichallenge 2013-03-24T19:52:51 *** swaffles_ has quit IRC (*.net *.split) 2013-03-24T19:52:58 *** bqf_ has quit IRC (*.net *.split) 2013-03-24T19:53:13 *** mattswe has quit IRC (*.net *.split) 2013-03-24T19:53:21 *** JamesMG has quit IRC (*.net *.split) 2013-03-24T19:53:42 *** bqf has joined #aichallenge 2013-03-24T19:54:36 *** cyphase__ is now known as cyphase 2013-03-24T20:06:16 *** contestbot has joined #aichallenge 2013-03-24T20:06:16 *** ChanServ sets mode: +o contestbot 2013-03-24T20:10:26 *** Koka is now known as KokaKiwi 2013-03-24T20:17:21 *** Quix0te has joined #aichallenge 2013-03-24T20:17:32 *** Cyndre__ has quit IRC (Ping timeout: 245 seconds) 2013-03-24T20:17:48 *** Cyndre__ has joined #aichallenge 2013-03-24T20:22:58 *** JamesMG has quit IRC (*.net *.split) 2013-03-24T20:23:05 *** JamesMG has joined #aichallenge 2013-03-24T20:24:27 *** skyj has quit IRC (*.net *.split) 2013-03-24T20:29:33 *** SoldierAntEater has joined #aichallenge 2013-03-24T20:29:33 *** SoldierA1tEater has quit IRC (Read error: Connection reset by peer) 2013-03-24T20:33:53 *** SoldierAntEater has quit IRC (Ping timeout: 256 seconds) 2013-03-24T20:34:45 *** AlliedEnvy has quit IRC (*.net *.split) 2013-03-24T20:34:45 *** rofer has quit IRC (*.net *.split) 2013-03-24T20:38:55 *** sdfsdsfd has joined #aichallenge 2013-03-24T20:39:21 *** SoldierAntEater has joined #aichallenge 2013-03-24T20:39:34 *** Accoun has quit IRC (Ping timeout: 258 seconds) 2013-03-24T20:45:22 *** AlliedEnvy has joined #aichallenge 2013-03-24T20:45:22 *** rofer has joined #aichallenge 2013-03-24T20:46:21 *** skyj has joined #aichallenge 2013-03-24T21:04:49 *** wentam_ has joined #aichallenge 2013-03-24T21:07:48 *** wentam has quit IRC (Ping timeout: 258 seconds) 2013-03-24T21:08:12 *** raedwulf has quit IRC (Ping timeout: 252 seconds) 2013-03-24T21:08:12 *** thestinger has quit IRC (Ping timeout: 252 seconds) 2013-03-24T21:08:12 *** raedwulf has joined #aichallenge 2013-03-24T21:08:51 *** thestinger has joined #aichallenge 2013-03-24T21:09:56 *** sh4wn has quit IRC (*.net *.split) 2013-03-24T21:13:16 *** sh4wn has joined #aichallenge 2013-03-24T21:20:01 *** thestinger1 has joined #aichallenge 2013-03-24T21:20:54 *** thestinger has quit IRC (Client Quit) 2013-03-24T21:20:54 *** raedwulf has quit IRC (Ping timeout: 252 seconds) 2013-03-24T21:20:54 *** raedwulf has joined #aichallenge 2013-03-24T21:20:59 *** thestinger1 is now known as thestinger 2013-03-24T21:23:00 *** swaffles_ has joined #aichallenge 2013-03-24T21:24:00 *** binw_ has joined #aichallenge 2013-03-24T21:28:02 *** binw has quit IRC (*.net *.split) 2013-03-24T21:28:02 *** sevikkk has quit IRC (*.net *.split) 2013-03-24T21:28:02 *** swaffles has quit IRC (*.net *.split) 2013-03-24T21:31:07 *** thestinger has quit IRC (Ping timeout: 256 seconds) 2013-03-24T21:31:34 *** amstan has joined #aichallenge 2013-03-24T21:31:34 *** ChanServ sets mode: +o amstan 2013-03-24T21:31:46 *** thestinger has joined #aichallenge 2013-03-24T21:33:10 *** raedwulf has quit IRC (*.net *.split) 2013-03-24T21:33:13 *** Areks has quit IRC (*.net *.split) 2013-03-24T21:33:13 *** ermau has quit IRC (*.net *.split) 2013-03-24T21:33:44 *** sh4wn has quit IRC (*.net *.split) 2013-03-24T21:35:12 *** amstan_ has quit IRC (Ping timeout: 260 seconds) 2013-03-24T21:37:05 *** thestinger has quit IRC (Ping timeout: 256 seconds) 2013-03-24T21:37:39 *** binw_ has quit IRC (Ping timeout: 258 seconds) 2013-03-24T21:38:12 *** sevikkk has joined #aichallenge 2013-03-24T21:38:17 *** amstan has quit IRC (Write error: Broken pipe) 2013-03-24T21:38:53 *** sh4wn has joined #aichallenge 