2013-04-14T00:46:21 *** antimatroidl has quit IRC (Quit: Leaving.) 2013-04-14T02:04:43 *** chb0b has joined #aichallenge 2013-04-14T02:46:37 *** Accoun has quit IRC () 2013-04-14T02:51:23 *** sevikkk has quit IRC (Quit: Leaving.) 2013-04-14T04:37:17 *** ivan`` has quit IRC (Quit: ERC Version 5.3 (IRC client for Emacs)) 2013-04-14T04:49:12 *** epicmonkey has joined #aichallenge 2013-04-14T05:01:19 *** ivan`` has joined #aichallenge 2013-04-14T05:16:52 *** UncleVasya has joined #aichallenge 2013-04-14T05:17:42 *** kilae has joined #aichallenge 2013-04-14T05:30:54 *** sevikkk has joined #aichallenge 2013-04-14T05:33:56 *** sevikkk has quit IRC (Read error: Connection reset by peer) 2013-04-14T05:34:10 *** sevikkk has joined #aichallenge 2013-04-14T06:02:09 *** UncleVasya has quit IRC (Read error: Connection reset by peer) 2013-04-14T06:29:56 *** coeus_ has joined #aichallenge 2013-04-14T06:34:22 *** UncleVasya has joined #aichallenge 2013-04-14T06:47:28 *** chris__0076 has joined #aichallenge 2013-04-14T06:47:37 *** Chris_0076 has quit IRC (Read error: Connection reset by peer) 2013-04-14T06:54:35 *** epicmonkey has quit IRC (Ping timeout: 258 seconds) 2013-04-14T07:03:31 *** RagingDave has joined #aichallenge 2013-04-14T07:17:22 *** Scooper has joined #aichallenge 2013-04-14T07:37:52 *** Accoun has joined #aichallenge 2013-04-14T08:47:06 *** foRei has joined #aichallenge 2013-04-14T09:41:41 UncleVasya: Am I right in remembering that you made this map? It produces some awesome replays. :) http://li414-97.members.linode.com:2080/replay.42764 2013-04-14T09:46:01 smiley1983: on, it was one of the maps I kept in CoolUserMaps folder during contest 2013-04-14T09:46:18 and send them to you 2013-04-14T09:47:19 heh, indeed greate replay 2013-04-14T09:47:25 *great 2013-04-14T09:57:18 i remember this map was a hard one for my bot because of its size :) After some amount of time most of his ants were freezed (my BFS couldn't handle such area). 2013-04-14T10:10:12 UncleVasya: I was (slightly) disappointed when they reduced the maximum map size, my bot handled the huge maps better than most 2013-04-14T10:12:55 The majority of my BFS operations were across coarse-grained pathfinding nodes (resulting in some odd small-scale pathfinding decisions, but rapid routing of many ants across large areas) 2013-04-14T10:13:30 I loved the Ants contest. And PlanetWars, even more. 2013-04-14T10:14:05 Do you know about nodewar? nodewar.com - still in alpha, but offering a 10 bitcoin reward for front runner at end of April. 2013-04-14T10:15:10 no, I didn't know. thanks. 2013-04-14T10:15:30 But still not finished my second version of Game of Life bot) 2013-04-14T10:15:40 for hackerrank 2013-04-14T10:16:37 now there seems a plenty of different ai challenges. I wish i had them back in 2008-2009. 2013-04-14T10:17:27 arghhh. also I've noticed an interesting thing: without aichallenge I have no practice in English and it got worse :D 2013-04-14T10:18:00 I'm not sure I would say plenty. It isn't plenty until there's one as good as aichallenge. :) 2013-04-14T10:20:12 You asked me to report back about Kara no Kyoukai: 2013-04-14T10:20:42 I liked some elements, but the storytelling style didn't draw me in strongly 2013-04-14T10:21:06 I may watch more, but not in a hurry (I watched the first installment) 2013-04-14T10:24:05 smiley1983: i also wrote my bot with larger maps in mind 2013-04-14T10:24:18 they keep doing that 2013-04-14T10:24:20 did it in tron 2013-04-14T10:24:35 maps were meant to be up to 50x50 in tron, ended up being like 15x15 2013-04-14T10:25:12 i'm a big fan of "these things should be decided long before the contest" 2013-04-14T10:26:00 it makes a bit of a difference to the priorities; my massively over-engineered pathfinding system may have been justified with maps up to 256x256 :) 2013-04-14T10:26:15 :p 2013-04-14T10:26:22 nothing is ever over engineered 2013-04-14T10:26:55 I don't know... UncleVasya's bot performed a fair bit better than mine, with less than