2014-04-10T16:12:58 *** contestbot has joined #aichallenge 2014-04-10T16:12:58 -dickson.freenode.net- [freenode-info] if you're at a conference and other people are having trouble connecting, please mention it to staff: http://freenode.net/faq.shtml#gettinghelp 2014-04-10T16:12:58 *** ChanServ sets mode: +o contestbot 2014-04-10T16:13:04 contestbot: there you are 2014-04-10T16:13:07 amstan: I'm sorry Dave, err amstan; I cannot 'there'. 2014-04-10T16:16:09 janzert: oh, right, aarossig already got an offer 2014-04-10T16:17:37 Google is eating you all :) 2014-04-10T16:17:44 janzert: your turn? 2014-04-10T16:18:06 i'm surprised you haven't 2014-04-10T16:18:32 Heh, I'll stick with my family business and program on the side 2014-04-10T16:18:44 ah, ok 2014-04-10T16:33:42 *** btiberi has joined #aichallenge 2014-04-10T16:39:54 oddshrimp: just finished your write up, it would be interesting to see dates for each version as well 2014-04-10T16:40:19 ah, you're right, good idea 2014-04-10T16:40:44 and if you ever want to try out another game with a small but long standing developer community, you might give an Arimaa bot a try 2014-04-10T16:41:01 the range is oddshrimp2.1 on 26 Nov to oddshrimp4.1 on 23 Feb so far 2014-04-10T16:41:09 kind of longer than the contest :-) 2014-04-10T16:41:13 cool 2014-04-10T16:41:43 next dev version when i've worked through my list of ideas to try before working more on search 2014-04-10T16:43:11 because when i make it use all its time, testing will get slower.... 2014-04-10T16:43:22 :) 2014-04-10T16:43:22 do everything else first! 2014-04-10T16:44:27 you'll be at the stage needed for games with real timecontrols then, test with short move times first then try it at the real time 2014-04-10T16:45:31 right now it takes as long as it takes for 6 ply, sometimes it uses all its time and has to cut the search short but it's rare 2014-04-10T16:46:05 when i get it tuned up i expect 8-10 ply unless i also add smarts that slows it down 2014-04-10T16:46:35 no contest bot ever did a search that was remotely like this one 2014-04-10T16:47:22 * janzert nods 2014-04-10T16:47:50 of course it's only possible because the move generator is simultaneously fast and pretty smart 2014-04-10T16:49:21 tuning up will also involve checking the widths, i might change it completely 2014-04-10T16:55:10 *** janzert has quit IRC (Ping timeout: 276 seconds) 2014-04-10T16:55:11 *** janzert1 has joined #aichallenge 2014-04-10T16:56:59 *** janzert1 is now known as janzert 2014-04-10T16:59:04 speaking of real time, a truly real-time game would be a good challenge game 2014-04-10T16:59:34 bot gets to think when it wants and move when it wants, server measures the times to some tick interval like 1 microsecond or whatever 2014-04-10T17:00:10 it gets much harder to ensure fair processing power availability and such, but it would be interesting 2014-04-10T17:00:18 uses more server time, too 2014-04-10T17:00:34 so it's basically more expensive in every way, but still cool 2014-04-10T17:01:13 and that native way of trading off thinking versus acting feels very natural 2014-04-10T17:01:34 it's just what animals and robots have to do to get by, after all 2014-04-10T17:03:52 even something extremely simple like a simple racing game might be good if it were real time like that 2014-04-10T17:03:57 at some level there is no "real-time" it's just that the move times get shorter than useful work can be done and multiple ones have to be used for each meaningful decision :) 2014-04-10T17:04:07 just so 2014-04-10T17:04:51 quantum time 2014-04-10T17:05:19 planck time 2014-04-10T17:05:33 i don't think you'll find any servers that fast, though 2014-04-10T17:05:55 not on this side of the wormhole 2014-04-10T17:06:30 you just have to go to 10 on the Yudkowsky ambition scale :) 2014-04-10T17:06:38 http://lesswrong.com/lw/ehd/the_yudkowsky_ambition_scale/ 2014-04-10T17:07:04 heh 2014-04-10T17:08:11 hmm, 7 8 and 9 might be out of order on that list 2014-04-10T17:08:18 no matter 2014-04-10T17:08:26 :) 2014-04-10T17:08:43 i mean, 9 is my next goal after beating bocsimacko, right? 2014-04-10T17:09:06 heh, just a small jump up 2014-04-10T17:09:24 exactly 2014-04-10T17:11:35 after i bayes-ify the move gen and eval, it's just one more generalization step, right? 2014-04-10T17:12:18 I'm sure it will be a simple exercise that can be left to the reader 2014-04-10T17:12:34 you're right, i don't even have to bother with it myself 2014-04-10T17:12:59 just print it up with an exercise number and add a * to indicate that it's an advanced exercise 2014-04-10T17:13:26 :) 2014-04-10T17:13:58 that's probably how the semiconductor industry got started 2014-04-10T17:14:26 * 2. miniaturize this transistor 2014-04-10T17:59:20 *** btiberi has quit IRC (Quit: This computer has gone to sleep) 2014-04-10T18:03:14 *** btiberi has joined #aichallenge 2014-04-10T18:29:45 oop, new logfile appeared at http://contestbot.aichallenge.org/channellogs/%23aichallenge/ but there's a gap that includes my info dump 2014-04-10T19:08:37 *** Scooper has quit IRC (Quit: Leaving) 2014-04-10T19:10:16 *** yorick has quit IRC (Read error: Connection reset by peer) 2014-04-10T19:25:45 *** roide has joined #aichallenge 2014-04-10T19:35:43 *** Accoun has quit IRC (Ping timeout: 240 seconds) 2014-04-10T19:41:40 *** Accoun has joined #aichallenge 2014-04-10T20:34:34 i'm off, i expect i'll check in from time to time 2014-04-10T20:34:42 *** oddshrimp has quit IRC (Quit: Leaving) 2014-04-10T20:35:07 *** btiberi has quit IRC (Quit: This computer has gone to sleep) 2014-04-10T20:40:20 *** btiberi has joined #aichallenge 2014-04-10T20:41:58 *** btiberi has quit IRC (Client Quit) 2014-04-10T20:59:32 *** btiberi has joined #aichallenge 2014-04-10T21:08:48 *** btiberi has quit IRC (Quit: This computer has gone to sleep) 2014-04-10T21:48:54 *** btiberi has joined #aichallenge 2014-04-10T22:38:22 *** btiberi has quit IRC (Quit: This computer has gone to sleep) 2014-04-10T22:54:14 *** foRei has quit IRC (Quit: Bye)