2013-03-24T21:41:02 *** Areks has joined #aichallenge 2013-03-24T21:41:02 *** ermau has joined #aichallenge 2013-03-24T21:41:14 *** mattswe has joined #aichallenge 2013-03-24T21:41:18 *** foRei has joined #aichallenge 2013-03-24T21:41:35 *** raedwulf has joined #aichallenge 2013-03-24T21:44:20 *** binw has joined #aichallenge 2013-03-24T21:45:52 *** sh4wn has joined #aichallenge 2013-03-24T21:47:40 *** foRei has quit IRC (Ping timeout: 256 seconds) 2013-03-24T21:50:26 *** thestinger has joined #aichallenge 2013-03-24T21:50:49 *** thestinger is now known as Guest73927 2013-03-24T21:51:03 *** foRei has joined #aichallenge 2013-03-24T21:56:13 *** thestinger1 has joined #aichallenge 2013-03-24T21:56:36 *** ermau has quit IRC (Ping timeout: 264 seconds) 2013-03-24T21:56:57 *** ermau has joined #aichallenge 2013-03-24T22:00:23 *** foRei has quit IRC (Read error: Connection reset by peer) 2013-03-24T22:00:23 *** Guest73927 has quit IRC (Ping timeout: 256 seconds) 2013-03-24T22:01:14 *** foRei has joined #aichallenge 2013-03-24T22:02:04 *** raedwulf has quit IRC (*.net *.split) 2013-03-24T22:02:28 *** thestinger1 is now known as thestinger 2013-03-24T22:02:37 *** Areks has quit IRC (*.net *.split) 2013-03-24T22:02:38 *** sh4wn has quit IRC (*.net *.split) 2013-03-24T22:07:40 *** ermau has quit IRC (Ping timeout: 258 seconds) 2013-03-24T22:07:40 *** mattswe has quit IRC (Ping timeout: 258 seconds) 2013-03-24T22:09:40 *** Areks has joined #aichallenge 2013-03-24T22:10:07 *** ermau_ has joined #aichallenge 2013-03-24T22:11:06 *** raedwulf has joined #aichallenge 2013-03-24T22:13:20 *** mattswe has joined #aichallenge 2013-03-24T22:14:01 *** sh4wn has joined #aichallenge 2013-03-24T22:27:13 *** Areks has quit IRC (*.net *.split) 2013-03-24T22:33:15 *** mattswe has quit IRC (*.net *.split) 2013-03-24T22:34:40 *** thestinger1 has joined #aichallenge 2013-03-24T22:34:44 *** raedwulf has quit IRC (Ping timeout: 252 seconds) 2013-03-24T22:34:44 *** raedwulf has joined #aichallenge 2013-03-24T22:35:05 *** thestinger is now known as Guest63329 2013-03-24T22:35:16 *** thestinger1 is now known as thestinger 2013-03-24T22:35:30 *** sh4wn has quit IRC (*.net *.split) 2013-03-24T22:35:56 *** sh4wn has joined #aichallenge 2013-03-24T22:36:12 *** Guest63329 has quit IRC (Ping timeout: 256 seconds) 2013-03-24T22:39:34 *** thestinger1 has joined #aichallenge 2013-03-24T22:40:06 *** thestinger has quit IRC (Disconnected by services) 2013-03-24T22:42:41 *** antimatroid has quit IRC (Ping timeout: 256 seconds) 2013-03-24T22:44:56 *** ermau_ has quit IRC (Ping timeout: 264 seconds) 2013-03-24T22:45:51 *** antimatroid has joined #aichallenge 2013-03-24T22:45:57 *** foRei has quit IRC (Read error: Connection reset by peer) 2013-03-24T22:45:58 *** foRei has joined #aichallenge 2013-03-24T22:46:33 *** thestinger1 is now known as thestinger 2013-03-24T22:47:23 *** raedwulf has quit IRC (Ping timeout: 252 seconds) 2013-03-24T22:47:23 *** raedwulf has joined #aichallenge 2013-03-24T22:55:52 *** floWenoL_ has joined #aichallenge 2013-03-24T22:58:56 *** floWenoL has quit IRC (Ping timeout: 252 seconds) 2013-03-24T23:05:19 *** floWenoL_ has quit IRC (Ping timeout: 264 seconds) 2013-03-24T23:05:46 *** floWenoL has joined #aichallenge 2013-03-24T23:05:49 *** foRei has quit IRC (Ping timeout: 256 seconds) 2013-03-24T23:05:49 *** foRei has joined #aichallenge 2013-03-24T23:06:49 *** raedwulf has quit IRC (Ping timeout: 252 seconds) 2013-03-24T23:06:49 *** raedwulf has joined #aichallenge 2013-03-24T23:30:49 *** foRei has quit IRC (Quit: Bye) 2013-03-24T23:58:14 *** raedwulf has quit IRC (*.net *.split)