half the lines of code, in the same language 2013-04-14T10:27:17 oh, well if it made it worse 2013-04-14T10:27:36 At the very least, I could have put the effort into something else with better effect :) 2013-04-14T10:28:02 Of course, removing half the lines from my bot would have made it weaker, no matter which bits you took out 2013-04-14T10:28:04 like chasing people away from your base 2013-04-14T10:28:08 that was a good strategy 2013-04-14T10:28:42 ChrisH and I found that very helpful 2013-04-14T10:29:52 How did you implement it? I had a rule that ants were only allowed to retreat toward the base; it had a similar effect, with ants falling back toward the base until they grouped together, and then moving outward again; but there was no rule to prevent them from chasing enemies toward the base 2013-04-14T10:30:48 nor logic to tell them how to chase enemies away 2013-04-14T10:38:36 nah i actually set up a perimeter 2013-04-14T10:38:46 and would move ants onto shortest paths from enemy ants to my base 2013-04-14T10:38:50 then try and chase them away 2013-04-14T10:39:28 i also didn't need to see everything inside my perimeter, only the perimeter provided i knew no enemy ants had breached the perimeter that was fine 2013-04-14T10:40:13 and you wanted the perimeter to be fairly symmetric distance wise so if you lose on one side you can send back ups from other parts of the perimeter 2013-04-14T10:41:05 trying to claim territory was a side effect of that 2013-04-14T10:53:47 *** antimatroidl has joined #aichallenge 2013-04-14T10:59:19 antimatroid: that sounds awesome :) 2013-04-14T11:00:05 *** sigh has quit IRC (Remote host closed the connection) 2013-04-14T11:01:25 I thought a bit about trying to form territories before the introduction of hills; once they were introduced, I'm not sure if I went back to the idea, partly because the existence of hills creates a sort of territory, just because ants keep emerging 2013-04-14T11:01:41 but I do see that active defense could be very useful when done like that 2013-04-14T11:13:21 *** epicmonkey has joined #aichallenge 2013-04-14T11:22:54 *** sevikkk has quit IRC (Ping timeout: 264 seconds) 2013-04-14T11:25:26 *** sevikkk has joined #aichallenge 2013-04-14T11:34:45 smiley1983: how did you find nodewar? 2013-04-14T11:45:09 *** chb0b has quit IRC (Ping timeout: 248 seconds) 2013-04-14T13:40:28 *** foRei has quit IRC (Quit: Bye) 2013-04-14T14:55:42 *** UncleVasya has quit IRC (Quit: UncleVasya) 2013-04-14T15:51:19 *** amstan_ has joined #aichallenge 2013-04-14T15:51:19 *** ChanServ sets mode: +o amstan_ 2013-04-14T15:57:56 *** thestinger has quit IRC (Ping timeout: 256 seconds) 2013-04-14T16:00:49 *** dici has joined #aichallenge 2013-04-14T16:12:29 *** itzkow has joined #aichallenge 2013-04-14T16:15:01 *** epicmonkey has quit IRC (Ping timeout: 245 seconds) 2013-04-14T16:36:42 *** itzkow has quit IRC (Ping timeout: 245 seconds) 2013-04-14T16:36:53 *** itzkow has joined #aichallenge 2013-04-14T17:19:46 *** Scooper has quit IRC (Quit: Leaving) 2013-04-14T17:27:10 *** RagingDave has quit IRC (Quit: Ex-Chat) 2013-04-14T17:31:38 *** dici has quit IRC (Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )) 2013-04-14T17:42:57 *** kilae has quit IRC (Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]) 2013-04-14T17:59:11 *** chb0b has joined #aichallenge 2013-04-14T18:46:57 *** amstan_ has quit IRC (Quit: Konversation terminated!) 2013-04-14T18:54:27 *** sigh has joined #aichallenge 2013-04-14T19:17:10 *** sigh has quit IRC (Remote host closed the connection) 2013-04-14T20:11:36 *** KokaKiwi has quit IRC (Ping timeout: 264 seconds) 2013-04-14T20:11:50 *** itzkow has quit IRC (Quit: Page closed) 2013-04-14T20:18:46 *** antimatroidl has quit IRC (Quit: Leaving.) 2013-04-14T20:27:54 *** coeus_ has quit IRC (Ping timeout: 245 seconds) 2013-04-14T21:09:49 *** thestinger has joined #aichallenge 2013-04-14T22:22:16 *** KokaKiwi has joined #aichallenge 2013-04-14T22:47:15 *** chb0b has quit IRC (Quit: Leaving)